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@@ -464,57 +464,35 @@ AccelConcaveSpin__bg010__m3Zrtz_trajectory/
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  β”œβ”€β”€ recorder_stats.json
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  β”œβ”€β”€ static_camera_list.txt
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  β”œβ”€β”€ CineCamera_0/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_1/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_2/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_3/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_5/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_6/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_7/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_8/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_9/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_10/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_11/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  β”œβ”€β”€ CineCamera_12/
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- β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- β”‚ └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  └── CineCamera_Moving/
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- β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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- β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, ε…±90δΈͺ)
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- └── seg/ (0000.npz ~ 0089.npz, ε…±90δΈͺ)
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  ```
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  </div>
@@ -568,6 +546,8 @@ Each scene includes multiple camera viewpoints to support 3D perception, reconst
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  - Taichi-based MPM simulations (elastic solids, plasticine, granular substances, some Newtonian and Non-Newtonian fluids): 15 static cameras + 1 dynamic camera
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  - Other scenes: 12 static cameras + 1 dynamic camera
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  <h5 id="camera-json-structure" style="font-size: 1.02em; margin-top: 0.55em; margin-bottom: 0.12em; line-height: 1.16; font-weight: 700; margin-left: 48px;"><span style="display: inline-block; width: 1.02em;">&#9702;</span>Camera JSON structure</h5>
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  <div style="margin-left: 64px;">
 
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  β”œβ”€β”€ recorder_stats.json
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  β”œβ”€β”€ static_camera_list.txt
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  β”œβ”€β”€ CineCamera_0/
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+ β”‚ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, 90 files)
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+ β”‚ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, 90 files)
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+ β”‚ └── seg/ (0000.npz ~ 0089.npz, 90 files)
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  β”œβ”€β”€ CineCamera_1/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_2/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_3/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_5/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_6/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_7/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_8/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_9/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_10/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_11/
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+ β”‚ ...
 
 
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  β”œβ”€β”€ CineCamera_12/
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+ β”‚ ...
 
 
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  └── CineCamera_Moving/
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+ β”œβ”€β”€ depth/ (0000.npz ~ 0089.npz, 90 files)
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+ β”œβ”€β”€ rgb/ (0000.jpg ~ 0089.jpg, 90 files)
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+ └── seg/ (0000.npz ~ 0089.npz, 90 files)
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  ```
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  </div>
 
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  - Taichi-based MPM simulations (elastic solids, plasticine, granular substances, some Newtonian and Non-Newtonian fluids): 15 static cameras + 1 dynamic camera
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  - Other scenes: 12 static cameras + 1 dynamic camera
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+ Note: Camera IDs are not fixed across cases. The camera index mapping for each case is stored in `static_camera_list.txt` under that case directory.
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+
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  <h5 id="camera-json-structure" style="font-size: 1.02em; margin-top: 0.55em; margin-bottom: 0.12em; line-height: 1.16; font-weight: 700; margin-left: 48px;"><span style="display: inline-block; width: 1.02em;">&#9702;</span>Camera JSON structure</h5>
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  <div style="margin-left: 64px;">