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  # ARACHNID RL Dataset
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  This dataset contains reinforcement learning transitions collected from human gameplay of ARACHNID RL, a 2D Atari-inspired space shooter.
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- It contains about 2,831 samples of human gameplay data from a simple Atari-inspired space shooter game.
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-
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- Players control a spider-like ship to shoot asteroids and aliens while collecting diamonds. To build your
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  own datasets download the ARACHNID RL file in the /gym/ folder of this repo. The game features desktop keyboard
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  and mobile oneclick browser support. The dataset is designed for RL research, such as training agents via imitation
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  learning or behavioral cloning from human demonstrations.
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  ### Dataset Structure
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  The main dataset is in `data/train.jsonl` in JSON Lines format. 1.83 MB, stored primarily as a JSON Lines file (train.jsonl),
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- with an auto-converted Parquet version for efficient loading.
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-
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- Each entry represents a single transition, including timestamp, session/player ID, event type (e.g., shoot, move, game_start, destroy_alien), action
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  taken (e.g., left, right, shoot), reward (e.g., +15 for collecting diamonds), done flag, current state (as JSON with position, velocity, score, lives, nearby
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  objects, etc.), next state, and event details.
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  # ARACHNID RL Dataset
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  This dataset contains reinforcement learning transitions collected from human gameplay of ARACHNID RL, a 2D Atari-inspired space shooter.
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+ It contains about 2,831 samples of human gameplay data from a simple Atari-inspired space shooter game. Players control a spider-like ship to shoot asteroids and aliens while collecting diamonds. To build your
 
 
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  own datasets download the ARACHNID RL file in the /gym/ folder of this repo. The game features desktop keyboard
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  and mobile oneclick browser support. The dataset is designed for RL research, such as training agents via imitation
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  learning or behavioral cloning from human demonstrations.
 
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  ### Dataset Structure
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  The main dataset is in `data/train.jsonl` in JSON Lines format. 1.83 MB, stored primarily as a JSON Lines file (train.jsonl),
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+ with an auto-converted Parquet version for efficient loading. Each entry represents a single transition, including timestamp, session/player ID, event type (e.g., shoot, move, game_start, destroy_alien), action
 
 
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  taken (e.g., left, right, shoot), reward (e.g., +15 for collecting diamonds), done flag, current state (as JSON with position, velocity, score, lives, nearby
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  objects, etc.), next state, and event details.
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