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1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>ANN CHESS RL TRAINER v3.0</title>
7
+
8
+ <!-- TensorFlow.js for real ML -->
9
+ <script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs@4.10.0/dist/tf.min.js"></script>
10
+
11
+ <!-- Chess.js for game logic -->
12
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.12.0/chess.min.js"></script>
13
+
14
+ <!-- JSZip for export -->
15
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/jszip/3.10.1/jszip.min.js"></script>
16
+
17
+ <!-- Font Awesome -->
18
+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
19
+
20
+ <style>
21
+ :root {
22
+ --neon-green: #39FF14;
23
+ --neon-blue: #00F3FF;
24
+ --neon-purple: #aa00ff;
25
+ --neon-red: #ff073a;
26
+ --neon-yellow: #ffd300;
27
+ --dark-bg: #0a0a0a;
28
+ --panel-bg: rgba(15, 15, 15, 0.95);
29
+ --grid-bg: rgba(0, 20, 0, 0.3);
30
+ }
31
+
32
+ * {
33
+ margin: 0;
34
+ padding: 0;
35
+ box-sizing: border-box;
36
+ font-family: 'Courier New', monospace;
37
+ }
38
+
39
+ body {
40
+ background: var(--dark-bg);
41
+ color: var(--neon-green);
42
+ overflow: hidden;
43
+ height: 100vh;
44
+ position: relative;
45
+ }
46
+
47
+ /* Quantum Field Background */
48
+ #quantum-field {
49
+ position: fixed;
50
+ top: 0;
51
+ left: 0;
52
+ width: 100%;
53
+ height: 100%;
54
+ pointer-events: none;
55
+ z-index: -1;
56
+ opacity: 0.3;
57
+ }
58
+
59
+ /* Loading Screen */
60
+ #loading-screen {
61
+ position: fixed;
62
+ top: 0;
63
+ left: 0;
64
+ width: 100%;
65
+ height: 100%;
66
+ background: var(--dark-bg);
67
+ display: flex;
68
+ flex-direction: column;
69
+ justify-content: center;
70
+ align-items: center;
71
+ z-index: 9999;
72
+ }
73
+
74
+ .glitch-text {
75
+ font-size: 3rem;
76
+ font-weight: bold;
77
+ text-transform: uppercase;
78
+ position: relative;
79
+ color: var(--neon-green);
80
+ text-shadow: 0.05em 0 0 var(--neon-green), -0.05em -0.025em 0 var(--neon-purple);
81
+ animation: glitch 1s infinite;
82
+ }
83
+
84
+ @keyframes glitch {
85
+ 0% { transform: translate(0); }
86
+ 20% { transform: translate(-2px, 2px); }
87
+ 40% { transform: translate(-2px, -2px); }
88
+ 60% { transform: translate(2px, 2px); }
89
+ 80% { transform: translate(2px, -2px); }
90
+ 100% { transform: translate(0); }
91
+ }
92
+
93
+ .loading-subtitle {
94
+ font-size: 1.2rem;
95
+ margin: 2rem 0;
96
+ color: var(--neon-blue);
97
+ }
98
+
99
+ .loading-progress {
100
+ width: 400px;
101
+ height: 8px;
102
+ background: rgba(57, 255, 20, 0.2);
103
+ border-radius: 4px;
104
+ overflow: hidden;
105
+ }
106
+
107
+ .loading-bar {
108
+ height: 100%;
109
+ background: linear-gradient(90deg, var(--neon-green), var(--neon-blue));
110
+ width: 0%;
111
+ transition: width 0.5s;
112
+ box-shadow: 0 0 10px var(--neon-green);
113
+ }
114
+
115
+ /* Main Container */
116
+ .container {
117
+ display: flex;
118
+ height: 100vh;
119
+ padding: 10px;
120
+ gap: 10px;
121
+ opacity: 0;
122
+ transition: opacity 1s;
123
+ }
124
+
125
+ /* Side Panels */
126
+ .panel {
127
+ flex: 1;
128
+ background: var(--panel-bg);
129
+ border: 1px solid var(--neon-green);
130
+ border-radius: 8px;
131
+ padding: 15px;
132
+ display: flex;
133
+ flex-direction: column;
134
+ min-width: 320px;
135
+ box-shadow: 0 0 20px rgba(0, 255, 0, 0.1);
136
+ }
137
+
138
+ .black-panel {
139
+ border-color: #fff;
140
+ }
141
+
142
+ .green-panel {
143
+ border-color: var(--neon-green);
144
+ }
145
+
146
+ .panel-title {
147
+ text-align: center;
148
+ font-size: 1.2rem;
149
+ margin-bottom: 15px;
150
+ color: var(--neon-green);
151
+ text-shadow: 0 0 10px currentColor;
152
+ padding-bottom: 8px;
153
+ border-bottom: 2px solid currentColor;
154
+ }
155
+
156
+ .black-panel .panel-title {
157
+ color: #fff;
158
+ }
159
+
160
+ .green-panel .panel-title {
161
+ color: var(--neon-green);
162
+ }
163
+
164
+ /* Metric Grids */
165
+ .metric-grid {
166
+ display: grid;
167
+ grid-template-columns: repeat(2, 1fr);
168
+ gap: 10px;
169
+ margin-bottom: 15px;
170
+ }
171
+
172
+ .metric-card {
173
+ background: rgba(0, 30, 0, 0.3);
174
+ border: 1px solid rgba(0, 255, 0, 0.2);
175
+ border-radius: 6px;
176
+ padding: 10px;
177
+ transition: all 0.3s;
178
+ }
179
+
180
+ .black-panel .metric-card {
181
+ border-color: rgba(255, 255, 255, 0.2);
182
+ }
183
+
184
+ .metric-card:hover {
185
+ border-color: currentColor;
186
+ box-shadow: 0 0 15px rgba(0, 255, 0, 0.3);
187
+ }
188
+
189
+ .metric-label {
190
+ font-size: 0.8rem;
191
+ color: #aaa;
192
+ margin-bottom: 5px;
193
+ }
194
+
195
+ .metric-value {
196
+ font-size: 1.2rem;
197
+ font-weight: bold;
198
+ color: var(--neon-green);
199
+ }
200
+
201
+ .black-panel .metric-value {
202
+ color: #fff;
203
+ }
204
+
205
+ .metric-unit {
206
+ font-size: 0.8rem;
207
+ color: var(--neon-blue);
208
+ }
209
+
210
+ /* Training Controllers */
211
+ .training-controller {
212
+ background: rgba(0, 20, 0, 0.3);
213
+ padding: 15px;
214
+ border-radius: 8px;
215
+ border: 1px solid rgba(0, 255, 0, 0.2);
216
+ margin-bottom: 15px;
217
+ }
218
+
219
+ .controller-title {
220
+ font-size: 0.9rem;
221
+ color: var(--neon-blue);
222
+ margin-bottom: 10px;
223
+ text-align: center;
224
+ }
225
+
226
+ .slider-group {
227
+ margin-bottom: 12px;
228
+ }
229
+
230
+ .slider-label {
231
+ display: block;
232
+ margin-bottom: 5px;
233
+ color: var(--neon-blue);
234
+ font-size: 0.85rem;
235
+ }
236
+
237
+ .black-panel .slider-label {
238
+ color: #aaa;
239
+ }
240
+
241
+ .slider-container {
242
+ display: flex;
243
+ align-items: center;
244
+ gap: 10px;
245
+ }
246
+
247
+ input[type="range"] {
248
+ flex: 1;
249
+ height: 6px;
250
+ background: rgba(0, 255, 0, 0.1);
251
+ border-radius: 3px;
252
+ outline: none;
253
+ }
254
+
255
+ .black-panel input[type="range"] {
256
+ background: rgba(255, 255, 255, 0.1);
257
+ }
258
+
259
+ input[type="range"]::-webkit-slider-thumb {
260
+ appearance: none;
261
+ width: 16px;
262
+ height: 16px;
263
+ border-radius: 50%;
264
+ background: var(--neon-green);
265
+ cursor: pointer;
266
+ box-shadow: 0 0 8px var(--neon-green);
267
+ }
268
+
269
+ .black-panel input[type="range"]::-webkit-slider-thumb {
270
+ background: #fff;
271
+ box-shadow: 0 0 8px #fff;
272
+ }
273
+
274
+ .slider-value {
275
+ min-width: 60px;
276
+ text-align: right;
277
+ color: var(--neon-green);
278
+ font-weight: bold;
279
+ font-size: 0.9rem;
280
+ }
281
+
282
+ .black-panel .slider-value {
283
+ color: #fff;
284
+ }
285
+
286
+ /* Neural Network Visualization */
287
+ .nn-visualization {
288
+ height: 180px;
289
+ background: rgba(0, 0, 0, 0.5);
290
+ border: 1px solid var(--neon-green);
291
+ border-radius: 6px;
292
+ padding: 10px;
293
+ position: relative;
294
+ overflow: hidden;
295
+ margin-bottom: 15px;
296
+ }
297
+
298
+ .black-panel .nn-visualization {
299
+ border-color: #fff;
300
+ }
301
+
302
+ .nn-layer {
303
+ position: absolute;
304
+ top: 10px;
305
+ bottom: 10px;
306
+ display: flex;
307
+ flex-direction: column;
308
+ justify-content: space-around;
309
+ }
310
+
311
+ .neuron {
312
+ width: 10px;
313
+ height: 10px;
314
+ border-radius: 50%;
315
+ background: var(--neon-green);
316
+ margin: 5px auto;
317
+ opacity: 0.8;
318
+ transition: all 0.3s;
319
+ box-shadow: 0 0 5px currentColor;
320
+ }
321
+
322
+ .black-panel .neuron {
323
+ background: #fff;
324
+ box-shadow: 0 0 5px #fff;
325
+ }
326
+
327
+ .neuron.active {
328
+ opacity: 1;
329
+ background: var(--neon-red);
330
+ box-shadow: 0 0 12px var(--neon-red);
331
+ animation: pulse 0.8s infinite;
332
+ }
333
+
334
+ .black-panel .neuron.active {
335
+ background: var(--neon-red);
336
+ box-shadow: 0 0 12px var(--neon-red);
337
+ }
338
+
339
+ @keyframes pulse {
340
+ 0%, 100% { transform: scale(1); }
341
+ 50% { transform: scale(1.3); }
342
+ }
343
+
344
+ .connection {
345
+ position: absolute;
346
+ background: rgba(0, 255, 0, 0.2);
347
+ transform-origin: 0 0;
348
+ }
349
+
350
+ .black-panel .connection {
351
+ background: rgba(255, 255, 255, 0.2);
352
+ }
353
+
354
