id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_8754e7a4a2ba | unity_docs | scripting | What is `SystemLanguage.ChineseSimplified` in Unity? Explain its purpose and usage. | SystemLanguage.ChineseSimplified
Description
ChineseSimplified.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Simplified Chinese language
if (Application.systemLanguage == SystemLanguage.ChineseSimplified)
{
//Outp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eab092b74d4f | unity_docs | scripting | What is `AI.NavMeshBuildSettings.minRegionArea` in Unity? Explain its purpose and usage. | NavMeshBuildSettings.minRegionArea
public float
minRegionArea
;
Description
The approximate minimum area of individual NavMesh regions.
This property allows you to cull away small non-connected NavMesh regions. NavMesh regions whose surface area is smaller than the specified value, will be removed.
Note: some r... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b547208efd62 | github | scripting | Write a Unity Editor script for Curve Component Inspector | ```csharp
namespace CurvePickerTool.Samples
{
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(CurveComponent))]
public class CurveComponentInspector : Editor
{
private CurveComponent component;
private CurvePickerGUI curveGUI;
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_a1e13af5465e | unity_docs | rendering | Show me a Unity C# example demonstrating `ParticleSystem.RotationBySpeedModule.y`. | ParticleSystem.RotationBySpeedModule.y
public
ParticleSystem.MinMaxCurve
y
;
Description
Rotation by speed curve for the y-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ada0c6f68a15 | unity_docs | scripting | In Unity's 'Vector2Field', what is 'Create a Vector2Field' and how does it work? | You can create a Vector2Field with UI Builder, UXML, and C#. The following C# example creates a Vector2Field and sets the default value to
(15.5, 12.5)
:
```
Vector2Field myElement = new Vector2Field("Label text");
// Set the default value to (15.5, 12.5).
myElement.value = new Vector2(15.5f, 12.5f);
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_784a8fdadf8b_doc_9 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Default material to be assigned to Wrld Landmarks.Landmarks are special buildings which are dotted around the globe. They have a custom texturewhich will be automatically assigned to this material's diffuse value. Setting this value to null usesa standard diffuse material.
Signature:
```csharp
public Material Override... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d65e6fefed33 | unity_docs | ui | Show me a Unity C# example demonstrating `GUIStyle.CalcSize`. | GUIStyle.CalcSize
Declaration
public
Vector2
CalcSize
(
GUIContent
content
);
Description
Calculate the size of some content if it is rendered with this style.
This function does not take word wrapping into account. To do that, you
need to determine the allocated width and then call
CalcHeight
to figure... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9eb835d809a | unity_docs | scripting | What is `Unity.Android.Gradle.LocalPropertiesFile` in Unity? Explain its purpose and usage. | LocalPropertiesFile
class in
Unity.Android.Gradle
/
Inherits from:
Unity.Android.Gradle.BaseGradleFile
Description
The C# definition of local.properties file.
For more information about the file, see Android's documentation:
Gradle properties files
Properties
Property
Description
CMakeDir
The C# definition... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f801282f2a15 | unity_docs | rendering | What is `Rendering.RenderPipelineManager.pipelineSwitchCompleted` in Unity? Explain its purpose and usage. | RenderPipelineManager.pipelineSwitchCompleted
public static bool
pipelineSwitchCompleted
;
Description
Indicate when Render Pipeline switch is in progress.
The value is
false
if the render pipeline is in the process of being switched. The value is
true
if the switch has completed and the render pipeline is ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e88aa342a4c2_doc_15 | github | scripting | What does `SendDirectTextMessage` do in this Unity script? Explain its purpose and signature. | You can send a message to a player with playerId being the playerId ofthe player that the message should be sent to, and message being the message that should be sent.The user id or user nameThe direct message
Signature:
```csharp
public Task SendDirectTextMessage(string _userId, string _message)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_623bc02cce5e | unity_docs | scripting | What is `LightTransport.ReferenceContext.Wait` in Unity? Explain its purpose and usage. | ReferenceContext.Wait
Declaration
public bool
Wait
(
LightTransport.EventID
id
);
Parameters
Parameter
Description
id
ID of the event.
Returns
bool
Returns true of the event completed successfully.
Description
Wait for an asynchronous event.
The
ReferenceContext
implementation of the
IDeviceCont... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_566e0898e348 | unity_docs | scripting | What is `TerrainData.heightmapResolution` in Unity? Explain its purpose and usage. | TerrainData.heightmapResolution
public int
heightmapResolution
;
Description
The size of the
heightmap
in texels for both the width and height. When setting the heightmap resolution, Unity clamps the value to one of 33, 65, 129, 257, 513, 1025, 2049, or 4097. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_79582f5cddad | unity_docs | scripting | What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AddressOf` in Unity? | Returns void* A void pointer that represents the memory address of the object. This pointer allows direct access to the memory location. Manage this pointer carefully to prevent runtime errors. Description Obtains the memory address of the specified object as a pointer. The AddressOf method retrieves the memory address... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cd111eaa320c | unity_docs | editor | What is `BuildPlayerWindow.DefaultBuildMethods` in Unity? Explain its purpose and usage. | DefaultBuildMethods
class in
UnityEditor
Description
Default build methods for the BuildPlayerWindow.
