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add all 2015 summaries

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  1. 10+ Years of Rails (Interview)_summary.txt +84 -0
  2. 17 Years of curl (Interview)_summary.txt +49 -0
  3. All Things Ruby with 2015's Ruby Heroes_summary.txt +110 -0
  4. Ampersand.js, SPAs, WebRTC_summary.txt +99 -0
  5. Aurelia, Durandal, Leaving AngularJS_summary.txt +89 -0
  6. BONUS — Magic cURL Feature_summary.txt +5 -0
  7. Better GitHub Issues with HuBoard_summary.txt +108 -0
  8. Betting the company on Elixir and Ember_summary.txt +78 -0
  9. BoltDB, InfluxDB, Key-Value Databases (Interview)_summary.txt +42 -0
  10. Building Bridges_summary.txt +80 -0
  11. Building the Ultimate Hacking Keyboard_summary.txt +175 -0
  12. CROSSOVER — CodeNewbie and Community (Interview)_summary.txt +70 -0
  13. CROSSOVER — Turing-Incomplete_summary.txt +105 -0
  14. Caddy HTTP⧸2 Web Server_summary.txt +84 -0
  15. Clojure, ClojureScript, and Living Clojure_summary.txt +77 -0
  16. Cylon.js, Gobot, Artoo, IoT_summary.txt +93 -0
  17. DOUBLEHEADER — 24 Pull Requests and Libraries.io + Flynn_summary.txt +112 -0
  18. Discussing Vue.js and Personal Projects_summary.txt +105 -0
  19. Elixir and Phoenix_summary.txt +82 -0
  20. Front-end Developer Interview Questions (Interview)_summary.txt +47 -0
  21. GitHub Archive and Changelog Nightly_summary.txt +130 -0
  22. GitUp and the UX of Git_summary.txt +133 -0
  23. Go in the Modern Enterprise and Go Kit_summary.txt +94 -0
  24. Going fulltime on The Changelog_summary.txt +32 -0
  25. GopherCon 2015_summary.txt +49 -0
  26. Internet Connected Things Using Spark_summary.txt +96 -0
  27. JavaScript in the Wild at NEJS Conf_summary.txt +76 -0
  28. Kong, APIs, Microservices_summary.txt +110 -0
  29. Laravel PHP Framework_summary.txt +65 -0
  30. Mesos and Mesosphere DCOS_summary.txt +70 -0
  31. Metabase & open source Business Intelligence_summary.txt +102 -0
  32. Metasploit, InfoSec, Open Source_summary.txt +103 -0
  33. Middleman and Static Site Generators_summary.txt +97 -0
  34. Mind the Gender Parity Gap_summary.txt +74 -0
  35. Modern WordPress using Bedrock and Sage_summary.txt +86 -0
  36. OAuth 2.0, Oz, Node.js, Hapi.js_summary.txt +118 -0
  37. OSCON and Open Source_summary.txt +88 -0
  38. Octopress 3.0_summary.txt +108 -0
  39. Otto, Vagrant, Automation_summary.txt +97 -0
  40. Phusion Passenger (aka Ruby Raptor)_summary.txt +86 -0
  41. Prometheus and service monitoring_summary.txt +97 -0
  42. React, React Native, Flux, Relay, GraphQL_summary.txt +69 -0
  43. Redux, React, and Functional JavaScript_summary.txt +112 -0
  44. RethinkDB, Databases, the Realtime Web_summary.txt +138 -0
  45. Semantic UI Returns_summary.txt +98 -0
  46. Sustaining Open Source Software_summary.txt +82 -0
  47. The Future of Node.js_summary.txt +104 -0
  48. The HTTP⧸2 Spec_summary.txt +97 -0
  49. The Offline First Revolution and Speech Recognition_summary.txt +111 -0
  50. The Rise of io.js_summary.txt +78 -0
10+ Years of Rails (Interview)_summary.txt ADDED
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1
+ • The origins of Ruby on Rails and its first public release in 2004
2
+ • DHH's background and experience as the creator of Ruby on Rails and CTO of Basecamp
3
+ • The early days of Basecamp and how DHH discovered and chose Ruby for the project
4
+ • DHH's thoughts on the design and features of Rails, including its opinionated aspect and conventions
5
+ • Inspiration and influence from other developers and frameworks, such as PHP and Java
6
+ • The idea of "flow" and how it relates to programming and creativity
7
+ • The evolution of Rails and its impact on the development community
8
+ • The early days of configuring web applications in Java involved a "mountain of XML", leading to a search for a more efficient solution.
9
+ • Ruby and its approach to programming languages, which focused on programmer happiness, were a key influence on the development of Rails.
10
+ • David Heinemeier Hansson built Basecamp and realized that he had created a framework of tools, which he decided to share with the open source community.
11
+ • The decision to release Rails was motivated by a sense of obligation to contribute to the open source community and to share the benefits of Ruby with others.
12
+ • The Rails project included a demo video showcasing the creation of a blog in 15 minutes, which was a novel approach at the time and aimed to demonstrate the ease of use of the framework.
13
+ • The decision to promote Rails through advocacy and marketing was a deliberate choice, contrary to the prevailing view that programmers should not "sell" their ideas.
14
+ • The importance of advocacy and promoting one's own work in programming
15
+ • The perception of confidence and passion as arrogance
16
+ • The early days of Ruby on Rails and the release of a influential video
17
+ • The evolution of open source and the role of marketing and promotion
18
+ • The growth of the internet and how it has impacted the way people share and access information
19
+ • Origins of Ruby on Rails and its influence on the open source community
20
+ • The intention behind creating a full-stack framework and the reaction to it
21
+ • The trade-off between customization and ease of use in software development
22
+ • The philosophical differences between integrated systems and loosely coupled bits
23
+ • Why Rails is an outlier in the full-stack assembly landscape
24
+ • The unique approach of Rails and its challenges in gaining mainstream acceptance
25
+ • The relevance of the web application space to the use of higher-level tools
26
+ • The balance between blue-sky innovation and templated approaches to software development
27
+ • The closer an app is to Basecamp in terms of functionality and design, the better it will be suited for Ruby on Rails.
28
+ • David Heinemeier Hansson acknowledges that Rails is a better fit for applications that have a similar design and functionality to Basecamp, and that Basecamp is actually a representative example of most web applications.
29
+ • Some developers choose to create unique and novel applications in order to avoid feeling like they're working on a "cookie-cutter" project, but this can often lead to unnecessary complexity and artificial innovation.
30
+ • The original version of Rails (1.0) was released in 2005 and consisted of several key components, including Active Record, Action Pack, and Rails ties.
31
+ • The framework has undergone significant changes and improvements over the years, but the core principles and architecture have remained relatively stable.
32
+ • Rails has a long history of being able to adapt and evolve to meet the changing needs of developers and applications.
33
+ • The framework's ability to handle legacy applications and migrate them to newer versions is a key advantage, and David Heinemeier Hansson is committed to making sure that Rails remains the best it can be, even if it means making changes to existing code.
34
+ • Early adoption and contributors of Rails in 2003
35
+ • First core contributors, including Jeremy Kemper, Toby, and Thomas Fuchs
36
+ • Success of Rails and how it affected the company 37signals (now Basecamp)
37
+ • David Heinemeier Hansson's surprise at the success of Rails
38
+ • How the success of Rails led to the success of Basecamp
39
+ • Role of Basecamp in validating Rails and increasing its credibility
40
+ • Relationship between the success of Rails and the company behind it (37signals/Basecamp)
41
+ • Relationship between Basecamp and Ruby on Rails in early days
42
+ • Benefits of association for Basecamp's marketing and talent acquisition
43
+ • Ruby on Rails' early adoption and talent attraction
44
+ • Merb and Rails merge in 2010
45
+ • Reasons for Merb and decision to integrate its improvements into Rails
46
+ • Benefits of avoiding the split between Merb and Rails, and the resulting strengthened ecosystem
47
+ • Technical wins from the merge, including efficiency and extendability
48
+ • The benefits of a broad community in open source development
49
+ • Merb's creation as a potential alternative to Rails due to concerns about adoption
50
+ • Open source governance issues, including elitism and lack of contribution management
51
+ • The asset pipeline, including its implementation and challenges with adoption and upgrade issues
52
+ • Controversy surrounding the adoption of Bundler and other features in Rails, such as REST and pluralization.
53
+ • Bundler's early bugs led to negative opinions about the tool
54
+ • Debate about UNIX versus integrated systems led to Bundler's design
55
+ • Auto-loading dependencies and auto-requiring gems became established practice
56
+ • Asset pipeline controversy has moved on to client-side MVC and JavaScript handling
57
+ • Rails tent is large enough to fit different approaches to client-side MVC
58
+ • Importance of collaboration and coexistence in open-source projects
59
+ • Future plans for making it easier for users to customize Rails to their needs
60
+ • Merb's legacy and the relationship with Rails
61
+ • Active Model Serializers vs JBuilder for API serialization
62
+ • Rails 5 features, including native WebSocket support and hybrid apps
63
+ • RailsConf and the release of Rails 5
64
+ • Release timeline and major version releases
65
+ • Ruby 2.2 and its compatibility with Rails 5
66
+ • Basecamp's use of Rails master and new developments
67
+ • Merb and Rails merge was difficult due to small group of core actors and corporate stakes
68
+ • Node Foundation's split may be irreconcilable, with good luck being the best advice
69
+ • Node and io's momentum is strong, but community problems and differing desires are at play
70
+ • Getting paid to work on open source can be problematic, as it can lead to corruption and undermine intrinsic motivation
71
+ • Certain domains, such as security bounties, may be exceptions where paid open source works well
72
+ • Professional open source contributions vs. community-driven development
73
+ • API design and its relation to paid contributors vs. community contributors
74
+ • Balance between paid contributors and community contributors
75
+ • Leadership and community engagement in the Rails ecosystem
76
+ • Community growth and contributor diversity in Rails
77
+ • Improved process for contributing to Rails
78
+ • Friction of contribution and flow of ideas in the Rails community
79
+ • Discussion of David Heinemeier Hansson's programming heroes and influences
80
+ • Overview of the history and legacy of the Ruby on Rails framework
81
+ • Upcoming events and talks, including RailsConf and Rails 5
82
+ • David Heinemeier Hansson's approach to contributing to the Rails community and his personal motivations
83
+ • Information on how to follow David Heinemeier Hansson on social media and GitHub
84
+ • Conclusion and closing remarks
17 Years of curl (Interview)_summary.txt ADDED
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1
+ • Daniel Stenberg's background and work on curl
2
+ • The origins of curl, released in 1998 as a small project by Stenberg
3
+ • Curl's evolution from httpget to urlget to curl
4
+ • Stenberg's hiring by Mozilla and work on Firefox and networking
5
+ • The ubiquity of curl and its widespread use
6
+ • Stenberg's thoughts on the project's success and his own role in its development
7
+ • The comparison of curl to wget and the idea of a "nemesis" between the two projects
8
+ • Development of libcurl and its importance in the curl project
9
+ • libcurl's widespread adoption in various programs and languages, including PHP
10
+ • Expansion of curl to support multiple protocols, including FTP, HTTP, HTTPS, and more
11
+ • Financing of curl development through paid sponsorships and contributions from companies
12
+ • Decision-making process for adding new features and protocols to curl
13
+ • Gratitude and recognition of contributors, with a large number of individuals thanked on the curl project's Thanks page
14
+ • Long-term adoption and impact of the curl project, with thousands of commits and contributors.
15
+ • Daniel Stenberg discusses his project curl and its use in various companies and projects
16
+ • A screenshot of a curl command on the NASDAQ tower is shown, initially thought to be an error but later revealed to be an ad for Apigee
17
+ • Daniel Stenberg estimates that he has spent around 13,260 hours working on curl over 17 years
18
+ • He attributes his long-term commitment to curl to his enjoyment of the project and his desire to see it continue to grow and improve
19
+ • He is currently working on curl full-time, focusing on completing HTTP/2 support
20
+ • The project has a large codebase, with around 200k lines of code, but is considered manageable due to its portability and modular design
21
+ • Maintaining the long changelog for curl
22
+ • Modularizing libcurl and breaking it up into smaller protocol-specific bits
23
+ • Communicating with users, especially with such a large user base and lack of feedback
24
+ • Version control systems, including past use of CVS, RCS, and Subversion, and current use of Git
25
+ • Daniel Stenberg discusses his transition from CVS to Git
26
+ • His project's history goes back to 1999, with 11,347 commits on GitHub
27
+ • Git has made it easier to track contributors and manage issues
28
+ • The project previously used SourceForge for bug tracking and has now switched to GitHub
29
+ • Daniel Stenberg discusses the project's history and evolution, including its license changes
30
+ • The project has used GPL, MPL, and dual licenses before settling on the MIT license
31
+ • Personal identification with licensing and MIT license benefits
32
+ • Impact of the MIT license on libcurl adoption
33
+ • Funding for specific features and potential financial compensation
34
+ • Daniel's employment history and its relation to curl development
35
+ • Mozilla's support for curl and Daniel's work with the company
36
+ • Reflection on 17 years of project development and staying power
37
+ • Open source projects can be challenging due to harsh feedback from users.
38
+ • Daniel Stenberg recalls being surprised to learn that Facebook uses curl and the impact of seeing a curl command line on a billboard in Silicon Valley.
39
+ • Being included in various distributions and the Apple operating system was a significant moment for Stenberg.
40
+ • He has a favorite programming hero, Richard Stallman, due to his significant contributions to open source.
41
+ • Stenberg is currently employed by Mozilla, where he works on curl part-time.
42
+ • He encourages the community to help with bug reports, reproduce bug reports, and try out patches.
43
+ • He has a to-do list of 20-60 items that could be added to curl.
44
+ • If he had free time, he would like to work on a library or networking project.
45
+ • Daniel Stenberg's work habits and preference for focusing on his existing projects
46
+ • His history and achievements, including working on the curl library and having his code used by major companies like Facebook
47
+ • His approach to work and motivation, including taking time to appreciate his accomplishments before returning to work
48
+ • Upcoming episodes of the podcast, including a conversation with Steve Newcomb about the Famous interface library framework
49
+ • Daniel's online presence and how to follow him on Twitter and visit his website
All Things Ruby with 2015's Ruby Heroes_summary.txt ADDED
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1
+ • Introduction to the episode and guests
2
+ • Sponsorships from Code Ship, Top Towel, and Code School
3
+ • Explanation of the Ruby Heroes award and this year's winners
4
+ • Interviews with each of the six Ruby Heroes: Nobuyoshi Nakata, Eileen Uchitelle, Sarah May, Zachary Scott, and two other guests (not mentioned by name)
5
+ • Documentation and contributions in open source projects
6
+ • Recognition of individuals who focus on behind-the-scenes work, such as patching and bug fixing
7
+ • Jeremy Evans, creator of the Sequel library, and his experience with the Ruby Hero Award
8
+ • Sam Saffron, creator of the Discourse platform, and his work on performance optimization and benchmarking tools
9
+ • Mini profiler and other open-source tools for improving performance and productivity in Ruby development
10
+ • The speaker praises Eileen for receiving an award and mentions her contribution to refactoring a difficult part of the Mini Profiler.
11
+ • The speaker shares their own experience of working on a project that others had avoided, and how it can be demoralizing when someone else solves the problem just before you do.
12
+ • The speaker suggests that having a public list of projects that need help can encourage others to contribute.
13
+ • The speaker mentions a tool called Ccat and how it's not the first solution to a problem, but rather a rediscovery of an existing solution.
14
+ • The speaker asks the group how many people know each other, either online or in person.
15
+ • The speaker mentions that they've met Zach at conferences and that they both live in San Francisco.
16
+ • The speaker talks about the Ruby Karaoke hashtag and how it brings people together to sing and have fun.
17
+ • The speaker is involved in organizing a regional JavaScript conference and suggests having a karaoke session to break the ice and get people to know each other.
18
+ • The group discusses the idea of having a karaoke session at the conference.
19
+ • The group is asked to share their Ruby heroes, and several people mention Koichi and others.
20
+ • Discussion of Ruby heroes, including Koichi, Greg Pollock, and Nobu
21
+ • Ruby Hero award nominations for Koichi
22
+ • Action Cable, a new feature in Rails 5 that adds native web socket support
23
+ • Mruby, its potential for unique use cases, and development efforts
24
+ • Performance improvements in Ruby 2.2, including GC changes and reduced memory usage
25
+ • Discussion of symbol garbage collection and its implications for Ruby security
26
+ • Area of Ruby that has the most "cobwebs" or needs the most love, with suggestions including Makefiles, the Ruby bug tracker, and tooling
27
+ • Need for improvement in Ruby's tooling, specifically for Git and cross-platform support
28
+ • Discussion of the challenges and difficulties in updating and improving Ruby's existing code and infrastructure
29
+ • Difficulty with using GitHub due to concerns about dependence on a commercial service
30
+ • Eric Wong, author of Git to SVN, is a Ruby maintainer and contributor who prefers Git but doesn't want to use GitHub
31
+ • Discussion of finding a middle ground or alternative solution, such as self-hosted options like GitLab
32
+ • Memory usage and optimization of Ruby web processes, including cutting down memory usage of Rails apps
33
+ • Ruby and related libraries are bloated and consuming too much memory
34
+ • The Mime Types library is particularly problematic, loading 20 megs of RAM
35
+ • RubyGems introduces memory bloat into processes
36
+ • A pull request has been submitted to reduce memory usage of the Mime Types library
37
+ • Optimizing processes could lead to better Ruby adoption
38
+ • The author is working to improve the Mime Types library and get it merged into RubyGems.
39
+ • The mail gem has unnecessary dependencies and may be too verbose.
40
+ • Conferences may be reaching a peak and need to evolve.
41
+ • New formats and ideas are needed to make conferences more interesting.
42
+ • Cross-pollination of technical boundaries could be beneficial, such as incorporating ideas from other languages and communities.
43
+ • The speaker mentions their interest in attending more conferences, including cross-language conferences
44
+ • The speaker likens Java to a lingua franca that binds different platforms together
45
+ • The speaker mentions attending JS in the spring and notes that this may be an interesting idea for Ruby conferences
46
+ • The speaker discusses the evolution of Ruby conferences, noting a change in the audience demographics
47
+ • The speaker notes a significant increase in the number of attendees who are new to Rails or coming from large organizations
48
+ • The speaker feels there is a mismatch between the audience and the speakers at conferences, with many speakers not being from the same "worlds" as the audience.
49
+ • There has been a significant uptake in operations and performance-related talks, with Docker being a popular topic.
50
+ • The speaker notes that there is a lack of talks on different languages and frameworks, such as Python or MVC frameworks.
51
+ • The speaker also notes that conferences struggle to cater to both beginners and advanced attendees.
52
+ • Making talks accessible and having a range of topics to suit different levels of expertise is seen as a challenge.
53
+ • The speaker tries to explain complex topics in a way that is easy to understand, often by using examples from existing applications.
54
+ • The speaker used an example of an active record talk to make the topic more relatable and understandable to the audience.
55
+ • The speaker discusses the importance of using existing applications as examples to illustrate complex concepts.
56
+ • The speaker mentions the topic of using Ruby on the browser via Opal, which is a library that transforms Ruby into JavaScript.
57
+ • The speaker predicts that the Ruby community will be talking more about Opal and using Ruby on the browser in the future.
58
+ • Discussing the benefits of using Opal, a Ruby compiler, to create JavaScript code that can run on both client and server sides
59
+ • Mentioning the Vault framework, a real-time web framework built on top of Opal, and its integration with MongoDB
60
+ • Jeremy's experience and involvement with Opal and Vault
61
+ • Plans to integrate Opal into the web framework "Rota" to allow for writing Ruby code for both client and server sides
62
+ • Jeremy's willingness to invest time and effort into long-term projects, such as Rota and SQL.
63
+ • The future of the community and its growth
64
+ • The impact of junior developers on the community
65
+ • The challenge of running teams with a mix of junior and senior developers
66
+ • The influx of new open source contributors to Ruby and Rails
67
+ • The need for community members to adapt to changing circumstances
68
+ • Difficulty of entry into the Rails community due to misconceptions about its complexity
69
+ • Importance of contributing documentation to open-source projects
70
+ • Benefits of documentation for new users and established maintainers
71
+ • Challenges of understanding the perspective of new users and the value of their contributions
72
+ • Mentoring and supporting junior developers, including initiatives such as Code Newbie
73
+ • Discussion of open-source contributions and mentoring
74
+ • Introduction of a project called Ruby Bench and its goal to collect metrics on Ruby performance
75
+ • Mention of Google Summer of Code and involvement of a student who will be working with the speaker
76
+ • Overview of Open Academy and its program for computer science majors to work on open-source projects, including Rails
77
+ • Reflection on the challenges of mentoring, including providing guidance without giving away the answer
78
+ • The host recommends watching a specific show and provides a link in the show notes.
79
+ • The sponsor, Code School, is introduced and its features are discussed, including free courses and coding challenges.
80
+ • The host asks the 2015 Ruby Heroes about what initially drew them to the Ruby language and community.
81
+ • Each of the heroes shares their individual story, with one mentioning Why the Lucky Stiff's blog and another thanking Constantine Haas for introducing them to Sinatra and encouraging their involvement in the community.
82
+ • The conversation is paused for a sponsor break, and the host thanks the sponsor, Code School, for providing educational resources.
83
+ • The speaker's journey into Ruby programming
84
+ • Challenges faced in transitioning from Java to Ruby
85
+ • The role of Ruby conferences and community in the speaker's adoption of Ruby
86
+ • The speaker's transition from Ruby to Java and back to Ruby
87
+ • Eileen's introduction to Ruby and her experience with it
88
+ • Jeremy's experience with Ruby after working with PHP and Python
89
+ • The elegance of Ruby's blocks feature
90
+ • The speaker's interest in Minitest and its ease of use
91
+ • The ease of switching from RSpec to Minitest
92
+ • The role of open source and the Ruby language ecosystem in the speakers' work
93
+ • Minitest vs RSpec: pros and cons of each testing framework
94
+ • Hybrid testing mode for Minitest and RSpec
95
+ • RSpec's "magic" and how it can be overwhelming
96
+ • Retrofitting tests onto older code with RSpec
97
+ • Legacy code and the need for mocking and stubbing
98
+ • The importance of testing implementation details
99
+ • Ruby community's take on RSpec vs Minitest
100
+ • Show of hands for RSpec fans (none present)
101
+ • Discussion on deploying Rails applications in production
102
+ • Docker is the only supported way to install Discourse
103
+ • Controlling dependencies through Docker
104
+ • Shipped app vs. shipping Ruby code
105
+ • Techniques used in Discourse Docker deployment
106
+ • Pulling OpenSSL out of the standard library
107
+ • MRB work
108
+ • Ruby Together project
109
+ • Sinatra 2 features and plans
110
+ • End of discussion and goodbyes
Ampersand.js, SPAs, WebRTC_summary.txt ADDED
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1
+ • JavaScript single page apps and human ways of coding
2
+ • Henrik Jortegg, author of "Human JavaScript" and developer at and yet, guest on the show
3
+ • Single page apps, WebRTC, and HTTP2 discussed
4
+ • Sponsorship and promotion of CodeShip and other companies
5
+ • Henrik's upcoming conference, Real-Time Conf, and his open-source work at and yet
6
+ • Henrik's background as a web developer and lead JavaScript developer at and yet
7
+ • His book, "Human JavaScript", and its focus on structuring web applications and making code maintainable
8
+ • and yet's open-source projects, including Ampersand.js and Simple WebRTC
9
+ • Henrik's involvement in other conferences and his thoughts on community building
10
+ • Ampersand is a modular framework for building web applications, inspired by Backbone
11
+ • Ampersand is designed to allow developers to pick and choose which modules they need, rather than having to use a full framework
12
+ • The framework is written in CommonJS and can be installed with npm
13
+ • Ampersand is not a replacement for Backbone, but rather a way to take the patterns and ideas of Backbone and apply them to more complex applications
14
+ • The framework's modularity allows developers to use only the modules they need, and to mix and match with other frameworks and libraries
15
+ • Ampersand's target audience is developers who are familiar with Backbone and want to take their applications to the next level
16
+ • The framework is designed to be easy to learn and use, but may require some working knowledge of Backbone to be productive
17
+ • The speaker wants tools to stand on their own and be chosen based on how they fit an individual's work style and needs.
18
+ • Angular and similar frameworks can be too "all-in" and limit flexibility and adaptability.
19
+ • The speaker prefers a "node-flavored backbone" approach, allowing for easier adaptation to changing needs.
20
+ • It's more important to understand the problems being solved than to focus on a specific framework or tool.
21
+ • A modular approach, like npm, allows for dipping into tools and frameworks without committing to a large investment.
22
+ • There's a balance between flexibility and the "paralysis of choice" when selecting tools and frameworks.
23
+ • The speaker suggests starting with a basic approach and learning as you go, rather than trying to understand all the options upfront.
24
+ • Difficulty in learning to be a web developer due to complexity
25
+ • Balance between giving new developers a usable toolkit and creating performant, well-structured apps
26
+ • JavaScript framework selection and client-side rendering decisions
27
+ • Limitations and potential drawbacks of single-page apps
28
+ • Importance of focusing on user needs and avoiding unnecessary complexity
29
+ • Trade-offs between simplicity, maintainability, and features in software development
30
+ • Microservices architecture and over-engineering
31
+ • Keeping software development simple without locking oneself into complex systems
32
+ • Discussion about using Ampersand as a framework for building applications, and how it can be used in conjunction with React
33
+ • Comparison of Ampersand to other frameworks such as Ember and Angular
34
+ • Explanation of how Ampersand can be used to model data and handle API interactions
35
+ • Discussion of the benefits of using Ampersand, including its flexibility and ability to be used in a variety of situations
36
+ • Explanation of specific Ampersand modules, including Ampersand State and Ampersand Collection
37
+ • Example of how Ampersand can be used to model complex interactions, such as touch events on a browser
38
+ • Discussion of the idea that Ampersand is not a one-size-fits-all solution, but rather a toolkit that can be used to build custom solutions.
39
+ • Discussion of functional reactive programming and Ampersand View
40
+ • Comparison of Ampersand View to React and Backbone
41
+ • Personal background and experience with programming languages
42
+ • Code style and formatting with tools such as Standard and Prettier
43
+ • Brain-to-Text libraries (Brain.js) and translation into code
44
+ • Upcoming library release in 2020
45
+ • Sponsor break
46
+ • An interview with Dana Lalzon, a freelance software developer who got a job with Top Towel after listening to the show
47
+ • Henrik discussing his background and skills, including a self-deprecating statement about not being a good JavaScript developer
48
+ • Henrik's progression from Cold Fusion to Python and eventually to writing JavaScript exclusively for the last 5 years
49
+ • A discussion about a complex JavaScript application Henrik worked on that involved asset tracking and used technologies like Backbone and Socket.io
50
+ • A conversation about the evolution of JavaScript and the web, including the changing landscape of the browser and the use of real-time connections.
51
+ • JavaScript development has become more complicated over time.
52
+ • React has simplified JavaScript development by reducing complexity and allowing for easier re-rendering of components.
53
+ • ES6 and transpilers like Babel.js are gaining traction and simplifying the development process.
54
+ • Building client-side apps as static sets of files is becoming more popular and simplifying operations.
55
+ • HTTP2 will change the way static assets are served and may reduce the need for build steps, but may not completely eliminate the need for optimization techniques like minification.
56
+ • Changes in best practices for web development
57
+ • Concerns about performance and caching content
58
+ • Facebook's Instant Articles and their impact on content delivery
59
+ • Debate over whether it's the web technology, tools, or developers that are the main issue
60
+ • Discussion of prefetching and caching content to improve user experience
61
+ • Rant about Facebook's anticipation of user behavior and its implications for content delivery
62
+ • Explanation of Instant Articles and how they work
63
+ • Discussion of the changing nature of the web and the need for new approaches to serving content.
