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Upload webXOS_datastrike_gym.html
Browse files- webXOS_datastrike_gym.html +2015 -0
webXOS_datastrike_gym.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>DATASTRIKE v4.0 | by webXOS 2026</title>
|
| 7 |
+
|
| 8 |
+
<!-- Required Libraries -->
|
| 9 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 10 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.10.1/jszip.min.js"></script>
|
| 11 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/FileSaver.js/2.0.5/FileSaver.min.js"></script>
|
| 12 |
+
|
| 13 |
+
<style>
|
| 14 |
+
* {
|
| 15 |
+
margin: 0;
|
| 16 |
+
padding: 0;
|
| 17 |
+
box-sizing: border-box;
|
| 18 |
+
-webkit-tap-highlight-color: transparent;
|
| 19 |
+
}
|
| 20 |
+
|
| 21 |
+
body {
|
| 22 |
+
background: #000;
|
| 23 |
+
color: #0f0;
|
| 24 |
+
font-family: 'Courier New', monospace;
|
| 25 |
+
overflow: hidden;
|
| 26 |
+
cursor: none;
|
| 27 |
+
height: 100vh;
|
| 28 |
+
width: 100vw;
|
| 29 |
+
position: fixed;
|
| 30 |
+
touch-action: none;
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
#gameContainer {
|
| 34 |
+
position: fixed;
|
| 35 |
+
top: 0;
|
| 36 |
+
left: 0;
|
| 37 |
+
width: 100%;
|
| 38 |
+
height: 100%;
|
| 39 |
+
z-index: 1;
|
| 40 |
+
image-rendering: pixelated;
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
canvas {
|
| 44 |
+
display: block;
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
/* === MINIMAL UI === */
|
| 48 |
+
#ui {
|
| 49 |
+
position: fixed;
|
| 50 |
+
top: 0;
|
| 51 |
+
left: 0;
|
| 52 |
+
width: 100%;
|
| 53 |
+
height: 100%;
|
| 54 |
+
pointer-events: none;
|
| 55 |
+
z-index: 2;
|
| 56 |
+
padding: 10px;
|
| 57 |
+
font-size: 12px;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
.stat-row {
|
| 61 |
+
display: flex;
|
| 62 |
+
justify-content: space-between;
|
| 63 |
+
margin-bottom: 4px;
|
| 64 |
+
padding: 4px 8px;
|
| 65 |
+
background: rgba(0, 20, 0, 0.7);
|
| 66 |
+
border: 1px solid #0a0;
|
| 67 |
+
border-radius: 2px;
|
| 68 |
+
font-size: 11px;
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
.stat-label {
|
| 72 |
+
color: #0a0;
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
.stat-value {
|
| 76 |
+
color: #0f0;
|
| 77 |
+
font-weight: bold;
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
/* === CROSSHAIR === */
|
| 81 |
+
#crosshair {
|
| 82 |
+
position: fixed;
|
| 83 |
+
top: 50%;
|
| 84 |
+
left: 50%;
|
| 85 |
+
transform: translate(-50%, -50%);
|
| 86 |
+
width: 20px;
|
| 87 |
+
height: 20px;
|
| 88 |
+
pointer-events: none;
|
| 89 |
+
z-index: 3;
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
.crosshair-dot {
|
| 93 |
+
position: absolute;
|
| 94 |
+
width: 4px;
|
| 95 |
+
height: 4px;
|
| 96 |
+
background: #0f0;
|
| 97 |
+
border-radius: 50%;
|
| 98 |
+
top: 50%;
|
| 99 |
+
left: 50%;
|
| 100 |
+
transform: translate(-50%, -50%);
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
.crosshair-line {
|
| 104 |
+
position: absolute;
|
| 105 |
+
background: #0f0;
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
.horizontal {
|
| 109 |
+
width: 8px;
|
| 110 |
+
height: 1px;
|
| 111 |
+
top: 50%;
|
| 112 |
+
transform: translateY(-50%);
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
.horizontal.left {
|
| 116 |
+
left: 0;
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
.horizontal.right {
|
| 120 |
+
right: 0;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.vertical {
|
| 124 |
+
width: 1px;
|
| 125 |
+
height: 8px;
|
| 126 |
+
left: 50%;
|
| 127 |
+
transform: translateX(-50%);
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
.vertical.top {
|
| 131 |
+
top: 0;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
.vertical.bottom {
|
| 135 |
+
bottom: 0;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
/* === BUTTONS === */
|
| 139 |
+
button {
|
| 140 |
+
pointer-events: auto;
|
| 141 |
+
background: rgba(0, 40, 0, 0.9);
|
| 142 |
+
border: 1px solid #0f0;
|
| 143 |
+
color: #0f0;
|
| 144 |
+
padding: 8px 16px;
|
| 145 |
+
margin: 4px;
|
| 146 |
+
cursor: pointer;
|
| 147 |
+
font-family: 'Courier New', monospace;
|
| 148 |
+
font-size: 11px;
|
| 149 |
+
border-radius: 3px;
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
button:hover {
|
| 153 |
+
background: rgba(0, 60, 0, 0.9);
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
.button-row {
|
| 157 |
+
display: flex;
|
| 158 |
+
justify-content: center;
|
| 159 |
+
gap: 8px;
|
| 160 |
+
margin-top: 8px;
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
/* === LOADING SCREEN === */
|
| 164 |
+
#loadingOverlay {
|
| 165 |
+
position: fixed;
|
| 166 |
+
top: 0;
|
| 167 |
+
left: 0;
|
| 168 |
+
width: 100%;
|
| 169 |
+
height: 100%;
|
| 170 |
+
background: #000;
|
| 171 |
+
display: flex;
|
| 172 |
+
flex-direction: column;
|
| 173 |
+
justify-content: center;
|
| 174 |
+
align-items: center;
|
| 175 |
+
z-index: 100;
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
.loader-text {
|
| 179 |
+
color: #0f0;
|
| 180 |
+
font-size: 14px;
|
| 181 |
+
margin-top: 20px;
|
| 182 |
+
text-align: center;
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
/* === TIMELAPSE CAPTURE INDICATOR === */
|
| 186 |
+
.timelapse-indicator {
|
| 187 |
+
position: fixed;
|
| 188 |
+
top: 10px;
|
| 189 |
+
right: 10px;
|
| 190 |
+
background: rgba(0, 20, 0, 0.8);
|
| 191 |
+
border: 1px solid #0f0;
|
| 192 |
+
border-radius: 4px;
|
| 193 |
+
padding: 8px;
|
| 194 |
+
font-size: 10px;
|
| 195 |
+
z-index: 5;
|
| 196 |
+
pointer-events: none;
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
.capture-pulse {
|
| 200 |
+
position: fixed;
|
| 201 |
+
top: 50%;
|
| 202 |
+
left: 50%;
|
| 203 |
+
transform: translate(-50%, -50%);
|
| 204 |
+
width: 100px;
|
| 205 |
+
height: 100px;
|
| 206 |
+
border: 3px solid #00ffff;
|
| 207 |
+
border-radius: 50%;
|
| 208 |
+
pointer-events: none;
|
| 209 |
+
z-index: 100;
|
| 210 |
+
opacity: 0;
|
| 211 |
+
animation: pulse 0.5s ease-out;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
@keyframes pulse {
|
| 215 |
+
0% { transform: translate(-50%, -50%) scale(0.5); opacity: 1; }
|
| 216 |
+
100% { transform: translate(-50%, -50%) scale(1.5); opacity: 0; }
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
/* === CAPTURE MODE INDICATOR === */
|
| 220 |
+
.capture-mode {
|
| 221 |
+
position: fixed;
|
| 222 |
+
top: 10px;
|
| 223 |
+
left: 10px;
|
| 224 |
+
background: rgba(0, 20, 0, 0.8);
|
| 225 |
+
border: 1px solid #0f0;
|
| 226 |
+
border-radius: 4px;
|
| 227 |
+
padding: 6px 10px;
|
| 228 |
+
font-size: 10px;
|
| 229 |
+
z-index: 5;
|
| 230 |
+
pointer-events: none;
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
/* === MOBILE CONTROLS === */
|
| 234 |
+
.mobile-controls {
|
| 235 |
+
display: none;
|
| 236 |
+
position: fixed;
|
| 237 |
+
bottom: 20px;
|
| 238 |
+
left: 0;
|
| 239 |
+
width: 100%;
|
| 240 |
+
z-index: 10;
|
| 241 |
+
touch-action: none;
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
.mobile-joystick {
|
| 245 |
+
position: absolute;
|
| 246 |
+
bottom: 20px;
|
| 247 |
+
left: 20px;
|
| 248 |
+
width: 80px;
|
| 249 |
+
height: 80px;
|
| 250 |
+
background: rgba(0, 40, 0, 0.5);
|
| 251 |
+
border-radius: 50%;
|
| 252 |
+
border: 1px solid #0f0;
|
| 253 |
+
touch-action: none;
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
.mobile-joystick-thumb {
|
| 257 |
+
position: absolute;
|
| 258 |
+
width: 30px;
|
| 259 |
+
height: 30px;
|
| 260 |
+
background: rgba(0, 255, 0, 0.7);
|
| 261 |
+
border-radius: 50%;
|
| 262 |
+
top: 25px;
|
| 263 |
+
left: 25px;
|
| 264 |
+
touch-action: none;
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
.mobile-shoot {
|
| 268 |
+
position: absolute;
|
| 269 |
+
bottom: 20px;
|
| 270 |
+
right: 20px;
|
| 271 |
+
width: 60px;
|
| 272 |
+
height: 60px;
|
| 273 |
+
background: rgba(255, 0, 0, 0.5);
|
| 274 |
+
border-radius: 50%;
|
| 275 |
+
border: 1px solid #f00;
|
| 276 |
+
touch-action: none;
|
| 277 |
+
display: flex;
|
| 278 |
+
align-items: center;
|
| 279 |
+
justify-content: center;
|
| 280 |
+
color: white;
|
| 281 |
+
font-size: 11px;
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
/* === EXPORT PROGRESS === */
|
| 285 |
+
.export-progress {
|
| 286 |
+
position: fixed;
|
| 287 |
+
top: 50%;
|
| 288 |
+
left: 50%;
|
| 289 |
+
transform: translate(-50%, -50%);
|
| 290 |
+
background: rgba(0, 0, 0, 0.95);
|
| 291 |
+
border: 2px solid #0f0;
|
| 292 |
+
padding: 20px;
|
| 293 |
+
border-radius: 5px;
|
| 294 |
+
z-index: 1000;
|
| 295 |
+
display: none;
|
| 296 |
+
pointer-events: none;
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
/* === TIMELAPSE PREVIEW === */
|
| 300 |
+
#timelapsePreview {
|
| 301 |
+
position: fixed;
|
| 302 |
+
top: 50px;
|
| 303 |
+
right: 10px;
|
| 304 |
+
width: 160px;
|
| 305 |
+
height: 120px;
|
| 306 |
+
border: 2px solid #0f0;
|
| 307 |
+
background: #000;
|
| 308 |
+
z-index: 100;
|
| 309 |
+
display: none;
|
| 310 |
+
pointer-events: none;
|
| 311 |
+
}
|