Static Methods
Method
Description
BuildPlayer
The built-in, default handler for executing a player build. Can be used to provide default functionality in a custom build player window.
GetBuildPlayerOptions
Th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22207104c444 | unity_docs | physics | Show me a Unity C# example demonstrating `Application.quitting`. | cus.
OnApplicationPause(bool)
is called when the application pauses on losing focus or resumes on regaining focus.
UWP
: On UWP apps, there's no application quit event; therefore, consider using
OnApplicationFocus
event when
focusStatus
equals false.
To prevent the Player application from quitting, refer to the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_be53da1c827a | unity_docs | rendering | What is `ScalableBufferManager.ResizeBuffers` in Unity? Explain its purpose and usage. | ScalableBufferManager.ResizeBuffers
Declaration
public static void
ResizeBuffers
(float
widthScale
,
float
heightScale
);
Parameters
Parameter
Description
widthScale
New scale factor for the width that the ScalableBufferManager uses to resize all render textures that are marked as
DynamicallyScalable
. The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_032bbceac433 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Estonian`. | SystemLanguage.Estonian
Description
Estonian.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Estonian language
if (Application.systemLanguage == SystemLanguage.Estonian)
{
//Outputs into console that the system is E... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ef89b94e238 | unity_docs | scripting | What is `Camera.onPreRender` in Unity? Explain its purpose and usage. | Camera.onPreRender
public static
Camera.CameraCallback
onPreRender
;
Description
Delegate that you can use to execute custom code before a
Camera
renders the scene.
In the Built-in Render Pipeline, Unity calls this
onPreRender
before any Camera begins rendering. To execute custom code at this point, crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a475f2b3251e | unity_docs | ui | What is `Accessibility.AccessibilityRole` in Unity? Explain its purpose and usage. | AccessibilityRole
enumeration
Description
Describes the role of an accessibility node.
Properties
Property
Description
None
The accessibility node has no roles.
Button
The accessibility node behaves like a button.
Image
The accessibility node behaves like an image.
StaticText
The accessibility node behaves l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2778b7f8934c | unity_docs | scripting | What is `Experimental.GraphView.Edge` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Edge
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.GraphElement
Description
The GraphView edge element.
Properties
Property
Description
candidatePosition
The edge's end position while... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3a92dd8a00a | unity_docs | scripting | What is `UIElements.UQueryBuilder_1.Where` in Unity? Explain its purpose and usage. | UQueryBuilder<T0>.Where
Declaration
public UQueryBuilder<T>
Where
(Func<T,bool>
selectorPredicate
);
Parameters
Parameter
Description
selectorPredicate
Predicate that must return true for selected elements.
Returns
UQueryBuilder<T>
QueryBuilder configured with the associated selection rules.
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_824e5858cecc | unity_docs | editor | What is `Editor.finishedDefaultHeaderGUI` in Unity? Explain its purpose and usage. | Editor.finishedDefaultHeaderGUI
Description
An event raised while drawing the header of the Inspector window, after the default header items have been drawn.
Add an event handler to this event in order to draw additional items in the header for the
Editor
passed to the event handler method.
The following example ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f8fa1da92240 | unity_docs | scripting | What is `NetworkReachability.ReachableViaLocalAreaNetwork` in Unity? Explain its purpose and usage. | NetworkReachability.ReachableViaLocalAreaNetwork
Description
Network is reachable via WiFi or cable.
```csharp
//Attach this script to a GameObject
//This script checks the device’s ability to reach the internet and outputs it to the console windowusing UnityEngine;public class Example : MonoBehaviour
{
string m_R... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b599efa3a23e | unity_docs | rendering | What is `TerrainTools.TerrainInspectorUtility` in Unity? Explain its purpose and usage. | TerrainInspectorUtility
class in
UnityEditor.TerrainTools
Description
Utility class for Terrain Inspector GUI.
Use this class to add Terrain Inspector GUI elements to custom inspector windows.
Static Methods
Method
Description
TerrainShaderValidationGUI
Checks whether a Material is compatible with Terrain. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_36e4b871b180 | unity_docs | scripting | What is `AssetBundleLoadResult` in Unity? Explain its purpose and usage. | AssetBundleLoadResult
enumeration
Description
The result of an Asset Bundle Load or Recompress Operation.
Properties
Property
Description
Success
The operation completed successfully.
Cancelled
The operation was cancelled.
NotMatchingCrc
The decompressed Asset data did not match the precomputed CRC. This may ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_29341861c2bd | unity_docs | ui | In Unity's 'Best practices for USS', what is 'Selector architecture consideration' and how does it work? | All USS selectors are applied at runtime so the architecture affects initialization performance. USS selectors are applied when an element first appears or when its classes change:
The
:hover
selector is the main culprit for selectors to cause interactivity issues and a re-styling.