64
+ • Publishers need to make money, but struggle to balance content and profit.
65
+ • Most developers using client-side frameworks are building control panel type interfaces, not content-rich sites.
66
+ • There's a distinction between web apps and websites, and server-side rendered apps can be simpler than client-side apps.
67
+ • Client-side frameworks like AMPER SAND are useful for building dashboards and data-rich applications that require live updates.
68
+ • WebRTC is a low-latency peer-to-peer networking technology in the browser, allowing direct connections between two browsers.
69
+ • WebRTC can be used for voice and video streaming, file transfer, and other data transfer.
70
+ • WebRTC still requires a discovery mechanism, such as a server, to facilitate communication between two browsers.
71
+ • WebRTC technology for data transfer within the same network
72
+ • Browser support issues, with latest Chrome, Firefox, and Opera supporting it
73
+ • WebRTC limitations in large-scale conference or broadcast scenarios
74
+ • Introduction of ORTC (Opus-RTC) as an alternative spec by Microsoft
75
+ • ORTC enabling fine-grained control over network topologies and bandwidth efficiency
76
+ • Server still required for discovery and connection establishment
77
+ • Apple's lack of interest in ORTC
78
+ • Microsoft's commitment to implementing ORTC and creating simple WebRTC abstractions
79
+ • Plan to abstract differences between WebRTC and ORTC for seamless support
80
+ • Abstracting multi-user WebRTC to simplify implementation and make it more accessible
81
+ • Overcoming challenges and inconsistencies in WebRTC implementations, particularly between Firefox and Chrome
82
+ • Maintaining the library and updating it to reflect changes in browser implementations
83
+ • Projects built on Simple WebRTC, such as live coding platforms and remote microscope collaboration
84
+ • The simplicity of Simple WebRTC and its ability to abstract away complexities of WebRTC
85
+ • The OTalk project, including its use of Simple WebRTC and its goals for open communication
86
+ • Performance and scalability of Simple WebRTC, including video quality and group sizes
87
+ • The use of a video bridge technology to enable larger group sizes and improved performance
88
+ • Plans for a Kickstarter campaign to fund additional features, such as recording capabilities.
89
+ • Talkie.io's open-source approach and use of open-source libraries
90
+ • The use of XMPP for messaging and its potential for open federated communication
91
+ • Comparison of web communication to phone communication and the desire for a more seamless experience
92
+ • Discussion of heroes in web development, including notable individuals and their contributions
93
+ • Personal projects and technologies of interest, including React Native and Surge
94
+ • Ideas for using physics-based effects in web applications and interactive experiences
95
+ • The speaker, a trainer, uses the platform in their workshops to help deploy apps and reduce barriers
96
+ • The platform has a set of free videos showing how to build apps using ampersand, react, and surge
97
+ • The platform is learn.humanjavascript.com
98
+ • Complexity in software will win if not actively fought against
99
+ • Simplicity is a goal in the speaker's work and a struggle to maintain
Aurelia, Durandal, Leaving AngularJS_summary.txt ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to the guest, Rob Eisenberg, and his background in web development
2
+ • Discussion of Rob's past projects, including Durandal JS and Caliber, and their evolution
3
+ • Explanation of Durandal JS and its goals in building stateful, rich client applications in the browser
4
+ • Mention of Rob's departure from the Angular team and his involvement with the Aurelia framework
5
+ • Background on Rob's college studies in music and his transition back to software development
6
+ • Explanation of Caliber and its influence on Durandal JS and other projects
7
+ • Discussion of Rob's interest in applying desktop development concepts to the web
8
+ • Overview of Aurelia as the evolution of Rob's previous ideas and the latest in web technology
9
+ • Mention of Durandal JS's large user base and ecosystem
10
+ • Durandal was built on top of jQuery, RequireJS, and Knockout, providing modularity and module loading, data binding, and a thin layer on top of these libraries
11
+ • Durandal was designed for single-page app development, bringing together multiple libraries to create a complex UI experience
12
+ • The framework was highly dependent on other libraries, which proved to be both its strength and weakness
13
+ • Durandal allowed for large, complex apps to be built with a componentized approach, and was used by companies to build large apps
14
+ • The framework was not as well-known as Angular or Ember, but still has a substantial community and is used by big and small companies
15
+ • The speaker built their own product on top of Durandal, which failed, but the framework lived on
16
+ • The speaker's relationship with Angular started when people from both communities crossed over and spoke at conferences, leading to a meeting with the Angular team and an offer to join the team as an employee of Google
17
+ • The speaker's initial hesitation to join the Angular team to work on Angular 2.0
18
+ • The introduction of a probationary period to ensure a good fit for both parties
19
+ • The speaker's intention to bring their ideas from Durandall into Angular 2.0
20
+ • The positive community response when the speaker joined the Angular team
21
+ • The speaker's eventual doubts and decision to leave the project
22
+ • The community's mixed emotions when the speaker left the project
23
+ • The speaker's experience with building frameworks and their importance of flexibility
24
+ • The controversy surrounding Angular 2.0's lack of backwards compatibility and long-term development plans
25
+ • The speaker discusses the idea of extensibility and flexibility in the Angular 2.0 framework
26
+ • They express concerns that Angular 2.0 was becoming too restrictive, limiting their ability to work with the framework
27
+ • The speaker shares their experience with Durandal and their concerns about bringing their existing community over to Angular 2.0
28
+ • They mention their decision to leave the Angular team due to a lack of influence and decision-making power
29
+ • The speaker reflects on the lessons learned from their experience, including the importance of understanding the role and responsibilities in a new position.
30
+ • Criticism of Angular's direction and the speaker's passion for their own work
31
+ • Sacrificing Rando's independence for Angular
32
+ • The speaker's decision to leave Angular and start a new project
33
+ • Attraction to working with Google and its resources
34
+ • Concerns about Google's priorities and internal politics
35
+ • New project, Aurelia, and its features (modularity, es6 support, dependency injection)
36
+ • Aurelia's unique approach and its potential for building highly modular libraries
37
+ • Aurelia's browser outside of the framework has a new data binding engine that is adaptive and can use various methods to observe properties, including getters, setters, and object observe
38
+ • The data binding engine is modular and can be used independently of the templating engine and syntax, allowing for swapping out individual components
39
+ • Aurelia is designed to be highly modular, with individual components that can be used to build a custom framework
40
+ • The framework is written in ES6 and encourages the use of ES6 features, with fallbacks for older browsers
41
+ • Aurelia has unique capabilities, including its data binding engine and router, and is designed to work with web components
42
+ • The framework is highly extensible, with a focus on developer experience, and allows for extensions to HTML, data binding, and the compiler
43
+ • Aurelia aims to simplify application development by allowing developers to write plain ES6 classes and focusing on convention over configuration.
44
+ • Discussion of Aurelia and its goals, including extensibility and modularity
45
+ • Explanation of Plain Old JavaScript Objects (POJOs) and their importance in Aurelia
46
+ • Mention of CodeShip and its features for continuous delivery
47
+ • Discussion of ES6 and its integration with Aurelia, including the use of the Babel polyfill
48
+ • Talk of the 6to5 compiler and its role in converting ES6 code to ES5
49
+ • Discussion of the pros and cons of the 6to5 compiler, including its high quality and ease of use
50
+ • Mention of the challenges of naming a project, including the example of the 6to5 project's name change
51
+ • Explanation of the origin of the name Aurelia
52
+ • Discussion of fantasy-based sword names and inspiration for the name "Aurelia"
53
+ • Explanation of the logo design, including the jellyfish-inspired color scheme and overlapping bars
54
+ • Introduction to JSPM and SystemJS, JavaScript package managers and module loaders
55
+ • Overview of JSPM's features, including understanding of module formats and loaders
56
+ • Discussion of the benefits of JSPM and SystemJS, including clean and efficient package management and dependency handling
57
+ • Mention of Guy Bedford's video on JSPM and its potential for simplifying JavaScript development
58
+ • The integration of a package manager and loader is discussed, with the speaker expressing enthusiasm for its forward-thinking approach.
59
+ • The speaker mentions that Aurelia can work with various package managers, including Bower, and that the loader is abstracted, allowing users to write their own custom loaders.
60
+ • The concept of data binding is discussed, with the speaker explaining that it is one-way by default, but can be two-way in specific situations.
61
+ • The importance of data binding as a way to connect views and view models is emphasized, and the speaker discourages its use for event handling or other tasks.
62
+ • The speaker compares Aurelia to other frameworks, such as Angular and Ember, and notes that it is more simplified and easy to use.
63
+ • The framework is described as MVVM (Model-View-ViewModel), with a focus on separating view logic from view model logic.
64
+ • Models in Aurelia are plain JavaScript objects, synchronized with the view model and HTML
65
+ • Aurelia's data binding is stateful, unlike MVC, and more similar to MVVM
66
+ • The framework is pluggable, allowing users to bring their own data libraries and adapters
67
+ • There is no built-in data library in Aurelia, but adapters can be created for popular libraries like Breeze.js
68
+ • The goal is to make the data binding engine pluggable and work with the community to build adapters
69
+ • Aurelia encourages modular JavaScript code and decoupling, making it easier to test and maintain
70
+ • The framework itself is testable, and the skeleton starter kit includes tools for writing tests
71
+ • Discussing the pre-configured skeleton for the new app, including karma, protractor, and gulp setup
72
+ • Emphasizing the importance of modular code, dependency injection, and ES6 modules
73
+ • Introducing Irelia, a framework focused on developer experience and simplicity
74
+ • Addressing the anxiety of choosing a framework, highlighting the subjective nature of framework selection
75
+ • Discussing the importance of incremental progress and learning from each other in the development community
76
+ • Welcoming the creation of new frameworks and the potential for innovation and progress
77
+ • Expressing a desire for improvement and a better way of doing things in the field of development
78
+ • The importance of continuously evolving and improving one's skills in the industry
79
+ • The idea that one doesn't have to be an expert in a particular framework (such as Aurelia) to be employed
80
+ • The value of learning from others and finding opportunities to improve one's skills
81
+ • The approach of learning just enough about a new technology to know its capabilities and limitations
82
+ • The importance of having options and being able to make informed decisions when choosing a framework
83
+ • The influence of prominent figures in the industry, such as Eric Evans and "Uncle Bob"
84
+ • Recommended podcasts for learning and staying up-to-date in the industry, including Dot Net Rocks, Herding Code, and JavaScript Jabber
85
+ • Discussion of testing deployments using JavaScript
86
+ • Acknowledgement of Rack Space Top Tile Coach and listeners' support
87
+ • Jared's positive experience with the conversation and audience
88
+ • Expression of gratitude for having Jared on the show
89
+ • Goodbyes and closing remarks
BONUS — Magic cURL Feature_summary.txt ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ • The creator of Curl, Daniel Stenberg, shares a "magic feature" that has been in Curl for over six years.
2
+ • The feature allows users to set the O flag as default in Curl commands.
3
+ • The feature is enabled by adding a specific option to the .curl RC file.
4
+ • The specific option is "--remote-name-all", which is not well-known among Curl users.
5
+ • The feature was discussed on episode 153 of the podcast.
Better GitHub Issues with HuBoard_summary.txt ADDED
@@ -0,0 +1,108 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introducing Ryan Rau, creator of Hubboard, a compound board for GitHub issues
2
+ • Hubboard is a project management solution for teams and GitHub organizations, offering a holistic view of projects and linking multiple repositories
3
+ • Ryan's initial goal was to make GitHub issues "awesome" but the tool has since evolved to include features like milestone management and linking repositories
4
+ • Hubboard was born out of a need to overcome limitations in other project management tools, including JIRA, which Ryan used in the past but found too configurable and restrictive
5
+ • Hubboard now offers a more flexible and user-friendly alternative to traditional project management tools like JIRA
6
+ • The speaker had issues with the tool used to manage issues, specifically GitHub issues, due to its simplicity and limitations in prioritization and tracking progress.
7
+ • The company had previously used Trello to manage projects, but decided to use GitHub issues instead.
8
+ • The speaker and their company encountered problems with using GitHub issues, including "label hell" and difficulty in tracking the state of issues.
9
+ • The company started using the GitHub API to try to solve these problems, and developed a tool called Hookshot to automate certain tasks.
10
+ • The Hookshot tool used the issue webhook to reopen and label issues that were not reviewed, and assigned them to the QA engineer.
11
+ • The company also used the linking feature in GitHub to reference issues in commit messages and link them to the discussion history of the issue.
12
+ • QA engineers struggling to track code changes and issues in GitHub
13
+ • Need for visibility and communication of business value to stakeholders
14
+ • Exploring tools like Trello, Pivotal Tracker, and Jira for visibility
15
+ • Creation of a custom solution using labels and APIs to create a Kanban board
16
+ • Development of the first version of Whoboard (originally called Inch Pebbles) as a side project in 2011
17
+ • Features of the initial version, including dragging issues between columns and API calls to update labels
18
+ • Simplistic design and functionality of the tool, built to address a specific need
19
+ • Early interest and testing of the tool among colleagues and potential adoption
20
+ • The speaker is discussing the origin and naming of their project, Hubboard
21
+ • They wanted to create a unique name that wasn't already taken on GitHub
22
+ • The name "Hubboard" is a play on the word "Hubot" and the concept of a board
23
+ • The speaker discusses the tagline and branding of the project
24
+ • They mention the potential for a separate backend and the possibility of switching to a different issue tracker
25
+ • The speaker discusses the challenges of building a business around an open-source product
26
+ • They address concerns about building a product on top of someone else's product (GitHub)
27
+ • The speaker notes the lack of "stickiness" in the tool, making it easy to switch to a different tool.
28
+ • The speaker didn't intend for Huboard to be a business, but rather a thought experiment and a challenge to see how far it could be taken without a database.
29
+ • The tool was easy to maintain and didn't cost anything to host, living on a free Heroku dyno for over two years.
30
+ • Despite lacking metrics, the speaker knew there were around 6,000 users due to GitHub's OAuth application metrics.
31
+ • The tool gained interest and users without any marketing or investment.
32
+ • The speaker had to make a decision about what to do with the project when other companies saw it as an opportunity to make money.
33
+ • A sponsor, TopTile, was mentioned and highlighted as a platform that allows engineers to work on projects they enjoy and earn a good income.
34
+ • Competition emerged in the form of similar products that were largely inspired by Huboard.
35
+ • The speaker thinks that some stickiness to the tool would have been nice, but it still receives interest and use.
36
+ • Launch of Hubboard and its growth to 400 users
37
+ • Decision to turn Hubboard into a company and start charging for it
38
+ • Transition from free to paid model, including grandfathering and trial periods
39
+ • Initial struggles with converting free users to paying customers
40
+ • Long-term growth and bootstrapping the company with zero outside funding
41
+ • Open sourcing of Hubord from day one
42
+ • Use of MIT license and its implications
43
+ • Consideration of GPL license to prevent commercial use of forked version
44
+ • Comparison to other successful open source companies like Docker, Vagrant, and Discourse
45
+ • Business model of offering a free open source version and a paid "pro" version
46
+ • Importance of feature parity in prioritizing development when charging for a product
47
+ • Charging money for tools and features improves their quality and availability
48
+ • Feature parity and performance improvements are achieved with funding
49
+ • Enterprise support and paid versions are also enhanced
50
+ • A story about Apple and Dropbox illustrates the importance of being more than a feature
51
+ • Concerns about GitHub's potential to become a "feature" and lose importance
52
+ • GitHub's focus on collaboration and code sharing
53
+ • The value of issues and permissions models in GitHub
54
+ • Hubbard (Hooboard) is an enhancement of the GitHub workflow, not a replacement
55
+ • The goal of Hubbard is to make the GitHub workflow more efficient and visualized
56
+ • Discussion of potential GitHub acquisition and its implications for the business
57
+ • Concerns about building a business on top of another business (GitHub) and lack of control over the data model
58
+ • Anxiety about being a secondary source of truth for business viability
59
+ • Personal and professional implications of being acquired
60
+ • Consideration of an exit strategy if GitHub develops a competing product (Kanban view for issues)
61
+ • Sponsorship break for DigitalOcean
62
+ • Importance of having a viable business without an immediate exit strategy
63
+ • Growth and prospects of the business despite lack of control over the underlying platform
64
+ • Enterprise customers on the company's homepage
65
+ • Challenges of working with large enterprises, including contractual restrictions and complexity
66
+ • Availability of an on-premise version of GitHub, known as GitHub Enterprise
67
+ • Interest in using the company's product for internal GitHub Enterprise instances
68
+ • Complexity of configuring and maintaining the open-source version of the product
69
+ • Development of a virtual appliance to provide a similar experience to GitHub Enterprise
70
+ • Collaboration with the GitHub Enterprise team to test and develop the virtual appliance
71
+ • Technical challenges in creating a virtual appliance for GitHub
72
+ • Limited tools and resources available for creating virtual appliances
73
+ • Challenges with SSL certificates and internal name servers in large corporate networks
74
+ • Debugging open SSL peer verification issues
75
+ • Career transition from front-end developer to DevOps engineer
76
+ • Building GitHub-focused products and extending GitHub features
77
+ • Relationship with GitHub and experience with other platforms like Travis CI
78
+ • Discussion of enterprise support and the challenges of selling to large enterprises
79
+ • Lengthy sales cycles (up to 10 months) and the need for sustained backing to navigate them
80
+ • Technical stack and infrastructure, including Heroku, Sinatra, Ruby, Ember, and CouchDB
81
+ • Experience with various technologies, including Socket.io, Faye, and real-time communication with WebSockets
82
+ • Considerations for enterprise technology choices, including the need for caution and compatibility with VM environments
83
+ • Improving performance and speeding up processes
84
+ • Building business insights and analytics
85
+ • Current technology stack including elk stack, log stash, elastic search, cabana, and puppet
86
+ • Heroku hosting and enterprise software
87
+ • User growth and infrastructure scaling
88
+ • Discussion of open-source licensing and contribution policies
89
+ • A project has been open for a couple months but is experiencing issues with merging contributed code.
90
+ • The project has a contributor license agreement to protect against potential issues.
91
+ • The project is open-source and uses the MIT license.
92
+ • Significant contributions to the project are not taken lightly and are supported forever.
93
+ • There are other versions of the project, including a fork by a San Francisco startup and a previous fork by Shopify that is no longer active.
94
+ • The speaker mentions a friend who is a developer, Charles Lowell, as a programming hero.
95
+ • The speaker's girlfriend is a budding female developer who has recently started learning to code.
96
+ • The speaker is impressed and a bit of a hero to them for taking the leap to learn a new skill at an older age.
97
+ • The speaker mentions the Joe Rogan Experience as one of their favorite podcasts.
98
+ • The speaker invites listeners to share their own favorite podcasts.
99
+ • Mention of listener's favorite podcasts, including Ruby Rogues and JavaScript Jabber
100
+ • Discussion of listener's familiarity with various podcasts, including Herding Code and Front Side
101
+ • Mention of Ruby 5 by 5 and Ruby on Rails podcast
102
+ • Appreciation for listener's interest in podcasts and open source projects
103
+ • Discussion of listener's entrepreneurial ventures and business model
104
+ • Acknowledgment of listener's appearance on the show and appreciation for the experience
105
+ • Promoting GitHub issues for Hubboard ping issues
106
+ • Asking listeners to submit a new issue or comment on existing one to give a shout out to Ryan and share their thoughts on the show
107
+ • Mentioning sponsors CodeShip, Rackspace, and TopTowel
108
+ • Expressing gratitude to sponsors for supporting the show
Betting the company on Elixir and Ember_summary.txt ADDED
@@ -0,0 +1,78 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • The episode is sponsored by CodeShip, Code School, and HipChat.
2
+ • Jared is joined by Brian Cartarella, CEO of Dockyard, a web and mobile UX consultancy.
3
+ • Brian talks about his experience with client-side validations, a Ruby gem he created that did client-side validation.
4
+ • Brian discusses how client-side validations needed a model to work against and how he realized the need for a more comprehensive client-side framework.
5
+ • Brian mentions how he got interested in Ember and decided to drop client-side validations off his plate to focus on client-side application development.
6
+ • Brian talks about how he sunset client-side validations and gave the repository to someone else to maintain.
7
+ • The speaker has learned a lot about client application development, but thinks the original approach was flawed
8
+ • The speaker has been following Dockyard and admires its transparency, particularly the annual "lessons learned" post
9
+ • The speaker asks the creator of Dockyard why they publish a yearly post about their failures and lessons learned
10
+ • The creator explains that they are naturally transparent and honest, and that they started publishing their lessons learned to fill a gap in the industry, as most companies are reluctant to share their failures
11
+ • The creator believes that success is fleeting and that people can learn more from failures than from successes
12
+ • The creator has been publishing their lessons learned annually for several years and has found that it has been well-received and helpful for others
13
+ • Discussing transparency and openness in business, including sharing revenue and rates
14
+ • Importance of setting clear expectations and roles for employees, especially in a company's early stages
15
+ • The company's experience with firings and how the CEO has learned from them
16
+ • The creation of an RFP (request for proposal) process for Dockyard, including a public process for career development and bonuses
17
+ • The company's openness and transparency in various aspects, including finances and company decisions
18
+ • The CEO's approach to learning from mistakes and making changes to improve the company's operations
19
+ • Decision to use Ember.js and Phoenix for new website development
20
+ • Comparison to "betting the company" on Ember and Elixir
21
+ • Background on the company's decision to move away from Rails
22
+ • Discussion of the benefits and limitations of Ember and Elixir
23
+ • Concerns about the sustainability of Ember in the JavaScript framework market
24
+ • Plans to continue using Rails for backend development and Ember for frontend development
25
+ • The speaker's initial interest in Elixir due to its unique syntax and potential for building distributed systems.
26
+ • The speaker's previous experience with Ruby and its syntax, which they found to be "ruined" by their exposure to Ruby.
27
+ • The influence of Dave Thomas's book "Programming Elixir" on the speaker's interest in Elixir.
28
+ • The speaker's preference for physical books over e-books and their observation that others share this preference.
29
+ • The speaker's experience with design patterns in Ruby and their perceived overuse and misuse in certain projects.
30
+ • The speaker's appreciation for Elixir's functional programming approach and its simplicity compared to object-oriented programming.
31
+ • The speaker's interest in distributed application development and their desire to explore Elixir's capabilities in this area.
32
+ • The speaker's concerns about the longevity of a language built on top of another language, such as Elixir being built on top of Erlang.
33
+ • Erlang Factory and Erlang's role in Elixir's popularity
34
+ • Elixir's accessibility and "gateway drug" effect
35
+ • Comparison of Elixir to Erlang, JRuby, and Java
36
+ • Elixir's meta-programming features and potential drawbacks
37
+ • Hiring and growth strategies for Elixir developers at Dockyard
38
+ • Challenges in establishing Dockyard as a go-to for Elixir back-end development
39
+ • Strategies for promoting Phoenix and Elixir, including open-sourcing and case studies
40
+ • Comparison of Ember and Elixir adoption rates and potential benefits for Dockyard
41
+ • Phoenix and Ember development approach
42
+ • Ember's history and maturation
43
+ • Ember 2.0 as a stable and viable framework
44
+ • Ember CLI and tooling
45
+ • Simplification and complexity shift in Ember development
46
+ • Client-side MVC and modern web app development
47
+ • Dockyard's website built with Ember and Phoenix
48
+ • Technical aspects of Dockyard's website
49
+ • Web app vs website debate and Dockyard.com's unique approach
50
+ • Using Ember and Phoenix for Dockyard.com's development
51
+ • Technical details of Dockyard.com's build, including Fastboot and Glimmer
52
+ • Deployment and optimization of Dockyard.com's assets and performance
53
+ • Use of Phoenix as a backend API and database for serving content
54
+ • Experience with memory leaks and optimization strategies
55
+ • HipChat promotion and offer for listeners
56
+ • The speaker discusses the use of Ember.js and FastBoot to build a fast and responsive website, citing speed and response time as key concerns for usability and user experience.
57
+ • The website uses Ember's autolocation feature to detect browser support for the history API and provide clean URLs.
58
+ • The speaker notes that the website is using a modified version of FastBoot, but plans to switch to regular FastBoot once the memory leak issues are resolved.
59
+ • The conversation touches on the possibility of the website being over-engineered for a content site, but the speaker argues that the technology is suitable for a company that wants to showcase its capabilities and push the bleeding edge.
60
+ • The discussion also highlights the importance of considering the context and needs of users with limited internet access when building websites.
61
+ • Breaking down barriers in SEO and URL cleanness
62
+ • New feature in Ember allowing smaller versions of Ember to be created
63
+ • Ability to import specific modules instead of the entire Ember framework
64
+ • Smaller footprints and asset bundles for applications
65
+ • Timing and progress on the new Ember feature
66
+ • Robert Jackson's departure from Dockyard and his new role at Aptable
67
+ • Robert Jackson's ability to recall and remember code
68
+ • Open source projects on the radar, including distributed code and Elixir
69
+ • Dockyard's library for testing Phoenix JSON APIs (Vorhees)
70
+ • Dockyard's Elixir applications and fixture library (Fixtures)
71
+ • Progress on a project, currently at 70% completion
72
+ • Maintainers are needed to continue work on the project
73
+ • Guest Brian discusses reaching out to him online, specifically through Twitter and the Dockyard account
74
+ • Upcoming events and conferences, including the Wicked Good Ember Comp
75
+ • Future plans for the show, including new episodes and projects
76
+ • Sponsorship and membership announcements
77
+ • Introduction to Crystal, a new technology of interest
78
+ • Closing and farewell
BoltDB, InfluxDB, Key-Value Databases (Interview)_summary.txt ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Ben Johnson's background and experience as an open source software developer, specializing in customer behavior analytics and data visualization
2
+ • The NoSQL movement and the emergence of new data stores, such as InfluxDB, Bolt, and others
3
+ • The trend of building custom databases at scale and the increasing use of key-value stores
4
+ • The simplicity and ease of use of Go-based data stores, such as InfluxDB
5
+ • The shift in approach from "throwing out" relational databases to using new data stores in addition to existing ones
6
+ • The need for education and best practices around using new data stores and databases
7
+ • BoltDB is a read-optimized store with a focus on operational simplicity and clean API
8
+ • BoltDB is inspired by LMDB but has a simpler design and transactional support
9
+ • BoltDB is suitable for read-heavy situations and has a smaller footprint due to its embedded nature
10
+ • Ben Johnson responds to criticism of BoltDB by suggesting that it's the wrong tool for many projects, and that people often try to use it for write-heavy situations where it's not optimized
11
+ • The conversation touches on the importance of knowing the trade-offs of different tools and technologies, and not getting caught up in "religious wars" over software choices
12
+ • The embedded nature of BoltDB is highlighted as a key benefit, allowing for easy integration into Go programs and minimal configuration options
13
+ • The conversation also touches on the difference between the written form of online interactions and face-to-face conversations, and how the anonymity of the internet can lead to nasty comments and criticism
14
+ • Operational simplicity as a key advantage of Bolt
15
+ • API simplicity and key-value store functionality
16
+ • Comparison to relational databases and indexes
17
+ • Use cases and projects using Bolt in production environments
18
+ • Scalability and performance capabilities of Bolt
19
+ • Comparison to other key-value stores (LevelDB, Memcached, Redis)
20
+ • Caching and background jobs, particularly with Memcached and Redis
21
+ • Comparison of Bolt's cache and persistence features to Memcached and Redis
22
+ • Transactions in Bolt, specifically ACID serializable transactions
23
+ • Differences between Bolt and other databases, such as LevelDB and AlanDB
24
+ • Overview of Bolt's features and design goals, including its simplicity and performance
25
+ • Influx is a time series database that's easy to get up and running, with clustering and write-ahead logging features.
