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add all 2014 summaries

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All things Perl_summary.txt ADDED
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1
+ • Curtis Poe is the guest, discussing the programming language Pearl
2
+ • Curtis' username "Ovid" is based on the Roman poet
3
+ • Pearl was used for web development, especially for freeform text, but lost market share to competitors
4
+ • Curtis emphasizes that Pearl is a "fabulous language" despite its complex syntax
5
+ • He discusses his experience transitioning from mainframe development to Pearl in 1999
6
+ • Curtis wrote a book on Pearl and runs a consulting company that specializes in the language
7
+ • The speaker has been programming in Perl for 15 years and finds it to be a versatile language that can handle text extraction and manipulation
8
+ • Larry Wall, the creator of Perl, released it in 1987 as a tool to handle problems with other languages like AWK and sed
9
+ • The speaker specializes in large-scale websites and finds that Perl is well-suited for this due to its ease of use and ability to glue together multiple tools
10
+ • The speaker compares Perl to Cobol, noting that Cobol's lack of power forces users to build small, decoupled tools that can be piped together
11
+ • The speaker mentions that Booking.com is a well-known site that uses Perl as its back-end language
12
+ • The speaker contrasts Perl's ease of use with the complexity of other languages like Java, and notes that it is a good choice for both small and large-scale projects.
13
+ • Java vs. Perl conversion at a company
14
+ • Perl used in various large-scale systems, including the BBC's metadata repository and crowdsourcing platforms
15
+ • Discussion on Perl's reputation and community, including its perceived lack of marketing and visibility in the open source community
16
+ • Explanation of the Perl 6 project and its intended role as a sister language to Perl 5, not a replacement
17
+ • Criticism of the community's hostility towards marketing and its impact on the language's visibility
18
+ • Discussion on the ongoing development of Perl 5, including new features and releases, and the availability of powerful libraries and tools.
19
+ • The power and capabilities of the Perl programming language
20
+ • Difficulty in marketing and communicating the strengths of Perl to those outside the community
21
+ • Sponsorship by RackSpace and its offers for developers
22
+ • Perl's strengths and weaknesses compared to other languages, such as PHP
23
+ • Syntactical similarities and differences between Perl 5 and Perl 6
24
+ • The role and benefits of Perl's "roles" feature, a concept introduced by Perl's "invariant sigils"
25
+ • Traits researchers discovered that classes have two roles: agent of responsibility and agent of code reuse
26
+ • The problem with inheritance is that it combines these two roles, making it difficult to reuse code without inheriting unwanted behavior
27
+ • Roles separate class responsibility from code reuse, eliminating the need for multiple inheritance and mixins
28
+ • Roles are available in Perl 6 and other languages, providing mathematical guarantees such as commutativity and associativity
29
+ • The Perl 6 community has adopted roles widely, simplifying code and making it easier to understand
30
+ • The development of Perl 6 has diverged from Perl 5, with Larry Wall shifting his focus to Perl 6 and Rakudo being used to distinguish it from Perl 5
31
+ • Pearl 6 is a separate community from Pearl 5, with a new set of developers from various backgrounds, including academia and real-world experience.
32
+ • Pearl 6 is not yet in production, but some users are experimenting with it for smaller tools and scripts.
33
+ • The transition to Pearl 6 is still in progress, with more work needed to port it to more VM and JVM.
34
+ • Roles vs. Inheritance: the speaker discusses the differences and limitations of roles and inheritance, and their own work on "role basic".
35
+ • Moose is mentioned as a fully-fledged object-oriented system, providing a more rigid and secure approach to type constraints and attribute validation.
36
+ • Dynamic languages can benefit from Moose's features, such as lazy evaluation and meta-programming.
37
+ • The speaker discusses a project called Test Class Moose, an x-unit framework for large-scale enterprise databases, which includes a metadata system for inspecting methods and attributes.
38
+ • The speaker talks about the benefits of meta-programming, including the power it provides for simplifying code, making it easier to write and faster to execute.
39
+ • The speaker discusses the testing story in the Perl community, including the use of TDD (Test-Driven Development) and the importance of testing code.
40
+ • The speaker explains the CPAN (Comprehensive Perl Archive Network) and its automated testing feature, which allows developers to test their code on various operating systems and versions of Perl.
41
+ • The speaker highlights the benefits of CPAN's automated testing, including the ability to identify which operating systems and versions of Perl a module fails on, and the ease of getting feedback from other developers.
42
+ • The speaker also talks about the importance of testing in the Perl community, and how it's considered essential to have tests for popular modules before uploading them to CPAN.
43
+ • The speaker discusses their positive experience with CPAN, a package manager for Perl, which has made it easier to install and manage packages.
44
+ • The speaker compares CPAN to CPAN-MINUS, a lighter alternative that simplifies package installation and management.
45
+ • The speaker notes that the Perl community has adopted GitHub for sharing and collaborating on code, with many developers contributing patches and documentation.
46
+ • The speaker discusses the integration of GitHub with CPAN, allowing developers to easily link to source repositories and bug trackers.
47
+ • The speaker mentions the rise of metafiles in Perl distributions, which provide links to external resources such as GitHub repositories and bug trackers.
48
+ • The speaker briefly pauses the show to give a shout-out to a sponsor, StatusPage.io.
49
+ • The speaker discusses the use of CPAN as a registry for professional modules, with Metacpan.org serving as an alternative search engine.
50
+ • Transitioning open source work to GitHub
51
+ • State of the Perl community on GitHub and open source
52
+ • Use of cpan vs GitHub for collaboration and code management
53
+ • Popular web development frameworks and tools in Perl (catalyst, dancer, mojolicious)
54
+ • ORM layers (dbx class, rose db) and templating engines
55
+ • Diversity of tools and complexity of choosing one for a project
56
+ • Legacy systems and rebuilding/ modernizing them
57
+ • Legacy data and making Pearl systems easier to use
58
+ • Project "Veer" and building a text-based MMORPG in Pearl
59
+ • Test class Moose repository for building large-scale test suites in Pearl
60
+ • Programming heroes: professors who taught Cobalt with real-world experience
61
+ • Support for the professional community and ecosystem of Pearl
62
+ • Communication and marketing divide between Pearl 5 and 6
63
+ • Felt like saying goodbye to someone
64
+ • On mute, making the speaker unaware
Blogging for Hackers_summary.txt ADDED
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1
+ • Parker Moore is a student at Cornell University, set to graduate in August with a degree in Information Science
2
+ • He started programming in 7th grade and found Ruby in 2011, which he has loved ever since
3
+ • In 2012, he took over the Jekyll project after conversing with Tom Preston-Werner
4
+ • He learned to program in Basic in 2004, using a teacher's Apple 2e computers during lunch periods
5
+ • He later studied computer science in 10th grade, learning Java and participating in advanced placement computer science
6
+ • He transferred to Cornell University to study the sociological, psychological, and economic impact of information technologies
7
+ • The speaker is impressed with the GitHub user's GitHub profile and the concept of contributing one thing a day.
8
+ • The speaker mentions the iPhone Tracker app, which they found on GitHub, and its subversive elements.
9
+ • The speaker's first pull request was to the iPhone Tracker app in 2010.
10
+ • The speaker's interest in open-source programming was sparked by Nick Paulson, a friend and acquaintance who works at Apple.
11
+ • The speaker worked on rebuilding the Cornell College of Agriculture and Life Sciences' website using Jekyll in 2012.
12
+ • The speaker became involved with the Jekyll project and contributed to it, eventually gaining contributor access and working with the project lead, Tom Preston-Werner.
13
+ • The speaker and other contributors, including Nick Coronto, worked on Jekyll and helped to resolve issues.
14
+ • The speaker took a semester off from school in 2013 to work for Sex Wunderkinder in Berlin.
15
+ • The speaker interned at Jekyll and learned a lot about the project
16
+ • The speaker was living in Berlin, Germany, and had a lot of free time
17
+ • The speaker worked on Jekyll and released version 1.0 in May 2013
18
+ • The speaker discussed the early days of Jekyll and its philosophy as a blog-aware static site generator
19
+ • The speaker talked about how they listened to the crowd and used issue comments to understand where Jekyll was coming from and where it needed to go
20
+ • The speaker mentioned the importance of weighing the number of comments and the logic of each argument when triaging issues
21
+ • The speaker discussed how it took them six months to figure out the trajectory for the product after taking over
22
+ • The speaker's methodology involved methodically going through comments and weighing factors such as code samples, passion, and issue history.
23
+ • Concerns about the impact of changes on existing Jekyll users and GitHub Pages compatibility
24
+ • Importance of careful consideration and gradual changes to achieve greatness
25
+ • Balance between adding new features and preserving the original functionality and tradition of Jekyll
26
+ • Changes to the project's dynamics, from initial collaboration with Tom to now having complete control
27
+ • Backwards compatibility and the need to minimize disruptions to existing Jekyll sites
28
+ • Working with GitHub as a customer, considering their trajectory and impact on the open source ecosystem
29
+ • The author's new role as a contractor for GitHub Pages and making it a better platform
30
+ • Gaining insights into how Jekyll is used on a large scale, particularly in government institutions and open data publishing
31
+ • Jekyll is a developer-centric tool that offers a simpler alternative to WordPress.
32
+ • Ben was involved in the product development and has been a significant advisor.
33
+ • Jekyll has been used to create open-source websites, including Bootstrap and Ratchet.
34
+ • Ben sees the potential of static site generators like Jekyll for open data and open-source websites.
35
+ • The Jekyll community promotes open-source and encourages users to share their sources.
36
+ • The Jekyll wiki has a rule that sites must be open-source to be listed on the "sites" page.
37
+ • Discussion of a conversation between the interviewee and Ben about the Jekyll ecosystem and how it led to an "aha moment"
38
+ • Ben's quote about making Jekyll the coolest thing that it can be and making it as simple as possible
39
+ • Explanation of how Ben's concept of simplicity was inspired by GitHub's design principles
40
+ • Release of Jekyll 2.0 and changes from Jekyll 1.0
41
+ • Introduction of new concepts in Jekyll 2.0, including collections and YAML front matter defaults
42
+ • Explanation of collections and how they allow for customization and processing of documents
43
+ • Example of using collections for a podcast or similar content that isn't date-sensitive
44
+ • Implementing collections in Jekyll, a way to group content into subsets, such as a "docs" collection for site documentation
45
+ • YAML front matter defaults, allowing for automatic assignment of layout and other settings to posts or pages
46
+ • Stability of collections, still in development and subject to change
47
+ • Jekyll's static site generator capabilities and their benefits, including improved page load times and reduced scalability issues
48
+ • Comparison to WordPress and other dynamic sites, highlighting Jekyll's strengths in version control and scalability
49
+ • Discussion of multi-authoring and publishing tools, with a mention of the Prose platform
50
+ • Prose is a tool for managing Jekyll sites, intended to provide a user-friendly interface for making changes
51
+ • Prose aims to emulate the process of making changes in WordPress, using version control and commiting changes
52
+ • Development on Prose has slowed down due to lack of usage by the development team
53
+ • Prose was originally created by the development seed team, who used it to manage healthcare.gov
54
+ • The team is not actively developing Prose due to lack of immediate pressure or demand
55
+ • The tool is written in JavaScript and runs on GitHub Pages, with the exception of the gatekeeper app
56
+ • Prose could potentially be revived or continued by a developer interested in using it
57
+ • The tool's functionality, including previews and pull requests, could be improved to make it more user-friendly
58
+ • Prose is trying to simplify the GitHub interface and make it more accessible for non-developers.
59
+ • Getting involved with Jekyll and Octopress, including emailing Tom, CEO of GitHub, and reaching out to Brandon Mathis
60
+ • The key to finding and adding maintainers is to see their interest and willingness to devote time to the project
61
+ • Persistence and making the initial step are necessary to get involved in open source software
62
+ • Breaking down the barrier to entry for contributing to open source software
63
+ • Steps for newcomers to contribute to open source projects, including finding an issue to fix, submitting a pull request, and writing comments to indicate interest and willingness to help
64
+ • Importance of finding a project that interests you and starting with a relatively simple issue or fix
65
+ • The host thanks Top Towel, a sponsor of the show, and introduces Daniel Lauzon, an elite engineer who has applied to Top Towel and was accepted
66
+ • Daniel's experience with Top Towel allows him to have control over the projects and technologies he works on, and he earns 100% of his income as a Top Towel engineer
67
+ • The host encourages listeners who are freelancing or interested in freelancing to check out Top Towel
68
+ • The host discusses Daniel's involvement with Jekyll and Octopress, and how Octopress is a framework around Jekyll that makes it easier to work with
69
+ • Octopress handles tasks such as new posts, new pages, deployments, previewing, and generation, and has a task called "rake isolate" that can regenerate only the changed files, improving efficiency
70
+ • Octopress is particularly useful for large sites with many posts, and can save time and effort by only regenerating the necessary files.
71
+ • Jekyll and Octopress workflow and integration
72
+ • Octopress framework and its relationship with Jekyll
73
+ • Potential merger or shared functionality between Jekyll and Octopress
74
+ • Octopress Inc and its extension of Jekyll functionality
75
+ • Static site generation and the separation of theme and content
76
+ • Future of Jekyll, including alignment with GitHub Pages and API
77
+ • Jekyll 2.0 and the road to Jekyll 3.0
78
+ • Need for manpower and contributions to advance Jekyll's features and functionality
79
+ • Jekyll development and maintenance
80
+ • Contribution to the Jekyll community and ecosystem
81
+ • Involvement in the Jekyll IRC channel and GitHub repository
82
+ • Code and idea contribution to Jekyll
83
+ • The role of GitHub in the Jekyll development process
84
+ • Balancing Jekyll's growth with its simplicity and ease of use
85
+ • Burnout and community attitudes in open-source projects
86
+ • Jekyll's future and potential collaboration with GitHub's Pages platform
87
+ • The speaker discusses the simplicity of using [4158.34 --> 4165.26] in Jekyll development
88
+ • The speaker mentions the support of others, including random boxes of goodies and feature requests
89
+ • The speaker names several programming heroes who they have looked up to, including Dan Lavoi, Nick Rao, and Leaf Walsh
90
+ • The speaker discusses the importance of role models and mentors in their development as a programmer
91
+ • The speaker thanks the show's hosts and mentions the project's future and potential partnerships
Buckets CMS on Node.js_summary.txt ADDED
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1
+ • Introduction of Dave Canada, a UX designer at Google, and his side project "buckets", an open-source CMS built on Node.js and MongoDB.
2
+ • Dave's background and experience in design and development, including his work on jqTouch, a JavaScript library for creating native-like experiences on the iPhone.
3
+ • The transition of jqTouch to a commercial product, Sentia, and its eventual release as open-source software.
4
+ • The renaming of jqTouch to JQT due to trademark issues.
5
+ • The current status of Dave's project, "buckets", and its development on Assembly.
6
+ • Building apps and a design experience with commercial incentives and open source
7
+ • Initial idea pitched to Benchmark, a VC firm, and potential for seed funding
8
+ • Creator burned out on the project after a month and considering a community-driven approach
9
+ • Idea validated by the Assembly community and discussion of its concept and functionality
10
+ • Assembly as a platform for open-source projects with commercial incentives and bounty system
11
+ • Discussion of how Assembly works, including bounties, coin system, and distribution of profits
12
+ • Potential benefits of Assembly, including collaborative opportunities and ownership for contributors
13
+ • Discussion of the development process of a content management system (CMS) called Buckets
14
+ • Comparison of Buckets to other CMS options, including Keystone JS and Ghost
15
+ • Discussion of the challenges of creating a CMS that is both feature-rich and user-friendly
16
+ • Explanation of the design philosophy behind Buckets, which aims to create a more streamlined and intuitive experience for content creators
17
+ • Comparison of Buckets to blogging software, with a focus on the differences between a CMS and a blogging platform
18
+ • Discussion of the vision for the CMS features and functionality in Buckets.
