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webXOS_ghosthunter_gym_v1.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>GHOST HUNTER · DATA SET GYM</title>
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<!-- 8-bit font -->
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<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">
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<style>
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body {
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margin: 0;
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overflow: hidden;
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font-family: 'Press Start 2P', 'Courier New', monospace;
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background-color: black;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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}
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#info {
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position: absolute;
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top: 10px;
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left: 10px;
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color: #8af0ff;
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text-shadow: 2px 2px 0 #004466;
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font-size: 0.7rem;
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z-index: 100;
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background: #001c28;
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padding: 6px 10px;
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border: 2px solid #3ecfcf;
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outline: 2px solid #005f7a;
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letter-spacing: 0.5px;
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pointer-events: none;
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box-shadow: 4px 4px 0 #001018;
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}
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#timer-round {
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position: absolute;
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top: 10px;
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left: 50%;
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transform: translateX(-50%);
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color: #ffffaa;
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font-size: 0.9rem;
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text-shadow: 2px 2px 0 #886600;
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background: #1a2a1a;
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padding: 6px 12px;
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border: 2px solid #aaff55;
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outline: 2px solid #3f9f3f;
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z-index: 100;
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letter-spacing: 0.5px;
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white-space: nowrap;
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box-shadow: 4px 4px 0 #0a1f0a;
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}
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#ghost-count {
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position: absolute;
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top: 10px;
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right: 10px;
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color: #ffaa88;
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font-size: 0.9rem;
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text-shadow: 2px 2px 0 #882200;
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background: #2a1010;
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padding: 6px 12px;
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border: 2px solid #ff8866;
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outline: 2px solid #aa4444;
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z-index: 100;
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letter-spacing: 0.5px;
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box-shadow: 4px 4px 0 #200808;
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}
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#crosshair {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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width: 18px;
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height: 18px;
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border: 3px solid #aaf0ff;
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box-shadow: 0 0 0 2px #004466, 2px 2px 0 #003344;
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pointer-events: none;
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z-index: 200;
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opacity: 0.9;
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}
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#crosshair::after {
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content: '';
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position: absolute;
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top: 50%;
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left: 50%;
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width: 5px;
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height: 5px;
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background: #aaf0ff;
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transform: translate(-50%, -50%);
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box-shadow: 1px 1px 0 #004466;
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}
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#instructions {
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position: absolute;
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bottom: 15px;
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left: 50%;
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transform: translateX(-50%);
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color: #b5ffff;
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font-size: 0.55rem;
