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README.md
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@@ -582,9 +582,8 @@ Each scene includes multiple camera viewpoints to support 3D perception, reconst
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Note: Camera IDs are not fixed across cases. The camera index mapping for each case is stored in `static_camera_list.txt` under that case directory.
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<div style="margin-left: 64px;">
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Per camera:
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- `trajectory_name`: name of the camera trajectory
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- `total_frames`, `fps`: number of frames and frames per second
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</
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<h5 id="dynamic-camera-behavior" style="font-size: 1.02em; margin-top: 0.55em; margin-bottom: 0.12em; line-height: 1.16; font-weight: 700; margin-left: 48px;"><span style="display: inline-block; width: 1.02em;">◦</span>Dynamic camera behavior</h5>
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- The dynamic camera moves along a path randomly sampled on a hemisphere surrounding the center of the main objects, providing diverse viewpoints.
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- JSON frame indices correspond directly to video frame indices.
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</div>
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</div>
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Note: Camera IDs are not fixed across cases. The camera index mapping for each case is stored in `static_camera_list.txt` under that case directory.
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<details>
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<summary><strong>Camera JSON structure</strong></summary>
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Per camera:
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- `trajectory_name`: name of the camera trajectory
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- `total_frames`, `fps`: number of frames and frames per second
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</details>
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<details>
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<summary><strong>Dynamic camera behavior</strong></summary>
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- The dynamic camera moves along a path randomly sampled on a hemisphere surrounding the center of the main objects, providing diverse viewpoints.
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- JSON frame indices correspond directly to video frame indices.
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</details>
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</div>
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</div>
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