19
+ • Discussing the concept of buckets and fields in a CMS
20
+ • Creating a recipe-like structure for content with cover photos, titles, lists of ingredients, and steps
21
+ • Manipulating and validating fields in the CMS
22
+ • Comparing the proposed CMS to existing content management systems like WordPress and text pattern
23
+ • Discussing the idea of a multi-tenant CMS and its implications
24
+ • The creator's current development status (version 0.7.0) and slowed development pace
25
+ • The need for a clearer direction and the potential for a platform-like approach
26
+ • Figuring out target audience for a content management system (CMS)
27
+ • Identifying and understanding the needs of web designers and developers
28
+ • Competition with existing CMS platforms, including Drupal and WordPress
29
+ • Community involvement and contributions to the project on Assembly
30
+ • Monetization and architecture of the product
31
+ • Balancing community input with the need for a concrete plan
32
+ • Challenges of creating a CMS with open-source software and community involvement
33
+ • Discussion of Assembly and Buckets collaboration
34
+ • Signing up for Buckets on Assembly and the sign-up process
35
+ • Bounty creation and assignment of coins
36
+ • Maintaining a share of Buckets (e.g. 10%) and its implications
37
+ • Comparison of Buckets to Kickstarter and other Assembly projects
38
+ • Need for team assembly and community building for Buckets
39
+ • Restrictive measures to prevent spam and ensure quality contributions
40
+ • Discussion of allowing more anonymity within the app, including anonymous chat and GitHub issues
41
+ • Comparison of Assembly's current setup to other projects, such as GitHub and open Slack rooms
42
+ • Debate over allowing GitHub issues, and the potential for confusion
43
+ • Introduction of Top Towel, a platform for hiring top developers, including node.js developers
44
+ • Discussion of the current team size and structure, with the speaker being the core team for now
45
+ • Mention of contributors to the Assembly project, including Charles Pletcher with 69 commits
46
+ • Idea of finding a technical co-founder or partner to help make decisions and share responsibilities
47
+ • The speaker discusses a vetting process for potential team members, where they can contribute and gain equity over time.
48
+ • The speaker mentions Charles Pletcher, a back-end hacker who was offered a position on the core team but declined.
49
+ • The speaker describes their dream situation, working on the user interface and custom fields in Node.js.
50
+ • The speaker explains their choice of using Node.js and MongoDB, citing convenience, experimentation, and scalability.
51
+ • The speaker discusses the benefits of using a document-based database, such as MongoDB, for storing and querying data.
52
+ • The speaker highlights the role of the Mongoose library in their decision to use MongoDB with Node.js.
53
+ • The speaker mentions the importance of a clean user interface and user experience in their project, Buckets.
54
+ • The benefits of using CoffeeScript and its impact on contributor engagement
55
+ • The use of CoffeeScript as a low-overhead and motivating choice for the project lead
56
+ • The trade-off between using CoffeeScript and potentially attracting more contributors
57
+ • The project's vision and philosophies as outlined in the vision document
58
+ • The use of Assembly as a platform for managing the project and its bounties
59
+ • The importance of keeping documentation and copy in sync across different platforms
60
+ • The call to action for listeners to contribute to the project and help shape its future
61
+ • The role of Assembly and the project's bounties in making it easy for contributors to get involved
62
+ • Discussion of Dave's project and its profitability
63
+ • Mention of a previous episode featuring Dave
64
+ • Shoutout to sponsors CodeShip, Digital Ocean, and Top Tile
65
+ • Upcoming episode with Codis Poé (with Curtis) on the topic of Pearl
66
+ • Unusual ending to the episode with a correction to the guest's name
67
+ • Final goodbye and thanks to listeners
End of Year 2014_summary.txt ADDED
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1
+ • Discussion of the show's format and guest
2
+ • Reflection on the past year's accomplishments and challenges
3
+ • End of year roundup topics, including personal favorites and industry trends
4
+ • Discussion of relevant vs irrelevant topics and how to approach year-end lists
5
+ • Conversation about favorite fonts, UI patterns, and design trends
6
+ • Personal projects and writing habits, including writing an end-of-year roundup
7
+ • Analysis of popular posts and formats, including lists and predictions
8
+ • Discussion of developer habits and preferences regarding year-end lists
9
+ • Solving problems and concluding the story of a project
10
+ • Reviewing the year's retrospective and discussing successes and challenges
11
+ • The team's personal growth and emotional journey, including the loss of a founder
12
+ • Discussing the top five stories of the year and open source industry trends
13
+ • Reviewing the history and evolution of the Changelog podcast, including its early days and notable guests
14
+ • Tagline of the changelog is to shine a spotlight on what's fresh and new in open source
15
+ • The team has changed over the years, but the mission remains the same: to serve the open source community
16
+ • The show has a new co-host, and the change in dynamics has been a positive one
17
+ • The changelog has a great group of supporters and listeners who provide valuable feedback
18
+ • The site was originally on Tumblr, but outgrew it and was rebuilt on a WordPress multi-author platform
19
+ • The membership program was initially successful, but slowed down and was eventually revamped
20
+ • The changelog now leverages sponsors as partners, offering exclusive benefits to paying members
21
+ • Partners include Code Chip, Max CDN, Honey Badger, and others
22
+ • The changelog offers a unique value proposition to members, including exclusive offers and discounts
23
+ • The membership program is being revamped to offer better incentives and benefits to members
24
+ • Open source philosophy and support
25
+ • Love-hate relationship with WordPress
26
+ • Limitations of platforms and exploring alternatives
27
+ • Possibility of building own membership and CMS platform
28
+ • Blame avoidance and accountability
29
+ • Sponsorship and support from global audience
30
+ • Future plans and projects
31
+ • Centralized repository on GitHub (Ping) for community engagement
32
+ • Expanding content focus to other areas beyond Ruby, JavaScript, and web development
33
+ • Gratitude for interactions on Ping
34
+ • Success story of show on Pearl, sourced from Ping recommendations
35
+ • Discussion of Ovid and his connection to Pearl, potential for future podcast
36
+ • Introduction of Ping and its purpose, contrasting with email conversations
37
+ • Benefits of using Ping for open-source conversations and collaboration
38
+ • Example of a listener submitting a guest idea for the show
39
+ • Invitation for others to contribute to Ping and help with covering open-source topics
40
+ • Discussion about inviting Rob Eisenberg to talk about his concerns with Angular
41
+ • Problem-solving and the community rebounding from issues
42
+ • Helping developers make informed decisions about framework choices (e.g. Angular vs Ember)
43
+ • Thanks to Aaron for editing help and making the show sound better
44
+ • History of the show, including past hosts and editors (Jared, Andrew, Drew Wilson)
45
+ • Partnership with Five by Five and Dan Benjamin
46
+ • Versioning controversy (Semantic Versioning)
47
+ • List of notable guests from the past year (e.g. Jeremy Sands, Chad Whittaker, Tim Caswell)
48
+ • Recap of the year's episodes and shows
49
+ • Discussion of an enjoyable and uplifting message to keep a change log
50
+ • Parker's involvement in the Jekyll project and his takeover
51
+ • Parker's background and current work at Visco
52
+ • Jared's experience of watching Parker save the Jekyll project
53
+ • The topic of Weekly's change log and its impact on the project
54
+ • Burnout experienced by Jared while shipping Weekly issues
55
+ • Context provided for Jared's burnout, including hand-coding and a high volume of issues shipped in a short period
56
+ • Burnout and the need to automate weekly summaries
57
+ • Use of collaboration tools, specifically Trello, to manage content
58
+ • Development of a custom Trello board for creating and editing the weekly newsletter
59
+ • Benefits of using Trello, including improved collaboration and efficiency
60
+ • Success in using Trello to publish a weekly newsletter, including specific examples and results
61
+ • The host's experience with Jekyll and the challenges of publishing content
62
+ • The use of Trello for content creation and collaboration
63
+ • The potential to open-source the code for the newsletter system
64
+ • The benefits of using a web-based tool like Trello for collaborative content creation
65
+ • The host's gratitude for the idea of using Trello for the newsletter and its impact on the process
66
+ • The mention of other topics to be discussed, including GitHub and DotNet Core becoming open source
67
+ • The end-of-year thanks and appreciation for listeners and supporters
68
+ • Node.js and its recent changes, including a fork into io.js
69
+ • Corporate drama and sponsorships in the Node.js community
70
+ • Ember 2.0 roadmap and community engagement
71
+ • Rust and its upcoming 1.0 release
72
+ • Yehuda Katz and Steve Klabnik's involvement with the community
73
+ • Docker vs CoreOS and their drama
74
+ • Backward compatibility concerns for Angular 2.0
75
+ • Passing of community members Jim Weirich and Ezra Zimatovich
76
+ • PHP and Facebook's contributions to open source
77
+ • Upcoming shows on PHP, Hack, and other topics
78
+ • Debian being forked
79
+ • Limited time and scope for the show's coverage
80
+ • Plans to cover more topics, including emacs, linux, and functional programming languages
81
+ • Expanding the team and needing help with coverage
82
+ • Discussion of the growth of Rust and C++ in the programming world
83
+ • Request for listener feedback and suggestions for show topics
84
+ • Overview of the team's efforts to cover open-source topics and community involvement
85
+ • Call to action to support the show through membership and subscription
86
+ • Plans for future content, including video releases in 2015
Gittip and Open Companies_summary.txt ADDED
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1
+ • Chad Whittaker, founder of Gidip, discusses the growth and direction of the platform
2
+ • Gidip is a way to give money every week to people and teams you believe in, supporting an economy of gratitude and generosity
3
+ • The platform allows users to set up recurring donations, as small as a penny, to support their favorite open-source projects
4
+ • Gidip has 2,887 active users and is coming up on 3,000 weekly users
5
+ • Chad reflects on the platform's two-year anniversary and considers his plans for the future, stating that they are moving ahead "full steam ahead"
6
+ • Growth of the platform, with over 13,000 users and a revenue increase of $10,000
7
+ • Analysis of user growth over the past year, with a doubling of users every 4-5 months
8
+ • Transition from a solo project to a team effort in 2013
9
+ • January 2014 company retreat in Pittsburgh, with 12 team members in attendance
10
+ • Discussion of the platform's team structure, with a core group of committed members and a wider "cloud" of interested individuals
11
+ • Mention of security concerns and potential risks associated with being a public figure
12
+ • Discussion of the Amish shooting and school safety
13
+ • User's personal experience as a rich white male and online presence
14
+ • Shift in the purpose of the platform "get up" from funding open source to supporting activists and feminists
15
+ • Disconnect between the user and the activists using the platform
16
+ • Efforts to establish a relationship with users and understand their needs
17
+ • Criticism and feedback from users, including one of the top receivers on the platform
18
+ • Origins and purpose of the platform "get up" (originally get tip) as a tip jar for open source projects
19
+ • The speaker invented a product (later named Git Tip) around May 11th and launched it three weeks later, which quickly grew in popularity
20
+ • The product was initially called a "tip jar for GitHub" but was later renamed to avoid confusion with the GitHub brand
21
+ • The speaker wants to expand the product beyond open-source and has been discussing the concept of "open companies" with others
22
+ • The idea of open companies involves sharing as much as possible, charging as little as possible, and being funded on a pay-what-you-want basis
23
+ • The speaker's motivation for open companies is to live a life of gratitude and generosity, and to share his work freely
24
+ • Some people have expressed concerns that radical transparency, which is a key aspect of open companies, can be threatening or harassing in some cases
25
+ • The speaker acknowledges that radical transparency can have an opportunity cost, and that it's not always easy to navigate the boundaries between openness and harassment.
26
+ • Decision to make an open company call with TechCrunch and the potential consequences
27
+ • Jason Calacanis reaching out to have a conversation, but the speaker feeling they "shot themselves in the foot"
28
+ • Opportunity cost and the speaker's willingness to take that risk
29
+ • The purpose of open companies, which is to "bust open governments and corporations"
30
+ • The speaker's activism and desire to live their life in a way that is not closed and secretive
31
+ • The importance of nuance and taking into account the complexities of open companies
32
+ • The speaker's commitment to respecting people's privacy and confidentiality, even in an open company setting
33
+ • The speaker discusses the possibility of collaborating with someone, but hesitates due to concerns about openness and privacy.
34
+ • The speaker mentions that they have reservations about being too open, but also value the benefits of community and open-source projects.
35
+ • The speaker shares a personal anecdote about wanting to collaborate with someone, but ultimately deciding not to due to concerns about openness.
36
+ • The speaker emphasizes the importance of respecting individuals' boundaries and prioritizing their lives outside of the internet.
37
+ • The speaker discusses their interview policy, which involves being selective about who they share personal details with and prioritizing security and safety concerns.
38
+ • Discussion of private conversations vs. public transparency in a company
39
+ • Personal relationships and online interactions influencing company decisions
40
+ • Balance between online and offline interactions
41
+ • Limitations of interpersonal relationships in a company
42
+ • The importance of transparency and openness in a company's decision-making process
43
+ • The founder's personal approach to balancing transparency and private conversations
44
+ • The founder's perspective on the company's mission and values
45
+ • The need for public vetting of decisions through GitHub issues or other means
46
+ • The founder's self-description as a "bony gut bag" and its implications for company decisions
47
+ • Open company initiative and its evolution
48
+ • Balance payments and other companies involved
49
+ • Annual events for open companies
50
+ • Tenets of an open company: share as much as possible and charge as little as possible
51
+ • Definition of "charge as little as possible" and its relation to sharing control
52
+ • Examples of companies practicing open company principles
53
+ • Challenges and future plans for the open company initiative, including sustainability and financial concerns
54
+ • The speaker's original goal of making $2000 per week
55
+ • The value of freedom and flexibility in choosing one's lifestyle and work
56
+ • The idea of a "market for caring" and paying creators for their work based on its value to others
57
+ • The concept of a "pay what you want" model, similar to Humble Bundle's approach
58
+ • The speaker's personal situation, including their wife's potential job search and their use of Airbnb to supplement their income
59
+ • The evolution of Gidip's model from a focus on specific income goals to a more flexible, patronage-based approach.
60
+ • Discussion of anonymous donations and patronage models for open-source projects
61
+ • Evolution of the GIDIP model into something different from traditional patronage
62
+ • Need to relax constraints around visibility of donations in GIDIP
63
+ • Use of GIDIP to support a pay-what-you-want model and the Shields project
64
+ • Acquisition of Shields and development of a dynamic badge implementation
65
+ • Consolidation of badge implementations under a single GitHub repository
66
+ • Collaborative effort and community input in bringing the badge project forward
67
+ • Success of the project in bringing together different implementations and maintaining a single, dynamic implementation.
68
+ • The hosts discuss their relationship with Top Towel, a platform that connects elite engineers with businesses, and feature a listener who has successfully applied to work with Top Towel.
69
+ • The hosts discuss a new funding model for the service behind GitHub read me badges, aiming to fund maintenance through a "pay what you want" model where users and vendors contribute small amounts.
70
+ • The hosts reflect on the challenges of integrating different cultures, such as design and journalism, into the open source culture of GIDIP.
71
+ • The hosts discuss the importance of understanding and adapting to the cultures of different industries and teams.
72
+ • The hosts mention the failure of an experiment in open journalism and the difficulties of integrating journalism into the open source culture.
73
+ • The hosts also mention investors and the need to understand and adapt to the cultures of different industries and teams.
74
+ • Discussion of investor roles and compensation on the Gidip platform
75
+ • Launch of the "teams" feature on Gidip and its potential for investor integration
76
+ • Comparison of Gidip with Patreon and other platforms using patronage models
77
+ • Challenges faced by Gidip and its team, including finding an angel investor and managing burn rate
78
+ • The team's commitment to working on Gidip full-time, including a personal example of a team member moving to Nicaragua to reduce expenses
79
+ • The "chicken and egg" problem of needing funding to grow and attract more users, but needing users to attract investors.
