visionx / QuantumScene.tsx
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/**
* @license
* SPDX-License-Identifier: Apache-2.0
*/
import React, { useRef, useState } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { Float, MeshDistortMaterial, Sphere, Stars, Torus, Points, PointMaterial } from '@react-three/drei';
import * as THREE from 'three';
const FWFIInterferenceGrid = () => {
const ref = useRef<THREE.Group>(null);
useFrame((state) => {
if (ref.current) {
const t = state.clock.getElapsedTime();
ref.current.children.forEach((child, i) => {
child.rotation.y = t * 0.1 * (i + 1);
child.rotation.z = t * 0.05 * (i + 1);
// تمدد وانكماش لتمثيل الموجات التداخلية
const s = 1 + Math.sin(t * 0.5 + i) * 0.05;
child.scale.set(s, s, s);
});
}
});
return (
<group ref={ref}>
{[...Array(12)].map((_, i) => (
<mesh key={i} rotation={[Math.PI / 2, i * (Math.PI / 6), 0]}>
<torusGeometry args={[i * 1.8 + 2, 0.015, 16, 150]} />
<meshStandardMaterial
color="#6366f1"
transparent
opacity={0.4 / (i + 1)}
emissive="#6366f1"
emissiveIntensity={0.5}
/>
</mesh>
))}
</group>
);
}
const UDPMCoreNode = () => {
const meshRef = useRef<THREE.Mesh>(null);
const [hovered, setHovered] = useState(false);
useFrame((state) => {
if (meshRef.current) {
meshRef.current.rotation.x = Math.sin(state.clock.getElapsedTime() * 0.3) * 0.2;
meshRef.current.rotation.y += 0.005;
meshRef.current.position.y = Math.sin(state.clock.getElapsedTime()) * 0.5;
}
});
return (
<Sphere
ref={meshRef}
args={[1, 100, 100]}
scale={4.5}
onPointerOver={() => setHovered(true)}
onPointerOut={() => setHovered(false)}
>
<MeshDistortMaterial
color={hovered ? "#4f46e5" : "#1e1b4b"}
envMapIntensity={0.5}
clearcoat={1}
distort={0.4}
speed={1.5}
roughness={0.1}
metalness={0.9}
emissive="#6366f1"
emissiveIntensity={0.1}
/>
</Sphere>
);
}
export const HeroScene: React.FC = () => {
return (
<div className="absolute inset-0 z-0 pointer-events-none overflow-hidden">
<Canvas
camera={{ position: [0, 0, 25], fov: 45 }}
dpr={[1, 2]}
gl={{ antialias: true, alpha: true }}
>
<ambientLight intensity={0.4} />
<pointLight position={[15, 15, 15]} intensity={2.5} color="#6366f1" />
<pointLight position={[-15, -15, -15]} intensity={1.5} color="#4f46e5" />
<spotLight position={[0, 20, 0]} intensity={2} angle={0.5} penumbra={1} color="#ffffff" />
<FWFIInterferenceGrid />
<Float speed={1.5} rotationIntensity={0.8} floatIntensity={1.2}>
<UDPMCoreNode />
</Float>
<Stars
radius={120}
depth={60}
count={4000}
factor={5}
saturation={0}
fade
speed={1.2}
/>
</Canvas>
</div>
);
};