26
+ • Influx is an alternative to other time series databases like Prometheus, Graphite, and Cassandra, which are often difficult to set up.
27
+ • Time series databases are used for analytics, monitoring, and sensor data, as well as real-time streaming data like financial transactions.
28
+ • Influx is an open-source project with a company behind it, offering a managed/hosted product and SLA support for enterprise customers.
29
+ • Influx's license is MIT-licensed, like Bolt, and the company is focused on being open and community-driven.
30
+ • Discussion of licensing and its impact on adoption of open source projects
31
+ • GPL license and its limitations in comparison to more liberal licenses
32
+ • The Changelog's mission to promote open source projects and shine a light on smaller projects
33
+ • Case study of Sidekiq and its successful dual license model
34
+ • The challenges of making a living from open source projects
35
+ • Introduction to InfluxDB and its evolution
36
+ • The Secret Lives of Data project, which visualizes complex distributed systems concepts using motion graphics
37
+ • The motivation behind creating The Secret Lives of Data, including paying homage to educational resources that helped the creator learn
38
+ • Ben Johnson's experience with After Effects and creating animated videos for explaining complex topics
39
+ • Idea to create 20-second animated GIFs for easier consumption on Twitter
40
+ • Discussion of influential open source developer Ilya Grigorik
41
+ • Projects Ben Johnson is currently interested in, including Go standard library and Go toolchain
42
+ • Alternative career paths Ben Johnson might have pursued if not for open source development
Building Bridges_summary.txt ADDED
@@ -0,0 +1,80 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction of special guest host Beverly Nelson and main guest Sarah Allen
2
+ • Discussion of Sarah's background and experience in software development
3
+ • Overview of Sarah's current roles, including leading a product team at the US Federal Government and co-founding Bridge Foundry
4
+ • Mention of Sarah's startup company, Mightyverse
5
+ • Introduction of Beverly's work with the Change Log team and her recent article on resources for visual learners
6
+ • Discussion of the importance of diversity and accessibility in technology
7
+ • Overview of the topic of the conversation, including Sarah's history in software development and her work on Bridge Foundry and Mightyverse
8
+ • Early days of Apple and Macintosh had more accessible modification and hacking capabilities
9
+ • The ability to modify and change computer systems has become less accessible over time
10
+ • The speaker's online handle "Ultrasaurus" was chosen at a young age and has since become their name on the internet
11
+ • The speaker's transition from studying art to computer science was influenced by wanting to do something practical
12
+ • The speaker's company, The Company of Science and Art, was founded by friends and focused on building software
13
+ • A turning point in the speaker's career was answering a tech support call and realizing that people were using their software in creative and unexpected ways
14
+ • The speaker's thoughts on the importance of learning to code and its potential to change one's life
15
+ • The idea that coding is a new literacy, like reading and writing, that everyone should be able to understand and use
16
+ • The speaker's personal experience with coding and how it was introduced to them at a young age
17
+ • The concept of a literacy gap between those who know what's possible and those who don't
18
+ • The idea that everyone should have access to basic coding tools, regardless of whether they become professionals
19
+ • The speaker's theory that a certain percentage of people are naturally good at coding, and that it's not just about math or other attributes
20
+ • The importance of exposing people to coding and providing opportunities for them to learn.
21
+ • The speaker reflects on how people's experiences with learning new skills can vary greatly.
22
+ • The speaker shares their own story of falling in love with programming and how it took time to realize its potential for making a positive impact.
23
+ • Top Towel is discussed as a platform that allows freelance software developers to access new clients and work on projects they are passionate about.
24
+ • A listener's success story with Top Towel is shared.
25
+ • Bridge Foundry is introduced as an organization that aims to increase diversity in the Ruby community through education and workshops.
26
+ • The organization's core workshops are highlighted as a key factor in its growth and success.
27
+ • Statistics on the underrepresentation of women in programming and open-source communities are mentioned.
28
+ • The goal of Bridge Foundry is to convert women from other areas of programming into the Ruby community, which is seen as a more achievable goal.
29
+ • Teaching women to code and the early days of Rails Bridge
30
+ • Overcoming initial skepticism about demand for diversity initiatives
31
+ • Growing from a single technology to a broader platform
32
+ • Creating open-source materials and guidelines for workshops
33
+ • Spinning off groups for other technologies, such as Python and Closure
34
+ • Expanding to a meta-level, sharing best practices for workshops
35
+ • Renaming the organization to Bridge Foundry to encompass multiple technologies
36
+ • The speaker discusses the requirements and process for starting a new "bridge" organization, which involves learning native code and device code with Java and Objective C.
37
+ • The process of starting a new bridge involves sending an email to hello@bridgefoundry.org, attending a bridge workshop, and contributing to the curriculum on GitHub.
38
+ • The speaker highlights the importance of collaboration and transparency in the bridge process, using GitHub issues to share and tag contributors.
39
+ • The concept of "stone soup" is mentioned, where individuals contribute their skills and expertise to create something greater than the sum of its parts.
40
+ • The speaker shares an example of how the stone soup concept was applied in organizing a Rails Bridge workshop in Boston, where individuals brought different skills and resources to create a successful event.
41
+ • The conversation also touches on the importance of inclusivity and creating opportunities for underrepresented groups, including children and boys, in the tech industry.
42
+ • The importance of balancing opportunities to ensure they are available to everyone, regardless of background or privilege.
43
+ • The issue of sexism in the workplace and the importance of addressing it.
44
+ • The challenge of reaching people who have the aptitude for coding but lack access to resources, such as laptops and workshops.
45
+ • The idea of "teaching coding to people with privilege" and the need to move beyond that and reach a broader group of people.
46
+ • The concept of "bubbles" and the importance of touching base with people who have less access to resources.
47
+ • The need to address the problems of the planet, including global warming and poor sewage systems.
48
+ • The importance of creating a sense of abundance and equality in learning environments.
49
+ • The idea of using workshops as a way to level the playing field and provide access to resources for people who may not have them otherwise.
50
+ • The concept of "stone soup" and the idea of people giving what they can to support their local community.
51
+ • Discussion of the importance of diversity and inclusion in the tech industry
52
+ • The role of privilege and being an ally in creating a more inclusive environment
53
+ • The appropriation of the I Have a Dream speech and the need to amplify marginalized voices
54
+ • The idea that individuals can be heard by those in positions of power, but still remain true to their identity and values
55
+ • The importance of finding communities that value and celebrate individual differences
56
+ • The need to challenge and change the way people perceive and treat others based on their attributes and backgrounds.
57
+ • Free SSD drive space on Digital Ocean using the code "changelog"
58
+ • Encouraging community involvement and volunteering to make software more accessible
59
+ • Starting small, connecting with local communities, and looking for opportunities to meet like-minded people
60
+ • Striking a balance between doing work that gives back and getting support to avoid burnout
61
+ • Using open-source materials and resources to impact communities without formal sanction
62
+ • Teaching kids and letting them take on leadership roles to learn and grow
63
+ • Hypothesizing about the future of software and what's missing in the community
64
+ • The importance of workplaces that respect diversity and inclusivity
65
+ • The need for entry points to be more accessible in tech
66
+ • The idea that every device should come with software that lets users hack and code it
67
+ • Criticism of Apple's policies limiting third-party developers' ability to make coding accessible
68
+ • The lack of recognition and appreciation for women's contributions to the early days of computing
69
+ • The importance of recognizing and learning from the achievements of women in tech, such as the Eniac programmers
70
+ • Bridge Foundry's need for contributors and volunteers beyond programmers
71
+ • Importance of organizers, event planners, and logistics experts
72
+ • Value of non-technical contributors, such as writers, photographers, and storytellers
73
+ • Making technology accessible to people from diverse backgrounds and experiences
74
+ • Promotion of Bridge Troll, an open-source registration system, for contributions and development
75
+ • Upcoming episode featuring a guest expert on single-page apps
76
+ • Development of a new project
77
+ • Technical challenges with the current system
78
+ • Potential solutions and alternatives
79
+ • Team's workload and resource allocation
80
+ • Project timeline and milestones
Building the Ultimate Hacking Keyboard_summary.txt ADDED
@@ -0,0 +1,175 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Ultimate Hacking Keyboard (UHK) development and features
2
+ • Lazlo Monto's (Latsy) background and name conventions in Hungary
3
+ • Sponsorship and partnership with TopTile and The Change Log
4
+ • Lazlo's experience as a TopTile network member and blog post on TopTile blog
5
+ • From the Ground Up, How I Built the Developer's Dream Keyboard blog post on TopTile blog
6
+ • The guest's blog post on building a developer's keyboard was featured on the TopTile blog and received a huge response
7
+ • The post was also featured on java.dzone.com and received attention on SlashDot, with a huge ripple effect and 2,000 subscribers gained
8
+ • The guest discussed the history of their project, the Ultimate Hacking Keyboard, and its development
9
+ • The guest's early life and exposure to computers, starting with a Commodore 64 at the age of 6
10
+ • The guest's journey to becoming a software developer and the challenges they faced, potentially related to their non-native English language and location in Hungary
11
+ • Programming allows for breaking down problems and solving them
12
+ • Early exposure to programming through PC and web development
13
+ • Transitioned from programming in multiple languages to focusing on JavaScript
14
+ • Defined as a polyglot due to familiarity with multiple languages and frameworks
15
+ • Approach to problem-solving involves choosing the most suitable language and framework
16
+ • Has worked with various languages including Java, .NET, Python, JavaScript, and C
17
+ • Has experience with GUI, command line, client, and server applications
18
+ • Has worked on designing hardware and soldering microcontrollers
19
+ • Has a background in programming microcontrollers and understanding software stacks
20
+ • The Ultimate Hacking Keyboard's crowdfunding campaign is on CrowdSupply, not Kickstarter.
21
+ • CrowdSupply is similar to Kickstarter but has additional features, including PR and manufacturer contact assistance.
22
+ • The campaign has already reached 104% funding and ends this Sunday.
23
+ • The creators built their own connections with manufacturers, but the additional services provided by CrowdSupply are an option.
24
+ • A successful crowdfunding campaign requires proactively building a subscriber base before launching.
25
+ • The campaign is live on CrowdSupply and a link will be included in the show notes.
26
+ • The show is a discussion about the Ultimate Hacking Keyboard (UHK) and its crowdfunding campaign
27
+ • The conversation will cover the software and hardware behind the UHK, as well as its creator's experience
28
+ • The UHK campaign is ending on December 13th, and backers will be able to take pre-orders
29
+ • After the campaign, pre-orders will cost $220, and shipping is expected to begin in July 2016
30
+ • The conversation will delve deeper into the UHK's features and the process of creating hardware and software that work together
31
+ • The creator's experience with TopTal, a platform for freelance software developers, is also mentioned
32
+ • Design principle: stay on the home row and never leave it, with a universal approach in every application
33
+ • Split keyboard to separate hands and allow for positioning and orientation of keyboard halves
34
+ • MOD layer for navigation and layer switching
35
+ • Navigation block on JKLI keys, with layer switcher key on MUD key
36
+ • Keys outside of the alpha-numeric block mapped to the alpha-numeric block with the MOD layer
37
+ • Keyboard splits at the 6 key, with symmetry as the reason for the placement
38
+ • Four layers: base layer, MOD layer, mouse layer, and FN layer for MIDI shortcuts
39
+ • Keyboard exposes standard USB descriptors, no special drivers needed
40
+ • The UHK keyboard's design allows for efficient access to modifier keys and shortcuts.
41
+ • The keyboard is designed to be ergonomic, with a split design that allows for comfortable typing and mouse navigation.
42
+ • The keyboard's compact, truly split design is reconfigurable and can be used in various positions.
43
+ • The speaker's goal was to create a keyboard that addressed the issues of existing ergonomic and mechanical keyboards.
44
+ • The speaker wanted to create a keyboard with open-source underlying software, including firmware and electronics design files, and a GPL-licensed agent.
45
+ • The speaker's goal was to improve productivity and ergonomy for software developers.
46
+ • Motivations behind open source development
47
+ • Frustration with proprietary devices and their limitations
48
+ • Desire to empower people through open source software development
49
+ • Importance of community and open source in software development
50
+ • Past experiences influencing current views on open source development
51
+ • Technical aspects of open source development and hardware rebuilding
52
+ • Discussion of the Ultimate Hacking Keyboard (UHK) and its open-source components
53
+ • Review of the UHK's GitHub repositories, including agent, electronics, firmware, and bootloader
54
+ • Explanation of the agent application and its planned development into a GUI configuration tool
55
+ • Discussion of the mouse function and its accuracy
56
+ • Explanation of the Node WebKit (NWJS) runtime and its use in the UHK project
57
+ • Description of the UHK's capabilities, including its multiple layers of functionality and programming options
58
+ • Inertia in keyboard pointer movement is a useful feature
59
+ • Add-on modules can be mounted to the main keyboard for additional functionality
60
+ • Modules are optional and can be purchased separately
61
+ • The protocol for module communication will be open-sourced for third-party developers to create their own modules
62
+ • A developer kit and CAD data will be published for module creation
63
+ • Hackers can 3D print their own modules using the open-source protocol
64
+ • Modules are mechanically constrained to specific locations between the keyboard halves
65
+ • Pogo pins provide electricity and data for modules
66
+ • The keyboard can be broken apart to accommodate custom modules
67
+ • The open-source protocol allows for forking and modification of existing modules
68
+ • Users can potentially 3D print their own modules and connect them to the keyboard
69
+ • The goal is to cram as much functionality as possible into the hardware.
70
+ • The agent is a crucial component that has been discussed in previous emails.
71
+ • The firmware and electronics project are open-sourced and available on GitHub.
72
+ • The electronics project uses KiCAD, an open-source electronic design automation suite.
73
+ • The project is building on existing open-source software and platforms.
74
+ • The firmware sends key press and release events to the right keyboard half, which maintains a matrix of keys and decides which layer is active.
75
+ • The firmware exposes three different USB interfaces: keyboard, mouse, and a generic HID interface.
76
+ • The firmware uses a lightweight USB library called Luffa for AVR microcontrollers.
77
+ • USB library and keyboard matrix
78
+ • Left and right keyboard halves and their communication
79
+ • Key press and release handling
80
+ • Layer switcher keys and USB reports
81
+ • Ultimate hacking keyboard and its potential for customization and hacking
82
+ • The importance of open-source hardware and software
83
+ • The role of the keyboard in the lives of hackers and tinkerers
84
+ • TopTile's commitment to enriching developers' lives
85
+ • Sponsor mentions and recommendations
86
+ • Linode's promotion of their cloud servers and the code "ChangeLog10" for a discount
87
+ • Latsy's software development background and potential "super secret" project
88
+ • The Ultimate Hacker Keyboard (UHK) and its unique features, such as add-on modules and stainless steel inserts
89
+ • The UHK's open-source component and its potential for customization and extension
90
+ • Plans to build future keyboards, such as an 80% version, based on the UHK's hardware-software architecture
91
+ • The UHK's extensibility and flexibility, allowing users to design keyboards of other shapes and forms
92
+ • Customizability of the UHK for various applications, including games and IDEs.
93
+ • Remapping keyboard keys for specific applications or games
94
+ • Configurator application for customizing keyboard layout
95
+ • Plans for future development of the configurator application
96
+ • Support for developers who create modules but lack 3D printing capabilities
97
+ • Availability of developer kits for sale
98
+ • Requirements for developing physical modules (hardware skills and experience)
99
+ • Challenges of creating physical modules with complex electronics and materials
100
+ • Incurring costs with hardware and learning as you go
101
+ • Importance of practice and patience
102
+ • Creating a new voice tool and ordering necessary components
103
+ • The concept of being a platform and its implications
104
+ • Making promises to developers and users through a product
105
+ • The makeup and durability of the product
106
+ • Supporting and investing in the product's development and community
107
+ • Discussion of packaging and sharing of a project
108
+ • Mention of integrated hardware and software
109
+ • Comparison to other products
110
+ • Reference to a "brave statement" made about the product's design
111
+ • Discussion of revealing details and getting people excited about the project
112
+ • Question about an open-source piece of the project
113
+ • Mention of firmware and other components
114
+ • Discussion of repositories and the project's structure
115
+ • Documentation is lacking in the project.
116
+ • The speaker plans to add documentation to the project over time.
117
+ • The project is new and open-source, and the speaker wants it to be easily digestible and hackable.
118
+ • The community may provide feedback and guidance to the speaker.
119
+ • The speaker is asking for patience and understanding from those trying to contribute to or hack the project.
120
+ • Funding for a project has been secured through Crowd Supply
121
+ • The project team is under pressure to deliver results quickly
122
+ • Priorities for the project include creating molds for plastic parts and finalizing the design
123
+ • The mold-making process will take 3-4 months, so it's crucial to start as soon as possible
124
+ • The current prototype is the 5th generation and will be iterated upon to improve manufacturability
125
+ • Next steps include contacting a company to create the final product
126
+ • Developing molds and add-on modules
127
+ • Creating firmware and agent software
128
+ • Partner's mechanical engineering expertise
129
+ • Comparison to outsourcing to China
130
+ • Hidden costs of outsourcing
131
+ • Advantage of having a local partner
132
+ • Involvement of multiple people in the project
133
+ • Discussion of Andres' mechanical solutions being robust and professionally designed
134
+ • Mention of Andres being a great mechanical engineer and perfectionist
135
+ • Question about something super secret about Andres that is not known by others
136
+ • Andres' self-description as a perfectionist who takes code quality seriously
137
+ • Discussion of Andres' ability to work in a team despite being a perfectionist
138
+ • Fears of creating something that might be perceived as awesome or terrible
139
+ • Courage required to make and deliver something real
140
+ • Perfectionism vs. releasing something despite fear of failure
141
+ • Fear of success and the pressure to deliver a successful outcome
142
+ • The impact of fear on the person creating something and potentially holding them back
143
+ • The speaker is talking about a significant phase in their life
144
+ • The speaker wants to achieve something and thinks it can be a great offering for many
145
+ • The speaker is asked about their "programming hero"
146
+ • The speaker mentions John Carmack and Jeff Atwood as influences
147
+ • The speaker discusses the achievements of John Carmack, specifically his work on the Doom engine, and Jeff Atwood, specifically his creation of the Stack Exchange
148
+ • Discussion of the ease of talking to a smart and capable guy
149
+ • Mention of Stack Exchange and its ripple effect
150
+ • Reference to Trello and its use at ChangeLog
151
+ • Discussion of Stack Overflow and its importance
152
+ • Mention of Dean Camera and his Lufa library
153
+ • Discussion of heroes in software development
154
+ • Explanation of the purpose of the "heroes" segment on the show
155
+ • The influence of others on the person's actions
156
+ • The person's heroes and role models
157
+ • The difference between game developers and software developers
158
+ • The UHK (Universal Human Interface Keyboard) and its open-source software
159
+ • The person's interests and projects outside of UHK work
160
+ • Interest in Angular 2 and building an agent on top of it
161
+ • Current API flux as a barrier to exploration
162
+ • Interest in microcontrollers and IoT platforms
163
+ • Discussion of building a smart home if time allowed
164
+ • Mention of an ultimate hacking keyboard and its open source platform
165
+ • Invitation to share the show on social media
166
+ • Discussion of a new product or project involving Lassie
167
+ • Request to share the product with a keyboard
168
+ • Announcement of a future release date and encouragement to share the product with others
169
+ • Closing thoughts from Lassie and appreciation for the audience
170
+ • Host's closing remarks and thanks to listeners and supporters
171
+ • Membership options and benefits
172
+ • Changelog membership and access to exclusive content
173
+ • Sponsorship and partnerships with CodeShip, TopTile, Harvest, and Linode
174
+ • Promotion of changelog tea and discount offer
175
+ • Farewell and closing remarks
CROSSOVER — CodeNewbie and Community (Interview)_summary.txt ADDED
@@ -0,0 +1,70 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Saron Yitbarek's CodeNewbie project started with a GitHub user's suggestion for a podcast about open source for newbies
2
+ • Saron Yitbarek's own coding journey began with self-study, then a coding bootcamp, and she wanted to create a community for others who learn to code on their own
3
+ • CodeNewbie started as a Twitter chat, then a podcast, and now includes project nights, Saturday discussions, and a book club
4
+ • Saron Yitbarek's background is in the hard sciences, but she wanted to pursue problem-solving and critical thinking in a different field
5
+ • She switched to a career in coding and now leads the CodeNewbie community, which provides support and resources for those learning to code
6
+ • Steve Jobs biography inspired Saron to learn tech and code
7
+ • Saron felt the need to learn coding to create products and overcome limitations
8
+ • Importance of being coding-literate for non-technical roles, such as program management
9
+ • Value of having a structured learning program and guidance from experienced developers
10
+ • Online resources can be useful for self-taught learners, but may not provide the same level of understanding as a structured program
11
+ • Importance of having a clear purpose and direction in learning to maximize productivity and results
12
+ • Difficulty of solo work and feeling of isolation
13
+ • Value of having a team for collaboration and learning
14
+ • Importance of speaking out loud and articulating ideas to solidify understanding
15
+ • Saron Yitbarek's experience shadowing a cardiologist and deciding against a medical career
16
+ • Transition to the software side and attending Flatiron School to learn coding
17
+ • Comparison of Saron's decision to attend Flatiron School and learn coding to her previous career path
18
+ • Saron's career progress after Flatiron School
19
+ • Overcoming impostor syndrome and speaking at conferences
20
+ • Founding and growing the CodeNewbie community on Twitter
21
+ • Addressing the demand for community and resources for new developers
22
+ • Saron's return to the Ruby Rogues podcast
23
+ • Saron Yitbarek's experience on a panel show of expert developers and how she was invited after a chance meeting with James Edward Gray, a well-known developer.
24
+ • The transition from being a guest on the show to becoming a full-time panelist and the challenges that came with it.
25
+ • How Saron's beginner's perspective brought a fresh angle to the show and was well-received by the audience.
26
+ • The decision to start a podcast, "Twitter's not quite good enough. We want deeper conversations", and how it was born out of a desire to have more in-depth conversations that Twitter didn't allow.
27
+ • The process of setting up a podcast, including trial and error with various tools and equipment.
28
+ • The tools and process used by Saron's podcast, including Mumble, a Skype-like platform created for gamers.
29
+ • Using Mumble server for recording and Pydio for file uploads
30
+ • Audio editing software Audition used for podcast production
31
+ • Trial and error process of finding correct audio settings for Mumble
32
+ • Dubbing and redubbing interviews to achieve desired audio quality
33
+ • Discussion of scripting and improvisation in podcasting
34
+ • Saron's past experience writing scripts for NPR and adapting to podcasting style
35
+ • Importance of knowing just enough about guests to ask good questions, but not too much to plan the conversation
36
+ • Technological unknowns and personal challenges in podcasting
37
+ • Preparing for podcast episodes, with some scripting and guidelines to follow, but leaving room for spontaneity and conversation
38
+ • Editing process, including the amount of time spent on editing and the types of edits made
39
+ • Approaches to editing, including "live to tape" and not over-editing to preserve the natural flow of the conversation
40
+ • Time spent on editing, with estimates of 1-3 times the length of the show
41
+ • Timestamping and knowing the breaks in the show
42
+ • Handling "uhms" and "ahs", with a focus on not over-editing and preserving the natural flow of the conversation
43
+ • CodeNewbie's business model and sustainability
44
+ • Saron's volunteer team and community-driven approach
45
+ • Defining the community's purpose and values
46
+ • Overcoming loneliness and creating a supportive community
47
+ • Addressing language and skillset diversity within the community
48
+ • Saron's vision for CodeNewbie's future growth and development
49
+ • Timezones and accommodating users from different regions
50
+ • Language support for CodeNewbie, including possible additions of Java and Swift
51
+ • Saron Yitbarek's part-time job at Microsoft's Tech Jobs Academy
52
+ • Saron Yitbarek's role at Microsoft, a four-month bootcamp-style technical training program for underemployed and unemployed NYC residents
53
+ • Synergies and potential conflicts between CodeNewbie and Tech Jobs Academy
54
+ • Saron Yitbarek's perspective and experience as a developer transitioning into a role that impacts lives in a tangible way
55
+ • Microsoft's Tech and Civic Engagement Team and their initiatives
56
+ • Saron Yitbarek's personal background and immigration story
57
+ • Microsoft's support for civic tech and community engagement
58
+ • CodeNewbie's potential relationship with Microsoft
59
+ • Saron Yitbarek's role and responsibilities at Microsoft in relation to CodeNewbie
60
+ • The importance of measuring success in community-building efforts by focusing on how many people are helped and lives are improved.
61
+ • The value of being in a company that prioritizes relationship-building and community over financial gain.
62
+ • Saron's advice to new developers on getting a job, including the importance of communication and pitching skills.
63
+ • The story of how Saron landed her first job through a science fair-style presentation at a bootcamp.
64
+ • Saron's admiration for her programming hero, Katrina Owen, and her work ethic, dedication, and contributions to the community through Exercism.
65
+ • The conversation starts with Adam Stacoviak discussing a past project or event at GopherCon with Saron Yitbarek.
66
+ • Saron Yitbarek shares her background and experience in software development and design.
67
+ • Adam Stacoviak emphasizes the importance of bringing history and existing knowledge to new subjects, even in software development.
68
+ • The show notes and sponsors are mentioned, including codenewbie.org and Beyond Code.
69
+ • Jerod Santo talks about Beyond Code, a short interview series, and invites listeners to subscribe to the mailing list.
70
+ • The conversation wraps up with the hosts thanking Saron for her time and encouraging listeners to subscribe to their emails and podcasts.
CROSSOVER — Turing-Incomplete_summary.txt ADDED
@@ -0,0 +1,105 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Coachip is a sponsor, offering 20% off any premium plan with code "the changelog podcast"
2
+ • Sean Devine is hosting an API workshop, using Coachip as a demo tool
3
+ • The hosts discuss their podcast, "Turing Incomplete", and its format
4
+ • Pam Selly introduces herself, discussing her background as a developer and speaker
5
+ • The hosts discuss the pros and cons of live podcasting vs. recorded podcasting
6
+ • Pam Selly talks about her book, "Finding Your Next Job as a Developer", and its focus on networking
7
+ • The host mentions a method to increase job prospects as a developer, with a link to a relevant resource.
8
+ • Jervon, a developer and organizer of the Philadelphia Ruby User Group, introduces himself.
9
+ • Pam, the host, discusses her book and its beta stage, and mentions that Jervon spoke about Closure Script on Turing Incomplete.
10
+ • Justin Campbell, a software developer, talks about his work at Hashi Corp and his involvement in the Philadelphia software community.
11
+ • The group discusses the origin of the Turing Incomplete podcast and their backgrounds.
12
+ • They explain the concept and genesis of the podcast, and mention their shared connection to the Philadelphia community.
13
+ • Podcasting origins and early episodes
14
+ • Audio quality and podcasting evolution
15
+ • Format changes and experimentation
16
+ • Guest appearances and topics
17
+ • Developer specialties and roles in the podcast
18
+ • Evolution of podcasting style and format
19
+ • The host asks about the background and interests of the guests, and how their individual interests influence the content of the show.
20
+ • The guests discuss their programming backgrounds, including interests in JavaScript, functional programming, and Elixir.
21
+ • The host asks about their experience with security and encryption, and one guest recommends the Simply Secure Slack community for learning about usable security.
22
+ • The guests discuss their current interests and projects, including one's focus on Emacs and Closure Script.
23
+ • The host considers a show idea about editor wars and asks for recommendations on prominent Emacs users to feature.
24
+ • The speaker discusses their experience with a split keyboard and its ergonomic benefits.
25
+ • The conversation turns to Emacs, specifically Space Max, a configuration that ships with complete Vim key bindings.