80
+ • Discussion of Google Trends data showing a "hockey stick" growth pattern for Patreon, contrasting with the speaker's own platform, Get Up
81
+ • Analysis of Patreon's success, including their founders' connections and funding, and how this differs from the speaker's own approach
82
+ • Comparison of Get Up's open, transparent approach to Patreon's more traditional, funded model
83
+ • Reflection on the speaker's own doubts and potential alternative paths, including a humorous aside about becoming Amish
84
+ • Discussion of the speaker's admiration for Guido van Rossum, creator of Python, and a chance encounter with him
85
+ • Discussing ending the call on a positive note
86
+ • Introducing the new site building.getup.com for Get Up documentation and collaboration
87
+ • Encouraging listeners to support Get Up and contribute to open-source projects
88
+ • Discussing a call with DHH (David Heinemeier Hansson) and funding open-source initiatives
89
+ • Mentioning a potential follow-up call to discuss more about Get Up and open-source projects
90
+ • Encouraging listeners to give to teams and people they support and consider becoming receivers themselves
91
+ • Thanking sponsors and promoting upcoming episodes and topics
92
+ • Repetitive mention of "you" without context or discussion.
Go, Martini, Gophercasts_summary.txt ADDED
@@ -0,0 +1,76 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to the podcast and its sponsors
2
+ • Discussion of Jeremy's background and how he got into programming
3
+ • Jeremy's alter ego "Code Gangsta" and his experience with Flash and Flex development
4
+ • Transition from "Flex Gangsta" to "Code Gangsta" and his current work with Go programming language and Martini web framework
5
+ • Chris Anderson's "Couch DB" song and rapping in the coding community
6
+ • Jeremy's switch from Ruby to Go for command line applications
7
+ • The pain of distributing command line apps as Ruby gems
8
+ • Go's Unix focus and simplicity for building command line tools
9
+ • The "Code Gangsta" handle and its relation to the coding community
10
+ • The CLI library and its purpose and development
11
+ • Cross-compiling and its benefits with Go
12
+ • The maintenance and future of the CLI project
13
+ • Go package management and Go Get
14
+ • Versioning in Go and its intentional lack
15
+ • Deleting packages in Go and the Unix philosophy
16
+ • Env, an environment bootstrapper for Go
17
+ • Martini is a web framework for Go that was created as a natural extension of building command line applications
18
+ • The author of Martini wanted to find a tool for each section of their application, leading them to explore Go web frameworks
19
+ • Martini aims to provide a middleware stack that is modular, elegant, and reusable across multiple types of web applications
20
+ • The framework is inspired by Sinatra and Express, and is designed to be a container for building a customized "cocktail" of web components
21
+ • Martini has a core library that provides a routing layer and dependency injection, with additional functionality provided by contrib libraries
22
+ • Dependency injection in Martini allows for strongly-typed, statically-typed management of dependencies within applications
23
+ • Dependency injection in Martini framework
24
+ • Comparison to Angular's dependency injection
25
+ • Martini's features: backwards compatibility, reusability, and middleware stack
26
+ • Community contributions to Martini: auth, binding, gzip, render, and sessions
27
+ • Success of Martini project and community involvement
28
+ • Reflection and its implications in the Go community
29
+ • Discussion of Martini, a Go web framework, and its performance
30
+ • Example of a simple Christmas list app built with Martini
31
+ • Live reload functionality in Martini and alternatives (Fresh and Gin)
32
+ • Community contributions and response to Martini's popularity
33
+ • Maintainer's philosophy on community engagement and code quality
34
+ • The importance of communicating with contributors when rejecting pull requests
35
+ • Setting clear guidelines and ground rules for contributors in open-source projects
36
+ • The value of being open to contributions, even if they don't fit the project's primary scope
37
+ • The goal of redirecting passion and effort into areas where it can be more useful
38
+ • The benefits of a community-driven approach to open-source projects, including a sense of ownership and responsibility among contributors
39
+ • The tension between being a maintainer and allowing contributors to take ownership of specific aspects of the project
40
+ • The importance of setting boundaries and guidelines for contributors to ensure the project's integrity and direction
41
+ • The importance of accepting and debugging silently in language communities
42
+ • Comparison of JavaScript (Node) and Go ecosystems, with examples of successful projects and companies using each
43
+ • The role of language choice in different industries and use cases
44
+ • Discussion of the ease of learning and use of Go, and its simplicity as a benefit or drawback
45
+ • The value of tools like New Relic for tracking application performance and debugging issues in real-time
46
+ • The host mentions New Relic and a special offer code for a 30-day free trial
47
+ • GopherCasts is discussed, a fledgling project for screencasts on learning and teaching Go
48
+ • The creator of GopherCasts explains the idea behind it and its high production quality
49
+ • The site is not written in Go, but in Rails, due to its focus on building a service and not a web framework
50
+ • The creator discusses the importance of using the best tool for the job, even if it's not Go, and the future possibility of converting the site to Go
51
+ • A potential future project, The Change Log, is mentioned and its potential development in Go is discussed.
52
+ • Discussion on the goals and motivations behind implementing Go in a project
53
+ • Adam's concerns about releasing "newbie code" vs. focusing on a production-ready version
54
+ • Overview of deploying Martini applications, including using Heroku and the Go build pack
55
+ • Use of asset folders and compiling assets as Go source code
56
+ • Introduction to the ngrok tool for tunneling services
57
+ • Comparison of running Martini behind a proxy like Nginx or using port 80 directly
58
+ • Future plans for Martini, focusing on consistency and adding value through packages and handlers.
59
+ • Martini's contribution package has not yet reached critical mass due to the small size of the Go community
60
+ • The speaker hopes to reach a version 1.0 of Martini with no breaking changes and apply semantic versioning
61
+ • Martini's goal is not to be a full-featured framework like Rails, but rather to solve specific problems in distributed web applications
62
+ • The speaker's goal is to keep Martini minimal and easy to maintain, unlike frameworks that build layer on top of layer
63
+ • The ideal use case for Martini is building small, distributed applications with concise and reusable code
64
+ • The speaker's programming hero is Rob Pike and other "old school" Unix guys, who influenced modern computing with their philosophies of minimalism and building apps that do one thing well
65
+ • Discussion of various programming languages and their use cases
66
+ • The speaker's willingness to experiment with new languages and technologies
67
+ • The potential benefits of functional languages and parallel computing
68
+ • The speaker's interest in exploring Haskell and its practical applications
69
+ • Plans for a coding project to be worked on during a 4-day internet-free trip
70
+ • The conversation turns to the speaker's work with Martini and his perspective on clean coding practices
71
+ • A discussion of the show's sponsors and their offers for writers of open-source projects
72
+ • Jeremy, a Slash developer, appears on the show
73
+ • The show's email, The Changelog Weekly, is mentioned
74
+ • The email shares articles, blog posts, and other updates
75
+ • The email can be subscribed to at thechangehold.com/weekly
76
+ • The show will be back next week
Google's Dart Programming Language_summary.txt ADDED
@@ -0,0 +1,75 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to the podcast and its sponsor, Digital Ocean
2
+ • Guests Lars Bach and Seth Ladd, co-founder and developer advocate for Dart, respectively
3
+ • Overview of Dart, a new language and platform for scalable web app engineering, started by Google
4
+ • Discussion of Dart's features, including a clean and simple syntax, class-based object-oriented language, and compatibility with JavaScript
5
+ • Explanation of Dart's compilation to JavaScript, and its virtual machine, Dartium
6
+ • Comparison of Dart with other languages, such as CoffeeScript, and its goals for the web and browser ecosystem
7
+ • Dart language and libraries being translated to JavaScript
8
+ • Benefits of using Dart in its own VM, including faster execution and development process
9
+ • Optional typing in Dart, allowing for faster experimentation and later adding of types
10
+ • Future goals for Dart, including making it a viable option for developers to target the web
11
+ • Need for a better structured programming language and library handling in Dart
12
+ • Readability and maintainability of Dart code, including not hoisting variables
13
+ • Goal of providing developers with the same level of tools and productivity as native platforms
14
+ • Ubiquity of Dart and its potential for use in any environment
15
+ • Dart's focus on web client applications and server-side development
16
+ • The benefits of Dart's ability to span from client to server
17
+ • The importance of efficiency and productivity in programming
18
+ • Dart's platform and tooling, including a package manager and editor
19
+ • Comparison to Go and similarities in approach to tooling and productivity
20
+ • Dart's language design and goal of ease of use for programmers
21
+ • The Dart community and open development process
22
+ • Dart's standardization process through the ECMA specification process
23
+ • FreshBooks is a cloud accounting solution that simplifies tax season and day-to-day business
24
+ • The speaker uses FreshBooks 5-10 times a day for various tasks, making their life and others' lives easier
25
+ • The speaker promotes a 60-day free trial for FreshBooks
26
+ • The conversation shifts to Dart, a programming language, and its development process
27
+ • The developer of Dart shares its history and progress, including the language's stability and standardization
28
+ • The developer discusses the language's design and the effort to create a clear semantics and documentation
29
+ • The developer highlights the language's ease of use and the fact that developers who have tried it are happy with its performance
30
+ • Importance of curly braces and semicolons in language design
31
+ • Need for efficient translation to JavaScript
32
+ • Iterative design process for language features
33
+ • Omission of non-local returns due to performance issues
34
+ • Influence of Smalltalk on Dart language design
35
+ • Optic model borrowed from Smalltalk for efficient optimization
36
+ • Trade-offs between flexibility and robustness in language design
37
+ • Restrictions in Dart to ensure predictable behavior and performance
38
+ • Importance of tool chain checks for valid code usage
39
+ • Discussion on the simplicity and elegance of a programming language, specifically Dart, and its execution model.
40
+ • Importance of a simple execution model for programmers to understand what's happening in the program.
41
+ • Advantages of Dart's simple semantics, such as lexical scoping, making it easier for programmers to understand the code.
42
+ • Comparison between Dart and JavaScript, highlighting Dart's predictability and ease of experimentation.
43
+ • User experience with Dart, feeling the same way as with Smalltalk, with a focus on making the program better and more robust.
44
+ • Discussion on how Dart makes it easier for programmers to experiment and innovate.
45
+ • Overview of Dart's structure, including classes, libraries, and packages, and how it facilitates experimentation and growth.
46
+ • Mention of Dart's FAQ section as a valuable resource for learning about the language.
47
+ • Question about common pitfalls or gotchas for JavaScript developers transitioning to Dart.
48
+ • Discussion on the lack of eval in Dart and potential issues for developers accustomed to dynamic code execution.
49
+ • Positive experience with internal and external hackathons, demonstrating Dart's approachability and ease of use.
50
+ • The ease of use of Dart for web development, specifically with its comprehensive basic library and synchronous programming capabilities
51
+ • Comparison of Dart's querying of the DOM to jQuery's selectors, finding it more straightforward and efficient
52
+ • Discussion of Dart's collection types, such as lists, arrays, sets, and maps, and their usability in web development
53
+ • Mention of Google's internal use of Dart, including a sales tool and the Google Elections app
54
+ • External examples of companies using Dart, such as Soundtrap and Blossom, for building web applications with features like webRTC and media support
55
+ • Introduction to New Relic, a tool for monitoring and analyzing web application performance.
56
+ • Dart can be integrated with existing JavaScript apps by swapping out components for Dart components, allowing developers to adopt Dart without rewriting the entire app.
57
+ • The goal of Dart is to make web development more efficient and productive, and to make the web platform better over time.
58
+ • Dart is an open-source project, and its development is community-driven, with Google's involvement but not ownership.
59
+ • The Dart project is seeking to innovate and improve the web platform, and its success will be measured by the adoption of Dart by developers and the improvement of web development efficiency.
60
+ • The project's goal is not just to catch up with current web programming trends, but to move web development forward and make it more productive and efficient.
61
+ • Dart's performance will continue to improve with each release, and it aims to match the performance of system programming languages like Java, but with a more structured and safe approach.
62
+ • The last release of Dart, 1.3, focused on server-side performance, and the project's virtual machine can run on the command line, allowing for server-side development with Dart.
63
+ • The conversation is about the Dart programming language and its ecosystem.
64
+ • The speakers discuss the importance of trying out new languages and platforms to improve efficiency.
65
+ • The Dart language and its tools are introduced, including the Dart to JS compiler and the analyzer.
66
+ • A recommended way to get started with Dart is through the "Try Dart" code lab on the Dart website.
67
+ • The speakers mention the importance of developing and testing for mobile devices.
68
+ • A call to arms for the community is to try out new languages and platforms to improve efficiency.
69
+ • The speakers answer a series of questions, including their call to arms for the community, what they would do if they weren't doing their current job, and who their programming hero is.
70
+ • The hosts thank their guests, Lars and Seth, for joining the show
71
+ • The guests discuss the Dart project and its size, and how it's hard to do justice to it in a short podcast
72
+ • The guests encourage listeners to check out the Dart project and start hacking on it
73
+ • The hosts mention that they'll consider talking about Dart more in future episodes
74
+ • The hosts promote their weekly email newsletter, the changelog weekly, and invite listeners to subscribe
75
+ • The hosts announce that the guest for the next episode is still pending
Inspeqtor and OSS Products_summary.txt ADDED
@@ -0,0 +1,76 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Mike Parham's new project, Inspector, is a monitoring tool for application infrastructure
2
+ • Inspector is a reimagined version of monitoring, with a focus on guiding users to build reliable applications
3
+ • It doesn't monitor initd services, instead promoting the use of modern init systems like upstart or systemd
4
+ • Inspector aims to provide a more user-friendly and efficient monitoring experience than existing tools like Monit
5
+ • It makes some design choices that might not be liked by everyone, such as not supporting legacy initd services.
6
+ • The host and guest discuss the guest's transition to creating a commercial product on top of an open-source product, specifically with sidekick and inspector.
7
+ • The guest shares their decision to create a business model that includes both an open-source product and a commercial product.
8
+ • The guest explains that he initially only had an open-source product, but found that it didn't generate enough revenue to justify his time.
9
+ • The guest describes how he created a commercial product on top of sidekick and started selling it, which led to a good income and the ability to provide for his family.
10
+ • The guest mentions other business models, such as services and consulting, and notes that he prefers to keep his business small and focused on creating smaller, useful tools.
11
+ • The guest shares his experience with sidekick and inspector, and notes that creating a commercial product on top of an open-source product can be a successful business model.
12
+ • Open-source vs. commercial versions of Sidekick
13
+ • Concerns about people taking Sidekick features and adding them to the open-source version
14
+ • Distinguishing between paying for features and paying for long-term support and maintenance
15
+ • Customer behavior: companies want stability and support for their business, but developers may use open-source versions for personal projects
16
+ • Sales numbers for Sidekick Pro: $7,500 in 2012, $85,000 in 2013, and expected to top $175,000 this year
17
+ • Recurring income and diversification: the decision to launch a new product with a similar model to Sidekick Pro
18
+ • Diversifying investments and products to reach a wider customer base
19
+ • Inspector as a generic product useful to anyone using Linux, not just Ruby
20
+ • Diversification of products to mitigate risk of a single product's failure
21
+ • Inspiration from Mana and existing open-source tools that are cumbersome to use
22
+ • Criticism of existing open-source monitoring tools as being unfriendly and overly complex
23
+ • Goal of creating a simple, easy-to-use product (Inspector) with minimal configuration
24
+ • Steps to create a successful open-source/commercial product, including:
25
+ • Finding a non-trivial and important tool for your current system or workflow
26
+ • Identifying a market gap in an existing product with too many features or complexity
27
+ • Creating a simpler, more user-friendly product that solves a specific problem
28
+ • Streamlining a word processor by simplifying and adding useful functionality
29
+ • Building a business model by offering free and paid features
30
+ • Drawing a line between free and paid functionality
31
+ • Evolving from an open-source project to a commercial product
32
+ • Monetizing a product through recurring income and pricing strategy
33
+ • Identifying pain points in software development, such as html to pdf conversion
34
+ • Using the "30 by 500" formula to calculate potential revenue
35
+ • Breaking down the process into achievable steps
36
+ • Building a business on spare time and with minimal investment.