+ /* Agent Logs */
355
+ .agent-log {
356
+ background: rgba(0, 20, 0, 0.8);
357
+ border: 1px solid var(--neon-green);
358
+ border-radius: 6px;
359
+ padding: 10px;
360
+ font-family: 'Courier New', monospace;
361
+ font-size: 11px;
362
+ flex: 1;
363
+ min-height: 150px;
364
+ overflow-y: auto;
365
+ margin-top: auto;
366
+ }
367
+
368
+ .black-panel .agent-log {
369
+ border-color: #fff;
370
+ background: rgba(20, 20, 20, 0.8);
371
+ }
372
+
373
+ .log-header {
374
+ display: flex;
375
+ justify-content: space-between;
376
+ margin-bottom: 8px;
377
+ color: var(--neon-green);
378
+ font-weight: bold;
379
+ font-size: 0.9rem;
380
+ padding-bottom: 5px;
381
+ border-bottom: 1px solid rgba(0, 255, 0, 0.3);
382
+ }
383
+
384
+ .black-panel .log-header {
385
+ color: #fff;
386
+ border-bottom: 1px solid rgba(255, 255, 255, 0.3);
387
+ }
388
+
389
+ .log-line {
390
+ margin: 3px 0;
391
+ line-height: 1.3;
392
+ word-wrap: break-word;
393
+ }
394
+
395
+ .log-line.info { color: var(--neon-blue); }
396
+ .log-line.success { color: var(--neon-green); }
397
+ .log-line.warning { color: var(--neon-yellow); }
398
+ .log-line.error { color: var(--neon-red); }
399
+
400
+ .black-panel .log-line.info { color: #aaa; }
401
+ .black-panel .log-line.success { color: #fff; }
402
+ .black-panel .log-line.warning { color: #ffaa00; }
403
+ .black-panel .log-line.error { color: #ff5555; }
404
+
405
+ /* Center Arena */
406
+ .center-arena {
407
+ flex: 2;
408
+ display: flex;
409
+ flex-direction: column;
410
+ gap: 10px;
411
+ min-width: 500px;
412
+ }
413
+
414
+ /* Chess Arena */
415
+ .chess-arena {
416
+ background: var(--panel-bg);
417
+ border: 2px solid var(--neon-green);
418
+ border-radius: 8px;
419
+ padding: 20px;
420
+ display: flex;
421
+ flex-direction: column;
422
+ align-items: center;
423
+ box-shadow: 0 0 30px rgba(0, 255, 0, 0.2);
424
+ }
425
+
426
+ .arena-header {
427
+ width: 100%;
428
+ display: flex;
429
+ justify-content: space-between;
430
+ margin-bottom: 15px;
431
+ color: var(--neon-green);
432
+ font-size: 1.1rem;
433
+ }
434
+
435
+ .chess-board-container {
436
+ display: flex;
437
+ flex-direction: column;
438
+ align-items: center;
439
+ }
440
+
441
+ .chess-board {
442
+ display: grid;
443
+ grid-template-columns: repeat(8, 1fr);
444
+ grid-template-rows: repeat(8, 1fr);
445
+ width: 400px;
446
+ height: 400px;
447
+ border: 3px solid var(--neon-green);
448
+ box-shadow: 0 0 25px rgba(0, 255, 0, 0.4);
449
+ }
450
+
451
+ .chess-square {
452
+ display: flex;
453
+ align-items: center;
454
+ justify-content: center;
455
+ font-size: 28px;
456
+ position: relative;
457
+ cursor: default;
458
+ }
459
+
460
+ .chess-square.light {
461
+ background: rgba(30, 40, 30, 0.8);
462
+ }
463
+
464
+ .chess-square.dark {
465
+ background: rgba(10, 20, 10, 0.8);
466
+ }
467
+
468
+ .chess-square.highlight {
469
+ background: rgba(0, 255, 0, 0.3);
470
+ box-shadow: inset 0 0 10px rgba(0, 255, 0, 0.5);
471
+ }
472
+
473
+ /* Controls */
474
+ .controls {
475
+ display: grid;
476
+ grid-template-columns: repeat(5, 1fr);
477
+ gap: 10px;
478
+ padding: 15px;
479
+ background: var(--panel-bg);
480
+ border: 1px solid var(--neon-green);
481
+ border-radius: 8px;
482
+ }
483
+
484
+ .btn {
485
+ padding: 10px;
486
+ border-radius: 6px;
487
+ border: none;
488
+ font-weight: bold;
489
+ cursor: pointer;
490
+ transition: all 0.3s;
491
+ font-size: 0.9rem;
492
+ text-transform: uppercase;
493
+ letter-spacing: 1px;
494
+ }
495
+
496
+ .btn-primary {
497
+ background: rgba(0, 255, 0, 0.1);
498
+ color: var(--neon-green);
499
+ border: 2px solid var(--neon-green);
500
+ }
501
+
502
+ .btn-primary:hover {
503
+ background: rgba(0, 255, 0, 0.3);
504
+ box-shadow: 0 0 20px var(--neon-green);
505
+ transform: translateY(-2px);
506
+ }
507
+
508
+ .btn-blue {
509
+ background: rgba(0, 243, 255, 0.1);
510
+ color: var(--neon-blue);
511
+ border: 2px solid var(--neon-blue);
512
+ }
513
+
514
+ .btn-blue:hover {
515
+ background: rgba(0, 243, 255, 0.3);
516
+ box-shadow: 0 0 20px var(--neon-blue);
517
+ }
518
+
519
+ .btn-red {
520
+ background: rgba(255, 7, 58, 0.1);
521
+ color: var(--neon-red);
522
+ border: 2px solid var(--neon-red);
523
+ }
524
+
525
+ .btn-red:hover {
526
+ background: rgba(255, 7, 58, 0.3);
527
+ box-shadow: 0 0 20px var(--neon-red);
528
+ }
529
+
530
+ .btn-purple {
531
+ background: rgba(170, 0, 255, 0.1);
532
+ color: var(--neon-purple);
533
+ border: 2px solid var(--neon-purple);
534
+ }
535
+
536
+ .btn-purple:hover {
537
+ background: rgba(170, 0, 255, 0.3);
538
+ box-shadow: 0 0 20px var(--neon-purple);
539
+ }
540
+
541
+ /* Progress Section */
542
+ .progress-section {
543
+ display: flex;
544
+ gap: 10px;
545
+ align-items: center;
546
+ padding: 15px;
547
+ background: var(--panel-bg);
548
+ border: 1px solid var(--neon-green);
549
+ border-radius: 8px;
550
+ }
551
+
552
+ .progress-container {
553
+ flex: 1;
554
+ height: 8px;
555
+ background: rgba(0, 255, 0, 0.1);
556
+ border-radius: 4px;
557
+ overflow: hidden;
558
+ }
559
+
560
+ .progress-bar {
561
+ height: 100%;
562
+ background: linear-gradient(90deg, var(--neon-green), var(--neon-blue));
563
+ width: 0%;
564
+ transition: width 0.5s;
565
+ box-shadow: 0 0 10px currentColor;
566
+ }
567
+
568
+ /* Main Terminal */
569
+ .main-terminal {
570
+ flex: 1;
571
+ background: rgba(0, 20, 0, 0.8);
572
+ border: 1px solid var(--neon-green);
573
+ border-radius: 8px;
574
+ padding: 15px;
575
+ font-family: 'Courier New', monospace;
576
+ font-size: 12px;
577
+ display: flex;
578
+ flex-direction: column;
579
+ }
580
+
581
+ .terminal-header {
582
+ display: flex;
583
+ justify-content: space-between;
584
+ margin-bottom: 10px;
585
+ color: var(--neon-green);
586
+ font-weight: bold;
587
+ padding-bottom: 8px;
588
+ border-bottom: 1px solid rgba(0, 255, 0, 0.3);
589
+ }
590
+
591
+ .terminal-content {
592
+ flex: 1;
593
+ overflow-y: auto;
594
+ }
595
+
596
+ .terminal-line {
597
+ margin: 4px 0;
598
+ line-height: 1.4;
599
+ word-wrap: break-word;
600
+ }
601
+
602
+ .terminal-line.info { color: var(--neon-blue); }
603
+ .terminal-line.success { color: var(--neon-green); }
604
+ .terminal-line.warning { color: var(--neon-yellow); }
605
+ .terminal-line.error { color: var(--neon-red); }
606
+
607
+ /* Responsive Design */
608
+ @media (max-width: 1200px) {
609
+ .container {
610
+ flex-direction: column;
611
+ }
612
+ .panel, .center-arena {
613
+ min-width: unset;
614
+ }
615
+ .chess-board {
616
+ width: 300px;
617
+ height: 300px;
618
+ }
619
+ .controls {
620
+ grid-template-columns: repeat(3, 1fr);
621
+ }
622
+ }
623
+
624
+ @media (max-width: 768px) {
625
+ .chess-board {
626
+ width: 250px;
627
+ height: 250px;
628
+ }
629
+ .controls {
630
+ grid-template-columns: repeat(2, 1fr);
631
+ }
632
+ .metric-grid {
633
+ grid-template-columns: 1fr;
634
+ }
635
+ }
636
+ </style>
637
+ </head>
638
+ <body>
639
+ <!-- Loading Screen -->
640
+ <div id="loading-screen">
641
+ <div class="glitch-text">ANN CHESS RL TRAINER v3.0</div>
642
+ <div class="loading-subtitle">Initializing Neural Networks & Training Environment...</div>
643
+ <div class="loading-progress">
644
+ <div class="loading-bar"></div>
645
+ </div>
646
+ <div id="loading-details" style="margin-top: 20px; color: var(--neon-blue); font-size: 0.9rem;"></div>
647
+ </div>
648
+
649
+ <!-- Quantum Background -->
650
+ <canvas id="quantum-field"></canvas>
651
+
652
+ <!-- Main Interface -->
653
+ <div class="container">
654
+ <!-- Left Panel: Black Agent -->
655
+ <div class="panel black-panel">
656
+ <div class="panel-title">BLACK AGENT (Policy Network)</div>
657
+
658
+ <div class="metric-grid">
659
+ <div class="metric-card">
660
+ <div class="metric-label">Win Rate</div>
661
+ <div class="metric-value" id="black-win-rate">0.0<span class="metric-unit">%</span></div>
662
+ </div>
663
+ <div class="metric-card">
664
+ <div class="metric-label">Loss Value</div>
665
+ <div class="metric-value" id="black-loss">0.000</div>
666
+ </div>
667
+ <div class="metric-card">
668
