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5730a4e0069b5314008321f6
Super_Nintendo_Entertainment_System
The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo...
How much sooner than the Genesis did the Street Fighter II game come out for SNES?
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context-410_4_1.mp3
context-410_4.mp3
22,050
Ivy
Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took over a year to make the transition to Genesis.
Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took over a year to make the transition to Genesis.
question-410_4_1.mp3
22,050
Kimberly
How much sooner than the Genesis did the Street Fighter II game come out for SNES?
5730a4e0069b5314008321f7
Super_Nintendo_Entertainment_System
The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo...
How much of the US 16-bit console market did the Genesis have in summer 1992?
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context-410_4_2.mp3
context-410_4.mp3
22,050
Ivy
Despite the Genesis's head start, much larger library of games, and lower price point, the Genesis only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years.
Despite the Genesis's head start, much larger library of games, and lower price point, the Genesis only represented an estimated sixty percent of the American sixteen-bit console market in June nineteen ninety-two, and neither console could maintain a definitive lead for several years.
question-410_4_2.mp3
22,050
Amy
How much of the US sixteen-bit console market did the Genesis have in summer nineteen ninety-two?
5730a4e0069b5314008321f8
Super_Nintendo_Entertainment_System
The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo...
What game was key to the SNES's success?
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context-410_4_3.mp3
context-410_4.mp3
22,050
Ivy
Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the 16-bit generation, and for a time, maintain against the PlayStation and Saturn.
Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the sixteen-bit generation, and for a time, maintain against the PlayStation and Saturn.
question-410_4_3.mp3
22,050
Kendra
What game was key to the SNES's success?
5730a4e0069b5314008321f9
Super_Nintendo_Entertainment_System
The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history, in which Sega positioned the Genesis as the "cool" console, with more mature titles aimed at older gamers, and edgy advertisements that occasionally attacked the competition. Nintendo...
How many SNES units were sold in the US overall?
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context-410_4_4.mp3
context-410_4.mp3
22,050
Ivy
According to Nintendo, the company had sold more than 20 million SNES units in the U.S. According to a 2014 Wedbush Securities report based on NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market.
According to Nintendo, the company had sold more than twenty million SNES units in the U.S. According to a twenty fourteen Wedbush Securities report based on NPD sales data, the SNES ultimately outsold the Genesis in the U.S. market.
question-410_4_4.mp3
22,050
Matthew
How many SNES units were sold in the US overall?
5730a569069b5314008321ff
Super_Nintendo_Entertainment_System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ...
What was Nintendo's limit on games per developer per year on the NES?
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context-410_5_0.mp3
context-410_5.mp3
22,050
Kimberly
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ...
During the NES era, Nintendo maintained exclusive control over titles released for the system--the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those...
question-410_5_0.mp3
22,050
Justin
What was Nintendo's limit on games per developer per year on the NES?
5730a569069b531400832200
Super_Nintendo_Entertainment_System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ...
What alternate name did Konami use to get around Nintendo's yearly limit?
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context-410_5_0.mp3
context-410_5.mp3
22,050
Kimberly
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ...
During the NES era, Nintendo maintained exclusive control over titles released for the system--the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those...
question-410_5_1.mp3
22,050
Kimberly
What alternate name did Konami use to get around Nintendo's yearly limit?
5730a569069b531400832201
Super_Nintendo_Entertainment_System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ...
For how many years did Nintendo require exclusivity on NES games?
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context-410_5_0.mp3
context-410_5.mp3
22,050
Kimberly
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ...
During the NES era, Nintendo maintained exclusive control over titles released for the system--the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those...
question-410_5_2.mp3
22,050
Joey
For how many years did Nintendo require exclusivity on NES games?
5730a569069b531400832202
Super_Nintendo_Entertainment_System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ...
Which competitor caused Nintendo to end its restrictions on game developers?
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context-410_5_1.mp3
context-410_5.mp3
22,050
Kimberly
However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most ...
However, competition from Sega's console brought an end to this practice; in nineteen ninety-one, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square...
question-410_5_3.mp3
22,050
Emma
Which competitor caused Nintendo to end its restrictions on game developers?
5730a569069b531400832203
Super_Nintendo_Entertainment_System
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those ...
Which developer began releasing games for both NES and Sega in 1991?
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context-410_5_1.mp3
context-410_5.mp3
22,050
Kimberly
However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most ...
However, competition from Sega's console brought an end to this practice; in nineteen ninety-one, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square...
question-410_5_4.mp3
22,050
Joanna
Which developer began releasing games for both NES and Sega in nineteen ninety-one?
5730a5e02461fd1900a9cf3b
Super_Nintendo_Entertainment_System
The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games ...
How did Nintendo rank submitted games?
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context-410_6_0.mp3
context-410_6.mp3
22,050
Olivia
The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly.
The company continued to carefully review submitted titles, giving them scores using a forty-point scale and allocating Nintendo's marketing resources accordingly.
question-410_6_0.mp3
22,050
Brian
How did Nintendo rank submitted games?
5730a5e02461fd1900a9cf3c
Super_Nintendo_Entertainment_System
The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games ...
What game first challenged Nintendo's anti-violence policy?
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context-410_6_3.mp3
context-410_6.mp3
22,050
Olivia
One game, Mortal Kombat, would challenge this policy.
One game, Mortal Kombat, would challenge this policy.
question-410_6_1.mp3
22,050
Justin
What game first challenged Nintendo's anti-violence policy?
5730a5e02461fd1900a9cf3d
Super_Nintendo_Entertainment_System
The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games ...
When was Mortal Kombat released in arcades?
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context-410_6_4.mp3
context-410_6.mp3
22,050
Olivia
A surprise hit in arcades in 1992, Mortal Kombat features splashes of blood and finishing moves that often depict one character dismembering the other.
A surprise hit in arcades in nineteen ninety-two, Mortal Kombat features splashes of blood and finishing moves that often depict one character dismembering the other.
question-410_6_2.mp3
22,050
Kendra
When was Mortal Kombat released in arcades?
5730a5e02461fd1900a9cf3e
Super_Nintendo_Entertainment_System
The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games ...