37
+ • Salary vs sidekick pro income and when the author started considering going full-time
38
+ • Drawing a line between pro features and open source features in the inspector project
39
+ • The author's approach to distinguishing enterprise features from team features
40
+ • Balancing open source contributions with pro features and revenue generation
41
+ • Managing third-party contributions and avoiding conflicts of interest
42
+ • Lessons from Twitter's API management and road mapping approach
43
+ • Discussion of Twitter's free and paid model and the trade-offs involved
44
+ • App.net's paid model and its potential success
45
+ • The importance of network size and user engagement in social media platforms
46
+ • Paid vs free models in social media and their impact on user engagement
47
+ • The concept of a sponsored podcast and a job search platform (Hired.com)
48
+ • Contributions and user engagement on the Sidekick platform
49
+ • The use of the Go programming language in the Inspector tool and its potential impact on user engagement
50
+ • Comparison of Inspector and Sidekick as open-source projects
51
+ • Design decisions made for the Inspector tool, including removing unnecessary features and adding modern functionality
52
+ • The importance of integrating application components with the operating system's init system for reliability and maintenance
53
+ • The developer's experience with integrating components with an init system
54
+ • Removal of features from the inspector, including monitoring file permissions and directory permissions
55
+ • Simplification of the configuration process for the inspector
56
+ • Installation story for the inspector, including distribution through package cloud and package repositories
57
+ • Comparison of the open-source and pro versions of the inspector
58
+ • The developer's experience learning the Go programming language and rewriting the inspector code multiple times
59
+ • Challenges and frustrations with learning Go and idiomatic coding practices
60
+ • The speaker discusses the choice of Go as a programming language for their project, Inspector, and how it offers simplicity and a strong standard library.
61
+ • The speaker compares Go to Ruby, noting that Ruby is better suited for large-scale applications and prototyping, while Go excels at building small, focused projects.
62
+ • Inspector, a monitoring tool, is discussed, and its features, including daemon-specific metrics, host metrics, and integration with popular collaboration tools, are mentioned.
63
+ • The speaker notes that the open-source version of Inspector is still in its early days, but it will monitor any service integrated with the init system, and users can contribute their own daemon-specific metrics.
64
+ • The speaker discusses the advantages of using Go, including its simplicity, strong standard library, and low runtime dependencies.
65
+ • Inspector provides real-time monitoring and alerting for metrics, with a console-based interface
66
+ • Commercial version (Pro) supports monitoring init d, legacy systems, and has additional features
67
+ • Pro version includes features such as chat room integration for alerts, ownership management, and customizable alerting
68
+ • New features being considered for the open-source version, including monitoring cron jobs and a web interface for metric overview
69
+ • Roadmap and engagement opportunities for users to contribute to the project's development and launch
70
+ • Agenda is not an issue and the speaker is open to help and improvement
71
+ • The speaker has a list of features but wants to add more and gather ideas
72
+ • Specific feature to add more application components to the inspector
73
+ • PRs (pull requests) are encouraged to add more features
74
+ • Show notes will include links to the code and company site
75
+ • Sponsors mentioned: Code Ship, hired.com, and Digital Ocean
76
+ • The speaker thanks the audience and says goodbye
Keep a CHANGELOG (Interview)_summary.txt ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Definition of changelog and its importance
2
+ • Differences between changelog and release notes
3
+ • Challenges of maintaining a changelog in open source projects
4
+ • Proposed changelog format (Added, Deprecated, Removed, Fixed)
5
+ • Goals of the Keep a Changelog project
6
+ • Semantic difference between changelog and history file
7
+ • Context and value of changelog versus Git diff dump
8
+ • Standard changelog format and its absence
9
+ • Importance of clear changelogs for open source users
10
+ • Difficulty of maintaining up-to-date changelogs
11
+ • Value of empathizing with users and providing clear information
12
+ • Benefits of a well-maintained changelog, such as reduced misunderstandings and confusion
13
+ • The Keep a Changelog format, which includes a markdown format and specific sections for changes
14
+ • Importance of clear and consistent date formatting in changelogs
15
+ • The need for a clear and concise way to document changes in open source projects
16
+ • Discussion of international date formats and their advantages
17
+ • Use of yyyy-mm-dd format on various documents, including checks
18
+ • Debate on using consistent date formats across contexts
19
+ • Proposal to start a revolution for using consistent date formats
20
+ • Explanation of markdown formatting, including use of pound signs and dashes
21
+ • Discussion of auto-linking anchors and GitHub Flavored Markdown
22
+ • Criticism of unconventional file formats and debate on optimal formatting
23
+ • Portable and accessible format for changelogs
24
+ • Use of markdown and its benefits
25
+ • Goal of achieving consensus on a basic format
26
+ • Importance of changelogs in open source projects
27
+ • Frustration caused by incomplete or misleading changelogs
28
+ • Breaking API changes and the need for clear documentation
29
+ • Importance of semantic versioning and API stability
30
+ • Personal experience with frustration while upgrading an app
31
+ • The goal of Keep a Changelog as a solution to these problems
32
+ • Shields is a standardized system for badges that provides a simple and consistent format for displaying information about a project
33
+ • The idea for Shields originated as a response to the proliferation of inconsistent and poorly designed badges
34
+ • Olivier Lacan created a template for Shields and worked with other developers to create a consistent format for badges
35
+ • Shields now has a centralized platform (Shields.io) that allows for easy generation of badges using APIs
36
+ • The goal of Shields is to create a convergence around a standardized format for badges, similar to how changelogs have become a standard practice
37
+ • Discussion of how to effectively use Shields, including when to add changelog entries and what information to include.
38
+ • Implementing a changelog entry for every minor release to inform users of bug fixes and potential regressions
39
+ • Importance of clear release notes to reduce user frustration and facilitate self-diagnosis
40
+ • GitHub's Releases feature and its potential to muddy the waters of changelogs
41
+ • Potential for GitHub to parse and display changelog files in the project dashboard
42
+ • GitHub's goal of making Git more accessible and the meaning behind the Releases feature
43
+ • Discussion of an open source project's approach to versioning and changelogs
44
+ • Using Git tags to automatically generate changelogs
45
+ • Importance of conventions in reducing overhead for developers
46
+ • Aaron Swartz as a programming hero for his fight for internet freedom and open access to information
47
+ • Civic hacking and using technical skills for social good
48
+ • Documentary about Aaron Swartz's life and legacy
49
+ • Discussion of Aaron Swartz and his legacy, including his mentor Lawrence Lessig's campaign to create a super PAC to stop super PACs
50
+ • Importance of keeping a changelog in open source development, and the need to focus on incremental improvements rather than trying to change the world
51
+ • Olivier Lacan's personal story of working on a project, documenting it, and receiving help from others, illustrating the power of community in open source development
52
+ • Discussion of Olivier Lacan's other interests, including photography and his desire to take pictures that capture the essence of people
53
+ • Use of Instagram as a platform for finding and engaging with communities around shared interests, and the desire to make Instagram's tag data public
54
+ • Adam Stacoviak's enthusiasm for using Instagram's tag data to research and make product decisions.
55
+ • Discussion of foodies and restaurant selection based on Instagram presentation
56
+ • The inadequacy of Yelp for restaurant reviews
57
+ • The "if not doing what you do" question and Olivier's answer (photography)
58
+ • A brief technical aside about GitHub and release notes
59
+ • Discussion of upcoming guests and potential future topics
Lineman.js and JavaScript apps_summary.txt ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Justin Saros' work on Lumen.js
2
+ • Lumen.js as an alternative to monolithic Rails application development
3
+ • Justification for the statement "JavaScript won't be a framework"
4
+ • Lumen.js as a solution to alleviate problems with monolithic Rails app dev
5
+ • Breaking down Rails responsibilities into build, application framework, and sensible defaults/conventions
6
+ • Comparison between Ruby on Rails and Node.js for application development
7
+ • Accidental creativity in open-source communities
8
+ • Importance of sensible defaults and convention-driven design
9
+ • Comparison of Ruby and Node.js ecosystems
10
+ • Lineman as a tool for build tools, not a framework
11
+ • Single responsibility principle in tool design
12
+ • Integrating with front-end frameworks (e.g. Ember, Angular)
13
+ • Avoiding code generation and promoting flexibility
14
+ • Consultant perspective on choosing technologies for clients
15
+ • Balancing traditional and rich JavaScript front-end development approaches
16
+ • Client's system and needs are prioritized when working with them
17
+ • Greenfield apps are built with consideration for user experience, budget, and business goals
18
+ • Rich client applications may be necessary for certain applications, but can be more expensive to build and maintain
19
+ • Simple, traditional web applications can serve companies well initially, but may become inefficient and unmaintainable over time
20
+ • Agile development methodologies, such as one-week sprints, can lead to the "simple trap" where complexity is added in a monolithic, unstructured way
21
+ • Breaking up a monolithic, complex application can be difficult and require significant rework
22
+ • Discussion of the distribution of new projects, with 2/3 being "fat client" and 1/3 being "all back end"
23
+ • Comparison of traditional Rails and JavaScript "fat client" projects, with a 50/50 split between the two
24
+ • Explanation of the goal of Lineman, a JavaScript framework, to make "fat client" JavaScript web applications as easy to build as traditional server-side HTML web applications
25
+ • Features and benefits of using Lineman, including rapid prototyping, consistency, and meta-plugins
26
+ • Discussion of how to integrate Lineman with existing Rails applications, including proxying back to the Rails application and using a shared repository
27
+ • Strategies for managing separate repositories for Lineman and Rails applications
28
+ • The benefits of using PagerDuty for incident management and resolution
29
+ • Comparison between Lineman and Yeoman as front-end project tools
30
+ • Criticisms of Yeoman's approach to project setup and community-driven generators
31
+ • Features of Lineman, including its table for comparing Lineman and Yeoman
32
+ • Overview of Lineman's test runner, Testum, and its capabilities
33
+ • Discussion of Lineman's testing story and its advantages over Yeoman.
34
+ • Lyman's author mentions that Lyman's dependency management is limited, and it relies on a default configuration that "just works"
35
+ • The author uses Lyman's helper directory to store their own test helpers, and suggests this may be beneficial to others
36
+ • The author criticizes Yeoman's approach to dependency management, specifically Bauer, which is seen as a "fancy downloader" rather than a true dependency management tool
37
+ • The author argues that Yeoman's approach encourages users to use Bauer as a dependency management tool, which can lead to issues with version conflicts and transitive dependencies
38
+ • The author suggests that a better approach would be to write leaner, meaner applications that don't rely on a large number of JavaScript plugins
39
+ • The author proposes that users should commit their vendor dependencies to ensure control over the application's dependencies
40
+ • The author notes that Yeoman's approach to dependency management is "diametrically opposed" to their own, and that it's a matter of perspective and experience.
41
+ • The importance of focusing on building an application quickly, rather than getting bogged down in engineering problems.
42
+ • Critique of using Browserify, Require, and Bauer, as they introduce unnecessary complexity.
43
+ • Discussion of Lineman.js, which is primarily written in CoffeeScript, but generates JavaScript output.
44
+ • The author's preference for CoffeeScript, citing its benefits and maintainability.
45
+ • Criticism of users who refuse to use Lineman.js due to its CoffeeScript basis, labeling it as a "straw man argument" and "entitlement".
46
+ • Discussion of contributor feedback, with the author expressing frustration with users who open issues without offering to contribute or open a pull request.
47
+ • The author's observation that the Ruby community is smaller and more homogeneous, whereas the JavaScript community is diverse and global.
48
+ • Difficulty in managing and trusting open source dependencies
49
+ • The "bozo button" concept for dealing with problematic open source contributors
50
+ • The intersection of technical and social aspects of open source
51
+ • Corporate backing of open source and its implications
52
+ • The "social coding contract" and Justin's upcoming talk on the topic
53
+ • The risks of relying on unmaintained or poorly maintained open source dependencies
54
+ • The need for users to take greater responsibility in understanding their dependencies and their maintainers
55
+ • The consequences of relying on a web of open source dependencies that may be insecure or unreliable
56
+ • Open-source companies have a responsibility to give back to the community despite getting free value from open-source software
57
+ • Maintaining open-source projects can lead to burnout due to the emotional toll of supporting users and dealing with issues
58
+ • There is a need for a cultural shift in how users and maintainers interact, with users having a deeper understanding of open-source and contributing back
59
+ • Demystifying open-source code can help users contribute and reduce burnout for maintainers
60
+ • Both users and maintainers need to meet in the middle, with users having a deeper understanding of open-source and contributing back, and maintainers being more accessible and supportive.
61
+ • The process of debugging and understanding code is becoming more accessible and encouraged for beginners
62
+ • The increasing social nature of pull requests on platforms like GitHub is changing how people approach code and debugging
63
+ • There is a need for better tools to help developers transition from using APIs and documentation to digging into code themselves
64
+ • The languages Go and Rust may be easier to develop tools for due to their nature
65
+ • The process of taking over an open-source project, specifically RSpec, can be complex and time-consuming
66
+ • The importance of having a clear plan for maintenance and control in open-source projects to avoid control issues and encourage collaboration
67
+ • Concerns about maintaining RSpec Given without sufficient resources or guidance
68
+ • Comparison of RSpec Given to Jasmine Given
69
+ • Inspiration from Jim Weirich's approach to open-source and community building
70
+ • Tribute to Jim Weirich's impact on the Ruby community
71
+ • Upcoming projects and availability for questions through Twitter or GitHub
MEAN.js & Full-Stack JavaScript_summary.txt ADDED
@@ -0,0 +1,61 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Mean.js is a full-stack JavaScript boilerplate
2
+ • It's an opinionated framework using MongoDB, Express, AngularJS, and Node.js
3
+ • It was created to help developers from a Java/PHP background transition to Node.js web applications
4
+ • Mean.js aims to make it easier to get started with the stack by addressing the interface between the different parts
5
+ • The framework is open-source and was released in response to a common trend in Node.js development
6
+ • It was born out of a blog post on the MongoDB blog about the "Mean" stack
7
+ • The creators, Amos Aviv and Roe Schwaber Cohen, used it in their own projects and recognized its potential
8
+ • Mean.js is intended to be a better organized and more efficient way to build Node.js applications
9
+ • Developing a REST API for Angular JS using Mean Stack (MongoDB, Express, Angular, Node)
10
+ • Importance of proper organization and structure in a web application
11
+ • Using popular and well-documented components to simplify development
12
+ • Trade-off between simplicity and control over individual components
13
+ • Discussion of Mean Stack's modularity and ease of use
14
+ • The problem of forks and different flavors of Mean Stack
15
+ • Encouragement of variety and choice of tools, rather than a "one true way"
16
+ • Juggling multiple databases as an obfuscation layer for different databases
17
+ • Using Angular and letting users choose their own web framework (e.g. Amber, Backbone, Knockout)
18
+ • Full stack JavaScript as a vision and starting point, not a goal
19
+ • Performance gain and benefits of using a full stack JavaScript boilerplate
20
+ • Starting a project (JSFS) to contain different flavors of full stack JavaScript
21
+ • Implementing own flavor of stack and taking the discussion about JavaScript to a new level
22
+ • Collaboration across the ecosystem and package management for front-end and back-end
23
+ • Introduction of Rackspace as a sponsor and provider of developer discount and free cloud services
24
+ • Editor wars and discussion about the best editor to use with MEAN developers
25
+ • Difficulty in juggling multiple tools and editors when maintaining a full stack application
26
+ • Learning and adapting to new environment in node land and MEAN framework
27
+ • Experimentation and understanding of JavaScript core and asynchronous programming
28
+ • The Mean JS project aims to simplify web development with a popular stack that includes MongoDB, Express, AngularJS, and Node.js.