+ <div class="metric-label">Learning Rate</div>
669
+ <div class="metric-value" id="black-lr">0.0010</div>
670
+ </div>
671
+ <div class="metric-card">
672
+ <div class="metric-label">Exploration</div>
673
+ <div class="metric-value" id="black-explore">0.30</div>
674
+ </div>
675
+ <div class="metric-card">
676
+ <div class="metric-label">Games Played</div>
677
+ <div class="metric-value" id="black-games">0</div>
678
+ </div>
679
+ <div class="metric-card">
680
+ <div class="metric-label">Moves Made</div>
681
+ <div class="metric-value" id="black-moves">0</div>
682
+ </div>
683
+ </div>
684
+
685
+ <div class="training-controller">
686
+ <div class="controller-title">NEURAL NETWORK CONTROLS</div>
687
+ <div class="slider-group">
688
+ <label class="slider-label">Learning Rate</label>
689
+ <div class="slider-container">
690
+ <input type="range" min="1" max="100" value="10"
691
+ oninput="updateAgentParam('black', 'learningRate', this.value/10000)">
692
+ <span class="slider-value" id="black-lr-value">0.0010</span>
693
+ </div>
694
+ </div>
695
+ <div class="slider-group">
696
+ <label class="slider-label">Exploration Rate</label>
697
+ <div class="slider-container">
698
+ <input type="range" min="0" max="100" value="30"
699
+ oninput="updateAgentParam('black', 'explorationRate', this.value/100)">
700
+ <span class="slider-value" id="black-explore-value">0.30</span>
701
+ </div>
702
+ </div>
703
+ <div class="slider-group">
704
+ <label class="slider-label">Discount Factor</label>
705
+ <div class="slider-container">
706
+ <input type="range" min="50" max="99" value="95"
707
+ oninput="updateAgentParam('black', 'discountFactor', this.value/100)">
708
+ <span class="slider-value" id="black-discount-value">0.95</span>
709
+ </div>
710
+ </div>
711
+ </div>
712
+
713
+ <div class="nn-visualization" id="black-nn-viz">
714
+ <!-- Neural network visualization -->
715
+ </div>
716
+
717
+ <div class="agent-log">
718
+ <div class="log-header">
719
+ <span>Black Agent Log</span>
720
+ <span id="black-log-count">0</span>
721
+ </div>
722
+ <div id="black-log-content"></div>
723
+ </div>
724
+ </div>
725
+
726
+ <!-- Center Arena -->
727
+ <div class="center-arena">
728
+ <div class="chess-arena">
729
+ <div class="arena-header">
730
+ <span>BLACK</span>
731
+ <span id="current-turn">White to move</span>
732
+ <span>GREEN</span>
733
+ </div>
734
+ <div class="chess-board-container">
735
+ <div class="chess-board" id="chess-board">
736
+ <!-- Chess board will be rendered here -->
737
+ </div>
738
+ <div style="margin-top: 15px; color: var(--neon-blue); font-size: 0.9rem;">
739
+ Game #<span id="current-game">1</span> | Moves: <span id="current-moves">0</span>
740
+ </div>
741
+ </div>
742
+ </div>
743
+
744
+ <div class="controls">
745
+ <button class="btn btn-primary" onclick="startTraining()" id="start-btn">
746
+ <i class="fas fa-play"></i> Start Training
747
+ </button>
748
+ <button class="btn btn-red" onclick="pauseTraining()" id="pause-btn" style="display: none;">
749
+ <i class="fas fa-pause"></i> Pause Training
750
+ </button>
751
+ <button class="btn btn-blue" onclick="exportEverything()" id="export-btn">
752
+ <i class="fas fa-file-export"></i> Export All
753
+ </button>
754
+ <button class="btn btn-purple" onclick="resetTraining()">
755
+ <i class="fas fa-redo"></i> Reset All
756
+ </button>
757
+ <button class="btn btn-primary" onclick="saveState()">
758
+ <i class="fas fa-save"></i> Save State
759
+ </button>
760
+ </div>
761
+
762
+ <div class="progress-section">
763
+ <div class="progress-container">
764
+ <div class="progress-bar" id="training-progress"></div>
765
+ </div>
766
+ <span style="color: var(--neon-green); font-weight: bold; min-width: 200px;">
767
+ Games: <span id="total-games">0</span> | Moves: <span id="total-moves">0</span>
768
+ </span>
769
+ </div>
770
+
771
+ <div class="main-terminal">
772
+ <div class="terminal-header">
773
+ <span>TRAINING CONSOLE</span>
774
+ <span id="training-timer">00:00:00</span>
775
+ </div>
776
+ <div class="terminal-content" id="main-terminal"></div>
777
+ </div>
778
+ </div>
779
+
780
+ <!-- Right Panel: Green Agent -->
781
+ <div class="panel green-panel">
782
+ <div class="panel-title">GREEN AGENT (Value Network)</div>
783
+
784
+ <div class="metric-grid">
785
+ <div class="metric-card">
786
+ <div class="metric-label">Win Rate</div>
787
+ <div class="metric-value" id="green-win-rate">0.0<span class="metric-unit">%</span></div>
788
+ </div>
789
+ <div class="metric-card">
790
+ <div class="metric-label">Loss Value</div>
791
+ <div class="metric-value" id="green-loss">0.000</div>
792
+ </div>
793
+ <div class="metric-card">
794
+ <div class="metric-label">Learning Rate</div>
795
+ <div class="metric-value" id="green-lr">0.0010</div>
796
+ </div>
797
+ <div class="metric-card">
798
+ <div class="metric-label">Exploration</div>
799
+ <div class="metric-value" id="green-explore">0.30</div>
800
+ </div>
801
+ <div class="metric-card">
802
+ <div class="metric-label">Games Played</div>
803
+ <div class="metric-value" id="green-games">0</div>
804
+ </div>
805
+ <div class="metric-card">
806
+ <div class="metric-label">Moves Made</div>
807
+ <div class="metric-value" id="green-moves">0</div>
808
+ </div>
809
+ </div>
810
+
811
+ <div class="training-controller">
812
+ <div class="controller-title">NEURAL NETWORK CONTROLS</div>
813
+ <div class="slider-group">
814
+ <label class="slider-label">Learning Rate</label>
815
+ <div class="slider-container">
816
+ <input type="range" min="1" max="100" value="10"
817
+ oninput="updateAgentParam('green', 'learningRate', this.value/10000)">
818
+ <span class="slider-value" id="green-lr-value">0.0010</span>
819
+ </div>
820
+ </div>
821
+ <div class="slider-group">
822
+ <label class="slider-label">Exploration Rate</label>
823
+ <div class="slider-container">
824
+ <input type="range" min="0" max="100" value="30"
825
+ oninput="updateAgentParam('green', 'explorationRate', this.value/100)">
826
+ <span class="slider-value" id="green-explore-value">0.30</span>
827
+ </div>
828
+ </div>
829
+ <div class="slider-group">
830
+ <label class="slider-label">Discount Factor</label>
831
+ <div class="slider-container">
832
+ <input type="range" min="50" max="99" value="95"
833
+ oninput="updateAgentParam('green', 'discountFactor', this.value/100)">
834
+ <span class="slider-value" id="green-discount-value">0.95</span>
835
+ </div>
836
+ </div>
837
+ </div>
838
+
839
+ <div class="nn-visualization" id="green-nn-viz">
840
+ <!-- Neural network visualization -->
841
+ </div>
842
+
843
+ <div class="agent-log">
844
+ <div class="log-header">
845
+ <span>Green Agent Log</span>
846
+ <span id="green-log-count">0</span>
847
+ </div>
848
+ <div id="green-log-content"></div>
849
+ </div>
850
+ </div>
851
+ </div>
852
+
853
+ <script>
854
+ // Global State Management
855
+ const state = {
856
+ trainingActive: false,
857
+ game: null,
858
+ currentGameNumber: 1,
859
+ trainingStartTime: null,
860
+ trainingTimer: null,
861
+ lastAutoSave: null,
862
+ realTimeInterval: null,
863
+
864
+ // Neural Networks
865
+ neuralNetworks: {
866
+ black: null,
867
+ green: null
868
+ },
869
+
870
+ // RL Agents
871
+ agents: {
872
+ black: null,
873
+ green: null
874
+ },
875
+
876
+ // Agent Statistics
877
+ agentStats: {
878
+ black: {
879
+ wins: 0,
880
+ losses: 0,
881
+ draws: 0,
882
+ totalGames: 0,
883
+ movesMade: 0,
884
+ learningRate: 0.001,
885
+ explorationRate: 0.3,
886
+ discountFactor: 0.95,
887
+ lossHistory: []
888
+ },
889
+ green: {
890
+ wins: 0,
891
+ losses: 0,
892
+ draws: 0,
893
+ totalGames: 0,
894
+ movesMade: 0,
895
+ learningRate: 0.001,
896
+ explorationRate: 0.3,
897
+ discountFactor: 0.95,
898
+ lossHistory: []
899
+ }
900
+ },
901
+
902
+ // Training Data
903
+ dataset: [],
904
+ validGames: 0,
905
+ totalMoves: 0,
906
+ currentGameData: null
907
+ };
908
+
909
+ // Helper functions for reward calculation
910
+ function calculateMaterialAdvantage(game) {
911
+ const pieceValues = { p: 1, n: 3, b: 3, r: 5, q: 9, k: 0 };
