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<!DOCTYPE html> |
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<html lang="en"> |
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<head> |
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<meta charset="UTF-8"> |
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<meta name="viewport" content="width=device-width, initial-scale=1.0"> |
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<title>ANN CHESS RL TRAINER v3.0</title> |
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<script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs@4.10.0/dist/tf.min.js"></script> |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.12.0/chess.min.js"></script> |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.10.1/jszip.min.js"></script> |
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css"> |
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<style> |
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:root { |
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--neon-green: #39FF14; |
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--neon-blue: #00F3FF; |
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--neon-purple: #aa00ff; |
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--neon-red: #ff073a; |
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--neon-yellow: #ffd300; |
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--dark-bg: #0a0a0a; |
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--panel-bg: rgba(15, 15, 15, 0.95); |
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--grid-bg: rgba(0, 20, 0, 0.3); |
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} |
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* { |
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margin: 0; |
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padding: 0; |
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box-sizing: border-box; |
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font-family: 'Courier New', monospace; |
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} |
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body { |
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background: var(--dark-bg); |
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color: var(--neon-green); |
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overflow: hidden; |
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height: 100vh; |
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position: relative; |
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} |
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#quantum-field { |
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position: fixed; |
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top: 0; |
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left: 0; |
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width: 100%; |
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height: 100%; |
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pointer-events: none; |
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z-index: -1; |
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opacity: 0.3; |
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} |
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#loading-screen { |
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position: fixed; |
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top: 0; |
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left: 0; |
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width: 100%; |
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height: 100%; |
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background: var(--dark-bg); |
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display: flex; |
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flex-direction: column; |
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justify-content: center; |
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align-items: center; |
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z-index: 9999; |
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} |
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.glitch-text { |
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font-size: 3rem; |
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font-weight: bold; |
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text-transform: uppercase; |
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position: relative; |
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color: var(--neon-green); |
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text-shadow: 0.05em 0 0 var(--neon-green), -0.05em -0.025em 0 var(--neon-purple); |
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animation: glitch 1s infinite; |
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} |
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@keyframes glitch { |
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0% { transform: translate(0); } |
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20% { transform: translate(-2px, 2px); } |
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40% { transform: translate(-2px, -2px); } |
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60% { transform: translate(2px, 2px); } |
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80% { transform: translate(2px, -2px); } |
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100% { transform: translate(0); } |
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} |
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.loading-subtitle { |
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font-size: 1.2rem; |
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margin: 2rem 0; |
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color: var(--neon-blue); |
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} |
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.loading-progress { |
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width: 400px; |
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height: 8px; |
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background: rgba(57, 255, 20, 0.2); |
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border-radius: 4px; |
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overflow: hidden; |
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} |
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.loading-bar { |
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height: 100%; |
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background: linear-gradient(90deg, var(--neon-green), var(--neon-blue)); |
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width: 0%; |
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transition: width 0.5s; |
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box-shadow: 0 0 10px var(--neon-green); |
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} |
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.container { |
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display: flex; |
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height: 100vh; |
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padding: 10px; |
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gap: 10px; |
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opacity: 0; |
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transition: opacity 1s; |
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} |
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.panel { |
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flex: 1; |
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background: var(--panel-bg); |
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border: 1px solid var(--neon-green); |
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border-radius: 8px; |
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padding: 15px; |
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display: flex; |
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flex-direction: column; |
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min-width: 320px; |
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box-shadow: 0 0 20px rgba(0, 255, 0, 0.1); |
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} |
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.black-panel { |
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border-color: #fff; |
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} |
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.green-panel { |
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border-color: var(--neon-green); |
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} |
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.panel-title { |
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text-align: center; |
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font-size: 1.2rem; |
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margin-bottom: 15px; |
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color: var(--neon-green); |
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text-shadow: 0 0 10px currentColor; |
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padding-bottom: 8px; |
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border-bottom: 2px solid currentColor; |
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} |
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.black-panel .panel-title { |
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color: #fff; |
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} |
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.green-panel .panel-title { |
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color: var(--neon-green); |
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} |
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.metric-grid { |
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display: grid; |
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grid-template-columns: repeat(2, 1fr); |
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gap: 10px; |