The performance impact appears under ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_a431e5038f5d_doc_18 | github | scripting | What does `UpdateGraphicsApi` do in this Unity script? Explain its purpose and signature. | Shows the Update Graphics API window.if the editor graphics device has changed
Signature:
```csharp
public static void UpdateGraphicsApi(bool needsReset)
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_b9483b53ea21 | unity_docs | input | Show me a Unity C# example demonstrating `TouchPhase.Moved`. | TouchPhase.Moved
Description
A finger moved on the screen.
```csharp
//Attach this script to an empty GameObject
//Create some UI Text by going to Create>UI>Text.
//Drag this GameObject into the Text field of your GameObject’s Inspector window.using UnityEngine;
using System.Collections;
using UnityEngine.UI;public... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2403329c2eeb | unity_docs | scripting | What is `UIElements.Foldout.toggleUssClassName` in Unity? Explain its purpose and usage. | Foldout.toggleUssClassName
public static string
toggleUssClassName
;
Description
The USS class name of Toggle sub-elements in Foldout elements.
Unity adds this USS class to the
Toggle
sub-element of every
Foldout
.
Any styling applied to this class affects every Toggle sub-element located beside, or bel... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_265fab1330d7 | unity_docs | rendering | What is `PlatformIcon.layerCount` in Unity? Explain its purpose and usage. | PlatformIcon.layerCount
public int
layerCount
;
Description
The number of texture layers the icon slot currently contains.
Cannot be smaller than
PlatformIcon.minLayerCount
or larger than
PlatformIcon.maxLayerCount
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_65c15af12a16 | unity_docs | scripting | In Unity's 'Audio Source component reference', what is 'Audio Source component settings' and how does it work? | Use the following settings to change how an audio source plays an audio clip.
Property Description Audio Resource
Reference to the audio resource the audio source will play. You can assign a
Audio Clip
or an
Audio Random Container
to this property.
Output
Determines how the audio source will route and process the audio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7f4736c59405 | unity_docs | editor | In Unity's 'Introduction to assemblies in Unity', what is 'Defining assemblies' and how does it work? | To organize your project code into assemblies, create a folder for each desired assembly and move the scripts that should belong to each assembly into the relevant folder. Then
create Assembly Definition assets
to specify the assembly properties.
Unity compiles all the scripts in a folder that contains an Assembly Defi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_380a650c32bb | unity_docs | rendering | Give me an overview of the `LightmapEditorSettings` class in Unity. | LightmapEditorSettings
class in
UnityEditor
Description
This class is now obsolete. Use
LightingSettings
.
The bake can be started via
Lightmapping
class.
Additional resources:
Lightmapping
.
Static Properties
Property
Description
reflectionCubemapCompression
Determines how Unity will compress baked refle... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d753477d456 | unity_docs | scripting | What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemMove` in Unity? Explain its purpose and usage. | UnsafeUtility.MemMove
Declaration
public static void
MemMove
(void*
destination
,
void*
source
,
long
size
);
Parameters
Parameter
Description
destination
A pointer to the start of the destination memory block. Ensure this block is large enough to hold the specified number of bytes to prevent overflow.
so... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_795653ce7afe | unity_docs | editor | What is `AssetDatabase.GetSubFolders` in Unity? Explain its purpose and usage. | AssetDatabase.GetSubFolders
Declaration
public static string[]
GetSubFolders
(string
path
);
Parameters
Parameter
Description
path
The path of a directory in the Assets folder relative to the project folder root.
Returns
string[]
Returns an array of the folder's subdirectories.
Description
Obtains th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f925a3b4dbf | unity_docs | scripting | Explain 'Share information about a rendering event' in Unity. | To help you share information for a particular event, the Frame Debugger window can copy the information in the user interface to the clipboard. It can copy information for a single property, for all the properties in a properties section, or for an entire event. This means you don’t need to take one or multiple screen... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1007aa62b703 | unity_docs | scripting | Show me a Unity C# example demonstrating `Vector3.Lerp`. | value
V
equals
V
=
A
+ (
B
−
A
) × t
where 0 <
t
< 1.
The method interpolates between points
a
and
b
, such that:
When
t
≤ 0, this method returns vector
a
.
When 0 <
t
< 1, this method returns a vector that points along the line between
a
and
b
. The distance along the line corresponds to the f... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4b72f8e9dae3 | unity_docs | rendering | Explain 'Use 16-bit precision in shaders' in Unity. | By default, GPUs use 32-bit precision. You can use 16-bit precision instead in GPU calculations, which has the following benefits on mobile platforms:
Shaders
use less memory, bandwidth, and power.
Calculations are faster. Using fewer bits can improve how the GPU allocates registers.