| 312 |
+
</style>
|
| 313 |
+
</head>
|
| 314 |
+
<body>
|
| 315 |
+
<!-- LOADING SCREEN -->
|
| 316 |
+
<div id="loadingOverlay">
|
| 317 |
+
<div class="loader-text" id="loaderText">Initializing BCI Timelapse Capture...</div>
|
| 318 |
+
<div class="loader-text" id="loaderPercent">0%</div>
|
| 319 |
+
</div>
|
| 320 |
+
|
| 321 |
+
<!-- GAME CONTAINER -->
|
| 322 |
+
<div id="gameContainer"></div>
|
| 323 |
+
|
| 324 |
+
<!-- UI LAYER -->
|
| 325 |
+
<div id="ui">
|
| 326 |
+
<!-- TOP STATS -->
|
| 327 |
+
<div class="stat-row">
|
| 328 |
+
<span class="stat-label">BCI INTENT:</span>
|
| 329 |
+
<span id="intentStatus" class="stat-value">IDLE</span>
|
| 330 |
+
</div>
|
| 331 |
+
<div class="stat-row">
|
| 332 |
+
<span class="stat-label">FPS:</span>
|
| 333 |
+
<span id="fps" class="stat-value">60</span>
|
| 334 |
+
</div>
|
| 335 |
+
<div class="stat-row">
|
| 336 |
+
<span class="stat-label">TIMELAPSE:</span>
|
| 337 |
+
<span id="timelapseCount" class="stat-value">0</span>
|
| 338 |
+
</div>
|
| 339 |
+
<div class="stat-row">
|
| 340 |
+
<span class="stat-label">SEQUENCE:</span>
|
| 341 |
+
<span id="sequenceCount" class="stat-value">0</span>
|
| 342 |
+
</div>
|
| 343 |
+
<div class="stat-row">
|
| 344 |
+
<span class="stat-label">LEVEL:</span>
|
| 345 |
+
<span id="level" class="stat-value">1</span>
|
| 346 |
+
</div>
|
| 347 |
+
<div class="stat-row">
|
| 348 |
+
<span class="stat-label">AMMO:</span>
|
| 349 |
+
<span id="ammo" class="stat-value">30/∞</span>
|
| 350 |
+
</div>
|
| 351 |
+
|
| 352 |
+
<!-- BOTTOM CONTROLS -->
|
| 353 |
+
<div style="position: fixed; bottom: 10px; left: 0; width: 100%;">
|
| 354 |
+
<div class="button-row">
|
| 355 |
+
<button id="recordBtn" onclick="toggleRecording()">
|
| 356 |
+
⏺ TIMELAPSE REC
|
| 357 |
+
</button>
|
| 358 |
+
<button id="modeBtn" onclick="toggleCaptureMode()">
|
| 359 |
+
🔄 MANUAL MODE
|
| 360 |
+
</button>
|
| 361 |
+
<button id="exportBtn" onclick="exportTimelapseDataset()">
|
| 362 |
+
📤 EXPORT SEQUENCE
|
| 363 |
+
</button>
|
| 364 |
+
<button onclick="resetSession()">
|
| 365 |
+
🔄 RESET
|
| 366 |
+
</button>
|
| 367 |
+
</div>
|
| 368 |
+
</div>
|
| 369 |
+
</div>
|
| 370 |
+
|
| 371 |
+
<!-- CROSSHAIR -->
|
| 372 |
+
<div id="crosshair">
|
| 373 |
+
<div class="crosshair-dot"></div>
|
| 374 |
+
<div class="crosshair-line horizontal left"></div>
|
| 375 |
+
<div class="crosshair-line horizontal right"></div>
|
| 376 |
+
<div class="crosshair-line vertical top"></div>
|
| 377 |
+
<div class="crosshair-line vertical bottom"></div>
|
| 378 |
+
</div>
|
| 379 |
+
|
| 380 |
+
<!-- CAPTURE MODE INDICATOR -->
|
| 381 |
+
<div class="capture-mode">
|
| 382 |
+
<span id="captureModeDisplay">MANUAL</span>
|
| 383 |
+
</div>
|
| 384 |
+
|
| 385 |
+
<!-- TIMELAPSE INDICATOR -->
|
| 386 |
+
<div class="timelapse-indicator">
|
| 387 |
+
<div>📽️ Sequence: <span id="currentSequence">0</span></div>
|
| 388 |
+
<div>⏱️ Interval: <span id="captureInterval">1000ms</span></div>
|
| 389 |
+
<div>🎯 Auto-Capture: <span id="autoCaptureStatus">OFF</span></div>
|
| 390 |
+
</div>
|
| 391 |
+
|
| 392 |
+
<!-- TIMELAPSE PREVIEW -->
|
| 393 |
+
<canvas id="timelapsePreview"></canvas>
|
| 394 |
+
|
| 395 |
+
<!-- MOBILE CONTROLS -->
|
| 396 |
+
<div class="mobile-controls">
|
| 397 |
+
<div class="mobile-joystick" id="joystickArea">
|
| 398 |
+
<div class="mobile-joystick-thumb" id="joystickThumb"></div>
|
| 399 |
+
</div>
|
| 400 |
+
<div class="mobile-shoot" id="shootButton">
|
| 401 |
+
FIRE
|
| 402 |
+
</div>
|
| 403 |
+
</div>
|
| 404 |
+
|
| 405 |
+
<!-- EXPORT PROGRESS -->
|
| 406 |
+
<div id="exportProgress" class="export-progress">
|
| 407 |
+
<div id="progressText">Processing timelapse sequence...</div>
|
| 408 |
+
<div style="width: 300px; height: 10px; background: #111; margin-top: 10px; border-radius: 5px; overflow: hidden;">
|
| 409 |
+
<div id="progressBar" style="width: 0%; height: 100%; background: #0f0;"></div>
|
| 410 |
+
</div>
|
| 411 |
+
</div>
|
| 412 |
+
|
| 413 |
+
<script>
|
| 414 |
+
// ========== ENHANCED TIMELAPSE CONFIGURATION ==========
|
| 415 |
+
const CONFIG = {
|
| 416 |
+
// Performance Settings
|
| 417 |
+
MAX_TOTAL_OBJECTS: 50,
|
| 418 |
+
MAX_ACTIVE_OBJECTS: 30,
|
| 419 |
+
|
| 420 |
+
// Game Settings
|
| 421 |
+
INITIAL_DRONE_COUNT: 2,
|
| 422 |
+
MAX_DRONES: 6,
|
| 423 |
+
DRONE_SPAWN_RATE: 4.0,
|
| 424 |
+
DRONE_SPEED: 0.015,
|
| 425 |
+
DRONE_HEALTH: 50,
|
| 426 |
+
|
| 427 |
+
// Player Settings
|
| 428 |
+
PLAYER_SPEED: 0.08,
|
| 429 |
+
PLAYER_HEIGHT: 1.7,
|
| 430 |
+
MOUSE_SENSITIVITY: 0.0015,
|
| 431 |
+
JUMP_FORCE: 0.12,
|
| 432 |
+
GRAVITY: 0.004,
|
| 433 |
+
|
| 434 |
+
// Weapon Settings
|
| 435 |
+
WEAPON_DAMAGE: 40,
|
| 436 |
+
FIRE_RATE: 8,
|
| 437 |
+
BULLET_SPEED: 1.5,
|
| 438 |
+
BULLET_LIFETIME: 1.0,
|
| 439 |
+
MAX_AMMO: 30,
|
| 440 |
+
RELOAD_TIME: 2.0,
|
| 441 |
+
|
| 442 |
+
// Timelapse Capture Settings
|
| 443 |
+
CAPTURE_MODES: {
|
| 444 |
+
MANUAL: 'manual', // LMB click to capture
|
| 445 |
+
AUTO: 'auto', // Automatic at interval
|
| 446 |
+
SEQUENCE: 'sequence' // Start/stop sequence recording
|
| 447 |
+
},
|
| 448 |
+
|
| 449 |
+
// Timelapse Parameters
|
| 450 |
+
TIMELAPSE: {
|
| 451 |
+
ENABLED: true,
|
| 452 |
+
RESOLUTION: { width: 320, height: 240 }, // Higher res for better ML training
|
| 453 |
+
FORMAT: 'image/jpeg',
|
| 454 |
+
QUALITY: 0.7,
|
| 455 |
+
MAX_FRAMES: 1000,
|
| 456 |
+
AUTO_INTERVAL: 500, // ms between auto captures
|
| 457 |
+
SEQUENCE_BUFFER: 60 // frames to buffer for smooth sequences
|
| 458 |
+
},
|
| 459 |
+
|
| 460 |
+
// BCI Intent System
|
| 461 |
+
BCI_INTENT_TYPES: [
|
| 462 |
+
'IDLE', 'MOVE_FORWARD', 'MOVE_BACKWARD', 'MOVE_LEFT', 'MOVE_RIGHT',
|
| 463 |
+
'LOOK_LEFT', 'LOOK_RIGHT', 'LOOK_UP', 'LOOK_DOWN',
|
| 464 |
+
'FIRE_WEAPON', 'RELOAD', 'JUMP', 'TIMELAPSE_CAPTURE'
|
| 465 |
+
],
|
| 466 |
+
|
| 467 |
+
// RLHF Settings for Timelapse
|
| 468 |
+
RLHF_ENABLED: true,
|
| 469 |
+
RLHF_EVENTS: ['FIRE_WEAPON', 'DRONE_HIT', 'DRONE_DESTROYED', 'TIMELAPSE_CAPTURE'],
|
| 470 |
+
RLHF_AUTO_RATINGS: {
|
| 471 |
+
'FIRE_WEAPON': 0,
|
| 472 |
+
'DRONE_HIT': 1,
|
| 473 |
+
'DRONE_DESTROYED': 2,
|
| 474 |
+
'TIMELAPSE_CAPTURE': 0.5 // Neutral for capture events
|
| 475 |
+
}
|
| 476 |
+
};
|
| 477 |
+
|
| 478 |
+
// ========== GAME STATE ==========
|
| 479 |
+
let scene, camera, renderer;
|
| 480 |
+
let player;
|
| 481 |
+
let drones = [];
|
| 482 |
+
let bullets = [];
|
| 483 |
+
let lastTime = 0;
|
| 484 |
+
let gameTime = 0;
|
| 485 |
+
let deltaTime = 0;
|
| 486 |
+
let frameCount = 0;
|
| 487 |
+
let fps = 60;
|
| 488 |
+
let lastFpsUpdate = 0;
|
| 489 |
+
let animationFrameId = null;
|
| 490 |
+
|
| 491 |
+
// Object pools
|
| 492 |
+
let bulletPool = [];
|
| 493 |
+
|
| 494 |
+
// Player stats
|
| 495 |
+
let level = 1;
|
| 496 |
+
let exp = 0;
|
| 497 |
+
let requiredExp = 1000;
|
| 498 |
+
let kills = 0;
|
| 499 |
+
let shotsFired = 0;
|
| 500 |
+
let shotsHit = 0;
|
| 501 |
+
let accuracy = 0;
|
| 502 |
+
let totalSamples = 0;
|
| 503 |
+
|
| 504 |
+
// Weapon state
|
| 505 |
+
let currentAmmo = CONFIG.MAX_AMMO;
|
| 506 |
+
let isReloading = false;
|
| 507 |
+
let lastFireTime = 0;
|
| 508 |
+
|
| 509 |
+
// Controls
|
| 510 |
+
let controls = {
|
| 511 |
+
w: false, a: false, s: false, d: false,
|
| 512 |
+
space: false
|
| 513 |
+
};
|
| 514 |
+
|
| 515 |
+
let mouse = {
|
| 516 |
+
x: 0,
|
| 517 |
+
y: 0,
|
| 518 |
+
dx: 0,
|
| 519 |
+
dy: 0,
|
| 520 |
+
sensitivity: CONFIG.MOUSE_SENSITIVITY,
|
| 521 |
+
locked: false,
|
| 522 |
+
lmbPressed: false,
|
| 523 |
+
lmbHoldStart: 0
|
| 524 |
+
};
|
| 525 |
+
|
| 526 |
+
// Player physics
|
| 527 |
+
let velocity = new THREE.Vector3();
|
| 528 |
+
let isGrounded = true;
|
| 529 |
+
|
| 530 |
+
// BCI Intent tracking
|
| 531 |
+
let currentIntent = 'IDLE';
|
| 532 |
+
let intentHistory = [];
|
| 533 |
+
|
| 534 |
+
// ========== ENHANCED TIMELAPSE SYSTEM ==========
|
| 535 |
+
let captureMode = CONFIG.CAPTURE_MODES.MANUAL;
|
| 536 |
+
let isRecordingTimelapse = false;
|
| 537 |
+
let timelapseSequence = [];
|
| 538 |
+
let currentSequence = 0;
|
| 539 |
+
let captureInterval = null;
|
| 540 |
+
let timelapseBuffer = [];
|
| 541 |
+
let frameCounter = 0;
|
| 542 |
+
|
| 543 |
+
// Mobile controls
|
| 544 |
+
let joystickActive = false;
|
| 545 |
+
let joystickStart = { x: 0, y: 0 };
|
| 546 |
+
let joystickVector = { x: 0, y: 0 };
|
| 547 |
+
|
| 548 |
+
// ========== LOADING SYSTEM ==========
|
| 549 |
+
function updateLoader(progress, text) {
|
| 550 |
+
const loaderText = document.getElementById('loaderText');
|
| 551 |
+
const loaderPercent = document.getElementById('loaderPercent');
|
| 552 |
+
|
| 553 |
+
if (loaderText) loaderText.textContent = text;
|
| 554 |
+
if (loaderPercent) loaderPercent.textContent = `${Math.round(progress)}%`;
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
async function init() {
|
| 558 |
+
try {
|
| 559 |
+
updateLoader(10, "Initializing 3D engine...");
|