912
+ let white = 0, black = 0;
913
+
914
+ game.board().forEach(row => {
915
+ row.forEach(piece => {
916
+ if (piece) {
917
+ const value = pieceValues[piece.type] || 0;
918
+ if (piece.color === 'w') white += value;
919
+ else black += value;
920
+ }
921
+ });
922
+ });
923
+
924
+ return white - black;
925
+ }
926
+
927
+ function calculateCenterControl(game) {
928
+ const center = ['d4', 'd5', 'e4', 'e5'];
929
+ let control = 0;
930
+
931
+ center.forEach(square => {
932
+ const piece = game.get(square);
933
+ if (piece) {
934
+ control += piece.color === 'w' ? 1 : -1;
935
+ }
936
+ });
937
+
938
+ return control;
939
+ }
940
+
941
+ // Normalize game data for export
942
+ function normalizeGameForExport(game) {
943
+ const normalized = {
944
+ id: String(game.id || `game_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`),
945
+ pgn: String(game.pgn || ''),
946
+ moves: Array.isArray(game.moves) ? game.moves.map(m => typeof m === 'object' ? m : {san: String(m)}) : [],
947
+ result: String(game.result || 'draw'),
948
+ positions: Array.isArray(game.positions) ? game.positions : [],
949
+ metadata: typeof game.metadata === 'object' ? game.metadata : {},
950
+ start_time: String(game.start_time || new Date().toISOString()),
951
+ end_time: String(game.end_time || new Date().toISOString()),
952
+ moves_count: Number.isInteger(game.moves_count) ? game.moves_count : (Array.isArray(game.moves) ? game.moves.length : 0),
953
+ final_fen: String(game.final_fen || ''),
954
+ agent_metadata: typeof game.agent_metadata === 'object' ? game.agent_metadata : {}
955
+ };
956
+
957
+ if (isNaN(normalized.moves_count)) normalized.moves_count = 0;
958
+
959
+ return normalized;
960
+ }
961
+
962
+ // TensorFlow.js Neural Network
963
+ class ChessNeuralNetwork {
964
+ constructor(name, color, learningRate = 0.001) {
965
+ this.name = name;
966
+ this.color = color;
967
+ this.learningRate = learningRate;
968
+ this.model = null;
969
+ this.optimizer = tf.train.adam(learningRate);
970
+ this.lossHistory = [];
971
+ this.initializeModel();
972
+ }
973
+
974
+ initializeModel() {
975
+ this.model = tf.sequential();
976
+
977
+ this.model.add(tf.layers.dense({
978
+ units: 128,
979
+ activation: 'relu',
980
+ inputShape: [896]
981
+ }));
982
+
983
+ this.model.add(tf.layers.dense({ units: 64, activation: 'relu' }));
984
+ this.model.add(tf.layers.dropout({ rate: 0.2 }));
985
+ this.model.add(tf.layers.dense({ units: 32, activation: 'relu' }));
986
+
987
+ this.model.add(tf.layers.dense({ units: 1, activation: 'tanh' }));
988
+
989
+ this.model.compile({
990
+ optimizer: this.optimizer,
991
+ loss: 'meanSquaredError',
992
+ metrics: ['accuracy']
993
+ });
994
+
995
+ logAgent(this.color, `Neural network initialized (LR: ${this.learningRate})`, 'success');
996
+ }
997
+
998
+ async predict(boardState) {
999
+ const input = tf.tensor2d([boardState]);
1000
+ const prediction = this.model.predict(input);
1001
+ const value = await prediction.data();
1002
+ tf.dispose([input, prediction]);
1003
+ return value[0];
1004
+ }
1005
+
1006
+ async train(states, targets) {
1007
+ if (states.length === 0) return 0;
1008
+
1009
+ const xs = tf.tensor2d(states);
1010
+ const ys = tf.tensor2d(targets, [targets.length, 1]);
1011
+
1012
+ const history = await this.model.fit(xs, ys, {
1013
+ epochs: 1,
1014
+ batchSize: Math.min(32, states.length),
1015
+ verbose: 0
1016
+ });
1017
+
1018
+ const loss = history.history.loss[0];
1019
+ this.lossHistory.push(loss);
1020
+
1021
+ tf.dispose([xs, ys]);
1022
+ return loss;
1023
+ }
1024
+
1025
+ updateLearningRate(newRate) {
1026
+ this.learningRate = newRate;
1027
+ this.optimizer.setLearningRate(newRate);
1028
+ }
1029
+
1030
+ async getWeightsData() {
1031
+ if (!this.model) return null;
1032
+
1033
+ const weights = this.model.getWeights();
1034
+ const weightsData = [];
1035
+
1036
+ for (const tensor of weights) {
1037
+ const data = await tensor.data();
1038
+ weightsData.push({
1039
+ shape: Array.from(tensor.shape),
1040
+ data: Array.from(data),
1041
+ dtype: tensor.dtype
1042
+ });
1043
+ }
1044
+
1045
+ return weightsData;
1046
+ }
1047
+ }
1048
+
1049
+ // Reinforcement Learning Agent
1050
+ class RLAgent {
1051
+ constructor(color, neuralNetwork) {
1052
+ this.color = color;
1053
+ this.nn = neuralNetwork;
1054
+ this.memory = [];
1055
+ this.experienceSize = 1000;
1056
+ this.batchSize = 32;
1057
+ this.gamma = 0.95;
1058
+ this.lastAction = null;
1059
+ }
1060
+
1061
+ async selectMove(game, explorationRate = 0.3) {
1062
+ const moves = game.moves();
1063
+ if (moves.length === 0) return null;
1064
+
1065
+ if (Math.random() < explorationRate) {
1066
+ const randomMove = moves[Math.floor(Math.random() * moves.length)];
1067
+ logAgent(this.color, `Exploration: ${randomMove}`, 'info');
1068
+ return randomMove;
1069
+ }
1070
+
1071
+ let bestMove = null;
1072
+ let bestValue = -Infinity;
1073
+
1074
+ for (const move of moves) {
1075
+ const testGame = new Chess(game.fen());
1076
+ testGame.move(move);
1077
+
1078
+ const state = encodeBoardState(testGame);
1079
+ const value = await this.nn.predict(state);
1080
+
1081
+ const adjustedValue = this.color === 'green' ? value : -value;
1082
+
1083
+ if (adjustedValue > bestValue) {
1084
+ bestValue = adjustedValue;
1085
+ bestMove = move;
1086
+ }
1087
+ }
1088
+
1089
+ if (bestMove) {
1090
+ logAgent(this.color, `Best move: ${bestMove} (value: ${bestValue.toFixed(3)})`, 'info');
1091
+ }
1092
+
1093
+ return bestMove || moves[0];
1094
+ }
1095
+
1096
+ addExperience(state, action, reward, nextState, done) {
1097
+ this.memory.push({
1098
+ state,
1099
+ action,
1100
+ reward,
1101
+ nextState,
1102
+ done,
1103
+ timestamp: new Date().toISOString()
1104
+ });
1105
+ if (this.memory.length > this.experienceSize) {
1106
+ this.memory.shift();
1107
+ }
1108
+ }
1109
+
1110
+ async trainFromMemory() {
1111
+ if (this.memory.length < this.batchSize) return 0;
1112
+
1113
+ const batch = [];
1114
+ const batchSize = Math.min(this.batchSize, this.memory.length);
1115
+ for (let i = 0; i < batchSize; i++) {
1116
+ const index = Math.floor(Math.random() * this.memory.length);
1117
+ batch.push(this.memory[index]);
1118
+ }
1119
+
1120
+ const states = [];
1121
+ const targets = [];
1122
+
1123
+ for (const exp of batch) {
1124
+ const currentQ = await this.nn.predict(exp.state);
1125
+ let targetQ = exp.reward;
1126
+
1127
+ if (!exp.done) {
1128
+ const nextQ = await this.nn.predict(exp.nextState);
1129
+ targetQ += this.gamma * nextQ;
1130
+ }
1131
+
1132
+ states.push(exp.state);
1133
+ targets.push(targetQ);
1134
+ }
1135
+
1136
+ const loss = await this.nn.train(states, targets);
1137
+
1138
+ if (loss < 10) {
1139
+ state.agentStats[this.color].lossHistory.push(loss);
1140
+ if (state.agentStats[this.color].lossHistory.length > 100) {
1141
+ state.agentStats[this.color].lossHistory.shift();
1142
+ }
1143
+ }
1144
+
1145
+ return loss;
1146
+ }
1147
+ }
1148
+
1149
+ // Board State Encoding
1150
+ function encodeBoardState(game) {
1151
+ const board = game.board();
1152
+ const encoded = new Array(896).fill(0);
1153
+
1154
+ for (let rank = 0; rank < 8; rank++) {
1155
+ for (let file = 0; file < 8; file++) {
1156
+ const piece = board[rank][file];
1157
+ const baseIndex = (rank * 8 + file) * 14;
1158
+
1159
+ if (piece) {
1160
+ const pieceIndex = {
1161
+ 'p': 0, 'n': 1, 'b': 2, 'r': 3, 'q': 4, 'k': 5,
1162
+ 'P': 6, 'N': 7, 'B': 8, 'R': 9, 'Q': 10, 'K': 11
1163
+ }[piece.type + (piece.color === 'w' ? piece.type.toUpperCase() : piece.type)];
1164
+
1165
+ if (pieceIndex !== undefined) {
1166
+ encoded[baseIndex + pieceIndex] = 1;
1167
+ }
1168
+ encoded[baseIndex + 12] = piece.color === 'w' ? 1 : 0;
1169
+ encoded[baseIndex + 13] = 1;
1170
+ }
1171
+ }
1172
+ }
1173
+
1174
+ return encoded;
1175
+ }
1176
+
1177
+ // Visualization Functions
1178
+ function updateQuantumBackground() {
1179
+ const canvas = document.getElementById('quantum-field');
1180
+ if (!canvas) return;
1181
+
1182