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text-shadow: 2px 2px 0 #006688;
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background: #0a1c28;
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padding: 8px 14px;
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border: 2px solid #3ecfcf;
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outline: 2px solid #006688;
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z-index: 100;
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letter-spacing: 0.5px;
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white-space: nowrap;
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box-shadow: 4px 4px 0 #021018;
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animation: pulse 2s step-end infinite;
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}
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@keyframes pulse {
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0% { opacity: 1; background: #0a1c28; }
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50% { opacity: 0.9; background: #0e2430; border-color: #5fe0e0; }
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100% { opacity: 1; background: #0a1c28; }
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}
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#victory {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: #ffffaa;
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font-size: 1.8rem;
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text-shadow: 3px 3px 0 #448800;
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background: #1a3f1a;
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padding: 20px 30px;
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border: 4px solid #aaff55;
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outline: 3px solid #2f9f2f;
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z-index: 300;
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letter-spacing: 2px;
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| 127 |
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display: none;
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text-align: center;
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| 129 |
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line-height: 1.5;
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box-shadow: 10px 10px 0 #0a2a0a;
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}
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#victory span {
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font-size: 1.0rem;
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display: block;
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margin-top: 15px;
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color: #aaf0ff;
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text-shadow: 2px 2px 0 #004466;
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}
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.scanline {
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| 140 |
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: repeating-linear-gradient(0deg, rgba(0,255,255,0.03) 0px, rgba(0,0,0,0.2) 2px, transparent 3px);
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pointer-events: none;
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| 147 |
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z-index: 300;
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| 148 |
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opacity: 0.3;
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}
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.hit-effect {
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position: absolute;
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width: 20px;
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height: 20px;
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background: radial-gradient(circle, #ffffaa, #ff8800);
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border-radius: 50%;
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| 156 |
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pointer-events: none;
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| 157 |
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z-index: 400;
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| 158 |
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transform: translate(-50%, -50%);
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| 159 |
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animation: hitPing 0.2s ease-out forwards;
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| 160 |
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}
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| 161 |
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@keyframes hitPing {
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0% { opacity: 1; transform: translate(-50%, -50%) scale(0.5); }
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100% { opacity: 0; transform: translate(-50%, -50%) scale(2); }
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}
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/* small flash for hit (kept for screen feedback) */
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| 166 |
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.kill-flash {
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| 167 |
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position: absolute;
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| 168 |
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top: 0;
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| 169 |
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left: 0;
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| 170 |
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width: 100%;
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| 171 |
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height: 100%;
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| 172 |
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background: rgba(255,220,150,0.1);
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| 173 |