## Create a 16-bit variable
To us... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2fdbe66f926 | unity_docs | scripting | Show me a Unity C# example demonstrating `IMGUI.Controls.ArcHandle`. | display control handles for editing the angle and radius of an arc. The arc originates at
Vector3.forward
multiplied by the
radius
and rotates around
Vector3.up
. The handle rendered by this class's
DrawHandle
method is affected by global state in the
Handles
class, such as
Handles.matrix
and
Handles.color
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1f4fbabc6258 | unity_docs | scripting | What is `TakeInfo.defaultClipName` in Unity? Explain its purpose and usage. | TakeInfo.defaultClipName
public string
defaultClipName
;
Description
This is the default clip name for the clip generated for this take.
Normally it should be the same than
TakeInfo.name
unless you are using the @ convention. In this case the default clip name should be set to the same value than the name aft... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cef152dc8988 | unity_docs | editor | What is `Search.ISearchView.SetSearchText` in Unity? Explain its purpose and usage. | ISearchView.SetSearchText
Declaration
public void
SetSearchText
(string
searchText
,
Search.TextCursorPlacement
moveCursor
);
Declaration
public void
SetSearchText
(string
searchText
,
Search.TextCursorPlacement
moveCursor
,
int
cursorInsertPosition
);
Parameters
Parameter
Description
searchText
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_59129326debc | unity_docs | scripting | What is `ObjectChangeKind` in Unity? Explain its purpose and usage. | ObjectChangeKind
enumeration
Description
This enumeration describes the different kind of changes that can be tracked in an
ObjectChangeEventStream
. Each event has a corresponding type in
ObjectChangeEvents
.
```csharp
using UnityEditor;
using UnityEngine;[InitializeOnLoad]
public class ObjectChangeEventsExampl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5562ea998c01 | unity_docs | rendering | What is `Rendering.ShadowSplitData.SetCullingPlane` in Unity? Explain its purpose and usage. | ShadowSplitData.SetCullingPlane
Declaration
public void
SetCullingPlane
(int
index
,
Plane
plane
);
Parameters
Parameter
Description
index
The index of the culling plane to set.
plane
The culling plane.
Description
Sets a culling plane. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_7f2eefdc6e78 | github | scripting | Write a Unity C# MonoBehaviour script called Spawn Object | ```csharp
using UnityEngine;
/// <summary>
/// Spawn an object at a transform's position
/// </summary>
public class SpawnObject : MonoBehaviour
{
[Tooltip("The object that will be spawned")]
public GameObject originalObject = null;
[Tooltip("The transform where the object is spanwed")]
public Transf... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_5905b8ac2f86 | unity_docs | rendering | What is `Experimental.Playables.MaterialEffectPlayable` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
MaterialEffectPlayable
struct in
UnityEngine.Experimental.Playables
/
Implemented in:
UnityEngine.CoreModule
Implements interfaces:
IPlayable
Description
An implementation of
IPlayable
that allows application of a
Materia... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6310b9c26ec1 | unity_docs | animation | What is `Animator.parameters` in Unity? Explain its purpose and usage. | Animator.parameters
public AnimatorControllerParameter[]
parameters
;
Description
The
AnimatorControllerParameter
list used by the animator. (Read Only)
In Play mode, the list comes from the first playable controller. Otherwise, the list comes from the AnimatorController associated with this animator. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e9792965f34 | unity_docs | math | Show me a Unity C# example demonstrating `HumanTrait.GetMuscleDefaultMin`. | HumanTrait.GetMuscleDefaultMin
Declaration
public static float
GetMuscleDefaultMin
(int
i
);
Parameters
Parameter
Description
i
Muscle index.
Description
Get the default minimum value of rotation for a muscle in degrees.
The default minimum applies to all three axes of rotation for the muscle. The indexin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ae17e0539a9 | unity_docs | scripting | What is `SearchService.AdvancedObjectSelectorValidatorAttribute.ctor` in Unity? Explain its purpose and usage. | AdvancedObjectSelectorValidatorAttribute Constructor
Declaration
public
AdvancedObjectSelectorValidatorAttribute
(string
id
);
Parameters
Parameter
Description
id
A unique identifier for this advanced object selector validator.
Description
Registers a method to act as an advanced object selector validator.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5fdd0fc73825 | unity_docs | editor | What is `Tilemaps.Tilemap.GetEditorPreviewTileFlags` in Unity? Explain its purpose and usage. | Tilemap.GetEditorPreviewTileFlags
Declaration
public
Tilemaps.TileFlags
GetEditorPreviewTileFlags
(
Vector3Int
position
);
Parameters
Parameter
Description
position
Position of the
Tile
on the
Tilemap
.
Returns
TileFlags
TileFlags
from the editor preview
Tile
.
Description
Gets the
TileFlags
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_528a1a29d5b2 | unity_docs | rendering | What is `Rendering.CommandBuffer.SetGlobalFloat` in Unity? Explain its purpose and usage. | CommandBuffer.SetGlobalFloat
Declaration
public void
SetGlobalFloat
(string
name
,
float
value
);
Declaration
public void
SetGlobalFloat
(int
nameID
,
float
value
);
Description
Add a "set global shader float property" command.