+ const ctx = canvas.getContext('2d');
1183
+
1184
+ canvas.width = window.innerWidth;
1185
+ canvas.height = window.innerHeight;
1186
+
1187
+ function draw() {
1188
+ ctx.fillStyle = 'rgba(10, 10, 10, 0.1)';
1189
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
1190
+
1191
+ const time = Date.now() * 0.001;
1192
+ const particleCount = 50;
1193
+
1194
+ for (let i = 0; i < particleCount; i++) {
1195
+ const x = (Math.sin(time + i * 0.1) * 0.5 + 0.5) * canvas.width;
1196
+ const y = (Math.cos(time * 0.7 + i * 0.05) * 0.5 + 0.5) * canvas.height;
1197
+ const size = 2 + Math.sin(time + i) * 1;
1198
+ const hue = (i * 3 + time * 50) % 360;
1199
+
1200
+ ctx.beginPath();
1201
+ ctx.arc(x, y, size, 0, Math.PI * 2);
1202
+ ctx.fillStyle = `hsla(${hue}, 100%, 50%, 0.3)`;
1203
+ ctx.fill();
1204
+ }
1205
+
1206
+ requestAnimationFrame(draw);
1207
+ }
1208
+
1209
+ draw();
1210
+ }
1211
+
1212
+ function visualizeNeuralNetwork(containerId, agentColor) {
1213
+ const container = document.getElementById(containerId);
1214
+ if (!container) return;
1215
+
1216
+ container.innerHTML = '';
1217
+
1218
+ const layerSizes = [896, 128, 64, 32, 1];
1219
+ const width = container.clientWidth;
1220
+ const height = container.clientHeight;
1221
+ const layerSpacing = width / (layerSizes.length + 1);
1222
+
1223
+ for (let l = 0; l < layerSizes.length; l++) {
1224
+ const layerDiv = document.createElement('div');
1225
+ layerDiv.className = 'nn-layer';
1226
+ layerDiv.style.left = `${(l + 1) * layerSpacing}px`;
1227
+
1228
+ const neurons = Math.min(layerSizes[l], 12);
1229
+ const neuronSpacing = height / (neurons + 1);
1230
+
1231
+ for (let n = 0; n < neurons; n++) {
1232
+ const neuron = document.createElement('div');
1233
+ neuron.className = 'neuron';
1234
+ neuron.style.top = `${neuronSpacing * (n + 1)}px`;
1235
+
1236
+ if (Math.random() > 0.5) {
1237
+ neuron.classList.add('active');
1238
+ neuron.style.animationDelay = `${Math.random() * 2}s`;
1239
+ }
1240
+
1241
+ layerDiv.appendChild(neuron);
1242
+ }
1243
+
1244
+ container.appendChild(layerDiv);
1245
+ }
1246
+
1247
+ setInterval(() => {
1248
+ const neurons = container.querySelectorAll('.neuron');
1249
+ neurons.forEach(neuron => {
1250
+ if (Math.random() > 0.7) {
1251
+ neuron.classList.toggle('active');
1252
+ neuron.style.animationDelay = `${Math.random() * 2}s`;
1253
+ }
1254
+ });
1255
+ }, 1000);
1256
+ }
1257
+
1258
+ function renderChessBoard() {
1259
+ const board = document.getElementById('chess-board');
1260
+ if (!board || !state.game) return;
1261
+
1262
+ board.innerHTML = '';
1263
+
1264
+ const files = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'];
1265
+ const ranks = [8, 7, 6, 5, 4, 3, 2, 1];
1266
+
1267
+ for (let rank = 0; rank < 8; rank++) {
1268
+ for (let file = 0; file < 8; file++) {
1269
+ const square = files[file] + ranks[rank];
1270
+ const piece = state.game.get(square);
1271
+
1272
+ const div = document.createElement('div');
1273
+ div.className = `chess-square ${(file + rank) % 2 === 0 ? 'light' : 'dark'}`;
1274
+ div.dataset.square = square;
1275
+
1276
+ if (piece) {
1277
+ div.textContent = getPieceSymbol(piece.type, piece.color);
1278
+ }
1279
+
1280
+ board.appendChild(div);
1281
+ }
1282
+ }
1283
+
1284
+ const history = state.game.history();
1285
+ document.getElementById('current-moves').textContent = history.length;
1286
+
1287
+ const turn = state.game.turn() === 'w' ? 'Green' : 'Black';
1288
+ document.getElementById('current-turn').textContent = `${turn} to move`;
1289
+ }
1290
+
1291
+ function getPieceSymbol(type, color) {
1292
+ const symbols = {
1293
+ p: { w: '♙', b: '♟' },
1294
+ n: { w: '♘', b: '♞' },
1295
+ b: { w: '♗', b: '♝' },
1296
+ r: { w: '♖', b: '♜' },
1297
+ q: { w: '♕', b: '♛' },
1298
+ k: { w: '♔', b: '♚' }
1299
+ };
1300
+ return symbols[type][color];
1301
+ }
1302
+
1303
+ // Training Functions
1304
+ async function startTraining() {
1305
+ if (state.trainingActive) return;
1306
+
1307
+ state.trainingActive = true;
1308
+ state.trainingStartTime = Date.now();
1309
+
1310
+ document.getElementById('start-btn').style.display = 'none';
1311
+ document.getElementById('pause-btn').style.display = 'inline-block';
1312
+
1313
+ log('Starting neural network training session...', 'success');
1314
+ log('Two RL agents will play chess against each other', 'info');
1315
+ log('Left: Black Agent (Policy Network)', 'info');
1316
+ log('Right: Green Agent (Value Network)', 'info');
1317
+
1318
+ startTrainingTimer();
1319
+ startNewGame();
1320
+
1321
+ startRealTimeMonitoring();
1322
+ }
1323
+
1324
+ async function trainingStep() {
1325
+ if (!state.trainingActive) return;
1326
+
1327
+ try {
1328
+ if (state.game.game_over()) {
1329
+ saveCurrentGame();
1330
+ updateAllMetrics();
1331
+ startNewGame();
1332
+ return;
1333
+ }
1334
+
1335
+ const currentColor = state.game.turn();
1336
+ const agentColor = currentColor === 'w' ? 'green' : 'black';
1337
+ const agent = state.agents[agentColor];
1338
+
1339
+ const currentState = encodeBoardState(state.game);
1340
+ const explorationRate = state.agentStats[agentColor].explorationRate;
1341
+ const move = await agent.selectMove(state.game, explorationRate);
1342
+
1343
+ if (!move) {
1344
+ log(`No valid moves for ${agentColor}`, 'warning');
1345
+ saveCurrentGame();
1346
+ startNewGame();
1347
+ return;
1348
+ }
1349
+
1350
+ const result = state.game.move(move);
1351
+ if (!result) {
1352
+ log(`Invalid move ${move} from ${agentColor}`, 'error');
1353
+ saveCurrentGame();
1354
+ startNewGame();
1355
+ return;
1356
+ }
1357
+
1358
+ state.agentStats[agentColor].movesMade++;
1359
+ state.totalMoves++;
1360
+
1361
+ const nextState = encodeBoardState(state.game);
1362
+ const gameResult = evaluateGameResult(state.game);
1363
+
1364
+ let reward = 0;
1365
+
1366
+ if (state.game.game_over()) {
1367
+ if (gameResult === agentColor) reward = 1;
1368
+ else if (gameResult === 'draw') reward = 0.1;
1369
+ else if (gameResult && gameResult !== agentColor) reward = -1;
1370
+ } else {
1371
+ const materialDiff = calculateMaterialAdvantage(state.game);
1372
+ reward = materialDiff * 0.01;
1373
+
1374
+ const centerControl = calculateCenterControl(state.game);
1375
+ reward += centerControl * 0.005;
1376
+
1377
+ const mobility = state.game.moves().length;
1378
+ reward += mobility * 0.001;
1379
+
1380
+ if (state.game.in_check()) {
1381
+ reward += (agentColor === 'green' ? 0.05 : -0.05);
1382
+ }
1383
+ }
1384
+
1385
+ agent.addExperience(
1386
+ currentState,
1387
+ move,
1388
+ reward,
1389
+ nextState,
1390
+ state.game.game_over()
1391
+ );
1392
+
1393
+ const loss = await agent.trainFromMemory();
1394
+ if (loss > 0) {
1395
+ logAgent(agentColor, `Trained (loss: ${loss.toFixed(4)})`, 'info');
1396
+ }
1397
+
1398
+ if (state.currentGameData) {
1399
+ state.currentGameData.moves.push({
1400
+ san: move,
1401
+ color: currentColor,
1402
+ turn: state.currentGameData.moves.length + 1,
1403
+ timestamp: new Date().toISOString(),
1404
+ reward: reward,
1405
+ fen: state.game.fen()
1406
+ });
1407
+ state.currentGameData.positions.push(state.game.fen());
1408
+ }
1409
+
1410
+ renderChessBoard();
1411
+ updateAllMetrics();
1412
+
1413
+ setTimeout(trainingStep, 100);
1414
+
1415
+ } catch (error) {
1416
+ console.error("Training error:", error);
1417
+ log(`Training error: ${error.message}`, 'error');
1418
+ pauseTraining();
1419
+ }
1420
+ }
1421
+
1422
+ function startNewGame() {
1423
+ state.game = new Chess();
1424
+ state.currentGameNumber++;
1425
+
1426
+ state.currentGameData = {
1427
+ id: `game_${state.currentGameNumber}_${Date.now()}`,
1428
+ pgn: '',
1429
+ moves: [],
1430
+ positions: [state.game.fen()],
1431
+ start_time: new Date().toISOString(),
1432
+ metadata: {
1433
+ black_lr: state.agentStats.black.learningRate,
1434
+ green_lr: state.agentStats.green.learningRate,
1435
+ black_explore: state.agentStats.black.explorationRate,
1436
+ green_explore: state.agentStats.green.explorationRate,
1437
+ training_iteration: state.currentGameNumber
