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@@ -189,9 +189,6 @@ homepage: https://vlar-group.github.io/PhysInOne.html
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  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#random-sampling">3.4 Random Sampling</a><br>
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  &nbsp;&nbsp;&nbsp;<a href="#download-selected-cases">4. Download Cases</a><br>
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  <a href="#dataset-structure">📦 Dataset Structure</a><br>
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- <a href="#data-splits">📊 Data Splits</a><br>
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- <a href="#data-fields">🧩 Data Fields</a><br>
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- &nbsp;&nbsp;&nbsp;• <a href="#physical-phenomena">Physical Phenomena</a><br>
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  <a href="#annotation-details">📝 Annotation Details</a><br>
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  &nbsp;&nbsp;&nbsp;• <a href="#depth">Depth</a><br>
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  &nbsp;&nbsp;&nbsp;• <a href="#segmentation">Segmentation</a><br>
@@ -201,6 +198,9 @@ homepage: https://vlar-group.github.io/PhysInOne.html
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  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;◦ <a href="#camera-json-structure">Camera JSON structure</a><br>
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  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;◦ <a href="#dynamic-camera-behavior">Dynamic camera behavior</a><br>
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  &nbsp;&nbsp;&nbsp;• <a href="#point-clouds">Point Clouds</a><br>
 
 
 
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  <a href="#license">📜 License</a><br>
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  <a href="#citation">📚 Citation</a><br>
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  <a href="#contact">📮 Contact</a><br>
@@ -438,6 +438,91 @@ TODO
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  </div>
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  <h2 id="data-splits" style="margin-left: 0; font-size: 1.9em; line-height: 1.22; margin-top: 1.2em; margin-bottom: 0.5em;">📊 Data Splits</h2>
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  <div style="margin-left: 24px;">
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@@ -554,91 +639,6 @@ This naming convention allows users to quickly parse scene metadata and link it
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  </div>
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- <h2 id="annotation-details" style="margin-left: 0; font-size: 1.9em; line-height: 1.22; margin-top: 1.2em; margin-bottom: 0.5em;">📝 Annotation Details</h2>
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- <div style="margin-left: 24px;">
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-
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- PhysInOne provides synchronized visual and physical annotations for each dynamic 3D scene.
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-
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- <h3 id="depth" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Depth</h3>
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- <div style="margin-left: 16px;">
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-
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- Depth maps are provided in `.npz` format and are expressed in meters.
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-
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- </div>
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-
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- <h3 id="segmentation" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Segmentation</h3>
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- <div style="margin-left: 16px;">
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-
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- Segmentation masks encode background, static foreground objects, and dynamic foreground objects.
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-
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- Expected encoding:
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-
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- | Pixel Value | Meaning |
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- | ----------- | -------------------------- |
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- | `0` | Background |
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- | `1-127` | Static foreground objects |
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- | `128-255` | Dynamic foreground objects |
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-
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- </div>
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-
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- <h3 id="captions" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Captions</h3>
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- <div style="margin-left: 16px;">
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-
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- Each scene includes a `caption.txt` file containing an English paragraph that describes the visual elements and the physical activity.
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-
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- </div>
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-
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- <h3 id="trajectories" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Trajectories</h3>
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- <div style="margin-left: 16px;">
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-
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- TODO
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-
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- </div>
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-
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- <h3 id="cameras" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Cameras</h3>
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- <div style="margin-left: 16px;">
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-
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- Each scene includes multiple camera viewpoints to support 3D perception, reconstruction, and physics-based visual reasoning tasks.
602
-
603
- - Taichi-based MPM simulations (elastic solids, plasticine, granular substances, some Newtonian and Non-Newtonian fluids): 15 static cameras + 1 dynamic camera
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- - Other scenes: 12 static cameras + 1 dynamic camera
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-
606
- <h5 id="camera-json-structure" style="font-size: 1.02em; margin-top: 0.55em; margin-bottom: 0.12em; line-height: 1.16; font-weight: 700; margin-left: 48px;"><span style="display: inline-block; width: 1.02em;">&#9702;</span>Camera JSON structure</h5>
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-
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- <div style="margin-left: 64px;">
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-
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- Per camera:
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-
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- - `frames`: list of per-frame 4×4 camera-to-world (C2W) transformation matrices in **Blender coordinate system**
613
- - `camera_angle_x`: horizontal field of view (FOV) in radians, can be used to compute intrinsic focal length
614
- - `img_w`, `img_h`: image width and height in pixels
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- - `trajectory_name`: name of the camera trajectory
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- - `total_frames`, `fps`: number of frames and frames per second
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-
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- </div>
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-
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- <h5 id="dynamic-camera-behavior" style="font-size: 1.02em; margin-top: 0.55em; margin-bottom: 0.12em; line-height: 1.16; font-weight: 700; margin-left: 48px;"><span style="display: inline-block; width: 1.02em;">&#9702;</span>Dynamic camera behavior</h5>
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-
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- <div style="margin-left: 64px;">
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-
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- - The dynamic camera moves along a path randomly sampled on a hemisphere surrounding the center of the main objects, providing diverse viewpoints.
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- - JSON frame indices correspond directly to video frame indices.
626
-
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- </div>
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-
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- </div>
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-
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- <h3 id="point-clouds" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Point Clouds</h3>
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- <div style="margin-left: 16px;">
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-
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- Each scene should include `points.ply`.
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-
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- The initial point cloud was obtained by back-projecting the pixels from each camera view in the first frame based on depth, followed by randomly sampling 100,000 points from the resulting data.
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-
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- </div>
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-
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- </div>
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-
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  <h2 id="license" style="margin-left: 0; font-size: 1.9em; line-height: 1.22; margin-top: 1.2em; margin-bottom: 0.5em;">📜 License</h2>
643
 