Which game console had a full-gore version of Mortal Kombat?
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context-410_6_5.mp3
context-410_6.mp3
22,050
Olivia
Because the Genesis version retained the gore while the SNES version did not, it outsold the SNES version by a ratio of three or four-to-one.
Because the Genesis version retained the gore while the SNES version did not, it outsold the SNES version by a ratio of three or four-to-one.
question-410_6_3.mp3
22,050
Justin
Which game console had a full-gore version of Mortal Kombat?
5730a5e02461fd1900a9cf3f
Super_Nintendo_Entertainment_System
The company continued to carefully review submitted titles, giving them scores using a 40-point scale and allocating Nintendo's marketing resources accordingly. Each region performed separate evaluations. Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games ...
How much did the Genesis version of Mortal Kombat out-sell the SNES version?
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context-410_6_5.mp3
context-410_6.mp3
22,050
Olivia
Because the Genesis version retained the gore while the SNES version did not, it outsold the SNES version by a ratio of three or four-to-one.
Because the Genesis version retained the gore while the SNES version did not, it outsold the SNES version by a ratio of three or four-to-one.
question-410_6_4.mp3
22,050
Olivia
How much did the Genesis version of Mortal Kombat out-sell the SNES version?
5730a66b2461fd1900a9cf45
Super_Nintendo_Entertainment_System
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre...
Which senators held a hearing about video game violence in 1993?
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context-410_7_0.mp3
context-410_7.mp3
22,050
Kendra
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre...
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December nine, nineteen ninety-three to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hea...
question-410_7_0.mp3
22,050
Kimberly
Which senators held a hearing about video game violence in nineteen ninety-three?
5730a66b2461fd1900a9cf46
Super_Nintendo_Entertainment_System
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre...
What was the focus of the hearing about video game violence in 1993?
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context-410_7_0.mp3
context-410_7.mp3
22,050
Kendra
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre...
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December nine, nineteen ninety-three to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hea...
question-410_7_1.mp3
22,050
Kendra
What was the focus of the hearing about video game violence in nineteen ninety-three?
5730a66b2461fd1900a9cf47
Super_Nintendo_Entertainment_System
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre...
What organizations did the hearing about video game violence in 1993 lead to?
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context-410_7_0.mp3
context-410_7.mp3
22,050
Kendra
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre...
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December nine, nineteen ninety-three to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hea...
question-410_7_2.mp3
22,050
Emma
What organizations did the hearing about video game violence in nineteen ninety-three lead to?
5730a66b2461fd1900a9cf48
Super_Nintendo_Entertainment_System
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre...
What regulatory change did the hearing about video game violence in 1993 lead to?
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context-410_7_0.mp3
context-410_7.mp3
22,050
Kendra
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre...
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December nine, nineteen ninety-three to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hea...
question-410_7_3.mp3
22,050
Amy
What regulatory change did the hearing about video game violence in nineteen ninety-three lead to?
5730a66b2461fd1900a9cf49
Super_Nintendo_Entertainment_System
Game players were not the only ones to notice the violence in this game; US Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children.[e] While Nintendo took the high ground with moderate success, the hearings led to the cre...
How did video game ratings affect Nintendo?
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context-410_7_1.mp3
context-410_7.mp3
22,050
Kendra
With these ratings in place, Nintendo decided its censorship policies were no longer needed.
With these ratings in place, Nintendo decided its censorship policies were no longer needed.
question-410_7_4.mp3
22,050
Brian
How did video game ratings affect Nintendo?
5730ac97069b531400832227
Super_Nintendo_Entertainment_System
While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation a...
Which company developed Donkey Kong Country?
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context-410_8_1.mp3
context-410_8.mp3
22,050
Kimberly
In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations.
In November nineteen ninety-four, Rare released Donkey Kong Country, a platform game featuring threeD models and textures pre-rendered on SGI workstations.
question-410_8_0.mp3
22,050
Kevin
Which company developed Donkey Kong Country?
5730ac97069b53140083222a
Super_Nintendo_Entertainment_System
While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation a...
How many copies of Donkey Kong Country were sold in its first 45 days?
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context-410_8_3.mp3
context-410_8.mp3
22,050
Kimberly
In the last 45 days of 1994, the game sold 6.1 million units, making it the fastest-selling video game in history to that date.
In the last forty-five days of nineteen ninety-four, the game sold six point one million units, making it the fastest-selling video game in history to that date.
question-410_8_1.mp3
22,050
Kendra
How many copies of Donkey Kong Country were sold in its first forty-five days?
5730ac97069b531400832229
Super_Nintendo_Entertainment_System
While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation a...
What kind of computers were Donkey Kong Country's graphics rendered on?
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context-410_8_1.mp3
context-410_8.mp3
22,050
Kimberly
In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations.
In November nineteen ninety-four, Rare released Donkey Kong Country, a platform game featuring threeD models and textures pre-rendered on SGI workstations.
question-410_8_2.mp3
22,050
Kimberly
What kind of computers were Donkey Kong Country's graphics rendered on?
5730ac97069b53140083222b
Super_Nintendo_Entertainment_System
While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation a...
How did Donkey Kong Country's quality compare to games on newer consoles?
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context-410_8_2.mp3
context-410_8.mp3
22,050
Kimberly
With its detailed graphics, fluid animation and high-quality music, Donkey Kong Country rivaled the aesthetic quality of games that were being released on newer 32-bit CD-based consoles.
With its detailed graphics, fluid animation and high-quality music, Donkey Kong Country rivaled the aesthetic quality of games that were being released on newer thirty-two-bit CD-based consoles.
question-410_8_3.mp3
22,050
Kendra
How did Donkey Kong Country's quality compare to games on newer consoles?
5730ac97069b531400832228
Super_Nintendo_Entertainment_System
While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation a...
When was Donkey Kong Country released?
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context-410_8_1.mp3
context-410_8.mp3
22,050
Kimberly
In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations.
In November nineteen ninety-four, Rare released Donkey Kong Country, a platform game featuring threeD models and textures pre-rendered on SGI workstations.
question-410_8_4.mp3
22,050
Matthew
When was Donkey Kong Country released?