1438
+ }
1439
+ };
1440
+
1441
+ document.getElementById('current-game').textContent = state.currentGameNumber;
1442
+ renderChessBoard();
1443
+
1444
+ log(`Starting game #${state.currentGameNumber}`, 'info');
1445
+
1446
+ if (state.trainingActive) {
1447
+ setTimeout(trainingStep, 100);
1448
+ }
1449
+ }
1450
+
1451
+ function saveCurrentGame() {
1452
+ if (!state.currentGameData || !state.game) return;
1453
+
1454
+ const history = state.game.history();
1455
+ if (state.currentGameData.moves.length !== history.length) {
1456
+ state.currentGameData.moves = history.map((san, idx) => ({
1457
+ san,
1458
+ color: idx % 2 === 0 ? 'w' : 'b',
1459
+ turn: idx + 1,
1460
+ timestamp: new Date().toISOString(),
1461
+ fen: state.game.fen()
1462
+ }));
1463
+ }
1464
+
1465
+ let result = 'draw';
1466
+ if (state.game.in_checkmate()) {
1467
+ result = state.game.turn() === 'w' ? 'black' : 'green';
1468
+ } else if (state.game.in_draw() || state.game.in_stalemate()) {
1469
+ result = 'draw';
1470
+ } else if (state.game.in_threefold_repetition()) {
1471
+ result = 'draw';
1472
+ } else if (state.game.in_check()) {
1473
+ result = state.game.turn() === 'w' ? 'black' : 'green';
1474
+ }
1475
+
1476
+ state.currentGameData.final_fen = state.game.fen();
1477
+ state.currentGameData.result = result;
1478
+ state.currentGameData.end_time = new Date().toISOString();
1479
+ state.currentGameData.moves_count = state.currentGameData.moves.length;
1480
+ state.currentGameData.pgn = state.game.pgn();
1481
+
1482
+ state.currentGameData.agent_metadata = {
1483
+ black: {
1484
+ learning_rate: state.agentStats.black.learningRate,
1485
+ exploration_rate: state.agentStats.black.explorationRate,
1486
+ loss: state.agentStats.black.lossHistory.slice(-1)[0] || 0,
1487
+ total_moves: state.agentStats.black.movesMade,
1488
+ total_games: state.agentStats.black.totalGames
1489
+ },
1490
+ green: {
1491
+ learning_rate: state.agentStats.green.learningRate,
1492
+ exploration_rate: state.agentStats.green.explorationRate,
1493
+ loss: state.agentStats.green.lossHistory.slice(-1)[0] || 0,
1494
+ total_moves: state.agentStats.green.movesMade,
1495
+ total_games: state.agentStats.green.totalGames
1496
+ }
1497
+ };
1498
+
1499
+ if (validateGameData(state.currentGameData)) {
1500
+ const normalizedGame = normalizeGameForExport(state.currentGameData);
1501
+ state.dataset.push(normalizedGame);
1502
+ state.validGames++;
1503
+
1504
+ if (result === 'green') {
1505
+ state.agentStats.green.wins++;
1506
+ state.agentStats.black.losses++;
1507
+ } else if (result === 'black') {
1508
+ state.agentStats.black.wins++;
1509
+ state.agentStats.green.losses++;
1510
+ } else {
1511
+ state.agentStats.green.draws++;
1512
+ state.agentStats.black.draws++;
1513
+ }
1514
+
1515
+ state.agentStats.green.totalGames++;
1516
+ state.agentStats.black.totalGames++;
1517
+
1518
+ log(`Game ${state.currentGameNumber} completed: ${result} (${state.currentGameData.moves_count} moves)`, 'success');
1519
+
1520
+ if (state.validGames % 10 === 0) {
1521
+ log(`Auto-collected ${state.validGames} games`, 'info');
1522
+ }
1523
+ } else {
1524
+ log(`Game ${state.currentGameNumber} invalid - discarded`, 'warning');
1525
+ }
1526
+ }
1527
+
1528
+ function evaluateGameResult(game) {
1529
+ if (game.in_checkmate()) {
1530
+ return game.turn() === 'w' ? 'black' : 'green';
1531
+ }
1532
+ if (game.in_draw() || game.in_stalemate() || game.in_threefold_repetition()) {
1533
+ return 'draw';
1534
+ }
1535
+ return null;
1536
+ }
1537
+
1538
+ function validateGameData(gameData) {
1539
+ try {
1540
+ if (!gameData || typeof gameData !== 'object') return false;
1541
+ if (!gameData.moves || !Array.isArray(gameData.moves)) return false;
1542
+ if (!gameData.result || !['black', 'green', 'draw'].includes(gameData.result)) return false;
1543
+
1544
+ if (gameData.moves.length > 0) {
1545
+ const testGame = new Chess();
1546
+
1547
+ for (let i = 0; i < gameData.moves.length; i++) {
1548
+ const move = gameData.moves[i];
1549
+ if (!testGame.move(move.san)) {
1550
+ log(`Move ${i+1} invalid: ${move.san}`, 'warning');
1551
+ }
1552
+ }
1553
+ }
1554
+
1555
+ return gameData.moves_count === gameData.moves.length &&
1556
+ gameData.id &&
1557
+ gameData.start_time;
1558
+ } catch (error) {
1559
+ log(`Validation error: ${error.message}`, 'warning');
1560
+ return false;
1561
+ }
1562
+ }
1563
+
1564
+ function pauseTraining() {
1565
+ state.trainingActive = false;
1566
+ document.getElementById('start-btn').style.display = 'inline-block';
1567
+ document.getElementById('pause-btn').style.display = 'none';
1568
+
1569
+ if (state.trainingTimer) {
1570
+ clearInterval(state.trainingTimer);
1571
+ state.trainingTimer = null;
1572
+ }
1573
+
1574
+ stopRealTimeMonitoring();
1575
+
1576
+ log('Training paused', 'warning');
1577
+ }
1578
+
1579
+ function resetTraining() {
1580
+ if (state.trainingActive) {
1581
+ pauseTraining();
1582
+ }
1583
+
1584
+ state.game = new Chess();
1585
+ state.currentGameNumber = 1;
1586
+ state.dataset = [];
1587
+ state.validGames = 0;
1588
+ state.totalMoves = 0;
1589
+ state.currentGameData = null;
1590
+ state.lastAutoSave = null;
1591
+
1592
+ state.agentStats = {
1593
+ black: {
1594
+ wins: 0,
1595
+ losses: 0,
1596
+ draws: 0,
1597
+ totalGames: 0,
1598
+ movesMade: 0,
1599
+ learningRate: 0.001,
1600
+ explorationRate: 0.3,
1601
+ discountFactor: 0.95,
1602
+ lossHistory: []
1603
+ },
1604
+ green: {
1605
+ wins: 0,
1606
+ losses: 0,
1607
+ draws: 0,
1608
+ totalGames: 0,
1609
+ movesMade: 0,
1610
+ learningRate: 0.001,
1611
+ explorationRate: 0.3,
1612
+ discountFactor: 0.95,
1613
+ lossHistory: []
1614
+ }
1615
+ };
1616
+
1617
+ initializeNeuralNetworks();
1618
+
1619
+ renderChessBoard();
1620
+ updateAllMetrics();
1621
+
1622
+ document.getElementById('current-game').textContent = '1';
1623
+ document.getElementById('current-moves').textContent = '0';
1624
+ document.getElementById('training-timer').textContent = '00:00:00';
1625
+
1626
+ log('Training completely reset - all data cleared', 'success');
1627
+ }
1628
+
1629
+ // Real-time Monitoring Functions
1630
+ function startRealTimeMonitoring() {
1631
+ if (state.realTimeInterval) {
1632
+ clearInterval(state.realTimeInterval);
1633
+ }
1634
+
1635
+ state.realTimeInterval = setInterval(() => {
1636
+ if (state.trainingActive) {
1637
+ updateAllMetrics();
1638
+
1639
+ if (Date.now() - (state.lastAutoSave || 0) > 5 * 60 * 1000) {
1640
+ saveState();
1641
+ state.lastAutoSave = Date.now();
1642
+ log('Auto-saved training state', 'info');
1643
+ }
1644
+
1645
+ const progress = Math.min(100, (state.totalMoves % 1000) / 10);
1646
+ const progressBar = document.getElementById('training-progress');
1647
+ if (progressBar) {
1648
+ progressBar.style.width = `${progress}%`;
1649
+ }
1650
+ }
1651
+ }, 1000);
1652
+ }
1653
+
1654
+ function stopRealTimeMonitoring() {
1655
+ if (state.realTimeInterval) {
1656
+ clearInterval(state.realTimeInterval);
1657
+ state.realTimeInterval = null;
1658
+ }
1659
+ }
1660
+
1661
+ // UI Update Functions
1662
+ function updateAgentParam(agent, param, value) {
1663
+ if (!state.agentStats[agent]) return;
1664
+
1665
+ state.agentStats[agent][param] = value;
1666
+
1667
+ if (param === 'learningRate' && state.neuralNetworks[agent]) {
1668
+ state.neuralNetworks[agent].updateLearningRate(value);
1669
+ }
1670
+
1671
+ const elementId = `${agent}-${param}-value`;
1672
+ const element = document.getElementById(elementId);
1673
+ if (element) {
1674
+ element.textContent = param === 'learningRate' ? value.toFixed(4) : value.toFixed(2);
1675
+ }
1676
+
1677
+ logAgent(agent, `${param} set to ${value}`, 'info');
1678
+ updateAllMetrics();
1679
+ }
1680
+
1681
+ function updateAllMetrics() {
1682
+ // Black agent metrics
1683
+ const blackTotal = Math.max(1, state.agentStats.black.totalGames);
1684
+ const blackWinRate = (state.agentStats.black.wins / blackTotal * 100).toFixed(1);
1685
+ const blackLoss = state.agentStats.black.lossHistory.length > 0 ?