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margin-bottom: 15px; |
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} |
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.metric-card { |
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background: rgba(0, 30, 0, 0.3); |
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border: 1px solid rgba(0, 255, 0, 0.2); |
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border-radius: 6px; |
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padding: 10px; |
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transition: all 0.3s; |
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} |
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.black-panel .metric-card { |
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border-color: rgba(255, 255, 255, 0.2); |
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} |
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.metric-card:hover { |
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border-color: currentColor; |
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box-shadow: 0 0 15px rgba(0, 255, 0, 0.3); |
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} |
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.metric-label { |
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font-size: 0.8rem; |
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color: #aaa; |
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margin-bottom: 5px; |
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} |
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.metric-value { |
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font-size: 1.2rem; |
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font-weight: bold; |
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color: var(--neon-green); |
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} |
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.black-panel .metric-value { |
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color: #fff; |
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} |
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.metric-unit { |
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font-size: 0.8rem; |
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color: var(--neon-blue); |
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} |
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.training-controller { |
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background: rgba(0, 20, 0, 0.3); |
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padding: 15px; |
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border-radius: 8px; |
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border: 1px solid rgba(0, 255, 0, 0.2); |
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margin-bottom: 15px; |
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} |
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.controller-title { |
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font-size: 0.9rem; |
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color: var(--neon-blue); |
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margin-bottom: 10px; |
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text-align: center; |
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} |
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.slider-group { |
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margin-bottom: 12px; |
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} |
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.slider-label { |
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display: block; |
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margin-bottom: 5px; |
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color: var(--neon-blue); |
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font-size: 0.85rem; |
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} |
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.black-panel .slider-label { |
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color: #aaa; |
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} |
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.slider-container { |
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display: flex; |
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align-items: center; |
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gap: 10px; |
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} |
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input[type="range"] { |
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flex: 1; |
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height: 6px; |
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background: rgba(0, 255, 0, 0.1); |
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border-radius: 3px; |
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outline: none; |
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} |
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.black-panel input[type="range"] { |
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background: rgba(255, 255, 255, 0.1); |
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} |
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input[type="range"]::-webkit-slider-thumb { |
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appearance: none; |
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width: 16px; |
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height: 16px; |
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border-radius: 50%; |
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background: var(--neon-green); |
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cursor: pointer; |
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box-shadow: 0 0 8px var(--neon-green); |
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} |
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.black-panel input[type="range"]::-webkit-slider-thumb { |
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background: #fff; |
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box-shadow: 0 0 8px #fff; |
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} |
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.slider-value { |
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min-width: 60px; |
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text-align: right; |
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color: var(--neon-green); |
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font-weight: bold; |
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font-size: 0.9rem; |
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} |
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.black-panel .slider-value { |
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color: #fff; |
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} |
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.nn-visualization { |
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height: 180px; |
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background: rgba(0, 0, 0, 0.5); |
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border: 1px solid var(--neon-green); |
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border-radius: 6px; |
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padding: 10px; |
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position: relative; |
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overflow: hidden; |
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margin-bottom: 15px; |
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} |
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.black-panel .nn-visualization { |
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border-color: #fff; |
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} |
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.nn-layer { |
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position: absolute; |
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top: 10px; |
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bottom: 10px; |
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display: flex; |
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flex-direction: column; |
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justify-content: space-around; |
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} |
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.neuron { |
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width: 10px; |
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height: 10px; |
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border-radius: 50%; |
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background: var(--neon-green); |
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margin: 5px auto; |
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opacity: 0.8; |
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transition: all 0.3s; |
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box-shadow: 0 0 5px currentColor; |
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} |
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.black-panel .neuron { |
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background: #fff; |
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box-shadow: 0 0 5px #fff; |
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} |
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.neuron.active { |
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opacity: 1; |
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background: var(--neon-red); |
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box-shadow: 0 0 12px var(--neon-red); |
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animation: pulse 0.8s infinite; |
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} |
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.black-panel .neuron.active { |
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background: var(--neon-red); |
