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"t... | context-410_4_1.mp3 | context-410_4.mp3 | 22,050 | Ivy | Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took over a year to make the transition to Genesis. | Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took over a year to make the transition to Genesis. | question-410_4_1.mp3 | 22,050 | Kimberly | How much sooner than the Genesis did the Street Fighter II game come out for SNES? |
5730a4e0069b5314008321f7 | Super_Nintendo_Entertainment_System | The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo... | How much of the US 16-bit console market did the Genesis have in summer 1992? | {
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"te... | context-410_4_2.mp3 | context-410_4.mp3 | 22,050 | Ivy | Despite the Genesis's head start, much larger library of games, and lower price point, the Genesis only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years. | Despite the Genesis's head start, much larger library of games, and lower price point, the Genesis only represented an estimated sixty percent of the American sixteen-bit console market in June nineteen ninety-two, and neither console could maintain a definitive lead for several years. | question-410_4_2.mp3 | 22,050 | Amy | How much of the US sixteen-bit console market did the Genesis have in summer nineteen ninety-two? |
5730a4e0069b5314008321f8 | Super_Nintendo_Entertainment_System | The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo... | What game was key to the SNES's success? | {
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"te... | context-410_4_3.mp3 | context-410_4.mp3 | 22,050 | Ivy | Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the PlayStation and Saturn. | Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the sixteen-bit generation, and for a time, maintain against the PlayStation and Saturn. | question-410_4_3.mp3 | 22,050 | Kendra | What game was key to the SNES's success? |
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"... | context-410_4_4.mp3 | context-410_4.mp3 | 22,050 | Ivy | According to Nintendo, the company had sold more than 20 million SNES units in the U.S. According to a 2014 Wedbush Securities report based on NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market. | According to Nintendo, the company had sold more than twenty million SNES units in the U.S. According to a twenty fourteen Wedbush Securities report based on NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market. | question-410_4_4.mp3 | 22,050 | Matthew | How many SNES units were sold in the US overall? |
5730a569069b5314008321ff | Super_Nintendo_Entertainment_System | During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ... | What was Nintendo's limit on games per developer per year on the NES? | {
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... | context-410_5_0.mp3 | context-410_5.mp3 | 22,050 | Kimberly | During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ... | During the NES era, Nintendo maintained exclusive control over titles released for the system--the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those... | question-410_5_0.mp3 | 22,050 | Justin | What was Nintendo's limit on games per developer per year on the NES? |
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"Ultra Game... | context-410_5_0.mp3 | context-410_5.mp3 | 22,050 | Kimberly | During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ... | During the NES era, Nintendo maintained exclusive control over titles released for the system--the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those... | question-410_5_1.mp3 | 22,050 | Kimberly | What alternate name did Konami use to get around Nintendo's yearly limit? |
5730a569069b531400832201 | Super_Nintendo_Entertainment_System | During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ... | For how many years did Nintendo require exclusivity on NES games? | {
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} | context-410_5_0.mp3 | context-410_5.mp3 | 22,050 | Kimberly | During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ... | During the NES era, Nintendo maintained exclusive control over titles released for the system--the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those... | question-410_5_2.mp3 | 22,050 | Joey | For how many years did Nintendo require exclusivity on NES games? |
5730a569069b531400832202 | Super_Nintendo_Entertainment_System | During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ... | Which competitor caused Nintendo to end its restrictions on game developers? | {
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"t... | context-410_5_1.mp3 | context-410_5.mp3 | 22,050 | Kimberly | However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most ... | However, competition from Sega's console brought an end to this practice; in nineteen ninety-one, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square... | question-410_5_3.mp3 | 22,050 | Emma | Which competitor caused Nintendo to end its restrictions on game developers? |
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"t... | context-410_5_1.mp3 | context-410_5.mp3 | 22,050 | Kimberly | However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most ... | However, competition from Sega's console brought an end to this practice; in nineteen ninety-one, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square... | question-410_5_4.mp3 | 22,050 | Joanna | Which developer began releasing games for both NES and Sega in nineteen ninety-one? |
5730a5e02461fd1900a9cf3b | Super_Nintendo_Entertainment_System | The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games ... | How did Nintendo rank submitted games? | {
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5730a5e02461fd1900a9cf3c | Super_Nintendo_Entertainment_System | The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games ... | What game first challenged Nintendo's anti-violence policy? | {
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"te... | context-410_6_4.mp3 | context-410_6.mp3 | 22,050 | Olivia | A surprise hit in arcades in 1992, Mortal Kombat features splashes of blood and finishing moves that often depict one character dismembering the other. | A surprise hit in arcades in nineteen ninety-two, Mortal Kombat features splashes of blood and finishing moves that often depict one character dismembering the other. | question-410_6_2.mp3 | 22,050 | Kendra | When was Mortal Kombat released in arcades? |
5730a5e02461fd1900a9cf3e | Super_Nintendo_Entertainment_System | The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games ... | Which game console had a full-gore version of Mortal Kombat? | {
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5730a5e02461fd1900a9cf3f | Super_Nintendo_Entertainment_System | The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games ... | How much did the Genesis version of Mortal Kombat out-sell the SNES version? | {
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5730a66b2461fd1900a9cf45 | Super_Nintendo_Entertainment_System | Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre... | Which senators held a hearing about video game violence in 1993? | {