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pointer-events: none;
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| 174 |
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z-index: 500;
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| 175 |
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animation: flashFade 0.1s ease-out;
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| 176 |
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}
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| 177 |
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@keyframes flashFade {
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| 178 |
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0% { opacity: 0.4; }
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| 179 |
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100% { opacity: 0; }
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| 180 |
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}
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| 181 |
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#lock-hint {
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| 182 |
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position: absolute;
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| 183 |
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bottom: 70px;
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| 184 |
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left: 50%;
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| 185 |
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transform: translateX(-50%);
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| 186 |
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color: #b0b0ff;
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| 187 |
+
font-size: 0.45rem;
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| 188 |
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background: #000c1a;
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| 189 |
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padding: 4px 8px;
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| 190 |
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border: 1px solid #3399ff;
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| 191 |
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z-index: 150;
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| 192 |
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white-space: nowrap;
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| 193 |
+
}
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| 194 |
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/* Dataset UI */
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| 195 |
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#dataset-panel {
|
| 196 |
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position: absolute;
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| 197 |
+
bottom: 120px;
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| 198 |
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right: 10px;
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| 199 |
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background: #0a1a2a;
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| 200 |
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border: 2px solid #ffaa55;
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| 201 |
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outline: 2px solid #aa5500;
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| 202 |
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padding: 8px 12px;
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| 203 |
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color: #ffdd99;
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font-size: 0.6rem;
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z-index: 250;
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| 206 |
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box-shadow: 4px 4px 0 #031010;
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display: flex;
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| 208 |
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flex-direction: column;
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| 209 |
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gap: 6px;
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| 210 |
+
min-width: 160px;
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| 211 |
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}
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| 212 |
+
#dataset-panel button {
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| 213 |
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font-family: 'Press Start 2P', monospace;
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| 214 |
+
background: #2a3f3f;
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| 215 |
+
border: 2px solid #88aaff;
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| 216 |
+
color: #ddeeff;
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| 217 |
+
padding: 6px 8px;
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| 218 |
+
font-size: 0.55rem;
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| 219 |
+
cursor: pointer;
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| 220 |
+
box-shadow: 2px 2px 0 #001122;
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| 221 |
+
}
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| 222 |
+
#dataset-panel button:hover {
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| 223 |
+
background: #3f5f5f;
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| 224 |
+
}
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| 225 |
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#capture-count {
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| 226 |
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color: #aaffaa;
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| 227 |
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text-align: right;
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| 228 |
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}
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| 229 |