| 560 |
+
|
| 561 |
+
// Create scene
|
| 562 |
+
scene = new THREE.Scene();
|
| 563 |
+
scene.background = new THREE.Color(0x000000);
|
| 564 |
+
updateLoader(20, "Creating scene...");
|
| 565 |
+
|
| 566 |
+
// Create camera
|
| 567 |
+
camera = new THREE.PerspectiveCamera(
|
| 568 |
+
CONFIG.FOV,
|
| 569 |
+
window.innerWidth / window.innerHeight,
|
| 570 |
+
0.1,
|
| 571 |
+
CONFIG.RENDER_DISTANCE
|
| 572 |
+
);
|
| 573 |
+
camera.position.y = CONFIG.PLAYER_HEIGHT;
|
| 574 |
+
updateLoader(30, "Setting up camera...");
|
| 575 |
+
|
| 576 |
+
// Create renderer
|
| 577 |
+
renderer = new THREE.WebGLRenderer({
|
| 578 |
+
antialias: false,
|
| 579 |
+
alpha: false,
|
| 580 |
+
powerPreference: "low-power",
|
| 581 |
+
preserveDrawingBuffer: true // Required for canvas.toDataURL()
|
| 582 |
+
});
|
| 583 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 584 |
+
renderer.setPixelRatio(window.devicePixelRatio || 1);
|
| 585 |
+
|
| 586 |
+
const gameContainer = document.getElementById('gameContainer');
|
| 587 |
+
if (gameContainer) {
|
| 588 |
+
gameContainer.appendChild(renderer.domElement);
|
| 589 |
+
} else {
|
| 590 |
+
document.body.appendChild(renderer.domElement);
|
| 591 |
+
}
|
| 592 |
+
|
| 593 |
+
updateLoader(40, "Configuring timelapse system...");
|
| 594 |
+
|
| 595 |
+
// Setup lighting
|
| 596 |
+
const ambientLight = new THREE.AmbientLight(0x00ff00, 0.1);
|
| 597 |
+
scene.add(ambientLight);
|
| 598 |
+
|
| 599 |
+
const directionalLight = new THREE.DirectionalLight(0x00ff00, 0.3);
|
| 600 |
+
directionalLight.position.set(10, 20, 5);
|
| 601 |
+
scene.add(directionalLight);
|
| 602 |
+
updateLoader(50, "Creating environment...");
|
| 603 |
+
|
| 604 |
+
// Create environment
|
| 605 |
+
createMinimalEnvironment();
|
| 606 |
+
updateLoader(60, "Setting up player...");
|
| 607 |
+
|
| 608 |
+
// Setup player
|
| 609 |
+
player = camera;
|
| 610 |
+
updateLoader(70, "Setting up controls...");
|
| 611 |
+
|
| 612 |
+
// Setup controls
|
| 613 |
+
setupControls();
|
| 614 |
+
updateLoader(80, "Initializing timelapse system...");
|
| 615 |
+
|
| 616 |
+
// Initialize timelapse system
|
| 617 |
+
initTimelapseSystem();
|
| 618 |
+
|
| 619 |
+
// Initialize object pools
|
| 620 |
+
initObjectPools();
|
| 621 |
+
|
| 622 |
+
// Create initial drones
|
| 623 |
+
for (let i = 0; i < CONFIG.INITIAL_DRONE_COUNT; i++) {
|
| 624 |
+
setTimeout(() => spawnDrone(), i * 2000);
|
| 625 |
+
}
|
| 626 |
+
|
| 627 |
+
// Start drone spawner
|
| 628 |
+
setInterval(() => {
|
| 629 |
+
if (drones.length < CONFIG.MAX_DRONES) {
|
| 630 |
+
spawnDrone();
|
| 631 |
+
}
|
| 632 |
+
}, 1000 / CONFIG.DRONE_SPAWN_RATE);
|
| 633 |
+
|
| 634 |
+
// Hide loading screen
|
| 635 |
+
setTimeout(() => {
|
| 636 |
+
const loadingOverlay = document.getElementById('loadingOverlay');
|
| 637 |
+
if (loadingOverlay) {
|
| 638 |
+
loadingOverlay.style.opacity = '0';
|
| 639 |
+
setTimeout(() => {
|
| 640 |
+
loadingOverlay.style.display = 'none';
|
| 641 |
+
showBCIStatus("Timelapse System Ready");
|
| 642 |
+
updateCaptureUI();
|
| 643 |
+
}, 500);
|
| 644 |
+
}
|
| 645 |
+
}, 300);
|
| 646 |
+
|
| 647 |
+
updateLoader(100, "Starting game loop...");
|
| 648 |
+
|
| 649 |
+
// Start game loop
|
| 650 |
+
animate();
|
| 651 |
+
|
| 652 |
+
console.log("BCI Timelapse Capture initialized successfully");
|
| 653 |
+
|
| 654 |
+
} catch (error) {
|
| 655 |
+
console.error("Error initializing:", error);
|
| 656 |
+
updateLoader(100, `Error: ${error.message}`);
|
| 657 |
+
alert(`Failed to start: ${error.message}. Check console for details.`);
|
| 658 |
+
}
|
| 659 |
+
}
|
| 660 |
+
|
| 661 |
+
function initObjectPools() {
|
| 662 |
+
// Initialize bullet pool
|
| 663 |
+
for (let i = 0; i < 15; i++) {
|
| 664 |
+
const bulletGeometry = new THREE.SphereGeometry(0.08, 4, 4);
|
| 665 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({
|
| 666 |
+
color: 0xffff00
|
| 667 |
+
});
|
| 668 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
| 669 |
+
bullet.visible = false;
|
| 670 |
+
bullet.userData = { active: false };
|
| 671 |
+
scene.add(bullet);
|
| 672 |
+
bulletPool.push(bullet);
|
| 673 |
+
}
|
| 674 |
+
}
|
| 675 |
+
|
| 676 |
+
function createMinimalEnvironment() {
|
| 677 |
+
// Ground
|
| 678 |
+
const groundGeometry = new THREE.PlaneGeometry(100, 100);
|
| 679 |
+
const groundMaterial = new THREE.MeshBasicMaterial({
|
| 680 |
+
color: 0x003300
|
| 681 |
+
});
|
| 682 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 683 |
+
ground.rotation.x = -Math.PI / 2;
|
| 684 |
+
scene.add(ground);
|
| 685 |
+
|
| 686 |
+
// Grid
|
| 687 |
+
const gridHelper = new THREE.GridHelper(100, 10, 0x00aa00, 0x003300);
|
| 688 |
+
gridHelper.position.y = 0.01;
|
| 689 |
+
scene.add(gridHelper);
|
| 690 |
+
|
| 691 |
+
// Simple buildings
|
| 692 |
+
const buildingGeometry = new THREE.BoxGeometry(1, 1, 1);
|
| 693 |
+
const buildingMaterial = new THREE.MeshBasicMaterial({
|
| 694 |
+
color: 0x00aa00,
|
| 695 |
+
wireframe: true
|
| 696 |
+
});
|
| 697 |
+
|
| 698 |
+
for (let i = 0; i < 5; i++) {
|
| 699 |
+
const height = Math.random() * 10 + 5;
|
| 700 |
+
const building = new THREE.Mesh(buildingGeometry, buildingMaterial);
|
| 701 |
+
building.scale.set(
|
| 702 |
+
Math.random() * 4 + 2,
|
| 703 |
+
height,
|
| 704 |
+
Math.random() * 4 + 2
|
| 705 |
+
);
|
| 706 |
+
|
| 707 |
+
building.position.set(
|
| 708 |
+
(Math.random() - 0.5) * 80,
|
| 709 |
+
height / 2,
|
| 710 |
+
(Math.random() - 0.5) * 80
|
| 711 |
+
);
|
| 712 |
+
|
| 713 |
+
scene.add(building);
|
| 714 |
+
}
|
| 715 |
+
}
|
| 716 |
+
|
| 717 |
+
function setupControls() {
|
| 718 |
+
// Mouse lock
|
| 719 |
+
document.addEventListener('click', () => {
|
| 720 |
+
if (!document.pointerLockElement) {
|
| 721 |
+
document.body.requestPointerLock();
|
| 722 |
+
}
|
| 723 |
+
});
|
| 724 |
+
|
| 725 |
+
// Mouse movement
|
| 726 |
+
document.addEventListener('mousemove', (e) => {
|
| 727 |
+
if (document.pointerLockElement === document.body) {
|
| 728 |
+
mouse.dx = e.movementX || e.mozMovementX || e.webkitMovementX || 0;
|
| 729 |
+
mouse.dy = e.movementY || e.mozMovementY || e.webkitMovementY || 0;
|
| 730 |
+
|
| 731 |
+
mouse.x += mouse.dx * mouse.sensitivity;
|
| 732 |
+
mouse.y += mouse.dy * mouse.sensitivity;
|
| 733 |
+
|
| 734 |
+
mouse.y = Math.max(-Math.PI/2, Math.min(Math.PI/2, mouse.y));
|
| 735 |
+
|
| 736 |
+
camera.rotation.order = 'YXZ';
|
| 737 |
+
camera.rotation.y = -mouse.x;
|
| 738 |
+
camera.rotation.x = -mouse.y;
|
| 739 |
+
|
| 740 |
+
// Record look intent
|
| 741 |
+
if (mouse.dx > 0) recordBCIIntent('LOOK_RIGHT');
|
| 742 |
+
else if (mouse.dx < 0) recordBCIIntent('LOOK_LEFT');
|
| 743 |
+
else if (mouse.dy > 0) recordBCIIntent('LOOK_DOWN');
|
| 744 |
+
else if (mouse.dy < 0) recordBCIIntent('LOOK_UP');
|
| 745 |
+
}
|
| 746 |
+
});
|
| 747 |
+
|
| 748 |
+
document.addEventListener('pointerlockchange', () => {
|
| 749 |
+
mouse.locked = document.pointerLockElement === document.body;
|
| 750 |
+
if (!mouse.locked) {
|
| 751 |
+
mouse.dx = mouse.dy = 0;
|
| 752 |
+
}
|
| 753 |
+
});
|
| 754 |
+
|
| 755 |
+
// Keyboard controls
|
| 756 |
+
document.addEventListener('keydown', (e) => {
|
| 757 |
+
let key = e.key.toLowerCase();
|
| 758 |
+
if (key === ' ') key = 'space';
|
| 759 |
+
|
| 760 |
+
if (key in controls) {
|
| 761 |
+
controls[key] = true;
|
| 762 |
+
recordBCIIntent(getIntentFromKey(key, true));
|
| 763 |
+
}
|
| 764 |
+
|
| 765 |
+
switch(key) {
|
| 766 |
+
case 'r':
|
| 767 |
+
reloadWeapon();
|
| 768 |
+
recordBCIIntent('RELOAD');
|
| 769 |
+
break;
|
| 770 |
+
case 'c':
|
| 771 |
+
toggleCaptureMode();
|
| 772 |
+
break;
|
| 773 |
+
case 'p':
|
| 774 |
+
toggleRecording();
|
| 775 |
+
break;
|
| 776 |
+
case 'm':
|
| 777 |
+
manualCapture();
|
| 778 |
+
break;
|
| 779 |
+
}
|
| 780 |
+
});
|
| 781 |
+
|
| 782 |
+
document.addEventListener('keyup', (e) => {
|
| 783 |
+
let key = e.key.toLowerCase();
|
| 784 |
+
if (key === ' ') key = 'space';
|
| 785 |
+
|
| 786 |
+
if (key in controls) {
|
| 787 |
+
controls[key] = false;
|
| 788 |
+
recordBCIIntent('IDLE');
|
| 789 |
+
}
|
| 790 |
+
|
| 791 |
+
if (key === 'space' && isGrounded) {
|
| 792 |
+
velocity.y = CONFIG.JUMP_FORCE;
|
| 793 |
+
isGrounded = false;
|
| 794 |
+
recordBCIIntent('JUMP');
|
| 795 |
+
}
|
| 796 |
+
});
|
| 797 |
+
|
| 798 |
+
// Enhanced LMB controls for timelapse capture
|
| 799 |
+
document.addEventListener('mousedown', (e) => {
|
| 800 |
+
if (e.button === 0) { // Left mouse button
|
| 801 |
+
mouse.lmbPressed = true;
|
| 802 |
+
mouse.lmbHoldStart = Date.now();
|
| 803 |
+
|
| 804 |
+
// Fire weapon AND capture timelapse frame
|
| 805 |
+
if (!isReloading && currentAmmo > 0) {
|
| 806 |
+
fireWeapon();
|
| 807 |
+
|
| 808 |
+
// Capture timelapse based on mode
|
| 809 |
+
if (captureMode === CONFIG.CAPTURE_MODES.MANUAL) {
|
| 810 |
+
captureTimelapseFrame('LMB_MANUAL');
|
| 811 |
+
} else if (captureMode === CONFIG.CAPTURE_MODES.SEQUENCE && isRecordingTimelapse) {