26
+ • The speaker shares their experience with Vim and how they prefer using Sublime Text as their main editor.
27
+ • They compare Space Max to Vim mode in Sublime Text and mention the "uncanny valley" effect.
28
+ • The topic of the Emacs-Vim debate is raised, and the speaker suggests a panel show with the Space Max developer.
29
+ • The conversation wraps up with a brief discussion of the hosts' training methods and goals.
30
+ • Discussion of Imagix and its optimization capabilities
31
+ • Controversy over the host/leader of the show between Len and Justin
32
+ • Origins and meaning of the podcast's name, "Turing and Complete"
33
+ • Goals and motivations of the podcast hosts
34
+ • Balancing technical content and community focus
35
+ • Pressure to be subject matter experts vs. relying on guests for expertise
36
+ • The group discusses their podcast and the process of recording and editing episodes
37
+ • They mention the change in their schedule from weekly to semi-weekly and the challenges of coordinating with guests
38
+ • The group talks about their financial situation and how it has stabilized since one of the hosts stepped away from a full-time job to focus on the podcast
39
+ • They discuss the possibility of being sponsored and the potential impact on the show's tone and professionalism
40
+ • The hosts express differing opinions on whether they should prioritize making money from the podcast or maintain its current informal tone
41
+ • The team discusses the importance of maintaining integrity when taking money or sponsorships
42
+ • The concept of "pod fading" is introduced, where many podcasts fade away before reaching double-digit episodes
43
+ • The team discusses the idea of being able to walk away from a sponsorship or deal if it compromises their integrity
44
+ • A time-tracking tool, Harvest, is promoted during a break
45
+ • The team considers the idea of taking money for their podcast, but wants to do it on their own terms and maintain their integrity
46
+ • The concept of "pod fading" is mentioned again, and the team plans to discuss ways to avoid it when they return
47
+ • Discussion of the podcast "Changelog" and its "pod fade" into oblivion
48
+ • The hosts' acknowledgment of their own podcast's "pod fade" and its reboot
49
+ • The challenges of maintaining a long-running podcast, including time zone changes and member turnover
50
+ • The hosts' editing process and how they keep their podcast's production time commitment low
51
+ • The use of GitHub and Travis to automate the deployment of new episodes
52
+ • The process of replicating the hosts' workflow, including scheduling and recording techniques.
53
+ • Use of Skype plugin "Call Recorder" to record podcast episodes
54
+ �� Editing and combining recordings in Audacity
55
+ • Use of Etherpad for collaborative editing of show notes
56
+ • Middleman blog format for podcast episodes, including YAML front matter
57
+ • Automatic generation of episode files and uploading to a location
58
+ • Use of Trello as a CMS to generate newsletter and potential application to podcast workflow
59
+ • Use of rake tasks and Ruby to automate tasks in both podcast and newsletter workflows
60
+ • Discussion of newsletter/fading content and re-introducing it after a certain period (6 months)
61
+ • Collaboration and communication issues in the past
62
+ • Use of Trello for collaboration and project management
63
+ • Development of podcast and show notes around newsletter content
64
+ • Easier hosting and podcasting services available now
65
+ • Comparison of podcasting barriers to entry from 2007-2009 to present
66
+ • Discussion of podcast analytics and download stats
67
+ • Use of Feedburner, S3 bucket logging, and Buzzsprout for analytics
68
+ • Comparison of Buzzsprout and Five by Five podcast hosting services
69
+ • Development of Five by Five's back-end stats app (Feet Layer)
70
+ • Request types on S3: range, full file, and head requests
71
+ • Inaccurate analytics on podcast downloads vs actual listens
72
+ • Discrepancy between client downloading and actual listening
73
+ • Importance of accurate metrics for informed decision-making
74
+ • Alternative analytics services for S3, such as Cloud Stat
75
+ • Changing focus from listener numbers to content quality and relevance
76
+ • Sponsorship support and appreciation
77
+ • Century, a real-time air logging platform for error insights
78
+ • Closing questions and fan favorites on the show
79
+ • Picks segment for the hosts' favorite topics or shows
80
+ • Pam's favorite episode is #37 with Brian McKenna discussing proposition types
81
+ • Jervon's favorite episode is #28 with Kelsey Gilmore
82
+ • Justin's favorite episodes are #57 with Mood It Ameta and #61 with Raquel Velez
83
+ • Len's favorite episodes are #3 (origin stories) and #22 with Cory Haynes discussing the four rules of simple design
84
+ • The group discusses their favorite episodes and why they chose them
85
+ • The 2014 retrospective (#34) and the Gopher Con recap (#55) are also mentioned as favorite episodes
86
+ • Pam's meeting with Pam and the organizers of a conference in Nebraska
87
+ • Discussion of Pam's programming heroes, Brian McKenna and Michael Picara
88
+ • Aaron Patterson's pun-off and his humorous nature
89
+ • Justin's programming heroes, including Aaron Patterson, Cory Haynes, and Jim Weirich
90
+ • Kyle Kingsbury's work on distributed systems and his Twitter feed
91
+ • Len's programming hero, Uncle Bob Martin, and his criticism of professionals in the industry
92
+ • Jared's discussion of the synergy between the show and beyond code
93
+ • Javon discusses his open source radar, citing Docker and Core OS as areas of interest.
94
+ • Javon mentions having a free weekend and wanting to play with robotics, referencing a past episode with Raquel Velez about Node Bots.
95
+ • Javon expresses interest in building an autonomous lawn mower.
96
+ • Justin shares his own interests, including robotics and programming in Go.
97
+ • Justin also mentions wanting to rewrite his Rails projects in Elixir and Phoenix.
98
+ • Javon suggests that Justin find a school with a robotics program to get involved with.
99
+ • Justin expresses his own difficulty in approaching a school to set up a teaching program.
100
+ • Pressure and expectations in hacking and open-source contributions
101
+ • Pot fading and the importance of consistency and motivation in podcasting
102
+ • Changelog's sponsorship model and partnership with brands
103
+ • Diversifying Changelog's offerings, including films and marketing videos
104
+ • Sustainable contributing methods, including sponsorships and partnerships
105
+ • Upcoming guest, Saran, host of Code Newbie and manager of Tech Jobs Academy at Microsoft
Caddy HTTP⧸2 Web Server_summary.txt ADDED
@@ -0,0 +1,84 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Matt Holt and Sebastian Erhart discuss the Caddy web server
2
+ • Caddy was started by Matt Holt as a side project during his college semester
3
+ • It was sparked by Justin Dorfman and Carlissia Campos' suggestion to feature it on the podcast
4
+ • Matt and Sebastian talk about their background and how they got involved with Caddy
5
+ • Matt was introduced to open source through Caddy and started contributing to it
6
+ • Sebastian was looking for an open source project to contribute to and joined Caddy through a pull request
7
+ • Caddy's features and appeal are discussed, with the hosts expressing excitement and curiosity about the web server.
8
+ • Experience with coding and collaboration during sophomore year of college
9
+ • Introduction to Go programming language through work experience
10
+ • Advantages of using Go in school assignments
11
+ • Caddy web server and its development
12
+ • Comparison with popular web servers like Nginx and Apache
13
+ • Motivation for creating Caddy: ease of use and configuration
14
+ • Common use cases and pain points with Nginx and Apache
15
+ • Caddy is a web server that allows users to run a web server from the current directory, picking up the config file from the present working directory
16
+ • Caddy supports virtual hosts and can be configured to use a common configuration directory or a specific directory for each virtual host
17
+ • Caddy is well-suited for small, lightweight websites and can be used in production, but may be more challenging to configure for complex sites or dynamic platforms like Rails or Django
18
+ • Caddy uses the Go standard library to provide features like server-side includes, which can be used to create static sites with dynamic elements
19
+ • Caddy is built to be cross-platform and can be compiled for Windows, Android, and iOS
20
+ • Caddy has a strong focus on user experience and provides a simple, convenient way to set up and configure a web server
21
+ • Caddy's author, Matt Holt, built the server to meet his own needs and has continued to refine it based on user feedback and issues.
22
+ • Top Towel's launch of Top Towel Designers
23
+ • Caddy web server and HTTP2
24
+ • Caddy file configuration and its syntax
25
+ • Future plans for dynamic configuration and API
26
+ • Discussion of configuration file formats (Caddy file vs JSON)
27
+ • Creation of a home-brewed parser in Caddy configuration syntax
28
+ • Using arrays as keys in configuration
29
+ • Specifying multiple hosts and sharing configuration
30
+ • Placeholders in Caddy configuration for dynamic values
31
+ • Drawing the line between providing enough power and complexity
32
+ • H2 support in Caddy and its implementation
33
+ • Critique of HTTP/2 protocol features and lack of implementation
34
+ • Open-source collaboration and reuse of existing libraries
35
+ • Go standard library now enabled by default
36
+ • Caddy to support HDP2 library for production-ready use
37
+ • H2 protocol support coming soon
38
+ • Server Name Indication (SNI) feature and its benefits
39
+ • Caddy's virtual host feature and its dependence on SNI
40
+ • Extensions for Caddy, including CMS support and IP filtering
41
+ • Extension framework for Caddy, allowing users to write and submit their own extensions
42
+ • Pull request system for submitting extensions to the Caddy build server repository
43
+ • The search add-on in Caddy is discussed, which allows for built-in search functionality without relying on third-party services.
44
+ • Markdown support is added to Caddy, allowing for rendering of markdown files into HTML on the fly or pre-generating HTML.
45
+ • Hugo, a static site generator written in Go, is mentioned as a related feature to markdown support.
46
+ • Imagex, a real-time image processing proxy, is introduced, offering features such as image transformations and responsive images.
47
+ • The Imagex platform is described, highlighting its values of flexibility, quality, performance, and affordability.
48
+ • Let's Encrypt support is announced as a future feature in Caddy, allowing for automatic SSL certificate generation.
49
+ • The guest mentions that he is excited about Let's Encrypt support, and sebastian explains what Let's Encrypt is and how it works.
50
+ • Swifttype.com is mentioned as a service that provides site search for static sites.
51
+ • The Imagex platform is compared to ImageMagick, highlighting its advantages in terms of speed and image processing capabilities.
52
+ • Concerns about the delayed launch of HTTPS support and the pressure to integrate Let's Encrypt into Caddy
53
+ • Desiring a seamless and pain-free user experience for setting up SSL encryption
54
+ • Overview of the technical details of setting up SSL encryption with Let's Encrypt
55
+ • Description of the ACME protocol and the API provided by Let's Encrypt
56
+ • Explanation of the challenges involved in authenticating domain ownership
57
+ • Discussion of the go library and Caddy's integration with Let's Encrypt
58
+ • Plans for managing user configuration and storing Let's Encrypt account information
59
+ • Discussing the integration of Let's Encrypt with Caddy
60
+ • Successful testing of generating a new certificate at startup
61
+ • Plans for user experience, managing certificates, and renewals
62
+ • Renewal process with Let's Encrypt and its integration with Caddy
63
+ • Caddy's integration roadmap and expected launch timeline
64
+ • HTTPS by default and considerations for users
65
+ • Upcoming features of Caddy, including HTTP/2 and optimized HTTP connections
66
+ • Linode sponsorship and promotion of their cloud services
67
+ • Plans to create an API for Caddy to run on a server without configuration, allowing for remote management via a web-based client
68
+ • Concerns about performance, including benchmarking and the need for a balance between user experience and performance
69
+ • Current performance abilities, with Caddy performing competitively well compared to Apache and Nginx, but potentially struggling with high traffic volumes
70
+ • Call for community contributions, including benchmarking and performance improvements from developers with expertise in Go
71
+ • Getting started instructions for using Caddy in production, including downloading and deploying the software, creating a Caddy file, and running the daemon
72
+ • Discussing caddy core and potential tools or wrappers for daemonization
73
+ • Idea for a tutorial or blog post on using caddy effectively in production
74
+ • Analytic log driven development and the importance of identifying user needs
75
+ • Caddy's status as a young project, contributors from around the world, and community support
76
+ • Programming heroes, with both speakers citing open source and learning from others as influences
77
+ • If not working on caddy, alternative careers including teaching programming and improving user experience
78
+ • Discussion of the term "attorney at law"
79
+ • Differences in dealing with code in a new project, specifically with Caddy web server
80
+ • Open source community involvement and contributions to Caddy's success
81
+ • Importance of integrating Let's Encrypt for mass release and improving web security
82
+ • Refining Let's Encrypt and promoting HTTPS for user privacy and security
83
+ • Discussion of the LEGO library for Let's Encrypt integration and other open issues
84
+ • Promotion of the Caddy web server and its potential to improve existing web servers.
Clojure, ClojureScript, and Living Clojure_summary.txt ADDED
@@ -0,0 +1,77 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction of guest Karen Meyer, author of "Living Closure" and "Babar"
2
+ • Discussion of Karen's background and career path, from professional ballet dancer to software developer
3
+ • Mention of a pivotal moment in Karen's physics education that sparked her love for math and physics
4
+ • Conversation about the importance of math and physics in understanding real-world phenomena
5
+ • Personal anecdote about the host's own experience with physics and math
6
+ • Discussion of Karen's work on "Living Closure" and her role as a "closure developer"
7
+ • Discussion about the book/movie "The Martian" and its appeal to fans of math and science
8
+ • Clarification that the book is not a true story
9
+ • Mention of the movie "Prometheus" and the contrast in opinions on its quality
10
+ • Introduction of the guest and their background in software development
11
+ • Discussion of the guest's entry into software development through physics and mathematics
12
+ • Explanation of the guest's love for the programming language Closure
13
+ • Origin story of the guest's internet handle "Giga Squid" and its evolution from AOL chat room days
14
+ • Overview of the Closure programming language, its Lisp roots, and its features.
15
+ • The conversation starts with a discussion about the challenges of keeping up with the rapid pace of change in programming.
16
+ • The divide between object-oriented and functional programming languages is mentioned, with Lisp languages being discussed as being more academic and niche.
17
+ • The popularity of Closure is attributed to its practical side, including its ability to interop and run on the JVM.
18
+ • The importance of stability and backwards compatibility in Closure is emphasized, with the speaker praising the language's development team.
19
+ • A shout-out is given to Devon Walters, who contributed to the Changelog and wrote a popular post about Rich Hickey's "greatest hits".
20
+ • The history of Closure's creation is briefly discussed, with Rich Hickey working on the language solo before it was presented to a mailing list and developed further.
21
+ • The benefits of running on the JVM are highlighted, including its production-hardened and efficient nature, as well as its familiarity to many developers.
22
+ • The conversation touches on the idea that running on the JVM provides a comfortable and non-confrontational environment for developers.
23
+ • Discussion on introducing a "closure" to a team as a low-risk way to try it out
24
+ • Use cases for closure, including concurrency and mutable data structures
25
+ • Adoption of closure by big companies like banks, financial institutions, and retailers
26
+ • Benefits of a single language, such as closure script, for front-end and back-end development
27
+ • Potential drawbacks of using closure, such as embedded systems with small footprints
28
+ • Sponsorship break for imagex, a real-time image processing proxy and CDN
29
+ • Imagex features, including flexibility, quality, and performance, with a focus on affordability and speed
30
+ • The JVM size is decreasing due to advancements in Closure Script and JavaScript
31
+ • Closure was chosen for the receipt application due to its design and features
32
+ • Closure's concise syntax and ability to compose functions make it a good fit for the receipt application
33
+ • Readability of Closure code is an issue, but the unique syntax can be learned and is actually beneficial
34
+ • The REPL is a powerful feature of Closure that aids development and provides fast feedback
35
+ • Closure has a vibrant community, with a Slack channel and IRC community
36
+ • Closure's functional programming approach means data is passed through functions, but it's organized with namespaces and data structures.
37
+ • Channels for different people's interests and communities for various programming languages
38
+ • Closure script libraries and resources
39
+ • Closure conferences and meetup communities, including Closure Con, Closure West, and Strange Loop
40
+ • Chemical computing and its application to programming
41
+ • Chemical programming as a metaphor for solving problems in a non-sequential manner
42
+ • The potential of chemical programming to improve concurrency and problem-solving approaches
43
+ • The goal of exploring unconventional programming paradigms to break out of traditional thinking patterns
44
+ • Fertilization of ideas from computer science and biology/nature-inspired solutions
45
+ • Discussing the potential for innovative solutions in the field of fertilization
46
+ • Upcoming chemical computing talk and programming language development
47
+ • Inspiration from John McCarthy's paper "Elephant 2000" on future programming languages
48
+ • Exploring the idea of cross-fertilization between human language and programming languages
49
+ • Developing a programming language that incorporates speech acts and beliefs
50
+ • Using the language to control an AR drone and explore debugging in a new way
51
+ • Discussion of a programming language with a focus on syntax and closure
52
+ • Comparison of the language to natural language and humanizing the machine
53
+ • History and evolution of the language
54
+ • Discovery of another programming language with speech acts called Starlang
55
+ • Discussion of speech acts and their origins in philosophy
56
+ • Importance of reading academic papers and applying their concepts to development
57
+ • Cross-fertilization between academic and industry communities
58
+ • Overview of a book on closure, including its purpose and structure
59
+ • The speaker discusses their past struggles with running and how they eventually found success with a program that allowed them to gradually build up their endurance.
60
+ • The speaker applies the same concept to learning programming concepts, specifically closure, and finds that a structured training plan is more effective than trying to learn everything at once.
61
+ • The speaker created a book that provides a structured training plan for learning closure, which includes a series of katas and a final project to develop a web app.
62
+ • The speaker compares the approach of their book to the "cohen's" approach, which they interpret as being more focused on iterative, test-driven practice.
63
+ • The speaker's book is designed to be a more comprehensive and structured approach to learning closure, with a focus on practical application.
64
+ • The speaker describes a coding exercise called "Wonderland" that involves solving problems in the style of Lewis Carroll's "Alice in Wonderland"
65
+ • The exercises are independent projects with tests that need to be completed
66
+ • The speaker compares the Wonderland exercises to Code Katas, but notes that the terminology is not fixed
67
+ • The exercises are inspired by the puzzles and codes used by Lewis Carroll
68
+ • The speaker discusses the use of art and playfulness in the Wonderland exercises
69
+ • The conversation turns to the topic of inspiration and the speaker names Jim Wyrick, creator of the Rake library, as their programming hero
70
+ • The speaker mentions their admiration for Jim Wyrick's kindness and generosity with his knowledge
71
+ • The conversation ends with the speaker mentioning their interest in chemical programming and computing.
72
+ • Discussion of distributed computing, self-organizing systems, and self-healing systems
73
+ • Exploration of new libraries and languages, including Pixie Lang and its creator Timothy Baldridge
74
+ • Overview of Pixie Lang's features, including its closure-inspired design, fast compilation, and access to native libraries
75
+ • Mention of the package manager "dust" and the project's open contributions and friendly community
76
+ • Promotion of Karen's book "Living Closure" and its availability for order
77
+ • Closing remarks and promotion of the show, including the weekly email and nightly GitHub trending feed
Cylon.js, Gobot, Artoo, IoT_summary.txt ADDED
@@ -0,0 +1,93 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Ron Evans is the ringleader of the Hybrid Group and creator of several open-source robot libraries, including Cylon JS, R2, and Gobot.
2
+ • The Hybrid Group is a software development consultancy that works with hardware companies to create software for physical devices.
3
+ • Ron Evans discusses his experience with various hardware companies, including Pebble, Sphero, and Intel.
4
+ • The Hybrid Group has developed a series of open-source frameworks that allow developers to program physical devices in three different programming languages (JavaScript, Ruby, and Go).
5
+ • The frameworks, Cylon JS, R2, and Gobot, implement the same core set of design patterns in each language, allowing developers to program physical devices in a more efficient and effective way.
6
+ • Ron Evans mentions the success of the Hardware Hack Day at Gopher Con, where over 100 people attended and used various hardware donated by Intel.
7
+ • Discussion of a demo that uses the Leap Motion controller to interact with a screen
8
+ • Mention of the Leap Motion's SDK and its improved sensitivity and functionality
9
+ • Examples of creative uses of the Leap Motion controller, including demos by Charlie Gerard
10
+ • Discussion of the robotics industry and the interplay between open source and closed source
11
+ • Examples of companies that are completely open source (3D Robotics) and completely closed source (DJI)
12
+ • Discussion of companies that use open source under the hood but not in their firmware (Parrot)
13
+ • Examples of successful open source projects in the robotics industry, including Node Copter
14
+ • Discussion of the different strategies companies use for open source in the same sector
15
+ • The importance of pragmatism in the development and production of open-source hardware and software
16
+ • The tension between romantic purism and pragmatism in innovation and technology
17
+ • The need for companies to support open-source projects and not just rely on them for free
18
+ • The risks of crowdfunding and the importance of clear expectations for backers
19
+ • The consequences of failed projects, including financial loss, reputation damage, and burnout
20
+ • The importance of interpreting crowdfunding as an investment in a dream or an experiment rather than a guaranteed product
21
+ • Companies have been "sideways" in their tech and R&D, struggling to innovate in the face of larger companies
22
+ • The NFC chip was already present in Android phones, and Apple's deployment of it in iPhones was a straightforward move
23
+ • If you only have a feature, you're not a company; having a full product is essential
24
+ • Accelerators like Highway One can help navigate the complex process of developing a product
25
+ • Premature crowdsourcing can lead to failure, and it's essential to have a solid product before seeking funding
26
+ • The concept of "reinventing the wheel" is now seen as a positive thing, but it's essential to ensure that your "wheels" are actually functional
27
+ • Successful companies often do as little as possible to get a product to market, using open-source platforms and software
28
+ • Open-sourcing code can expose a company's attack surface, but also exposes their incompetence if they fail to do it properly
29
+ • Humble, quiet innovation can lead to success, as seen in the example of Mitchell Hashimoto and Vagrant.
30
+ • The host is excited about the Vagrant project and its relation to Auto
31
+ • Opbeat announces its no-JS beta, a performance metrics, release tracking, and error logging service
32
+ • Ron Evans discusses the Hybrid Group's three projects (Silent JS, Gobot, and R2) and their use of different languages
33
+ • Ron explains the importance of learning different programming languages and the characteristics of various language communities (Ruby, Python, JavaScript, and Go)
34
+ • Ruby Arduino [2047.28 --> 2055.68] development and project from Greg Bornstein
35
+ • Interface-based programming in dynamic languages (Ruby and JavaScript)
36
+ • Gobot using Go for interface-based programming and hardware communication
37
+ • Comparison of Ruby, Go, and JavaScript for physical world programming
38
+ • Discussion of community and language adoption (Nodebots, Silon JS, Go)
39
+ • Reinventing the wheel in software development and fragmentation of language implementations (e.g. Ruby, Node, Java)
40
+ • Concurrency and blocking I/O in programming languages
41
+ • Blocking IO is a major problem in device programming, especially when interacting with physical devices
42
+ • Node.js has a hack that allows for device programming, but it doesn't solve the general concurrency case
43
+ • Go and Gobot are designed to address the concurrency problem and are well-suited for device programming
44
+ • Heterogeneous architecture is necessary for IoT development, combining microcontrollers with single-board Linux computers
45
+ • Open standards and open source are crucial for IoT development, allowing for collaboration and innovation
46
+ • Gobot is gaining popularity and is a major competitor to Cylon.js and other projects
47
+ • The speaker compares Gobot to a jam band, where a single song can evolve into a new creation through collaboration and contribution.
48
+ • Different platforms for robotics libraries, with Cylon being the most popular
49
+ • Cylon supports 36 platforms, while Gobot supports around 15
50
+ • Discussion of various platforms and devices, including single-board Linux computers
51
+ • Explanation of inter-chip communication (I2C) and its role in robotics
52
+ • Comparison of board designers and software programmers, with a focus on design patterns and protocols
53
+ • Overview of a double adapter pattern for combining connections and devices in robotics libraries
54
+ • Connecting to Particle Cloud servers through local Wi-Fi networks
55
+ • Applying database programming principles to physical systems development
56
+ • Supporting various hardware platforms, including GPIO, I2C, and others
57
+ • Official support for devices like Sphero and Ollie
58
+ • Open-source support for Sphero-like devices with heads
59
+ • Using interfaces like Bluetooth and Bluetooth Low Energy for device control
60
+ • Programming robotic devices with a consistent interface and code
61
+ • Mixing and matching controllers for various devices
62
+ • Implementing a framework for unmanned aerial vehicles
63
+ • Expanding design patterns to various ecosystems and hardware platforms
64
+ • Open-source development and the need for collective commitment to its success
65
+ • Concerns about the dominance of big companies and the importance of individual and small group innovation
66
+ • The need for non-commercial types of development that solve important problems
67
+ • The benefits of open-source development, including increased innovation and interoperability
68
+ • The importance of education and making technology accessible to children
69
+ • Examples of successful projects using open-source libraries, including a lunar mission project for kids
70
+ • The value of inspiring and empowering children to learn programming and technology concepts
71
+ • Teaching programming and critical thinking to the next generation
72
+ • The importance of hands-on, peer-to-peer learning in education
73
+ • The development and success of the "programming circus" model for teaching programming to kids
74
+ • The role of community and broader support in promoting coding education
75
+ • The need for a well-informed, technologically literate general populace to make informed decisions about technology
76
+ • The potential consequences of relying too heavily on technology and machine decision-making
77
+ • Problems in the world are largely due to human behavior and programming errors, not a lack of entrepreneurial programmers.
78
+ • Technology has taken on a significant role in the world, and its users must acknowledge and adhere to professional and ethical standards.
79
+ • Imagex is a real-time image processing proxy and CDN that offers flexibility, quality, performance, and affordability.
80
+ • Getting started with programming robotics requires buy-in from significant others, a cash investment, and access to starter kits and platforms like Cylon, R2, Gobot, and Intel Edison.
81
+ • The Intel Edison and Raspberry Pi have starter kits available, and platforms like Sphero and Parrot offer programmable devices and affordable options for beginners.
82
+ • Discussion of programmable control over flying devices
83
+ • Mention of various peripherals, including Leap Motion, Brain-Computer Interfaces (BCIs), and EEG devices
84
+ • Comparison of Japan's robotic technology and adoption to other countries
85
+ • History and evolution of drones, from World War II to modern times
86
+ • Discussion of autonomous robots and the need for intelligence in devices
87
+ • Challenges of communication with robotic devices in space, specifically on Mars
88
+ • The guest's programming hero is Jim Weirich, creator of the Rake programming language and a contributor to many open source projects.
89
+ • The guest remembers Jim's humility and how he was a mentor and friend to many in the programming community.
90
+ • The guest praises Karen Meyer's work with Closure Drone and autonomous drones, and compares it to Jim's innovative spirit.
91
+ • The guest shares a personal story about how Jim was excited about the guest's project and how the guest felt grateful to be able to share something with him.
92
+ • The guest encourages listeners to stay curious and keep learning.
93
+ • The host thanks the guest for appearing on the show and thanks the listeners for tuning in.