5730ad472461fd1900a9cf7d
Super_Nintendo_Entertainment_System
In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it la...
How much did the SNS-101 cost in the US?
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context-410_9_0.mp3
context-410_9.mp3
22,050
Ivy
In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island.
In October nineteen ninety-seven, Nintendo released a redesigned model of the SNES (the SNS-one hundred one model) in North America for USninety-nine dollars, which sometimes included the pack-in game Super Mario World two: Yoshi's Island.
question-410_9_0.mp3
22,050
Matthew
How much did the SNS-one hundred one cost in the US?
5730ad472461fd1900a9cf7e
Super_Nintendo_Entertainment_System
In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it la...
What game was bundled with the SNS-101?
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context-410_9_0.mp3
context-410_9.mp3
22,050
Ivy
In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island.
In October nineteen ninety-seven, Nintendo released a redesigned model of the SNES (the SNS-one hundred one model) in North America for USninety-nine dollars, which sometimes included the pack-in game Super Mario World two: Yoshi's Island.
question-410_9_1.mp3
22,050
Kevin
What game was bundled with the SNS-one hundred one?
5730ad472461fd1900a9cf7f
Super_Nintendo_Entertainment_System
In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it la...
What features were removed in the SNS-101?
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context-410_9_1.mp3
context-410_9.mp3
22,050
Ivy
Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it lacked S-Video and RGB output, and it was among the last major SNES-related releases in the region.
Like the earlier redesign of the NES (the NES-one hundred one model), the new model was slimmer and lighter than its predecessor, but it lacked S-Video and RGB output, and it was among the last major SNES-related releases in the region.
question-410_9_2.mp3
22,050
Emma
What features were removed in the SNS-one hundred one?
5730ad472461fd1900a9cf80
Super_Nintendo_Entertainment_System
In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it la...
What redesigned console was released in Japan at the time of the SNS-101?
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context-410_9_2.mp3
context-410_9.mp3
22,050
Ivy
A similarly redesigned Super Famicom Jr. was released in Japan at around the same time.
A similarly redesigned Super Famicom junior was released in Japan at around the same time.
question-410_9_3.mp3
22,050
Matthew
What redesigned console was released in Japan at the time of the SNS-one hundred one?
5730ad472461fd1900a9cf81
Super_Nintendo_Entertainment_System
In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island. Like the earlier redesign of the NES (the NES-101 model), the new model was slimmer and lighter than its predecessor, but it la...
When was the SNS-101 released in the US?
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context-410_9_0.mp3
context-410_9.mp3
22,050
Ivy
In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model) in North America for US$99, which sometimes included the pack-in game Super Mario World 2: Yoshi's Island.
In October nineteen ninety-seven, Nintendo released a redesigned model of the SNES (the SNS-one hundred one model) in North America for USninety-nine dollars, which sometimes included the pack-in game Super Mario World two: Yoshi's Island.
question-410_9_4.mp3
22,050
Kimberly
When was the SNS-one hundred one released in the US?
5730ae52069b53140083223b
Super_Nintendo_Entertainment_System
Internally, a regional lockout chip (CIC) within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have the same region chip. This can be overcome through the use of adapters, typically by inserti...
How were adapters used to get around PAL region restrictions?
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context-410_10_2.mp3
context-410_10.mp3
22,050
Kevin
This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot.
This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot.
question-410_10_0.mp3
22,050
Kendra
How were adapters used to get around PAL region restrictions?
5730ae52069b53140083223c
Super_Nintendo_Entertainment_System
Internally, a regional lockout chip (CIC) within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have the same region chip. This can be overcome through the use of adapters, typically by inserti...
How was hardware modification used to get around PAL region restrictions?
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context-410_10_3.mp3
context-410_10.mp3
22,050
Kevin
Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console; hardware in later games can detect this situation, so it later became common to install a switch to reconnect the lockout chip as needed.
Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console; hardware in later games can detect this situation, so it later became common to install a switch to reconnect the lockout chip as needed.
question-410_10_1.mp3
22,050
Ivy
How was hardware modification used to get around PAL region restrictions?
5730ae52069b53140083223d
Super_Nintendo_Entertainment_System
Internally, a regional lockout chip (CIC) within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have the same region chip. This can be overcome through the use of adapters, typically by inserti...
What problem did the hardware modification cause with later games?
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context-410_10_3.mp3
context-410_10.mp3
22,050
Kevin
Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console; hardware in later games can detect this situation, so it later became common to install a switch to reconnect the lockout chip as needed.
Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console; hardware in later games can detect this situation, so it later became common to install a switch to reconnect the lockout chip as needed.
question-410_10_2.mp3
22,050
Joey
What problem did the hardware modification cause with later games?
5730aec62461fd1900a9cf87
Super_Nintendo_Entertainment_System
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of the output image. Some commercial PAL region r...
What video frequency does NTSC use?
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context-410_11_0.mp3
context-410_11.mp3
22,050
Ivy
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay.
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at sixty Hz while PAL operates at fifty Hz, resulting in approximately sixteen point seven percent slower gameplay.
question-410_11_0.mp3
22,050
Kimberly
What video frequency does NTSC use?
5730aec62461fd1900a9cf88
Super_Nintendo_Entertainment_System
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of the output image. Some commercial PAL region r...
What video frequency does PAL use?
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context-410_11_0.mp3
context-410_11.mp3
22,050
Ivy
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay.
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at sixty Hz while PAL operates at fifty Hz, resulting in approximately sixteen point seven percent slower gameplay.
question-410_11_1.mp3
22,050
Kevin
What video frequency does PAL use?
5730aec62461fd1900a9cf89
Super_Nintendo_Entertainment_System
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of the output image. Some commercial PAL region r...
How much slower do games run on PAL consoles than NTSC due to frequency differences?
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context-410_11_0.mp3
context-410_11.mp3
22,050
Ivy
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay.
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at sixty Hz while PAL operates at fifty Hz, resulting in approximately sixteen point seven percent slower gameplay.
question-410_11_2.mp3
22,050
Amy
How much slower do games run on PAL consoles than NTSC due to frequency differences?