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#export-status {
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| 230 |
+
font-size: 0.45rem;
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| 231 |
+
color: #99ccff;
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| 232 |
+
word-break: break-all;
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| 233 |
+
max-width: 180px;
|
| 234 |
+
}
|
| 235 |
+
</style>
|
| 236 |
+
<script type="importmap">
|
| 237 |
+
{
|
| 238 |
+
"imports": {
|
| 239 |
+
"three": "https://unpkg.com/three@0.128.0/build/three.module.js",
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| 240 |
+
"three/addons/": "https://unpkg.com/three@0.128.0/examples/jsm/",
|
| 241 |
+
"jszip": "https://cdn.skypack.dev/jszip@3.10.1"
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| 242 |
+
}
|
| 243 |
+
}
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| 244 |
+
</script>
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| 245 |
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</head>
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| 246 |
+
<body>
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| 247 |
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<div id="info">>> GHOST HUNTER // DATASET GYM // by webXOS </div>
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| 248 |
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<div id="timer-round">TIME 00:00 ROUND 1/10</div>
|
| 249 |
+
<div id="ghost-count">GHOSTS 0</div>
|
| 250 |
+
<div id="crosshair"></div>
|
| 251 |
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<div id="instructions">[CLICK TO LOCK] W/A/S/D MOVE | HOLD LMB AUTO (tight spread) | KILL = SCREENSHOT</div>
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| 252 |
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<div id="lock-hint">↖ CLICK GAME AREA TO LOCK / ESC TO UNLOCK</div>
|
| 253 |
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<div id="victory">VICTORY<span id="final-time"></span></div>
|
| 254 |
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<div class="scanline"></div>
|
| 255 |
+
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| 256 |
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<!-- Dataset capture & export panel -->
|
| 257 |
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<div id="dataset-panel">
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| 258 |
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<div style="display: flex; justify-content: space-between;">
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| 259 |
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<span>📸 CAPTURES</span>
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| 260 |
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<span id="capture-count">0</span>
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| 261 |
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</div>
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| 262 |
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<button id="export-dataset">💾 EXPORT DATASET (ZIP)</button>
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| 263 |
+
<div id="export-status"></div>
|
| 264 |
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</div>
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| 265 |
+
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| 266 |
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<script type="module">
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| 267 |
+
import * as THREE from 'three';
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| 268 |
+
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
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| 269 |
+
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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| 270 |
+
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
|
| 271 |
+
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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| 272 |
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import JSZip from 'jszip';
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| 273 |
+
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| 274 |
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// --- SCENE SETUP ---
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| 275 |
+
const scene = new THREE.Scene();
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| 276 |
+
scene.background = new THREE.Color(0x050510);
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| 277 |
+
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
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| 278 |
+
camera.position.set(0, 1.8, 0);
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| 279 |
+
const renderer = new THREE.WebGLRenderer({ antialias: false, powerPreference: "high-performance", preserveDrawingBuffer: true }); // preserveDrawingBuffer for captures
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| 280 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 281 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1.0));
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| 282 |
+
renderer.toneMapping = THREE.ReinhardToneMapping;
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| 283 |
+
document.body.appendChild(renderer.domElement);
|
| 284 |
+
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| 285 |
+
// --- POST PROCESSING ---
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| 286 |
+
const renderScene = new RenderPass(scene, camera);
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| 287 |
+
const bloomPass = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 1.0, 0.3, 0.6);
|
| 288 |
+
bloomPass.threshold = 0.1;
|
| 289 |
+
bloomPass.strength = 1.3;
|
| 290 |
+
bloomPass.radius = 0.7;
|
| 291 |
+
const composer = new EffectComposer(renderer);
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| 292 |
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composer.addPass(renderScene);
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| 293 |
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composer.addPass(bloomPass);
|
| 294 |
+
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| 295 |