29
+ • The project's documentation is designed to point developers to the documentation of the individual components, rather than duplicating information.
30
+ • The project's community support is built-in due to the popularity of the stack, and updates are handled by the community.
31
+ • The team tries to make updates modular to avoid breaking projects.
32
+ • The team is aware of the challenges of maintaining backward compatibility and supporting dependencies.
33
+ • The team uses package managers like npm and Bower to manage dependencies.
34
+ • The project's complexity makes it hard to predict breaking changes, but the team is doing their best to handle them.
35
+ • The team chose popular and well-supported tools like Express and AngularJS for the project.
36
+ • The project is designed to be flexible and allow developers to choose their own tools and frameworks.
37
+ • Discussing the decision to choose between supported packages and maintaining backwards compatibility
38
+ • Introducing JSFS (Javascript Full Stack) as a concept to address larger issues in full stack javascript development
39
+ • Mentioning the goal of JSFS to create a level playing field for different flavours of javascript stacks
40
+ • Describing the process of managing file systems, deployment, and development cycles in JSFS
41
+ • Discussing the concept of modules in JSFS, with examples such as the Mean SEO module
42
+ • Explaining the features of JSFS modules, including cross-stack compatibility and improved loading and compressing of scripts
43
+ • Mentioning the focus on creating features that make stacks work properly, rather than building something opinionated towards a specific stack
44
+ • Discussing the sponsorship of the changelog by Harry's, a shaving supplies company
45
+ • Discussion of Harry's shaving kit, its quality, and the company's product design.
46
+ • Switching from Jade to Swig as a templating engine in the Mean framework.
47
+ • The need for a generator to support different view engines and alleviate community concerns.
48
+ • Getting started with Mean: recommended steps for new users, including documentation and examples.
49
+ • Importance of community engagement and support for open-source projects.
50
+ • Mean JS community support and involvement
51
+ • Documentation improvements
52
+ • Accepting forks and community contributions
53
+ • Limiting scope to JavaScript for now
54
+ • Real-world use cases for Mean JS
55
+ • Building a "built with" section on the Mean JS website
56
+ • Call to action for community involvement
57
+ • Ways to provide feedback and suggestions (github issues, twitter, etc.)
58
+ • Hosts' personal interests and hobbies (surfing, music)
59
+ • Discussion of a new project or initiative with significant movement
60
+ • Promotion of the Mean JS organization (meanjs.org) on various platforms (Facebook, GitHub)
61
+ • Request to have the @MeanJS Twitter handle (currently abandoned)
Node Black Friday at Walmart_summary.txt ADDED
@@ -0,0 +1,72 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to the Changelog podcast and its hosts
2
+ • Digital Ocean announces milestone of 1 millionth droplet, with a $10,000 hosting credit giveaway
3
+ • Aaron Hammer, Node.js lead architect at Walmart, joins the show to discuss Walmart's adoption of Node.js for its mobile services
4
+ • Walmart's decision to switch to Node.js was made to modernize its infrastructure and build a new orchestration layer
5
+ • Node.js was chosen for its ability to abstract complex backend systems and provide a uniform API to mobile clients
6
+ • Challenges and resistance encountered while introducing a new technology in a large organization like Walmart
7
+ • Issues with running Node on Walmart's Solaris operating system
8
+ • Obtaining Linux boxes or SmartOS to run Node
9
+ • Challenges with change control in Walmart's large data centers
10
+ • Deploying Node as a proxy strategy to handle mobile traffic
11
+ • Experiencing a memory leak issue with Node
12
+ • The Node process being idle during Black Friday with low CPU usage
13
+ • The team's relief and boredom with the uneventful performance of Node
14
+ • The company was concerned about the scalability of Node.js, fearing it would become a bottleneck
15
+ • They performed tests and added extra capacity, resulting in a major success and proving the stack
16
+ • The team was aware of the potential for a "Twitter-like" situation, where Node.js would be blamed for not scaling
17
+ • The community rallied around the project, with many following the situation in real-time on Twitter
18
+ • The incident was seen as a major milestone for the Node.js community, demonstrating its ability to handle large traffic and scaling issues
19
+ • The team was able to address a memory leak issue, but only after releasing a daily update, making it difficult to verify the fix
20
+ • The company was expecting up to 10x traffic increase, which would have required frequent server restarts if the memory leak was not fixed.
21
+ • Memory leak in Node.js, first noticed in April, took 3 months to identify and solve
22
+ • Initially, the team was dismissive and thought it was a different issue
23
+ • A configuration change was made to double the number of HTTP client calls, which helped isolate the issue
24
+ • The bug was found to be a missing handle scope in the C++ side of Node, causing a 4-byte leak per HTTP request
25
+ • The issue was fixed 2 weeks before the problem was actually solved, but a build issue delayed the update
26
+ • Stress testing the issue proved difficult, requiring a specific script to reproduce it
27
+ • The origin of Happy, a web framework, started as a collaborative list-making tool at Yahoo, built using Express, Node.js, and Connect.
28
+ • Express was deemed insufficient for large-scale development, leading to the creation of Happy as an Express layer with additional functionality.
29
+ • Happy's development was influenced by PayPal's Kraken framework, which also built upon Express.
30
+ • The team faced limitations with Express and later Director, leading to the decision to develop their own internal router.
31
+ • As Happy grew, the team shifted from relying on public open-source modules to forking and modifying them to meet their needs.
32
+ • The team feels more confident in their ability to develop and maintain their own internal solutions.
33
+ • Plug-in architecture for large teams to avoid routing table coordination
34
+ • Spunko, a modular approach to dealing with Happy, inspired by Ren & Stimpy
35
+ • Spunko, a new organization name to reorganize GitHub projects
36
+ • Happy, a heavy framework with an opinionated, hands-on approach to HTTP/ web servers
37
+ • Modular approach, allowing users to mix and match modules for different configurations
38
+ • Expansion/contraction pattern of development, adding features to the core and then abstracting them out
39
+ • Avoiding middleware hell with a plugin system, describing relationships between plugins
40
+ • Discouraging new Happy-specific plugins, encouraging users to use existing plugins instead
41
+ • Difference between a regular node module and a plugin for a specific framework
42
+ • Importance of a plugin's interaction with the framework and its functionality
43
+ • When to use a plugin vs a regular module
44
+ • Fragmentation in the community due to creating multiple plugins for similar functionality
45
+ • Node and npm's ease of use for managing modules
46
+ • Requirements for creating a happy plugin (exporting a single function called register)
47
+ • Discussion about breaking changes in a software project, specifically Happy, a web framework.
48
+ • Explanation of how the project uses GitHub for issue tracking and project management.
49
+ • Description of how breaking changes are communicated and handled in the project.
50
+ • Mention of several companies using Happy in production, including Mozilla, Mastercard, and Walmart.
51
+ • Discussion of the adoption and usage of Happy in various industries and applications.
52
+ • The challenges of adopting Express.js and the tendency to add layers on top of it
53
+ • Using Happy as a proxy strategy for migration to a new stack
54
+ • Walmart's use of Happy in various teams and its scalability
55
+ • Expanding Happy's use beyond mobile apps to other areas of the company
56
+ • Walmart's e-commerce platform's adoption of new APIs and technologies
57
+ • The company's expansion to other countries and the need to scale engineering processes
58
+ • A sponsor, Top Towel, offering a platform to connect freelance developers with companies
59
+ • The host mentions a technical interview process with top engineers and a test project to screen candidates.
60
+ • The conversation shifts to the open-source community and deployment tools, with the host commending Happy for not competing with Express by saying it's better.
61
+ • The guest discusses the advantages and disadvantages of Happy compared to Express, highlighting Happy's revenue and use cases, but also expressing a desire to compete fairly.
62
+ • The guest emphasizes the importance of not speaking negatively about competitors and instead focusing on the strengths of Happy.
63
+ • The host asks the guest to recommend a project or module that needs contributions from the open-source community.
64
+ • The guest encourages listeners to try Happy, report any issues, and contribute to the project.
65
+ • The guest reveals that if not working on Happy, they would be a full-time farmer.
66
+ • Farmer wins jackpot and discusses potential plans, including continuing to farm for another five years
67
+ • Interviewee prefers farming to tech industry, also enjoys woodworking and beekeeping
68
+ • Discusses a previous talk about food for engineers, which had an "insane" production budget
69
+ • Childhood engineering hero is Roberta Williams, creator of King's Quest games
70
+ • Observations on the tech industry, including the rarity of developers who played old school games as kids
71
+ • Conversation about the importance of developers having a personal interest outside of work, such as gaming or craftsmanship
72
+ • No conversation or information is provided.
Open Sourcing .NET Core_summary.txt ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • The hosts discuss the show's guests, Rich Lander, Emma Landworth, and Varun Gupta, from the .NET Core team at Microsoft.
2
+ • The show is a rare occurrence, as it's the first time the hosts have had anyone from Microsoft on the show talking about .NET being open source.
3
+ • The guests introduce themselves, discussing their backgrounds and involvement with the .NET team.
4
+ • The hosts ask the guests about the shift towards open source, specifically why Microsoft chose to go open source with .NET Core.
5
+ • Rich Lander explains that the motivation behind going open source is to reach developers who require open source software, and to make them customers.
6
+ • Emma Landworth discusses the "why now" question, explaining that the benefits of open source are particularly evident in cross-platform projects, where open source is a more sustainable way to work.
7
+ • Agile delivery and its benefits
8
+ • Complexity of a 15-year-old project and the need for agile
9
+ • Customer feedback and satisfaction through open source
10
+ • Microsoft's shift towards open source and its progression over time
11
+ • Leadership change and its possible influence on the shift in strategy
12
+ • Open source as a continuation of dev ops and other emerging technologies
13
+ • Embracing open source as a key to reaching a broader customer base
14
+ • Microsoft's open source strategy and embracing community involvement
15
+ • Comparison of Microsoft's approach to Apple's open source efforts
16
+ • Challenges in maintaining open source projects and the need for community involvement
17
+ • The importance of transparency and trust in open source communities
18
+ • The distinction between "open source" and "source open" approaches
19
+ • Microsoft's shift towards a "source open" approach and its implications
20
+ • The size and enthusiasm of the .NET team involved in open source efforts
21
+ • Microsoft has a large team working on the .NET codebase, with around 100 people contributing to the code that will be available on GitHub.
22
+ • The initial codebase available on GitHub includes a small number of libraries, including immutable collections, metadata reader, XML, and vector library.
23
+ • The reason for focusing on these four libraries is to make open-source development a priority and to be able to build and use the source code themselves.
24
+ • The engineering initiative to decouple the built infrastructure from the libraries themselves is underway.
25
+ • The entire .NET Core stack, including the runtime, BCL layer, networking, and app model, will be open-sourced over time.
26
+ • Additional libraries, such as console and data flow, are scheduled to be added to the GitHub repository in the coming weeks.
27
+ • The .NET framework has two stacks: the full framework and .NET Core, with the latter being a fork designed for modularity and deployment on a variety of devices.
28
+ • The focus on open-source development includes releasing source code on a regular cadence and taking contributions back from the community.
29
+ • Microsoft's dotnet framework is a large, proprietary codebase that ships with Windows and is updated via Windows Update.
30
+ • The dotnet framework is so large that it's hard to evolve without breaking existing apps or dependencies.
31
+ • Dotnet core is a separate, open-source project that is designed to be app-local and easier to reason about.
32
+ • Microsoft has released parts of the dotnet framework that correspond to the dotnet core stack as open source on GitHub.
33
+ • The dotnet framework and dotnet core have a compatibility story, allowing libraries to run on either stack.
34
+ • Microsoft is committed to keeping a compatibility story between the two stacks.
35
+ • The dotnet core project is considered the "real open source strategy" for Microsoft.
36
+ • The dotnet framework is not open sourced in the same way as dotnet core, but some components are available as open source.
37
+ • Microsoft has a process for evolving the dotnet core project, including releasing new packages and porting innovations back to the full framework.
38
+ • Microsoft is open-sourcing .NET Core
39
+ • .NET Core is being developed in the dotnet foundation org on GitHub, which is a community-driven effort
40
+ • The dotnet org on GitHub is where .NET Core lives, and it's part of the open source community around .NET
41
+ • The mono project, a clone of .NET, is also being integrated with .NET Core and is working closely with Microsoft
42
+ • The goal of open-sourcing .NET Core is to create a consistent and coherent .NET implementation for all users, and to leverage the community and open source advantages
43
+ • The importance of having a single experience across multiple devices and platforms.
44
+ • Dot Net was designed to have a single experience on multiple scenarios, but this may not be the best approach.
45
+ • The need for reusability of code across devices and platforms.
46
+ • The goal of open source to increase the breadth of Dot Net and make it easier for developers to use.
47
+ • The current state of Dot Net Core and Framework support, with only Windows supported.
48
+ • The plan to open source Dot Net Core, allowing for community involvement and eventual support for Linux and Mac.
49
+ • The iterative process of adding Linux and Mac support to Dot Net Core.
50
+ • The work being done to make the runtime available on multiple platforms, including a legitimate-based runtime and an ahead-of-time compiled runtime.
51
+ • The speaker discusses the concept of .NET Core and its goal of having a unified code base that runs on Linux, Windows, and Mac.
52
+ • Microsoft's support for .NET Core and the unification of its community with the Mono community.
53
+ • The excitement and potential of open-source projects, including .NET Core, but also the challenges and difficulties that come with maintaining them.
54
+ • The importance of team culture and the fact that the .NET Core team is made up of engineers who are truly passionate about open-source development.
55
+ • The differences between working on an open-source project as part of one's job versus working on it as a hobby, and the potential for burnout and challenges in the latter case.
