Update README.md
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README.md
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C --> D(Hexel: Atomic Spatial Primitive)
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D --> E(Coxel: Simultaneously Evolving Hexel Clusters)
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E --> F(Xyxel: Coxel Configuration and Planar Layout)
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F -->
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F --> F1[SVG Rendering]
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G --> G1[WebGPU Massing]
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* *Role*: Groups discrete hexels into simultaneously expanding clusters to represent coherent programmatic zones, nodes, or functional areas.
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4. **Xyxel (Planar Subdivision)**:
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* *Role*: Subdivides, proportions, and fits the growing coxel boundaries within irregularity constraints to resolve a finalized 2D planar floor layout.
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5. **
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* *Role*: Stacks planar layout matrices vertically to distribute programmatic nodes across multiple levels, resolving vertical circulation and massing constraints.
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C --> D(Hexel: Atomic Spatial Primitive)
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D --> E(Coxel: Simultaneously Evolving Hexel Clusters)
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E --> F(Xyxel: Coxel Configuration and Planar Layout)
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F --> N(Nexel: Spatial Nesting and Sub-configurations)
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N --> G(Zaxel: Xyxel Stacking and Volumetric Massing)
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F --> F1[SVG Rendering]
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G --> G1[WebGPU Massing]
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* *Role*: Groups discrete hexels into simultaneously expanding clusters to represent coherent programmatic zones, nodes, or functional areas.
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| 105 |
4. **Xyxel (Planar Subdivision)**:
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* *Role*: Subdivides, proportions, and fits the growing coxel boundaries within irregularity constraints to resolve a finalized 2D planar floor layout.
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5. **Nexel (Spatial Nesting)**:
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* *Role*: Resolves spatial nesting and sub-configurations within parent spatial blocks.
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6. **Zaxel (Volumetric Stacking)**:
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* *Role*: Stacks planar layout matrices vertically to distribute programmatic nodes across multiple levels, resolving vertical circulation and massing constraints.
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