5730aec62461fd1900a9cf8a
Super_Nintendo_Entertainment_System
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of the output image. Some commercial PAL region r...
What hardware modification could be made to the SNES to support game speed differences?
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context-410_11_3.mp3
context-410_11.mp3
22,050
Ivy
To mostly correct this issue, a switch can be added to place the SNES PPU into a 60 Hz mode supported by most newer PAL televisions.
To mostly correct this issue, a switch can be added to place the SNES PPU into a sixty Hz mode supported by most newer PAL televisions.
question-410_11_3.mp3
22,050
Matthew
What hardware modification could be made to the SNES to support game speed differences?
5730af318ab72b1400f9c68c
Super_Nintendo_Entertainment_System
All versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever....
What color is the SNES?
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context-410_12_0.mp3
context-410_12.mp3
22,050
Salli
All versions of the SNES are predominantly gray, although the exact shade may differ.
All versions of the SNES are predominantly gray, although the exact shade may differ.
question-410_12_0.mp3
22,050
Kimberly
What color is the SNES?
5730af318ab72b1400f9c68d
Super_Nintendo_Entertainment_System
All versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever....
Who designed the North American SNES?
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context-410_12_1.mp3
context-410_12.mp3
22,050
Salli
The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever.
The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever.
question-410_12_1.mp3
22,050
Amy
Who designed the North American SNES?
5730af318ab72b1400f9c68e
Super_Nintendo_Entertainment_System
All versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever....
What was Barr's job?
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context-410_12_1.mp3
context-410_12.mp3
22,050
Salli
The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever.
The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever.
question-410_12_2.mp3
22,050
Matthew
What was Barr's job?
5730af318ab72b1400f9c68f
Super_Nintendo_Entertainment_System
All versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever....
What color were the North American SNES's buttons?
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context-410_12_1.mp3
context-410_12.mp3
22,050
Salli
The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever.
The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever.
question-410_12_3.mp3
22,050
Kevin
What color were the North American SNES's buttons?
5730af318ab72b1400f9c690
Super_Nintendo_Entertainment_System
All versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever....
What color were the Japanese Super Famicom Jr.'s buttons?
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context-410_12_3.mp3
context-410_12.mp3
22,050
Salli
The North American SNS-101 model and the Japanese Super Famicom Jr. (the SHVC-101 model), all designed by Barr, are both smaller with a rounded contour; however, the SNS-101 buttons are purple where the Super Famicom Jr. buttons are gray.
The North American SNS-one hundred one model and the Japanese Super Famicom junior (the SHVC-one hundred one model), all designed by Barr, are both smaller with a rounded contour; however, the SNS-one hundred one buttons are purple where the Super Famicom junior buttons are gray.
question-410_12_4.mp3
22,050
Amy
What color were the Japanese Super Famicom junior's buttons?
5730afba396df9190009627e
Super_Nintendo_Entertainment_System
All versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an externa...
How is the SNES's slot positioned?
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context-410_13_0.mp3
context-410_13.mp3
22,050
Justin
All versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges.
All versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges.
question-410_13_0.mp3
22,050
Kevin
How is the SNES's slot positioned?
5730afba396df9190009627f
Super_Nintendo_Entertainment_System
All versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an externa...
What connection types did MULTI OUT support?
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context-410_13_1.mp3
context-410_13.mp3
22,050
Justin
The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an external RF modulator.
The MULTI OUT connector (later used on the Nintendo sixty-four and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an external RF modulator.
question-410_13_1.mp3
22,050
Salli
What connection types did MULTI OUT support?
5730afba396df91900096280
Super_Nintendo_Entertainment_System
All versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an externa...
How many pins did the SNES expansion port have?
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context-410_13_2.mp3
context-410_13.mp3
22,050
Justin
Original versions additionally include a 28-pin expansion port under a small cover on the bottom of the unit and a standard RF output with channel selection switch on the back; the redesigned models output composite video only, requiring an external modulator for RF.
Original versions additionally include a twenty-eight-pin expansion port under a small cover on the bottom of the unit and a standard RF output with channel selection switch on the back; the redesigned models output composite video only, requiring an external modulator for RF.
question-410_13_2.mp3
22,050
Kimberly
How many pins did the SNES expansion port have?
5730afba396df91900096281
Super_Nintendo_Entertainment_System
All versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an externa...
What output type was the only one directly supported on the SNS-101?
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context-410_13_2.mp3
context-410_13.mp3
22,050
Justin
Original versions additionally include a 28-pin expansion port under a small cover on the bottom of the unit and a standard RF output with channel selection switch on the back; the redesigned models output composite video only, requiring an external modulator for RF.
Original versions additionally include a twenty-eight-pin expansion port under a small cover on the bottom of the unit and a standard RF output with channel selection switch on the back; the redesigned models output composite video only, requiring an external modulator for RF.
question-410_13_3.mp3
22,050
Joey
What output type was the only one directly supported on the SNS-one hundred one?
5730afba396df91900096282
Super_Nintendo_Entertainment_System
All versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an externa...
What other Nintendo systems used MULTI OUT?
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context-410_13_1.mp3
context-410_13.mp3
22,050
Justin
The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an external RF modulator.
The MULTI OUT connector (later used on the Nintendo sixty-four and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an external RF modulator.
question-410_13_4.mp3
22,050
Matthew
What other Nintendo systems used MULTI OUT?
5730b020396df91900096292
Super_Nintendo_Entertainment_System
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of the original plastic, causes affected conso...
What material is the SNES case made of?
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context-410_14_0.mp3
context-410_14.mp3
22,050
Salli
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives.
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives.
question-410_14_0.mp3
22,050
Justin
What material is the SNES case made of?
5730b020396df91900096293
Super_Nintendo_Entertainment_System
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of the original plastic, causes affected conso...
What chemical process turned some SNES cases yellow?
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context-410_14_0.mp3
context-410_14.mp3
22,050
Salli
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives.