|
| 812 |
+
captureTimelapseFrame('SEQUENCE_LMB');
|
| 813 |
+
}
|
| 814 |
+
} else if (currentAmmo === 0) {
|
| 815 |
+
reloadWeapon();
|
| 816 |
+
}
|
| 817 |
+
}
|
| 818 |
+
});
|
| 819 |
+
|
| 820 |
+
document.addEventListener('mouseup', (e) => {
|
| 821 |
+
if (e.button === 0) {
|
| 822 |
+
mouse.lmbPressed = false;
|
| 823 |
+
const holdDuration = Date.now() - mouse.lmbHoldStart;
|
| 824 |
+
|
| 825 |
+
// If LMB was held for > 500ms, trigger burst capture
|
| 826 |
+
if (holdDuration > 500 && captureMode === CONFIG.CAPTURE_MODES.MANUAL) {
|
| 827 |
+
captureBurstFrames(3);
|
| 828 |
+
}
|
| 829 |
+
}
|
| 830 |
+
});
|
| 831 |
+
|
| 832 |
+
// Setup mobile controls
|
| 833 |
+
setupMobileControls();
|
| 834 |
+
|
| 835 |
+
// Window resize
|
| 836 |
+
window.addEventListener('resize', () => {
|
| 837 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 838 |
+
camera.updateProjectionMatrix();
|
| 839 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 840 |
+
});
|
| 841 |
+
}
|
| 842 |
+
|
| 843 |
+
function setupMobileControls() {
|
| 844 |
+
const joystickArea = document.getElementById('joystickArea');
|
| 845 |
+
const joystickThumb = document.getElementById('joystickThumb');
|
| 846 |
+
const shootButton = document.getElementById('shootButton');
|
| 847 |
+
|
| 848 |
+
if (!joystickArea) return;
|
| 849 |
+
|
| 850 |
+
// Joystick touch
|
| 851 |
+
joystickArea.addEventListener('touchstart', (e) => {
|
| 852 |
+
e.preventDefault();
|
| 853 |
+
joystickActive = true;
|
| 854 |
+
const touch = e.touches[0];
|
| 855 |
+
const rect = joystickArea.getBoundingClientRect();
|
| 856 |
+
joystickStart.x = rect.left + 40;
|
| 857 |
+
joystickStart.y = rect.top + 40;
|
| 858 |
+
});
|
| 859 |
+
|
| 860 |
+
document.addEventListener('touchmove', (e) => {
|
| 861 |
+
if (!joystickActive) return;
|
| 862 |
+
e.preventDefault();
|
| 863 |
+
const touch = e.touches[0];
|
| 864 |
+
|
| 865 |
+
let dx = touch.clientX - joystickStart.x;
|
| 866 |
+
let dy = touch.clientY - joystickStart.y;
|
| 867 |
+
|
| 868 |
+
// Limit to joystick area
|
| 869 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 870 |
+
if (distance > 30) {
|
| 871 |
+
dx = (dx / distance) * 30;
|
| 872 |
+
dy = (dy / distance) * 30;
|
| 873 |
+
}
|
| 874 |
+
|
| 875 |
+
joystickVector.x = dx / 30;
|
| 876 |
+
joystickVector.y = dy / 30;
|
| 877 |
+
|
| 878 |
+
// Update visual
|
| 879 |
+
joystickThumb.style.transform = `translate(${dx}px, ${dy}px)`;
|
| 880 |
+
|
| 881 |
+
// Simulate keyboard controls
|
| 882 |
+
controls.w = dy < -10;
|
| 883 |
+
controls.s = dy > 10;
|
| 884 |
+
controls.a = dx < -10;
|
| 885 |
+
controls.d = dx > 10;
|
| 886 |
+
|
| 887 |
+
// Record BCI intent
|
| 888 |
+
let intent = 'IDLE';
|
| 889 |
+
if (dy < -10) intent = 'MOVE_FORWARD';
|
| 890 |
+
if (dy > 10) intent = 'MOVE_BACKWARD';
|
| 891 |
+
if (dx < -10) intent = 'MOVE_LEFT';
|
| 892 |
+
if (dx > 10) intent = 'MOVE_RIGHT';
|
| 893 |
+
recordBCIIntent(intent);
|
| 894 |
+
});
|
| 895 |
+
|
| 896 |
+
document.addEventListener('touchend', (e) => {
|
| 897 |
+
if (joystickActive) {
|
| 898 |
+
joystickActive = false;
|
| 899 |
+
joystickVector.x = 0;
|
| 900 |
+
joystickVector.y = 0;
|
| 901 |
+
joystickThumb.style.transform = 'translate(0, 0)';
|
| 902 |
+
|
| 903 |
+
controls.w = controls.s = controls.a = controls.d = false;
|
| 904 |
+
recordBCIIntent('IDLE');
|
| 905 |
+
}
|
| 906 |
+
});
|
| 907 |
+
|
| 908 |
+
// Shoot button
|
| 909 |
+
shootButton.addEventListener('touchstart', (e) => {
|
| 910 |
+
e.preventDefault();
|
| 911 |
+
if (!isReloading && currentAmmo > 0) {
|
| 912 |
+
fireWeapon();
|
| 913 |
+
if (captureMode === CONFIG.CAPTURE_MODES.MANUAL) {
|
| 914 |
+
captureTimelapseFrame('MOBILE_MANUAL');
|
| 915 |
+
}
|
| 916 |
+
}
|
| 917 |
+
});
|
| 918 |
+
}
|
| 919 |
+
|
| 920 |
+
function getIntentFromKey(key, isDown) {
|
| 921 |
+
if (!isDown) return 'IDLE';
|
| 922 |
+
|
| 923 |
+
switch(key) {
|
| 924 |
+
case 'w': return 'MOVE_FORWARD';
|
| 925 |
+
case 's': return 'MOVE_BACKWARD';
|
| 926 |
+
case 'a': return 'MOVE_LEFT';
|
| 927 |
+
case 'd': return 'MOVE_RIGHT';
|
| 928 |
+
case ' ': return 'JUMP';
|
| 929 |
+
case 'r': return 'RELOAD';
|
| 930 |
+
case 'm': return 'TIMELAPSE_CAPTURE';
|
| 931 |
+
default: return 'IDLE';
|
| 932 |
+
}
|
| 933 |
+
}
|
| 934 |
+
|
| 935 |
+
function spawnDrone() {
|
| 936 |
+
if (drones.length >= CONFIG.MAX_DRONES) return;
|
| 937 |
+
|
| 938 |
+
const geometry = new THREE.BoxGeometry(1, 1, 1);
|
| 939 |
+
const material = new THREE.MeshBasicMaterial({
|
| 940 |
+
color: 0xff3300,
|
| 941 |
+
wireframe: true
|
| 942 |
+
});
|
| 943 |
+
const drone = new THREE.Mesh(geometry, material);
|
| 944 |
+
|
| 945 |
+
const angle = Math.random() * Math.PI * 2;
|
| 946 |
+
const distance = 20 + Math.random() * 30;
|
| 947 |
+
drone.position.set(
|
| 948 |
+
camera.position.x + Math.cos(angle) * distance,
|
| 949 |
+
5 + Math.random() * 10,
|
| 950 |
+
camera.position.z + Math.sin(angle) * distance
|
| 951 |
+
);
|
| 952 |
+
|
| 953 |
+
drone.userData = {
|
| 954 |
+
type: 'drone',
|
| 955 |
+
health: CONFIG.DRONE_HEALTH,
|
| 956 |
+
speed: CONFIG.DRONE_SPEED,
|
| 957 |
+
target: camera.position.clone()
|
| 958 |
+
};
|
| 959 |
+
|
| 960 |
+
scene.add(drone);
|
| 961 |
+
drones.push(drone);
|
| 962 |
+
}
|
| 963 |
+
|
| 964 |
+
function fireWeapon() {
|
| 965 |
+
const now = Date.now();
|
| 966 |
+
if (now - lastFireTime < 1000 / CONFIG.FIRE_RATE) return;
|
| 967 |
+
if (isReloading || currentAmmo <= 0) return;
|
| 968 |
+
|
| 969 |
+
lastFireTime = now;
|
| 970 |
+
currentAmmo--;
|
| 971 |
+
shotsFired++;
|
| 972 |
+
|
| 973 |
+
// Update UI
|
| 974 |
+
document.getElementById('ammo').textContent = `${currentAmmo}/∞`;
|
| 975 |
+
|
| 976 |
+
// Get bullet from pool
|
| 977 |
+
const bullet = getBulletFromPool();
|
| 978 |
+
if (!bullet) return;
|
| 979 |
+
|
| 980 |
+
// Configure bullet
|
| 981 |
+
const bulletDirection = new THREE.Vector3(0, 0, -1);
|
| 982 |
+
bulletDirection.applyQuaternion(camera.quaternion);
|
| 983 |
+
|
| 984 |
+
bullet.position.copy(camera.position);
|
| 985 |
+
bullet.position.y -= 0.2;
|
| 986 |
+
|
| 987 |
+
bullet.userData = {
|
| 988 |
+
velocity: bulletDirection.multiplyScalar(CONFIG.BULLET_SPEED),
|
| 989 |
+
damage: CONFIG.WEAPON_DAMAGE,
|
| 990 |
+
spawnTime: gameTime,
|
| 991 |
+
active: true
|
| 992 |
+
};
|
| 993 |
+
|
| 994 |
+
bullet.visible = true;
|
| 995 |
+
bullets.push(bullet);
|
| 996 |
+
|
| 997 |
+
// Simple hit detection
|
| 998 |
+
const raycaster = new THREE.Raycaster();
|
| 999 |
+
raycaster.set(camera.position, bulletDirection);
|
| 1000 |
+
const intersects = raycaster.intersectObjects(drones);
|
| 1001 |
+
|
| 1002 |
+
if (intersects.length > 0) {
|
| 1003 |
+
const drone = intersects[0].object;
|
| 1004 |
+
handleDroneHit(drone, bullet.userData.damage);
|
| 1005 |
+
}
|
| 1006 |
+
|
| 1007 |
+
if (currentAmmo === 0) {
|
| 1008 |
+
reloadWeapon();
|
| 1009 |
+
}
|
| 1010 |
+
}
|
| 1011 |
+
|
| 1012 |
+
function getBulletFromPool() {
|
| 1013 |
+
for (let i = 0; i < bulletPool.length; i++) {
|
| 1014 |
+
if (!bulletPool[i].visible) {
|
| 1015 |
+
bulletPool[i].visible = true;
|
| 1016 |
+
bulletPool[i].userData.active = true;
|
| 1017 |
+
return bulletPool[i];
|
| 1018 |
+
}
|
| 1019 |
+
}
|
| 1020 |
+
return null;
|
| 1021 |
+
}
|
| 1022 |
+
|
| 1023 |
+
function recycleBullet(bullet) {
|
| 1024 |
+
bullet.visible = false;
|
| 1025 |
+
bullet.userData.active = false;
|
| 1026 |
+
const index = bullets.indexOf(bullet);
|
| 1027 |
+
if (index > -1) {
|
| 1028 |
+
bullets.splice(index, 1);
|
| 1029 |
+
}
|
| 1030 |
+
}
|
| 1031 |
+
|
| 1032 |
+
function handleDroneHit(drone, damage) {
|
| 1033 |
+
shotsHit++;
|
| 1034 |
+
accuracy = shotsFired > 0 ? Math.round((shotsHit / shotsFired) * 100) : 0;
|
| 1035 |
+
|
| 1036 |
+
drone.userData.health -= damage;
|
| 1037 |
+
|
| 1038 |
+
// Capture timelapse on hit
|
| 1039 |
+
if (captureMode === CONFIG.CAPTURE_MODES.SEQUENCE || captureMode === CONFIG.CAPTURE_MODES.AUTO) {
|
| 1040 |
+
captureTimelapseFrame('DRONE_HIT');
|
| 1041 |
+
}
|
| 1042 |
+
|
| 1043 |
+
if (drone.userData.health <= 0) {
|
| 1044 |
+
destroyDrone(drone);
|
| 1045 |
+
}
|
| 1046 |
+
}
|
| 1047 |
+
|
| 1048 |
+
function destroyDrone(drone) {
|
| 1049 |
+
const index = drones.indexOf(drone);
|
| 1050 |
+
if (index > -1) {
|
| 1051 |
+
scene.remove(drone);
|
| 1052 |
+
drones.splice(index, 1);
|
| 1053 |
+
}
|
| 1054 |
+
|
| 1055 |
+
kills++;
|
| 1056 |
+
exp += 30;
|
| 1057 |
+
checkLevelUp();
|
| 1058 |
+
|
| 1059 |
+
// Capture timelapse on destroy
|
| 1060 |
+
if (captureMode !== CONFIG.CAPTURE_MODES.MANUAL) {
|
| 1061 |
+
captureTimelapseFrame('DRONE_DESTROYED');
|
| 1062 |
+
}
|
| 1063 |
+
|
| 1064 |
+
showBCIStatus(`DRONE DESTROYED +30XP`);
|
| 1065 |
+
|
| 1066 |
+
setTimeout(spawnDrone, 3000);
|
| 1067 |
+
}
|
| 1068 |
+
|
| 1069 |
+
function reloadWeapon() {
|
| 1070 |
+