644
  <div style="margin-left: 24px;">
 
189
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a href="#random-sampling">3.4 Random Sampling</a><br>
190
  &nbsp;&nbsp;&nbsp;<a href="#download-selected-cases">4. Download Cases</a><br>
191
  <a href="#dataset-structure">📦 Dataset Structure</a><br>
 
 
 
192
  <a href="#annotation-details">📝 Annotation Details</a><br>
193
  &nbsp;&nbsp;&nbsp;• <a href="#depth">Depth</a><br>
194
  &nbsp;&nbsp;&nbsp;• <a href="#segmentation">Segmentation</a><br>
 
198
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;◦ <a href="#camera-json-structure">Camera JSON structure</a><br>
199
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;◦ <a href="#dynamic-camera-behavior">Dynamic camera behavior</a><br>
200
  &nbsp;&nbsp;&nbsp;• <a href="#point-clouds">Point Clouds</a><br>
201
+ <a href="#data-splits">📊 Data Splits</a><br>
202
+ <a href="#data-fields">🧩 Data Fields</a><br>
203
+ &nbsp;&nbsp;&nbsp;• <a href="#physical-phenomena">Physical Phenomena</a><br>
204
  <a href="#license">📜 License</a><br>
205
  <a href="#citation">📚 Citation</a><br>
206
  <a href="#contact">📮 Contact</a><br>
 