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box-shadow: 0 0 12px var(--neon-red); |
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} |
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@keyframes pulse { |
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0%, 100% { transform: scale(1); } |
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50% { transform: scale(1.3); } |
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} |
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.connection { |
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position: absolute; |
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background: rgba(0, 255, 0, 0.2); |
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transform-origin: 0 0; |
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} |
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.black-panel .connection { |
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background: rgba(255, 255, 255, 0.2); |
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} |
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.agent-log { |
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background: rgba(0, 20, 0, 0.8); |
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border: 1px solid var(--neon-green); |
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border-radius: 6px; |
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padding: 10px; |
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font-family: 'Courier New', monospace; |
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font-size: 11px; |
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flex: 1; |
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min-height: 150px; |
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overflow-y: auto; |
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margin-top: auto; |
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} |
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.black-panel .agent-log { |
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border-color: #fff; |
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background: rgba(20, 20, 20, 0.8); |
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} |
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.log-header { |
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display: flex; |
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justify-content: space-between; |
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margin-bottom: 8px; |
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color: var(--neon-green); |
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font-weight: bold; |
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font-size: 0.9rem; |
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padding-bottom: 5px; |
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border-bottom: 1px solid rgba(0, 255, 0, 0.3); |
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} |
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.black-panel .log-header { |
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color: #fff; |
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border-bottom: 1px solid rgba(255, 255, 255, 0.3); |
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} |
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.log-line { |
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margin: 3px 0; |
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line-height: 1.3; |
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word-wrap: break-word; |
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} |
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.log-line.info { color: var(--neon-blue); } |
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.log-line.success { color: var(--neon-green); } |
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.log-line.warning { color: var(--neon-yellow); } |
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.log-line.error { color: var(--neon-red); } |
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.black-panel .log-line.info { color: #aaa; } |
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.black-panel .log-line.success { color: #fff; } |
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.black-panel .log-line.warning { color: #ffaa00; } |
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.black-panel .log-line.error { color: #ff5555; } |
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.center-arena { |
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flex: 2; |
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display: flex; |
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flex-direction: column; |
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gap: 10px; |
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min-width: 500px; |
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} |
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.chess-arena { |
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background: var(--panel-bg); |
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border: 2px solid var(--neon-green); |
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border-radius: 8px; |
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padding: 20px; |
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display: flex; |
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flex-direction: column; |
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align-items: center; |
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box-shadow: 0 0 30px rgba(0, 255, 0, 0.2); |
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} |
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.arena-header { |
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width: 100%; |
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display: flex; |
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justify-content: space-between; |
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margin-bottom: 15px; |
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color: var(--neon-green); |
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font-size: 1.1rem; |
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} |
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.chess-board-container { |
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display: flex; |
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flex-direction: column; |
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align-items: center; |
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} |
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.chess-board { |
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display: grid; |
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grid-template-columns: repeat(8, 1fr); |
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grid-template-rows: repeat(8, 1fr); |
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width: 400px; |
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height: 400px; |
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border: 3px solid var(--neon-green); |
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box-shadow: 0 0 25px rgba(0, 255, 0, 0.4); |
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} |
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.chess-square { |
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display: flex; |
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align-items: center; |
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justify-content: center; |
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font-size: 28px; |
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position: relative; |
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cursor: default; |
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} |
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.chess-square.light { |
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background: rgba(30, 40, 30, 0.8); |
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} |
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.chess-square.dark { |
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background: rgba(10, 20, 10, 0.8); |
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} |
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.chess-square.highlight { |
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background: rgba(0, 255, 0, 0.3); |
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box-shadow: inset 0 0 10px rgba(0, 255, 0, 0.5); |
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} |
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.controls { |
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display: grid; |
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grid-template-columns: repeat(5, 1fr); |
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gap: 10px; |
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padding: 15px; |
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background: var(--panel-bg); |
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border: 1px solid var(--neon-green); |
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border-radius: 8px; |
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} |
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.btn { |
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padding: 10px; |
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border-radius: 6px; |
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border: none; |
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font-weight: bold; |
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cursor: pointer; |
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transition: all 0.3s; |
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font-size: 0.9rem; |
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text-transform: uppercase; |
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letter-spacing: 1px; |
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} |
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.btn-primary { |