DOUBLEHEADER — 24 Pull Requests and Libraries.io + Flynn_summary.txt ADDED
@@ -0,0 +1,112 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to Andrew Nesbitt, an open source software developer
2
+ • Andrew's background and how he transitioned from robotics to web programming
3
+ • Andrew's involvement with NodeCopter and his experience with robotics and open source
4
+ • Discussion of the NodeCopter project and its open source nature
5
+ • Andrew's current activities and his "give back" mentality
6
+ • Discussion of the intersection of robotics and open-source communities
7
+ • Experiences with Coder Dojo and working with children to learn robotics
8
+ • Comparison of traditional robotics software with open-source alternatives
9
+ • Update on the Node Copter project, including its current status and future plans
10
+ • Discussion of the benefits of open-source projects and community involvement
11
+ • Overview of the speaker's project, 24 Pull Requests, and its purpose
12
+ • The project "24 pull requests" started as a challenge in 2017 to make 24 pull requests between December 1st and 24th
13
+ • The project's creator was inspired by the "24 ways" blog, which is only available for 24 days in December
14
+ • The project's goal is to encourage developers to contribute back to open source projects they use
15
+ • The project uses GitHub login credentials to track contributors and suggest projects based on their skills and interests
16
+ • The project has grown in popularity over the years, with more people and pull requests involved each year
17
+ • The project has sponsors, including Heroku, which helps cover the costs of hosting the site during the month of December
18
+ • The site uses a dashboard to track progress and suggest projects to contributors, with a feature to send emails to contributors with project suggestions
19
+ • DNS Simple covers cost of DNS services for 24 Pull Requests
20
+ • SendGrid sponsors email sending costs
21
+ • Cost savings allow focus on content and community
22
+ • 24 Pull Requests started as a way to give back to open source
23
+ • Many companies and individuals contribute to the project
24
+ • The project aims to make contributing to open source more accessible
25
+ • A community of contributors and a chat room provide support and guidance for new contributors
26
+ • The project helps to raise awareness of open source and its importance
27
+ • There is a scholarship program for female developers to support their goals in computer science and software engineering
28
+ • 24 Pull Requests: a platform to help people get involved in open source, with a focus on finding projects and contributing
29
+ • Other platforms for finding open source projects: Code Montage, Code Triage, and others
30
+ • Forking the 24 Pull Requests site and submitting a pull request for changes
31
+ • The site is built on Ruby on Rails and has a static controllers section for content
32
+ • 24 Pull Requests has expanded beyond its original focus on open source contributors
33
+ • First PR: a project to show how people got started with their first pull request
34
+ • Libraries.io: a platform for comparing and indexing open source libraries
35
+ • Libraries.io has grown to support 29 package managers and 1.1 million libraries, but currently doesn't make enough money to support itself
36
+ • Private repository tracking: a way to track dependencies across different package managers
37
+ • Libraries.io is free to use for open source projects, with private repository tracking available for a fee
38
+ • Dependencies in a repository can be tracked in real-time for changes, deprecations, and license issues
39
+ • A service provides a real-time view of an application's dependencies, including notifications for changes
40
+ • Large dependency trees can be difficult to manage, and manual review can be time-consuming
41
+ • A discovery service uses crowdsourced authority to rank libraries based on community dependence
42
+ • The service provides a snapshot view of dependencies for an application or repository, including warnings and licenses
43
+ • It allows for easy identification of potential license conflicts and notifications for changes or deprecations
44
+ • It can help with license and licensing compliance issues and save companies money on manual reviews.
45
+ • Definition of "bus factor" and its significance in open-source projects
46
+ • Use of Libraries.io to identify and address potential weak spots in dependency trees
47
+ • API and its capabilities, including RSS feeds and REST API for programmatically accessing data
48
+ • Standardization of package managers and library information
49
+ • Potential extensions and future ideas for Libraries.io, including linting and deprecation warnings
50
+ • Libraries.io service that hooks into pull requests to review dependencies
51
+ • Automatic review of dependencies for security vulnerabilities, licenses, and maintainability
52
+ • Integration with GitHub and CI/CD pipelines
53
+ • Real-time feedback on dependency issues during pull requests
54
+ • Configuration options for organizations and repositories
55
+ • Plan to expand linting capabilities to other programming languages and environments
56
+ • Current implementation and testing of the service
57
+ • Future development plans and timeline for public release
58
+ • Open sourcing the main rails app vs keeping it proprietary
59
+ • Slack integration and potential uses for a changelog slack bot
60
+ • Open source libraries and toolkits for building slack bots
61
+ • Balancing signal and noise in a changelog slack bot
62
+ • Potential business models for supporting the project, including partnerships and sponsored content
63
+ • Discussion on the importance of library maintenance and support in open-source projects
64
+ • Exploring ways to encourage enterprises to provide financial or developer support to maintain libraries
65
+ • Addressing the issue of open-source maintainers burning out from giving their time for free
66
+ • Sharing a success story of a developer named "despo" who created a movement to promote diversity in programming
67
+ • Encouraging listeners to share their ideas on how to support open-source libraries through the project's GitHub repository
68
+ • Combining a 60-minute show with a 35-minute show to create a full-length episode
69
+ • The release of Flynn's stable channel, which includes an updater for near-zero downtime
70
+ • The concept of "channels" in Flynn, similar to browser release channels (stable, nightly, etc.)
71
+ • The goal of Flynn to make it easy to deploy applications in a highly available, fault-tolerant way
72
+ • The difference between Flynn and another tool, Auto, which has a competing ideology
73
+ • The features and capabilities of Flynn, including a command-line tool, dashboard, and API integrations
74
+ • The focus of Flynn on building a platform for deploying applications, rather than on underlying infrastructure.
75
+ • Discussion of the difference between development and production environments, with Auto and Flynn being mentioned
76
+ • Flynn's platform and deployment capabilities, including the ability to deploy apps without local development tools
77
+ • Flynn's evolution from a platform built around Docker to a simplified, user-friendly platform
78
+ • Fundraising efforts, including a Kickstarter-like campaign and a seed round with Y Combinator
79
+ • Flynn's open-source nature and its development process, including the integration of new products and services
80
+ • The process of applying to Y Combinator, including the interview process and the pitch that secured funding
81
+ • Unique challenges of deploying applications in production, including security, high availability, and backups
82
+ • Flynn's goal of being an easy-to-use, easy-to-deploy, and easy-to-manage platform for all application needs
83
+ • Comparison of Flynn to other platforms, highlighting its unique features and limitations
84
+ • Example of a typical Flynn production setup and its ease of use
85
+ • Flynn's appliance model, including its support for Postgres and future additions of other database appliances
86
+ • Problem of current deployment complexity and Flynn's solution to simplify the process
87
+ • Dream of the developer, including a single platform for all applications and the ability to run stateful and legacy applications
88
+ • Discussing the limitations and unreliability of current computing systems
89
+ • Comparing Flynn to other platforms like Heroku and Doku, and how Flynn aims to fill gaps in infrastructure management
90
+ • The evolution of Flynn, inspired by Heroku but aiming to include more comprehensive infrastructure management
91
+ • The current state of the platform as a service landscape and the focus on specific tools rather than well-built platforms
92
+ • Flynn's stability and usability in production, with some caveats and limitations
93
+ • The team's focus on securing the platform and making it suitable for deploying untrusted code
94
+ • A brief discussion about the team's size and daily workflow
95
+ • Funding and runway for the company
96
+ • Challenges of navigating venture capital funding as an open-source project
97
+ • Business models for successful open-source companies
98
+ • Compromise between open-source nature and commercialization
99
+ • Using SAS products to generate revenue without compromising open-source nature
100
+ • Funding options for open-source projects, including VC funding and Y Combinator
101
+ • Considerations for accepting VC funding and potential impact on project goals
102
+ • Future revenue-generating strategies for Flynn
103
+ • The importance of having a strong core community for the Flynn project, with a goal of building out the user base and community
104
+ • The current number of open issues in the Flynn repository, and the importance of contributors helping to resolve them
105
+ • The concept of an "easy tag" on GitHub, which categorizes small, manageable tasks for new contributors to work on
106
+ • The use of the Go language in the Flynn project, and the benefits it provides for new contributors to get up and running quickly
107
+ • The potential for other languages, such as Rust, to be used in the future, but the current focus on Go and its community
108
+ • The speaker is upset about the lack of interest in changing the Go programming language.
109
+ • The language has its flaws, but is easy to get started with and has good tooling.
110
+ • The vendoring and package management situation in Go is problematic, but being addressed.
111
+ • The speaker and another person discuss attending Go for Con and submitting talks.
112
+ • The speaker mentions their involvement with the Fly project and their Twitter handle.
Discussing Vue.js and Personal Projects_summary.txt ADDED
@@ -0,0 +1,105 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction of the host and guest, Evan Yu
2
+ • Explanation of the show's sponsorship and free ebook offer
3
+ • Discussion of Evan Yu's background and how he created Vue.js
4
+ • Description of Evan Yu's experience working at Google Creative Lab and the projects he worked on
5
+ • Explanation of the different units within Google (Google Labs, Google X, Google Creative Lab)
6
+ • Flash website creation and development
7
+ • Early experience with FrontPage and understanding of web page markup
8
+ • Transition to Flash and learning ActionScript 2 and 3
9
+ • Inspiration from advanced Flash websites, particularly those from 2LifeCrew
10
+ • Discussion of nostalgia for the early days of Flash and admiration for 2LifeCrew's work
11
+ • 2Advanced.com website
12
+ • Vue.js framework
13
+ • Discussion of 2Advanced.com being an old Flash website
14
+ • Conversation about Vue.js, including its purpose and simplicity
15
+ • Comparison of Vue.js to other frameworks (Angular, React, Ember)
16
+ • Explanation of Vue.js as a view layer, specifically the V in the MVVM (Model-View-ViewModel) pattern
17
+ • Vue core is a small library that packs a bunch of features, but doesn't include routing or an opinionated data layer.
18
+ • Vue provides an optional view router and a set of opinionated build setup.
19
+ • Vue can be used as a simple view layer, but can also grow into a more opinionated framework-like experience.
20
+ • The framework doesn't force a specific way of using it, allowing users to pick what they need.
21
+ • Vue's reactivity and simplicity make it a good fit for server-side rendered apps that need interactivity.
22
+ • Reactivity in Vue.js is a unique feature that makes properties reactive without the need for explicit getters and setters.
23
+ • Vue.js converts plain JavaScript objects into reactive objects using object-defined property.
24
+ • This approach is different from other frameworks like Ember and Knockout, which require the creation of specific observable objects.
25
+ • The use of define property, which is available in all major browsers except IE 8, makes Vue's reactivity mechanism feasible.
26
+ • Vue's reactivity is a push-based mechanism, where changes to the data automatically trigger updates in the Vue.
27
+ • In contrast, frameworks like Angular and React use pull-based mechanisms, where the system requires a signal to check for changes.
28
+ • Angular's dirty checking and React's virtual DOM diffing are examples of pull-based mechanisms that require explicit calls to check for changes.
29
+ • Comparison of push-based and pull-based mechanisms in reactive systems
30
+ • Initialization costs and trade-offs between runtime performance and initialization time
31
+ • Virtual DOM and its optimization techniques, including dirty checking and shootComponentUpdate
32
+ • Reactivity with plain JavaScript objects and functions, including serializability and persistence
33
+ • Two-way data binding in Vue, including its implementation and potential misinterpretation as a fundamental feature
34
+ • Flexibility and options for turning off two-way data binding when necessary
35
+ • Performance implications of Vue feature
36
+ • Types of two-way data binding: form-based and binding between components
37
+ • Problematic nature of two-way data binding between components
38
+ • One-way data flow in React and Vue
39
+ • Components in Vue: definition, characteristics, and creation
40
+ • Comparison of Vue components to other frameworks (Angular, Ember, React)
41
+ • View in Vue: creating instances, defining options, and creating reusable components
42
+ • View's mechanism for component communication
43
+ • Prop system for passing data between components
44
+ • Event emitters for component interaction
45
+ • Slot API for composing custom elements
46
+ • Modularity and bundling components with Webpack or Browserify
47
+ • Use of ES6 modules and Babel for transpilation
48
+ • Vue-specific tools for working with Webpack or Browserify
49
+ • Vue Loader/Vueify allow writing Vue components in a Vue-specific format
50
+ • Single-file components combine style, template, and script blocks in one file
51
+ • This format is similar to Web Components 2 and React
52
+ • Vue Loader leverages Webpack's power and allows use of preprocessors
53
+ • Preprocessors can be used for styles (SASS, Less, Stylus), templates, and scripts
54
+ • ViewLoader extracts parts of the component, pipes them through loaders, and assembles them into a CommonJS module
55
+ • ViewLoader does not require throwing away existing tooling or community contributions
56
+ • Syntax highlighting in View files allows for multiple languages to be included in a single file
57
+ • ViewSyntaxHighlightingFile is a modified version of HTML syntax highlighting file that detects language attributes to apply different syntax rules
58
+ • Hot reloadable ViewComponents allow for fast recompilation and state preservation when editing templates or styles
59
+ • Webpack handles optimizations and caching to improve compilation speed and efficiency
60
+ • SAS compilation speed can be improved by using incremental rebuilding and caching in Webpack
61
+ • Writing large amounts of SAS code in a single component can lead to slow compilation times
62
+ • Dan Abramov to be a guest in a couple of weeks
63
+ • Discussion of whether to skip animations and routing due to time constraints
64
+ • Introduction to Vue Router and its purpose in building single-page applications
65
+ • Explanation of how Vue Router maps routes to components and provides transition effects
66
+ • Discussion of stability in Vue.js, with Evan Yu addressing concerns about the project's stability
67
+ • Comparison of personal projects and enterprise-backed frameworks, with Evan arguing that stability is not solely dependent on the size of the team behind a project
68
+ • Importance of considering the licensing costs and maintainability of open-source projects for businesses
69
+ • Risk assessment in open source software
70
+ • Comparison of single developer projects vs. corporation-backed projects
71
+ • Evaluation of a project's stability and reliability
72
+ • Importance of public issue tracking and commit logs
73
+ • Tools for analyzing a project's performance and reliability (e.g. issuestats.com)
74
+ • Comparison of Angular 1 and other frameworks that have been discontinued
75
+ • Discussion of Angular and its issues
76
+ • Comparison of Vue to other frameworks, including its test coverage and issue resolution
77
+ • Licensing and ownership of open-source software
78
+ • Responsibility of businesses using open-source software to give back and contribute
79
+ • Stability and success of Vue, including its adoption in the Laravel community and traction on GitHub
80
+ • Recent positive reviews of Vue on Hacker News
81
+ • The speaker is commended for their work on Hacker News and asked for the secret to getting good comments.
82
+ • The speaker attributes their success to caring about their project and wanting to make it as good as possible.
83
+ • The speaker shares an example of how they rewrote the documentation for their project from scratch to make it more user-friendly.
84
+ • The speaker emphasizes the importance of putting oneself in the user's position when writing documentation and considering the context and information they may not have.
85
+ • The speaker values user feedback and incorporates it into the documentation to improve it for future users.
86
+ • The importance of examples in API documentation
87
+ • The value of examples in helping users decide whether to invest time in learning the API
88
+ • The use of embedded JS Fiddle to showcase HTML, JavaScript, and CSS code
89
+ • The effectiveness of examples in providing a clear understanding of what can be accomplished
90
+ • The use of animated GIFs to demonstrate complex concepts, such as hot reloading
91
+ • The mention of programming heroes, including To Advance, Zach Lieberman, and TJ Holloway Chuck
92
+ • The value of creative coding frameworks, such as Open Frameworks, in combining computer science and art
93
+ • The role of the data arts team at Google in showcasing the capabilities of HTML5
94
+ • Discussion of impactful projects in the ecosystem
95
+ • Open source projects on the radar, including Elixir, Phoenix framework, and Closure Script
96
+ • Importance of exploring outside of the JavaScript ecosystem
97
+ • Mention of a "awesome-view" repository
98
+ • Show notes and community advice
99
+ • Commuter-friendly show format and previous episode length
100
+ • Discussion of a 75-minute commute and the "change law"
101
+ • Discussion of Evan's original mention of view being featured in Change Law Weekly issue 24, which shipped on February 15th, 2014.
102
+ • Recap of examples discussed earlier in the show and linking to them.
103
+ • Sponsors: Code Ship, Op Beat Brain Tree, and Digital Ocean.
104
+ • Wrap-up of the show.
105
+ • Gratitude to listeners and Evan for sharing and being a good example.
Elixir and Phoenix_summary.txt ADDED
@@ -0,0 +1,82 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Chris McCord discusses Elixir, a young language with a growing following
2
+ • Elixir is built on top of the Erlang virtual machine
3
+ • Elixir is at a stable 1.0 release since July last year
4
+ • Phoenix, a web framework, is an Elixir project
5
+ • Chris McCord is the creator of Phoenix and has also authored "Metaprogramming Elixir"
6
+ • He currently works on web applications at Little Lines
7
+ • Elixir is built on top of Erlang, which has 20+ years of innovation and a proven track record of running high-scale and reliable systems
8
+ • Erlang was originally designed for concurrency, distribution, and fault tolerance, which are now also key challenges in modern languages
9
+ • Elixir adds modern features to Erlang, including metaprogramming, polymorphism, and interoperability with Erlang
10
+ • Elixir's creator, José Valim, has a Ruby background and has brought many Ruby developers to Elixir
11
+ • Elixir's syntax is similar to Ruby's at first glance, but the semantics are very different
12
+ • Elixir is a functional language with immutable data and full interoperability with Erlang
13
+ • Elixir fills gaps in the Erlang ecosystem, providing better developer experiences and tools such as a build tool, project generator, and test framework.
14
+ • Elixir has a beautiful syntax, similar to Ruby, but with a more natural and flexible approach to coding.
15
+ • Pattern matching is a key feature of Elixir, allowing for more expressive and concise code.
16
+ • Pattern matching enables the deconstruction of data structures, making it easier to work with complex data.
17
+ • The language's design emphasizes functional programming concepts, reducing the need for conditionals and branching.
18
+ • Elixir is a general-purpose programming language that can be used for web development, but also has applications in the embedded space and other areas.
19
+ • Elixir and its robustness in handling high traffic and large user bases
20
+ • Erlang as the underlying technology for Elixir, providing distributed and fault-tolerant capabilities
21
+ • Phoenix as a web framework built on top of Elixir, aiming to replicate the Rails experience for the Elixir community
22
+ • The challenges of transitioning from object-oriented programming to functional programming, including a steep learning curve
23
+ • The desire to create a full-featured framework that allows a community to build great tooling around it
24
+ • The comparison to other web frameworks, such as Laravel, and the goal of creating a similar community-driven experience for Elixir.
25
+ • Discussion of Phoenix's approach to building real-time applications and how it differs from directly copying Rails
26
+ • Inspiration from other frameworks and technologies, such as Socket.IO and Node.js
27
+ • Real-time layer of Phoenix and its namespace events feature
28
+ • Production readiness of web socket support and fallback to long polling
29
+ • Community adoption and use cases for Phoenix channels
30
+ • Potential applications of Phoenix beyond web development, including mobile and IoT devices
31
+ • Future plans for Phoenix, including an iOS client and an Android client for 1.0
32
+ • Internet of Things (IoT) is seen as a "hype" with limited real-world applications
33
+ • Mobile devices are already connected and interactive, but IoT can enable more devices to be connected and interactive
34
+ • The speaker believes that IoT will be useful in 4-5 years
35
+ • Phoenix framework is well-suited for IoT and real-time applications
36
+ • Phoenix has features such as channels, which enable real-time updates and interactions
37
+ • Phoenix is considered a full-stack framework with a set of conventions and features, rather than a micro framework or library
38
+ • The speaker compares Phoenix to Erlang and OTP, which are well-suited for large-scale communities and real-time applications.
39
+ • String concatenation and metaprogramming in Elixir, allowing for pre-compiled templates
40
+ • Elixir's compile-time evaluation and in-memory rendering for fast response times
41
+ • Phoenix's MVC structure, including views and a template layer
42
+ • The presenter pattern and view layer in Elixir, promoting rendering in views
43
+ • Real-time pub/sub capabilities through the channel layer
44
+ • Customizable view layer, allowing for JSON serialization or HTML templates
45
+ • Function-based helper methods for views
46
+ • Internationalization support being worked on for future releases
47
+ • Phoenix's modular design, allowing for multiple endpoints and applications
48
+ • Support for pub/sub adapters, including a Redis adapter, for distributed applications
49
+ • OTP (Open Telecom Platform) is Erlang's standard library for building concurrent, distributed, and fault-tolerant applications.
50
+ • OTP includes conventions for managing state and responding to failures, including processes and gen servers.
51
+ • Elixir ships with OTP and uses it to build concurrent, distributed, and fault-tolerant applications.
52
+ • OTP provides a set of conventions for managing state and responding to failures, including processes and gen servers.
53
+ • Elixir's concurrency model is based on processes, which are lightweight and can be run in parallel.
54
+ • OTP is considered the "rails of concurrency" and provides a set of conventions for building concurrent applications.
55
+ • Deploying Elixir applications is relatively easy, with options including building from source, using a Unix/Linux box, or deploying to Heroku.
56
+ • OTP also provides hot code uploading, allowing for zero-downtime deploys.
57
+ • Discussion of implementing releases in Phoenix framework for zero-downtime deploy
58
+ • Weighing the development cost and maintenance of releases against their benefits
59
+ • Tooling for releases, including ExRM (Elixir Release Tool) and hot code swapping
60
+ • Rolling restarts vs. live code swapping
61
+ • Example of using a callback to update a counter in the middle of running code
62
+ • Advantages of being on Erlang due to its ability to handle high-availability and low-downtime requirements
63
+ • Community involvement in Phoenix, including the core team and broader Elixir community
64
+ • Building a supportive community for Phoenix users and developers
65
+ • Development of Phoenix and its relationship to the Elixir programming language
66
+ • Jose's background and involvement in building Elixir, and his decision to use the Plug middleware library
67
+ • The benefits of using Plug in Phoenix, including coexistence with middleware and a more transparent development experience
68
+ • The release of Phoenix 0.10 and its features, including live reload support
69
+ • The future of Phoenix, including the 1.0 release and stabilization of APIs, as well as plans for real-time events and channel improvements
70
+ • The importance of replaying channel messages in order to maintain a seamless user experience
71
+ • Discussion of a 1.0 release for the Phoenix framework, including mobile clients and scalability features
72
+ • Proposal for a service layer that can be distributed across multiple nodes, allowing for concurrent execution of tasks
73
+ • Explanation of how Elixir enables distributed programming and concurrency models
74
+ • Demonstration of how Phoenix's concurrency model allows for event broadcasting and real-time updates
75
+ • Discussion of getting started with Elixir and Phoenix, including installation and setup guides and a simple "hello world" example
76
+ • Suggestion of building a simple chat app as a starting point for learning Phoenix
77
+ • Elixir Sips discount available for 77% off, approximately $6 for the first three months
78
+ • Discussion of deploying Phoenix on Elixir and exposing knowledge to the community
79
+ • Naming of programming heroes, including Matt from Ruby for its focus on happiness and community
80
+ • Alternative career paths, including aerospace industry and planetary science
81
+ • Call to action for community members to get involved with Elixir and Phoenix, including contributing to core team and third-party packages
82
+ • Resources for following Chris McCord on Twitter (@chris_mccord) and GitHub (chris mccord)
Front-end Developer Interview Questions (Interview)_summary.txt ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Darcy Clarke introduces himself as a frontend developer based in Toronto
2
+ • The hosts discuss the popularity of the Frontend Developer Interview Questions repository on GitHub, with 14,000 stars and 2,100 forks
3
+ • Darcy Clarke explains how he started the repository in 2012, initially to help friends prepare for interviews
4
+ • The original repository was a collection of questions from various contributors, with some answers and lighthearted comments
5
+ • Darcy Clarke describes how the repository has evolved over time, with more questions and a focus on providing a resource for both interviewers and interviewees
6
+ • The hosts discuss the usefulness of the repository as a resource for frontend developers to prepare for interviews and identify areas for improvement
7
+ • Changes made to the project to make it more library-agnostic and framework-agnostic
8
+ • Impact of the shift from jQuery-centric to more general questions on frontend development
9
+ • Discussion of the importance of open-ended questions in interviews
10
+ • Overview of the project's growth, including the addition of multiple language translations and increased visibility after transferring ownership to the HTML5 Boilerplate Organization
11
+ • Challenges of keeping translations up to date and in sync
12
+ • Plans to potentially develop the project into a more formal site with design and structure
13
+ • Discussion of GitHub page for open source project
14
+ • Managing community and translation issues
15
+ • Semantic arguments and objective decision-making
16
+ • Handling crazy or off-the-wall questions
17
+ • Dealing with HR and recruiter requests for answers
18
+ • Impact of project on interviews and hiring processes
19
+ • Collaboration and contributions to the project
20
+ • Open source project dynamics and challenges
21
+ • Open source contributions and community growth
22
+ • Evolution of web development frameworks and tools (HTML5, Sass, Less, JavaScript frameworks)
23
+ • Changes in the front-end development landscape (increased complexity, specialization, and breadth of knowledge expected)
24
+ • Shift from debating preprocessors to them being an established part of web development
25
+ • Growing importance of single-page applications and routing
26
+ • Increasing focus on testing and testing methodologies in the front-end community
27
+ • Role of designers and the intersection of design and development
28
+ • Expectations for front-end developers to have a deep understanding of web development, including protocols, backend APIs, and distributed systems
29
+ • Darcy Clarke discusses his recent project with a digital agency for the Grammy's, using facial recognition and generating a custom song based on a person's face.
30
+ • The project used the CLM tracker algorithm for facial recognition.
31
+ • Darcy Clarke is asked about the JavaScript implementation of CLM tracker, and its use in detecting faces and generating a unique song.
32
+ • The hosts mention a jQuery plugin that uses face detection, and plan to link to the CLM tracker JavaScript implementation in the show notes.
33
+ • Adam Stacoviak asks a question about CSS, specifically the cascading part, and how priority is determined in assigning styles.
34
+ • Darcy Clarke explains that child elements inherit styles from their parents in CSS, and provides examples of using modular CSS pieces and global classes to take advantage of the cascading system.
35
+ • The hosts poke fun at Darcy Clarke's hesitation to answer CSS questions, and Adam Stacoviak reveals that he was hoping Darcy would say the word "specificity" in his answer.
36
+ • Favorite feature of Internet Explorer is its original box model rendering
37
+ • Box-sizing/border-box functionality was added to get around the box model issues
38
+ • Internet Explorer was the first to add AJAX functionality to the web
39
+ • Favorite question in the document is the "split/reverse/join" coding question
40
+ • Programming hero is Paul Irish
41
+ • Call to the open source community is to "Inspire" others
42
+ • Alternative career path for Darcy Clarke would be unclear or possibly music-related
43
+ • Darcy Clarke discusses potential career paths, settling on a design career and mentioning her background in graphic design.
44
+ • Darcy Clarke expresses interest in React and React Native, and thinks the virtual DOM is a "sexy" topic.
45
+ • Adam Stacoviak and Jerod Santo plan to have React team members on the show to discuss React.
46
+ • Adam Stacoviak mentions The Changelog membership, a way for listeners to support the show, and lists several new members.
47
+ • Darcy Clarke is thanked for being on the show and offers her social media handles for listeners to follow her.
GitHub Archive and Changelog Nightly_summary.txt ADDED
@@ -0,0 +1,130 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction of Ilya Grigorik, internet plumber at Google, and his background
2
+ • Mention of Ilya's previous appearance on the show (episode 55, 2011) and changes in the industry since then
3
+ • Discussion of HTTP2 and its replacement of Speedy as a standard
4
+ • Introduction of Jared Santo on the call
5
+ • Ilya's project, GitHub Archive, and its connection to Google's BigQuery project
6
+ • Ilya's current role and team at Google, focusing on making the internet faster
7
+ • Google's team structure and collaboration with various companies
8
+ • Ilya's background and experience, including VimGolf, GitHub Archive, PostRank, and Ruby Hero award
9
+ • PostRank's purpose and tools for social advertising measurement and ROI analysis
10
+ • Ilya's transition to web performance work and building HTTP servers
11
+ • Current work and involvement in HTTP2 protocol development, including the Ruby gem and contributions from the Tokyo community
12
+ • The speaker discusses their GitHub Archive project
13
+ • The project started as a personal itch to follow interesting open source projects and stay on top of new releases and issues
14
+ • The speaker used to follow many projects and people on GitHub, but the stream became overwhelming as more projects and people joined
15
+ • The speaker wrote a Ruby crawler to collect and log hourly archives of data from the GitHub API
16
+ • The data was stored in cloud storage, initially S3 and then Google Cloud Storage
17
+ • The speaker used BigQuery to process and analyze the data, and to make the data public and queryable by others
18
+ • The speaker wrote a simple Ruby script to query BigQuery daily and send two reports: top 10 open source repos and top 10 by number of stars received
19
+ • The speaker's newsletter, which started as a solution to their own problem, has 1,000 subscribers and an average open rate of 40%.