When the command buffer will be executed, a global shader float property wil... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bf98c37ce013 | unity_docs | xr | What is `XR.XRSettings.StereoRenderingMode` in Unity? Explain its purpose and usage. | StereoRenderingMode
enumeration
Description
Enum type signifying the different stereo rendering modes available.
To find out what the current stereo rendering mode used in your Unity project at runtime, use
XRSettings.stereoRenderingMode
. This method returns a value of type StereoRenderingMode.
Properties
Prop... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07689806c297 | unity_docs | editor | What is `GlobalObjectId.CompareTo` in Unity? Explain its purpose and usage. | GlobalObjectId.CompareTo
Declaration
public int
CompareTo
(
GlobalObjectId
other
);
Parameters
Parameter
Description
other
The other GlobalObjectId to compare with this instance.
Returns
int
Returns an integer that represents the relative sort order positions of the current instance and the other
Glob... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_823d502777ad | unity_docs | editor | What is `EditorGUI.indentLevel` in Unity? Explain its purpose and usage. | EditorGUI.indentLevel
public static int
indentLevel
;
Description
The indent level of the field labels.
EditorGUILayout.LabelField
will display the string given as an argument. This string can be displayed at a horizontal position, and the position changed by
indentLevel
. As
indentLevel
increases the label... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a636b61da8f0 | unity_docs | physics | Explain 'Create a configurable joint' in Unity. | To create a custom configurable joint and have fine control over behavior, you can use the
Configurable Joint
. You can also use the Configurable Joint to implement physics forces that drive a GameObject to a specific
target velocity
or position.
Topic Description Customize movement constraint with Configurable Joints
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9421aef6257e | unity_docs | math | What is `Mathf.HalfToFloat` in Unity? Explain its purpose and usage. | Mathf.HalfToFloat
Declaration
public static float
HalfToFloat
(ushort
val
);
Parameters
Parameter
Description
val
The half precision value to convert.
Returns
float
The decoded 32-bit float.
Description
Convert a half precision float to a 32-bit floating point value.
Additional resources:
Mathf.Fl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac665a6d52f1 | unity_docs | xr | What is `Networking.UnityWebRequest.SetRequestHeader` in Unity? Explain its purpose and usage. | UnityWebRequest.SetRequestHeader
Declaration
public void
SetRequestHeader
(string
name
,
string
value
);
Parameters
Parameter
Description
name
The key of the header to be set. Case-sensitive.
value
The header's intended value.
Description
Set a HTTP request header to a custom value.
Header keys and val... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_29b2516e12d5 | unity_docs | editor | In Unity's 'In-App Purchasing', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.purchasing@5.2 released 5.2.0-pre.1, 5.2.0-pre.2, 5.2.0, 5.2.1
com.unity.purchasing@5.1 released 5.1.0, 5.1.1, 5.1.2
com.unity.purchasing@5.0 released 5.0.0-pre.1, 5.0.0-pre.2, 5.0.0-pre.3, 5.0.0-pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_631922c40522_doc_6 | github | scripting | What does `ReleaseRequested` do in this Unity script? Explain its purpose and signature. | Check if a release has been requested while loading.
Signature:
```csharp
public bool ReleaseRequested => releaseRequested;
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_5a6899dc92df | unity_docs | xr | In Unity's 'Git dependencies', what is 'Requirements' and how does it work? | To use Git dependencies in a project, make sure you installed the
Git client
(minimum version 2.14.0) on your computer and that you have added the Git executable path to the PATH system environment variable.
Warning:
Unity tested the Package Manager to work with Git 2.14.0 and above. Unity can’t guarantee the results i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_695599dde45b | unity_docs | editor | What is `SettingsService.NotifySettingsProviderChanged` in Unity? Explain its purpose and usage. | SettingsService.NotifySettingsProviderChanged
Declaration
public static void
NotifySettingsProviderChanged
();
Description
Use this function to notify the SettingsService that a SettingsProvider changed.
The client managing the SettingsProvider should call this function when a SettingsProvider is added, removed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e5d440ca54db | unity_docs | rendering | What is `ParticleSystemRenderer.GetActiveTrailVertexStreams` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.GetActiveTrailVertexStreams
Declaration
public void
GetActiveTrailVertexStreams
(List<ParticleSystemVertexStream>
streams
);
Parameters
Parameter
Description
streams
The array of streams to populate.
Description
Queries which trail Vertex Shader streams are enabled on the
ParticleSy... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c49e17201c33 | unity_docs | ui | What is `UIElements.VisualElement.FindCommonAncestor` in Unity? Explain its purpose and usage. | VisualElement.FindCommonAncestor
Declaration
public
UIElements.VisualElement
FindCommonAncestor
(
UIElements.VisualElement
other
);
Description
Finds the lowest common ancestor between two VisualElements inside the VisualTree hierarchy. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_51274bb20dc4 | unity_docs | scripting | What is `CustomGridBrushAttribute.hideDefaultInstance` in Unity? Explain its purpose and usage. | CustomGridBrushAttribute.hideDefaultInstance
public bool
hideDefaultInstance
;
Description
Hide the default instance of brush in the tile palette window.
