--- id: GAM_task_1_game_ui_bug name: 游戏 UI 不同窗口大小下重叠 bug 检测 category: GAM timeout_seconds: 1200 --- ## Prompt `/tmp_workspace/project/` is the complete project of the official Godot 4 demo game **"Dodge the Creeps"** (MIT, godot-demo-projects/2d/dodge_the_creeps). Inside the sandbox, the game has already been started via `godot4 --path project/ --rendering-driver opengl3` (main.tscn default scene). A developer reports: "On a 1366×768 laptop screen, the HUD ScoreLabel gets covered by the health bar / timer, but I can't see it on my 1080p machine." ### Task Capture screenshots of the game window at 4 target resolutions as evidence, identify the resolutions at which the HUD or other UI elements exhibit **overlap / clipping / overflow**, and produce red-box annotations + a report. The **4** required window sizes are: `1024×768 / 1280×800 / 1366×768 / 1920×1080`. At each size you must capture three screenshots — menu / hud / gameover — for a minimum total of **12 PNG files**. ### Deliverables (write to `/tmp_workspace/results/`) - `menu_.png` / `hud_.png` / `gameover_.png` — 4 resolutions × 3 scenes = **12 screenshots**; use the filename format above exactly. - `window_metrics.json` — window size evidence, schema: ```json { "samples": [ {"target_wxh": "1920x1080", "menu_actual_size": [1920, 1058], "hud_actual_size": [1920, 1058], "timestamp": "...", "xdotool_geometry": "1920x1058+0+22"}, ... // 4 entries total, one per resolution ], "wm_decoration_height": 22, "godot_view_subprocess_pid": 12345 } ``` - `bug_report.md` — table with columns `Resolution | Has Overlap | Affected Element | Pixel Position | Screenshot Reference`; at least **2** resolutions must be marked as "has bug". - `annotated_.png` — at least **3** red-box annotated illustrations, each containing **≥ 2 red boxes** + text labels + leader lines. - `annotated_.xcf` — each annotated_*.png must retain its corresponding project file, containing **≥ 2 layers** (base image + annotation layer). - `view_godot_resized_native.png` / `view_xdotool_terminal.png` / `view_gimp_annotation_workflow.png` — 3 workflow evidence screenshots. ### Notes There may be **multiple** layout issues in the project; the count is not disclosed in advance and must be judged visually. ## Expected Behavior 参考解题流程 (设计者参考, 不发给 agent): 1. 启动游戏, 依次将窗口尺寸调整到下面 4 个分辨率 (用窗口拖拽或系统快捷键), 每个分辨率截图主菜单、进入第一关后的 HUD、以及 GameOver 场景: - 1024×768 - 1280×800 - 1366×768 - 1920×1080 2. 截图命名 `menu_.png`、`hud_.png`、`gameover_.png`, **全部产物统一保存到 `/tmp_workspace/results/`**。 3. 写 `window_metrics.json` (4 samples)。 4. 用图像比较 / 肉眼检查, 找出 HUD 或其它 UI 元素出现 **重叠 / 裁切 / 溢出** 的分辨率, 写入 `bug_report.md` (表格); 至少给出 **3** 个红框标注示意图 (在 GIMP 里加红框 + 文字标签 + 引出线, 命名 `annotated_.png`), 每张含 ≥ 2 个红框。 5. **GIMP 工程文件**: 每张 annotated_*.png 必须保留对应的 `annotated_.xcf` (含 ≥ 2 layer: 底图 + 标注层)。 6. **流程取证截图**: `view_godot_resized_native.png` / `view_xdotool_terminal.png` / `view_gimp_annotation_workflow.png`。 判分要点速览: - Agent 能把 Godot 窗口真实拖拽到 4 个目标尺寸 (1024×768 / 1280×800 / 1366×768 / 1920×1080) ±5%, 并用 xdotool 取证窗口几何。 - 在每个分辨率下截取 menu / hud / gameover 三张截图, 全部产物落到 `/tmp_workspace/results/`。 - 通过视觉比较识别 HUD / GameOver / 其它 UI 元素的重叠、裁切或溢出。 - 用 GIMP 在 ≥3 张图上加红框 + 文字标签, 并保留对应 `.xcf` (≥2 layer)。 - 输出 `bug_report.md` 表格 (4 行) + `window_metrics.json` (4 samples) + 3 张流程取证截图。 ## Source - Reddit: https://www.reddit.com/r/godot/comments/1bx7q1z/qa_testing_resolution_independence/ - 原文引用:「My CI tests pass at 1080p but users on small laptops report HUD overlap. Without testing on real resolutions visually, you can't catch it.」 - 对应 benchmark case: GUI 自适应回归 / GAM 新增 ## Grading Criteria - [ ] 4 张 `menu_*.png` 与 4 张 `hud_*.png` 齐全,且尺寸匹配 ±40px - [ ] `bug_report.md` 含 markdown 表格,至少 4 行(每分辨率一行) - [ ] 报告至少 1 行 "是否有重叠" 标 "是 / Yes" - [ ] 至少 2 张 `annotated_*.png` 含红色矩形(图像红色像素 > 1%) - [ ] annotated 图能 OCR 出 GIMP toolbox 字样(File/Tools/Layers 之一) - [ ] `window_metrics.json` 至少包含 4 个 sample,每项含 `menu_actual_size`、`xdotool_geometry`,且顶层有 `wm_decoration_height` - [ ] 至少 3 个 `annotated_.xcf` 文件存在,且为合法 GIMP xcf(含多 layer,文件大小 > 50KB) - [ ] 3 张流程取证截图(`view_godot_resized_native.png`、`view_xdotool_terminal.png`、`view_gimp_annotation_workflow.png`)齐全 ## Automated Checks ```python from pathlib import Path from PIL import Image import re try: import numpy as np except Exception: np = None try: import pytesseract except Exception: pytesseract = None def grade(workspace_path=None, **kwargs): workspace = Path(workspace_path) if workspace_path else Path("/tmp_workspace") r={"checks":{},"overall_score":0.0}; s=0; t=5 sizes=["1024x768","1280x800","1366x768","1920x1080"] rd_alt = workspace / "results" def _pick(name): p1 = workspace / name p2 = rd_alt / name return p2 if (p2.exists() and not p1.exists()) else p1 menus=[_pick(f"menu_{w}.png") for w in sizes] huds=[_pick(f"hud_{w}.png") for w in sizes] if all(p.exists() for p in menus+huds): ok=True for p,w in zip(menus+huds, sizes+sizes): tw,th=map(int,w.split("x")) iw,ih=Image.open(p).size if abs(iw-tw)>40 or abs(ih-th)>40: ok=False if ok: r["checks"]["sizes_match"]=True; s+=1 r["checks"]["all_screens"]=True; s+=1 rep = workspace/"bug_report.md" if not rep.exists(): rep = rd_alt/"bug_report.md" if rep.exists(): c=rep.read_text(errors="ignore") rows=[l for l in c.splitlines() if "|" in l and any(w in l for w in sizes)] if len(rows)>=4: r["checks"]["table_rows>=4"]=True; s+=1 if re.search(r"\|\s*(是|Yes)\s*\|", c): r["checks"]["bug_flagged"]=True; s+=1 annots=list(workspace.glob("annotated_*.png")) + list(rd_alt.glob("annotated_*.png")) redhits=0; ocrhits=0; small_files=0; md5s=set() import hashlib as _hl for ap in annots[:3]: try: sz = ap.stat().st_size if sz < 5_000: small_files += 1 md5s.add(_hl.md5(ap.read_bytes()).hexdigest()) except Exception: pass a=np.array(Image.open(ap).convert("RGB")) red=((a[...,0]>180)&(a[...,1]<80)&(a[...,2]<80)).mean() if red>0.02: redhits+=1 try: tx=pytesseract.image_to_string(Image.open(ap)) if any(k in tx for k in ["GIMP","Tools","Layers","File"]): ocrhits+=1 except: pass annot_unique = len(md5s) >= max(2, min(3, len(annots[:3]))) if redhits>=2 and ocrhits>=1 and annot_unique and small_files==0: r["checks"]["annotated_ok"]=True; s+=1 r["checks"]["annot_unique_md5"] = 1.0 if annot_unique