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// --- CONTROLS ---
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| 296 |
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const controls = new PointerLockControls(camera, document.body);
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| 297 |
+
scene.add(controls.getObject());
|
| 298 |
+
|
| 299 |
+
renderer.domElement.addEventListener('click', () => {
|
| 300 |
+
if (gameActive) controls.lock();
|
| 301 |
+
});
|
| 302 |
+
|
| 303 |
+
// --- MOVEMENT (A left, D right) ---
|
| 304 |
+
const keyState = { w: false, a: false, s: false, d: false };
|
| 305 |
+
document.addEventListener('keydown', (e) => {
|
| 306 |
+
if (!gameActive) return;
|
| 307 |
+
switch(e.code) {
|
| 308 |
+
case 'KeyW': keyState.w = true; e.preventDefault(); break;
|
| 309 |
+
case 'KeyA': keyState.a = true; e.preventDefault(); break;
|
| 310 |
+
case 'KeyS': keyState.s = true; e.preventDefault(); break;
|
| 311 |
+
case 'KeyD': keyState.d = true; e.preventDefault(); break;
|
| 312 |
+
default: break;
|
| 313 |
+
}
|
| 314 |
+
});
|
| 315 |
+
document.addEventListener('keyup', (e) => {
|
| 316 |
+
switch(e.code) {
|
| 317 |
+
case 'KeyW': keyState.w = false; e.preventDefault(); break;
|
| 318 |
+
case 'KeyA': keyState.a = false; e.preventDefault(); break;
|
| 319 |
+
case 'KeyS': keyState.s = false; e.preventDefault(); break;
|
| 320 |
+
case 'KeyD': keyState.d = false; e.preventDefault(); break;
|
| 321 |
+
default: break;
|
| 322 |
+
}
|
| 323 |
+
});
|
| 324 |
+
|
| 325 |
+
const velocity = new THREE.Vector3();
|
| 326 |
+
const moveSpeed = 0.06;
|
| 327 |
+
const damping = 0.92;
|
| 328 |
+
const boundary = 20;
|
| 329 |
+
|
| 330 |
+
// --- WORLD POINTS (same as before) ---
|
| 331 |
+
const patterns = [
|
| 332 |
+
[[1,1,1,1,1],[1,1,1,1,1],[1,1,1,1,1],[1,1,1,1,1],[1,1,1,1,1]],
|
| 333 |
+
[[0,0,0,0,0],[0,0,0,0,0],[0,0,1,0,0],[0,0,0,0,0],[0,0,0,0,0]],
|
| 334 |
+
[[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0],[0,0,1,0,0]]
|
| 335 |
+
];
|
| 336 |
+
const cellSize = 1.8;
|
| 337 |
+
const jitter = 0.2;
|
| 338 |
+
const positions = [];
|
| 339 |
+
const colors = [];
|
| 340 |
+
function addPoint(px, py, pz) {
|
| 341 |
+
positions.push(px, py, pz);
|
| 342 |
+
colors.push(0.5+0.3*Math.random(), 0.7+0.3*Math.random(), 1.0);
|
| 343 |
+
}
|
| 344 |
+
const floorMin = -boundary, floorMax = boundary;
|
| 345 |
+
const cellsX = Math.floor((floorMax - floorMin) / cellSize);
|
| 346 |
+
const cellsZ = cellsX;
|
| 347 |
+
for (let i = 0; i < cellsX; i++) {
|
| 348 |
+
for (let j = 0; j < cellsZ; j++) {
|
| 349 |
+
const wx = floorMin + i * cellSize + cellSize/2;
|
| 350 |
+
const wz = floorMin + j * cellSize + cellSize/2;
|
| 351 |
+
const patIdx = (i + j) % patterns.length;
|
| 352 |
+
const pattern = patterns[patIdx];
|
| 353 |
+
for (let r = 0; r < 5; r++) {
|
| 354 |
+
for (let c = 0; c < 5; c++) {
|
| 355 |
+
if (pattern[r][c] === 1) {
|
| 356 |
+
const offsetX = (c/4-0.5)*cellSize*0.8 + (Math.random()-0.5)*jitter;
|
| 357 |
+
const offsetZ = (r/4-0.5)*cellSize*0.8 + (Math.random()-0.5)*jitter;
|
| 358 |
+
const offsetY = (Math.random()-0.5)*0.15;
|
| 359 |
+
addPoint(wx+offsetX, 0+offsetY, wz+offsetZ);
|
| 360 |
+
}
|
| 361 |
+
}
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
}
|
| 365 |
+
for (let s = -1; s <= 1; s+=2) {
|
| 366 |
+
for (let z = -boundary; z <= boundary; z+= cellSize*1.5) {
|
| 367 |
+
for (let y = 1; y < 10; y+= cellSize*0.9) {
|
| 368 |
+
addPoint(s*boundary, y, z);
|
| 369 |
+
}
|
| 370 |
+
}
|
| 371 |
+
for (let x = -boundary; x <= boundary; x+= cellSize*1.5) {
|
| 372 |
+
for (let y = 1; y < 10; y+= cellSize*0.9) {
|
| 373 |
+
addPoint(x, y, s*boundary);
|
| 374 |
+
}
|
| 375 |
+
}
|
| 376 |
+
}
|
| 377 |
+
const worldGeometry = new THREE.BufferGeometry();
|
| 378 |
+
worldGeometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
|
| 379 |
+
worldGeometry.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
|
| 380 |
+
const worldMaterial = new THREE.PointsMaterial({
|
| 381 |
+
size: 0.18,
|
| 382 |
+
vertexColors: true,
|
| 383 |
+
blending: THREE.AdditiveBlending,
|
| 384 |
+
depthWrite: false,
|
| 385 |
+
transparent: true,
|
| 386 |
+
opacity: 0.8,
|
| 387 |
+
sizeAttenuation: true
|
| 388 |
+
});
|
| 389 |
+
const worldPoints = new THREE.Points(worldGeometry, worldMaterial);
|
| 390 |
+
scene.add(worldPoints);
|
| 391 |
+
|
| 392 |
+
// --- GAME STATE ---
|
| 393 |
+
let gameActive = true;
|
| 394 |
+
let round = 1;
|
| 395 |
+
const maxRounds = 10;
|
| 396 |
+
let ghosts = [];
|
| 397 |
+
let enemyProjectiles = [];
|
| 398 |
+
let explosions = []; // for 3D death effect
|
| 399 |
+
let elapsedSeconds = 0;
|
| 400 |
+
|
| 401 |
+
const timerRoundDiv = document.getElementById('timer-round');
|
| 402 |
+
const ghostCountDiv = document.getElementById('ghost-count');
|
| 403 |
+
const victoryDiv = document.getElementById('victory');
|
| 404 |
+
const finalTimeSpan = document.getElementById('final-time');
|
| 405 |
+
|
| 406 |
+
// Weapon state: LMB auto-fire only (no RMB)
|
| 407 |
+
let lmbPressed = false;
|
| 408 |
+
let lastLMBShot = 0;
|
| 409 |
+
const LMB_COOLDOWN = 0.12; // auto-fire rate
|
| 410 |
+
const SHOTGUN_PELLETS = 3; // fewer pellets, tighter spread for precision
|
| 411 |
+
const SPREAD_ANGLE = 0.03; // very tight spread (almost precise)
|
| 412 |
+
|
| 413 |
+
// --- DATASET CAPTURE ---
|
| 414 |
+
let captures = []; // each: { blob, metadata }
|
| 415 |
+
let captureIndex = 0;
|
| 416 |
+
const captureCountSpan = document.getElementById('capture-count');
|
| 417 |
+
const exportBtn = document.getElementById('export-dataset');
|
| 418 |
+
const exportStatus = document.getElementById('export-status');
|
| 419 |
+
|
| 420 |
+
function updateCaptureUI() {
|
| 421 |
+
captureCountSpan.innerText = captures.length;
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
// Capture canvas as PNG blob with current metadata
|
| 425 |
+
function captureCurrentFrame(killCount) {
|
| 426 |
+
// Use renderer to get a data URL (preserveDrawingBuffer must be true)
|
| 427 |
+
renderer.render(scene, camera); // ensure latest frame (composer already renders, but we can force)
|
| 428 |
+
// Use toBlob on the canvas element
|
| 429 |
+
renderer.domElement.toBlob((blob) => {
|
| 430 |
+
if (!blob) return;