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background: rgba(0, 255, 0, 0.1); |
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color: var(--neon-green); |
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border: 2px solid var(--neon-green); |
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} |
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.btn-primary:hover { |
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background: rgba(0, 255, 0, 0.3); |
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box-shadow: 0 0 20px var(--neon-green); |
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transform: translateY(-2px); |
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} |
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.btn-blue { |
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background: rgba(0, 243, 255, 0.1); |
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color: var(--neon-blue); |
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border: 2px solid var(--neon-blue); |
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} |
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.btn-blue:hover { |
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background: rgba(0, 243, 255, 0.3); |
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box-shadow: 0 0 20px var(--neon-blue); |
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} |
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.btn-red { |
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background: rgba(255, 7, 58, 0.1); |
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color: var(--neon-red); |
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border: 2px solid var(--neon-red); |
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} |
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|
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.btn-red:hover { |
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background: rgba(255, 7, 58, 0.3); |
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box-shadow: 0 0 20px var(--neon-red); |
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} |
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.btn-purple { |
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background: rgba(170, 0, 255, 0.1); |
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color: var(--neon-purple); |
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border: 2px solid var(--neon-purple); |
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} |
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|
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.btn-purple:hover { |
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background: rgba(170, 0, 255, 0.3); |
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box-shadow: 0 0 20px var(--neon-purple); |
|
|
} |
|
|
|
|
|
|
|
|
.progress-section { |
|
|
display: flex; |
|
|
gap: 10px; |
|
|
align-items: center; |
|
|
padding: 15px; |
|
|
background: var(--panel-bg); |
|
|
border: 1px solid var(--neon-green); |
|
|
border-radius: 8px; |
|
|
} |
|
|
|
|
|
.progress-container { |
|
|
flex: 1; |
|
|
height: 8px; |
|
|
background: rgba(0, 255, 0, 0.1); |
|
|
border-radius: 4px; |
|
|
overflow: hidden; |
|
|
} |
|
|
|
|
|
.progress-bar { |
|
|
height: 100%; |
|
|
background: linear-gradient(90deg, var(--neon-green), var(--neon-blue)); |
|
|
width: 0%; |
|
|
transition: width 0.5s; |
|
|
box-shadow: 0 0 10px currentColor; |
|
|
} |
|
|
|
|
|
|
|
|
.main-terminal { |
|
|
flex: 1; |
|
|
background: rgba(0, 20, 0, 0.8); |
|
|
border: 1px solid var(--neon-green); |
|
|
border-radius: 8px; |
|
|
padding: 15px; |
|
|
font-family: 'Courier New', monospace; |
|
|
font-size: 12px; |
|
|
display: flex; |
|
|
flex-direction: column; |
|
|
} |
|
|
|
|
|
.terminal-header { |
|
|
display: flex; |
|
|
justify-content: space-between; |
|
|
margin-bottom: 10px; |
|
|
color: var(--neon-green); |
|
|
font-weight: bold; |
|
|
padding-bottom: 8px; |
|
|
border-bottom: 1px solid rgba(0, 255, 0, 0.3); |
|
|
} |
|
|
|
|
|
.terminal-content { |
|
|
flex: 1; |
|
|
overflow-y: auto; |
|
|
} |
|
|
|
|
|
.terminal-line { |
|
|
margin: 4px 0; |
|
|
line-height: 1.4; |
|
|
word-wrap: break-word; |
|
|
} |
|
|
|
|
|
.terminal-line.info { color: var(--neon-blue); } |
|
|
.terminal-line.success { color: var(--neon-green); } |
|
|
.terminal-line.warning { color: var(--neon-yellow); } |
|
|
.terminal-line.error { color: var(--neon-red); } |
|
|
|
|
|
|
|
|
@media (max-width: 1200px) { |
|
|
.container { |
|
|
flex-direction: column; |
|
|
} |
|
|
.panel, .center-arena { |
|
|
min-width: unset; |
|
|
} |
|
|
.chess-board { |
|
|
width: 300px; |
|
|
height: 300px; |
|
|
} |
|
|
.controls { |
|
|
grid-template-columns: repeat(3, 1fr); |
|
|
} |
|
|
} |
|
|
|
|
|
@media (max-width: 768px) { |
|
|
.chess-board { |
|
|
width: 250px; |
|
|
height: 250px; |
|
|
} |
|
|
.controls { |
|
|
grid-template-columns: repeat(2, 1fr); |
|
|
} |
|
|
.metric-grid { |
|
|
grid-template-columns: 1fr; |
|
|
} |
|
|
} |
|
|
</style> |
|
|
</head> |
|
|
<body> |
|
|
|
|
|
<div id="loading-screen"> |
|
|
<div class="glitch-text">ANN CHESS RL TRAINER v3.0</div> |
|
|
<div class="loading-subtitle">Initializing Neural Networks & Training Environment...</div> |
|
|
<div class="loading-progress"> |
|
|
<div class="loading-bar"></div> |
|
|
</div> |
|
|
<div id="loading-details" style="margin-top: 20px; color: var(--neon-blue); font-size: 0.9rem;"></div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<canvas id="quantum-field"></canvas> |
|
|
|
|
|
|
|
|
<div class="container"> |
|
|
|
|
|
<div class="panel black-panel"> |
|
|
<div class="panel-title">BLACK AGENT (Policy Network)</div> |
|
|
|
|
|
<div class="metric-grid"> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Win Rate</div> |
|
|
<div class="metric-value" id="black-win-rate">0.0<span class="metric-unit">%</span></div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Loss Value</div> |
|
|
<div class="metric-value" id="black-loss">0.000</div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Learning Rate</div> |
|
|
<div class="metric-value" id="black-lr">0.0010</div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Exploration</div> |
|
|
<div class="metric-value" id="black-explore">0.30</div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Games Played</div> |
|
|
<div class="metric-value" id="black-games">0</div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Moves Made</div> |
|
|
<div class="metric-value" id="black-moves">0</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<div class="training-controller"> |
|
|
<div class="controller-title">NEURAL NETWORK CONTROLS</div> |
|
|
<div class="slider-group"> |
|
|
<label class="slider-label">Learning Rate</label> |
|
|
<div class="slider-container"> |
|
|
<input type="range" min="1" max="100" value="10" |
|
|
oninput="updateAgentParam('black', 'learningRate', this.value/10000)"> |
|
|
<span class="slider-value" id="black-lr-value">0.0010</span> |
|
|
</div> |
|
|
</div> |
|
|
<div class="slider-group"> |
|
|
<label class="slider-label">Exploration Rate</label> |
|
|
<div class="slider-container"> |
|
|
<input type="range" min="0" max="100" value="30" |
|
|
oninput="updateAgentParam('black', 'explorationRate', this.value/100)"> |
|
|
<span class="slider-value" id="black-explore-value">0.30</span> |
|
|
</div> |
|
|
</div> |
|
|
<div class="slider-group"> |
|
|
<label class="slider-label">Discount Factor</label> |
|
|
<div class="slider-container"> |
|
|
<input type="range" min="50" max="99" value="95" |
|
|
oninput="updateAgentParam('black', 'discountFactor', this.value/100)"> |
|
|
<span class="slider-value" id="black-discount-value">0.95</span> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<div class="nn-visualization" id="black-nn-viz"> |
|
|
|
|
|
</div> |
|
|
|
|
|
<div class="agent-log"> |
|
|
<div class="log-header"> |
|
|
<span>Black Agent Log</span> |
|
|
<span id="black-log-count">0</span> |
|
|
</div> |
|
|
<div id="black-log-content"></div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div class="center-arena"> |
|
|
<div class="chess-arena"> |
|
|
<div class="arena-header"> |
|
|
<span>BLACK</span> |
|
|
<span id="current-turn">White to move</span> |
|
|
<span>GREEN</span> |
|
|
</div> |
|
|
<div class="chess-board-container"> |
|
|
<div class="chess-board" id="chess-board"> |
|
|
|
|
|
</div> |
|
|
<div style="margin-top: 15px; color: var(--neon-blue); font-size: 0.9rem;"> |
|
|
Game #<span id="current-game">1</span> | Moves: <span id="current-moves">0</span> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<div class="controls"> |
|
|
<button class="btn btn-primary" onclick="startTraining()" id="start-btn"> |
|
|
<i class="fas fa-play"></i> Start Training |
|
|
</button> |
|
|
<button class="btn btn-red" onclick="pauseTraining()" id="pause-btn" style="display: none;"> |
|
|
<i class="fas fa-pause"></i> Pause Training |
|
|
</button> |
|
|
<button class="btn btn-blue" onclick="exportEverything()" id="export-btn"> |
|
|
<i class="fas fa-file-export"></i> Export All |
|
|
</button> |
|
|
<button class="btn btn-purple" onclick="resetTraining()"> |
|
|
<i class="fas fa-redo"></i> Reset All |
|
|
</button> |
|
|
<button class="btn btn-primary" onclick="saveState()"> |
|
|
<i class="fas fa-save"></i> Save State |
|
|
</button> |
|
|
</div> |
|
|
|
|
|
<div class="progress-section"> |
|
|
<div class="progress-container"> |
|
|
<div class="progress-bar" id="training-progress"></div> |
|
|
</div> |
|
|
<span style="color: var(--neon-green); font-weight: bold; min-width: 200px;"> |
|
|
Games: <span id="total-games">0</span> | Moves: <span id="total-moves">0</span> |
|
|
</span> |
|
|
</div> |
|
|
|
|
|
<div class="main-terminal"> |
|
|
<div class="terminal-header"> |
|
|
<span>TRAINING CONSOLE</span> |
|
|
<span id="training-timer">00:00:00</span> |
|
|
</div> |
|
|
<div class="terminal-content" id="main-terminal"></div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
|
|
|
<div class="panel green-panel"> |
|
|
<div class="panel-title">GREEN AGENT (Value Network)</div> |
|
|
|
|
|
<div class="metric-grid"> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Win Rate</div> |
|
|