if (isReloading || currentAmmo === CONFIG.MAX_AMMO) return;
|
| 1071 |
+
|
| 1072 |
+
isReloading = true;
|
| 1073 |
+
showBCIStatus("RELOADING...");
|
| 1074 |
+
|
| 1075 |
+
setTimeout(() => {
|
| 1076 |
+
currentAmmo = CONFIG.MAX_AMMO;
|
| 1077 |
+
isReloading = false;
|
| 1078 |
+
document.getElementById('ammo').textContent = `${currentAmmo}/∞`;
|
| 1079 |
+
|
| 1080 |
+
showBCIStatus("WEAPON RELOADED");
|
| 1081 |
+
}, CONFIG.RELOAD_TIME * 1000);
|
| 1082 |
+
}
|
| 1083 |
+
|
| 1084 |
+
function animate(time = 0) {
|
| 1085 |
+
animationFrameId = requestAnimationFrame(animate);
|
| 1086 |
+
|
| 1087 |
+
const currentTime = performance.now();
|
| 1088 |
+
deltaTime = (currentTime - lastTime) / 1000;
|
| 1089 |
+
lastTime = currentTime;
|
| 1090 |
+
gameTime += deltaTime;
|
| 1091 |
+
frameCount++;
|
| 1092 |
+
|
| 1093 |
+
// Calculate FPS every second
|
| 1094 |
+
if (currentTime - lastFpsUpdate > 1000) {
|
| 1095 |
+
fps = Math.round((frameCount * 1000) / (currentTime - lastFpsUpdate));
|
| 1096 |
+
frameCount = 0;
|
| 1097 |
+
lastFpsUpdate = currentTime;
|
| 1098 |
+
document.getElementById('fps').textContent = fps;
|
| 1099 |
+
}
|
| 1100 |
+
|
| 1101 |
+
// Update game systems
|
| 1102 |
+
updatePlayerMovement(deltaTime);
|
| 1103 |
+
updateDrones(deltaTime);
|
| 1104 |
+
updateBullets(deltaTime);
|
| 1105 |
+
updateUI();
|
| 1106 |
+
|
| 1107 |
+
// Buffer frames for sequence mode
|
| 1108 |
+
if (isRecordingTimelapse && captureMode === CONFIG.CAPTURE_MODES.SEQUENCE) {
|
| 1109 |
+
bufferGameFrame();
|
| 1110 |
+
}
|
| 1111 |
+
|
| 1112 |
+
// Render scene
|
| 1113 |
+
renderer.render(scene, camera);
|
| 1114 |
+
}
|
| 1115 |
+
|
| 1116 |
+
function updatePlayerMovement(delta) {
|
| 1117 |
+
if (!player || !mouse.locked) return;
|
| 1118 |
+
|
| 1119 |
+
const forward = new THREE.Vector3(0, 0, -1);
|
| 1120 |
+
const right = new THREE.Vector3(1, 0, 0);
|
| 1121 |
+
|
| 1122 |
+
forward.applyQuaternion(camera.quaternion);
|
| 1123 |
+
right.applyQuaternion(camera.quaternion);
|
| 1124 |
+
|
| 1125 |
+
forward.y = 0;
|
| 1126 |
+
right.y = 0;
|
| 1127 |
+
forward.normalize();
|
| 1128 |
+
right.normalize();
|
| 1129 |
+
|
| 1130 |
+
velocity.set(0, velocity.y, 0);
|
| 1131 |
+
|
| 1132 |
+
// Keyboard controls
|
| 1133 |
+
if (controls.w) velocity.add(forward.multiplyScalar(CONFIG.PLAYER_SPEED));
|
| 1134 |
+
if (controls.s) velocity.add(forward.multiplyScalar(-CONFIG.PLAYER_SPEED));
|
| 1135 |
+
if (controls.a) velocity.add(right.multiplyScalar(-CONFIG.PLAYER_SPEED));
|
| 1136 |
+
if (controls.d) velocity.add(right.multiplyScalar(CONFIG.PLAYER_SPEED));
|
| 1137 |
+
|
| 1138 |
+
// Mobile joystick controls
|
| 1139 |
+
if (joystickActive) {
|
| 1140 |
+
velocity.add(forward.multiplyScalar(joystickVector.y * CONFIG.PLAYER_SPEED));
|
| 1141 |
+
velocity.add(right.multiplyScalar(joystickVector.x * CONFIG.PLAYER_SPEED));
|
| 1142 |
+
}
|
| 1143 |
+
|
| 1144 |
+
// Gravity
|
| 1145 |
+
if (!isGrounded) {
|
| 1146 |
+
velocity.y -= CONFIG.GRAVITY;
|
| 1147 |
+
}
|
| 1148 |
+
|
| 1149 |
+
camera.position.add(velocity);
|
| 1150 |
+
|
| 1151 |
+
// Ground check
|
| 1152 |
+
if (camera.position.y < CONFIG.PLAYER_HEIGHT) {
|
| 1153 |
+
camera.position.y = CONFIG.PLAYER_HEIGHT;
|
| 1154 |
+
velocity.y = 0;
|
| 1155 |
+
isGrounded = true;
|
| 1156 |
+
}
|
| 1157 |
+
|
| 1158 |
+
// Keep in bounds
|
| 1159 |
+
camera.position.x = Math.max(-40, Math.min(40, camera.position.x));
|
| 1160 |
+
camera.position.z = Math.max(-40, Math.min(40, camera.position.z));
|
| 1161 |
+
}
|
| 1162 |
+
|
| 1163 |
+
function updateDrones(delta) {
|
| 1164 |
+
for (let i = drones.length - 1; i >= 0; i--) {
|
| 1165 |
+
const drone = drones[i];
|
| 1166 |
+
|
| 1167 |
+
// Move toward player
|
| 1168 |
+
const direction = new THREE.Vector3().subVectors(
|
| 1169 |
+
drone.userData.target,
|
| 1170 |
+
drone.position
|
| 1171 |
+
).normalize();
|
| 1172 |
+
|
| 1173 |
+
drone.position.add(direction.multiplyScalar(drone.userData.speed));
|
| 1174 |
+
|
| 1175 |
+
// Simple rotation
|
| 1176 |
+
drone.rotation.y += 0.01;
|
| 1177 |
+
|
| 1178 |
+
// Check collision
|
| 1179 |
+
if (drone.position.distanceTo(camera.position) < 2) {
|
| 1180 |
+
resetSession();
|
| 1181 |
+
showBCIStatus("MISSION FAILED", "error");
|
| 1182 |
+
}
|
| 1183 |
+
}
|
| 1184 |
+
}
|
| 1185 |
+
|
| 1186 |
+
function updateBullets(delta) {
|
| 1187 |
+
for (let i = bullets.length - 1; i >= 0; i--) {
|
| 1188 |
+
const bullet = bullets[i];
|
| 1189 |
+
|
| 1190 |
+
if (!bullet.userData.active) continue;
|
| 1191 |
+
|
| 1192 |
+
bullet.position.add(bullet.userData.velocity);
|
| 1193 |
+
|
| 1194 |
+
// Check lifetime
|
| 1195 |
+
if (gameTime - bullet.userData.spawnTime > CONFIG.BULLET_LIFETIME) {
|
| 1196 |
+
recycleBullet(bullet);
|
| 1197 |
+
continue;
|
| 1198 |
+
}
|
| 1199 |
+
|
| 1200 |
+
// Check collisions
|
| 1201 |
+
for (let j = drones.length - 1; j >= 0; j--) {
|
| 1202 |
+
const drone = drones[j];
|
| 1203 |
+
if (bullet.position.distanceTo(drone.position) < 1.2) {
|
| 1204 |
+
handleDroneHit(drone, bullet.userData.damage);
|
| 1205 |
+
recycleBullet(bullet);
|
| 1206 |
+
break;
|
| 1207 |
+
}
|
| 1208 |
+
}
|
| 1209 |
+
}
|
| 1210 |
+
}
|
| 1211 |
+
|
| 1212 |
+
function updateUI() {
|
| 1213 |
+
document.getElementById('level').textContent = level;
|
| 1214 |
+
document.getElementById('timelapseCount').textContent = timelapseSequence.length;
|
| 1215 |
+
document.getElementById('sequenceCount').textContent = currentSequence;
|
| 1216 |
+
document.getElementById('intentStatus').textContent = currentIntent;
|
| 1217 |
+
|
| 1218 |
+
// Update ammo color
|
| 1219 |
+
const ammoEl = document.getElementById('ammo');
|
| 1220 |
+
if (currentAmmo === 0) {
|
| 1221 |
+
ammoEl.style.color = '#f00';
|
| 1222 |
+
} else if (currentAmmo <= 10) {
|
| 1223 |
+
ammoEl.style.color = '#ff0';
|
| 1224 |
+
} else {
|
| 1225 |
+
ammoEl.style.color = '#0f0';
|
| 1226 |
+
}
|
| 1227 |
+
|
| 1228 |
+
if (isReloading) {
|
| 1229 |
+
ammoEl.textContent = "RELOADING";
|
| 1230 |
+
} else {
|
| 1231 |
+
ammoEl.textContent = `${currentAmmo}/∞`;
|
| 1232 |
+
}
|
| 1233 |
+
}
|
| 1234 |
+
|
| 1235 |
+
function checkLevelUp() {
|
| 1236 |
+
while (exp >= requiredExp && level < 20) {
|
| 1237 |
+
level++;
|
| 1238 |
+
exp -= requiredExp;
|
| 1239 |
+
requiredExp = Math.floor(requiredExp * 1.2);
|
| 1240 |
+
|
| 1241 |
+
showBCIStatus(`LEVEL UP! Now Level ${level}`);
|
| 1242 |
+
}
|
| 1243 |
+
}
|
| 1244 |
+
|
| 1245 |
+
function resetSession() {
|
| 1246 |
+
camera.position.set(0, CONFIG.PLAYER_HEIGHT, 0);
|
| 1247 |
+
camera.rotation.set(0, 0, 0);
|
| 1248 |
+
mouse.x = mouse.y = 0;
|
| 1249 |
+
|
| 1250 |
+
currentAmmo = CONFIG.MAX_AMMO;
|
| 1251 |
+
shotsFired = 0;
|
| 1252 |
+
shotsHit = 0;
|
| 1253 |
+
accuracy = 0;
|
| 1254 |
+
isReloading = false;
|
| 1255 |
+
|
| 1256 |
+
// Remove all drones
|
| 1257 |
+
drones.forEach(drone => scene.remove(drone));
|
| 1258 |
+
drones = [];
|
| 1259 |
+
|
| 1260 |
+
// Remove all bullets
|
| 1261 |
+
bullets.forEach(bullet => recycleBullet(bullet));
|
| 1262 |
+
bullets = [];
|
| 1263 |
+
|
| 1264 |
+
// Reset BCI intent
|
| 1265 |
+
currentIntent = 'IDLE';
|
| 1266 |
+
intentHistory = [];
|
| 1267 |
+
|
| 1268 |
+
// Reset timelapse data
|
| 1269 |
+
timelapseSequence = [];
|
| 1270 |
+
timelapseBuffer = [];
|
| 1271 |
+
currentSequence = 0;
|
| 1272 |
+
frameCounter = 0;
|
| 1273 |
+
|
| 1274 |
+
// Update UI
|
| 1275 |
+
document.getElementById('timelapseCount').textContent = '0';
|
| 1276 |
+
document.getElementById('sequenceCount').textContent = '0';
|
| 1277 |
+
|
| 1278 |
+
// Spawn initial drones
|
| 1279 |
+
for (let i = 0; i < CONFIG.INITIAL_DRONE_COUNT; i++) {
|
| 1280 |
+
setTimeout(() => spawnDrone(), i * 1500);
|
| 1281 |
+
}
|
| 1282 |
+
|
| 1283 |
+
showBCIStatus("Session Reset");
|
| 1284 |
+
}
|
| 1285 |
+
|
| 1286 |
+
function showBCIStatus(message, type = "info") {
|
| 1287 |
+
const intentStatus = document.getElementById('intentStatus');
|
| 1288 |
+
if (intentStatus) {
|
| 1289 |
+
intentStatus.textContent = message;
|
| 1290 |
+
|
| 1291 |
+
if (type === "error") {
|
| 1292 |
+
intentStatus.style.color = '#f00';
|
| 1293 |
+
setTimeout(() => {
|
| 1294 |
+
intentStatus.style.color = '#0f0';
|
| 1295 |
+
}, 2000);
|
| 1296 |
+
}
|
| 1297 |
+
}
|
| 1298 |
+
}
|
| 1299 |
+
|
| 1300 |
+
function recordBCIIntent(intent) {
|
| 1301 |
+
if (intent !== currentIntent) {
|
| 1302 |
+
currentIntent = intent;
|
| 1303 |
+
intentHistory.push({
|
| 1304 |
+
intent: intent,
|
| 1305 |
+
timestamp: Date.now(),
|
| 1306 |
+
gameTime: gameTime,
|
| 1307 |
+
position: camera.position.toArray(),
|
| 1308 |
+
rotation: [camera.rotation.x, camera.rotation.y, camera.rotation.z]
|
| 1309 |
+
});
|
| 1310 |
+
|
| 1311 |
+
// Keep history limited
|
| 1312 |
+
if (intentHistory.length > 1000) {
|
| 1313 |
+
intentHistory = intentHistory.slice(-500);
|
| 1314 |
+
}
|
| 1315 |
+
}
|
| 1316 |
+
}
|
| 1317 |
+
|
| 1318 |
+
