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| import React, { useRef, useState } from 'react'; |
| import { Canvas, useFrame } from '@react-three/fiber'; |
| import { Float, MeshDistortMaterial, Sphere, Stars, Torus, Points, PointMaterial } from '@react-three/drei'; |
| import * as THREE from 'three'; |
|
|
| const FWFIInterferenceGrid = () => { |
| const ref = useRef<THREE.Group>(null); |
| |
| useFrame((state) => { |
| if (ref.current) { |
| const t = state.clock.getElapsedTime(); |
| ref.current.children.forEach((child, i) => { |
| child.rotation.y = t * 0.1 * (i + 1); |
| child.rotation.z = t * 0.05 * (i + 1); |
| |
| const s = 1 + Math.sin(t * 0.5 + i) * 0.05; |
| child.scale.set(s, s, s); |
| }); |
| } |
| }); |
|
|
| return ( |
| <group ref={ref}> |
| {[...Array(12)].map((_, i) => ( |
| <mesh key={i} rotation={[Math.PI / 2, i * (Math.PI / 6), 0]}> |
| <torusGeometry args={[i * 1.8 + 2, 0.015, 16, 150]} /> |
| <meshStandardMaterial |
| color="#6366f1" |
| transparent |
| opacity={0.4 / (i + 1)} |
| emissive="#6366f1" |
| emissiveIntensity={0.5} |
| /> |
| </mesh> |
| ))} |
| </group> |
| ); |
| } |
|
|
| const UDPMCoreNode = () => { |
| const meshRef = useRef<THREE.Mesh>(null); |
| const [hovered, setHovered] = useState(false); |
| |
| useFrame((state) => { |
| if (meshRef.current) { |
| meshRef.current.rotation.x = Math.sin(state.clock.getElapsedTime() * 0.3) * 0.2; |
| meshRef.current.rotation.y += 0.005; |
| meshRef.current.position.y = Math.sin(state.clock.getElapsedTime()) * 0.5; |
| } |
| }); |
|
|
| return ( |
| <Sphere |
| ref={meshRef} |
| args={[1, 100, 100]} |
| scale={4.5} |
| onPointerOver={() => setHovered(true)} |
| onPointerOut={() => setHovered(false)} |
| > |
| <MeshDistortMaterial |
| color={hovered ? "#4f46e5" : "#1e1b4b"} |
| envMapIntensity={0.5} |
| clearcoat={1} |
| distort={0.4} |
| speed={1.5} |
| roughness={0.1} |
| metalness={0.9} |
| emissive="#6366f1" |
| emissiveIntensity={0.1} |
| /> |
| </Sphere> |
| ); |
| } |
|
|
| export const HeroScene: React.FC = () => { |
| return ( |
| <div className="absolute inset-0 z-0 pointer-events-none overflow-hidden"> |
| <Canvas |
| camera={{ position: [0, 0, 25], fov: 45 }} |
| dpr={[1, 2]} |
| gl={{ antialias: true, alpha: true }} |
| > |
| <ambientLight intensity={0.4} /> |
| <pointLight position={[15, 15, 15]} intensity={2.5} color="#6366f1" /> |
| <pointLight position={[-15, -15, -15]} intensity={1.5} color="#4f46e5" /> |
| <spotLight position={[0, 20, 0]} intensity={2} angle={0.5} penumbra={1} color="#ffffff" /> |
| |
| <FWFIInterferenceGrid /> |
| |
| <Float speed={1.5} rotationIntensity={0.8} floatIntensity={1.2}> |
| <UDPMCoreNode /> |
| </Float> |
| |
| <Stars |
| radius={120} |
| depth={60} |
| count={4000} |
| factor={5} |
| saturation={0} |
| fade |
| speed={1.2} |
| /> |
| </Canvas> |
| </div> |
| ); |
| }; |
|
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