20
+ • The newsletter was based on the GitHub Archive BigQuery, which was used to provide fast and flexible querying of GitHub data.
21
+ • BigQuery was used to solve a narrow problem, but it ended up opening up to anyone to run arbitrary queries.
22
+ • The speaker mentions the GitHub data challenge, where participants use the GitHub Archive to build interesting visualizations or insights.
23
+ • The challenge has been running for three years, and the speaker mentions some examples of winning projects, including the open source report card.
24
+ • GitHub Archive provides a snapshot of all public GitHub activity
25
+ • There are two ways to interact with the data: downloading raw archives or using the BigQuery interface
26
+ • The BigQuery interface allows for writing SQL queries to process the data
27
+ • GitHub Archive leverages BigQuery under the hood, so data is always up to date
28
+ • TopTal is a platform for freelance software developers to find high-quality, long-term work
29
+ • The platform provides benefits such as compensation based on worth, travel opportunities, and access to software, hardware, and support
30
+ • GitHub has a visualization tool for comparing programming languages
31
+ • JavaScript is currently the most popular language on GitHub
32
+ • Discussion of using GitHub Archive data set for big data analysis
33
+ • Importance of making data analysis cheap and easy for collaboration and iteration
34
+ • Benefits of using BigQuery or similar tools for fast and easy question-asking and data processing
35
+ • Comparison of processing time between BigQuery and local desktop systems
36
+ • Overview of BigQuery and its public counterpart, Dremel, used for analyzing large data sets
37
+ • The speaker praises the GitHub Archive for showing a "plumber's attitude" towards data work
38
+ • The Archive started as a simple solution to a specific problem, but eventually became a valuable tool for many
39
+ • The speaker notes that having to do more work upfront can be worth it in the long run, as it allows for more flexibility and use of the data
40
+ • The GitHub Archive has required maintenance, but it has also made the ecosystem more fruitful
41
+ • The API changes over time have presented some difficulties, but the speaker notes that it's a BigQuery-specific gotcha
42
+ • The speaker discusses the importance of defining the data schema upfront, but being able to create new datasets with different schemas later on.
43
+ • The speaker had issues with GitHub's data format changes causing problems with data import and querying.
44
+ • BigQuery's ability to import JSON payloads solved the issue, allowing the speaker to revisit their implementation.
45
+ • The speaker switched to a new model where a subset of columns is fixed, and the rest is stored as a JSON blob.
46
+ • This new model requires more work from users writing queries to access the JSON data.
47
+ • The speaker no longer has issues with data format changes since they can simply import the JSON data into BigQuery.
48
+ • The user didn't explicitly turn off a system or update a query.
49
+ • The data schema has changed, with data being logged into a new table.
50
+ • The user realized that they had been logging data into the same table for over three years.
51
+ • The user exceeded a free quota for data storage, prompting a change to a new model.
52
+ • The new model separates daily and monthly data into separate tables.
53
+ • The user didn't rewrite the original system, opting instead to use GitHub's trending repositories email.
54
+ • The user finds the GitHub email less valuable than their original implementation, but still useful.
55
+ • Discussion of an email system that stopped working
56
+ • Realization that someone else should run the project, focusing on infrastructure
57
+ • Introduction of a new email system called Change Log Nightly, replacing GitHub Archive
58
+ • Collaboration between the speaker and Ilya to transfer the email list and ensure continuity
59
+ • Announcement of the new email system and its availability on changelaw.com/nightly
60
+ • Discussing the shared design work with Ilya
61
+ • Ilya's background and role as a designer
62
+ • Visualizing data in a different way for the email part of the project
63
+ • Implementing a night theme for the email to be more visually appealing at night
64
+ • Shipping the updated email to users and excitement about its release
65
+ • Growth of a mailing list to over 1,000 subscribers
66
+ • Comparison of automated and curated email formats (nightly update vs. weekly changelog)
67
+ • Discussion of the original mailing list's lack of promotion and unexpected growth
68
+ • Idea for creating thematic lists within the mailing list
69
+ • Exploring the potential for more interesting data analysis and experiments using stored data in BigQuery and GitHubarchive
70
+ • Plan to serve the open source community through various means, including shipping emails, podcasts, and blog posts
71
+ • Intend to open source the Nightly repo, allowing for community contribution and participation
72
+ • Discuss the benefits of open sourcing the repo, including increased community involvement and the ability to contribute to the project
73
+ • Share thoughts on the initial takeover of Nightly, with a focus on the potential for improved email content and community collaboration
74
+ • Express enthusiasm for the opportunity to work together with the community on future projects
75
+ • Mention of GitHub Archive source code and availability on GitHub
76
+ • Discussion of the future of GitHub Archive, considering it "mostly finished"
77
+ • Plans to revisit data importation into BigQuery to ensure consistency
78
+ • Acknowledgment of support from the BigQuery team for hosting data
79
+ • Discussion of data storage and GitHub Archive data
80
+ • Use of GitHub Archive data in research and academic projects
81
+ • Interest from GitHub in collaborating with the academic community
82
+ • Potential use cases for GitHub Archive data
83
+ • Existing research and publications using GitHub Archive data
84
+ • Discussion of exposing additional data sets via BigQuery
85
+ • Upcoming availability of additional data through GitHub Archive
86
+ • Details of how data will be made available still being worked out
87
+ • A word from the sponsor, CodeSchool, and their offerings
88
+ • CodeSchool's approach to learning and expanding skills
89
+ • Availability of free and paid courses, including introductory classes and coding challenges
90
+ • Discussion about CodeSchool.com
91
+ • Future of GitHub Archive
92
+ • Ways the community can help with GitHub Archive
93
+ • Importance of playing with data and getting hooked
94
+ • Options for working with data (raw archives, JSON, BigQuery)
95
+ • Request for help with re-importing old data
96
+ • Discussion of the importance of guidelines for contributors to step in and help with issues
97
+ • Project owners' responsibility to provide guidance for contributors
98
+ • Desire to create a guide or "rails" for contributors to follow
99
+ • Mention of hacking on BigQuery and breaking up large tables
100
+ • Ilya offering to provide help with making that process happen
101
+ • Discussion of the difficulty of finding time for contributions and the idea of a "yak shave" t-shirt
102
+ • Question about open-source projects currently on the radar
103
+ • Chrome and chromium explained
104
+ • Differences between Chrome and Chromium browsers
105
+ • Time spent working on Chrome/Chromium development
106
+ • HTTP2 adoption and compatibility issues
107
+ • Plans for implementing HTTP2 on servers
108
+ • Search for HTTP2 compatible servers and resources
109
+ • HTTP2 status page and implementations
110
+ • Need for contributions and testing of HTTP2 servers
111
+ • Compatibility with other browsers
112
+ • Book on high performance browser networking
113
+ • Online availability of the book
114
+ • HTTP2 and XHR improvements
115
+ • Server set events and related topics
116
+ • Discussing the rapid pace of technology changes and the need for frequent updates
117
+ • Mention of HTTP2 as a new technology that will be covered in future episodes
118
+ • Plans to create a book or resource on HTTP2
119
+ • Future plans to revisit the topic of HTTP2 and answer questions
120
+ • Discussion of working together on keeping emails current and exploring new frontiers
121
+ • Mention of githubarchive.org and the changelog nightly service
122
+ • Shipping arrangements
123
+ • Central Time Zone reference
124
+ • Changelog membership and listener support
125
+ • Personal background and transition to full-time role
126
+ • Acknowledgement of supporting members
127
+ • List of supporting members mentioned
128
+ • The speaker has a difficult time pronouncing non-English names and words, including "Penna Goddess" and "Charles Hicks".
129
+ • The changelog.com team has gained support and sponsorship from various individuals and companies, including Ilya and the sponsors mentioned.
130
+ • The team is going full-time and encourages listeners to consider supporting them through membership.
GitUp and the UX of Git_summary.txt ADDED
@@ -0,0 +1,133 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Pierre Olivier Latour's background and professional experience in software development
2
+ • His work at Apple and development of the Everpix product
3
+ • Early beginnings in software development, including tinkering with electronics and personal computers as a child
4
+ • Learning to program in Hypercard, Basic, and Pascal
5
+ • Creating and distributing software based on personal ideas, starting before the widespread use of the internet
6
+ • Distribution of software through official publishers and stores
7
+ • Shareware distribution model and the use of server-side archives
8
+ • Deferred gratification and the process of waiting for apps to be featured in magazines
9
+ • Instant gratification in today's world with social media and instant feedback loops
10
+ • Slower pace of software development and update cycles in the past
11
+ • Challenges of keeping up with rapid changes in technology and software updates
12
+ • Impact of frequent changes in operating systems and software platforms on development
13
+ • Server-side development and the need to keep up with changes in software versions and security updates
14
+ • The speaker discusses the early days of the internet and how it was different in Europe and the US
15
+ • The speaker recalls getting a modem and using the internet for the first time in the mid-1990s
16
+ • The speaker mentions the "mini tell" network in France, which was a computer networked on top of the phone system that was popular in the 1980s and early 1990s
17
+ • The speaker describes building small utility apps for the internet, such as creating desktop patterns, due to limited video memory on computers at the time
18
+ • The speaker discusses the process of distributing software through magazines and CDs, including uploading files to FTP servers and describing license conditions
19
+ • Distribution of software through magazines and CDs
20
+ • Early use of floppy disks and CDs to distribute apps
21
+ • Rise of online platforms for software distribution (e.g. CNET, Download.com)
22
+ • Apple history: family's first computer was an Apple 2, later had a Mac Classic
23
+ • Influence of Atari and Amiga on computer culture in France
24
+ • Brief mention of selling a product to Apple, which became Quartz Composer
25
+ • Co-founding a video game startup in Switzerland that published a real-time 3D video game in Europe
26
+ • Experimenting with real-time 3D graphics and developing a motion graphics engine called Pixel Shocks
27
+ • Building a hardware-accelerated motion graphics engine using Open GL and releasing it as a public beta
28
+ • Attracting the attention of Apple's graphics and imaging team, leading to an acquisition of the technology and the creator joining Apple
29
+ • Developing Quartz Composer, a standard tool for motion graphics on OS X, used by Apple and other companies
30
+ • Quartz Composer being used in various Apple products and applications, including the original Apple TV, Apple Stores, and iPhone display system
31
+ • Quartz Composer being used by other companies, such as Facebook, for prototyping and creating interactive mockups
32
+ • The technology's widespread adoption and use in various industries and applications.
33
+ • The guest's history in software development, including working at Apple during a pivotal time for the company
34
+ • The launch of the iPhone in 2007-2008 and its impact on Apple's product lines and culture
35
+ • The guest's role at Apple in the graphics and imaging department, which had a small team of 50 people responsible for all graphics and imaging on the OS
36
+ • The exceptional productivity per engineer at Apple during this time, with impressive output and creativity
37
+ • The guest's experiences working with other talented engineers, including the creators of Core Animation and Core Video
38
+ • The unique culture and opportunities at Apple during this time, including access to prototypes and exposure to other experts in the field
39
+ • The importance of tinkering and passion in one's career
40
+ • The speaker's experience with Corel Painter and creating Pixel Shocks/Quartz Composer
41
+ • The impact of one's work on Apple's history and the speaker's own career
42
+ • The value of commitment and bringing a project to completion
43
+ • The speaker's work on Mac OS and the importance of being careful with pervasive technology
44
+ • The speaker's work at Everpix and the iPhone SDK
45
+ • The speaker joined the iPhone team at Apple and helped with the SDK and media side of things
46
+ • They led a team that worked on web technologies and hardware acceleration in the web browser
47
+ • The team's work on hardware acceleration was a new concept at the time, and appeared first in Safari on mobile
48
+ • The speaker left Apple after 5-6 years and took a sabbatical to start a new project
49
+ • They joined a startup called Schoolary and worked on building mobile apps, including an app called Discover
50
+ • The app was a unique way of browsing Wikipedia, using a magazine-style layout
51
+ • The speaker also worked on other projects, including a few iPad apps
52
+ • They eventually started a new company called Everpix, which was based on an idea that came to them while on a trip to Japan
53
+ • Founding of Everpix and the problem it aimed to solve
54
+ • Frustration with existing photo management services in 2011
55
+ • Development of a more efficient photo management system
56
+ • Early investment and support from TechCrunch Disrupt
57
+ • Pivot from just a photo management system to addressing the "photo mess"
58
+ • Focus on preserving the emotional value of personal photos
59
+ • Development of a technological stack for advanced image compression, syncing, and analysis
60
+ • Development of a technology that efficiently stores and understands the content of users' photo collections
61
+ • Use of semantic analysis and deduplication algorithms to provide a unified live photo collection
62
+ • Ability to surface relevant photos to users based on their content
63
+ • High subscription rate and competitive advantage over traditional photo sharing apps
64
+ • Difficulty in convincing investors due to low user numbers and high competition in the space
65
+ • Shut down of the company after 6-8 months due to lack of funding and failure to scale
66
+ • Release of the company's data and metrics as open source for public review and analysis
67
+ • The Everpix product and its features, including semantic analysis of photos and dynamic navigation
68
+ • The team's experience with the product's shutdown and its impact on the team
69
+ • Comparison of Everpix with Google Photos, including similarities in features such as photo compression and optimization
70
+ • Everpix's pioneering work in photo compression and optimization, including the use of JPEG 2000 and wavelets
71
+ • The team's insight into the direction of the industry and their ability to execute on many of their ideas
72
+ • The bittersweet outcome of the team's experience, with both pride in their accomplishments and sadness over the shutdown of the product
73
+ • Separation between technology and product, and how investors focus on product over technology
74
+ • Everpix's shutdown and its legacy, including a link to the GitHub repo and a Verge article
75
+ • Pierre's career history, including working at Apple and creating the startup Everpix
76
+ • Pierre's current work at Automatic, a car startup that builds devices and software for cars
77
+ • Git, a version control system that is ubiquitous but difficult for some engineers to use
78
+ • Git is a version control system that can be challenging to use due to its complex command-line interface
79
+ • Users often rely on Stack Overflow for help with basic Git operations
80
+ • The Git project has not addressed the issue of improving the command-line interface
81
+ • A new type of command-line interface would require significant development and testing
82
+ • The current state of Git interaction leads to wasted time, lost productivity, and frustration among engineers
83
+ • A visual representation of the repository's graph could make Git operations more intuitive and easier to understand
84
+ • A graph-based interface could simplify operations like deleting commits, editing commit messages, and rebasing
85
+ • The existing Git architecture and design are considered elegant and simple.
86
+ • Wrapping command line interface with dialogues and polish is "lipstick on a pig" and doesn't solve problems
87
+ • Using libgit2, a C implementation of core git, provides a clean and solid foundation for building a git client
88
+ • Building a custom git client on top of libgit2 allows for a more consistent and efficient design
89
+ • Git up is a custom git client built on top of libgit2, offering unique features and a safe interface
90
+ • Git up works independently of the command line interface and allows direct manipulation of the git repository
91
+ • The app is designed for professional git users and provides a fast and reliable interface for common operations
92
+ • Designing a user-friendly interface for Git
93
+ • Building a commit view that is faster than the command line
94
+ • Handling large repositories and graph manipulation
95
+ • Performance optimization for typical repos, not massive ones
96
+ • Adopting a design principle of handling 100k commits and branches for 75th percentile repos
97
+ • Measuring adoption and user feedback
98
+ • Comparison of Git Up with other Git clients and tools
99
+ • Discussion of the user base and design of a project called "get up" that provides a user-friendly interface for git repositories
100
+ • Collaboration with co-founder Wenfang and web engineer Jason Eberle on the project
101
+ • Mention of the project's initial intent as an experiment and a tool for personal use, but also with the potential for a business
102
+ • Reflection on the interconnectedness of people in the tech industry, specifically in Silicon Valley, where it's easy to connect with people who are just one or two degrees away
103
+ • Explanation of the importance of understanding the developer's past experience and expertise in evaluating the project and its potential for success
104
+ • Discussion of the unique approaches taken by the project in solving the problem of improving the git interface, and the potential for growth and scalability
105
+ • Consideration of the trade-offs between product development and business sustainability, and the decision to release the project as open source.
106
+ • Discussing the decision to keep the app open source
107
+ • Benefits of open source, including active community and degree of confidence for users
108
+ • Customization and flexibility of the app
109
+ • Innovative features, such as the github kit and custom model dialogues
110
+ • User interface philosophy, prioritizing speed and intuitiveness
111
+ • Room for improvement in terms of polish and aesthetics
112
+ • Importance of adhering to GPL version 3 licensing
113
+ • Daily shipping of top-star repositories to a mailing list
114
+ • Top GitHub repositories since August 19th
115
+ • Discussing GitHub's changelog, open source radar, and monitoring emails
116
+ • GitHub's focus on Git and its features
117
+ • GitHub Kit framework and building custom Git UI
118
+ • Concerns about GitHub Kit's complexity and potential separation into its own repository
119
+ • GitHub Kit's flexible and modular design
120
+ • Will GitHub Kit turn into a paid product or remain open source
121
+ • Commitment to keeping GitHub Kit open source and free
122
+ • The guest discusses their web server for iOS and Mac apps, NGINX, and how it's open-source and BSD-licensed.
123
+ • They mention a previous version of their app had an in-app purchase feature, but it's not a priority now.
124
+ • The guest talks about their project "Get Up", a unique way of interacting with Git repositories.
125
+ • They explain that "Get Up" is still an experiment and needs to be validated at scale.
126
+ • The guest mentions a potential collaboration with Tim Caswell, a developer who has worked on a Chromebook app for Git and software development.
127
+ • They encourage listeners to try "Get Up" for free by visiting getgitup.co, which has a 90-second video showcasing its features.
128
+ • The guest addresses the availability of "Get Up" on non-Mac platforms, stating that it's not a priority, but there's potential for iteration on other platforms if it gains traction on Mac.
129
+ • Windows version of GitHub not planned due to performance sensitivity and need for native integration
130
+ • GitHub's performance requirements make it difficult to develop cross-platform apps
131
+ • Experimentation phase means answers like the one given are expected
132
+ • Discussion of Pierre's software knowledge and his first experience on an audio podcast
133
+ • Announcements about upcoming podcast episodes, links, and sponsorships
Go in the Modern Enterprise and Go Kit_summary.txt ADDED
@@ -0,0 +1,94 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Peter Begon's background and experience in software engineering, including work in telecom, distributed systems, and container networking
2
+ • Overview of Peter's current work at Weaveworks on software-defined networking for containers
3
+ • Discussion of the differences between embedded software development and distributed systems development
4
+ • Peter's shift in focus from optimizing performance to building correct systems quickly, especially in the face of failure
5
+ • Introduction to Go Kit, a toolkit for microservices, and its connection to Peter's talk at FOSDAM in London
6
+ • The speaker was approached to give a talk at a Go conference and reflected on the state of the Go community and his own experiences with Go at SoundCloud.
7
+ • SoundCloud had to choose a few supported languages as they grew, and Go was initially considered but ultimately not chosen for all projects.
8
+ • The speaker realized that Go was missing a collection of higher-order idioms and tools to make it more attractive to organizations as a long-term choice.
9
+ • This realization led to the creation of Go Kit, a framework designed to give confidence to organizations choosing Go for their application layer and business logic.
10
+ • Go Kit's goal is to be a good neighbor to existing infrastructure and allow organizations to slide into using Go where it makes sense.
11
+ • The speaker's goal is to make Go a viable option for developers who want to use it, and to lower barriers to adoption for those who are unfamiliar with the language.
12
+ • The speaker notes that Go has only been around for about 5-6 years, which is a relatively short time in software development, and that it's still a young language.
13
+ • The speaker is designing Go Kit for companies that have chosen to adopt a microservices architecture, which they believe should only be done by companies of a certain size (at least 100 engineers).
14
+ • Go Kit is intended to help companies that have adopted microservices architecture to simplify their development and deployment process.
15
+ • The speaker distinguishes between containers (which solve technical problems) and microservices (which solve organizational problems).
16
+ • The speaker notes that microservices architecture makes sense for companies with at least 100 engineers, and that Go Kit is designed to shine in this context.
17
+ • The speaker mentions that there are other options, including monolith and SOA, and suggests breaking down the different options for developers.
18
+ • Monolith vs Microservices: trade-offs and evolution of architecture
19
+ • Characteristics of monolith and microservices, including deployment and scaling
20
+ • Challenges of microservices, including complexity and frictional costs
21
+ • Evolution of architecture as teams grow, from monolith to microservices
22
+ • Gokit: a collection of tools for building well-behaved microservices in Go
23
+ • Importance of proper logging, telemetry, and life cycle management in microservices
24
+ • Simplifying distributed systems theory and messaging patterns with Gokit
25
+ • Choosing an RPC messaging pattern for Gokit
26
+ • Go Kit is a collection of libraries for building scalable and robust microservices in Go
27
+ • It provides a set of idioms like circuit breakers and rate limiters to help services play nicely together
28
+ • The goal is to give a positive story and bright future to organizations using Go for the first time or expanding its use
29
+ • Go Kit is compared to other similar libraries from companies like Twitter (Finagle) and Netflix (Ribbon)
30
+ • The project is open-source and relies on the community for development and contributions
31
+ • The goal is to attract more contributors and developers to the project to further its success and adoption in the Go ecosystem.
32
+ • Chris Hines' contributions to the GoKit log package
33
+ • Collaboration with Thomas Sanart on endpoint API design
34
+ • Help from Roger Pepe with the rate limiter
35
+ • Digital Ocean sponsorship and promotion
36
+ • Peter's upcoming talk at Gopher Con on GoKit
37
+ • Gopher Con event and its significance
38
+ • Discussion of GoKit components and their statuses
39
+ • Introduction to the package endpoint concept and its purpose
40
+ • RPC messaging pattern and method signature in GoKit
41
+ • Context and its role in GoKit architecture
42
+ • Google's value-add package for microservices
43
+ • Context and threading information across stack boundaries and services
44
+ • Package endpoint, metrics, and logging packages
45
+ • Circuit breaker and load balancer for rate limiting
46
+ • Tracing and client patterns for service discovery
47
+ • Microservices logging standards and structured logging
48
+ • Metrics and instrumentation for application performance
49
+ • Graphite and statsd-like metrics package in gokit
50
+ • Histograms, gauges, and counters for metric collection
51
+ • Common interface for metrics, with adapters for popular packages (e.g. Prometheus)
52
+ • Circuit breakers for preventing cascading failures in microservices
53
+ • Load balancers for distributing traffic across multiple instances of a service
54
+ • Service discovery for translating service names to sets of instances
55
+ • Value-add components for microservices, including rate limiting and rate limiting
56
+ • Load balancer package
57
+ • Rate limiting, its differences and applications
58
+ • Distributed tracing framework, including Zipkin, Dapper, and App Dash
59
+ • Client patterns and tracing implementation in gokit
60
+ • Support for other distributed tracing systems, including Source Graph and H Trace
61
+ • Comparison to Kubernetes and Borg
62
+ • Client patterns for exposing services on different transports (e.g. HTTP, JSON, Thrift, GRPC)
63
+ • Service discovery for finding services to talk to
64
+ • Go Kit's goal of writing implementation once and exposing on multiple transports simultaneously
65
+ • Client package for creating clients with same semantics as service implementation
66
+ • Ad service as an example implementation of Go Kit's features and APIs
67
+ • API stability and documentation, with current state being pre-alpha and subject to change
68
+ • Go Kit's API stability policy
69
+ • Importance of API stability in software development
70
+ • The concept of vendoring in Go Kit
71
+ • Creating reproducible builds and enforcing API stability policies
72
+ • The Go 1.5 release and its impact on Go Kit
73
+ • The potential creation of a working group for Go Kit enthusiasts
74
+ • Top Towel's network of freelance software developers and its benefits
75
+ • Gophers.slack.com as a community and online forum for discussing Go-related topics
76
+ • Invitation and link to join the Go Kit community on Slack
77
+ • Gopher Con conference schedule, including hack day and workshop events
78
+ • Hack day experience and its focus on collaboration and code development
79
+ • Gopher Con community and networking opportunities
80
+ • Go Kit Birds of a Feather (BoF) meeting possibility
81
+ • Changelog Films and documentation of Go-related conferences and events
82
+ • Getting involved with Go Kit development and contributing to its growth
83
+ • Discussing the Go ecosystem and the need for contributions to the Go kit
84
+ • Mentioning the importance of user stories and use cases in shaping the Go kit
85
+ • Introducing the Go kit Slack community and encouraging users to participate
86
+ • Talking about the concept of "heroes" in one's career, referring to mentors and role models
87
+ • Discussing the importance of mentorship and the need for more mentorship in the Go community
88
+ • Mentioning the Digital Ocean partnership and the company's involvement with the Go kit
89
+ • Discussing the adoption of the Go kit by organizations and the potential for feedback-driven development
90
+ • Thanking the guest, Peter, for joining the show and discussing the Go kit
91
+ • Discussing the show's history and previous guests, including Rob Pike and Andrew
92
+ • Peter Bergon's upcoming project mentioned as something "very cool" that the Go community should know about
93
+ • Plans to discuss Prometheus on the show in the future
94
+ • Peter Bergon's contact information (GitHub, Twitter)
Going fulltime on The Changelog_summary.txt ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Adam announces that he will be going full-time with the Changelog, a side project he's been working on since 2009.
2
+ • The Changelog has reached sustainability and Adam will be the first official employee.
3
+ • Adam thanks his wife and Jared, the managing editor and co-host, for their support.
4
+ • He also thanks the members of the Changelog and the sponsors who have made it possible.
5
+ • Adam mentions that the Changelog will be expanding its offerings in the coming weeks and months.
6
+ • He also discusses the topic of people getting paid full-time to maintain open source projects, referencing a conversation he plans to have with DHH.
7
+ • The need for more commitment, dedication, and focus to achieve goals
8
+ • The importance of members in supporting the initiative and benefiting from membership
9
+ • The benefits of membership, including discounted rates and exclusive discounts on services like DigitalOcean and CodeShip
10
+ • The introduction of a members-only Slack room for discussion and behind-the-scenes insights
11
+ • The goal of attending more conferences and creating video content to support the community and provide a snapshot of the scene
12
+ • The need for financial support to sustain the initiative and enable full-time work on the project.
13
+ • Beyond Code video series production
14
+ • Interview questions for developers
15
+ • Conference roadshow plans, including potential locations (space city js, oscon, strange loop, go for con)
16
+ • Member-only content and updates on the changelog website
17
+ • Transition to full-time video production and expansion of the changelog team
18
+ • Collaboration with conference organizers for future events
19
+ • Plans to attend US-based conferences in year one and potentially expand to international conferences in year two.