56
+ • Corporate customers want a Linux version of .NET for their applications
57
+ • Azure wants to provide a consistent developer platform for both Linux and Windows Server
58
+ • Microsoft's corporate customers are not required to participate in the open source community
59
+ • The company will still provide commercial software with Microsoft support
60
+ • The open source community can help by providing feedback on the development process and providing contributions
61
+ • Discussion of open source development and community feedback
62
+ • Introduction of the .NET Foundation, its purpose, and how it brings the .NET community together
63
+ • Benefits of community-driven efforts in open source development
64
+ • Upcoming podcast episode on the .NET Foundation with guests Varun and Beth
65
+ • Microsoft's approach to open sourcing .NET Core and the BCL
66
+ • Importance of community involvement in open source projects versus corporate entities
67
+ • Future plans for the .NET community and potential collaborations
68
+ • Introduction and gratitude to the audience
69
+ • Mention of sponsors: Code Ship, Top Towel, and Rack Space
70
+ • Appreciation for the sponsors' support
71
+ • Farewell and thanks to the opportunity to be on the show
Rails Girls Summer of Code and Travis Foundation_summary.txt ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to a podcast episode discussing Ruby on Rails, Travis CI, and Rails Girls Summer of Code
2
+ • Sponsorship by Ninefold, a high-performance platform for deploying and hosting Ruby on Rails applications
3
+ • Interviews with Annika Lintour and Flor Drees about their work with Travis CI, Rails Girls Summer of Code, and the Ruby community
4
+ • Backstory of Rails Girls Summer of Code, which originated from a group of women in Berlin who wanted to continue learning and coding together after a beginner's workshop
5
+ • Discussion of diversity and inclusivity in the tech industry, and the efforts of Rails Girls Summer of Code to promote women's participation in coding
6
+ • Annika's transition from studying linguistics and gender studies to working with the Travis Foundation and organizing Rails Girls Summer of Code events
7
+ • Flor's introduction to coding through the Ruby on Rails community and her involvement in organizing Rails Girls Summer of Code events
8
+ • Ruby and Google Summer of Code differ in their approach to learning, with Ruby focusing on hands-on experience
9
+ • Ruby Girls Summer of Code is an initiative that provides women with the opportunity to learn programming and contribute to open source full-time
10
+ • The program was started in April and was crowdfunded in a short period of time, raising $80,000 in two weeks
11
+ • The program's organizers, many of whom are non-developers, learn and figure out the technical aspects as they go along
12
+ • The speaker's perspective as a non-developer organizer, and the importance of learning and investigation in programming
13
+ • The constant journey of learning in programming, and the fact that even experts are not always experts due to the constantly changing environment
14
+ • The idea that everyone, including so-called experts, must continually learn and research in order to stay current in their field
15
+ • Learning programming through listening to podcasts and online resources
16
+ • Importance of self-study and continuous learning
17
+ • Overview of the Rails Girls Summer Code program
18
+ • Eligibility and requirements for participating in the program
19
+ • Types of projects and skills involved in the program
20
+ • Application and mentorship process for participating students
21
+ • Goals and outcomes of the program
22
+ • Comparison of Rails Girls and Rails Girls Summer Code programs
23
+ • Working out a project plan and goals for a three-month period
24
+ • Needing a mentor who is running the project to guide and support
25
+ • Rails Girls Summer of Code being a global movement with local workshops and meetups
26
+ • Program being international, but organizers are mostly based in Berlin
27
+ • Importance of having a strong local support system for newcomers to open source
28
+ • Companies providing local structure and support for students
29
+ • Confusion about the program's name and location causing issues for applicants from other continents
30
+ • Code Ship being a sponsor and providing a hosted continuous deployment service
31
+ • Application process for Rails Girls Summer of Code, including team formation and research on projects
32
+ • Details of the application process, including the requirement for a pair and a coach
33
+ • Criteria for selecting teams, including project selection and team motivation.
34
+ • Application process and duration (3 months)
35
+ • Program is worldwide with no real location, and much of it is online
36
+ • Support structures for participants, including mentorship and coaches
37
+ • Help desk system, previously IRC, now using Campfire for easier use
38
+ • Trust committee for addressing personal issues and maintaining a safe space
39
+ • Corporate sponsors and crowdfunding efforts to fund scholarships
40
+ • Program's crowdfunding campaign and individual donations
41
+ • Crowdfunding campaign for a project with a goal of giving back to the community
42
+ • Previous success of the campaign with many people wanting to contribute
43
+ • Involvement of people who were previously supported by the project, including those who worked with TravisCI
44
+ • Discussion of the cost of sending a team or student through the program, with a cost of $5,000 per student
45
+ • Explanation of how the program accounts for cost of living and personal financial situations
46
+ • Update on the current fundraising status, with $80,000 raised and 8 teams funded, with 2 more teams waiting to be funded
47
+ • Comparison of this year's crowdfunding campaign to last year's, with last year's campaign being faster but with less money raised
48
+ • Mention of companies that are involved in supporting the project, with some still waiting to confirm their sponsorship
49
+ • Mention of a "no risk freelance" project idea
50
+ • Discussion of Beverly Nelson's content on The Changelog, specifically her passion for teaching Ruby on Rails and her recent posts on regular expressions
51
+ • Summer Code topics not covered, including recent posts by Beverly Nelson
52
+ • Pressure of keeping up with content and social media
53
+ • Animated GIF discussed
54
+ • Summer Code donations and support for the Rails Girls Summer of Code initiative
55
+ • Introduction to Travis Foundation and its mission to support open source projects
56
+ • Overview of Travis Foundation's goals and initiatives, including open source grants and supporting projects with value to the community
57
+ • Paymill and Soundcloud's Coco Pots project
58
+ • Open source grants program by the Travis Foundation
59
+ • Selection process for grants, focusing on cool projects with value to the community
60
+ • Diversity and inclusion efforts in the open source community
61
+ • Grant application process, currently informal (email and discussion)
62
+ • Limited number of grants per year, approximately 3
63
+ • Future plans for a more formal application process
64
+ • Discussion of the value of open source software and its impact on the speaker's life
65
+ • Travis Foundation and its grants to open source projects
66
+ • How the Travis Foundation is funded and its partnerships with corporations
67
+ • The ripple effect of open source projects and their community
68
+ • Floor's involvement with 89s and Rails Girls Summer of Code
69
+ • Floor's perspective on the Travis Foundation and its impact on open source
70
+ • The importance of female role models in technology, specifically the inspiration from a woman who organized conferences and workshops.
71
+ • The speaker's admiration for a German developer and single mom who was a coach for the first Women in Tech conference in Berlin.
72
+ • The challenges of balancing work and family responsibilities, particularly for women in tech.
73
+ • The speaker's own experience as a hero, being inspired by a developer who wrote books and taught the speaker a lot.
74
+ • The awkwardness of meeting online heroes in person, such as the speaker's experience with Avdi Grimm.
75
+ • The discussion of developer tools and services, including Ruby Tapas, which is a partner with The Change Log.
76
+ • Call to action to donate to the Travis Foundation and Rails Girls Summer of Code
77
+ • Importance of volunteer work and organization in the success of the projects
78
+ • Need for help desk support for the Rails Girls Summer of Code
79
+ • Opportunities for community involvement and registration for help desk
80
+ • Giving away free tickets to Rails Girls Summer of Code students for conferences
81
+ • Lightning talks at Codefront.io conference
82
+ • Discussion of what the participants would be doing if they weren't involved in the projects
83
+ • Ideas for future endeavors, such as starting a co-working space and cafe
84
+ • The speaker shares their experiences with programming and contributing to the developer community
85
+ • They mention finding their passion in writing technical documentation
86
+ • The speaker receives appreciation for their unique passion and ability to write documentation
87
+ • The team at Changelog expresses their support for the speaker and their work
88
+ • The sponsors of the show are announced, including Ninefold, Code Ship, and Top Towel
89
+ • The host announces the next episode's guest, Chad Whitaker from Get Up, and encourages listeners to check it out.
Ruby Tooling, chruby, ruby-install, Security_summary.txt ADDED
@@ -0,0 +1,83 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to Postmodern and his background in security research and development
2
+ • Discussion of the pronunciation of "chroot" and "ch ruby"
3
+ • Overview of Postmodern's projects, including ch ruby, ruby install, and ronin
4
+ • Explanation of ch ruby and its purpose (managing multiple ruby versions on a system)
5
+ • Mention of other ruby version managers, such as rvm, rbm, and chruby
6
+ • Discussion of Postmodern's experience with rvm and his decision to create ch ruby
7
+ • Problems with RVM
8
+ • Criticism of RVM's bash scripts and platform-specific issues
9
+ • RVM's installation limitations and the need for global rubies
10
+ • Research into alternative Ruby switchers, including rbm
11
+ • Comparison and evaluation of rbm and other Ruby switchers
12
+ • Decision to create a new Ruby switcher with specific requirements
13
+ • Issues with rbm's implementation and syntax
14
+ • Ruby switchers and custom gem directories
15
+ • RVM limitations and annoyances (patch-level specific gem directories, etc.)
16
+ • Designing a new ruby switcher (ChRuby) to address RVM's issues
17
+ • Comparison to RVM and other ruby environment managers (rbm, etc.)
18
+ • Plans for ChRuby's future development and features
19
+ • Discussion of rvm2's scope and goals (integrating with package managers, etc.)
20
+ • Sponsor announcement for Code Chip, a hosted continuous deployment service
21
+ • Discussion of Ruby Build and its use for installing Rubies
22
+ • Creation and design of Chruby, a tool for switching between Rubies
23
+ • Critique of Ruby Build's design and behavior
24
+ • Introduction to Ruby Install and its similarities to Ruby Build
25
+ • Comparison of Chruby with other tools like RVM and Ruby Install
26
+ • Discussion of package managers and dynamic linking in Ruby
27
+ • Design goals and principles of Chruby for multi-system and multi-package manager support
28
+ • The project's maintainer discusses the project's longevity and regular releases.
29
+ • ChRuby is mentioned as a comparison to other Ruby switchers, with a small codebase (90 lines) and low maintenance needs.
30
+ • The maintainer discusses the importance of keeping the project small and simple, aiming for a 100-line core.
31
+ • The role of auto-switching and its implementation in a separate file is mentioned.
32
+ • The maintainer shares their experience with testing and unit testing shell scripts, and how it helps catch bugs and improve the project.
33
+ • The conversation touches on the complexities and edge cases of shell scripting, including implementation differences between shells.
34
+ • The importance of using unit tests and pull requests to collaborate and discuss implementation details is emphasized.
35
+ • Test and rewrite of the 1819.10-1823.54 test
36
+ • Importance of style and safety in shell scripting
37
+ • Contributing to open-source projects, including ch ruby
38
+ • Maintaining a low profile and avoiding cult of personality
39
+ • Giving credits to contributors and acknowledging the role of casual contributors
40
+ • Development of a generic make file for shell scripts
41
+ • Importance of small fixes and contributions in open-source projects
42
+ • The speaker's experience with releasing code and the importance of being meticulous
43
+ • Ronin, a project created to make security research easier with Ruby, and its features
44
+ • The evolution of the Ruby community and tools, including the transition from Ruby Forge to Ruby Gems
45
+ • The challenges of keeping up with rapid changes in the Ruby community and the need to simplify and streamline processes
46
+ • Development challenges with Ruby and related tools (e.g. rvm, rbm, bundler)
47
+ • Creator's dissatisfaction with current gem set approaches (e.g. rvm, bundler)
48
+ • Introduction of ch gems as a gem set replacement tool
49
+ • ch gems' approach of explicit project entry and isolation
50
+ • Conflicts between ch gems and ch ruby due to differences in initialization and shell management
51
+ • Sponsorship by New Relic for application analytics and performance monitoring
52
+ • Discussion of chruby and its functionality for managing multiple Ruby versions and gems
53
+ • Criticism of chruby and its implementation
54
+ • Alternative methods for managing gems and Ruby versions, such as rvm and bundler
55
+ • Lack of a definitive guide or write-up on using chruby
56
+ • User-written blog posts and experiences with chruby
57
+ • Benefits of using chruby, including isolation and environment variables
58
+ • Migrating gemset projects to using bundler and sharing gems
59
+ • Alternative ways to manage gem dependencies, such as directly editing path and gem home variables
60
+ • Discussion of a hypothetical tool to push and pop directories on the gem path and set gem home accordingly
61
+ • Confusion and reinvention of gem sets, and the difficulty of solving the problem
62
+ • Comparison of bundler's default behavior with other package managers, such as npm and cabal
63
+ • Advantages of cabal's package management, including its sandboxing and plain text specification
64
+ • Discussion of using gemspec YAML files and hiding metadata from the gemspec
65
+ • Comparison of dependency tracking systems between bundler, cabal, and npm
66
+ • Use of npm's --save flag to install packages locally
67
+ • The speaker has been learning JavaScript and has experience with both Ruby and JavaScript development.
68
+ • The speaker notes that Ruby development is often unnecessarily complex due to the use of package managers and configuration management tools.
69
+ • The speaker suggests that in many cases, a single package manager (e.g. apt-get) is sufficient and can provide many benefits, including automatic updates and security patches.
70
+ • The speaker criticizes the use of Ruby switchers (e.g. rvm) in production environments, citing added complexity and security risks.
71
+ • The speaker proposes a "call to arms" for the open source community to rethink the use of complex package managers and configuration management tools in favor of simpler, more straightforward solutions.
72
+ • The speaker would like to write a blog post or create an open source project to promote this idea.
73
+ • The speaker mentions several potential open source projects they would like to contribute to or hack on, including security exploitation tools.
74
+ • The importance of refactoring and cleaning up technical debt in codebases
75
+ • Padrino, a framework built on top of Sinatra, and its potential for more contributors and improvement
76
+ • Ruby Object Mapper (ROM) project, its features, and the need for more contributors to simplify the code
77
+ • Mruby, an embeddable language with a unique build system, and its potential for use in various projects
78
+ • Programmer influences, including Dan Cubb, Piotr Solnick, and Marcus Schiemann, and their thought-provoking discussions on design and principles.
79
+ • Discussion of getting the guest on the show
80
+ • Appreciation for the guest's work in open source
81
+ • Encouragement to continue working on open source projects
82
+ • Expression of gratitude for being on the show
83
+ • Farewell and closing remarks
Tedit, JS-Git, Jack_summary.txt ADDED
@@ -0,0 +1,80 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Tim Caswell discusses his background and experience in open source and web development
2
+ • He explains how he enables other programmers and loves inventing things
3
+ • Tim shares his advice on open source for newer developers, citing the ease of access to information and the importance of community involvement
4
+ • He discusses how open source can be intimidating, but notes that it's a great way to give back to the community and that volunteering time and passion can lead to success
5
+ • Tim reflects on his own journey and how he overcame his own doubts and lack of confidence to contribute to the open source community
6
+ • He emphasizes the importance of finding one's own voice and contributing to the community, regardless of skill level or experience
7
+ • Starting programming at age 7 and high school web startup failure
8
+ • Experience with Asperger's and social struggles in high school
9
+ • Overcoming stage fright and public speaking through small groups and conferences
10
+ • Language progression: Basic to JavaScript, and the challenges of finding information and building confidence in the early days of programming
11
+ • The importance of experiencing challenges and finding ways to overcome them, as opposed to relying on easily accessible information today
12
+ • The desire to push the boundaries of what's been done before, and the ongoing discovery of new frontiers in programming.
13
+ • Goal to make programming accessible to people with restricted devices by creating a full professional developer environment
14
+ • Implementing git in javascript as a key part of the project
15
+ • Kickstarter campaign to fund the project, initially aiming for $12,000 but hitting the minimum goal overnight
16
+ • Struggling to reach stretch goals and eventually seeking help from Bounty Source, which found additional funding from corporations
17
+ • Reflection on the experience, including the difficulty of fundraising and the importance of setting realistic goals
18
+ • The initial Kickstarter campaign for JS Git exceeded its $12,000 goal, receiving around $20,000 in funding.
19
+ • The goal of JS Git was to create a platform for JavaScript that runs anywhere, but the JavaScript module ecosystem is fragmented, making this goal challenging.
20
+ • The main hurdle in developing JS Git was abstracting away the differences between various systems and finding a way to work with them.
21
+ • The developer had to invent their own module system and dependency injection, as existing solutions like browserify were not suitable for the project's requirements.
22
+ • T Edit was not funded through crowdfunding, but the JS Git campaign was successful, which might be due to the companies' reluctance to fund open-source projects without a contract and exclusive ownership.
23
+ • The developer learned that crowdfunding can help get an idea off the ground and test its feasibility, but it's not a sustainable long-term funding method.
24
+ • Generational gap in understanding the benefits of open-source projects
25
+ • Importance of having the right person to champion a project
26
+ • Mozilla's donation to the project and their goals for the open web
27
+ • Difficulty in selling open-source projects to companies that don't understand their benefits
28
+ • JS-Kit and its use in the project
29
+ • Challenges faced by the developer, including lack of funding and having to abandon some features
30
+ • The developer's current work on the project, including a chrome app version
31
+ • Overview of the T-Edit project, including its goals and features
32
+ • Improved user experience through a different way of working directly on the Git database
33
+ • Addressing issues with submodules, such as lack of UX in traditional Git clients
34
+ • T Edit's approach to submodules, mapping them as virtual file systems and using a back end to handle remote data storage
35
+ • Offline functionality, including queuing up changes and handling temporary commits
36
+ • Multiple backends available for JSGit, including GitHub, index db, Web SQL, local storage, and others.