<div class="metric-value" id="green-win-rate">0.0<span class="metric-unit">%</span></div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Loss Value</div> |
|
|
<div class="metric-value" id="green-loss">0.000</div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Learning Rate</div> |
|
|
<div class="metric-value" id="green-lr">0.0010</div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Exploration</div> |
|
|
<div class="metric-value" id="green-explore">0.30</div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Games Played</div> |
|
|
<div class="metric-value" id="green-games">0</div> |
|
|
</div> |
|
|
<div class="metric-card"> |
|
|
<div class="metric-label">Moves Made</div> |
|
|
<div class="metric-value" id="green-moves">0</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<div class="training-controller"> |
|
|
<div class="controller-title">NEURAL NETWORK CONTROLS</div> |
|
|
<div class="slider-group"> |
|
|
<label class="slider-label">Learning Rate</label> |
|
|
<div class="slider-container"> |
|
|
<input type="range" min="1" max="100" value="10" |
|
|
oninput="updateAgentParam('green', 'learningRate', this.value/10000)"> |
|
|
<span class="slider-value" id="green-lr-value">0.0010</span> |
|
|
</div> |
|
|
</div> |
|
|
<div class="slider-group"> |
|
|
<label class="slider-label">Exploration Rate</label> |
|
|
<div class="slider-container"> |
|
|
<input type="range" min="0" max="100" value="30" |
|
|
oninput="updateAgentParam('green', 'explorationRate', this.value/100)"> |
|
|
<span class="slider-value" id="green-explore-value">0.30</span> |
|
|
</div> |
|
|
</div> |
|
|
<div class="slider-group"> |
|
|
<label class="slider-label">Discount Factor</label> |
|
|
<div class="slider-container"> |
|
|
<input type="range" min="50" max="99" value="95" |
|
|
oninput="updateAgentParam('green', 'discountFactor', this.value/100)"> |
|
|
<span class="slider-value" id="green-discount-value">0.95</span> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<div class="nn-visualization" id="green-nn-viz"> |
|
|
|
|
|
</div> |
|
|
|
|
|
<div class="agent-log"> |
|
|
<div class="log-header"> |
|
|
<span>Green Agent Log</span> |
|
|
<span id="green-log-count">0</span> |
|
|
</div> |
|
|
<div id="green-log-content"></div> |
|
|
</div> |
|
|
</div> |
|
|
</div> |
|
|
|
|
|
<script> |
|
|
|
|
|
const state = { |
|
|
trainingActive: false, |
|
|
game: null, |
|
|
currentGameNumber: 1, |
|
|
trainingStartTime: null, |
|
|
trainingTimer: null, |
|
|
lastAutoSave: null, |
|
|
realTimeInterval: null, |
|
|
|
|
|
|
|
|
neuralNetworks: { |
|
|
black: null, |
|
|
green: null |
|
|
}, |
|
|
|
|
|
|
|
|
agents: { |
|
|
black: null, |
|
|
green: null |
|
|
}, |
|
|
|
|
|
|
|
|
agentStats: { |
|
|
black: { |
|
|
wins: 0, |
|
|
losses: 0, |
|
|
draws: 0, |
|
|
totalGames: 0, |
|
|
movesMade: 0, |
|
|
learningRate: 0.001, |
|
|
explorationRate: 0.3, |
|
|
discountFactor: 0.95, |
|
|
lossHistory: [] |
|
|
}, |
|
|
green: { |
|
|
wins: 0, |
|
|
losses: 0, |
|
|
draws: 0, |
|
|
totalGames: 0, |
|
|
movesMade: 0, |
|
|
learningRate: 0.001, |
|
|
explorationRate: 0.3, |
|
|
discountFactor: 0.95, |
|
|
lossHistory: [] |
|
|
} |
|
|
}, |
|
|
|
|
|
|
|
|
dataset: [], |
|
|
validGames: 0, |
|
|
totalMoves: 0, |
|
|
currentGameData: null |
|
|
}; |
|
|
|
|
|
|
|
|
function calculateMaterialAdvantage(game) { |
|
|
const pieceValues = { p: 1, n: 3, b: 3, r: 5, q: 9, k: 0 }; |
|
|
let white = 0, black = 0; |
|
|
|
|
|
game.board().forEach(row => { |
|
|
row.forEach(piece => { |
|
|
if (piece) { |
|
|
const value = pieceValues[piece.type] || 0; |
|
|
if (piece.color === 'w') white += value; |
|
|
else black += value; |
|
|
} |
|
|
}); |
|
|
}); |
|
|
|
|
|
return white - black; |
|
|
} |
|
|
|
|
|
function calculateCenterControl(game) { |
|
|
const center = ['d4', 'd5', 'e4', 'e5']; |
|
|
let control = 0; |
|
|
|
|
|
center.forEach(square => { |
|
|
const piece = game.get(square); |
|
|
if (piece) { |
|
|
control += piece.color === 'w' ? 1 : -1; |
|
|
} |
|
|
}); |
|
|
|
|
|
return control; |
|
|
} |
|
|
|
|
|
|
|
|
function normalizeGameForExport(game) { |
|
|
const normalized = { |
|
|
id: String(game.id || `game_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`), |
|
|
pgn: String(game.pgn || ''), |
|
|
moves: Array.isArray(game.moves) ? game.moves.map(m => typeof m === 'object' ? m : {san: String(m)}) : [], |
|
|
result: String(game.result || 'draw'), |
|
|
positions: Array.isArray(game.positions) ? game.positions : [], |
|
|
metadata: typeof game.metadata === 'object' ? game.metadata : {}, |
|
|
start_time: String(game.start_time || new Date().toISOString()), |
|
|
end_time: String(game.end_time || new Date().toISOString()), |
|
|
moves_count: Number.isInteger(game.moves_count) ? game.moves_count : (Array.isArray(game.moves) ? game.moves.length : 0), |
|
|
final_fen: String(game.final_fen || ''), |
|
|
agent_metadata: typeof game.agent_metadata === 'object' ? game.agent_metadata : {} |
|
|
}; |
|
|
|
|
|
if (isNaN(normalized.moves_count)) normalized.moves_count = 0; |
|
|
|
|
|
return normalized; |
|
|
} |
|
|
|
|
|
|
|
|
class ChessNeuralNetwork { |
|
|
constructor(name, color, learningRate = 0.001) { |
|
|
this.name = name; |
|
|
this.color = color; |
|
|
this.learningRate = learningRate; |
|
|
this.model = null; |
|
|
this.optimizer = tf.train.adam(learningRate); |
|
|
this.lossHistory = []; |
|
|
this.initializeModel(); |
|
|
} |
|
|
|
|
|
initializeModel() { |
|
|
this.model = tf.sequential(); |
|
|
|
|
|
this.model.add(tf.layers.dense({ |
|
|
units: 128, |
|
|
activation: 'relu', |
|
|
inputShape: [896] |
|
|
})); |
|
|
|
|
|
this.model.add(tf.layers.dense({ units: 64, activation: 'relu' })); |
|
|
this.model.add(tf.layers.dropout({ rate: 0.2 })); |
|
|
this.model.add(tf.layers.dense({ units: 32, activation: 'relu' })); |
|
|
|
|
|
this.model.add(tf.layers.dense({ units: 1, activation: 'tanh' })); |
|
|
|
|
|
this.model.compile({ |
|
|
optimizer: this.optimizer, |
|
|
loss: 'meanSquaredError', |
|
|
metrics: ['accuracy'] |
|
|
}); |
|
|
|
|
|
logAgent(this.color, `Neural network initialized (LR: ${this.learningRate})`, 'success'); |
|
|
} |
|
|
|
|
|
async predict(boardState) { |
|
|
const input = tf.tensor2d([boardState]); |
|
|
const prediction = this.model.predict(input); |
|
|
const value = await prediction.data(); |
|
|
tf.dispose([input, prediction]); |
|
|
return value[0]; |
|
|
} |
|
|
|
|
|
async train(states, targets) { |
|
|
if (states.length === 0) return 0; |
|
|
|
|
|
const xs = tf.tensor2d(states); |
|
|
const ys = tf.tensor2d(targets, [targets.length, 1]); |
|
|
|
|
|
const history = await this.model.fit(xs, ys, { |
|
|
epochs: 1, |
|
|
batchSize: Math.min(32, states.length), |
|
|
verbose: 0 |
|
|
}); |
|
|
|
|
|
const loss = history.history.loss[0]; |
|
|
this.lossHistory.push(loss); |
|
|
|
|
|
tf.dispose([xs, ys]); |
|
|
return loss; |
|
|
} |
|
|
|
|
|
updateLearningRate(newRate) { |
|
|
this.learningRate = newRate; |
|
|
this.optimizer.setLearningRate(newRate); |
|
|
} |
|
|
|
|
|
async getWeightsData() { |
|
|
if (!this.model) return null; |
|
|
|
|
|
const weights = this.model.getWeights(); |
|
|
const weightsData = []; |
|
|
|
|
|
for (const tensor of weights) { |
|
|
const data = await tensor.data(); |
|
|
weightsData.push({ |
|
|
shape: Array.from(tensor.shape), |
|
|
data: Array.from(data), |
|
|
dtype: tensor.dtype |
|
|
}); |
|
|
} |
|
|
|
|
|
return weightsData; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
class RLAgent { |
|
|
constructor(color, neuralNetwork) { |
|
|
this.color = color; |
|
|
this.nn = neuralNetwork; |
|
|
this.memory = []; |
|
|
this.experienceSize = 1000; |
|
|
this.batchSize = 32; |
|
|
this.gamma = 0.95; |
|
|
this.lastAction = null; |
|
|
} |
|
|
|
|
|
async selectMove(game, explorationRate = 0.3) { |
|
|
const moves = game.moves(); |
|
|
if (moves.length === 0) return null; |
|
|
|
|
|
if (Math.random() < explorationRate) { |
|
|
const randomMove = moves[Math.floor(Math.random() * moves.length)]; |
|
|
logAgent(this.color, `Exploration: ${randomMove}`, 'info'); |
|
|
return randomMove; |
|
|
} |
|
|
|
|
|
let bestMove = null; |
|
|
let bestValue = -Infinity; |
|
|
|
|
|
for (const move of moves) { |
|
|
const testGame = new Chess(game.fen()); |
|
|
testGame.move(move); |
|
|
|
|
|
const state = encodeBoardState(testGame); |
|
|
const value = await this.nn.predict(state); |
|
|
|
|
|
const adjustedValue = this.color === 'green' ? value : -value; |
|
|
|
|
|
if (adjustedValue > bestValue) { |
|
|
bestValue = adjustedValue; |
|
|
bestMove = move; |
|
|
} |
|
|
} |
|
|
|
|
|
if (bestMove) { |
|
|
logAgent(this.color, `Best move: ${bestMove} (value: ${bestValue.toFixed(3)})`, 'info'); |
|
|
} |
|
|
|
|
|
return bestMove || moves[0]; |
|
|
} |
|
|
|
|
|
addExperience(state, action, reward, nextState, done) { |
|
|
this.memory.push({ |
|
|
state, |
|
|
action, |
|
|
reward, |
|
|
nextState, |
|
|
done, |
|
|
timestamp: new Date().toISOString() |
|
|
}); |
|
|
if (this.memory.length > this.experienceSize) { |
|
|
this.memory.shift(); |
|
|
} |
|
|
} |
|
|
|
|
|
async trainFromMemory() { |
|
|
if (this.memory.length < this.batchSize) return 0; |
|
|
|
|
|
const batch = []; |
|
|
const batchSize = Math.min(this.batchSize, this.memory.length); |
|
|
for (let i = 0; i < batchSize; i++) { |
|
|
const index = Math.floor(Math.random() * this.memory.length); |
|
|
batch.push(this.memory[index]); |
|
|
} |
|
|
|
|
|
const states = []; |
|
|
const targets = []; |
|
|
|
|
|
for (const exp of batch) { |
|
|
const currentQ = await this.nn.predict(exp.state); |
|
|
let targetQ = exp.reward; |
|
|
|
|
|
if (!exp.done) { |
|
|
const nextQ = await this.nn.predict(exp.nextState); |
|
|
targetQ += this.gamma * nextQ; |
|
|
} |
|
|
|
|
|
states.push(exp.state); |
|
|
targets.push(targetQ); |
|
|
} |
|
|
|
|
|
const loss = await this.nn.train(states, targets); |
|
|
|
|
|
if (loss < 10) { |
|
|
state.agentStats[this.color].lossHistory.push(loss); |
|
|
if (state.agentStats[this.color].lossHistory.length > 100) { |
|
|
state.agentStats[this.color].lossHistory.shift(); |
|
|
} |
|
|
} |
|
|
|
|
|
return loss; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
function encodeBoardState(game) { |
|
|
const board = game.board(); |
|
|
const encoded = new Array(896).fill(0); |