// ========== ENHANCED TIMELAPSE CAPTURE SYSTEM ==========
|
| 1319 |
+
function initTimelapseSystem() {
|
| 1320 |
+
console.log("Timelapse capture system initialized");
|
| 1321 |
+
updateCaptureUI();
|
| 1322 |
+
}
|
| 1323 |
+
|
| 1324 |
+
function toggleCaptureMode() {
|
| 1325 |
+
const modes = Object.values(CONFIG.CAPTURE_MODES);
|
| 1326 |
+
const currentIndex = modes.indexOf(captureMode);
|
| 1327 |
+
captureMode = modes[(currentIndex + 1) % modes.length];
|
| 1328 |
+
|
| 1329 |
+
// Stop any ongoing auto-capture
|
| 1330 |
+
if (captureInterval) {
|
| 1331 |
+
clearInterval(captureInterval);
|
| 1332 |
+
captureInterval = null;
|
| 1333 |
+
}
|
| 1334 |
+
|
| 1335 |
+
// Stop sequence recording
|
| 1336 |
+
if (isRecordingTimelapse) {
|
| 1337 |
+
stopTimelapseRecording();
|
| 1338 |
+
}
|
| 1339 |
+
|
| 1340 |
+
// Start auto-capture if in AUTO mode
|
| 1341 |
+
if (captureMode === CONFIG.CAPTURE_MODES.AUTO) {
|
| 1342 |
+
startAutoCapture();
|
| 1343 |
+
}
|
| 1344 |
+
|
| 1345 |
+
updateCaptureUI();
|
| 1346 |
+
showBCIStatus(`Capture Mode: ${captureMode.toUpperCase()}`);
|
| 1347 |
+
}
|
| 1348 |
+
|
| 1349 |
+
function updateCaptureUI() {
|
| 1350 |
+
const modeDisplay = document.getElementById('captureModeDisplay');
|
| 1351 |
+
const intervalDisplay = document.getElementById('captureInterval');
|
| 1352 |
+
const autoCaptureDisplay = document.getElementById('autoCaptureStatus');
|
| 1353 |
+
|
| 1354 |
+
if (modeDisplay) modeDisplay.textContent = captureMode.toUpperCase();
|
| 1355 |
+
|
| 1356 |
+
if (captureMode === CONFIG.CAPTURE_MODES.AUTO) {
|
| 1357 |
+
intervalDisplay.textContent = `${CONFIG.TIMELAPSE.AUTO_INTERVAL}ms`;
|
| 1358 |
+
autoCaptureDisplay.textContent = 'ON';
|
| 1359 |
+
autoCaptureDisplay.style.color = '#0f0';
|
| 1360 |
+
} else {
|
| 1361 |
+
intervalDisplay.textContent = 'N/A';
|
| 1362 |
+
autoCaptureDisplay.textContent = 'OFF';
|
| 1363 |
+
autoCaptureDisplay.style.color = '#f00';
|
| 1364 |
+
}
|
| 1365 |
+
|
| 1366 |
+
// Update button
|
| 1367 |
+
const modeBtn = document.getElementById('modeBtn');
|
| 1368 |
+
modeBtn.textContent = `🔄 ${captureMode.toUpperCase()} MODE`;
|
| 1369 |
+
}
|
| 1370 |
+
|
| 1371 |
+
function startAutoCapture() {
|
| 1372 |
+
captureInterval = setInterval(() => {
|
| 1373 |
+
if (timelapseSequence.length < CONFIG.TIMELAPSE.MAX_FRAMES) {
|
| 1374 |
+
captureTimelapseFrame('AUTO_INTERVAL');
|
| 1375 |
+
} else {
|
| 1376 |
+
clearInterval(captureInterval);
|
| 1377 |
+
}
|
| 1378 |
+
}, CONFIG.TIMELAPSE.AUTO_INTERVAL);
|
| 1379 |
+
}
|
| 1380 |
+
|
| 1381 |
+
function toggleRecording() {
|
| 1382 |
+
if (captureMode !== CONFIG.CAPTURE_MODES.SEQUENCE) {
|
| 1383 |
+
showBCIStatus("Switch to SEQUENCE mode first", "error");
|
| 1384 |
+
return;
|
| 1385 |
+
}
|
| 1386 |
+
|
| 1387 |
+
isRecordingTimelapse = !isRecordingTimelapse;
|
| 1388 |
+
const button = document.getElementById('recordBtn');
|
| 1389 |
+
|
| 1390 |
+
if (isRecordingTimelapse) {
|
| 1391 |
+
button.innerHTML = '⏹️ STOP SEQUENCE';
|
| 1392 |
+
button.style.background = 'rgba(255, 0, 0, 0.7)';
|
| 1393 |
+
showBCIStatus("Sequence Recording Started");
|
| 1394 |
+
timelapseBuffer = []; // Clear buffer
|
| 1395 |
+
currentSequence++;
|
| 1396 |
+
document.getElementById('currentSequence').textContent = currentSequence;
|
| 1397 |
+
} else {
|
| 1398 |
+
button.innerHTML = '⏺️ START SEQUENCE';
|
| 1399 |
+
button.style.background = 'rgba(0, 40, 0, 0.9)';
|
| 1400 |
+
showBCIStatus("Sequence Recording Stopped");
|
| 1401 |
+
|
| 1402 |
+
// Finalize sequence
|
| 1403 |
+
finalizeSequence();
|
| 1404 |
+
}
|
| 1405 |
+
}
|
| 1406 |
+
|
| 1407 |
+
function bufferGameFrame() {
|
| 1408 |
+
// Buffer game state for smooth sequence
|
| 1409 |
+
if (timelapseBuffer.length >= CONFIG.TIMELAPSE.SEQUENCE_BUFFER) {
|
| 1410 |
+
timelapseBuffer.shift();
|
| 1411 |
+
}
|
| 1412 |
+
|
| 1413 |
+
timelapseBuffer.push({
|
| 1414 |
+
frameNumber: frameCounter++,
|
| 1415 |
+
gameTime: gameTime,
|
| 1416 |
+
timestamp: Date.now(),
|
| 1417 |
+
bciIntent: currentIntent,
|
| 1418 |
+
playerState: {
|
| 1419 |
+
position: camera.position.toArray(),
|
| 1420 |
+
rotation: [camera.rotation.x, camera.rotation.y, camera.rotation.z],
|
| 1421 |
+
velocity: velocity.toArray()
|
| 1422 |
+
},
|
| 1423 |
+
gameState: {
|
| 1424 |
+
level: level,
|
| 1425 |
+
ammo: currentAmmo,
|
| 1426 |
+
kills: kills,
|
| 1427 |
+
drones: drones.length
|
| 1428 |
+
}
|
| 1429 |
+
});
|
| 1430 |
+
}
|
| 1431 |
+
|
| 1432 |
+
function captureTimelapseFrame(triggerType = 'MANUAL') {
|
| 1433 |
+
if (timelapseSequence.length >= CONFIG.TIMELAPSE.MAX_FRAMES) {
|
| 1434 |
+
showBCIStatus("Max frames reached", "error");
|
| 1435 |
+
return null;
|
| 1436 |
+
}
|
| 1437 |
+
|
| 1438 |
+
try {
|
| 1439 |
+
const timestamp = Date.now();
|
| 1440 |
+
const frameId = `frame_${timestamp}_${timelapseSequence.length}`;
|
| 1441 |
+
|
| 1442 |
+
// Capture canvas frame
|
| 1443 |
+
const imageData = captureCanvasFrame();
|
| 1444 |
+
|
| 1445 |
+
if (!imageData) return null;
|
| 1446 |
+
|
| 1447 |
+
// Get buffered game state
|
| 1448 |
+
const recentState = timelapseBuffer.length > 0 ?
|
| 1449 |
+
timelapseBuffer[timelapseBuffer.length - 1] :
|
| 1450 |
+
getCurrentGameState();
|
| 1451 |
+
|
| 1452 |
+
// Create timelapse frame
|
| 1453 |
+
const frame = {
|
| 1454 |
+
frame_id: frameId,
|
| 1455 |
+
sequence_id: currentSequence,
|
| 1456 |
+
frame_number: timelapseSequence.length,
|
| 1457 |
+
timestamp: timestamp,
|
| 1458 |
+
game_time: gameTime,
|
| 1459 |
+
trigger_type: triggerType,
|
| 1460 |
+
bci_intent: currentIntent,
|
| 1461 |
+
|
| 1462 |
+
// Image data
|
| 1463 |
+
image_data: imageData,
|
| 1464 |
+
image_format: CONFIG.TIMELAPSE.FORMAT,
|
| 1465 |
+
image_resolution: CONFIG.TIMELAPSE.RESOLUTION,
|
| 1466 |
+
|
| 1467 |
+
// Game state synchronized with frame
|
| 1468 |
+
game_state: {
|
| 1469 |
+
player_position: camera.position.toArray(),
|
| 1470 |
+
player_rotation: [camera.rotation.x, camera.rotation.y, camera.rotation.z],
|
| 1471 |
+
velocity: velocity.toArray(),
|
| 1472 |
+
is_grounded: isGrounded,
|
| 1473 |
+
|
| 1474 |
+
combat_state: {
|
| 1475 |
+
ammo: currentAmmo,
|
| 1476 |
+
is_reloading: isReloading,
|
| 1477 |
+
shots_fired: shotsFired,
|
| 1478 |
+
shots_hit: shotsHit,
|
| 1479 |
+
accuracy: accuracy
|
| 1480 |
+
},
|
| 1481 |
+
|
| 1482 |
+
game_stats: {
|
| 1483 |
+
level: level,
|
| 1484 |
+
exp: exp,
|
| 1485 |
+
required_exp: requiredExp,
|
| 1486 |
+
kills: kills
|
| 1487 |
+
},
|
| 1488 |
+
|
| 1489 |
+
environment: {
|
| 1490 |
+
drones_active: drones.length,
|
| 1491 |
+
bullets_active: bullets.length
|
| 1492 |
+
}
|
| 1493 |
+
},
|
| 1494 |
+
|
| 1495 |
+
// Input data for RLHF
|
| 1496 |
+
input_data: {
|
| 1497 |
+
mouse_position: { x: mouse.x, y: mouse.y },
|
| 1498 |
+
mouse_movement: { dx: mouse.dx, dy: mouse.dy },
|
| 1499 |
+
mouse_buttons: {
|
| 1500 |
+
lmb: mouse.lmbPressed,
|
| 1501 |
+
lmb_hold_duration: mouse.lmbPressed ? Date.now() - mouse.lmbHoldStart : 0
|
| 1502 |
+
},
|
| 1503 |
+
controls: {
|
| 1504 |
+
forward: controls.w,
|
| 1505 |
+
backward: controls.s,
|
| 1506 |
+
left: controls.a,
|
| 1507 |
+
right: controls.d,
|
| 1508 |
+
jump: controls.space
|
| 1509 |
+
},
|
| 1510 |
+
joystick: {
|
| 1511 |
+
active: joystickActive,
|
| 1512 |
+
vector: { x: joystickVector.x, y: joystickVector.y }
|
| 1513 |
+
}
|
| 1514 |
+
},
|
| 1515 |
+
|
| 1516 |
+
// RLHF data
|
| 1517 |
+
rlhf_data: {
|
| 1518 |
+
is_rlhf_event: CONFIG.RLHF_EVENTS.includes(triggerType),
|
| 1519 |
+
auto_rating: CONFIG.RLHF_AUTO_RATINGS[triggerType] || null,
|
| 1520 |
+
trigger_type: triggerType
|
| 1521 |
+
}
|
| 1522 |
+
};
|
| 1523 |
+
|
| 1524 |
+
timelapseSequence.push(frame);
|
| 1525 |
+
|
| 1526 |
+
// Show capture indicator
|
| 1527 |
+
showCapturePulse();
|
| 1528 |
+
|
| 1529 |
+
// Update UI
|
| 1530 |
+
document.getElementById('timelapseCount').textContent = timelapseSequence.length;
|
| 1531 |
+
|
| 1532 |
+
// Show preview
|
| 1533 |
+
showTimelapsePreview(imageData);
|
| 1534 |
+
|
| 1535 |
+
// Record intent
|
| 1536 |
+
recordBCIIntent('TIMELAPSE_CAPTURE');
|
| 1537 |
+
|
| 1538 |
+
console.log(`Timelapse frame captured: ${frameId} (${triggerType})`);
|
| 1539 |
+
return frame;
|
| 1540 |
+
|
| 1541 |
+
} catch (error) {
|
| 1542 |
+
console.error('Error capturing timelapse frame:', error);
|
| 1543 |
+
return null;
|
| 1544 |
+
}
|
| 1545 |
+
}
|
| 1546 |
+
|
| 1547 |
+
function captureBurstFrames(count) {
|
| 1548 |
+
if (captureMode !== CONFIG.CAPTURE_MODES.MANUAL) return;
|
| 1549 |
+
|
| 1550 |
+
showBCIStatus(`Burst capture: ${count} frames`);
|
| 1551 |
+
|
| 1552 |
+
let captured = 0;
|
| 1553 |
+
const burstInterval = setInterval(() => {
|
| 1554 |
+
if (captured < count && timelapseSequence.length < CONFIG.TIMELAPSE.MAX_FRAMES) {
|
| 1555 |
+
captureTimelapseFrame('BURST_MANUAL');
|
| 1556 |
+
captured++;
|
| 1557 |
+
} else {
|
| 1558 |
+
clearInterval(burstInterval);
|