37
+ • Key-value store as a core component for Git storage
38
+ • Implementing push, pull, merge, and diff functionality in T Edit
39
+ • Funding and sustainability of the T Edit project
40
+ • Exploring alternative funding models, such as consulting and hosting services
41
+ • Goals for T Edit, including making infrastructure code open source and available for free
42
+ • Building a development environment with T Edit, including a package manager and build system
43
+ • T Edit build system's unique rule files and arbitrary programs written by users
44
+ • Potential charging for services like hosting, but not charging for infrastructure code
45
+ • Creating an app cache that automatically updates when dependencies change
46
+ • Building a JavaScript compiler for cross-platform development
47
+ • Using a minimal AMD loader to load JavaScript modules on demand
48
+ • Adding automatic concatenation and minification features
49
+ • Integrating with the app cache to ensure the latest code is loaded
50
+ • Using a Chrome app as a development environment due to its limitations compared to a web page
51
+ • Running a local HTTP server and hosting web apps within the Chrome app
52
+ • Implementation of app cache for offline access to the game
53
+ • Mounting a GitHub repository using a token for easier access
54
+ • Use of Ace Editor and its customization for syntax highlighting and color schemes
55
+ • Accessibility features, including keyboard shortcuts for font size and color scheme changes
56
+ • Current state of the project, with missing pieces including network, diff, and merge functionality
57
+ • Future plans for adding offline sync and native app-like functionality
58
+ • The JS GitHub project has a mature backend and can be used in various environments (node, web app, Chrome)
59
+ • The project includes two new components: get Chrome FS and get Node FS, which use the built-in mixin to interact with the file system
60
+ • The project allows mounting real Git repos using JS Git from Chrome or Node, and caching them locally using a real Git repo
61
+ • The hosting project mounts projects from GitHub but caches them locally, allowing for fast access and offline use
62
+ • The speaker uses t-edit to mount local Git repos on their MacBook and export changes to the hard drive
63
+ • JS Git can be used for various tasks, including code analysis, custom builds, and continuous integration
64
+ • The speaker is working on two tasks: adding sync to the GitHub backend and implementing the full pack protocol
65
+ • The project's focus on owning and controlling one's own code is discussed, and the benefits of hosting repos locally are emphasized
66
+ • The speaker mentions the convenience of using GitHub for collaboration and the potential drawbacks of hosting code on a cloud server.
67
+ • The project "Jack" is a language that combines elements of JavaScript and Lua, aiming to be easy to learn yet powerful
68
+ • "Jack" is currently on hold due to time constraints and other priorities
69
+ • "John" is a data format used in the project, similar to JSON, but with additional features such as optional quotes and comments
70
+ • The project needs help from the community, particularly with coding and testing, to move forward
71
+ • The creator is looking for companies to sponsor the project and provide resources to integrate and develop it further
72
+ • The project's creator's background is in programming and they would likely pursue other creative endeavors, such as making things with paper or wood, if not working on this project
73
+ • The project's creator has several programming heroes, including language designers and contributors to other notable projects.
74
+ • Mention of a yellow book and someone being a good inspiration
75
+ • Reference to a person or couple being married and having a significant impact
76
+ • Discussion of how the show helps to give insight into who inspires guests
77
+ • Mention of a public figure who is not well-known
78
+ • Shoutouts to sponsors Digital Ocean, Top Towel, and Snap CI
79
+ • Discussion of a weekly newsletter, "The Change Law Weekly", and its hiatus and return
80
+ • End of the call with a goodbye and thanks to guests and listeners
The PHP Language Specification_summary.txt ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Discussion of the PHP spec and its importance for the PHP community
2
+ • Explanation of the PHP language's organic growth and its current state as a "fractal of bad design"
3
+ • Introduction of the PHP spec as a way to formalize the language and provide clear documentation
4
+ • Explanation of the need for a clear definition of proper PHP and its syntax
5
+ • Discussion of Facebook's HHVM technology and its relation to the PHP spec
6
+ • Announcement of the PHP spec's release and its implications for the PHP community
7
+ • The speaker mentions a project to improve the PHP language and make it more efficient
8
+ • HHVM (Hip-Hop Virtual Machine) is mentioned as a compiler that Facebook is working on to run PHP code
9
+ • The PHP code base is massive (10^7 lines of code) and changing to another language is not feasible
10
+ • Facebook chose Mercurial over Git for version control due to speed and developer efficiency concerns
11
+ • HHVM is a crucial project for Facebook to improve PHP performance and efficiency
12
+ • The project was a long-term effort (5 years) to implement a just-in-time virtual machine to run PHP code
13
+ • The speaker describes the project as a "crunch time" situation where they had to find a solution to run the site at high speeds.
14
+ • The process of transpiling PHP to C++ code led to a significant performance win
15
+ • The transpiler had problems, including long compile times and inconsistencies between dev and production environments
16
+ • The team switched to a virtual machine (VM) project to address these issues
17
+ • The VM project involved a team from Microsoft who worked on the CLR and had experience with just-in-time compilers
18
+ • The team chose to write the PHP specification in Markdown due to its native support on GitHub and ease of use
19
+ • The original specification was written in MS Word, but the team decided to stick with it until a new format could be implemented
20
+ • The PHP community has been receptive to Facebook's efforts to standardize the language through a published spec
21
+ • The spec was split from a monolithic Markdown file into chapters, which was initially suggested by the speaker
22
+ • The community's concern that Facebook was trying to impose its will on the language was alleviated
23
+ • The importance of a spec in a language with multiple implementations, such as PHP, was discussed
24
+ • The PHP language has undergone version cycles, with notable skips in version numbers (e.g., 5 to 7, skipping 6)
25
+ • The benefits of a spec include ensuring consistency and preventing accidental changes to the language
26
+ • The usefulness of a spec is also demonstrated through ongoing language revisions, such as the introduction of uniform variable syntax and abstract syntax trees
27
+ • CodeShip, a continuous deployment service, was mentioned as a sponsor
28
+ • Code Ship's features and benefits
29
+ • Backlash against Facebook's involvement in the PHP community
30
+ • Distrust of Facebook's intentions and its impact on PHP
31
+ • Licensing and ownership of the PHP specification
32
+ • Facebook's choice of the CC0 license for the PHP specification
33
+ • Comparison with other open-source licenses, such as GPL
34
+ • Discussion of the CC0 license and its implications for the PHP community
35
+ • Potential changes to the PHP spec based on feedback from developers
36
+ • Introduction of the Hack language and its relationship to PHP
37
+ • Comparison of Hack to PHP and its benefits
38
+ • Features of the Hack language, including scalar type hinting and parameterized type hinting
39
+ • Plans to publish a spec for the Hack language and its potential impact on the PHP community.
40
+ • Background on a developer workstation constantly watching for code updates
41
+ • Hack is a superset/subset of PHP, developed by Facebook, with 98% of code base converted
42
+ • Concerns about serving two masters (PHP and Hack) and maintaining PHP compatibility
43
+ • Hack's extra features are development-time focused, not runtime-focused
44
+ • Tens of thousands of tests run on every single diff to ensure PHP conformance
45
+ • Parallel effort between PHP and Hack, with some seeing it as a competitor, others as a complementary tool
46
+ • Hack is not meant to be a complete new language, but rather something that can live alongside PHP
47
+ • Discussion of the importance of the PHP specification and its contributors
48
+ • Mention of the book "Extending and Embedding PHP" and the author's contributions to the PHP community
49
+ • Discussion of PHP's design and its flaws, with the speaker calling it a "fractal of bad design"
50
+ • Explanation of the concept of an Abstract Syntax Tree (AST) and its potential to improve PHP's compilation and optimization
51
+ • Reference to HHVM and Facebook's approach to making Facebook fast
52
+ • Mention of other side conversations, including uniform variable syntax and the PHP internals list
53
+ • The speaker works at a non-profit called Pure Charity and used Top Towel to find Ruby and Rails developers
54
+ • They used to work on a library called LibSSH2 to enable SSH functionality in PHP
55
+ • The speaker enjoyed diving deep into the code and understanding how things work underneath
56
+ • They worked on the HHVM project and didn't need to look at low-level code, but would like to understand it
57
+ • The speaker has commits that likely won't be used again, but was fun to write
58
+ • They used the knowledge to speed up compile time and shortened a file from 100 seconds to 10 seconds
59
+ • The speaker doesn't consider anyone a "programming hero" but admires people on their team
60
+ • Mark Williams and Jordan DeLong's expertise and contributions to open source projects
61
+ • Concerns about the corporate takeover of open source and the loss of community-driven development
62
+ • The importance of true open source, as opposed to "corporate source"
63
+ • Encouragement to get involved in open source projects despite potential fears or doubts
64
+ • The value of documentation and the benefits of contributing to open source projects
65
+ • The contrast between corporate-driven and community-driven open source development
66
+ • Development of documentation and code tweaks for a project
67
+ • The importance of self-taught coding skills and open-source contribution
68
+ • The ease of getting involved in open-source projects with platforms like GitHub
69
+ • The benefits of open-source collaboration and community involvement
70
+ • The role of passion and generous contribution in open-source development
71
+ • Upcoming plans for the project and potential future collaborations
The Road to Ember 2.0_summary.txt ADDED
@@ -0,0 +1,88 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to the episode's sponsor, PagerDuty, and its features
2
+ • Conversation with Tom Dale, co-founder of Tilde, and Jared, about the road to Ember 2.0
3
+ • Tom Dale's background and experience with Tilde and Ember
4
+ • Discussion of the challenges and benefits of bootstrapping a company like Tilde
5
+ • The role of consulting in Tilde's early stages and its impact on the company's approach to open source projects
6
+ • How Tilde's experience with consulting helped inform Ember's development and direction
7
+ • The importance of focusing on sustainable and paying products, as opposed to building cool features
8
+ • Discussion of the similarities between Tilde and Ember's development timelines and strategies
9
+ • Conversation about the balance between open source and business goals at Tilde
10
+ • The speakers want to distance Ember from being a company-centric project, but rather a community-led open-source project.
11
+ • They believe that strong open-source projects are led by a coalition of companies, not a single entity.
12
+ • The maintainers of Ember are not all employed by the same company, which is a healthy sign for the project's future.
13
+ • The speakers value open-source and believe it's essential to their work and the success of their company, Tilde.
14
+ • They share a passion for open-source and think it's crucial for maintaining motivation and commitment to a project.
15
+ • Ember started as a view-based component library in 2011 and has evolved into a full-fledged JavaScript framework for building client-side apps.
16
+ • The project's router is a key feature and an industry leader.
17
+ • The development process of Ember involves iterative improvements based on feedback from developers and addressing common pain points in web development.
18
+ • The current state of Ember.js, including issues with the back button and reloading, and the difficulty of figuring out what data is on the screen and keeping everything in sync.
19
+ • The introduction of Ember's new router in Ember 1.0 and the subsequent iteration on the pain points of build tooling.
20
+ • The development of Ember CLI and its popularity, which is part of Ember's goal to become a complete front-end stack.
21
+ • The challenges of working with JavaScript and the pain points of having a thousand different hand-rolled buggy scripts to handle the same problems.
22
+ • The idea behind Merb, a competitor to Ruby on Rails, and its focus on modularity and a well-defined plugin system.
23
+ • The development of Rails, including the revamping of the plugin system and the rebuilding of the controller system to be more modular.
24
+ • The concept of a shared solution, where a framework has a single solution that the community maintains as a group, and the importance of having a framework that is adaptable and able to incorporate new practices.
25
+ • The problem of a framework becoming too big to have one opinion be the only opinion, and the challenges of maintaining backwards compatibility.
26
+ • Rails 3 showed that a single maintained stack can be built internally in a modular way
27
+ • Balance between building internal solutions and having a widely-used, ecosystem-driven approach
28
+ • DHH's experience with Ember and JavaScript ecosystem, feeling it's too fragmented and lacking in shared solutions
29
+ • JavaScript community's fear of falling behind and tendency to build their own solutions
30
+ • Ember under attack from two sides: those who see it as a monolithic stack and those who don't understand its conventions
31
+ • Noise around Ember due to the ecosystem and differences between Rails and JavaScript communities
32
+ • Importance of abstractions in building reliable JavaScript apps
33
+ • Comparison between server-rendered apps and client-side rendering in Ember, with the latter having fewer complexities and better performance
34
+ • Seasoned Rails developers tend to "calcify" into server rendering and may struggle with JavaScript ecosystem changes.
35
+ • Client-side rendering and rich interactions can make JavaScript apps feel faster and more responsive than server-rendered ones.
36
+ • Complexity and performance issues can arise from server rendering, especially in low-bandwidth situations.
37
+ • Examples of well-written JavaScript apps mentioned include Skylight, Heroku's dashboard, Vine, Bustle, Discourse, Ghost, and Travis.
38
+ • Ember's strong conventions make it easier to understand and modify large codebases, unlike many JavaScript projects.
39
+ • Ember 2.0 is in development, with a focus on stability and simplicity, and big bets for the future based on community feedback.
40
+ • The Ember project has been influenced by ideas from the React project, and has been adopting some of their concepts to simplify and improve the framework.
41
+ • The big bang rewrite of Ember was initially thought to be a response to Angular's 2.0 announcement, but was actually planned months in advance as part of the core team's regular face-to-face meetings.
42
+ • The core team's goal is to balance progress with stability, ensuring that new features do not break existing applications.
43
+ • The team is using a methodology inspired by the browser vendors' six-week release cycle, where new features are added behind feature flags and then gradually moved to the beta and release channels.
44
+ • This approach allows for continuous progress and improvement while maintaining backwards compatibility.
45
+ • The speaker discusses the benefits of a six-week release cycle, citing how it balances stability and progress, and has led to a decrease in pressure on developers.
46
+ • The speaker mentions the "train model" where features either make it into the current release or are pushed to the next one, and how this approach has been successful for Ember and other projects like Chrome and Firefox.
47
+ • The speaker talks about the importance of making "big bets" and mentions some successful bets made by Ember, such as the adoption of ES6 modules.
48
+ • The speaker explains the role of TC39, the technical committee responsible for making decisions about JavaScript, and their work on the ES6 module spec.
49
+ • The speaker discusses the development of Ember CLI, a tool for building and managing Ember applications, and how it has evolved over time to meet the needs of the community.
50
+ • The evolution of Ember's build tools and the introduction of Ember CLI
51
+ • Ember CLI's impact on productivity and workflow
52
+ • The importance of incremental rebuilds and optimizing build tools
53
+ • Comparison to other frameworks and tools, such as Rails, React, and Angular
54
+ • Lessons learned from other languages and frameworks, including Rust and Ruby
55
+ • Integration of build tools and framework functionality
56
+ • Challenges of building tool chains and optimizing rebuilds
57
+ • Discussion about the benefits of React's programming model and its simplicity
58
+ • Comparison of server-rendered apps and client-side rendering using React
59
+ • Two-way data bindings in frameworks like Ember and Angular, and their potential misuse as an event bus
60
+ • React's diffing algorithm and its ability to efficiently re-render components
61
+ • Critique of Ember's two-way data binding approach and its potential for abuse
62
+ • Comparison of productivity using Ember and React
63
+ • Discussion of the importance of events as the primary method of communication in Ember 2.0
64
+ • The JavaScript community's tendency to search for a single, "one true solution" for problems leads to frustration and resistance to change.
65
+ • The community's focus on finding a single solution leads to a "whip-around" effect, where each new solution is presented as the only correct one, causing previous solutions to be discarded.
66
+ • Ember's longevity can be attributed to its willingness to learn from and incorporate good ideas from other frameworks, rather than trying to enforce a single solution.
