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@@ -182,25 +182,25 @@ homepage: https://vlar-group.github.io/PhysInOne.html
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  <a href="#dataset-structure">📦 Dataset Structure</a><br>
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  <a href="#data-splits">📊 Data Splits</a><br>
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  <a href="#data-fields">🧩 Data Fields</a><br>
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- • <a href="#physical-phenomena">Physical Phenomena</a><br>
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  <a href="#annotation-details">📝 Annotation Details</a><br>
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- • <a href="#depth">Depth</a><br>
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- • <a href="#segmentation">Segmentation</a><br>
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- • <a href="#captions">Captions</a><br>
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- • <a href="#trajectories">Trajectories</a><br>
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- • <a href="#cameras">Cameras</a><br>
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- ◦ <a href="#camera-json-structure">Camera JSON structure</a><br>
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- ◦ <a href="#dynamic-camera-behavior">Dynamic camera behavior</a><br>
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- • <a href="#point-clouds">Point Clouds</a><br>
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  <a href="#how-to-download">📥 How to Download</a><br>
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- <a href="#download-scripts">1. Download Scripts</a><br>
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- <a href="#install-dependencies">2. Install Dependencies</a><br>
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- <a href="#filter-cases">3. Filter Cases</a><br>
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- <a href="#filter-by-split">3.1 Split</a><br>
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- <a href="#filter-by-split-and-activity">3.2 Split + Activity</a><br>
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- <a href="#filter-by-phenomenon">3.3 Phenomenon</a><br>
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- <a href="#random-sampling">3.4 Random Sampling</a><br>
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- <a href="#download-selected-cases">4. Download Cases</a><br>
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  <a href="#license">📜 License</a><br>
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  <a href="#citation">📚 Citation</a><br>
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  <a href="#contact">📮 Contact</a><br>
@@ -293,6 +293,12 @@ This design guarantees that training, validation, and test sets are fully separa
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  <h3 id="physical-phenomena" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Physical Phenomenon and Abbreviations</h3>
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  <div style="margin-left: 16px;">
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  <details>
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  <summary>Click to expand full abbreviation table</summary>
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  <a href="#dataset-structure">📦 Dataset Structure</a><br>
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  <a href="#data-splits">📊 Data Splits</a><br>
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  <a href="#data-fields">🧩 Data Fields</a><br>
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+ &nbsp;&nbsp;&nbsp;• <a href="#physical-phenomena">Physical Phenomena</a><br>
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  <a href="#annotation-details">📝 Annotation Details</a><br>
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+ &nbsp;&nbsp;&nbsp;• <a href="#depth">Depth</a><br>
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+ &nbsp;&nbsp;&nbsp;• <a href="#segmentation">Segmentation</a><br>
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+ &nbsp;&nbsp;&nbsp;• <a href="#captions">Captions</a><br>
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+ &nbsp;&nbsp;&nbsp;• <a href="#trajectories">Trajectories</a><br>
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+ &nbsp;&nbsp;&nbsp;• <a href="#cameras">Cameras</a><br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;◦ <a href="#camera-json-structure">Camera JSON structure</a><br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;◦ <a href="#dynamic-camera-behavior">Dynamic camera behavior</a><br>
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+ &nbsp;&nbsp;&nbsp;• <a href="#point-clouds">Point Clouds</a><br>
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  <a href="#how-to-download">📥 How to Download</a><br>
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+ &nbsp;&nbsp;&nbsp;<a href="#download-scripts">1. Download Scripts</a><br>
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+ &nbsp;&nbsp;&nbsp;<a href="#install-dependencies">2. Install Dependencies</a><br>
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+ &nbsp;&nbsp;&nbsp;<a href="#filter-cases">3. Filter Cases</a><br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#filter-by-split">3.1 Split</a><br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#filter-by-split-and-activity">3.2 Split + Activity</a><br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#filter-by-phenomenon">3.3 Phenomenon</a><br>
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+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#random-sampling">3.4 Random Sampling</a><br>
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+ &nbsp;&nbsp;&nbsp;<a href="#download-selected-cases">4. Download Cases</a><br>
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  <a href="#license">📜 License</a><br>
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  <a href="#citation">📚 Citation</a><br>
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  <a href="#contact">📮 Contact</a><br>
 
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  <h3 id="physical-phenomena" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Physical Phenomenon and Abbreviations</h3>
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  <div style="margin-left: 16px;">
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+ | ID | Physical Phenomenon | Abbreviation | Related Physical Laws |
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+ | ----- | ------------------------------------------------------------------------- | --------------------- | ------------------------------------------------------- |
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+ | `P01` | Object collide with static, stationary objects | MovingHitsFixed | Laws of Momentum |
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+ | `P02` | Moving objects collide with non-static stationary objects | MovingHitsStationary | Laws of Momentum |
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+ | `P03` | Two moving objects collide | MovingHitsMoving | Laws of Momentum |
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+
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  <details>
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  <summary>Click to expand full abbreviation table</summary>
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