|
| 431 |
+
const metadata = {
|
| 432 |
+
index: captureIndex++,
|
| 433 |
+
timestamp: performance.now(),
|
| 434 |
+
round: round,
|
| 435 |
+
ghostsRemaining: ghosts.length,
|
| 436 |
+
killsThisShot: killCount || 0,
|
| 437 |
+
playerPos: {
|
| 438 |
+
x: controls.getObject().position.x,
|
| 439 |
+
z: controls.getObject().position.z
|
| 440 |
+
},
|
| 441 |
+
description: `Kill shot at round ${round}, ${ghosts.length} ghosts remain`
|
| 442 |
+
};
|
| 443 |
+
captures.push({ blob, metadata });
|
| 444 |
+
updateCaptureUI();
|
| 445 |
+
}, 'image/png');
|
| 446 |
+
}
|
| 447 |
+
|
| 448 |
+
// --- IMPROVED GHOST EXPLOSION (3D particle burst) ---
|
| 449 |
+
function createGhostExplosion(position) {
|
| 450 |
+
const count = 20 + Math.floor(Math.random() * 20);
|
| 451 |
+
const positions = [];
|
| 452 |
+
const colors = [];
|
| 453 |
+
const velocities = [];
|
| 454 |
+
for (let i = 0; i < count; i++) {
|
| 455 |
+
// random direction
|
| 456 |
+
const vel = new THREE.Vector3(
|
| 457 |
+
(Math.random() - 0.5) * 0.5,
|
| 458 |
+
(Math.random() - 0.5) * 0.5,
|
| 459 |
+
(Math.random() - 0.5) * 0.5
|
| 460 |
+
).normalize().multiplyScalar(0.08 + Math.random() * 0.1);
|
| 461 |
+
velocities.push(vel);
|
| 462 |
+
positions.push(0, 0, 0); // relative to center
|
| 463 |
+
colors.push(1.0, 0.8 + Math.random()*0.2, 0.3 + Math.random()*0.3);
|
| 464 |
+
}
|
| 465 |
+
const geom = new THREE.BufferGeometry();
|
| 466 |
+
geom.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
|
| 467 |
+
geom.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
|
| 468 |
+
const mat = new THREE.PointsMaterial({
|
| 469 |
+
size: 0.25,
|
| 470 |
+
vertexColors: true,
|
| 471 |
+
blending: THREE.AdditiveBlending,
|
| 472 |
+
depthWrite: false,
|
| 473 |
+
transparent: true,
|
| 474 |
+
opacity: 1.0,
|
| 475 |
+
sizeAttenuation: true
|
| 476 |
+
});
|
| 477 |
+
const points = new THREE.Points(geom, mat);
|
| 478 |
+
points.position.copy(position);
|
| 479 |
+
scene.add(points);
|
| 480 |
+
explosions.push({
|
| 481 |
+
mesh: points,
|
| 482 |
+
velocities: velocities,
|
| 483 |
+
life: 1.0, // seconds
|
| 484 |
+
age: 0
|
| 485 |
+
});
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
// --- HITSCAN FUNCTION (modified to capture only on kill) ---
|
| 489 |
+
function firePrecisionShot() {
|
| 490 |
+
const origin = camera.position.clone();
|
| 491 |
+
const baseDir = new THREE.Vector3();
|
| 492 |
+
camera.getWorldDirection(baseDir);
|
| 493 |
+
|
| 494 |
+
// compute local axes perpendicular to view direction
|
| 495 |
+
const right = new THREE.Vector3().crossVectors(baseDir, camera.up).normalize();
|
| 496 |
+
const up = new THREE.Vector3().crossVectors(right, baseDir).normalize();
|
| 497 |
+
|
| 498 |
+
let killedAny = false;
|
| 499 |
+
let killCount = 0;
|
| 500 |
+
|
| 501 |
+
for (let i = 0; i < SHOTGUN_PELLETS; i++) {
|
| 502 |
+
// very tight spread
|
| 503 |
+
const spreadX = (Math.random() - 0.5) * SPREAD_ANGLE * 2;
|
| 504 |
+
const spreadY = (Math.random() - 0.5) * SPREAD_ANGLE * 2;
|
| 505 |
+
|
| 506 |
+
const dir = baseDir.clone()
|
| 507 |
+
.addScaledVector(right, spreadX)
|
| 508 |
+
.addScaledVector(up, spreadY)
|
| 509 |
+
.normalize();
|
| 510 |
+
|
| 511 |
+
let bestHit = null;
|
| 512 |
+
let bestT = Infinity;
|
| 513 |
+
|
| 514 |
+
for (let j = 0; j < ghosts.length; j++) {
|
| 515 |
+
const ghost = ghosts[j];
|
| 516 |
+
const toGhost = new THREE.Vector3().subVectors(ghost.position, origin);
|
| 517 |
+
|
| 518 |
+
const t = toGhost.dot(dir);
|
| 519 |
+
if (t < 0) continue;
|
| 520 |
+
if (t > 45) continue;
|
| 521 |
+
|
| 522 |
+
const toGhostLenSq = toGhost.lengthSq();
|
| 523 |
+
const perpDistSq = Math.max(0, toGhostLenSq - t * t);
|
| 524 |
+
const ghostRadius = ghost.userData.hitRadius || 2.5;
|
| 525 |
+
|
| 526 |
+
if (perpDistSq < ghostRadius * ghostRadius) {
|
| 527 |
+
if (t < bestT) {
|
| 528 |
+
bestT = t;
|
| 529 |
+
bestHit = ghost;
|
| 530 |
+
}
|
| 531 |
+
}
|
| 532 |
+
}
|
| 533 |
+
|
| 534 |
+
if (bestHit) {
|
| 535 |
+
// Remove ghost
|
| 536 |
+
scene.remove(bestHit);
|
| 537 |
+
const idx = ghosts.indexOf(bestHit);
|
| 538 |
+
if (idx !== -1) ghosts.splice(idx, 1);
|
| 539 |
+
|
| 540 |
+
// Create explosion effect at ghost position
|
| 541 |
+
createGhostExplosion(bestHit.position.clone());
|
| 542 |
+
|
| 543 |
+
// Show screen hit effect (2D)
|
| 544 |
+
showHitEffect(bestHit.position.clone());
|
| 545 |
+
|
| 546 |
+
killedAny = true;
|
| 547 |
+
killCount++;
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
// Screen flash for any kill
|
| 552 |
+
if (killedAny) {
|
| 553 |
+
const flash = document.createElement('div');
|
| 554 |
+
flash.className = 'kill-flash';
|
| 555 |
+
document.body.appendChild(flash);
|
| 556 |
+
setTimeout(() => flash.remove(), 100);
|
| 557 |
+
|
| 558 |
+
// --- CAPTURE ONLY ON KILL ---
|
| 559 |
+
captureCurrentFrame(killCount);
|
| 560 |
+
}
|
| 561 |
+
}
|
| 562 |
+
|
| 563 |
+
// --- VISUAL EFFECTS (2D screen hit marker) ---
|
| 564 |
+
function showHitEffect(worldPos) {
|
| 565 |
+
const ndc = worldPos.clone().project(camera);
|
| 566 |
+
if (Math.abs(ndc.x) <= 1 && Math.abs(ndc.y) <= 1 && ndc.z <= 1) {
|
| 567 |
+
const screenX = (ndc.x * 0.5 + 0.5) * window.innerWidth;
|
| 568 |
+
const screenY = (-ndc.y * 0.5 + 0.5) * window.innerHeight;
|
| 569 |
+
|
| 570 |
+
const div = document.createElement('div');
|
| 571 |
+
div.className = 'hit-effect';
|
| 572 |
+
div.style.left = screenX + 'px';
|
| 573 |
+
div.style.top = screenY + 'px';
|
| 574 |
+
document.body.appendChild(div);
|
| 575 |
+
setTimeout(() => div.remove(), 200);
|
| 576 |
+
}
|
| 577 |
+
}
|
| 578 |
+
|
| 579 |
+
// --- MOUSE EVENTS: only LMB auto-fire, RMB removed ---
|
| 580 |
+
document.addEventListener('mousedown', (e) => {
|
| 581 |
+
if (!controls.isLocked || !gameActive) return;
|
| 582 |
+
e.preventDefault();
|
| 583 |
+
if (e.button === 0) {
|
| 584 |
+
lmbPressed = true;
|
| 585 |
+
}
|
| 586 |
+
// ignore button 2 (RMB)
|
| 587 |
+
});
|
| 588 |
+
|
| 589 |
+
document.addEventListener('mouseup', (e) => {
|
| 590 |
+
if (e.button === 0) {
|
| 591 |
+
lmbPressed = false;
|
| 592 |
+
}
|
| 593 |
+
});
|
| 594 |
+
|
| 595 |
+
document.addEventListener('contextmenu', (e) => e.preventDefault());
|
| 596 |
+
|
| 597 |
+
// --- GHOST CREATION (same) ---