67
+ • The importance of contextually appropriate solutions, where different tools and techniques are used depending on the specific needs of the project.
68
+ • The danger of "kicking puppy syndrome," where a good idea is abandoned in favor of a new one, causing unnecessary complexity and disruption.
69
+ • The value of humility and willingness to admit when a previous solution was flawed, rather than trying to defend it at all costs.
70
+ • Discussion on immutability in programming models and the importance of explicit opt-in for immutable data binding
71
+ • Brief mention of Rust programming language and its influence on the discussion
72
+ • Ember Data roadmap and plans for reaching 1.0
73
+ • Challenges faced by Ember Data in modeling relationships and dealing with distributed computing problems
74
+ • Comparison of Ember Data with other libraries and frameworks in handling relationships and data syncing
75
+ • Discussion of a problem in Ember Data that has been ongoing for 18 months
76
+ • Description of Ember 2.0 and its goals, including making Ember a full front-end stack and more accessible to a wider range of developers
77
+ • Tom's answer to who his programming hero is, which is Yehuda Katz
78
+ • Discussion of why Yehuda Katz is a hero, including his ability to distill complex ideas and his historical knowledge of programming
79
+ • Tom's humorous response to his own answer being biased
80
+ • Discussion of Mats' programming language, Ruby, and his impact on the development of Ruby 1.9 and Python 3
81
+ • Tom's opinion that Mats is underrated and deserves more credit for his contributions to programming language design
82
+ • Mention of a 2003 OSCon talk by Mats where he discussed how programming languages can influence how people think when programming
83
+ • The upcoming video "Beyond Code" features interviews with attendees on which software has changed their lives the most, with Ruby being a common answer.
84
+ • Matt's success is discussed, with the host reading his 2003 OSCon presentation and commenting on his clear vision and careful thought.
85
+ • Tom Yehuda is praised for his articulate explanation of his work and his commitment to playing the long game in software development.
86
+ • The importance of playing the long game in software development is discussed, with the host encouraging listeners to adopt a more patient and deliberate approach.
87
+ • Web speed and the importance of shipping software with purpose and plan are also discussed.
88
+ • The conversation concludes with a shoutout to sponsors and an announcement of the next guest, Dave Canada from buckets.io.
The Sass Way and Open Publishing_summary.txt ADDED
@@ -0,0 +1,82 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to the Change Log podcast and episode 118
2
+ • Sponsorship by DigitalOcean, FreshBooks, and TopTile
3
+ • Introduction to John Long and his previous appearance on the podcast
4
+ • Discussion of the SaaS way and the SaaSway.com blog
5
+ • History of the SaaS way blog and its creators
6
+ • Mention of John Long's previous project, SaaS Watch
7
+ • John W. Long, a user interface designer, introduces himself and his background
8
+ • He discusses his past work on Radiant CMS, an open-source content management system, and its transition
9
+ • He explains why he's no longer actively involved in Radiant and is content with others maintaining it
10
+ • He compares Radiant to static site generators and prefers the latter for its ease of use and deployment
11
+ • He mentions Jim Gay, who has taken over maintaining Radiant and is doing a great job
12
+ • He discusses the evolution of the SAS way, which started as a Nesta CMS and has since become a static site generator written in Ruby
13
+ • Open sourcing the SAS way and its content management system
14
+ • Benefits of using GitHub and a pull request workflow for text-based documents
15
+ • Ease of contributing to the SAS way with a static file based system
16
+ • Reversing the recruitment process and allowing contributors to submit articles
17
+ • Success stories of new contributors and articles submitted
18
+ • Overcoming apprehension about losing control and embracing openness
19
+ • Benefits of having an open publishing flow for the SAS community
20
+ • The SAS Way content is structured to cater to different levels of expertise: beginner, intermediate, and advanced
21
+ • The community has benefited from the tutorials and curated content provided by the SAS Way
22
+ • The SAS Way serves as a resource for easy onboarding and understanding of how to use SAS, including structuring projects and choosing variable names
23
+ • Choosing great variable names is a simple yet important concept, especially for those new to coding
24
+ • The SAS Way has become a community guideline, with open publishing and dialogue helping to refine and promote best practices
25
+ • The site provides a jumping off point for users to learn and improve their SAS skills
26
+ • Best practices for SAS implementation
27
+ • Relying on documentation vs. community guidance
28
+ • The role of The SAS Way blog in providing practical examples and community awareness
29
+ • Redesigning and open-sourcing The SAS Way website and content
30
+ • Using SAS for tasks such as color management and variable naming
31
+ • Connection to TopTile network for freelance projects
32
+ • Redesigning logo and updating branding for SaaS website
33
+ • Simplifying website design and making it more responsive for mobile devices
34
+ • Implementing modular CSS and using Middleman or Jekyll for static site generation
35
+ • Choosing between Middleman and Jekyll for static site generation
36
+ • Using Middleman's plugin architecture and data model for content management
37
+ • Converting website from Nesta to Middleman without major URL changes or redirects
38
+ • Comparison of Middleman and Jekyll as static site generators
39
+ • The speaker discusses their experience with serve and middleman, both content management systems (CMS) for web development.
40
+ • Serve is compared to middleman, with the speaker stating that middleman is better suited for larger projects and is more comparable to serve in terms of architecture.
41
+ • The speaker praises serve for its ease of use and ability to prototype rails applications, but notes that it struggles with exporting projects.
42
+ • The speaker suggests that serve is no longer a priority for them, and that middleman is a more suitable solution for static sites.
43
+ • The speaker also mentions that they have created several CMS projects in the past, and are happy to see them replaced by more effective tools.
44
+ • The speaker discusses the current state of serve, including the fact that people are experiencing issues with exporting projects, and that the speaker is not actively working on it.
45
+ • Need for serve to be able to read configuration file to export correct middleware
46
+ • Serve's limitations in comparison to middleman, including lack of front matter and file-based system
47
+ • FreshBooks sponsorship and benefits of using the accounting solution
48
+ • Experimenting with art direction in articles and using HTML and CSS to customize appearance
49
+ • File-based system vs database-based system and the implications for design and development
50
+ • Version control and storage of code and design assets in Git repository vs database.
51
+ • Discussion of working in pull requests to manage code changes
52
+ • Using YAML or front matter to add custom features in Middleman
53
+ • Customizing URLs and handling of directories with indexes
54
+ • Fixing issues with comments and the Discus plugin
55
+ • Shoutouts to contributors to The Sass Way, including Adam and the listener
56
+ • Discussion of past collaborations and book publications, including Sass and Compass in Action
57
+ • The Sass way has been made more accessible and easy to use, leading to increased adoption and interest in the project.
58
+ • The project now has an open publishing methodology and encourages contributions from others.
59
+ • The speaker discusses their personal preference for simplicity and ease of use in coding, and how they have turned away from abstractions in favor of more straightforward approaches.
60
+ • The speaker shares their experiences with various programming languages and tools, including Sass, JavaScript, Ruby, and HTML.
61
+ • The importance of collaboration and standardization in coding is emphasized, and the challenges of working with different syntaxes and versions are discussed.
62
+ • Discussion of favorite tools and frameworks, including SAS, Angular, and Backbone
63
+ • Mention of SUSI, a grid framework, and its advantages over other frameworks like Foundation
64
+ • Comparison of Angular and Backbone, with Angular seen as a more structured and balanced framework
65
+ • Interest in exploring SUSI and its potential for creating custom frameworks
66
+ • Brief mention of personal projects and hobbies
67
+ • The benefits of using Compass extensions in web development, particularly in Ruby-based projects.
68
+ • The potential hurdles of using Compass with Angular and Ruby-based gems.
69
+ • The trend of web development influences and heroes, and how they have evolved over time.
70
+ • The transition from blogging to social media platforms like Twitter for sharing opinions and ideas.
71
+ • The importance of role models in web development, with specific mentions of Sean Inman and Douglas Bowman.
72
+ • Doug's blogging habits and potential return to sharing his insights
73
+ • Sean's reluctance to be in the spotlight and his contributions to the open source community
74
+ • The idea of having a special feature or segment on the show
75
+ • Expanding the show to include different segments and topics
76
+ • Discussing the possibility of a weekly newsletter or SAS weekly
77
+ • Discussion of the creation of the SAS logo and its evolution
78
+ • Invitation to contribute to the SAS way project on GitHub
79
+ • Discussion of the project's open-source nature and how to participate
80
+ • Shout-out to show sponsors, Digital Ocean and Top Towel
81
+ • Explanation of Top Towel's business name and website
82
+ • End of the show, thanking the guest for joining and closing the conversation
Xiki and Reimagining the Shell_summary.txt ADDED
@@ -0,0 +1,90 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to the Changelog podcast and episode 126
2
+ • Announcement of a Kickstarter campaign for a project called Ziki
3
+ • Interview with Craig Muth, creator of Ziki
4
+ • Description of Ziki as a project that brings the power of shell commands to everyone
5
+ • Discussion of Craig's background and experience as a coder
6
+ • Explanation of Ziki's origins and evolution over 10 years
7
+ • Overview of Ziki's features and benefits, including flexibility and simplicity
8
+ • The speaker used to work for banks and insurance companies in Ohio, but moved to Silicon Valley to work on their own startup, memorize.com
9
+ • The speaker then shifted focus to an open-source project called Ziki, which is a command-line tool that allows users to navigate directories and run shell commands in a more interactive and visual way
10
+ • Ziki has a free-form interface that allows users to edit and interact with output as if it were a GUI tree
11
+ • The speaker has been working on Ziki for several years and has finally reached a point where it's ready for release, with a Kickstarter campaign to help fund its development
12
+ • Ziki has a small but dedicated user base, with some users having used it for several years and appreciating its unique features, but the speaker acknowledges that the install process can be difficult and may be a barrier for some users
13
+ • Ziki's interaction with text files and its output
14
+ • Comparison with PRI, a REPL with integration points
15
+ • Ideas for integrating Ziki with PRI and creating a unified interface
16
+ • Integration with various text editors, including Aquamax and Emacs
17
+ • Tentative support for Vim and Sublime Text
18
+ • Development of xsh, a CLI-based interface for Ziki
19
+ • Keyboard navigability and interactive features of xsh
20
+ • Technical implementation details of xsh, including running within Emacs
21
+ • Operating system support, including Linux, Mac, and potential Windows support
22
+ • Kickstarter campaign and plans for development and community involvement
23
+ • The speaker started using Emacs but disliked its default keyboard shortcuts
24
+ • They created a custom file navigation system in Emacs using Lisp
25
+ • They discovered the library El4R, which allows programming in Emacs using Ruby
26
+ • They ported their custom navigation system to El4R and Ruby
27
+ • The speaker's productivity increased significantly after making the switch to Ruby
28
+ • They developed a tool called Ziki, which is a wiki-inspired system for creating commands
29
+ • Ziki allows users to create custom commands using various programming languages, including Ruby, Python, and JavaScript
30
+ • The speaker emphasizes the simplicity and flexibility of Ziki, making it easy to create custom commands and UIs.
31
+ • No central repository for Ziki commands, relying on the developer's Git repository
32
+ • Plans for a distribution mechanism like Ruby Gems or npm in the future
33
+ • Several hundred built-in commands, with around 400 being useful
34
+ • Easy command creation, with "hello world" example being a text file with "world" in it
35
+ • Ziki shell (xsh) for interacting with Ziki, using commands like "heroku" to display app information
36
+ • Configuring and editing Ziki commands, with options to browse logs and filter results
37
+ • A 10,000 dollar reward to get a company's logo on Ziki.org and xsh.org for a year
38
+ • The speaker is discussing a feature in their project, Ziki, that allows users to interact with the output of commands in a shell console.
39
+ • The feature, called xsh, enables users to expand the output of a command and then create a wrapper around it to perform actions.
40
+ • The speaker mentions how this feature can make complex tasks, such as killing processes, much easier and more efficient.
41
+ • They also discuss the exposure their project has received, including being featured on major outlets like TechCrunch and Linux Journal.
42
+ • The speaker attributes the success to their videos and the feature xsh, which was recently implemented.
43
+ • They express gratitude for the positive coverage and recognition from experts in the field, including Carla Schroeder.
44
+ • Discussing Kickstarter funding and lack of traction
45
+ • Exploring alternative funding options, such as company sponsorships
46
+ • Describing the future of Ziki as a language for creating user interfaces
47
+ • Proposing a simple, indented textual syntax for representing UIs
48
+ • Outlining the potential for Ziki to be used across various devices and platforms
49
+ • Discussing the need for a standard, simple format for defining interfaces
50
+ • The importance of structuring code before adding platform-specific functionality
51
+ • Using a universal navigation structure and conditionally applying platform-specific features
52
+ • Introducing Ziki, a tool that allows for rapid development of mobile apps using a wiki-inspired syntax
53
+ • Ziki's features, including the ability to type commands, navigate a mobile interface, and embed code
54
+ • Creating apps with zero code using Ziki's syntax and tools
55
+ • The potential for Ziki to be used for various applications, such as conference schedules and read-only apps
56
+ • Embedding dynamic code within Ziki apps
57
+ • The potential for Ziki to be used in conjunction with existing shells and development tools.
58
+ • Discussing the idea of pairing with others to collaborate on projects
59
+ • The importance of speaking to users and getting feedback in real-time
60
+ • The goal of building a team and creating a community around Ziki
61
+ • The benefits of pairing, including learning and having fun
62
+ • The potential for pairing to lead to new projects, jobs, and team members
63
+ • The future of software development being open, embracive, and social
64
+ • A sponsor shoutout to Top Towel, highlighting their acceptance process and how they work with engineers
65
+ • Daniel Laubacher is now an elite engineer at Top Towel, with 100% control over projects and technologies, and can set his own rates.
66
+ • Top Towel is recommended for freelancers or those looking to test freelancing.
67
+ • The host will be speaking at Ruby Rogues and potentially other conferences in the future.
68
+ • The host will also be releasing a one-line installer for XSH, allowing for easy installation and use.
69
+ • XSH features include one-line installers for common tools like HTML, CSS, and Node, as well as documentation and examples.
70
+ • XSH allows for command history, favorites, and undo/redo functionality.
71
+ • XSH is designed to make the command line more discoverable and user-friendly for beginners and power users alike.
72
+ • Plans for an open-source project, Ziki, with a focus on expanding user contributions and features
73
+ • Ability to browse databases and run commands with real-time output and saving capabilities
74
+ • Features such as DOM editing and updating, with immediate browser reflection
75
+ • Kickstarter campaign with various reward options, including a T-shirt and a pairing session with the project creator
76
+ • Transparency and user override options for included commands and features
77
+ • Plans for post-Kickstarter development, including commercial project integrations
78
+ • Discussing a potential Kickstarter campaign for the Ziki project
79
+ • Collaborating on a video featuring the project's command-line tool
80
+ • The goal of raising at least $10,000 and the potential for a larger campaign
81
+ • Spreading the word about the project and encouraging other companies to back it
82
+ • The possibility of a smaller campaign for XSH and the project's future
83
+ • The importance of creating an open and flexible language for UI development
84
+ • Encouraging the community to step in and help, including reaching out to companies for support
85
+ • The speaker is promoting a video project, likely for Mozilla and other companies, and encourages employees to support open-source initiatives.
86
+ • The speaker discusses their admiration for Ward Cunningham, who is credited with creating the original wiki.
87
+ • Ward Cunningham's work on wikis and his design pattern chops are highlighted as an inspiration to the speaker.
88
+ • The speaker mentions their personal experience with wikis, having been introduced to one by Ward Cunningham, and its impact on their understanding of software development.
89
+ • The speaker also mentions their enthusiasm for extreme programming and pair programming, which were influenced by Ward Cunningham's work.
90
+ • The speaker thanks Ward Cunningham for his contributions to the software development community and invites listeners to check out his projects.