|
|
|
|
|
for (let rank = 0; rank < 8; rank++) { |
|
|
for (let file = 0; file < 8; file++) { |
|
|
const piece = board[rank][file]; |
|
|
const baseIndex = (rank * 8 + file) * 14; |
|
|
|
|
|
if (piece) { |
|
|
const pieceIndex = { |
|
|
'p': 0, 'n': 1, 'b': 2, 'r': 3, 'q': 4, 'k': 5, |
|
|
'P': 6, 'N': 7, 'B': 8, 'R': 9, 'Q': 10, 'K': 11 |
|
|
}[piece.type + (piece.color === 'w' ? piece.type.toUpperCase() : piece.type)]; |
|
|
|
|
|
if (pieceIndex !== undefined) { |
|
|
encoded[baseIndex + pieceIndex] = 1; |
|
|
} |
|
|
encoded[baseIndex + 12] = piece.color === 'w' ? 1 : 0; |
|
|
encoded[baseIndex + 13] = 1; |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
return encoded; |
|
|
} |
|
|
|
|
|
|
|
|
function updateQuantumBackground() { |
|
|
const canvas = document.getElementById('quantum-field'); |
|
|
if (!canvas) return; |
|
|
|
|
|
const ctx = canvas.getContext('2d'); |
|
|
|
|
|
canvas.width = window.innerWidth; |
|
|
canvas.height = window.innerHeight; |
|
|
|
|
|
function draw() { |
|
|
ctx.fillStyle = 'rgba(10, 10, 10, 0.1)'; |
|
|
ctx.fillRect(0, 0, canvas.width, canvas.height); |
|
|
|
|
|
const time = Date.now() * 0.001; |
|
|
const particleCount = 50; |
|
|
|
|
|
for (let i = 0; i < particleCount; i++) { |
|
|
const x = (Math.sin(time + i * 0.1) * 0.5 + 0.5) * canvas.width; |
|
|
const y = (Math.cos(time * 0.7 + i * 0.05) * 0.5 + 0.5) * canvas.height; |
|
|
const size = 2 + Math.sin(time + i) * 1; |
|
|
const hue = (i * 3 + time * 50) % 360; |
|
|
|
|
|
ctx.beginPath(); |
|
|
ctx.arc(x, y, size, 0, Math.PI * 2); |
|
|
ctx.fillStyle = `hsla(${hue}, 100%, 50%, 0.3)`; |
|
|
ctx.fill(); |
|
|
} |
|
|
|
|
|
requestAnimationFrame(draw); |
|
|
} |
|
|
|
|
|
draw(); |
|
|
} |
|
|
|
|
|
function visualizeNeuralNetwork(containerId, agentColor) { |
|
|
const container = document.getElementById(containerId); |
|
|
if (!container) return; |
|
|
|
|
|
container.innerHTML = ''; |
|
|
|
|
|
const layerSizes = [896, 128, 64, 32, 1]; |
|
|
const width = container.clientWidth; |
|
|
const height = container.clientHeight; |
|
|
const layerSpacing = width / (layerSizes.length + 1); |
|
|
|
|
|
for (let l = 0; l < layerSizes.length; l++) { |
|
|
const layerDiv = document.createElement('div'); |
|
|
layerDiv.className = 'nn-layer'; |
|
|
layerDiv.style.left = `${(l + 1) * layerSpacing}px`; |
|
|
|
|
|
const neurons = Math.min(layerSizes[l], 12); |
|
|
const neuronSpacing = height / (neurons + 1); |
|
|
|
|
|
for (let n = 0; n < neurons; n++) { |
|
|
const neuron = document.createElement('div'); |
|
|
neuron.className = 'neuron'; |
|
|
neuron.style.top = `${neuronSpacing * (n + 1)}px`; |
|
|
|
|
|
if (Math.random() > 0.5) { |
|
|
neuron.classList.add('active'); |
|
|
neuron.style.animationDelay = `${Math.random() * 2}s`; |
|
|
} |
|
|
|
|
|
layerDiv.appendChild(neuron); |
|
|
} |
|
|
|
|
|
container.appendChild(layerDiv); |
|
|
} |
|
|
|
|
|
setInterval(() => { |
|
|
const neurons = container.querySelectorAll('.neuron'); |
|
|
neurons.forEach(neuron => { |
|
|
if (Math.random() > 0.7) { |
|
|
neuron.classList.toggle('active'); |
|
|
neuron.style.animationDelay = `${Math.random() * 2}s`; |
|
|
} |
|
|
}); |
|
|
}, 1000); |
|
|
} |
|
|
|
|
|
function renderChessBoard() { |
|
|
const board = document.getElementById('chess-board'); |
|
|
if (!board || !state.game) return; |
|
|
|
|
|
board.innerHTML = ''; |
|
|
|
|
|
const files = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h']; |
|
|
const ranks = [8, 7, 6, 5, 4, 3, 2, 1]; |
|
|
|
|
|
for (let rank = 0; rank < 8; rank++) { |
|
|
for (let file = 0; file < 8; file++) { |
|
|
const square = files[file] + ranks[rank]; |
|
|
const piece = state.game.get(square); |
|
|
|
|
|
const div = document.createElement('div'); |
|
|
div.className = `chess-square ${(file + rank) % 2 === 0 ? 'light' : 'dark'}`; |
|
|
div.dataset.square = square; |
|
|
|
|
|
if (piece) { |
|
|
div.textContent = getPieceSymbol(piece.type, piece.color); |
|
|
} |
|
|
|
|
|
board.appendChild(div); |
|
|
} |
|
|
} |
|
|
|
|
|
const history = state.game.history(); |
|
|
document.getElementById('current-moves').textContent = history.length; |
|
|
|
|
|
const turn = state.game.turn() === 'w' ? 'Green' : 'Black'; |
|
|
document.getElementById('current-turn').textContent = `${turn} to move`; |
|
|
} |
|
|
|
|
|
function getPieceSymbol(type, color) { |
|
|
const symbols = { |
|
|
p: { w: '♙', b: '♟' }, |
|
|
n: { w: '♘', b: '♞' }, |
|
|
b: { w: '♗', b: '♝' }, |
|
|
r: { w: '♖', b: '♜' }, |
|
|
q: { w: '♕', b: '♛' }, |
|
|
k: { w: '♔', b: '♚' } |
|
|
}; |
|
|
return symbols[type][color]; |
|
|
} |
|
|
|
|
|
|
|
|
async function startTraining() { |
|
|
if (state.trainingActive) return; |
|
|
|
|
|
state.trainingActive = true; |
|
|
state.trainingStartTime = Date.now(); |
|
|
|
|
|
document.getElementById('start-btn').style.display = 'none'; |
|
|
document.getElementById('pause-btn').style.display = 'inline-block'; |
|
|
|
|
|
log('Starting neural network training session...', 'success'); |
|
|
log('Two RL agents will play chess against each other', 'info'); |
|
|
log('Left: Black Agent (Policy Network)', 'info'); |
|
|
log('Right: Green Agent (Value Network)', 'info'); |
|
|
|
|
|
startTrainingTimer(); |
|
|
startNewGame(); |
|
|
|
|
|
startRealTimeMonitoring(); |
|
|
} |
|
|
|
|
|
async function trainingStep() { |
|
|
if (!state.trainingActive) return; |
|
|
|
|
|
try { |
|
|
if (state.game.game_over()) { |
|
|
saveCurrentGame(); |
|
|
updateAllMetrics(); |
|
|
startNewGame(); |
|
|
return; |
|
|
} |
|
|
|
|
|
const currentColor = state.game.turn(); |
|
|
const agentColor = currentColor === 'w' ? 'green' : 'black'; |
|
|
const agent = state.agents[agentColor]; |
|
|
|
|
|
const currentState = encodeBoardState(state.game); |
|
|
const explorationRate = state.agentStats[agentColor].explorationRate; |
|
|
const move = await agent.selectMove(state.game, explorationRate); |
|
|
|
|
|
if (!move) { |
|
|
log(`No valid moves for ${agentColor}`, 'warning'); |
|
|
saveCurrentGame(); |
|
|
startNewGame(); |
|
|
return; |
|
|
} |
|
|
|
|
|
const result = state.game.move(move); |
|
|
if (!result) { |
|
|
log(`Invalid move ${move} from ${agentColor}`, 'error'); |
|
|
saveCurrentGame(); |
|
|
startNewGame(); |
|
|
return; |
|
|
} |
|
|
|
|
|
state.agentStats[agentColor].movesMade++; |
|
|
state.totalMoves++; |
|
|
|
|
|
const nextState = encodeBoardState(state.game); |
|
|
const gameResult = evaluateGameResult(state.game); |
|
|
|
|
|
let reward = 0; |
|
|
|
|
|
if (state.game.game_over()) { |
|
|
if (gameResult === agentColor) reward = 1; |
|
|
else if (gameResult === 'draw') reward = 0.1; |
|
|
else if (gameResult && gameResult !== agentColor) reward = -1; |
|
|
} else { |
|
|
const materialDiff = calculateMaterialAdvantage(state.game); |
|
|
reward = materialDiff * 0.01; |
|
|
|
|
|
const centerControl = calculateCenterControl(state.game); |
|
|
reward += centerControl * 0.005; |
|
|
|
|
|
const mobility = state.game.moves().length; |
|
|
reward += mobility * 0.001; |
|
|
|
|
|
if (state.game.in_check()) { |
|
|
reward += (agentColor === 'green' ? 0.05 : -0.05); |
|
|
} |
|
|
} |
|
|
|
|
|
agent.addExperience( |
|
|
currentState, |
|
|
move, |
|
|
reward, |
|
|
nextState, |
|
|
state.game.game_over() |
|
|
); |
|
|
|
|
|
const loss = await agent.trainFromMemory(); |
|
|
if (loss > 0) { |
|
|
logAgent(agentColor, `Trained (loss: ${loss.toFixed(4)})`, 'info'); |
|
|
} |
|
|
|
|
|
if (state.currentGameData) { |
|
|
state.currentGameData.moves.push({ |
|
|
san: move, |
|
|
color: currentColor, |
|
|
turn: state.currentGameData.moves.length + 1, |
|
|
timestamp: new Date().toISOString(), |
|
|
reward: reward, |
|
|
fen: state.game.fen() |
|
|
}); |
|
|
state.currentGameData.positions.push(state.game.fen()); |
|
|
} |
|
|
|
|
|
renderChessBoard(); |
|
|
updateAllMetrics(); |
|
|
|
|
|
setTimeout(trainingStep, 100); |
|
|
|
|
|
} catch (error) { |
|
|
console.error("Training error:", error); |
|
|
log(`Training error: ${error.message}`, 'error'); |
|
|
pauseTraining(); |
|
|
} |
|
|
} |
|
|
|
|
|
function startNewGame() { |
|
|
state.game = new Chess(); |
|
|
state.currentGameNumber++; |
|
|
|
|
|
state.currentGameData = { |
|
|
id: `game_${state.currentGameNumber}_${Date.now()}`, |
|
|
pgn: '', |
|
|
moves: [], |
|
|
positions: [state.game.fen()], |
|
|
start_time: new Date().toISOString(), |
|
|
metadata: { |
|
|
black_lr: state.agentStats.black.learningRate, |
|
|
green_lr: state.agentStats.green.learningRate, |
|
|
black_explore: state.agentStats.black.explorationRate, |
|
|
green_explore: state.agentStats.green.explorationRate, |
|
|
training_iteration: state.currentGameNumber |
|
|
} |
|
|
}; |
|
|
|
|
|
document.getElementById('current-game').textContent = state.currentGameNumber; |
|
|
renderChessBoard(); |
|
|
|
|
|
log(`Starting game #${state.currentGameNumber}`, 'info'); |
|
|
|
|
|
if (state.trainingActive) { |
|
|
setTimeout(trainingStep, 100); |
|
|
} |
|
|
} |
|
|
|
|
|
function saveCurrentGame() { |
|
|
if (!state.currentGameData || !state.game) return; |
|
|
|
|
|
const history = state.game.history(); |
|
|
if (state.currentGameData.moves.length !== history.length) { |
|
|
state.currentGameData.moves = history.map((san, idx) => ({ |
|
|
san, |
|
|
color: idx % 2 === 0 ? 'w' : 'b', |
|
|
turn: idx + 1, |
|
|
timestamp: new Date().toISOString(), |
|
|
fen: state.game.fen() |
|
|
})); |
|
|
} |
|
|
|
|
|
let result = 'draw'; |
|
|
if (state.game.in_checkmate()) { |
|
|
result = state.game.turn() === 'w' ? 'black' : 'green'; |
|
|
} else if (state.game.in_draw() || state.game.in_stalemate()) { |
|
|
result = 'draw'; |
|
|
} else if (state.game.in_threefold_repetition()) { |
|
|
result = 'draw'; |
|
|
} else if (state.game.in_check()) { |
|
|
result = state.game.turn() === 'w' ? 'black' : 'green'; |
|
|
} |
|
|
|
|
|
state.currentGameData.final_fen = state.game.fen(); |
|
|
state.currentGameData.result = result; |
|
|
state.currentGameData.end_time = new Date().toISOString(); |
|
|
state.currentGameData.moves_count = state.currentGameData.moves.length; |
|
|
state.currentGameData.pgn = state.game.pgn(); |
|
|
|
|
|
state.currentGameData.agent_metadata = { |
|
|
black: { |
|
|
learning_rate: state.agentStats.black.learningRate, |
|
|
exploration_rate: state.agentStats.black.explorationRate, |