In addition to asset instances of brush class, Unity creates a default instance of every brush to be shown in the palette window dropdown. When hideDefaultIns... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7ef9093a220 | unity_docs | scripting | What is `SystemLanguage.French` in Unity? Explain its purpose and usage. | SystemLanguage.French
Description
French.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the French language
if (Application.systemLanguage == SystemLanguage.French)
{
//Outputs into console that the system is French
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_68b5418880ec | unity_docs | rendering | What is `Rendering.BatchFilterSettings.staticShadowCaster` in Unity? Explain its purpose and usage. | BatchFilterSettings.staticShadowCaster
public bool
staticShadowCaster
;
Description
Indicates whether instances from the draw commands in this draw range render into cached shadow maps.
This corresponds to
Renderer.staticShadowCaster
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ce9054088a04 | unity_docs | ui | What is `UIElements.UQuery` in Unity? Explain its purpose and usage. | UQuery
class in
UnityEngine.UIElements
/
Implemented in:
UnityEngine.UIElementsModule
Description
UQuery is a set of extension methods allowing you to select individual or collection of visualElements inside a complex hierarchy.
See UQuery
manual page
for further information. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b287b236f8e0 | unity_docs | rendering | In Unity's 'SpeedTree Model tab reference', what is 'Material' and how does it work? | Property Description Main Color
Choose a color to modulate the diffuse lighting component.
Color Variation
Enable color variation for the model. This property uses
Main Color and Variation Color (RGB) Intensity (A)
along with the model’s world position to pick the final color. Color variation helps add a more natural l... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b67dc3232ef4 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.MainModule.useUnscaledTime`. | ParticleSystem.MainModule.useUnscaledTime
public bool
useUnscaledTime
;
Description
When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time.
This is useful for playing effects whilst the game is paused and [[Time.timeScale] is set to zero.
```csharp
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18abaefbee6d | unity_docs | rendering | What is `SparseTexture.tileWidth` in Unity? Explain its purpose and usage. | SparseTexture.tileWidth
public int
tileWidth
;
Description
Get sparse texture tile width (Read Only).
After creating the sparse texture, query the tile size with
tileWidth
&
tileHeight
. Tile sizes are platform and GPU dependent.
Additional resources:
SparseTexture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd6d28ec3597 | unity_docs | rendering | What are the parameters of `Mesh.SetUVs` in Unity? | Description Sets the texture coordinates (UVs) stored in a given channel. Sets the UVs as a List of either Vector2 , Vector3 , or Vector4 . 2 dimensional (Vector2) data is the most common use case, but 3 or 4 dimensional data is sometimes used for special shader effects. Unity stores UVs in 0-1 space. [0,0] represents ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_0a67fa4268cf | github | scripting | Write a Unity C# audio script for Component Trigger Base | ```csharp
using UnityEngine;
using System;
namespace LeakyAbstraction.ReactiveScriptables
{
public abstract class ComponentTriggerBase<T> : SubscriptionHelperMonoBehaviour
where T : Component
{
[SerializeField]
private GameEvent _event = default;
[SerializeField]
private GameS... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_7ac0e806736b | unity_docs | physics | What is `EdgeCollider2D.GetPoints` in Unity? Explain its purpose and usage. | EdgeCollider2D.GetPoints
Declaration
public int
GetPoints
(List<Vector2>
points
);
Parameters
Parameter
Description
points
A list of
Vector2
used to receive the points.
Returns
int
Returns the number of points placed in the
points
list.
Description
Gets all the points that define a set of continu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_6 | github | scripting | What does `GetControlledCamera` do in this Unity script? Explain its purpose and signature. | Returns the camera that is currently being controlled by the WRLD SDK.
Signature:
```csharp
public UnityEngine.Camera GetControlledCamera()
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_17b6c2591b95 | unity_docs | physics | What is `RaycastHit` in Unity? Explain its purpose and usage. | RaycastHit
struct in
UnityEngine
/
Implemented in:
UnityEngine.PhysicsModule
Description
Structure used to get information back from a raycast.
Additional resources:
Physics.Raycast
,
Physics.Linecast
,
Physics.RaycastAll
.
Properties
Property
Description
articulationBody
The ArticulationBody of the coll... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb7297a7e4e8 | unity_docs | physics | Give me an overview of the `ApplicationTitleDescriptor` class in Unity. | ApplicationTitleDescriptor
class in
UnityEditor
Description
Utility class containing all the information necessary to format Unity Editor main window title. All the various fields are concatenated to create a fully formed title. If only
ApplicationTitleDescriptor.title
is provided, this will become the complete ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_78979ab0f793 | unity_docs | xr | Explain 'XR API reference' in Unity. | Understand the common APIs for XR development that Unity provides.