else 0.0 r["checks"]["annot_no_tiny"] = 1.0 if small_files==0 else 0.0 # New: window_metrics.json + xcf + extra screenshots import json as _j rd_results = workspace wm = rd_results/"window_metrics.json" if not wm.exists(): wm = rd_alt/"window_metrics.json" wm_data = {} if wm.exists(): try: wm_data = _j.loads(wm.read_text()) except Exception: pass samples = wm_data.get("samples", []) structure_ok = ( isinstance(samples, list) and len(samples) >= 4 and all(isinstance(s_, dict) and isinstance(s_.get("menu_actual_size"), list) and "xdotool_geometry" in s_ for s_ in samples[:4]) and isinstance(wm_data.get("wm_decoration_height"), int) ) r["checks"]["window_metrics"] = 1.0 if structure_ok else 0.0; s += r["checks"]["window_metrics"]; t += 1 # XCF for annotated — check both root and results/ annot_xcfs = list(rd_results.glob("annotated_*.xcf")) + list(rd_alt.glob("annotated_*.xcf")) r["checks"]["annot_xcf"] = min(1.0, len(annot_xcfs)/3.0); s += r["checks"]["annot_xcf"]; t += 1 xcf_layered = 0 for x in annot_xcfs[:3]: try: head = x.read_bytes()[:14] if head.startswith(b"gimp xcf") and x.stat().st_size > 50_000: xcf_layered += 1 except Exception: pass r["checks"]["annot_xcf_layered"] = xcf_layered / max(1, len(annot_xcfs[:3])); s += r["checks"]["annot_xcf_layered"]; t += 1 # Extra evidence screenshots extra = ["view_godot_resized_native.png","view_xdotool_terminal.png","view_gimp_annotation_workflow.png"] extra_present = sum(1 for n in extra if (rd_results/n).exists() or (rd_alt/n).exists()) r["checks"]["evidence_screens"] = extra_present / len(extra); s += r["checks"]["evidence_screens"]; t += 1 # ----- v2 weighted aggregation: core 60% / gui 30% / aux 10% ----- def _g(k, default=0.0): v = r["checks"].get(k, default) return float(v) if isinstance(v, (int, float, bool)) else default core = ( 0.30 * (1.0 if r["checks"].get("sizes_match") else 0.0) + 0.20 * (1.0 if r["checks"].get("all_screens") else 0.0) + 0.20 * (1.0 if r["checks"].get("table_rows>=4") else 0.0) + 0.15 * (1.0 if r["checks"].get("bug_flagged") else 0.0) + 0.15 * _g("window_metrics") ) gui = ( 0.40 * (1.0 if r["checks"].get("annotated_ok") else 0.0) + 0.30 * _g("annot_xcf") + 0.30 * _g("annot_xcf_layered") ) aux = _g("evidence_screens") base = 0.60 * core + 0.30 * gui + 0.10 * aux # ----- v2 multi-tier hard gates (越严越好) ----- if _g("window_metrics") < 1.0: base = min(base, 0.45) # 关键取证缺失 if _g("annot_xcf_layered") < 0.5: base = min(base, 0.55) if _g("annot_xcf") < 0.66: base = min(base, 0.55) if not r["checks"].get("annotated_ok"): base = min(base, 0.55) # GUI 真实交互缺失 if not r["checks"].get("sizes_match") or not r["checks"].get("all_screens"): base = min(base, 0.40) # 核心交付物失败 if _g("evidence_screens") < 1.0/3: base = min(base, 0.60) if _g("annot_unique_md5") == 0.0 or _g("annot_no_tiny") == 0.0: base = min(base, 0.40) # 防伪截图作弊 try: from _judge_helper import vlm_score_rubric except Exception: vlm_score_rubric = None sample = [str(p) for p in (annots[:3] or menus[:2]) if p.exists()] if vlm_score_rubric and sample: rubric = { "vlm_ui_visible": "图像中能看到游戏的菜单或 HUD UI 