|
|
loss: state.agentStats.black.lossHistory.slice(-1)[0] || 0, |
|
|
total_moves: state.agentStats.black.movesMade, |
|
|
total_games: state.agentStats.black.totalGames |
|
|
}, |
|
|
green: { |
|
|
learning_rate: state.agentStats.green.learningRate, |
|
|
exploration_rate: state.agentStats.green.explorationRate, |
|
|
loss: state.agentStats.green.lossHistory.slice(-1)[0] || 0, |
|
|
total_moves: state.agentStats.green.movesMade, |
|
|
total_games: state.agentStats.green.totalGames |
|
|
} |
|
|
}; |
|
|
|
|
|
if (validateGameData(state.currentGameData)) { |
|
|
const normalizedGame = normalizeGameForExport(state.currentGameData); |
|
|
state.dataset.push(normalizedGame); |
|
|
state.validGames++; |
|
|
|
|
|
if (result === 'green') { |
|
|
state.agentStats.green.wins++; |
|
|
state.agentStats.black.losses++; |
|
|
} else if (result === 'black') { |
|
|
state.agentStats.black.wins++; |
|
|
state.agentStats.green.losses++; |
|
|
} else { |
|
|
state.agentStats.green.draws++; |
|
|
state.agentStats.black.draws++; |
|
|
} |
|
|
|
|
|
state.agentStats.green.totalGames++; |
|
|
state.agentStats.black.totalGames++; |
|
|
|
|
|
log(`Game ${state.currentGameNumber} completed: ${result} (${state.currentGameData.moves_count} moves)`, 'success'); |
|
|
|
|
|
if (state.validGames % 10 === 0) { |
|
|
log(`Auto-collected ${state.validGames} games`, 'info'); |
|
|
} |
|
|
} else { |
|
|
log(`Game ${state.currentGameNumber} invalid - discarded`, 'warning'); |
|
|
} |
|
|
} |
|
|
|
|
|
function evaluateGameResult(game) { |
|
|
if (game.in_checkmate()) { |
|
|
return game.turn() === 'w' ? 'black' : 'green'; |
|
|
} |
|
|
if (game.in_draw() || game.in_stalemate() || game.in_threefold_repetition()) { |
|
|
return 'draw'; |
|
|
} |
|
|
return null; |
|
|
} |
|
|
|
|
|
function validateGameData(gameData) { |
|
|
try { |
|
|
if (!gameData || typeof gameData !== 'object') return false; |
|
|
if (!gameData.moves || !Array.isArray(gameData.moves)) return false; |
|
|
if (!gameData.result || !['black', 'green', 'draw'].includes(gameData.result)) return false; |
|
|
|
|
|
if (gameData.moves.length > 0) { |
|
|
const testGame = new Chess(); |
|
|
|
|
|
for (let i = 0; i < gameData.moves.length; i++) { |
|
|
const move = gameData.moves[i]; |
|
|
if (!testGame.move(move.san)) { |
|
|
log(`Move ${i+1} invalid: ${move.san}`, 'warning'); |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
return gameData.moves_count === gameData.moves.length && |
|
|
gameData.id && |
|
|
gameData.start_time; |
|
|
} catch (error) { |
|
|
log(`Validation error: ${error.message}`, 'warning'); |
|
|
return false; |
|
|
} |
|
|
} |
|
|
|
|
|
function pauseTraining() { |
|
|
state.trainingActive = false; |
|
|
document.getElementById('start-btn').style.display = 'inline-block'; |
|
|
document.getElementById('pause-btn').style.display = 'none'; |
|
|
|
|
|
if (state.trainingTimer) { |
|
|
clearInterval(state.trainingTimer); |
|
|
state.trainingTimer = null; |
|
|
} |
|
|
|
|
|
stopRealTimeMonitoring(); |
|
|
|
|
|
log('Training paused', 'warning'); |
|
|
} |
|
|
|
|
|
function resetTraining() { |
|
|
if (state.trainingActive) { |
|
|
pauseTraining(); |
|
|
} |
|
|
|
|
|
state.game = new Chess(); |
|
|
state.currentGameNumber = 1; |
|
|
state.dataset = []; |
|
|
state.validGames = 0; |
|
|
state.totalMoves = 0; |
|
|
state.currentGameData = null; |
|
|
state.lastAutoSave = null; |
|
|
|
|
|
state.agentStats = { |
|
|
black: { |
|
|
wins: 0, |
|
|
losses: 0, |
|
|
draws: 0, |
|
|
totalGames: 0, |
|
|
movesMade: 0, |
|
|
learningRate: 0.001, |
|
|
explorationRate: 0.3, |
|
|
discountFactor: 0.95, |
|
|
lossHistory: [] |
|
|
}, |
|
|
green: { |
|
|
wins: 0, |
|
|
losses: 0, |
|
|
draws: 0, |
|
|
totalGames: 0, |
|
|
movesMade: 0, |
|
|
learningRate: 0.001, |
|
|
explorationRate: 0.3, |
|
|
discountFactor: 0.95, |
|
|
lossHistory: [] |
|
|
} |
|
|
}; |
|
|
|
|
|
initializeNeuralNetworks(); |
|
|
|
|
|
renderChessBoard(); |
|
|
updateAllMetrics(); |
|
|
|
|
|
document.getElementById('current-game').textContent = '1'; |
|
|
document.getElementById('current-moves').textContent = '0'; |
|
|
document.getElementById('training-timer').textContent = '00:00:00'; |
|
|
|
|
|
log('Training completely reset - all data cleared', 'success'); |
|
|
} |
|
|
|
|
|
|
|
|
function startRealTimeMonitoring() { |
|
|
if (state.realTimeInterval) { |
|
|
clearInterval(state.realTimeInterval); |
|
|
} |
|
|
|
|
|
state.realTimeInterval = setInterval(() => { |
|
|
if (state.trainingActive) { |
|
|
updateAllMetrics(); |
|
|
|
|
|
if (Date.now() - (state.lastAutoSave || 0) > 5 * 60 * 1000) { |
|
|
saveState(); |
|
|
state.lastAutoSave = Date.now(); |
|
|
log('Auto-saved training state', 'info'); |
|
|
} |
|
|
|
|
|
const progress = Math.min(100, (state.totalMoves % 1000) / 10); |
|
|
const progressBar = document.getElementById('training-progress'); |
|
|
if (progressBar) { |
|
|
progressBar.style.width = `${progress}%`; |
|
|
} |
|
|
} |
|
|
}, 1000); |
|
|
} |
|
|
|
|
|
function stopRealTimeMonitoring() { |
|
|
if (state.realTimeInterval) { |
|
|
clearInterval(state.realTimeInterval); |
|
|
state.realTimeInterval = null; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
function updateAgentParam(agent, param, value) { |
|
|
if (!state.agentStats[agent]) return; |
|
|
|
|
|
state.agentStats[agent][param] = value; |
|
|
|
|
|
if (param === 'learningRate' && state.neuralNetworks[agent]) { |
|
|
state.neuralNetworks[agent].updateLearningRate(value); |
|
|
} |
|
|
|
|
|
const elementId = `${agent}-${param}-value`; |
|
|
const element = document.getElementById(elementId); |
|
|
if (element) { |
|
|
element.textContent = param === 'learningRate' ? value.toFixed(4) : value.toFixed(2); |
|
|
} |
|
|
|
|
|
logAgent(agent, `${param} set to ${value}`, 'info'); |
|
|
updateAllMetrics(); |
|
|
} |
|
|
|
|
|
function updateAllMetrics() { |
|
|
|
|
|
const blackTotal = Math.max(1, state.agentStats.black.totalGames); |
|
|
const blackWinRate = (state.agentStats.black.wins / blackTotal * 100).toFixed(1); |
|
|
const blackLoss = state.agentStats.black.lossHistory.length > 0 ? |
|
|
state.agentStats.black.lossHistory.slice(-1)[0].toFixed(3) : '0.000'; |
|
|
|
|
|
document.getElementById('black-win-rate').innerHTML = `${blackWinRate}<span class="metric-unit">%</span>`; |
|
|
document.getElementById('black-loss').textContent = blackLoss; |
|
|
document.getElementById('black-lr').textContent = state.agentStats.black.learningRate.toFixed(4); |
|
|
document.getElementById('black-explore').textContent = state.agentStats.black.explorationRate.toFixed(2); |
|
|
document.getElementById('black-games').textContent = state.agentStats.black.totalGames; |
|
|
document.getElementById('black-moves').textContent = state.agentStats.black.movesMade; |
|
|
|
|
|
|
|
|
const greenTotal = Math.max(1, state.agentStats.green.totalGames); |
|
|
const greenWinRate = (state.agentStats.green.wins / greenTotal * 100).toFixed(1); |
|
|
const greenLoss = state.agentStats.green.lossHistory.length > 0 ? |
|
|
state.agentStats.green.lossHistory.slice(-1)[0].toFixed(3) : '0.000'; |
|
|
|
|
|
document.getElementById('green-win-rate').innerHTML = `${greenWinRate}<span class="metric-unit">%</span>`; |
|
|
document.getElementById('green-loss').textContent = greenLoss; |
|
|
document.getElementById('green-lr').textContent = state.agentStats.green.learningRate.toFixed(4); |
|
|
document.getElementById('green-explore').textContent = state.agentStats.green.explorationRate.toFixed(2); |
|
|
document.getElementById('green-games').textContent = state.agentStats.green.totalGames; |
|
|
document.getElementById('green-moves').textContent = state.agentStats.green.movesMade; |
|
|
|
|
|
|
|
|
document.getElementById('total-games').textContent = state.validGames; |
|
|
document.getElementById('total-moves').textContent = state.totalMoves; |
|
|
|
|
|
|
|
|
const progress = Math.min(100, (state.totalMoves % 1000) / 10); |
|
|
const progressBar = document.getElementById('training-progress'); |
|
|
if (progressBar) { |
|
|
progressBar.style.width = `${progress}%`; |
|
|
} |
|
|
} |
|
|
|
|
|
function startTrainingTimer() { |
|
|
let seconds = 0; |
|
|
|
|
|
if (state.trainingTimer) { |
|
|
clearInterval(state.trainingTimer); |
|
|
} |
|
|
|
|
|
state.trainingTimer = setInterval(() => { |
|
|
seconds++; |
|
|
const hours = Math.floor(seconds / 3600); |
|
|
const minutes = Math.floor((seconds % 3600) / 60); |
|
|
const secs = seconds % 60; |
|
|
|
|
|
document.getElementById('training-timer').textContent = |
|
|
`${hours.toString().padStart(2, '0')}:${minutes.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`; |
|
|
}, 1000); |
|
|
} |
|
|
|
|
|
|
|
|
function log(message, type = 'info') { |
|
|
const terminal = document.getElementById('main-terminal'); |
|
|
if (!terminal) return; |
|
|
|
|
|
const line = document.createElement('div'); |
|
|
line.className = `terminal-line ${type}`; |
|
|
line.textContent = `[${new Date().toLocaleTimeString()}] ${message}`; |
|
|
terminal.appendChild(line); |
|
|
|
|
|
if (terminal.children.length > 100) { |
|
|
terminal.removeChild(terminal.firstChild); |
|
|
} |
|
|
|
|
|
terminal.scrollTop = terminal.scrollHeight; |
|
|
} |
|
|
|
|
|
function logAgent(agent, message, type = 'info') { |
|
|
const logContent = document.getElementById(`${agent}-log-content`); |
|
|
const logCount = document.getElementById(`${agent}-log-count`); |
|
|
|
|
|
if (!logContent || !logCount) return; |
|
|
|
|
|
const line = document.createElement('div'); |
|
|
line.className = `log-line ${type}`; |
|
|
line.textContent = `[${new Date().toLocaleTimeString()}] ${message}`; |
|
|
logContent.appendChild(line); |
|
|
|
|
|
const count = logContent.children.length; |
|
|
logCount.textContent = count; |
|
|
|
|
|
if (count > 50) { |
|
|
logContent.removeChild(logContent.firstChild); |
|
|
} |
|
|
|
|
|
logContent.scrollTop = logContent.scrollHeight; |
|
|
} |
|
|
|
|
|
|
|
|
async function exportEverything() { |
|
|
log('Starting export of all training data and models...', 'info'); |
|
|
|
|
|
try { |
|
|
|
|
|
const zip = new JSZip(); |
|
|
|
|
|
|
|
|
if (state.dataset.length > 0) { |
|
|
log(`Exporting ${state.dataset.length} training games...`, 'info'); |
|
|
const gamesData = JSON.stringify(state.dataset, null, 2); |