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives.
question-410_14_1.mp3
22,050
Matthew
What chemical process turned some SNES cases yellow?
5730b020396df91900096294
Super_Nintendo_Entertainment_System
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of the original plastic, causes affected conso...
What mixture error in the plastic caused some SNES cases to turn yellow?
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context-410_14_0.mp3
context-410_14.mp3
22,050
Salli
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives.
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives.
question-410_14_2.mp3
22,050
Matthew
What mixture error in the plastic caused some SNES cases to turn yellow?
5730b020396df91900096295
Super_Nintendo_Entertainment_System
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of the original plastic, causes affected conso...
How can SNES yellowing sometimes be reversed?
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context-410_14_2.mp3
context-410_14.mp3
22,050
Salli
The color can sometimes be restored with UV light and a hydrogen peroxide solution.
The color can sometimes be restored with UV light and a hydrogen peroxide solution.
question-410_14_3.mp3
22,050
Joanna
How can SNES yellowing sometimes be reversed?
5730b020396df91900096296
Super_Nintendo_Entertainment_System
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization on exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of the original plastic, causes affected conso...
Why would some SNESes be only partly yellow?
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context-410_14_1.mp3
context-410_14.mp3
22,050
Salli
This, along with the particularly light color of the original plastic, causes affected consoles to quickly become yellow; if the sections of the casing came from different batches of plastic, a "two-tone" effect results.
This, along with the particularly light color of the original plastic, causes affected consoles to quickly become yellow; if the sections of the casing came from different batches of plastic, a "two-tone" effect results.
question-410_14_4.mp3
22,050
Salli
Why would some SNESes be only partly yellow?
5730b0912461fd1900a9cf99
Super_Nintendo_Entertainment_System
The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95...
What are SNES game cartridges officially called in the US?
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context-410_15_0.mp3
context-410_15.mp3
22,050
Salli
The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America.
The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (kasetsuto, Kasetto?) in Japan and parts of Latin America.
question-410_15_0.mp3
22,050
Brian
What are SNES game cartridges officially called in the US?
5730b0912461fd1900a9cf9a
Super_Nintendo_Entertainment_System
The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95...
What are SNES game cartridges officially called in Japan?
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context-410_15_0.mp3
context-410_15.mp3
22,050
Salli
The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America.
The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (kasetsuto, Kasetto?) in Japan and parts of Latin America.
question-410_15_1.mp3
22,050
Joey
What are SNES game cartridges officially called in Japan?
5730b0912461fd1900a9cf9b
Super_Nintendo_Entertainment_System
The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95...
How much data space can an SNES cartridge use?
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context-410_15_1.mp3
context-410_15.mp3
22,050
Salli
While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use.
While the SNES can address one hundred twenty-eight Mbit,[f] only one hundred seventeen point seventy-five Mbit are actually available for cartridge use.
question-410_15_2.mp3
22,050
Joey
How much data space can an SNES cartridge use?
5730b0912461fd1900a9cf9c
Super_Nintendo_Entertainment_System
The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95...
What were the largest SNES games?
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context-410_15_3.mp3
context-410_15.mp3
22,050
Salli
The largest games released (Tales of Phantasia and Star Ocean) contain 48 Mbit of ROM data, while the smallest games contain only 2 Mbit.
The largest games released (Tales of Phantasia and Star Ocean) contain forty-eight Mbit of ROM data, while the smallest games contain only two Mbit.
question-410_15_3.mp3
22,050
Joey
What were the largest SNES games?
5730b0912461fd1900a9cf9d
Super_Nintendo_Entertainment_System
The cartridge media of the console is officially referred to as Game Pak in most Western regions, and as Cassette (カセット, Kasetto?) in Japan and parts of Latin America. While the SNES can address 128 Mbit,[f] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95...
How much data do the smallest SNES games use?
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context-410_15_3.mp3
context-410_15.mp3
22,050
Salli
The largest games released (Tales of Phantasia and Star Ocean) contain 48 Mbit of ROM data, while the smallest games contain only 2 Mbit.
The largest games released (Tales of Phantasia and Star Ocean) contain forty-eight Mbit of ROM data, while the smallest games contain only two Mbit.
question-410_15_4.mp3
22,050
Joanna
How much data do the smallest SNES games use?
5730b0ef396df919000962a6
Super_Nintendo_Entertainment_System
The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr. The Japanese an...
What face buttons do SNES controllers have that NES controllers didn't?
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context-410_16_0.mp3
context-410_16.mp3
22,050
Emma
The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons.
The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons.
question-410_16_0.mp3
22,050
Salli
What face buttons do SNES controllers have that NES controllers didn't?
5730b0ef396df919000962a7
Super_Nintendo_Entertainment_System
The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr. The Japanese an...
How many shoulder buttons do SNES controllers have?
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context-410_16_0.mp3
context-410_16.mp3
22,050
Emma
The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons.
The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons.
question-410_16_1.mp3
22,050
Matthew
How many shoulder buttons do SNES controllers have?
5730b0ef396df919000962a8
Super_Nintendo_Entertainment_System
The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr. The Japanese an...
Who designed the SNES controllers?
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context-410_16_1.mp3
context-410_16.mp3
22,050
Emma
It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr.
It also features an ergonomic design by Lance Barr, later used for the NES-one hundred two model controllers, also designed by Barr.
question-410_16_2.mp3
22,050
Ivy
Who designed the SNES controllers?
5730b0ef396df919000962a9
Super_Nintendo_Entertainment_System
The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr. The Japanese an...
What color are the US SNES controllers' X and Y buttons?
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context-410_16_3.mp3
context-410_16.mp3
22,050
Emma
The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces.
The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces.
question-410_16_3.mp3
22,050
Kendra
What color are the US SNES controllers' X and Y buttons?
5730b0ef396df919000962aa
Super_Nintendo_Entertainment_System
The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr. The Japanese an...
What color are the US SNES controllers' A and B buttons?
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context-410_16_3.mp3
context-410_16.mp3
22,050
Emma
The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces.
The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces.
question-410_16_4.mp3
22,050
Brian
What color are the US SNES controllers' A and B buttons?