Unity provides APIs for XR development under the XR namespace. Refer to the following table to understand the XR APIs:
Topic Description XR.XRSettings
APIs for Global XR related settings.
XR.XRDevice
APIs related to XR devices.
XR.InputTracking
APIs for... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_65b35ff450be | unity_docs | scripting | In Unity's 'Awaitable code example reference', what is 'Conditional wait' and how does it work? | In iterator-based coroutines,
WaitUntil
suspends a coroutine execution until a delegate evaluates
true
. You can create equivalent behavior for an
Awaitable
-returning asynchronous method by making it wait until a condition changes using a cancellation token:
```csharp
public static async Awaitable AwaitableUntil(Func<... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_079555a55948 | unity_docs | scripting | Explain 'Custom controls' in Unity. | You can create custom controls and implement custom logic for user interface elements.
Topic Description Create custom controls
Understand the basics of creating and using custom controls.
Configure the custom control name and visibility in UI Builder
Use the UxmlElement attribute to change how your custom controls app... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e09d2ae85b18 | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.LimitVelocityOverLifetimeModule.limitYMultiplier`. | ParticleSystem.LimitVelocityOverLifetimeModule.limitYMultiplier
public float
limitYMultiplier
;
Description
Change the limit multiplier on the y-axis.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall limit multiplier.
```csharp
using UnityEngine;... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_76edb4a5eaba | unity_docs | rendering | Show me a Unity C# example demonstrating `Sprite.GetSecondaryTextureCount`. | Sprite.GetSecondaryTextureCount
Declaration
public int
GetSecondaryTextureCount
();
Returns
int
Returns the number of Secondary Textures that the Sprite is using.
Description
Gets the number of Secondary Textures that the Sprite is using.
```csharp
using UnityEngine;// Create a Sprite with Secondary Text... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5c0f5cb0c93c | unity_docs | scripting | What are the parameters of `GameObject.GetComponentsInChildren` in Unity? | Returns T[] An array containing all matching components of type T . Description Retrieves references to all components of type T on the specified GameObject, and any child of the GameObject. The typical usage for this method is to call it on a reference to a different GameObject than the one your script is on. For exam... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_08e64ce04cb7 | unity_docs | rendering | What is `Rendering.RayTracingSubMeshFlagsConfig.opaqueMaterials` in Unity? Explain its purpose and usage. | RayTracingSubMeshFlagsConfig.opaqueMaterials
public
Rendering.RayTracingSubMeshFlags
opaqueMaterials
;
Description
The corresponding
RayTracingSubMeshFlags
value for opaque Materials.
To maximize ray tracing performance on the GPU,
RayTracingSubMeshFlags.Enabled
combined with
RayTracingSubMeshFlags.Close... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_328f5cb4c8dd | unity_docs | xr | Explain 'Developing for iOS' in Unity. | This section of the User Manual contains iOS-specific development information on topics such as input, in-app purchases, and debugging.
Topic Description iOS mobile scripting
Understand scripting for iOS.
Input for iOS devices
Detect and handle user input on different types of iOS device.
Test and debug an iOS applicat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4786de5b574a | unity_docs | rendering | In Unity's 'Color spaces in Unity', what is 'Linear and gamma color space' and how does it work? | The human eye doesn’t have a linear response to light intensity. We see some brightness levels of light more easily than others - a gradient that proceeds in a linear fashion from black to white would not look like a linear gradient to our eyes.
For historical reasons, monitors and displays have the same characteristic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3532fa633434 | unity_docs | rendering | What is `ParticleSystem.NoiseModule.positionAmount` in Unity? Explain its purpose and usage. | ParticleSystem.NoiseModule.positionAmount
public
ParticleSystem.MinMaxCurve
positionAmount
;
Description
How much the noise affects the particle positions.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private Par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e74866b6805 | unity_docs | scripting | What is `Device.Application.unityVersion` in Unity? Explain its purpose and usage. | Application.unityVersion
public static string
unityVersion
;
Description
This has the same functionality as
Application.unityVersion
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb27be80a5fb | unity_docs | physics | Show me a Unity C# example demonstrating `MonoBehaviour.OnTriggerEnter2D`. | of the screen
GameObject2
moves right towards
GameObject1
. When these have collided
GameObject2
returns back to the left. The left side of the screen is the starting point for
GameObject2
.
The right side of the screen is the constant position of
GameObject1
. The Example2 script
code makes
GameObject2
collid... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7a19fbdee2bc | unity_docs | rendering | What is `WebCamTexture.requestedFPS` in Unity? Explain its purpose and usage. | WebCamTexture.requestedFPS
public float
requestedFPS
;
Description
Set the requested frame rate of the camera device (in frames per second).
It will use a closest frame rate to the one requested which is supported by the camera.