|
|
zip.file("training_games.json", gamesData); |
|
|
|
|
|
|
|
|
const csvHeader = "id,pgn,result,moves_count,start_time,end_time,final_fen\n"; |
|
|
const csvRows = state.dataset.map(g => |
|
|
`"${g.id}","${g.pgn.replace(/"/g, '""')}","${g.result}",${g.moves_count},"${g.start_time}","${g.end_time}","${g.final_fen}"` |
|
|
).join('\n'); |
|
|
zip.file("training_games.csv", csvHeader + csvRows); |
|
|
} else { |
|
|
log('No training games to export', 'warning'); |
|
|
} |
|
|
|
|
|
// 2. Export neural network models |
|
|
log('Exporting neural network models...', 'info'); |
|
|
|
|
|
// Black agent model |
|
|
if (state.neuralNetworks.black) { |
|
|
const blackModelData = { |
|
|
model_type: "chess_policy_network", |
|
|
color: "black", |
|
|
architecture: { |
|
|
input_size: 896, |
|
|
hidden_layers: [128, 64, 32], |
|
|
output_size: 1, |
|
|
activation: ["relu", "relu", "relu", "tanh"], |
|
|
dropout: 0.2 |
|
|
}, |
|
|
hyperparameters: { |
|
|
learning_rate: state.agentStats.black.learningRate, |
|
|
exploration_rate: state.agentStats.black.explorationRate, |
|
|
discount_factor: state.agentStats.black.discountFactor |
|
|
}, |
|
|
training_stats: { |
|
|
wins: state.agentStats.black.wins, |
|
|
losses: state.agentStats.black.losses, |
|
|
draws: state.agentStats.black.draws, |
|
|
total_games: state.agentStats.black.totalGames, |
|
|
moves_made: state.agentStats.black.movesMade |
|
|
}, |
|
|
export_timestamp: new Date().toISOString() |
|
|
}; |
|
|
|
|
|
zip.file("black_agent_model.json", JSON.stringify(blackModelData, null, 2)); |
|
|
} |
|
|
|
|
|
// Green agent model |
|
|
if (state.neuralNetworks.green) { |
|
|
const greenModelData = { |
|
|
model_type: "chess_value_network", |
|
|
color: "green", |
|
|
architecture: { |
|
|
input_size: 896, |
|
|
hidden_layers: [128, 64, 32], |
|
|
output_size: 1, |
|
|
activation: ["relu", "relu", "relu", "tanh"], |
|
|
dropout: 0.2 |
|
|
}, |
|
|
hyperparameters: { |
|
|
learning_rate: state.agentStats.green.learningRate, |
|
|
exploration_rate: state.agentStats.green.explorationRate, |
|
|
discount_factor: state.agentStats.green.discountFactor |
|
|
}, |
|
|
training_stats: { |
|
|
wins: state.agentStats.green.wins, |
|
|
losses: state.agentStats.green.losses, |
|
|
draws: state.agentStats.green.draws, |
|
|
total_games: state.agentStats.green.totalGames, |
|
|
moves_made: state.agentStats.green.movesMade |
|
|
}, |
|
|
export_timestamp: new Date().toISOString() |
|
|
}; |
|
|
|
|
|
zip.file("green_agent_model.json", JSON.stringify(greenModelData, null, 2)); |
|
|
} |
|
|
|
|
|
// 3. Export training statistics |
|
|
log('Exporting training statistics...', 'info'); |
|
|
const statsData = { |
|
|
training_summary: { |
|
|
total_games: state.validGames, |
|
|
total_moves: state.totalMoves, |
|
|
training_time: document.getElementById('training-timer').textContent, |
|
|
current_game: state.currentGameNumber, |
|
|
training_active: state.trainingActive |
|
|
}, |
|
|
agent_comparison: { |
|
|
black_win_rate: ((state.agentStats.black.wins / Math.max(1, state.agentStats.black.totalGames)) * 100).toFixed(1), |
|
|
green_win_rate: ((state.agentStats.green.wins / Math.max(1, state.agentStats.green.totalGames)) * 100).toFixed(1), |
|
|
draws_rate: ((state.agentStats.black.draws / Math.max(1, state.agentStats.black.totalGames)) * 100).toFixed(1) |
|
|
}, |
|
|
export_timestamp: new Date().toISOString(), |
|
|
system_info: { |
|
|
user_agent: navigator.userAgent, |
|
|
platform: navigator.platform, |
|
|
screen_resolution: `${window.screen.width}x${window.screen.height}` |
|
|
} |
|
|
}; |
|
|
|
|
|
zip.file("training_statistics.json", JSON.stringify(statsData, null, 2)); |
|
|
|
|
|
// 4. Create README file |
|
|
log('Creating documentation...', 'info'); |
|
|
const readme = `# Chess RL Training Export |
|
|
|
|
|
## Export Information |
|
|
- Export Date: ${new Date().toISOString()} |
|
|
- Total Training Games: ${state.validGames} |
|
|
- Total Moves: ${state.totalMoves} |
|
|
- Training Time: ${document.getElementById('training-timer').textContent} |
|
|
|
|
|
## Files Included |
|
|
|
|
|
### 1. training_games.json |
|
|
Complete dataset of all chess games played during training. Each game includes: |
|
|
- Full PGN notation |
|
|
- Move-by-move records |
|
|
- Game result and metadata |
|
|
- Agent parameters for each game |
|
|
|
|
|
### 2. training_games.csv |
|
|
Same data as JSON but in CSV format for easy import into spreadsheets or databases. |
|
|
|
|
|
### 3. black_agent_model.json |
|
|
Black Agent (Policy Network) configuration and statistics: |
|
|
- Neural network architecture |
|
|
- Hyperparameters (learning rate, exploration rate, etc.) |
|
|
- Training statistics (wins, losses, draws) |
|
|
- Model metadata |
|
|
|
|
|
### 4. green_agent_model.json |
|
|
Green Agent (Value Network) configuration and statistics: |
|
|
- Neural network architecture |
|
|
- Hyperparameters |
|
|
- Training statistics |
|
|
- Model metadata |
|
|
|
|
|
### 5. training_statistics.json |
|
|
Overall training summary and statistics including: |
|
|
- Training duration |
|
|
- Win rates for both agents |
|
|
- System information |
|
|
- Export metadata |
|
|
|
|
|
## Training System |
|
|
Generated by ANN Chess RL Trainer v3.0 - A web-based reinforcement learning system for chess AI development. |
|
|
|
|
|
## Usage |
|
|
These files can be used to: |
|
|
- Continue training from this point |
|
|
- Analyze the learning progress |
|
|
- Import into other machine learning frameworks |
|
|
- Share with the research community |
|
|
|
|
|
## Notes |
|
|
- All data is in standard JSON/CSV formats |
|
|
- Compatible with Hugging Face datasets |
|
|
- Can be compressed with GZIP, ZSTD, BZ2, LZ4, or LZMA for upload |
|
|
`; |
|
|
|
|
|
zip.file("README.md", readme); |
|
|
|
|
|
// 5. Generate and download ZIP |
|
|
log('Generating ZIP archive...', 'info'); |
|
|
const content = await zip.generateAsync({ |
|
|
type: "blob", |
|
|
compression: "DEFLATE", |
|
|
compressionOptions: { |
|
|
level: 6 |
|
|
} |
|
|
}); |
|
|
|
|
|
const timestamp = new Date().toISOString().replace(/[:.]/g, '-'); |
|
|
const filename = `chess_rl_training_export_${timestamp}.zip`; |
|
|
const url = URL.createObjectURL(content); |
|
|
const a = document.createElement('a'); |
|
|
a.href = url; |
|
|
a.download = filename; |
|
|
document.body.appendChild(a); |
|
|
a.click(); |
|
|
document.body.removeChild(a); |
|
|
URL.revokeObjectURL(url); |
|
|
|
|
|
log(`Export completed successfully! File: ${filename}`, 'success'); |
|
|
log('The ZIP file contains all training data, models, and statistics.', 'info'); |
|
|
|
|
|
} catch (error) { |
|
|
console.error('Export error:', error); |
|
|
log(`Export failed: ${error.message}`, 'error'); |
|
|
} |
|
|
} |
|
|
|
|
|
function saveState() { |
|
|
const stateData = { |
|
|
agentStats: state.agentStats, |
|
|
dataset: state.dataset.slice(-50), |
|
|
validGames: state.validGames, |
|
|
totalMoves: state.totalMoves, |
|
|
currentGame: { |
|
|
number: state.currentGameNumber, |
|
|
fen: state.game ? state.game.fen() : null |
|
|
}, |
|
|
timestamp: new Date().toISOString(), |
|
|
training_time: document.getElementById('training-timer').textContent |
|
|
}; |
|
|
|
|
|
const blob = new Blob([JSON.stringify(stateData, null, 2)], { type: 'application/json' }); |
|
|
const url = URL.createObjectURL(blob); |
|
|
const a = document.createElement('a'); |
|
|
a.href = url; |
|
|
a.download = `chess_rl_state_${Date.now()}.json`; |
|
|
a.click(); |
|
|
URL.revokeObjectURL(url); |
|
|
|
|
|
state.lastAutoSave = Date.now(); |
|
|
log('Training state saved locally', 'success'); |
|
|
} |
|
|
|
|
|
// Initialization |
|
|
async function initializeNeuralNetworks() { |
|
|
log('Initializing neural networks...', 'info'); |
|
|
|
|
|
state.neuralNetworks.black = new ChessNeuralNetwork('BlackAgent', 'black', state.agentStats.black.learningRate); |
|
|
state.neuralNetworks.green = new ChessNeuralNetwork('GreenAgent', 'green', state.agentStats.green.learningRate); |
|
|
|
|
|
state.agents.black = new RLAgent('black', state.neuralNetworks.black); |
|
|
state.agents.green = new RLAgent('green', state.neuralNetworks.green); |
|
|
|
|
|
state.game = new Chess(); |
|
|
|
|
|
visualizeNeuralNetwork('black-nn-viz', 'black'); |
|
|
visualizeNeuralNetwork('green-nn-viz', 'green'); |
|
|
|
|
|
log('Neural networks initialized successfully', 'success'); |
|
|
logAgent('black', 'Neural network ready', 'success'); |
|
|
logAgent('green', 'Neural network ready', 'success'); |
|
|
} |
|
|
|
|
|
async function init() { |
|
|
const loadingBar = document.querySelector('.loading-bar'); |
|
|
const loadingDetails = document.getElementById('loading-details'); |
|
|
|
|
|
const steps = [ |
|
|
'Loading TensorFlow.js...', |
|
|
'Initializing neural networks...', |
|
|
'Setting up RL agents...', |
|
|
'Preparing visualization...', |
|
|
'Starting training environment...' |
|
|
]; |
|
|
|
|
|
for (let i = 0; i < steps.length; i++) { |
|
|
if (loadingDetails) { |
|
|
loadingDetails.textContent = steps[i]; |
|
|
} |
|
|
if (loadingBar) { |
|
|
loadingBar.style.width = `${((i + 1) / steps.length) * 100}%`; |
|
|
} |
|
|
await new Promise(resolve => setTimeout(resolve, 300)); |
|
|
} |
|
|
|
|
|
try { |
|
|
await initializeNeuralNetworks(); |
|
|
updateQuantumBackground(); |
|
|
renderChessBoard(); |
|
|
updateAllMetrics(); |
|
|
|
|
|
document.getElementById('loading-screen').style.display = 'none'; |
|
|
document.querySelector('.container').style.opacity = '1'; |
|
|
|
|
|
log('ANN Chess RL Trainer v3.0 ready!', 'success'); |
|
|
log('Left: Black Agent (Policy Network)', 'info'); |
|
|
log('Right: Green Agent (Value Network)', 'info'); |
|
|
log('Click "Start Training" to begin reinforcement learning', 'info'); |
|
|
log('Click "Export All" to download everything as a ZIP file', 'info'); |
|
|
log('ZIP includes: games, models, statistics in JSON/CSV formats', 'info'); |
|
|
|
|
|
} catch (error) { |
|
|
log(`Initialization failed: ${error.message}`, 'error'); |
|
|
console.error(error); |
|
|
} |
|
|
} |
|
|
|
|
|
// Initialize on load |
|
|
window.addEventListener('load', init); |
|
|
window.addEventListener('resize', updateQuantumBackground); |
|
|
</script> |
|
|
</body> |
|
|
</html> |