| 1559 |
+
}
|
| 1560 |
+
}, 100); // 10 FPS burst
|
| 1561 |
+
}
|
| 1562 |
+
|
| 1563 |
+
function manualCapture() {
|
| 1564 |
+
if (captureMode === CONFIG.CAPTURE_MODES.MANUAL) {
|
| 1565 |
+
captureTimelapseFrame('KEYBOARD_MANUAL');
|
| 1566 |
+
}
|
| 1567 |
+
}
|
| 1568 |
+
|
| 1569 |
+
function captureCanvasFrame() {
|
| 1570 |
+
try {
|
| 1571 |
+
const canvas = renderer.domElement;
|
| 1572 |
+
|
| 1573 |
+
// Create off-screen canvas for resizing
|
| 1574 |
+
const offscreen = document.createElement('canvas');
|
| 1575 |
+
offscreen.width = CONFIG.TIMELAPSE.RESOLUTION.width;
|
| 1576 |
+
offscreen.height = CONFIG.TIMELAPSE.RESOLUTION.height;
|
| 1577 |
+
|
| 1578 |
+
const ctx = offscreen.getContext('2d');
|
| 1579 |
+
|
| 1580 |
+
// Draw and resize canvas
|
| 1581 |
+
ctx.drawImage(canvas,
|
| 1582 |
+
0, 0, canvas.width, canvas.height,
|
| 1583 |
+
0, 0, offscreen.width, offscreen.height);
|
| 1584 |
+
|
| 1585 |
+
// Convert to Base64
|
| 1586 |
+
return offscreen.toDataURL(CONFIG.TIMELAPSE.FORMAT, CONFIG.TIMELAPSE.QUALITY);
|
| 1587 |
+
|
| 1588 |
+
} catch (error) {
|
| 1589 |
+
console.error('Error capturing canvas frame:', error);
|
| 1590 |
+
return null;
|
| 1591 |
+
}
|
| 1592 |
+
}
|
| 1593 |
+
|
| 1594 |
+
function getCurrentGameState() {
|
| 1595 |
+
return {
|
| 1596 |
+
frameNumber: timelapseSequence.length,
|
| 1597 |
+
gameTime: gameTime,
|
| 1598 |
+
timestamp: Date.now(),
|
| 1599 |
+
bciIntent: currentIntent,
|
| 1600 |
+
playerState: {
|
| 1601 |
+
position: camera.position.toArray(),
|
| 1602 |
+
rotation: [camera.rotation.x, camera.rotation.y, camera.rotation.z],
|
| 1603 |
+
velocity: velocity.toArray()
|
| 1604 |
+
},
|
| 1605 |
+
gameState: {
|
| 1606 |
+
level: level,
|
| 1607 |
+
ammo: currentAmmo,
|
| 1608 |
+
kills: kills,
|
| 1609 |
+
drones: drones.length
|
| 1610 |
+
}
|
| 1611 |
+
};
|
| 1612 |
+
}
|
| 1613 |
+
|
| 1614 |
+
function showCapturePulse() {
|
| 1615 |
+
const pulse = document.createElement('div');
|
| 1616 |
+
pulse.className = 'capture-pulse';
|
| 1617 |
+
document.body.appendChild(pulse);
|
| 1618 |
+
|
| 1619 |
+
setTimeout(() => {
|
| 1620 |
+
if (pulse.parentNode) {
|
| 1621 |
+
pulse.parentNode.removeChild(pulse);
|
| 1622 |
+
}
|
| 1623 |
+
}, 500);
|
| 1624 |
+
}
|
| 1625 |
+
|
| 1626 |
+
function showTimelapsePreview(imageData) {
|
| 1627 |
+
const preview = document.getElementById('timelapsePreview');
|
| 1628 |
+
if (!preview) return;
|
| 1629 |
+
|
| 1630 |
+
const img = new Image();
|
| 1631 |
+
img.onload = function() {
|
| 1632 |
+
const ctx = preview.getContext('2d');
|
| 1633 |
+
ctx.clearRect(0, 0, preview.width, preview.height);
|
| 1634 |
+
ctx.drawImage(img, 0, 0, preview.width, preview.height);
|
| 1635 |
+
|
| 1636 |
+
preview.style.display = 'block';
|
| 1637 |
+
setTimeout(() => {
|
| 1638 |
+
preview.style.display = 'none';
|
| 1639 |
+
}, 2000);
|
| 1640 |
+
};
|
| 1641 |
+
img.src = imageData;
|
| 1642 |
+
}
|
| 1643 |
+
|
| 1644 |
+
function finalizeSequence() {
|
| 1645 |
+
if (timelapseBuffer.length === 0) return;
|
| 1646 |
+
|
| 1647 |
+
// Create sequence summary
|
| 1648 |
+
const sequence = {
|
| 1649 |
+
sequence_id: currentSequence,
|
| 1650 |
+
start_time: timelapseBuffer[0].timestamp,
|
| 1651 |
+
end_time: timelapseBuffer[timelapseBuffer.length - 1].timestamp,
|
| 1652 |
+
duration: timelapseBuffer[timelapseBuffer.length - 1].timestamp - timelapseBuffer[0].timestamp,
|
| 1653 |
+
frame_count: timelapseBuffer.length,
|
| 1654 |
+
frames: [...timelapseBuffer]
|
| 1655 |
+
};
|
| 1656 |
+
|
| 1657 |
+
console.log(`Sequence ${currentSequence} finalized: ${sequence.frame_count} frames`);
|
| 1658 |
+
showBCIStatus(`Sequence ${currentSequence}: ${sequence.frame_count} frames`);
|
| 1659 |
+
}
|
| 1660 |
+
|
| 1661 |
+
function stopTimelapseRecording() {
|
| 1662 |
+
if (captureInterval) {
|
| 1663 |
+
clearInterval(captureInterval);
|
| 1664 |
+
captureInterval = null;
|
| 1665 |
+
}
|
| 1666 |
+
isRecordingTimelapse = false;
|
| 1667 |
+
}
|
| 1668 |
+
|
| 1669 |
+
// ========== EXPORT SYSTEM ==========
|
| 1670 |
+
async function exportTimelapseDataset() {
|
| 1671 |
+
if (timelapseSequence.length < 10) {
|
| 1672 |
+
showBCIStatus("Need at least 10 timelapse frames", "error");
|
| 1673 |
+
return;
|
| 1674 |
+
}
|
| 1675 |
+
|
| 1676 |
+
try {
|
| 1677 |
+
// Show progress
|
| 1678 |
+
const progressDiv = document.getElementById('exportProgress');
|
| 1679 |
+
const progressBar = document.getElementById('progressBar');
|
| 1680 |
+
const progressText = document.getElementById('progressText');
|
| 1681 |
+
|
| 1682 |
+
progressDiv.style.display = 'block';
|
| 1683 |
+
progressText.textContent = "Preparing timelapse dataset...";
|
| 1684 |
+
progressBar.style.width = '0%';
|
| 1685 |
+
|
| 1686 |
+
// Create ZIP
|
| 1687 |
+
const zip = new JSZip();
|
| 1688 |
+
const sessionId = `bci_timelapse_${Date.now()}`;
|
| 1689 |
+
|
| 1690 |
+
// 1. Export timelapse frames metadata
|
| 1691 |
+
progressText.textContent = "Exporting frame metadata...";
|
| 1692 |
+
progressBar.style.width = '20%';
|
| 1693 |
+
|
| 1694 |
+
const framesJsonl = timelapseSequence.map(frame => {
|
| 1695 |
+
const frameCopy = { ...frame };
|
| 1696 |
+
frameCopy.image_filename = `frames/${frame.frame_id}.jpg`;
|
| 1697 |
+
delete frameCopy.image_data;
|
| 1698 |
+
return JSON.stringify(frameCopy);
|
| 1699 |
+
}).join('\n');
|
| 1700 |
+
|
| 1701 |
+
zip.file("timelapse_frames.jsonl", framesJsonl);
|
| 1702 |
+
|
| 1703 |
+
// 2. Export sequence data
|
| 1704 |
+
progressText.textContent = "Exporting sequence data...";
|
| 1705 |
+
progressBar.style.width = '35%';
|
| 1706 |
+
|
| 1707 |
+
const sequences = groupFramesBySequence();
|
| 1708 |
+
const sequencesJson = JSON.stringify(sequences, null, 2);
|
| 1709 |
+
zip.file("sequences.json", sequencesJson);
|
| 1710 |
+
|
| 1711 |
+
// 3. Export BCI intents
|
| 1712 |
+
progressText.textContent = "Exporting BCI intents...";
|
| 1713 |
+
progressBar.style.width = '45%';
|
| 1714 |
+
|
| 1715 |
+
const intentsJsonl = intentHistory.map(i => JSON.stringify(i)).join('\n');
|
| 1716 |
+
zip.file("bci_intents.jsonl", intentsJsonl);
|
| 1717 |
+
|
| 1718 |
+
// 4. Export frames as images
|
| 1719 |
+
progressText.textContent = "Processing frames...";
|
| 1720 |
+
progressBar.style.width = '60%';
|
| 1721 |
+
|
| 1722 |
+
const framesFolder = zip.folder("frames");
|
| 1723 |
+
let frameCount = 0;
|
| 1724 |
+
const totalFrames = timelapseSequence.length;
|
| 1725 |
+
|
| 1726 |
+
for (let i = 0; i < timelapseSequence.length; i++) {
|
| 1727 |
+
const frame = timelapseSequence[i];
|
| 1728 |
+
if (frame.image_data) {
|
| 1729 |
+
// Convert Base64 to binary
|
| 1730 |
+
const base64Data = frame.image_data.split(',')[1];
|
| 1731 |
+
const binaryData = atob(base64Data);
|
| 1732 |
+
const array = new Uint8Array(binaryData.length);
|
| 1733 |
+
for (let j = 0; j < binaryData.length; j++) {
|
| 1734 |
+
array[j] = binaryData.charCodeAt(j);
|
| 1735 |
+
}
|
| 1736 |
+
framesFolder.file(`${frame.frame_id}.jpg`, array);
|
| 1737 |
+
frameCount++;
|
| 1738 |
+
|
| 1739 |
+
// Update progress
|
| 1740 |
+
if (i % 10 === 0) {
|
| 1741 |
+
progressBar.style.width = `${60 + (i / totalFrames * 30)}%`;
|
| 1742 |
+
}
|
| 1743 |
+
}
|
| 1744 |
+
}
|
| 1745 |
+
|
| 1746 |
+
// 5. Export metadata
|
| 1747 |
+
progressText.textContent = "Generating metadata...";
|
| 1748 |
+
progressBar.style.width = '90%';
|
| 1749 |
+
|
| 1750 |
+
const metadata = generateTimelapseMetadata();
|
| 1751 |
+
zip.file("metadata.json", JSON.stringify(metadata, null, 2));
|
| 1752 |
+
|
| 1753 |
+
// 6. Export README
|
| 1754 |
+
const readme = generateTimelapseREADME();
|
| 1755 |
+
zip.file("README.md", readme);
|
| 1756 |
+
|
| 1757 |
+
// Generate ZIP
|
| 1758 |
+
progressText.textContent = "Creating ZIP archive...";
|
| 1759 |
+
progressBar.style.width = '95%';
|
| 1760 |
+
|
| 1761 |
+
const zipBlob = await zip.generateAsync({
|
| 1762 |
+
type: "blob",
|
| 1763 |
+
compression: "DEFLATE",
|
| 1764 |
+
compressionOptions: { level: 5 }
|
| 1765 |
+
});
|
| 1766 |
+
|
| 1767 |
+
// Download
|
| 1768 |
+
saveAs(zipBlob, `${sessionId}_timelapse_dataset.zip`);
|
| 1769 |
+
|
| 1770 |
+
// Complete
|
| 1771 |
+
progressText.textContent = "Export complete!";
|
| 1772 |
+
progressBar.style.width = '100%';
|
| 1773 |
+
|
| 1774 |
+
setTimeout(() => {
|
| 1775 |
+
progressDiv.style.display = 'none';
|
| 1776 |
+
showBCIStatus(`Dataset exported (${(zipBlob.size/1024/1024).toFixed(2)}MB)`);
|
| 1777 |
+
}, 1000);
|
| 1778 |
+
|
| 1779 |
+
} catch (error) {
|
| 1780 |
+
console.error('Export failed:', error);
|
| 1781 |
+
showBCIStatus(`Export failed: ${error.message}`, "error");
|
| 1782 |
+
|
| 1783 |
+
const progressDiv = document.getElementById('exportProgress');
|
| 1784 |
+
if (progressDiv) {
|
| 1785 |
+
progressDiv.style.display = 'none';
|
| 1786 |
+
}
|
| 1787 |
+
}
|
| 1788 |
+
}
|
| 1789 |
+
|
| 1790 |
+