5730b1488ab72b1400f9c6a4
Super_Nintendo_Entertainment_System
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
What game accessory was similar to the NES Zapper?
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context-410_17_0.mp3
context-410_17.mp3
22,050
Brian
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
question-410_17_0.mp3
22,050
Ivy
What game accessory was similar to the NES Zapper?
5730b1488ab72b1400f9c6a5
Super_Nintendo_Entertainment_System
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
What game accessory was similar to the NES Advantage?
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context-410_17_0.mp3
context-410_17.mp3
22,050
Brian
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
question-410_17_1.mp3
22,050
Matthew
What game accessory was similar to the NES Advantage?
5730b1488ab72b1400f9c6a6
Super_Nintendo_Entertainment_System
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
What game used the SNES Mouse?
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context-410_17_1.mp3
context-410_17.mp3
22,050
Brian
Nintendo also released the SNES Mouse in conjunction with its Mario Paint title.
Nintendo also released the SNES Mouse in conjunction with its Mario Paint title.
question-410_17_2.mp3
22,050
Brian
What game used the SNES Mouse?
5730b1488ab72b1400f9c6a8
Super_Nintendo_Entertainment_System
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
What game came with a baseball bat controller?
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context-410_17_3.mp3
context-410_17.mp3
22,050
Brian
Some of the more unusual controllers include the BatterUP baseball bat, the Life Fitness Entertainment System (an exercise bike controller with built-in monitoring software), and the TeeV Golf golf club.
Some of the more unusual controllers include the BatterUP baseball bat, the Life Fitness Entertainment System (an exercise bike controller with built-in monitoring software), and the TeeV Golf golf club.
question-410_17_3.mp3
22,050
Joey
What game came with a baseball bat controller?
5730b1488ab72b1400f9c6a7
Super_Nintendo_Entertainment_System
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
What type of accessory was the Super Scope?
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context-410_17_0.mp3
context-410_17.mp3
22,050
Brian
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and t...
question-410_17_4.mp3
22,050
Justin
What type of accessory was the Super Scope?
5730b2e62461fd1900a9cfbb
Super_Nintendo_Entertainment_System
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
How did Nintendo say an NES and SNES could be used on the same TV?
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context-410_18_0.mp3
context-410_18.mp3
22,050
Kevin
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
question-410_18_0.mp3
22,050
Amy
How did Nintendo say an NES and SNES could be used on the same TV?
5730b2e62461fd1900a9cfbc
Super_Nintendo_Entertainment_System
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
Which other game system's cartridges could be adapted to the SNES?
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context-410_18_0.mp3
context-410_18.mp3
22,050
Kevin
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
question-410_18_1.mp3
22,050
Matthew
Which other game system's cartridges could be adapted to the SNES?
5730b2e62461fd1900a9cfbd
Super_Nintendo_Entertainment_System
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
What improvements did the Super Game Boy have over the Game Boy?
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context-410_18_0.mp3
context-410_18.mp3
22,050
Kevin
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
question-410_18_2.mp3
22,050
Kevin
What improvements did the Super Game Boy have over the Game Boy?
5730b2e62461fd1900a9cfbe
Super_Nintendo_Entertainment_System
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
Where was the Super Game Boy 2 released?
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context-410_18_1.mp3
context-410_18.mp3
22,050
Kevin
Japan also saw the release of the Super Game Boy 2, which added a communication port to enable a second Game Boy to connect for multiplayer games.
Japan also saw the release of the Super Game Boy two, which added a communication port to enable a second Game Boy to connect for multiplayer games.
question-410_18_3.mp3
22,050
Amy
Where was the Super Game Boy two released?
5730b2e62461fd1900a9cfbf
Super_Nintendo_Entertainment_System
While Nintendo never released an adapter for playing NES games on the SNES (though the instructions included a way to connect both consoles to the same TV by either daisy chaining the RF switches or using AV outputs for one or both systems), the Super Game Boy adapter cartridge allows games designed for Nintendo's port...
What did the Super Game Boy 2 add?
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context-410_18_1.mp3
context-410_18.mp3
22,050
Kevin
Japan also saw the release of the Super Game Boy 2, which added a communication port to enable a second Game Boy to connect for multiplayer games.
Japan also saw the release of the Super Game Boy two, which added a communication port to enable a second Game Boy to connect for multiplayer games.
question-410_18_4.mp3
22,050
Olivia
What did the Super Game Boy two add?
5730b372069b53140083227b
Super_Nintendo_Entertainment_System
Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom titles, relea...
What modem was available for the Japanese SNES?
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context-410_19_0.mp3
context-410_19.mp3
22,050
Kevin
Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station.
Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the saintGIGA satellite radio station.
question-410_19_0.mp3
22,050
Brian
What modem was available for the Japanese SNES?
5730b372069b53140083227c
Super_Nintendo_Entertainment_System
Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom titles, relea...
What service did the Satellaview connect to?
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context-410_19_0.mp3
context-410_19.mp3
22,050
Kevin
Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station.
Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the saintGIGA satellite radio station.
question-410_19_1.mp3
22,050
Olivia
What service did the Satellaview connect to?
5730b372069b53140083227d
Super_Nintendo_Entertainment_System
Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom titles, relea...
When did the Satellaview begin operation?
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context-410_19_2.mp3
context-410_19.mp3
22,050
Kevin
Satellaview signals were broadcast from April 23, 1995 through June 30, 2000.
Satellaview signals were broadcast from April twenty-three, nineteen ninety-five through June thirty, two thousand.
question-410_19_2.mp3
22,050
Brian
When did the Satellaview begin operation?
5730b372069b53140083227e
Super_Nintendo_Entertainment_System
Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom titles, relea...
When did the Satellaview end operation?
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context-410_19_2.mp3
context-410_19.mp3
22,050
Kevin
Satellaview signals were broadcast from April 23, 1995 through June 30, 2000.
Satellaview signals were broadcast from April twenty-three, nineteen ninety-five through June thirty, two thousand.
question-410_19_3.mp3
22,050
Joey
When did the Satellaview end operation?