1686
+ state.agentStats.black.lossHistory.slice(-1)[0].toFixed(3) : '0.000';
1687
+
1688
+ document.getElementById('black-win-rate').innerHTML = `${blackWinRate}<span class="metric-unit">%</span>`;
1689
+ document.getElementById('black-loss').textContent = blackLoss;
1690
+ document.getElementById('black-lr').textContent = state.agentStats.black.learningRate.toFixed(4);
1691
+ document.getElementById('black-explore').textContent = state.agentStats.black.explorationRate.toFixed(2);
1692
+ document.getElementById('black-games').textContent = state.agentStats.black.totalGames;
1693
+ document.getElementById('black-moves').textContent = state.agentStats.black.movesMade;
1694
+
1695
+ // Green agent metrics
1696
+ const greenTotal = Math.max(1, state.agentStats.green.totalGames);
1697
+ const greenWinRate = (state.agentStats.green.wins / greenTotal * 100).toFixed(1);
1698
+ const greenLoss = state.agentStats.green.lossHistory.length > 0 ?
1699
+ state.agentStats.green.lossHistory.slice(-1)[0].toFixed(3) : '0.000';
1700
+
1701
+ document.getElementById('green-win-rate').innerHTML = `${greenWinRate}<span class="metric-unit">%</span>`;
1702
+ document.getElementById('green-loss').textContent = greenLoss;
1703
+ document.getElementById('green-lr').textContent = state.agentStats.green.learningRate.toFixed(4);
1704
+ document.getElementById('green-explore').textContent = state.agentStats.green.explorationRate.toFixed(2);
1705
+ document.getElementById('green-games').textContent = state.agentStats.green.totalGames;
1706
+ document.getElementById('green-moves').textContent = state.agentStats.green.movesMade;
1707
+
1708
+ // Overall training metrics
1709
+ document.getElementById('total-games').textContent = state.validGames;
1710
+ document.getElementById('total-moves').textContent = state.totalMoves;
1711
+
1712
+ // Training progress
1713
+ const progress = Math.min(100, (state.totalMoves % 1000) / 10);
1714
+ const progressBar = document.getElementById('training-progress');
1715
+ if (progressBar) {
1716
+ progressBar.style.width = `${progress}%`;
1717
+ }
1718
+ }
1719
+
1720
+ function startTrainingTimer() {
1721
+ let seconds = 0;
1722
+
1723
+ if (state.trainingTimer) {
1724
+ clearInterval(state.trainingTimer);
1725
+ }
1726
+
1727
+ state.trainingTimer = setInterval(() => {
1728
+ seconds++;
1729
+ const hours = Math.floor(seconds / 3600);
1730
+ const minutes = Math.floor((seconds % 3600) / 60);
1731
+ const secs = seconds % 60;
1732
+
1733
+ document.getElementById('training-timer').textContent =
1734
+ `${hours.toString().padStart(2, '0')}:${minutes.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
1735
+ }, 1000);
1736
+ }
1737
+
1738
+ // Logging Functions
1739
+ function log(message, type = 'info') {
1740
+ const terminal = document.getElementById('main-terminal');
1741
+ if (!terminal) return;
1742
+
1743
+ const line = document.createElement('div');
1744
+ line.className = `terminal-line ${type}`;
1745
+ line.textContent = `[${new Date().toLocaleTimeString()}] ${message}`;
1746
+ terminal.appendChild(line);
1747
+
1748
+ if (terminal.children.length > 100) {
1749
+ terminal.removeChild(terminal.firstChild);
1750
+ }
1751
+
1752
+ terminal.scrollTop = terminal.scrollHeight;
1753
+ }
1754
+
1755
+ function logAgent(agent, message, type = 'info') {
1756
+ const logContent = document.getElementById(`${agent}-log-content`);
1757
+ const logCount = document.getElementById(`${agent}-log-count`);
1758
+
1759
+ if (!logContent || !logCount) return;
1760
+
1761
+ const line = document.createElement('div');
1762
+ line.className = `log-line ${type}`;
1763
+ line.textContent = `[${new Date().toLocaleTimeString()}] ${message}`;
1764
+ logContent.appendChild(line);
1765
+
1766
+ const count = logContent.children.length;
1767
+ logCount.textContent = count;
1768
+
1769
+ if (count > 50) {
1770
+ logContent.removeChild(logContent.firstChild);
1771
+ }
1772
+
1773
+ logContent.scrollTop = logContent.scrollHeight;
1774
+ }
1775
+
1776
+ // SIMPLIFIED EXPORT FUNCTION - ONE BUTTON EXPORTS EVERYTHING
1777
+ async function exportEverything() {
1778
+ log('Starting export of all training data and models...', 'info');
1779
+
1780
+ try {
1781
+ // Create ZIP file
1782
+ const zip = new JSZip();
1783
+
1784
+ // 1. Export all training games
1785
+ if (state.dataset.length > 0) {
1786
+ log(`Exporting ${state.dataset.length} training games...`, 'info');
1787
+ const gamesData = JSON.stringify(state.dataset, null, 2);
1788
+ zip.file("training_games.json", gamesData);
1789
+
1790
+ // Also create a CSV version for compatibility
1791
+ const csvHeader = "id,pgn,result,moves_count,start_time,end_time,final_fen\n";
1792
+ const csvRows = state.dataset.map(g =>
1793
+ `"${g.id}","${g.pgn.replace(/"/g, '""')}","${g.result}",${g.moves_count},"${g.start_time}","${g.end_time}","${g.final_fen}"`
1794
+ ).join('\n');
1795
+ zip.file("training_games.csv", csvHeader + csvRows);
1796
+ } else {
1797
+ log('No training games to export', 'warning');
1798
+ }
1799
+
1800
+ // 2. Export neural network models
1801
+ log('Exporting neural network models...', 'info');
1802
+
1803
+ // Black agent model
1804
+ if (state.neuralNetworks.black) {
1805
+ const blackModelData = {
1806
+ model_type: "chess_policy_network",
1807
+ color: "black",
1808
+ architecture: {
1809
+ input_size: 896,
1810
+ hidden_layers: [128, 64, 32],
1811
+ output_size: 1,
1812
+ activation: ["relu", "relu", "relu", "tanh"],
1813
+ dropout: 0.2
1814
+ },
1815
+ hyperparameters: {
1816
+ learning_rate: state.agentStats.black.learningRate,
1817
+ exploration_rate: state.agentStats.black.explorationRate,
1818
+ discount_factor: state.agentStats.black.discountFactor
1819
+ },
1820
+ training_stats: {
1821
+ wins: state.agentStats.black.wins,
1822
+ losses: state.agentStats.black.losses,
1823
+ draws: state.agentStats.black.draws,
1824
+ total_games: state.agentStats.black.totalGames,
1825
+ moves_made: state.agentStats.black.movesMade
1826
+ },
1827
+ export_timestamp: new Date().toISOString()
1828
+ };
1829
+
1830
+ zip.file("black_agent_model.json", JSON.stringify(blackModelData, null, 2));
1831
+ }
1832
+
1833
+ // Green agent model
1834
+ if (state.neuralNetworks.green) {
1835
+ const greenModelData = {
1836
+ model_type: "chess_value_network",
1837
+ color: "green",
1838
+ architecture: {
1839
+ input_size: 896,
1840
+ hidden_layers: [128, 64, 32],
1841
+ output_size: 1,
1842
+ activation: ["relu", "relu", "relu", "tanh"],
1843
+ dropout: 0.2
1844
+ },
1845
+ hyperparameters: {
1846
+ learning_rate: state.agentStats.green.learningRate,
1847
+ exploration_rate: state.agentStats.green.explorationRate,
1848
+ discount_factor: state.agentStats.green.discountFactor
1849
+ },
1850
+ training_stats: {
1851
+ wins: state.agentStats.green.wins,
1852
+ losses: state.agentStats.green.losses,
1853
+ draws: state.agentStats.green.draws,
1854
+ total_games: state.agentStats.green.totalGames,
1855
+ moves_made: state.agentStats.green.movesMade
1856
+ },
1857
+ export_timestamp: new Date().toISOString()
1858
+ };
1859
+
1860
+ zip.file("green_agent_model.json", JSON.stringify(greenModelData, null, 2));
1861
+ }
1862
+
1863
+ // 3. Export training statistics
1864
+ log('Exporting training statistics...', 'info');
1865
+ const statsData = {
1866
+ training_summary: {
1867
+ total_games: state.validGames,
1868
+ total_moves: state.totalMoves,
1869
+ training_time: document.getElementById('training-timer').textContent,
1870
+ current_game: state.currentGameNumber,
1871
+ training_active: state.trainingActive
1872
+ },
1873
+ agent_comparison: {
1874
+ black_win_rate: ((state.agentStats.black.wins / Math.max(1, state.agentStats.black.totalGames)) * 100).toFixed(1),
1875
+ green_win_rate: ((state.agentStats.green.wins / Math.max(1, state.agentStats.green.totalGames)) * 100).toFixed(1),
1876
+ draws_rate: ((state.agentStats.black.draws / Math.max(1, state.agentStats.black.totalGames)) * 100).toFixed(1)
1877
+ },
1878
+ export_timestamp: new Date().toISOString(),
1879
+ system_info: {
1880
+ user_agent: navigator.userAgent,
1881
+ platform: navigator.platform,
1882
+ screen_resolution: `${window.screen.width}x${window.screen.height}`
1883
+ }
1884
+ };
1885
+
1886
+ zip.file("training_statistics.json", JSON.stringify(statsData, null, 2));
1887
+
1888
+ // 4. Create README file
1889
+ log('Creating documentation...', 'info');
1890
+ const readme = `# Chess RL Training Export
1891
+
1892
+ ## Export Information
1893
+ - Export Date: ${new Date().toISOString()}
1894
+ - Total Training Games: ${state.validGames}
1895
+ - Total Moves: ${state.totalMoves}
1896
+ - Training Time: ${document.getElementById('training-timer').textContent}
1897
+
1898
+ ## Files Included
1899
+
1900
+ ### 1. training_games.json
1901
+ Complete dataset of all chess games played during training. Each game includes:
1902
+ - Full PGN notation
1903
+ - Move-by-move records
1904
+ - Game result and metadata
1905
+ - Agent parameters for each game
1906
+
1907
+ ### 2. training_games.csv
1908
+ Same data as JSON but in CSV format for easy import into spreadsheets or databases.