The requested values only have an effect when set while the camera is not running. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db766ff77b0d | unity_docs | math | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetPriorityFilter` in Unity? Explain its purpose and usage. | AsyncReadManagerMetricsFilters.SetPriorityFilter
Declaration
public void
SetPriorityFilter
(
Unity.IO.LowLevel.Unsafe.Priority
_priorityLevel
);
Declaration
public void
SetPriorityFilter
(Priority[]
_priorityLevels
);
Parameters
Parameter
Description
_priorityLevel
Priority level to filter by. Summary ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2cca6862a24 | unity_docs | scripting | What is `PackageManager.UI.Sample.FindByPackage` in Unity? Explain its purpose and usage. | Sample.FindByPackage
Declaration
public static IEnumerable<Sample>
FindByPackage
(string
packageName
,
string
packageVersion
);
Parameters
Parameter
Description
packageName
The name of the package.
packageVersion
The version of the package.
Returns
IEnumerable<Sample>
Returns a list of found samples.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3a0d14a27bb7 | unity_docs | editor | What is `Search.ISearchDatabase` in Unity? Explain its purpose and usage. | ISearchDatabase
interface in
UnityEditor.Search
Description
Interface used to expose the search databases information.
Properties
Property
Description
excludePatterns
Exclude patterns.
includePatterns
Include patterns.
indexingOptions
Indicates how the database is built.
name
Name of the database.
roots
Ro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54d2aaefd03b | unity_docs | editor | Show me a Unity C# example demonstrating `AssetDatabase.GetAssetBundleDependencies`. | dleName
The name of the AssetBundle for which dependencies are required.
recursive
If false, returns only AssetBundles which are direct dependencies of the input; if true, includes all indirect dependencies of the input.
Returns
string[]
The names of all AssetBundles that the input depends on.
Description
Gi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d91834edf6c8 | unity_docs | scripting | What is `ModelImporterTangents` in Unity? Explain its purpose and usage. | ModelImporterTangents
enumeration
Description
Vertex tangent generation options for
ModelImporter
.
Tangentss can either be imported from model file, calculated by Unity using several methods (default is MikkTSpace), or not included into imported mesh at all. Vertex tangents are most often used for normal/bump ma... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_501ca1445695 | unity_docs | rendering | Explain 'Self-Illuminated Normal mapped Specular' in Unity. | Note.
Unity 5 introduced the
Standard Shader
which replaces this
shader
.
## Self-Illuminated Properties
Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader allows you to define bright and dark parts of the object. The alpha channel of a secondary texture will define areas of the obje... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_982670440ba2 | unity_docs | editor | What are the parameters of `EditorGUI.IntField` in Unity? | Returns int The value entered by the user. Description Makes a text field for entering integers. Int Field in an Editor Window. ```csharp
//Create a folder and name it "Editor" (Right click in your Project Asset folder and go to Create>Folder) if you don't already have one
//Place this script in the Editor folder
//Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4392181e3c11 | unity_docs | rendering | What is `ShaderKeywordFilter.RemoveIfNotAttribute.ctor` in Unity? Explain its purpose and usage. | RemoveIfNotAttribute Constructor
Declaration
public
RemoveIfNotAttribute
(object
condition
,
bool
overridePriority
,
string
filePath
,
int
lineNumber
,
params string[]
keywordNames
);
Parameters
Parameter
Description
condition
Unity compares the data field to this value. The outcome determines the filter... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_695d7bd68478 | unity_docs | scripting | What is `RefreshRate.value` in Unity? Explain its purpose and usage. | RefreshRate.value
public double
value
;
Description
The numerical value of the refresh rate in hertz.
The Refresh Rate value is a numerical value which results from dividing the numerator by the denominator. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ed084a0ee41 | unity_docs | editor | Show me a Unity C# example demonstrating `MonoImporter.SetDefaultReferences`. | yEngine.Object.
target
An array of objects to use as default values. The size of the array must match the size of the names array. The array can include null values.
Description
Sets default references for this
MonoScript
.
When the Unity Editor instantiates this
MonoScript
, it uses the default values to popula... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9b4dfb1c6a2c | unity_docs | scripting | What is `Playables.PlayableAsset` in Unity? Explain its purpose and usage. | PlayableAsset
class in
UnityEngine.Playables
/
Inherits from:
ScriptableObject
/
Implemented in:
UnityEngine.CoreModule
Implements interfaces:
IPlayableAsset
Description
A base class for assets that can be used to instantiate a
Playable
at runtime.
Properties
Property
Description
duration
The playback d... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_494c7b09370d | unity_docs | rendering | Explain 'Call JavaScript functions from Unity C# scripts' in Unity. | You can use functions from your JavaScript
plug-ins
in your Unity C# code. It can be useful to use JavaScript code in Unity because you might need to communicate with other elements on your web page or Web APIs.
To learn about the file types and how to set up a JavaScript plug-in for interaction with Unity scripts , re... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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