function groupFramesBySequence() {
|
| 1791 |
+
const sequences = {};
|
| 1792 |
+
|
| 1793 |
+
timelapseSequence.forEach(frame => {
|
| 1794 |
+
const seqId = frame.sequence_id;
|
| 1795 |
+
if (!sequences[seqId]) {
|
| 1796 |
+
sequences[seqId] = {
|
| 1797 |
+
sequence_id: seqId,
|
| 1798 |
+
frames: [],
|
| 1799 |
+
start_time: frame.timestamp,
|
| 1800 |
+
end_time: frame.timestamp,
|
| 1801 |
+
trigger_types: new Set()
|
| 1802 |
+
};
|
| 1803 |
+
}
|
| 1804 |
+
|
| 1805 |
+
sequences[seqId].frames.push({
|
| 1806 |
+
frame_id: frame.frame_id,
|
| 1807 |
+
frame_number: frame.frame_number,
|
| 1808 |
+
timestamp: frame.timestamp,
|
| 1809 |
+
game_time: frame.game_time,
|
| 1810 |
+
trigger_type: frame.trigger_type,
|
| 1811 |
+
bci_intent: frame.bci_intent
|
| 1812 |
+
});
|
| 1813 |
+
|
| 1814 |
+
sequences[seqId].end_time = frame.timestamp;
|
| 1815 |
+
sequences[seqId].trigger_types.add(frame.trigger_type);
|
| 1816 |
+
});
|
| 1817 |
+
|
| 1818 |
+
// Convert sets to arrays
|
| 1819 |
+
Object.values(sequences).forEach(seq => {
|
| 1820 |
+
seq.trigger_types = Array.from(seq.trigger_types);
|
| 1821 |
+
seq.duration = seq.end_time - seq.start_time;
|
| 1822 |
+
seq.frame_count = seq.frames.length;
|
| 1823 |
+
});
|
| 1824 |
+
|
| 1825 |
+
return sequences;
|
| 1826 |
+
}
|
| 1827 |
+
|
| 1828 |
+
function generateTimelapseMetadata() {
|
| 1829 |
+
const sequences = groupFramesBySequence();
|
| 1830 |
+
const rlhfEvents = timelapseSequence.filter(f => f.rlhf_data.is_rlhf_event);
|
| 1831 |
+
|
| 1832 |
+
return {
|
| 1833 |
+
dataset_info: {
|
| 1834 |
+
name: "DATASTRIKE_BCI_TIMELAPSE_DATASET",
|
| 1835 |
+
version: "4.0.0",
|
| 1836 |
+
description: "Time-synchronized multimodal BCI dataset with frame-by-frame timelapse capture",
|
| 1837 |
+
license: "MIT",
|
| 1838 |
+
created_at: new Date().toISOString()
|
| 1839 |
+
},
|
| 1840 |
+
|
| 1841 |
+
timelapse_info: {
|
| 1842 |
+
total_frames: timelapseSequence.length,
|
| 1843 |
+
sequences: Object.keys(sequences).length,
|
| 1844 |
+
frame_resolution: CONFIG.TIMELAPSE.RESOLUTION,
|
| 1845 |
+
frame_format: "jpg",
|
| 1846 |
+
quality: CONFIG.TIMELAPSE.QUALITY,
|
| 1847 |
+
max_frames: CONFIG.TIMELAPSE.MAX_FRAMES,
|
| 1848 |
+
capture_modes: Object.values(CONFIG.CAPTURE_MODES),
|
| 1849 |
+
current_mode: captureMode
|
| 1850 |
+
},
|
| 1851 |
+
|
| 1852 |
+
rlhf_data: {
|
| 1853 |
+
total_events: rlhfEvents.length,
|
| 1854 |
+
event_types: Array.from(new Set(rlhfEvents.map(f => f.trigger_type))),
|
| 1855 |
+
coverage: (rlhfEvents.length / Math.max(1, timelapseSequence.length)) * 100
|
| 1856 |
+
},
|
| 1857 |
+
|
| 1858 |
+
bci_data: {
|
| 1859 |
+
intent_categories: CONFIG.BCI_INTENT_TYPES,
|
| 1860 |
+
intent_samples: intentHistory.length,
|
| 1861 |
+
current_intent: currentIntent
|
| 1862 |
+
},
|
| 1863 |
+
|
| 1864 |
+
game_stats: {
|
| 1865 |
+
session_duration: formatTime(gameTime),
|
| 1866 |
+
player_level: level,
|
| 1867 |
+
total_kills: kills,
|
| 1868 |
+
accuracy_percentage: accuracy,
|
| 1869 |
+
shots_fired: shotsFired,
|
| 1870 |
+
shots_hit: shotsHit
|
| 1871 |
+
},
|
| 1872 |
+
|
| 1873 |
+
performance: {
|
| 1874 |
+
average_fps: fps,
|
| 1875 |
+
frame_counter: frameCounter
|
| 1876 |
+
}
|
| 1877 |
+
};
|
| 1878 |
+
}
|
| 1879 |
+
|
| 1880 |
+
function generateTimelapseREADME() {
|
| 1881 |
+
const date = new Date().toISOString().split('T')[0];
|
| 1882 |
+
const duration = formatTime(gameTime);
|
| 1883 |
+
const sequences = groupFramesBySequence();
|
| 1884 |
+
|
| 1885 |
+
return `# DATASTRIKE BCI Timelapse Dataset
|
| 1886 |
+
|
| 1887 |
+
## Description
|
| 1888 |
+
Time-synchronized multimodal dataset for BCI intent recognition, collected with frame-by-frame timelapse capture during FPS gameplay.
|
| 1889 |
+
|
| 1890 |
+
## Key Features
|
| 1891 |
+
- **Frame-by-Frame Timelapse**: Synchronized image sequences at 320x240 resolution
|
| 1892 |
+
- **Multiple Capture Modes**: Manual (LMB), Auto-interval, and Sequence recording
|
| 1893 |
+
- **BCI Intent Labels**: 13 intent categories including timelapse capture events
|
| 1894 |
+
- **Time-Synced Game State**: Every frame includes synchronized game state data
|
| 1895 |
+
- **RLHF Data**: Automated ratings for combat events and capture actions
|
| 1896 |
+
- **Sequence Analysis**: Grouped frames into temporal sequences for time-series analysis
|
| 1897 |
+
|
| 1898 |
+
## Dataset Structure
|
| 1899 |
+
- \`timelapse_frames.jsonl\`: Frame metadata (one per line)
|
| 1900 |
+
- \`frames/\`: JPG images for each frame
|
| 1901 |
+
- \`sequences.json\`: Temporal grouping of frames
|
| 1902 |
+
- \`bci_intents.jsonl\`: BCI intent transition history
|
| 1903 |
+
- \`metadata.json\`: Dataset statistics and configuration
|
| 1904 |
+
- \`README.md\`: This documentation
|
| 1905 |
+
|
| 1906 |
+
## Capture Modes
|
| 1907 |
+
1. **MANUAL**: LMB click captures single frame (hold for burst)
|
| 1908 |
+
2. **AUTO**: Automatic capture at ${CONFIG.TIMELAPSE.AUTO_INTERVAL}ms intervals
|
| 1909 |
+
3. **SEQUENCE**: Start/stop recording for continuous frame sequences
|
| 1910 |
+
|
| 1911 |
+
## Dataset Statistics
|
| 1912 |
+
- **Total Frames**: ${timelapseSequence.length}
|
| 1913 |
+
- **Sequences**: ${Object.keys(sequences).length}
|
| 1914 |
+
- **Session Duration**: ${duration}
|
| 1915 |
+
- **Player Level**: ${level}
|
| 1916 |
+
- **Accuracy**: ${accuracy}%
|
| 1917 |
+
- **Total Kills**: ${kills}
|
| 1918 |
+
|
| 1919 |
+
## Frame Data Structure
|
| 1920 |
+
Each frame includes:
|
| 1921 |
+
- Image data (320x240 JPG)
|
| 1922 |
+
- Timestamp and game time
|
| 1923 |
+
- BCI intent label
|
| 1924 |
+
- Full game state (position, rotation, velocity, ammo, etc.)
|
| 1925 |
+
- Input data (mouse movements, keyboard state)
|
| 1926 |
+
- RLHF rating (if applicable)
|
| 1927 |
+
|
| 1928 |
+
## Usage for BCI Research
|
| 1929 |
+
\`\`\`python
|
| 1930 |
+
import json
|
| 1931 |
+
import cv2
|
| 1932 |
+
import numpy as np
|
| 1933 |
+
|
| 1934 |
+
# Load frame metadata
|
| 1935 |
+
frames = []
|
| 1936 |
+
with open('timelapse_frames.jsonl', 'r') as f:
|
| 1937 |
+
for line in f:
|
| 1938 |
+
frames.append(json.loads(line))
|
| 1939 |
+
|
| 1940 |
+
# Create time-series dataset
|
| 1941 |
+
X_images = []
|
| 1942 |
+
X_game_state = []
|
| 1943 |
+
y_intents = []
|
| 1944 |
+
|
| 1945 |
+
for frame in frames:
|
| 1946 |
+
# Load image
|
| 1947 |
+
img_path = f"frames/{frame['image_filename'].split('/')[1]}"
|
| 1948 |
+
img = cv2.imread(img_path)
|
| 1949 |
+
X_images.append(img)
|
| 1950 |
+
|
| 1951 |
+
# Game state features
|
| 1952 |
+
game_state = frame['game_state']
|
| 1953 |
+
features = [
|
| 1954 |
+
game_state['player_position'][0], # x
|
| 1955 |
+
game_state['player_position'][2], # z
|
| 1956 |
+
game_state['combat_state']['ammo'],
|
| 1957 |
+
game_state['game_stats']['level']
|
| 1958 |
+
]
|
| 1959 |
+
X_game_state.append(features)
|
| 1960 |
+
|
| 1961 |
+
# BCI intent label
|
| 1962 |
+
y_intents.append(frame['bci_intent'])
|
| 1963 |
+
|
| 1964 |
+
# For sequence modeling
|
| 1965 |
+
sequences = json.load(open('sequences.json', 'r'))
|
| 1966 |
+
for seq_id, sequence in sequences.items():
|
| 1967 |
+
seq_frames = [f for f in frames if f['sequence_id'] == int(seq_id)]
|
| 1968 |
+
# Process as temporal sequence for LSTM/Transformer models
|
| 1969 |
+
\`\`\`
|
| 1970 |
+
|
| 1971 |
+
## Citation
|
| 1972 |
+
\`\`\`
|
| 1973 |
+
@dataset{datastrike_bci_timelapse_2026,
|
| 1974 |
+
title={DATASTRIKE BCI Timelapse Dataset},
|
| 1975 |
+
author={DATASTRIKE Team},
|
| 1976 |
+
year={2026},
|
| 1977 |
+
url={https://github.com/webxos/datastrike-bci},
|
| 1978 |
+
note={Frame-by-frame timelapse capture for BCI intent recognition}
|
| 1979 |
+
}
|
| 1980 |
+
\`\`\`
|
| 1981 |
+
|
| 1982 |
+
Generated on ${date} by DATASTRIKE BCI Timelapse v4.0
|
| 1983 |
+
`;
|
| 1984 |
+
}
|
| 1985 |
+
|
| 1986 |
+
function formatTime(seconds) {
|
| 1987 |
+
const mins = Math.floor(seconds / 60);
|
| 1988 |
+
const secs = Math.floor(seconds % 60);
|
| 1989 |
+
return `${mins.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
|
| 1990 |
+
}
|
| 1991 |
+
|
| 1992 |
+
// ========== INITIALIZATION ==========
|
| 1993 |
+
window.addEventListener('load', () => {
|
| 1994 |
+
let progress = 0;
|
| 1995 |
+
const loadInterval = setInterval(() => {
|
| 1996 |
+
progress += Math.random() * 15;
|
| 1997 |
+
if (progress > 85) {
|
| 1998 |
+
progress = 85;
|
| 1999 |
+
}
|
| 2000 |
+
updateLoader(progress, "Loading BCI Timelapse Capture...");
|
| 2001 |
+
}, 150);
|
| 2002 |
+
|
| 2003 |
+
setTimeout(() => {
|
| 2004 |
+
clearInterval(loadInterval);
|
| 2005 |
+
init();
|
| 2006 |
+
}, 1200);
|
| 2007 |
+
});
|
| 2008 |
+
|
| 2009 |
+
// Mobile detection
|
| 2010 |
+
if ('ontouchstart' in window || navigator.maxTouchPoints) {
|
| 2011 |
+
document.querySelector('.mobile-controls').style.display = 'block';
|
| 2012 |
+
}
|
| 2013 |
+
</script>
|
| 2014 |
+
</body>
|
| 2015 |
+
</html>
|