|
| 598 |
+
function createGhost(pos, roundNum) {
|
| 599 |
+
const pointCount = 60 + Math.floor(Math.random() * 30);
|
| 600 |
+
const positions = [];
|
| 601 |
+
const colors = [];
|
| 602 |
+
const visualRadius = 1.2 + roundNum * 0.2;
|
| 603 |
+
const hitRadius = visualRadius * 2.0;
|
| 604 |
+
for (let i = 0; i < pointCount; i++) {
|
| 605 |
+
const r = visualRadius * Math.pow(Math.random(), 0.7);
|
| 606 |
+
const theta = Math.random() * Math.PI * 2;
|
| 607 |
+
const phi = Math.acos(2 * Math.random() - 1);
|
| 608 |
+
positions.push(
|
| 609 |
+
r * Math.sin(phi) * Math.cos(theta),
|
| 610 |
+
r * Math.sin(phi) * Math.sin(theta),
|
| 611 |
+
r * Math.cos(phi)
|
| 612 |
+
);
|
| 613 |
+
colors.push(0.7+0.3*Math.random(), 0.8+0.2*Math.random(), 1.0);
|
| 614 |
+
}
|
| 615 |
+
const geom = new THREE.BufferGeometry();
|
| 616 |
+
geom.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
|
| 617 |
+
geom.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
|
| 618 |
+
const mat = new THREE.PointsMaterial({
|
| 619 |
+
size: 0.2,
|
| 620 |
+
vertexColors: true,
|
| 621 |
+
blending: THREE.AdditiveBlending,
|
| 622 |
+
depthWrite: false,
|
| 623 |
+
sizeAttenuation: true,
|
| 624 |
+
transparent: true,
|
| 625 |
+
opacity: 0.95
|
| 626 |
+
});
|
| 627 |
+
const points = new THREE.Points(geom, mat);
|
| 628 |
+
points.position.copy(pos);
|
| 629 |
+
points.userData = {
|
| 630 |
+
visualRadius: visualRadius,
|
| 631 |
+
hitRadius: hitRadius,
|
| 632 |
+
shootInterval: 1.0 + Math.random() * 1.2,
|
| 633 |
+
lastShot: performance.now() / 1000,
|
| 634 |
+
baseY: pos.y,
|
| 635 |
+
timeOffset: Math.random() * 100,
|
| 636 |
+
rotSpeed: 0.002 + Math.random() * 0.004
|
| 637 |
+
};
|
| 638 |
+
scene.add(points);
|
| 639 |
+
return points;
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
function spawnRound(roundNum) {
|
| 643 |
+
const count = roundNum * 2;
|
| 644 |
+
for (let i = 0; i < count; i++) {
|
| 645 |
+
let x, z;
|
| 646 |
+
do {
|
| 647 |
+
x = (Math.random() - 0.5) * 30;
|
| 648 |
+
z = (Math.random() - 0.5) * 30;
|
| 649 |
+
} while (Math.sqrt(x*x + z*z) < 5);
|
| 650 |
+
const y = 2.0 + Math.random() * 6;
|
| 651 |
+
ghosts.push(createGhost(new THREE.Vector3(x, y, z), roundNum));
|
| 652 |
+
}
|
| 653 |
+
updateUI();
|
| 654 |
+
}
|
| 655 |
+
|
| 656 |
+
function updateUI() {
|
| 657 |
+
const mins = Math.floor(elapsedSeconds / 60);
|
| 658 |
+
const secs = Math.floor(elapsedSeconds % 60);
|
| 659 |
+
timerRoundDiv.innerText = `TIME ${mins.toString().padStart(2,'0')}:${secs.toString().padStart(2,'0')} ROUND ${round}/${maxRounds}`;
|
| 660 |
+
ghostCountDiv.innerText = `GHOSTS ${ghosts.length}`;
|
| 661 |
+
}
|
| 662 |
+
|
| 663 |
+
function nextRound() {
|
| 664 |
+
if (round < maxRounds) {
|
| 665 |
+
round++;
|
| 666 |
+
spawnRound(round);
|
| 667 |
+
} else {
|
| 668 |
+
gameActive = false;
|
| 669 |
+
controls.unlock();
|
| 670 |
+
victoryDiv.style.display = 'block';
|
| 671 |
+
const mins = Math.floor(elapsedSeconds / 60);
|
| 672 |
+
const secs = Math.floor(elapsedSeconds % 60);
|
| 673 |
+
finalTimeSpan.innerText = `TIME: ${mins.toString().padStart(2,'0')}:${secs.toString().padStart(2,'0')}`;
|
| 674 |
+
}
|
| 675 |
+
}
|
| 676 |
+
|
| 677 |
+
// --- Enemy projectiles (cosmetic) ---
|
| 678 |
+
function createEnemyProjectile(position, direction) {
|
| 679 |
+
const count = 12;
|
| 680 |
+
const positions = [];
|
| 681 |
+
const colors = [];
|
| 682 |
+
const radius = 0.6;
|
| 683 |
+
for (let i = 0; i < count; i++) {
|
| 684 |
+
const r = radius * (0.7 + 0.3 * Math.random());
|
| 685 |
+
const theta = Math.random() * Math.PI * 2;
|
| 686 |
+
const phi = Math.acos(2 * Math.random() - 1);
|
| 687 |
+
positions.push(
|
| 688 |
+
r * Math.sin(phi) * Math.cos(theta),
|
| 689 |
+
r * Math.sin(phi) * Math.sin(theta),
|
| 690 |
+
r * Math.cos(phi)
|
| 691 |
+
);
|
| 692 |
+
colors.push(1.0, 0.3 + 0.7*Math.random(), 0.0);
|
| 693 |
+
}
|
| 694 |
+
const geom = new THREE.BufferGeometry();
|
| 695 |
+
geom.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
|
| 696 |
+
geom.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
|
| 697 |
+
const mat = new THREE.PointsMaterial({
|
| 698 |
+
size: 0.3,
|
| 699 |
+
vertexColors: true,
|
| 700 |
+
blending: THREE.AdditiveBlending,
|
| 701 |
+
depthWrite: false,
|
| 702 |
+
sizeAttenuation: true
|
| 703 |
+
});
|
| 704 |
+
const points = new THREE.Points(geom, mat);
|
| 705 |
+
points.position.copy(position);
|
| 706 |
+
points.userData = {
|
| 707 |
+
velocity: direction.clone().multiplyScalar(1.5),
|
| 708 |
+
life: 2.5
|
| 709 |
+
};
|
| 710 |
+
scene.add(points);
|
| 711 |
+
return points;
|
| 712 |
+
}
|
| 713 |
+
|
| 714 |
+
// --- EXPORT DATASET (ZIP) ---
|
| 715 |
+
async function exportDataset() {
|
| 716 |
+
if (captures.length === 0) {
|
| 717 |
+
exportStatus.innerText = 'No captures yet!';
|
| 718 |
+
setTimeout(() => { exportStatus.innerText = ''; }, 2000);
|
| 719 |
+
return;
|
| 720 |
+
}
|
| 721 |
+
|
| 722 |
+
exportStatus.innerText = 'Building ZIP...';
|
| 723 |
+
const zip = new JSZip();
|
| 724 |
+
|
| 725 |
+
// Add images and metadata
|
| 726 |
+
const imgFolder = zip.folder('images');
|
| 727 |
+
const metadataList = [];
|
| 728 |
+
|
| 729 |
+
for (let i = 0; i < captures.length; i++) {
|
| 730 |
+
const cap = captures[i];
|
| 731 |
+
const filename = `frame_${String(i).padStart(4, '0')}.png`;
|
| 732 |
+
imgFolder.file(filename, cap.blob);
|
| 733 |
+
metadataList.push({
|
| 734 |
+
...cap.metadata,
|
| 735 |
+
filename: filename
|
| 736 |
+
});
|
| 737 |
+
}
|
| 738 |
+
|
| 739 |
+
// Add metadata.json
|
| 740 |
+
zip.file('metadata.json', JSON.stringify(metadataList, null, 2));
|
| 741 |
+
|
| 742 |
+
// Add README.md for Hugging Face
|
| 743 |
+
const readme = `# Ghost Hunter RLHF Dataset (Precision Auto)
|
| 744 |
+
|
| 745 |
+
This dataset contains screenshots captured during gameplay of "Ghost Hunter" (8-bit FPS). Each image corresponds to a moment when the player successfully destroyed a ghost with the precision auto-fire. The dataset is intended for reinforcement learning from human feedback (RLHF) tasks, such as training a preference model to distinguish between "good" and "bad" shots.
|
| 746 |
+
|
| 747 |
+
## Dataset Structure
|
| 748 |
+
|
| 749 |
+
- \`images/\`: PNG frames captured at the moment of a kill.