20
+ • Plans for a video aspect of a conference
21
+ • The "beyond code" aspect of a conference
22
+ • Consistency in publishing and content, including the weekly email "the changelog"
23
+ • Use of Trello as a CMS and integration with Ruby code
24
+ • The "changelog weekly" email, its editorialized and curated content, and sponsorship model
25
+ • Changes to advertising model, including no job postings or promotions
26
+ • Improvements to podcast quality, including new editor Aaron
27
+ • Announcement of a nightly email for hardcore course participants
28
+ • Description of the nightly email as a "GitHub Explore plus"
29
+ • Upcoming podcast with Ilia about GitHub Archive and its future
30
+ • Plans to revamp the project with a new name and nightly theme
31
+ • Promotion of the Changelog membership program and its benefits
32
+ • Jared's support for the host's decision to go full-time
GopherCon 2015_summary.txt ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Gopher Con event and its organizers (Eric St Martin and Brian Ketelsen)
2
+ • Gopher Con's location in Denver, Colorado, and its neutral status
3
+ • Eric and Brian's backgrounds and how they got started with Go
4
+ • Gopher Con's history and its origins from a conversation on Twitter
5
+ • Gopher Academy and its purpose of promoting Go without corporate influence
6
+ • The hosts' excitement about Gopher Con, including Jared's personal interest in Go and Denver
7
+ • Discussion of Gopher Con's format as an LLC and not a non-profit organization
8
+ • Size and growth of Gopher Con from 2014 to 2015, with attendance increasing from 400 to 1500
9
+ • Logistics of hosting a conference of this size, including the potential need for multi-track sessions
10
+ • Background on the creation of Gopher Con and the challenges faced in the first year
11
+ • Discussion of the name "Gopher Con" and the decision to keep the "F"
12
+ • The speaker reflects on the success of the previous year's conference and the gratitude of attendees, including a comment from Rob Pike.
13
+ • The conference will be held in Denver, Colorado, from July 7th to July 10th, with 3 days of talks, parties, a hack day, and an optional workshop day.
14
+ • The speaker mentions some of the notable talks and speakers, including Dimitri Vyukov, Rick Hudson, and Hannah Kim.
15
+ • The conference received 164 proposals, but could only accept 22, leading to a discussion on the ratio of proposals to speaking slots.
16
+ • The speaker notes that the diversity of topics related to Go is growing, including mobile development and distributed systems.
17
+ • Establishing a films division to create a documentary-style series about the community and conference
18
+ • Collaboration with Go for Con to document the conference and create a behind-the-scenes look
19
+ • Planning to shoot B-roll footage to capture the atmosphere and community of the conference
20
+ • Lack of professional photographs and recordings from last year's conference
21
+ • Discussion of ticket sales and expecting the conference to sell out quickly
22
+ • Mention of a diversity scholarship support fund that allows attendees to donate to support underrepresented groups
23
+ • The diversity scholarship fund aims to make Gopher Con representative of the programming workforce, which is diverse.
24
+ • The fund helps underrepresented groups attend the conference, and also supports public speaking training for underrepresented speakers.
25
+ • A mentoring program has been set up to help less experienced speakers refine their talks.
26
+ • The conference is working to create a positive community convergence, particularly for underrepresented groups.
27
+ • A diversity scholarship support fund is available on the ticket purchasing page, with a special field for donation.
28
+ • The conference is also providing free daycare for children at the conference, and is exploring programming activities for kids.
29
+ • Gopher Con's sponsorship and sponsorship dollars
30
+ • Twitch as a diamond sponsor and its impact on the event
31
+ • The event's low prices made possible by sponsorships
32
+ • The support and involvement of sponsors in organizing and assisting with the event
33
+ • The diversity and child care programs for Gopher Con
34
+ • The importance of community and inclusivity in the event's planning
35
+ • The impact of sponsorships on the event's vendors and attendees
36
+ • Converge upon Denver, Colorado from July 7-10 for Converge workshops and main event
37
+ • Hack Day, a 4-hour event on July 10, will feature lightning talks and hack rooms
38
+ • Hack Day will be a formal part of the event, with space for all attendees and recordings available
39
+ • Workshops and main event will be held from July 7-9, during the work week
40
+ • Registration for the event will take place on July 7, and attendees are encouraged to register early to avoid lines
41
+ • Beyond Code, a diversity initiative, is seeking support through ticket purchases and donations
42
+ • Tickets can be purchased separately for the diversity initiative, with options ranging from $10 to $1000
43
+ • Speakers have been donating to the diversity fund, and attendees are encouraged to support the initiative through ticket purchases
44
+ • Discussion of Gopher Con and its community
45
+ • Announcement of a diversity scholarship fund
46
+ • Encouragement to start local meetup groups and smaller conferences
47
+ • Advice on running global conferences and using the Gopher Con name
48
+ • Promotion of Gopher Con 2015 and its schedule
49
+ • Discussion of documenting the community and its convergence at Gopher Con
Internet Connected Things Using Spark_summary.txt ADDED
@@ -0,0 +1,96 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Spark is a complete open source full stack solution for creating internet connected things.
2
+ • Zach Sapala, founder and CEO of Spark, shares his story and how Spark evolved from a consumer product to a platform.
3
+ • The Spark Socket was a consumer product that connected to light bulbs and was initially launched on Kickstarter but failed to reach its funding goal.
4
+ • Zach's experience in China and an incubator program led to a shift in focus from consumer products to a platform approach.
5
+ • Spark relaunched as a platform with the Spark Core, an open source hardware development kit with a cloud back end.
6
+ • Spark is now fully open source on GitHub, from hardware to software.
7
+ • CodeShip, a sponsor, has released a new feature called Parallel CI that allows for faster deployment of code to production.
8
+ • Describing Spark's full-stack solution for cloud-connected devices
9
+ • Difficulty in explaining the platform's scope and offerings
10
+ • Explanation of the platform's goal: providing all necessary tools for connected hardware products
11
+ • Discussion of the different components of the platform: hardware, firmware, and cloud service
12
+ • Describing the abstraction of connectivity and ease of use
13
+ • Examples of creative projects built using Spark's technology
14
+ • Discussion of the challenges of working with embedded environments and the need for higher levels of abstraction
15
+ • Comparison to web development and the goal of making hardware development as easy as deploying a web site
16
+ • Brief history of Spark's development, starting with the Spark Core and moving on to the Photon
17
+ • The Spark Core, a product line, has sold around 50,000 units as of May 2013.
18
+ • The Photon, a sequel to the Spark Core, is set to ship next month, offering improvements in speed, cost, and functionality.
19
+ • The Electron, a cellular development platform, was recently launched and successfully funded on Kickstarter with over 500,000 pledges.
20
+ • The Electron's Kickstarter goal was set low, at $30,000, due to the company's confidence in the product's success and their existing community.
21
+ • The company's products, including the Electron, are being used to connect and control various devices, such as sensors, appliances, and drones.
22
+ • The concept of the "Internet of Things" and its potential applications, including industrial and smart home automation, were discussed.
23
+ • The company's use of Kickstarter and its potential implications, including the shift from innovative projects to pre-orders, were touched upon.
24
+ • Pebble's rise to success and their ability to compete with larger companies like Apple and Android Wear
25
+ • The challenges of negotiating with telco carriers for a cellular product
26
+ • The benefits of using Kickstarter as a platform for visibility and creating a deal with Telephonica for a global MBNO
27
+ • The advantages of having a successful Kickstarter campaign, including a unique set of engaged customers and a powerful platform
28
+ • The importance of open-source projects and the support of Kickstarter for such initiatives
29
+ • Top Towel hiring a software engineer named Jaffael
30
+ • Company's relationship with Top Towel and trust in their partnership
31
+ • Open source business model and its challenges
32
+ • Company's open source platform for customers to build products
33
+ • Concerns about proprietary value and lock-in
34
+ • Open source hardware and its relative youth compared to software
35
+ • Software language "Eagle" and its use in open source hardware
36
+ • Differences in copyright and patent laws for software and hardware
37
+ • Company's open source approach to hardware and software design
38
+ • Open-source hardware design files given away for free use
39
+ • Eagle CAD software used for designing circuit boards
40
+ • Spark Core's open-source firmware and hardware
41
+ • Spark JS library for interacting with hardware through REST API
42
+ • Spark Cloud platform for managing hardware devices and authentication
43
+ • OAuth used for authentication and authorization
44
+ • Cloud acts as a gateway for hardware and app interaction
45
+ • Benefits of using a cloud platform for hardware interaction
46
+ • Value of cloud platforms in integrating with other web services and platforms
47
+ • Use of open-source APIs and protocols for efficient communication
48
+ • Examples of IoT devices, such as Amazon's Dash Button, and their integration with cloud platforms
49
+ • Importance of authorization and security in IoT devices
50
+ • Closing the feedback loop with consumable products, such as reordering items when they run out
51
+ • Integration of Amazon's reordering system API into cloud platforms for convenient product development.
52
+ • The speaker discusses the potential of the Internet of Things (IoT) and the importance of bridging the gap between hobbyist and professional tooling in the hardware world.
53
+ • The speaker mentions the Spark project and its use of open-source tools, specifically GitHub's Atom, to create a professional hackable IDE.
54
+ • The speaker notes that Facebook has released a similar tool, Nuclide, based on Atom, and that Spark was the first to use this approach.
55
+ • The speaker discusses the benefits of using open-source tools and the potential for a more democratized hardware development process.
56
+ • The speaker highlights the difference between hobbyist and professional tooling, with the latter often being more expensive and proprietary.
57
+ • Discussion of creating a custom text editor versus using existing ones like Sublime Text
58
+ • Facebook's decision to create a custom text editor, "Adam", for their customers
59
+ • Adam's open-source nature and licensing under the MIT license
60
+ • Value of packaging Adam as a downloadable application for non-web developers
61
+ • Process of obtaining permission to use Adam's code and repackage it as a proprietary product
62
+ • Discussion of getting into open-source hardware and the importance of having a project in mind
63
+ • Example of building a moisture sensor for a garden using an Arduino platform
64
+ • Importance of having a basic understanding of circuit design for hardware development
65
+ • Low voltage hardware makes it difficult to hurt oneself
66
+ • "Letting out the magic smoke" - damaging a chip due to incorrect voltage
67
+ • Cost-effectiveness of hardware, with components like the Spark Photon being relatively inexpensive
68
+ • Availability of online resources for learning, including YouTube tutorials and websites like SparkFun and Adafruit
69
+ • Arduino compatibility and the ability to bring projects online with Spark's platform
70
+ • Suggested approach to getting started with hardware development: buying a dev kit and learning basic concepts, then progressing to more complex projects
71
+ • Importance of having a clear end goal in mind when starting a project
72
+ • Example of a starter project: the War Sting, a device that mimics the sword Sting from The Hobbit and Lord of the Rings
73
+ • Describing a DIY project to create a "war sting" sword that can detect unsecured Wi-Fi networks and publish a message.
74
+ • Discussing the use of a Spark Core and soldering a wire to connect it to the sword.
75
+ • Mentioning the project's popularity and how it was featured on Reddit and YouTube.
76
+ • Describing the process of designing and manufacturing circuit boards, including using Eagle software and sending design files to PCB manufacturers.
77
+ • Discussing the options for prototyping and manufacturing circuit boards, including OSH Park and Digi-Key.
78
+ • Low-volume production involves manual assembly of components using solder paste and reflow ovens or improvised alternatives like toaster ovens.
79
+ • High-volume production requires partnering with a manufacturing company (PCBA) that can handle large orders and assembly.
80
+ • Partnering with a manufacturer involves optimizing design for manufacturability (DFM) to reduce production costs and improve efficiency.
81
+ • Running a hardware startup is challenging due to the need for manufacturing and assembly, which can be messy and imperfect.
82
+ • Unlike software development, hardware startups require a deep understanding of physical processes and manufacturing constraints.
83
+ • The hardware market is smaller and more niche, making it easier to stand out and attract attention.
84
+ • Launched a blog called "Prototype to Production" to share knowledge and show a path to follow for hardware and software development
85
+ • Blog features guest writers, including experts in the field, to provide in-depth guides and tutorials
86
+ • Goal is to make complex topics easy to understand and provide a clear path from prototyping to production
87
+ • Featured guest has a hero, Bunny Huang, who is an expert in open source hardware and has worked on several notable projects
88
+ • Guest mentions the importance of community involvement and collaboration in open source projects
89
+ • Current focus is on firmware development and abstraction, with a call to arms for contributors to help improve the firmware libraries
90
+ • Guest's hypothetical alternate career path is unclear, but they are committed to their current work
91
+ • The speaker enjoys being an entrepreneur and running a company, and would likely start another hardware startup if Spark were to disappear.
92
+ • The speaker's hypothetical startup idea is a two-factor authentication safe that sends a text message with a second code to the user's phone.
93
+ • The speaker is more of a front-end guy, with expertise in web design and development, and has been experimenting with tools like Express, Node, and Metalsmith.
94
+ • The speaker is open to participating in open-source projects that make it easier for others to develop things.
95
+ • The speaker is active on Twitter (@zsupala) and GitHub (@zsup), and can be reached through Spark's community forums.
96
+ • Repeated mention of "you" across a time span of approximately 2 seconds
JavaScript in the Wild at NEJS Conf_summary.txt ADDED
@@ -0,0 +1,76 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to the conference "Nebraska JS" and its organizers
2
+ • Coach Ship's new feature "Organizations" and a 20% discount code
3
+ • Interview with conference organizers Jared Santo, Zach Leatherman, and Nick Nisi
4
+ • Discussion of the conference's progress, ticket sales, and speakers
5
+ • Zach Leatherman's background and experience as a meetup organizer and conference attendee
6
+ • Nick Nisi's background and experience as a software engineer and conference organizer
7
+ • The conference's organizers, including Matt Steel, Sandy Bar, and John Hobbs, are being thanked for their efforts.
8
+ • The conference is the first of its kind and has been two years in the making.
9
+ • The idea for the conference was sparked by a JavaScript conference in Florida and a desire to create something similar in the Midwest.
10
+ • The conference is being held at the Henry Dorley Zoo and Aquarium in Omaha, which is a unique and attractive venue.
11
+ • The zoo's large cat complex, indoor jungle, and aquarium will be used as part of the conference venue.
12
+ • There will be live animal demos and zookeepers will bring animals into the conference area.
13
+ • The conference will be single-track, with a focus on keeping things simple and intimate.
14
+ • The organizers wanted to minimize the number of decisions attendees would have to make, by keeping the schedule straightforward.
15
+ • The conference will have a 24-foot, 10,000-gallon reef aquarium, featuring a lot of fish.
16
+ • Benefits of single-track conferences for showcasing local developers and speakers
17
+ • Challenges of speaker selection, including finding a balance between practical and fun topics
18
+ • Process of selecting talks, including a call for proposals and a grueling selection process
19
+ • Importance of practicality and relevance in the topics and speakers chosen
20
+ • Details of specific talks and speakers, including the conference's subtitle "JavaScript in the Wild"
21
+ • Total submissions and speaker slots, and the difficulty of whittling down the options
22
+ • Unbiased selection process, including removing names and genders from proposals to avoid bias
23
+ • The speaker discusses the process of selecting talks for a conference, including looking for a good mix of local and well-known developers.
24
+ • Nicholas Vakwa's talk on high-performance and critical rendering path is mentioned as one of the most interesting and important topics.
25
+ • The speaker shares tips for submitting talks to conferences, including spelling the title correctly and proofreading the synopsis.
26
+ • The importance of sponsors and cash flow for conferences is discussed, and the speaker mentions that they have a strong team effort for sponsor outreach.
27
+ • The speaker notes that their conference has been able to secure many sponsors, possibly due to their existing connections with local companies through their meetup group.
28
+ • Sponsorship and financial support for the meetup and conference
29
+ • Unique support from companies in Omaha due to lack of large development communities
30
+ • Growth of the meetup due to support from companies and exposure to JavaScript
31
+ • Sponsorship process and expectations for sponsors
32
+ • Use of sponsor funds and transparency with sponsors
33
+ • Community involvement and investment in the conference and meetup
34
+ • The speaker discusses their experience as a freelance software developer on Top Towel and how it provides access to high-quality clients.
35
+ • The conference being held at the zoo is a single-track event with 100-200 attendees, and the speaker explains why it took so long to organize.
36
+ • The final impetus for organizing the conference came from Jared's goading, who had been pushing the speaker to make it happen.
37
+ • The speaker mentions the growth of the Nebraska JS meetup group, which now has over 700 members and has had events with up to 80 attendees.
38
+ • The speaker also discusses the trend of JavaScript frameworks, specifically Angular, which is on a downtrend in popularity, but still has its uses.
39
+ • The conference is an opportunity to bring together the local JavaScript community and provide a platform for learning and networking.
40
+ • Conference logistics and expenses, including transportation and after-party planning
41
+ • Speaker lineup, with Ethan Marcotte and Christian Heilmann confirmed
42
+ • Pillars of fear for conference organizers, including speaker no-shows, low attendance, and financial stress
43
+ • Financing and financial responsibilities for the conference, including who covers costs
44
+ • Connection to speakers, with Ethan Marcotte already working with the organizer and Christian Heilmann reached out through online connections
45
+ • After-party entertainment, including an 8-bit live band called "Super Bites"
46
+ • Formation of an LLC and securing sponsorships
47
+ • Establishing a legitimate business entity
48
+ • Managing cash flow and finances
49
+ • Collaboration and communication tools
50
+ • Fear of low attendance and no-shows
51
+ • Setting up a real business with tax implications
52
+ • Sponsorship and speaker commitments
53
+ • Challenges and considerations for a first-time conference
54
+ • Conference preparation and potential issues
55
+ • Collaboration and organization among team members
56
+ • Use of Trello and Slack for organization and communication
57
+ • Lessons learned from attending other conferences
58
+ • Diversity and inclusion initiatives, including a diversity scholarship program
59
+ • Ticket redemption process
60
+ • Diversity scholarship tickets
61
+ • Confidentiality and inclusivity
62
+ • Conference logistics and availability
63
+ • Naming the conference
64
+ • Subtitle and future format changes
65
+ • Planning to try a different venue for a conference next year
66
+ • Discussion of the "who's your programming hero" question
67
+ • Nick's programming hero is John Reznik, known for his work on jQuery and community building
68
+ • Discussion of running a conference and the difficulties and hard work involved
69
+ • Thanking the local community and organizers for their efforts
70
+ • Announcing the details of the JS Conf conference and offering tickets to marginalized groups
71
+ • Discussion of the conference's theme, "JavaScript in the Wild", and the website nejsconf.com
72
+ • Introducing a new piece of equipment to be showcased at the upcoming conference
73
+ • DK's camera will be used to take photos and have fun
74
+ • The conference is on August 7th at a zoo event with the jobs community
75
+ • Event details are available at anygsconf.com
76
+ • Closing the show and saying goodbye
Kong, APIs, Microservices_summary.txt ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Ahmad Nasri discusses his background and history, including growing up in Syria and later moving to Canada
2
+ • He talks about his childhood in Syria, where he had access to the Internet through a long-distance dial-up connection to Lebanon
3
+ • Nasri discusses the diversity of his upbringing, attending a Shiite school and having friends from different Christian and Sunni backgrounds
4
+ • He mentions his interest in technology and the Internet from an early age, and how he would access the Internet through a service provider called Siberia based in Lebanon
5
+ • Life under dictatorship in Syria, with restrictions on internet access and surveillance
6
+ • Bribes and corruption to get around restrictions
7
+ • Getting internet access through the government and starting to use it for entrepreneurial purposes
8
+ • Finding and selling cheat codes for computer games
9
+ • Visiting neighboring countries to import restricted items, such as PlayStation magazines and Pepsi
10
+ • Learning English and discovering the world through online resources
11
+ • Using cheat codes and smuggled electronics due to trade restrictions and boycotts
12
+ • Selling cheat codes to younger kids as a business venture
13
+ • Using a low conversion rate to price cheat codes, making them affordable for kids
14
+ • Targeting younger kids as customers due to their gullibility
15
+ • The interviewee's entrance into the software industry was through writing cheats for Neopets and later creating bots.
16
+ • The evolution of the cheating industry involved hardware hacking and learning about the internal workings of the PlayStation device.
17
+ • The interviewee transitioned from video game-related activities to mobile devices, specifically smartphones, and began creating software for the Symbian S60 operating system.
18
+ • The interviewee's family moved from Syria to Canada, with his parents having applied for immigration 19 years prior to their arrival.
19
+ • The family's experience was "fresh off the boat," with no prior connections to Canada and a complete start over in a new country.
20
+ • The speaker's father had a cosmopolitan upbringing and traveled extensively, providing the speaker with a foundation for understanding different cultures.
21
+ • The speaker experienced culture shock when arriving in Toronto, including the city's tall skyscrapers and cold weather.
22
+ • The speaker's career began with computer science studies in Syria, but they were not accredited in Canada, leading them to pursue self-directed learning and eventually becoming a developer.
23
+ • The speaker's career progressed through various roles and technologies, ultimately leading to their current position as head of engineering at MashApe.
24
+ • The discussion will shift to Kong after a commercial break.
25
+ • Kong is an API management and abstraction layer for APIs and microservices
26
+ • It allows secure and easy configuration of APIs and microservices at scale
27
+ • Kong is unopinionated about API architecture and format, supporting various standards and approaches
28
+ • It focuses on the HTTP layer, providing control and management of APIs in a way that is agnostic to backend or actual API operations
29
+ • Kong was originally part of the MassShape API marketplace, which had to support multiple API standards and approaches
30
+ • The term "microservices" is often used interchangeably with SOA, but microservices focuses on the HTTP layer and is more about deployment and management of components
31
+ • The industry's focus on standards and architecture can lead to chaos and confusion, but ultimately, users care about the product, not the underlying technology
32
+ • APIs are considered products that require dedicated product teams and marketing efforts.
33
+ • APIs share common attributes and needs, such as authentication, logging, and rate limiting, that can be abstracted away and provided by a layer in front of the APIs.
34
+ • Kong was built to address the need for a global distribution of proxy services across multiple regions without adding delay or losing context of the data.
35
+ • Companies with multiple APIs and applications, such as Netflix, face maintenance and scaling issues with authentication, logging, and rate limiting.
36
+ • Abstracting away these common tasks and moving them to the proxy layer, such as with Nginx, can simplify API management and reduce maintenance efforts.
37
+ • Kong is built on top of Nginx and provides a RESTful API for configuring Nginx servers and proxy mechanisms.
38
+ • Kong allows for dynamic configuration and customization of Nginx, including authentication, using a scripting language like Lua.
39
+ • Kong provides a single point of control for managing multiple APIs and services, eliminating the need for manual configuration and synchronization across clusters.
40
+ • Kong's architecture allows for multiple endpoints and services to be represented as a single entity, or as separate entities with customized logic and authentication.
41
+ • Kong is designed to be non-opinionated, allowing users to choose how to configure and use the platform.
42
+ • Kong can handle high traffic and scale to meet the needs of large enterprises, with thousands of public and private APIs and billions of calls per day.
43
+ • Kong's architecture is built on top of Nginx's efficiency and lightweight design, with minimal added resource usage and network latency.
44
+ • Kong's plugin architecture allows for easy addition and removal of logic pieces on top of API routes.
45
+ • Plugins can be enabled or disabled per API or per consumer
46
+ • Rate limiting can be customized per consumer for specific use cases
47
+ • Transformation plugins can be used to change requests before they hit the upstream server, helping to bridge the gap between API versions
48
+ • Authorization is a complex topic that can be handled in different ways, depending on the application, and can be implemented at the Kong layer or application-specific
49
+ • Consumer entities in Kong can have multiple credentials across multiple authentication methods
50
+ • A single consumer can have different authentication methods for different platforms or products, allowing for more generic and customizable access control
51
+ • There are potential drawbacks to the consumer idea, including a learning curve and the need to undo existing bad practices in API tooling.
52
+ • Brainwashing by competitors and the limitations of proprietary API management tools
53
+ • Kong's advantages as an open-source, free, and fully-supported alternative
54
+ • Comparison of proprietary tools to Kong in terms of resource usage and adoption
55
+ • The potential for developers to think in a single, limited way when using proprietary tools
56
+ • Kong's decision to make itself free and open-source to promote access and freedom
57
+ • Discussion of Kong's technology choices, including Nginx, Lua, and Cassandra
58
+ • The benefits of using Lua as a scripting language and its embeddability in applications
59
+ • Nginx and OpenResty
60
+ • Lua vs JavaScript in Nginx
61
+ • Kong plugin layer and JavaScript adoption
62
+ • Cassandra as a dependency for Kong
63
+ • Scalability and performance considerations
64
+ • Regional deployment and latency issues
65
+ • The speaker discusses the challenges of managing a distributed database for a mobile application with users worldwide.
66
+ • The use of Cassandra as a database solution to address concurrency and clustering issues.
67
+ • Comparison of Cassandra with other databases like Postgres and MySQL in terms of complexity and cost.
68
+ • The speaker's experience with decentralized systems and databases, and the potential intimidation factor for newcomers.
69
+ • The addition of Postgres support to the Kong platform as a pragmatic choice for users who don't require the full capabilities of Cassandra.
70
+ • The plugin architecture of the Kong platform, including the creation and use of custom plugins.
71
+ • Event-driven lifecycle in Kong
72
+ • Authentication methods triggered during request processing
73
+ • Custom plugin logic and event-based functionality
74
+ • Open-source benefits and community engagement
75
+ • Third-party plugins and integrations, including MaxCDN, RunScope, and Datadog
76
+ • Nginx plugin and premium services
77
+ • GUI interface for Kong and community-developed frontends
78
+ • Encouragement of innovation and community collaboration
79
+ • The company's approach to open sourcing its API management tool, Kong, and its motivations for doing so
80
+ • The difference between personal and business projects and the importance of justifying open source projects' existence
81
+ • MashApe's company culture and history of open sourcing products, including its API marketplace and analytics product
82
+ • The company's philosophy on monetizing open source products, focusing on services and value add rather than charging for the software itself
83
+ • The enterprise edition of Kong, which is the same as the open source version with no additional features or costs, but with additional support and services available
84
+ • Discussion about whether a customer needs or wants to invest in Lua or customization, and how the company provides professional services for integration and customization.
85
+ • Getting started with Kong, including how to access the website, GitHub repository, and documentation.
86
+ • Distribution packages for various Linux distros, including Debian, CentOS, and Red Hat.
87
+ • CloudFormation template and AMI for AWS users.
88
+ • Dockerized versions of Kong and Cassandra.
89
+ • Support for DigitalOcean, Heroku, and Microsoft Azure, with plans to automate the process for these providers.
90
+ • Status of Kong, including production readiness and future development plans.
91
+ • Kong is an open-source product with a dedicated team and full-time development.
92
+ • The next release will include cluster awareness for Kong nodes.
93
+ • PostQuest will be introduced as a database choice for developers.
94
+ • The community drives the roadmap, with feedback and guidance from GitHub issues and Gitter chat.
95
+ • The company prioritizes issues based on community feedback and demand.
96
+ • A GitHub plugin called Zenhub provides a Trello-like view of issues with a plus one feature.
97
+ • The company encourages community engagement and feedback to improve the product.
98
+ • The speaker's programming hero is Grace Hopper, who coined the term "debugging" and is credited with inventing the concept of debugging in programming.
99
+ • The speaker loves Hopper's quote "You manage things, you lead people" and has come to understand the difference between management and leadership.
100
+ • The speaker believes that management is about controlling and directing, while leadership is about inspiring and empowering.
101
+ • The speaker has had experience in both management and leadership roles and prefers leadership, which they find more appealing and challenging.
102
+ • The speaker criticizes the term "human resources" and the way it dehumanizes people, preferring to refer to team members as "people".
103
+ • The speaker believes that the lack of understanding of what motivates human beings, particularly technologists and developers, is a key issue in the software development industry.
104
+ • The joy of coding and development is a primary motivator for developers and programmers.
105
+ • Creating, innovating, and changing the world through technology is what drives them.
106
+ • Financial incentives are not the primary motivator for developers.
107
+ • Leaders and managers must understand and tap into the intrinsic motivations of their teams.
108
+ • A career in technology is a good fit for those who enjoy problem-solving and creating.
109
+ • Personal fulfillment and happiness are key benefits of a career in tech.