438
 
439
  </div>
440
 
441
+ <h2 id="annotation-details" style="margin-left: 0; font-size: 1.9em; line-height: 1.22; margin-top: 1.2em; margin-bottom: 0.5em;">📝 Annotation Details</h2>
442
+ <div style="margin-left: 24px;">
443
+
444
+ PhysInOne provides synchronized visual and physical annotations for each dynamic 3D scene.
445
+
446
+ <h3 id="depth" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Depth</h3>
447
+ <div style="margin-left: 16px;">
448
+
449
+ Depth maps are provided in `.npz` format and are expressed in meters.
450
+
451
+ </div>
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+
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+ <h3 id="segmentation" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Segmentation</h3>
454
+ <div style="margin-left: 16px;">
455
+
456
+ Segmentation masks encode background, static foreground objects, and dynamic foreground objects.
457
+
458
+ Expected encoding:
459
+
460
+ | Pixel Value | Meaning |
461
+ | ----------- | -------------------------- |
462
+ | `0` | Background |
463
+ | `1-127` | Static foreground objects |
464
+ | `128-255` | Dynamic foreground objects |
465
+
466
+ </div>
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+
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+ <h3 id="captions" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Captions</h3>
469
+ <div style="margin-left: 16px;">
470
+
471
+ Each scene includes a `caption.txt` file containing an English paragraph that describes the visual elements and the physical activity.
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+
473
+ </div>
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+
475
+ <h3 id="trajectories" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Trajectories</h3>
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+ <div style="margin-left: 16px;">
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+
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+ TODO
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+
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+ </div>
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+
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+ <h3 id="cameras" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Cameras</h3>
483
+ <div style="margin-left: 16px;">
484
+
485
+ Each scene includes multiple camera viewpoints to support 3D perception, reconstruction, and physics-based visual reasoning tasks.
486
+
487
+ - Taichi-based MPM simulations (elastic solids, plasticine, granular substances, some Newtonian and Non-Newtonian fluids): 15 static cameras + 1 dynamic camera
488
+ - Other scenes: 12 static cameras + 1 dynamic camera
489
+
490
+ <h5 id="camera-json-structure" style="font-size: 1.02em; margin-top: 0.55em; margin-bottom: 0.12em; line-height: 1.16; font-weight: 700; margin-left: 48px;"><span style="display: inline-block; width: 1.02em;">&#9702;</span>Camera JSON structure</h5>
491
+
492
+ <div style="margin-left: 64px;">
493
+
494
+ Per camera:
495
+
496
+ - `frames`: list of per-frame 4×4 camera-to-world (C2W) transformation matrices in **Blender coordinate system**
497
+ - `camera_angle_x`: horizontal field of view (FOV) in radians, can be used to compute intrinsic focal length
498
+ - `img_w`, `img_h`: image width and height in pixels
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+ - `trajectory_name`: name of the camera trajectory
500
+ - `total_frames`, `fps`: number of frames and frames per second
501
+
502
+ </div>
503
+
504
+ <h5 id="dynamic-camera-behavior" style="font-size: 1.02em; margin-top: 0.55em; margin-bottom: 0.12em; line-height: 1.16; font-weight: 700; margin-left: 48px;"><span style="display: inline-block; width: 1.02em;">&#9702;</span>Dynamic camera behavior</h5>
505
+
506
+ <div style="margin-left: 64px;">
507
+
508
+ - The dynamic camera moves along a path randomly sampled on a hemisphere surrounding the center of the main objects, providing diverse viewpoints.
509
+ - JSON frame indices correspond directly to video frame indices.
510
+
511
+ </div>
512
+
513
+ </div>
514
+
515
+ <h3 id="point-clouds" style="font-size: 1.35em; margin-top: 0.75em; margin-bottom: 0.22em; line-height: 1.2; margin-left: 0;"><span style="display: inline-block; width: 1.08em;">•</span>Point Clouds</h3>
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+ <div style="margin-left: 16px;">
517
+
518
+ Each scene should include `points.ply`.
519
+
520
+ The initial point cloud was obtained by back-projecting the pixels from each camera view in the first frame based on depth, followed by randomly sampling 100,000 points from the resulting data.
521
+
522
+ </div>
523
+
524
+ </div>
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+
526
  <h2 id="data-splits" style="margin-left: 0; font-size: 1.9em; line-height: 1.22; margin-top: 1.2em; margin-bottom: 0.5em;">📊 Data Splits</h2>
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  <div style="margin-left: 24px;">
528
 
 
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  </div>
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  <h2 id="license" style="margin-left: 0; font-size: 1.9em; line-height: 1.22; margin-top: 1.2em; margin-bottom: 0.5em;">📜 License</h2>
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  <div style="margin-left: 24px;">