1909
+
1910
+ ### 3. black_agent_model.json
1911
+ Black Agent (Policy Network) configuration and statistics:
1912
+ - Neural network architecture
1913
+ - Hyperparameters (learning rate, exploration rate, etc.)
1914
+ - Training statistics (wins, losses, draws)
1915
+ - Model metadata
1916
+
1917
+ ### 4. green_agent_model.json
1918
+ Green Agent (Value Network) configuration and statistics:
1919
+ - Neural network architecture
1920
+ - Hyperparameters
1921
+ - Training statistics
1922
+ - Model metadata
1923
+
1924
+ ### 5. training_statistics.json
1925
+ Overall training summary and statistics including:
1926
+ - Training duration
1927
+ - Win rates for both agents
1928
+ - System information
1929
+ - Export metadata
1930
+
1931
+ ## Training System
1932
+ Generated by ANN Chess RL Trainer v3.0 - A web-based reinforcement learning system for chess AI development.
1933
+
1934
+ ## Usage
1935
+ These files can be used to:
1936
+ - Continue training from this point
1937
+ - Analyze the learning progress
1938
+ - Import into other machine learning frameworks
1939
+ - Share with the research community
1940
+
1941
+ ## Notes
1942
+ - All data is in standard JSON/CSV formats
1943
+ - Compatible with Hugging Face datasets
1944
+ - Can be compressed with GZIP, ZSTD, BZ2, LZ4, or LZMA for upload
1945
+ `;
1946
+
1947
+ zip.file("README.md", readme);
1948
+
1949
+ // 5. Generate and download ZIP
1950
+ log('Generating ZIP archive...', 'info');
1951
+ const content = await zip.generateAsync({
1952
+ type: "blob",
1953
+ compression: "DEFLATE",
1954
+ compressionOptions: {
1955
+ level: 6
1956
+ }
1957
+ });
1958
+
1959
+ const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
1960
+ const filename = `chess_rl_training_export_${timestamp}.zip`;
1961
+ const url = URL.createObjectURL(content);
1962
+ const a = document.createElement('a');
1963
+ a.href = url;
1964
+ a.download = filename;
1965
+ document.body.appendChild(a);
1966
+ a.click();
1967
+ document.body.removeChild(a);
1968
+ URL.revokeObjectURL(url);
1969
+
1970
+ log(`Export completed successfully! File: ${filename}`, 'success');
1971
+ log('The ZIP file contains all training data, models, and statistics.', 'info');
1972
+
1973
+ } catch (error) {
1974
+ console.error('Export error:', error);
1975
+ log(`Export failed: ${error.message}`, 'error');
1976
+ }
1977
+ }
1978
+
1979
+ function saveState() {
1980
+ const stateData = {
1981
+ agentStats: state.agentStats,
1982
+ dataset: state.dataset.slice(-50),
1983
+ validGames: state.validGames,
1984
+ totalMoves: state.totalMoves,
1985
+ currentGame: {
1986
+ number: state.currentGameNumber,
1987
+ fen: state.game ? state.game.fen() : null
1988
+ },
1989
+ timestamp: new Date().toISOString(),
1990
+ training_time: document.getElementById('training-timer').textContent
1991
+ };
1992
+
1993
+ const blob = new Blob([JSON.stringify(stateData, null, 2)], { type: 'application/json' });
1994
+ const url = URL.createObjectURL(blob);
1995
+ const a = document.createElement('a');
1996
+ a.href = url;
1997
+ a.download = `chess_rl_state_${Date.now()}.json`;
1998
+ a.click();
1999
+ URL.revokeObjectURL(url);
2000
+
2001
+ state.lastAutoSave = Date.now();
2002
+ log('Training state saved locally', 'success');
2003
+ }
2004
+
2005
+ // Initialization
2006
+ async function initializeNeuralNetworks() {
2007
+ log('Initializing neural networks...', 'info');
2008
+
2009
+ state.neuralNetworks.black = new ChessNeuralNetwork('BlackAgent', 'black', state.agentStats.black.learningRate);
2010
+ state.neuralNetworks.green = new ChessNeuralNetwork('GreenAgent', 'green', state.agentStats.green.learningRate);
2011
+
2012
+ state.agents.black = new RLAgent('black', state.neuralNetworks.black);
2013
+ state.agents.green = new RLAgent('green', state.neuralNetworks.green);
2014
+
2015
+ state.game = new Chess();
2016
+
2017
+ visualizeNeuralNetwork('black-nn-viz', 'black');
2018
+ visualizeNeuralNetwork('green-nn-viz', 'green');
2019
+
2020
+ log('Neural networks initialized successfully', 'success');
2021
+ logAgent('black', 'Neural network ready', 'success');
2022
+ logAgent('green', 'Neural network ready', 'success');
2023
+ }
2024
+
2025
+ async function init() {
2026
+ const loadingBar = document.querySelector('.loading-bar');
2027
+ const loadingDetails = document.getElementById('loading-details');
2028
+
2029
+ const steps = [
2030
+ 'Loading TensorFlow.js...',
2031
+ 'Initializing neural networks...',
2032
+ 'Setting up RL agents...',
2033
+ 'Preparing visualization...',
2034
+ 'Starting training environment...'
2035
+ ];
2036
+
2037
+ for (let i = 0; i < steps.length; i++) {
2038
+ if (loadingDetails) {
2039
+ loadingDetails.textContent = steps[i];
2040
+ }
2041
+ if (loadingBar) {
2042
+ loadingBar.style.width = `${((i + 1) / steps.length) * 100}%`;
2043
+ }
2044
+ await new Promise(resolve => setTimeout(resolve, 300));
2045
+ }
2046
+
2047
+ try {
2048
+ await initializeNeuralNetworks();
2049
+ updateQuantumBackground();
2050
+ renderChessBoard();
2051
+ updateAllMetrics();
2052
+
2053
+ document.getElementById('loading-screen').style.display = 'none';
2054
+ document.querySelector('.container').style.opacity = '1';
2055
+
2056
+ log('ANN Chess RL Trainer v3.0 ready!', 'success');
2057
+ log('Left: Black Agent (Policy Network)', 'info');
2058
+ log('Right: Green Agent (Value Network)', 'info');
2059
+ log('Click "Start Training" to begin reinforcement learning', 'info');
2060
+ log('Click "Export All" to download everything as a ZIP file', 'info');
2061
+ log('ZIP includes: games, models, statistics in JSON/CSV formats', 'info');
2062
+
2063
+ } catch (error) {
2064
+ log(`Initialization failed: ${error.message}`, 'error');
2065
+ console.error(error);
2066
+ }
2067
+ }
2068
+
2069
+ // Initialize on load
2070
+ window.addEventListener('load', init);
2071
+ window.addEventListener('resize', updateQuantumBackground);
2072
+ </script>
2073
+ </body>
2074
+ </html>