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5730ac97069b531400832228 | Super_Nintendo_Entertainment_System | While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation a... | When was Donkey Kong Country released? | {
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5730ad472461fd1900a9cf7d | Super_Nintendo_Entertainment_System | In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it la... | How much did the SNS-101 cost in the US? | {
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5730ae52069b53140083223b | Super_Nintendo_Entertainment_System | Internally, a regional lockout chip (CIC) within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have the same region chip. This can be overcome through the use of adapters, typically by inserti... | How were adapters used to get around PAL region restrictions? | {
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5730aec62461fd1900a9cf87 | Super_Nintendo_Entertainment_System | PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of the output image. Some commercial PAL region r... | What video frequency does NTSC use? | {
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"... | context-410_14_2.mp3 | context-410_14.mp3 | 22,050 | Salli | The color can sometimes be restored with UV light and a hydrogen peroxide solution. | The color can sometimes be restored with UV light and a hydrogen peroxide solution. | question-410_14_3.mp3 | 22,050 | Joanna | How can SNES yellowing sometimes be reversed? |
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5730b0912461fd1900a9cf99 | Super_Nintendo_Entertainment_System | The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95... | What are SNES game cartridges officially called in the US? | {
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5730b4e2396df919000962bc | Super_Nintendo_Entertainment_System | Nintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the own... | What device allows backing up SNES games? | {
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... | context-410_21_1.mp3 | context-410_21.mp3 | 22,050 | Emma | Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the owner of the respective game to make a personal backup via devices such as the Retrode, space shifting for private use, the desire to develop homebrew games for the system, the frailty of SNES ROM car... | Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the owner of the respective game to make a personal backup via devices such as the Retrode, space shifting for private use, the desire to develop homebrew games for the system, the frailty of SNES ROM car... | question-410_21_3.mp3 | 22,050 | Brian | What is the term for homemade software? |
5730b55f396df919000962cc | Super_Nintendo_Entertainment_System | Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs. While individual games have been included with emulators on so... | What smartphones have SNES emulators? | {
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5730b55f396df919000962ce | Super_Nintendo_Entertainment_System | Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs. While individual games have been included with emulators on so... | What was Nintendo's first approved emulator? | {
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5730b5f4069b53140083229f | Super_Nintendo_Entertainment_System | In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we lov... | Which publication said Nintendo's best console ever was the SNES? | {
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5730b5f4069b5314008322a0 | Super_Nintendo_Entertainment_System | In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we lov... | Which writer said the SNES was the best console ever from any company? | {
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5730b5f4069b5314008322a2 | Super_Nintendo_Entertainment_System | In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we lov... | Who said the SNES was "simply the most timeless system ever created"? | {
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"a... | context-410_23_2.mp3 | context-410_23.mp3 | 22,050 | Kendra | GamingExcellence also gave the SNES first place in 2008, declaring it "simply the most timeless system ever created" with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling. | GamingExcellence also gave the SNES first place in two thousand eight, declaring it "simply the most timeless system ever created" with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling. | question-410_23_3.mp3 | 22,050 | Kimberly | Who said the SNES was "simply the most timeless system ever created"? |
5730b5f4069b5314008322a3 | Super_Nintendo_Entertainment_System | In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we lov... | Where did IGN rank the SNES? | {
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5730a6cd2461fd1900a9cf4f | Sumer | However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif... | Some scholars contest that there was only one what? | {
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5730a6cd2461fd1900a9cf50 | Sumer | However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif... | Who do some scholars think the Sumerian language originally belonged to? | {
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5730a6cd2461fd1900a9cf51 | Sumer | However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif... | Where did the original Sumerians live? | {
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5730a6cd2461fd1900a9cf52 | Sumer | However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif... | What culture did the peoples who would be called Sumerian have a part in? | {
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5730a6cd2461fd1900a9cf53 | Sumer | However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif... | When were the earliest historical records of Sumer? | {
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5730a771069b531400832209 | Sumer | Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. The Sumerian city of Eridu, on the coast of the Persian Gulf, is considered to have been the world's first city, where ... | How long was there native Sumerian rule during the Third Dynasty of Ur? | {
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5730a771069b53140083220a | Sumer | Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. The Sumerian city of Eridu, on the coast of the Persian Gulf, is considered to have been the world's first city, where ... | When was the Third Dynasty of Ur? | {
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5730a771069b53140083220b | Sumer | Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. The Sumerian city of Eridu, on the coast of the Persian Gulf, is considered to have been the world's first city, where ... | What language was in use in the Neo-Sumerian Empire? | {
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... | context-411_1_0.mp3 | context-411_1.mp3 | 22,050 | Kevin | Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. | Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately twenty-one hundred-two thousand BC, but the Akkadian language also remained in use. | question-411_1_2.mp3 | 22,050 | Kevin | What language was in use in the Neo-Sumerian Empire? |
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