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# Emoji Quest RL Dataset
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Reinforcement learning dataset from Emoji Quest RL gameplay. Single human playthrough of Emoji Quest RL —
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turn-based
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It contains 85 decision points / states → full session: lvl 1→8, 13 enemies defeated, 1451 gold earned, ~169s playtime.
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Two splits / files (Parquet + CSV):
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- game_states — snapshots at every decision point (default)
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- decisions — focused on player choices + immediate results
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## Key Columns
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- timestamp — event time
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- action — what happened (e.g. "Spell", "enemy_attack", "upgrade_int", "inn_rest", "craft_armor_1")
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- enemy_count — 1–13
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- game_state — always "playing"
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## Files
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### game_states.csv
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Game state snapshots at each decision point. Contains player and enemy stats.
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# Emoji Quest RL Dataset
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This was created as a Reinforcement learning dataset from Emoji Quest RL gameplay. It features a Single human playthrough of Emoji Quest RL —
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turn-based RPG with combat, stat upgrades, resting & crafting. The game is available for download in the /gym/ folder of the repo so players
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can create their own datasets.
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It contains 85 decision points / states → full session: lvl 1→8, 13 enemies defeated, 1451 gold earned, ~169s playtime.
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Two splits / files (Parquet + CSV):
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- game_states — snapshots at every decision point (default)
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- decisions — focused on player choices + immediate results
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## Key Columns:
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- timestamp — event time
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- action — what happened (e.g. "Spell", "enemy_attack", "upgrade_int", "inn_rest", "craft_armor_1")
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- enemy_count — 1–13
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- game_state — always "playing"
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### game_states.csv
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Game state snapshots at each decision point. Contains player and enemy stats.
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