|
| 750 |
+
- \`metadata.json\`: JSON array with per-frame metadata including round number, ghosts remaining, player position, kills in that shot, and timestamp.
|
| 751 |
+
|
| 752 |
+
## Stats
|
| 753 |
+
|
| 754 |
+
- Total captures: ${captures.length}
|
| 755 |
+
- Rounds covered: ${new Set(metadataList.map(m => m.round)).size}
|
| 756 |
+
- Time span: ${elapsedSeconds.toFixed(1)} seconds
|
| 757 |
+
|
| 758 |
+
## Usage
|
| 759 |
+
|
| 760 |
+
Use this dataset to fine-tune vision-language models or as a reward model input for RLHF. Each image can be paired with the question: "Is this a good aim?" or similar.
|
| 761 |
+
|
| 762 |
+
## License
|
| 763 |
+
|
| 764 |
+
CC0 (public domain) - feel free to use for any purpose.
|
| 765 |
+
`;
|
| 766 |
+
zip.file('README.md', readme);
|
| 767 |
+
|
| 768 |
+
// Generate zip and trigger download
|
| 769 |
+
const content = await zip.generateAsync({ type: 'blob' });
|
| 770 |
+
const url = URL.createObjectURL(content);
|
| 771 |
+
const a = document.createElement('a');
|
| 772 |
+
a.href = url;
|
| 773 |
+
a.download = `ghost_hunter_dataset_${new Date().toISOString().slice(0,10)}.zip`;
|
| 774 |
+
a.click();
|
| 775 |
+
URL.revokeObjectURL(url);
|
| 776 |
+
|
| 777 |
+
exportStatus.innerText = `Exported ${captures.length} captures.`;
|
| 778 |
+
setTimeout(() => { exportStatus.innerText = ''; }, 3000);
|
| 779 |
+
}
|
| 780 |
+
|
| 781 |
+
exportBtn.addEventListener('click', exportDataset);
|
| 782 |
+
|
| 783 |
+
// Initial spawn
|
| 784 |
+
spawnRound(1);
|
| 785 |
+
|
| 786 |
+
// --- ANIMATION LOOP ---
|
| 787 |
+
const clock = new THREE.Clock();
|
| 788 |
+
function animate() {
|
| 789 |
+
const delta = Math.min(clock.getDelta(), 0.1);
|
| 790 |
+
const now = performance.now() / 1000;
|
| 791 |
+
|
| 792 |
+
if (gameActive) {
|
| 793 |
+
elapsedSeconds += delta;
|
| 794 |
+
updateUI();
|
| 795 |
+
|
| 796 |
+
// Movement (A left, D right)
|
| 797 |
+
if (controls.isLocked) {
|
| 798 |
+
const moveDir = new THREE.Vector3();
|
| 799 |
+
if (keyState.w) moveDir.z = 1; // forward
|
| 800 |
+
if (keyState.s) moveDir.z = -1; // backward
|
| 801 |
+
if (keyState.a) moveDir.x = -1; // left
|
| 802 |
+
if (keyState.d) moveDir.x = 1; // right
|
| 803 |
+
if (moveDir.length() > 0) moveDir.normalize();
|
| 804 |
+
|
| 805 |
+
const cameraDir = new THREE.Vector3();
|
| 806 |
+
camera.getWorldDirection(cameraDir);
|
| 807 |
+
cameraDir.y = 0;
|
| 808 |
+
cameraDir.normalize();
|
| 809 |
+
const right = new THREE.Vector3().crossVectors(cameraDir, new THREE.Vector3(0,1,0)).normalize();
|
| 810 |
+
|
| 811 |
+
const moveWorld = new THREE.Vector3();
|
| 812 |
+
if (keyState.w || keyState.s) moveWorld.addScaledVector(cameraDir, moveDir.z);
|
| 813 |
+
if (keyState.a || keyState.d) moveWorld.addScaledVector(right, moveDir.x);
|
| 814 |
+
|
| 815 |
+
velocity.lerp(moveWorld.multiplyScalar(moveSpeed), 0.2);
|
| 816 |
+
const pos = controls.getObject().position;
|
| 817 |
+
pos.x += velocity.x;
|
| 818 |
+
pos.z += velocity.z;
|
| 819 |
+
if (Math.abs(pos.x) > boundary) pos.x = boundary * Math.sign(pos.x);
|
| 820 |
+
if (Math.abs(pos.z) > boundary) pos.z = boundary * Math.sign(pos.z);
|
| 821 |
+
velocity.multiplyScalar(damping);
|
| 822 |
+
}
|
| 823 |
+
|
| 824 |
+
// LMB auto-fire
|
| 825 |
+
if (lmbPressed && (now - lastLMBShot) > LMB_COOLDOWN) {
|
| 826 |
+
firePrecisionShot();
|
| 827 |
+
lastLMBShot = now;
|
| 828 |
+
}
|
| 829 |
+
|
| 830 |
+
// Ghost shooting (cosmetic)
|
| 831 |
+
ghosts.forEach(ghost => {
|
| 832 |
+
if (now - ghost.userData.lastShot > ghost.userData.shootInterval) {
|
| 833 |
+
ghost.userData.lastShot = now;
|
| 834 |
+
const dir = new THREE.Vector3().subVectors(camera.position, ghost.position).normalize();
|
| 835 |
+
enemyProjectiles.push(createEnemyProjectile(ghost.position.clone(), dir));
|
| 836 |
+
}
|
| 837 |
+
ghost.position.y = ghost.userData.baseY + Math.sin(now * 2 + ghost.userData.timeOffset) * 0.3;
|
| 838 |
+
ghost.rotation.y += ghost.userData.rotSpeed;
|
| 839 |
+
});
|
| 840 |
+
|
| 841 |
+
// Projectile movement
|
| 842 |
+
for (let i = enemyProjectiles.length - 1; i >= 0; i--) {
|
| 843 |
+
const proj = enemyProjectiles[i];
|
| 844 |
+
proj.position.addScaledVector(proj.userData.velocity, delta * 20);
|
| 845 |
+
proj.userData.life -= delta;
|
| 846 |
+
if (proj.userData.life <= 0) {
|
| 847 |
+
scene.remove(proj);
|
| 848 |
+
enemyProjectiles.splice(i, 1);
|
| 849 |
+
proj.geometry.dispose();
|
| 850 |
+
proj.material.dispose();
|
| 851 |
+
}
|
| 852 |
+
}
|
| 853 |
+
|
| 854 |
+
// Update explosions (death effects)
|
| 855 |
+
for (let i = explosions.length - 1; i >= 0; i--) {
|
| 856 |
+
const exp = explosions[i];
|
| 857 |
+
exp.age += delta;
|
| 858 |
+
if (exp.age >= exp.life) {
|
| 859 |
+
scene.remove(exp.mesh);
|
| 860 |
+
exp.mesh.geometry.dispose();
|
| 861 |
+
exp.mesh.material.dispose();
|
| 862 |
+
explosions.splice(i, 1);
|
| 863 |
+
continue;
|
| 864 |
+
}
|
| 865 |
+
// animate particles outward
|
| 866 |
+
const positions = exp.mesh.geometry.attributes.position.array;
|
| 867 |
+
const vel = exp.velocities;
|
| 868 |
+
for (let j = 0; j < positions.length / 3; j++) {
|
| 869 |
+
positions[j*3] += vel[j].x * delta * 15; // speed factor
|
| 870 |
+
positions[j*3+1] += vel[j].y * delta * 15;
|
| 871 |
+
positions[j*3+2] += vel[j].z * delta * 15;
|
| 872 |
+
}
|
| 873 |
+
exp.mesh.geometry.attributes.position.needsUpdate = true;
|
| 874 |
+
exp.mesh.material.opacity = 1.0 - exp.age / exp.life;
|
| 875 |
+
}
|
| 876 |
+
|
| 877 |
+
// Round transition
|
| 878 |
+
if (ghosts.length === 0 && gameActive) {
|
| 879 |
+
nextRound();
|
| 880 |
+
}
|
| 881 |
+
} else {
|
| 882 |
+
ghosts.forEach(g => g.rotation.y += 0.002);
|
| 883 |
+
}
|
| 884 |
+
|
| 885 |
+
worldMaterial.size = 0.16 + 0.02 * Math.sin(now * 6);
|
| 886 |
+
|
| 887 |
+
composer.render();
|
| 888 |
+
requestAnimationFrame(animate);
|
| 889 |
+
}
|
| 890 |
+
animate();
|
| 891 |
+
|
| 892 |
+
window.addEventListener('resize', () => {
|
| 893 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 894 |
+
camera.updateProjectionMatrix();
|
| 895 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 896 |
+
composer.setSize(window.innerWidth, window.innerHeight);
|
| 897 |
+
});
|
| 898 |
+
</script>
|
| 899 |
+
</body>
|
| 900 |
+
</html>
|