5730b372069b53140083227f
Super_Nintendo_Entertainment_System
Japan saw the release of the Satellaview, a modem which attached to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station. Users of the Satellaview could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom titles, relea...
What was the US equivalent of Satellaview?
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context-410_19_3.mp3
context-410_19.mp3
22,050
Kevin
In the United States, the similar but relatively short-lived XBAND allowed users to connect to a network via a dial-up modem to compete against other players around the country.
In the United States, the similar but relatively short-lived XBAND allowed users to connect to a network via a dial-up modem to compete against other players around the country.
question-410_19_4.mp3
22,050
Kendra
What was the US equivalent of Satellaview?
5730b3dd069b531400832285
Super_Nintendo_Entertainment_System
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
Which companies did Nintendo try to get to make a CD add-on for the SNES?
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context-410_20_0.mp3
context-410_20.mp3
22,050
Amy
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
question-410_20_0.mp3
22,050
Salli
Which companies did Nintendo try to get to make a CD add-on for the SNES?
5730b3dd069b531400832286
Super_Nintendo_Entertainment_System
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
What was Philips' multimedia system?
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context-410_20_0.mp3
context-410_20.mp3
22,050
Amy
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
question-410_20_1.mp3
22,050
Brian
What was Philips' multimedia system?
5730b3dd069b531400832287
Super_Nintendo_Entertainment_System
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
What competing console did Sony release after working with Nintendo?
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context-410_20_0.mp3
context-410_20.mp3
22,050
Amy
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
question-410_20_2.mp3
22,050
Kendra
What competing console did Sony release after working with Nintendo?
5730b3dd069b531400832288
Super_Nintendo_Entertainment_System
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
What was Sega's CD add-on?
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context-410_20_0.mp3
context-410_20.mp3
22,050
Amy
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based addon, Mega-CD. Ultimately, deals with both Sony and Philips fell through, (although a prototype console was produced by Sony) with Philips gaining the right ...
question-410_20_3.mp3
22,050
Ivy
What was Sega's CD add-on?
5730b4e2396df919000962ba
Super_Nintendo_Entertainment_System
Nintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the own...
What did Nintendo consider emulators?
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context-410_21_0.mp3
context-410_21.mp3
22,050
Emma
Nintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy.
Nintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy.
question-410_21_0.mp3
22,050
Amy
What did Nintendo consider emulators?
5730b4e2396df919000962bb
Super_Nintendo_Entertainment_System
Nintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the own...
What is the term for a software product abandoned by its owners?
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context-410_21_1.mp3
context-410_21.mp3
22,050
Emma
Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the owner of the respective game to make a personal backup via devices such as the Retrode, space shifting for private use, the desire to develop homebrew games for the system, the frailty of SNES ROM car...
Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the owner of the respective game to make a personal backup via devices such as the Retrode, space shifting for private use, the desire to develop homebrew games for the system, the frailty of SNES ROM car...
question-410_21_1.mp3
22,050
Joey
What is the term for a software product abandoned by its owners?
5730b4e2396df919000962bc
Super_Nintendo_Entertainment_System
Nintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the own...
What device allows backing up SNES games?
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context-410_21_1.mp3
context-410_21.mp3
22,050
Emma
Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the owner of the respective game to make a personal backup via devices such as the Retrode, space shifting for private use, the desire to develop homebrew games for the system, the frailty of SNES ROM car...
Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the owner of the respective game to make a personal backup via devices such as the Retrode, space shifting for private use, the desire to develop homebrew games for the system, the frailty of SNES ROM car...
question-410_21_2.mp3
22,050
Salli
What device allows backing up SNES games?
5730b4e2396df919000962bd
Super_Nintendo_Entertainment_System
Nintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy. Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the own...
What is the term for homemade software?
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context-410_21_1.mp3
context-410_21.mp3
22,050
Emma
Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the owner of the respective game to make a personal backup via devices such as the Retrode, space shifting for private use, the desire to develop homebrew games for the system, the frailty of SNES ROM car...
Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the owner of the respective game to make a personal backup via devices such as the Retrode, space shifting for private use, the desire to develop homebrew games for the system, the frailty of SNES ROM car...
question-410_21_3.mp3
22,050
Brian
What is the term for homemade software?
5730b55f396df919000962cc
Super_Nintendo_Entertainment_System
Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs. While individual games have been included with emulators on so...
What smartphones have SNES emulators?
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context-410_22_0.mp3
context-410_22.mp3
22,050
Joey
Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs.
Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GPtwoX by GamePark Holdings, as well as PDAs.
question-410_22_0.mp3
22,050
Olivia
What smartphones have SNES emulators?
5730b55f396df919000962ce
Super_Nintendo_Entertainment_System
Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs. While individual games have been included with emulators on so...
What was Nintendo's first approved emulator?
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context-410_22_1.mp3
context-410_22.mp3
22,050
Joey
While individual games have been included with emulators on some GameCube discs, Nintendo's Virtual Console service for the Wii marks the introduction of officially sanctioned general SNES emulation, though SNES9x GX, a port of SNES9x, has been made for the Wii.
While individual games have been included with emulators on some GameCube discs, Nintendo's Virtual Console service for the Wii marks the introduction of officially sanctioned general SNES emulation, though SNESninex GX, a port of SNESninex, has been made for the Wii.
question-410_22_1.mp3
22,050
Brian
What was Nintendo's first approved emulator?
5730b55f396df919000962cd
Super_Nintendo_Entertainment_System
Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs. While individual games have been included with emulators on so...
What portable game systems have SNES emulators?
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context-410_22_0.mp3
context-410_22.mp3
22,050
Joey
Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs.
Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GPtwoX by GamePark Holdings, as well as PDAs.
question-410_22_2.mp3
22,050
Joey
What portable game systems have SNES emulators?
5730b5f4069b53140083229f
Super_Nintendo_Entertainment_System
In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we lov...
Which publication said Nintendo's best console ever was the SNES?
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context-410_23_0.mp3
context-410_23.mp3
22,050
Kendra
In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games.
In two thousand seven, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games.
question-410_23_0.mp3
22,050
Ivy
Which publication said Nintendo's best console ever was the SNES?
