#!/bin/bash # Parallel data generation. # # AI2-THOR launches one CloudRendering process per shard; each shard pins to one GPU # (the engine doesn't share a GPU well — Unity context). For a typical rented box: # 1x GPU -> 1 shard # 4x GPU -> 4 shards (recommended) # 8x GPU -> 8 shards # # Each shard writes its own parquet to /aligned_routes_procthor_shard.parquet # and its own frames to /frames/procthor_/ # # Tunables: N_EPISODES_PER_SHARD=500 # 500 x 4 shards = 2000 eps (~5 GB on disk) N_SHARDS=4 # = # GPUs on the box (use `nvidia-smi -L | wc -l`) OUT_DIR="${OUT_DIR:-./procthor_data}" mkdir -p "$OUT_DIR" source .venv/bin/activate # Detect available GPUs N_GPUS=$(nvidia-smi -L | wc -l) if [ "$N_GPUS" -lt "$N_SHARDS" ]; then echo "WARNING: only $N_GPUS GPUs visible but $N_SHARDS shards requested. Capping." N_SHARDS=$N_GPUS fi echo "Launching $N_SHARDS shards x $N_EPISODES_PER_SHARD episodes each on $N_GPUS GPUs" echo "Output dir: $OUT_DIR" PIDS=() for SHARD in $(seq 0 $((N_SHARDS-1))); do GPU=$SHARD START_IDX=$((SHARD * N_EPISODES_PER_SHARD)) LOG="$OUT_DIR/shard${SHARD}.log" echo " shard $SHARD: GPU $GPU, episodes [$START_IDX, $((START_IDX+N_EPISODES_PER_SHARD))) -> $LOG" CUDA_VISIBLE_DEVICES=$GPU python -m procthor_engine.generate \ --out-dir "$OUT_DIR" \ --n-episodes "$N_EPISODES_PER_SHARD" \ --start-idx "$START_IDX" \ --shard-idx "$SHARD" \ --device 0 \ > "$LOG" 2>&1 & PIDS+=($!) sleep 5 # stagger to avoid CloudRendering port collisions done echo echo "Shards launched. PIDs: ${PIDS[*]}" echo "Watch progress:" echo " tail -F $OUT_DIR/shard*.log" echo echo "When all shards finish, upload the data with: bash upload_to_hf.sh" wait "${PIDS[@]}" echo echo "=== ALL SHARDS DONE ===" ls -la "$OUT_DIR"/aligned_routes_procthor_shard*.parquet 2>/dev/null echo "Total disk used:" du -sh "$OUT_DIR"