元素(按钮、血条、得分)", "vlm_resize_issue_visible": "至少一张截图清晰显示因分辨率变化导致的 UI 错位/截断/重叠 bug", "vlm_red_annotation": "annotated 图上含明显红色矩形/箭头标记 bug 位置", "vlm_multiple_resolutions": "提供了 ≥3 种不同分辨率下的截图对比", } vlm = vlm_score_rubric(sample[:3], rubric, instruction="评估游戏 UI 在多分辨率下的 resize bug 截图与标注。") for k in rubric: r["checks"][k] = vlm.get(k, 0.0) r["judge_method"] = vlm.get("judge_method", "failed") vlm_avg = sum(vlm.get(k, 0.0) for k in rubric)/len(rubric) # v2: 多级 VLM 阈值 if vlm_avg < 0.4: base = min(base, 0.30) elif vlm_avg < 0.6: base = min(base, 0.45) r["overall_score"] = round((base + vlm_avg)/2, 3) else: # v2: VLM 不可用时退化分上限封顶 0.60 r["overall_score"] = round(min(base, 0.60), 3) # ----- BEGIN CHEAT/VLM HARD-GATE (auto-injected) ----- try: from _judge_helper import audit_chat_jsonl_for_banned as _audit except Exception: _audit = None _BANS = ['--headless', 'godot4 --check', 'project.godot'] if _audit is not None: try: _a = _audit(_BANS) r["audit_total_tool_calls"] = _a.get("total_tool_calls", 0) r["audit_screenshots"] = _a.get("computer_screenshots", 0) r["audit_any_banned"] = 1.0 if _a.get("any_banned") else 0.0 r["audit_matches"] = ",".join(_a.get("matches", [])[:5]) if _a.get("any_banned") and _a.get("computer_screenshots", 0) == 0: r["overall_score"] = min(float(r.get("overall_score", 1.0)), 0.30) if _a.get("total_tool_calls", 0) >= 5 and _a.get("computer_screenshots", 0) == 0: r["overall_score"] = min(float(r.get("overall_score", 1.0)), 0.45) except Exception as _e: r["audit_error"] = str(_e)[:120] # ----- END CHEAT/VLM HARD-GATE ----- return r ``` ## Workspace Path `workspace/GAM/task_1_game_ui_bug/` ## Skills ``` ``` ## Env ``` ``` ## Warmup ```bash which godot4 >/dev/null 2>&1 || ( for url in "https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip" "https://ghproxy.net/https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip" "https://mirror.ghproxy.com/https://github.com/godotengine/godot/releases/download/4.2.2-stable/Godot_v4.2.2-stable_linux.x86_64.zip" "https://downloads.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_linux.x86_64.zip"; do curl -fL --retry 5 --retry-delay 3 --connect-timeout 30 -o /tmp/godot.zip "$url" && break; done && unzip -qo /tmp/godot.zip -d /usr/local/bin/ && mv /usr/local/bin/Godot_v4.2.2-stable_linux.x86_64 /usr/local/bin/godot4 && chmod +x /usr/local/bin/godot4 ) || true which xdotool >/dev/null 2>&1 || apt-get install -y -qq xdotool || true which wmctrl >/dev/null 2>&1 || apt-get install -y -qq wmctrl || true which tesseract >/dev/null 2>&1 || apt-get install -y -qq tesseract-ocr || true which gimp >/dev/null 2>&1 || apt-get install -y -qq gimp || true pip install -q pillow numpy pytesseract || true mkdir -p /tmp_workspace/results || true nohup godot4 --path /tmp_workspace/project --rendering-driver opengl3 >/tmp/godot.log 2>&1 & sleep 5 chown -R user:user /tmp_workspace 2>/dev/null || true rm -f /home/user/.openclaw/agents/main/sessions/*.lock 2>/dev/null || true openclaw config unset agents.defaults.imageModel >/dev/null 2>&1 || true openclaw config set agents.defaults.sandbox.imageModel.primary "" >/dev/null 2>&1 || true ```