5730b5f4069b5314008322a1
Super_Nintendo_Entertainment_System
In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we lov...
Where did GameTrailers rank the SNES among all consoles?
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context-410_23_0.mp3
context-410_23.mp3
22,050
Kendra
In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games.
In two thousand seven, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games.
question-410_23_1.mp3
22,050
Kevin
Where did GameTrailers rank the SNES among all consoles?
5730b5f4069b5314008322a0
Super_Nintendo_Entertainment_System
In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we lov...
Which writer said the SNES was the best console ever from any company?
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context-410_23_1.mp3
context-410_23.mp3
22,050
Kendra
In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we love from this console completely annihilates any other roster from the Big N." Technology columnist Don Reisinger proclaimed "The SNES is the greatest console of all time" in January 2008, citing the quality of the games a...
In twenty fifteen, they also named it the best Nintendo console of all time, saying, "The list of games we love from this console completely annihilates any other roster from the Big N." Technology columnist Don Reisinger proclaimed "The SNES is the greatest console of all time" in January two thousand eight, citing th...
question-410_23_2.mp3
22,050
Kendra
Which writer said the SNES was the best console ever from any company?
5730b5f4069b5314008322a2
Super_Nintendo_Entertainment_System
In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we lov...
Who said the SNES was "simply the most timeless system ever created"?
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context-410_23_2.mp3
context-410_23.mp3
22,050
Kendra
GamingExcellence also gave the SNES first place in 2008, declaring it "simply the most timeless system ever created" with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling.
GamingExcellence also gave the SNES first place in two thousand eight, declaring it "simply the most timeless system ever created" with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling.
question-410_23_3.mp3
22,050
Kimberly
Who said the SNES was "simply the most timeless system ever created"?
5730b5f4069b5314008322a3
Super_Nintendo_Entertainment_System
In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphic, sound, and library of top-quality games. In 2015, they also named it the best Nintendo console of all time, saying, "The list of games we lov...
Where did IGN rank the SNES?
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context-410_23_4.mp3
context-410_23.mp3
22,050
Kendra
In 2009, IGN named the Super Nintendo Entertainment System the fourth best video game console, complimenting its audio and "concentration of AAA titles".
In two thousand nine, IGN named the Super Nintendo Entertainment System the fourth best video game console, complimenting its audio and "concentration of AAA titles".
question-410_23_4.mp3
22,050
Olivia
Where did IGN rank the SNES?
5730a6cd2461fd1900a9cf4f
Sumer
However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif...
Some scholars contest that there was only one what?
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context-411_0_0.mp3
context-411_0.mp3
22,050
Amy
However, some scholars contest the idea of a Proto-Euphratean language or one substrate language.
However, some scholars contest the idea of a Proto-Euphratean language or one substrate language.
question-411_0_0.mp3
22,050
Emma
Some scholars contest that there was only one what?
5730a6cd2461fd1900a9cf50
Sumer
However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif...
Who do some scholars think the Sumerian language originally belonged to?
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context-411_0_1.mp3
context-411_0.mp3
22,050
Amy
It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bifacial culture.
It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bifacial culture.
question-411_0_1.mp3
22,050
Matthew
Who do some scholars think the Sumerian language originally belonged to?
5730a6cd2461fd1900a9cf51
Sumer
However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif...
Where did the original Sumerians live?
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context-411_0_1.mp3
context-411_0.mp3
22,050
Amy
It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bifacial culture.
It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bifacial culture.
question-411_0_2.mp3
22,050
Emma
Where did the original Sumerians live?
5730a6cd2461fd1900a9cf52
Sumer
However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif...
What culture did the peoples who would be called Sumerian have a part in?
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context-411_0_1.mp3
context-411_0.mp3
22,050
Amy
It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bifacial culture.
It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bifacial culture.
question-411_0_3.mp3
22,050
Joey
What culture did the peoples who would be called Sumerian have a part in?
5730a6cd2461fd1900a9cf53
Sumer
However, some scholars contest the idea of a Proto-Euphratean language or one substrate language. It has been suggested by them and others, that the Sumerian language was originally that of the hunter and fisher peoples, who lived in the marshland and the Eastern Arabia littoral region, and were part of the Arabian bif...
When were the earliest historical records of Sumer?
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context-411_0_3.mp3
context-411_0.mp3
22,050
Amy
26th century BC).
twenty-sixth century BC).
question-411_0_4.mp3
22,050
Joey
When were the earliest historical records of Sumer?
5730a771069b531400832209
Sumer
Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. The Sumerian city of Eridu, on the coast of the Persian Gulf, is considered to have been the world's first city, where ...
How long was there native Sumerian rule during the Third Dynasty of Ur?
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context-411_1_0.mp3
context-411_1.mp3
22,050
Kevin
Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use.
Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately twenty-one hundred-two thousand BC, but the Akkadian language also remained in use.
question-411_1_0.mp3
22,050
Kimberly
How long was there native Sumerian rule during the Third Dynasty of Ur?
5730a771069b53140083220a
Sumer
Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. The Sumerian city of Eridu, on the coast of the Persian Gulf, is considered to have been the world's first city, where ...
When was the Third Dynasty of Ur?
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context-411_1_0.mp3
context-411_1.mp3
22,050
Kevin
Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use.
Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately twenty-one hundred-two thousand BC, but the Akkadian language also remained in use.
question-411_1_1.mp3
22,050
Salli
When was the Third Dynasty of Ur?
5730a771069b53140083220b
Sumer
Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use. The Sumerian city of Eridu, on the coast of the Persian Gulf, is considered to have been the world's first city, where ...
What language was in use in the Neo-Sumerian Empire?
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context-411_1_0.mp3
context-411_1.mp3
22,050
Kevin
Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately 2100-2000 BC, but the Akkadian language also remained in use.
Native Sumerian rule re-emerged for about a century in the Neo-Sumerian Empire or Third Dynasty of Ur (Sumerian Renaissance) approximately twenty-one hundred-two thousand BC, but the Akkadian language also remained in use.
question-411_1_2.mp3
22,050
Kevin
What language was in use in the Neo-Sumerian Empire?