110
+ • Alternative careers or hobbies may be considered only as a last resort or due to external circumstances.
Laravel PHP Framework_summary.txt ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to Taylor Otwell, creator of Laravel
2
+ • Taylor's background and transition to full-time work on Laravel
3
+ • Explanation of Laravel as a PHP framework for web artisans
4
+ • Discussion of the term "artisan" and its connotations in the Laravel community
5
+ • Taylor's thoughts on how the "artisan" concept has set Laravel apart in the PHP community
6
+ • Laravel's marketing angles and community set it apart from other frameworks
7
+ • PHP's broad use and long history lead to a lot of bad code, but there are also many skilled developers who care about code quality
8
+ • The importance of tooling tailored to skilled developers who consider themselves craftsmen
9
+ • PHP's "copy-paste culture" and the need for good architecture and design
10
+ • The influence of Ruby on Rails on Laravel's development and features
11
+ • The role of good documentation, community engagement, and educational resources in Laravel's success
12
+ • Laravel's features, including an active record ORM, queuing system, and CLI tools inspired by Ruby on Rails
13
+ • The unique templating engine, Blade, and its minimalistic approach to translating templates into raw PHP code
14
+ • The developer discusses the inspiration behind Laravel, a PHP framework, which was influenced by ASP.NET MVC and Razor.
15
+ • The framework's syntax is similar to Razor, using "@" instead of brackets for certain operations.
16
+ • Laravel's template inheritance and other features are compared to other frameworks, including CodeIgniter and Symphony.
17
+ • The developer explains that Laravel was created to fill a gap in the PHP framework landscape, offering a modern and well-documented framework that was missing at the time.
18
+ • The importance of building and testing Laravel with real-world applications is emphasized, as it helps identify and fix "paper cut bugs".
19
+ • The developer mentions building a new app on Laravel 5 to test and improve the framework.
20
+ • The discussion also touches on the principle of releasing a framework with good documentation and testing it with real-world applications.
21
+ • Laravel's architecture and IoC container
22
+ • Dependency injection and its implementation in Laravel
23
+ • Inversion of Control container and its relationship to Laravel
24
+ • Laravel's features, including ORM, routing, dependency injection, and queuing system
25
+ • Laravel's unique features compared to other frameworks
26
+ • Deployment and build process in Laravel
27
+ • Laravel Elixir and its integration with Gulp
28
+ • Javascript build tools, specifically Gulp, are introduced to make it easier for developers to get started with front-end development
29
+ • Asset compilation and management in Laravel, including the use of Gulp/Eliverly and community asset pipelines
30
+ • Template languages for views, including Blade, ERb, Hamil, and Twig, and how they can be swapped out
31
+ • Laravel's use case for building JSON backends and its ease of use in this area
32
+ • Composer, the dependency manager for PHP, and its similarity to npm and Bundler
33
+ • The impact of Composer on the PHP ecosystem and its revitalization of open-source PHP code sharing
34
+ • Discussion of npm and its impact on dependency management
35
+ • Overview of the Laravel community and its members, including an inner circle of contributors
36
+ • Explanation of how the speaker makes a living through Laravel Forge, a paid service for deploying and managing PHP applications
37
+ • Introduction of Laravel Homestead, a free vagrant virtual machine for local development
38
+ • Discussion of the speaker's decision to go full-time on Laravel and the benefits of having more time to devote to the framework.
39
+ • Clearbit's APIs for social and company information
40
+ • Use cases for Clearbit's APIs, especially for customer and company data
41
+ • Vagrant and Homestead for PHP development setup
42
+ • Challenges with setting up PHP, Nginx, and MySQL on Windows
43
+ • Benefits of using Vagrant and Homestead for simplified setup and easy testing
44
+ • Future plans for Forge, including a CLI and API for community tools
45
+ • Forge's importance as a linchpin for Laravel development and its potential for other PHP apps
46
+ • Shared hosting limitations for PHP developers
47
+ • The need for a platform like Heroku for PHP
48
+ • The benefits of Forge, a tool for managing servers and deployments
49
+ • The future of Forge, including a potential new SAS product
50
+ • The design and branding of Laravel and Laracon websites
51
+ • The profitability and work involved in organizing conferences like Laracon
52
+ • Gratitude to community members, including Jeffrey Way and others, for support and contributions.
53
+ • The community of Laravel developers around the world
54
+ • Justin Page's suggestion for a Laravel show and his enthusiasm for the framework
55
+ • Dale Reese, a popular Laravel author and his success with his book "Code Bright"
56
+ • JustPark, a startup where Dale is CTO, and its integration with Laravel
57
+ • The creator's admiration for DHH and his approach to simplicity and practicality
58
+ • The importance of sharing knowledge and experience with the open source community
59
+ • The creator's personal interests and desire for a simpler, less stressful life
60
+ • Job mowing soccer fields was a positive experience
61
+ • Discussion of luxury cars, specifically Ferraris
62
+ • Introduction of Taylor, who is a guest on the show
63
+ • Taylor's work with Laravel and PHP
64
+ • Mention of Digital Ocean as a sponsor
65
+ • List of sponsors, including Code Chip, Top Towel, and Clearbit
Mesos and Mesosphere DCOS_summary.txt ADDED
@@ -0,0 +1,70 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Toby Kanal, CTO of Mesosphere, discusses his background and experience
2
+ • Toby's past roles include being the tech lead at Airbnb and working on machine learning and sentiment analysis
3
+ • Mesosphere's origins are tied to the use of Apache Mesos at Airbnb
4
+ • The difference between Mesosphere, Mesos, and DC/OS is explained
5
+ • Mesos is a cluster management system that was initially a project at UC Berkeley, later became an Apache project
6
+ • Mesosphere built on top of Mesos to create a data center operating system for large-scale applications
7
+ • The company was founded by Toby, his friend Ben, and another co-founder after their success with Mesos at Airbnb
8
+ • Commercializing Apache Mesos and building a product around it, called DC/OS (Data Center Operating System)
9
+ • Comparing Apache Mesos to the Linux kernel, noting it's a low-level, high-performance technology
10
+ • Describing DC/OS as a full operating system experience built around Apache Mesos
11
+ • Discussing the inspiration for DC/OS, citing experiences at Airbnb and Twitter
12
+ • Identifying scaling challenges at Twitter and Airbnb, and how Apache Mesos was used to address them
13
+ • Describing the use of microservices and a platform to run them at Twitter
14
+ • Discussing the use of Apache Mesos to run hadoop and other tools at Airbnb in a self-serve way
15
+ • Mentioning the need for a platform to run multiple tools and analytics stacks in a simple way.
16
+ • The speaker discusses the challenges of managing cron jobs with multiple steps that depend on each other, leading to issues with scalability and reliability.
17
+ • The development of Chronos, a system that could dynamically scale with workload, was created at Airbnb to address these challenges.
18
+ • Chronos was built on top of Mesos, which solved many of the scalability and reliability problems that Chronos aimed to address.
19
+ • The success of Chronos led to the creation of Mesosphere, a company built around Mesos.
20
+ • The speaker explains the transition of Mesos from a project at UC Berkeley to an Apache Foundation project, and the role of Twitter and other companies in its development and governance.
21
+ • The Apache Foundation project model and the role of committers in managing the project are discussed.
22
+ • The speaker also addresses the question of building a company around software that is open-source and governed by an external organization, specifically Mesos.
23
+ • Open-source project contributions to build management tools and applications around Mesos
24
+ • Enterprise requirements and challenges with using open-source Mesos
25
+ • Need for additional tools and APIs to make Mesos work in enterprise environments
26
+ • Comparison of Mesos to a distributed clustering system kernel, and need for additional pieces to complete the operating system puzzle
27
+ • List of other services and tools needed to build a data center operating system
28
+ • Overview of the DC/OS (data center operating system) project and its features
29
+ • Comparison of DC/OS to traditional operating systems and platform-as-a-service (PaaS) offerings
30
+ • Discussion of the flexibility and customizability of DC/OS to meet the needs of various companies and workflows
31
+ • Discussion of Apache Mesos and its use in cluster management and scheduling
32
+ • Comparison of Mesos with other systems such as Marathon, Jarvis, and Singularity
33
+ • Explanation of why each system has different approaches and strengths
34
+ • Mention of Kubernetes, an open-source project by Google for container management and orchestration
35
+ • Explanation of Borg, Google's internal cluster manager and its relationship with Mesos
36
+ • Description of how Kubernetes uses similar abstractions and learnings from Borg and other Google projects
37
+ • Brief aside discussing the freelance software developer platform Top Towel
38
+ • Pods: a group of containers that share the same network address and volumes, launched together on the same physical machine
39
+ • Labels: used to model dependencies in the system and discover other pieces in the system
40
+ • Kubernetes: an open-source project that uses pods and labels to manage containers in a scalable and dynamic environment
41
+ • Mesos: a system that abstracts and manages hardware resources, allowing services to run on top of it
42
+ • DC/OS: a platform that sits on top of Mesos, providing a layer of abstraction for services such as Kubernetes
43
+ • Container orchestration: the process of managing and deploying containers in a cluster, using services such as Kubernetes, Marathon, and Docker Swarm
44
+ • Application layer: the layer where application code is deployed, running inside a Linux container that is managed by an orchestrator such as Kubernetes.
45
+ • The speaker emphasizes the importance of scalability and ease of use for developers, especially for those building large-scale applications.
46
+ • The speaker argues that DC/OS (Mesosphere's product) is beneficial even for small applications, providing features like automatic failover and ease of use.
47
+ • DC/OS can be run on public clouds (AWS, Google Cloud, Azure) or on-premises in a data center, with a cloud-based option available for easy setup.
48
+ • The speaker explains the difference between the Community Edition (free, available on the product page) and the Enterprise Edition (available for on-premises use).
49
+ • The speaker is open to considering an open-source version of DC/OS, but is currently evaluating options and weighing the benefits and drawbacks.
50
+ • Open sourcing DC/OS and its components
51
+ • Current open-source components in DC/OS, including Mesos, Marathon, and Chronos
52
+ • Future of DC/OS and open-sourcing its enterprise version
53
+ • Community edition vs. enterprise edition pricing and licensing
54
+ • Investor influence on open-sourcing DC/OS
55
+ • Language choice for DC/OS components, including Scala, Java, and Go
56
+ • Language agnosticism in Mesos and DC/OS architecture
57
+ • New HDP-based API for Mesos and ease of language binding creation
58
+ • Discussion of why Scala was chosen for a project, with the speaker agreeing that it's about finding the right tool for the job
59
+ • Modern languages and systems engineering, with Go and Scala being mentioned as popular choices
60
+ • Personal preference for Scala over Go, citing its strengths in functional programming
61
+ • Decision to use Go for systems engineering projects due to its simplicity and ease of use
62
+ • Mention of the growth of the Go community and its adoption in systems engineering
63
+ • Discussion of a project called wrangler, an example of developing a distributed system on top of the DCS
64
+ • Call to action for the open source community to help rally around and contribute to projects like Marathon and DCS
65
+ • The hosts discuss a question about the show notes and identify "rendler" as the Riddler from the Batman series.
66
+ • The hosts talk about the guest's open-source projects and the number of repositories available.
67
+ • The guest's programming hero is Mark Andreessen, who is credited with creating the first usable web browser.
68
+ • The hosts discuss the concept of a "hackation" and the guest mentions two projects they'd like to work on: cafe (a deep learning framework) and Prometheus (a monitoring tool).
69
+ • The guest shares their experience with Prometheus and why they're interested in it.
70
+ • The hosts announce an upcoming episode featuring the Prometheus team.
Metabase & open source Business Intelligence_summary.txt ADDED
@@ -0,0 +1,102 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Metabase and its goal of providing business intelligence and analytics to everyone in a company
2
+ • SQL and its role in Metabase
3
+ • Technology behind Metabase, including Clojure and JavaScript
4
+ • Metabase's connection to Samir Al-Sakran and Tom Robinson's previous work at 280 North
5
+ • Objective-J, a language extension to JavaScript developed by Tom Robinson and 280 North
6
+ • History of 280 North and its notable projects, including Cappuccino and Objective-J
7
+ • The company 280 North was acquired by Motorola in 2010 and is no longer active.
8
+ • Samir, the CEO of Metabase, has a background in machine learning and data engineering, but has moved towards data presentation and visualization.
9
+ • Most companies struggle with data, particularly small businesses, which often have no handle on their data and lack insights.
10
+ • Metabase is a tool that allows normal human beings to interact with data without writing SQL, making it easier to present and visualize data.
11
+ • The primary purpose of Metabase is to take a table or database and render it in a real way, allowing users to interact with and gain insights from the data.
12
+ • Purpose of Metabase and how it's intended to be used
13
+ • Clarifying the concept of "questions" in Metabase
14
+ • Metabase as a layer on top of databases, allowing exploration and visualization of data
15
+ • Impedance mismatch between the concept of "questions" and the actual process of exploring and building queries
16
+ • Simplifying the cognitive space for constructing queries and making it accessible to non-technical users
17
+ • Metabase's approach to letting users work in their own mental model, rather than the schema of their data
18
+ • Exploratory features, such as double-clicking on cells and following connections, to emerge from the data rather than requiring precise question formulation
19
+ • Open-source nature of Metabase
20
+ • Metabase is a company that emerged from a custom analytics system built for Expo, a startup studio in San Francisco.
21
+ • The system was designed to be highly customizable and was used by multiple companies, but the creators wanted to make it open-source and available to a wider audience.
22
+ • The company plans to offer the core Metabase software for free, open-source, and production-grade, while charging for additional features and support for large-scale commercial use.
23
+ • The decision to make Metabase open-source was driven by a sense that it's a basic component of modern data infrastructure, and that open-source is the best way to ensure a high-quality product.
24
+ • The company is exploring additional features and support for commercial use, such as compliance, data governance, and auditing, which will be available as paid add-ons.
25
+ • Metabase offers one-on-one mentoring with a TopTal senior developer for a year
26
+ • Metabase is a tool that provides a graphical way of expressing queries, making it more accessible to those without programming knowledge
27
+ • SQL was a revolutionary tool when it was first introduced, but has since become limited in its accessibility
28
+ • There have been waves of accessibility in data analysis, with each new tool (e.g. spreadsheets, Tableau) widening the pool of people able to analyze data
29
+ • Metabase is seen as a tool that can remove the barrier to entry for non-programmers to analyze data
30
+ • Having multiple tools and approaches to data analysis is beneficial, as it allows people to approach problems from different directions and perspectives
31
+ • Data analysis can be a team effort, but having too many interruptions can be distracting and inefficient.
32
+ • Metabase is a tool that allows users to ask questions and formulate queries without needing to write SQL.
33
+ • The user experience involves selecting a database, choosing filters, aggregations, and sorting options, and aggregating results.
34
+ • Metabase provides a graphical editor for expressing queries and tries to limit choices to make sense and provide special interfaces for different data types.
35
+ • The tool is read-only, and users should set up a replica database for testing queries.
36
+ • Metabase also allows users to access a basic SQL editor with auto-completion for writing SQL queries.
37
+ • The SQL editor is meant to allow users with SQL expertise to create queries that cannot be expressed through the graphical editor.
38
+ • Saved questions can be added to a dashboard and reused by others.
39
+ • Auto-detection of database connections is an ongoing process
40
+ • Supported databases: MySQL, Postgres, Mongo, SQL Server, Redshift
41
+ • Adding new database drivers involves creating a new interface or driver
42
+ • Support for RethinkDB and other databases is possible through community contributions
43
+ • Determination of which databases to support is based on community requests and GitHub issues
44
+ • Current work includes writing drivers for SQL Server and Redshift
45
+ • Future work includes supporting Elasticsearch, BigQuery, Spark, Presto, and Impala
46
+ • Plans for Slack integrations, specifically a feature called "pulses"
47
+ • Discussing new features for MetaBase, including the ability to send saved questions to various channels (Slack and email)
48
+ • The idea of "Siri-fication" of querying, where users can type free-form questions and get results without needing to structure a query
49
+ • The importance of making money as a company, and the current funding and runway situation
50
+ • Plans for MetaBase Conf (MetaConf) and the idea of a microbrewery (Meta Brewery/Meta Beer)
51
+ • Discussion of a beer named after GopherCon
52
+ • Technology discussion, specifically a project's evolution and technical choices
53
+ • Project's initial development as a Python application with jQuery charts
54
+ • Switch from Python to Scala and then to Clojure
55
+ • Current implementation, where the Clojure app compiles to a JAR file running on the JVM
56
+ • Mac app's purpose, which is to bundle the JRE with the JAR file and provide a user-friendly installation experience
57
+ • "Brain damage" associated with the team's effort to rewrite the project in various languages
58
+ • JVM's advantages in terms of ease of installation and deployment
59
+ • Scala's strong typing makes it difficult to construct a type system for dynamic queries
60
+ • The team experimented with a query language that is composable and easy to manipulate
61
+ • The query language is similar to an abstract syntax tree (AST) and allows for tree manipulations
62
+ • The team transitioned from an Angular front end to a React front end, with React now being the primary front end technology
63
+ • The team is still using RESTful JSON APIs for data transport, but is considering moving to GraphQL or similar technologies
64
+ • Exploring application of interesting ideas to Metabase
65
+ • Discussion of React and state management (Flux, Relay, Redux)
66
+ • Introduction of Redux and its unidirectional data flow framework
67
+ • Mention of Dan Abramov and his potential contribution to the project
68
+ • Database discussion (Postgres, MySQL, Redshift, H2, SQLite)
69
+ • Review of Metabase's technology stack and potential future developments
70
+ • Discussion of data fingerprinting and semantic model inference
71
+ • Types of open source projects and the desired direction for Metabase
72
+ • Initial focus on Metabase employees working on the project in the open
73
+ • Designing a user-friendly interface for Metabase
74
+ • Limitations of open-source community in creating end-user interfaces
75
+ • Identifying specific areas for open-source contributions
76
+ • Documentation and APIs for extending Metabase
77
+ • Getting started with Metabase deployment on various platforms
78
+ • Setting up Metabase on Elastic Beanstalk, Heroku, or as a jar file
79
+ • Support and resources for users (Twitter, Metabase forum, issues tracker)
80
+ • Future of Metabase: building a standard open source BI platform
81
+ • Slack integration and future capabilities
82
+ • Graph traversal and natural language question answering
83
+ • Eliminating job titles through automation, freeing up time for more complex analysis
84
+ • Importance of human labor and expertise in data analysis
85
+ • Computers writing programs for humans
86
+ • WordPress as an inspiration for user experience
87
+ • Instant gratification in database setup
88
+ • Discussion of programming heroes, specifically Jeff Dean and TensorFlow
89
+ • Announcement of the launch of season 2 of Beyond Code
90
+ • Discussion of TensorFlow and its significance
91
+ • Mention of Jeff Dean and his career at Google
92
+ • Reference to John Carmack and his reputation as a programming hero
93
+ • Discussion of open-source machine learning and client-server communication
94
+ • Mention of specific projects such as Falcor and Ohm next
95
+ • Question about the open source radar and hypothetical choice of projects to play with
96
+ • Simplification of adding new features to the frontend
97
+ • Potential implementation of Closure Script on the frontend
98
+ • Comparison of JSX with Closure Script and its accessibility
99
+ • Designers' ability to work with React and JSX
100
+ • Interest in exploring speech recognition and NLP libraries
101
+ • Discussion of proof of concept for integrating voice commands with Metabase
102
+ • Wrap-up and thank yous
Metasploit, InfoSec, Open Source_summary.txt ADDED
@@ -0,0 +1,103 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Metasploit is the world's most used penetration testing software
2
+ • Trevor Rosen and James Lee discuss their roles in the project
3
+ • Metasploit is an open-source tool that helps penetration testers determine an organization's security exposure
4
+ • Trevor Rosen has a background in software and was drawn to the security field
5
+ • James Lee has been involved with the project since 2006 and now serves as the community manager
6
+ • The conversation touches on the difference between "maker" and "breaker" personalities in the security field
7
+ • The speaker's early involvement with the Metasploit project and their contribution of patches
8
+ • Gaining commit access to the Subversion repository in 2008 and causing a "break" with their first commit
9
+ • The lack of regression testing in the framework at the time and the speaker's focus on bug-fixing
10
+ • The speaker's role in developing the original Metasploit commercial product and open source code
11
+ • The company Rapid7 and its history, culture, and relationship to the Metasploit framework
12
+ • The speaker's role at Rapid7 and their experience with the company's products and projects
13
+ • The speaker's nickname "Egypt" and its origin
14
+ • The speaker's involvement in managing and wrangling projects and code at Rapid7
15
+ • The company's focus on vulnerability management and its acquisition of the Metasploit project
16
+ • Discussion of Metasploit's purpose and history
17
+ • Rapid 7's approach to security, focusing on actionable insights
18
+ • Critique of traditional security tools and practices
19
+ • Introduction of User Insight, a product for monitoring user behavior
20
+ • Proposal for a password scanner
21
+ • Debate on the future of passwords and authentication methods
22
+ • The process of a penetration test involves a tester being given a point of contact and a list of in-scope IP addresses to focus on
23
+ • The scope of the test can be restrictive, limiting the types of vulnerabilities the tester is allowed to look for
24
+ • The tester typically has a short time frame (4-7 days) to complete the test, which is a compressed time scale compared to a real attacker
25
+ • The tester uses tools like Burp Suite to fuzz web applications and examine responses
26
+ • The goal is to identify vulnerabilities, such as SQL injection or command injection, and gain access to sensitive data
27
+ • The tester may need to repeat the process for internal network access, and must often stop and report findings to the point of contact
28
+ • Social engineering campaigns, such as phishing emails, can also be used to gain access to corporate networks and sensitive data
29
+ • Most of the time, the tester is not dealing with pre-existing exploits, but instead creating their own for custom web applications.
30
+ • Fuzzing and inspecting public-facing web applications for vulnerabilities
31
+ • SQL injection and other common vulnerabilities
32
+ • Using tools like Metasploit for penetration testing
33
+ • Limitations and constraints of penetration testing, including time and budget constraints
34
+ • Metasploit's history and development, including its origins as a game and its evolution into a widely-used penetration testing tool
35
+ • Personal experience with Metasploit and its use in penetration testing
36
+ • History of the license for the Ruby programming language
37
+ • Change to BSD license for Ruby
38
+ • Benefits of open-source licensing, including increased contributions
39
+ • Metasploit's role in disclosing vulnerabilities and providing an "early warning system" for malware
40
+ • Responsible disclosure of vulnerabilities and collaboration with vendors
41
+ • Example of Metasploit publishing an exploit for a Java vulnerability and the subsequent patching by Oracle
42
+ • Metasploit's impact on a large vendor
43
+ • White hat vs black hat hackers and the concept of gray hat
44
+ • Script kiddies and the changing nature of exploitation
45
+ • Modern exploit techniques and the difficulty of memory corruption
46
+ • The rise of SQL injection and other attacks that don't require memory corruption
47
+ • The changing focus of attackers from operating system vulnerabilities to web application vulnerabilities
48
+ • The challenges of finding vulnerabilities in modern large companies
49
+ • The misconception that hacking is about using "magic powers" and exploit tools like Metasploit
50
+ • The ease of hacking large corporations compared to individual people due to their larger attack surface
51
+ • The distinction between a "script kitty" who uses exploits for fun and a sophisticated hacker who uses them for malicious purposes
52
+ • The complexities of information security and the need to balance concerns about exploits being used for good or evil
53
+ • The example of using an exploit as leverage to get a company to act on security issues
54
+ • The risk of exploits being used by malicious actors, even if the intention is to provide them to security professionals
55
+ • Metasploit is not necessarily a collection of all known malware
56
+ • Crime work kits and Metasploit have different capabilities and purposes
57
+ • Metasploit is not a repository of all known exploits
58
+ • The bad guys will always have access to exploits, regardless of whether they are publicly available
59
+ • Metasploit is a tool for researchers and security professionals to understand and mitigate exploits
60
+ • The software is built on Ruby and has a client console interface
61
+ • The Metasploit framework includes tools such as msf-venom and a payload generator
62
+ • Payloads are generated based on the target system and can include features like meterpreter for interactive access
63
+ • Exploits and payloads are distinct concepts in Metasploit, with exploits being used to gain access and payloads being the actual malicious code delivered
64
+ • Exploits take advantage of vulnerabilities in target systems
65
+ • Exploits deliver payloads through normal protocols, such as HTTP
66
+ • Payloads execute on victim machines and communicate back to attackers
67
+ • Post-exploitation activities involve controlling the compromised machine and gathering data
68
+ • Metasploit modules can aid in post-exploitation activities, including password cracking
69
+ • "Past the hash" refers to a method of authentication where clients create and send hashes to servers
70
+ • Stealing hashes can allow attackers to move laterally through networks and gain access to other machines
71
+ • Metasploit can be used to scrape passwords from various files and formats, including KeyPass and Skype hashes.
72
+ • Meta Display: a GUI-based interface for interacting with the Metasploit framework
73
+ • Community Edition: a free version of Meta Display with a lower learning curve
74
+ • Command Line Interface: available for those who prefer a more advanced approach
75
+ • Kali Linux: a Linux distribution that includes Meta Display and other penetration testing tools
76
+ • "Metasploit Unleashed" book: a resource for learning the Metasploit framework
77
+ • Metasploit Pro: a commercial version with additional features, including a reporting engine and social engineering toolkit
78
+ • Deception-based attacks: a type of attack that uses tactics like phishing and social engineering to compromise security
79
+ • Insider knowledge: the speaker shares an example of how insider knowledge was used to create a phishing campaign that was highly effective.
80
+ • Metasploit Pro offers features to help security administrators run automated tasks and report on results
81
+ • Metasploit Framework is more hands-on and requires scripting to scale up
82
+ • Metasploit Pro offers a user-friendly interface for tasks like running multiple modules on multiple machines
83
+ • There is a divide between the open source developer community and the infosec community, but overlap and potential for collaboration
84
+ • The Metasploit team is trying to bridge the gap between the two communities by promoting good software practices in security
85
+ • The team also wants to encourage security-inclined individuals to think more about software development and programming skills.
86
+ • Requirements for contributing to the framework, including different levels of requirements depending on the type of contribution
87
+ • Challenges in offensive security, including access to software and resources
88
+ • Trends in security becoming more prominent and the potential for developers to think more holistically about security
89
+ • Convergence of security and software development
90
+ • Capture the flag (CTF) activities and their role in spurring interest in secure practices
91
+ • The difficulty of CTFs and their value as an intellectual challenge
92
+ • The need for security practitioners to realize the value of their knowledge and experience
93
+ • The potential for latent capability in the software development community
94
+ • The need for security people to think more about good software practices and vice versa
95
+ • The potential for synergy between security and software development communities
96
+ • Rob Pike and the idea of going back to basic principles of programming languages like C and early Unix programming
97
+ • The importance of creativity within constraints and not bringing in every idea that's been had
98
+ • Go authors' generosity with their time and reactions to people's feedback
99
+ • Yehuda Katz's approach to creating tools that need to exist
100
+ • Metasploit team members' interests and passions outside of work (penetration testing, reverse engineering, and startups)
101
+ • Upcoming fun content
102
+ • Request to subscribe
103
+ • Repeated goodbyes
Middleman and Static Site Generators_summary.txt ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Thomas Reynolds is the creator of the Middleman static site generator and the technical director at Instrument, an independent digital creative agency.
2
+ • Middleman is a Ruby gem and static site generator, first released in 2012 and in its current stable form for three years.
3
+ • Thomas Reynolds has been in software development for 16 years, mostly working in agencies and contributing to open source projects since a young age.
4
+ • He moved to Portland, Oregon to escape the startup environment and loves the city's quirky culture, which is reflected in the TV show Portlandia.
5
+ • The person being interviewed has a background in computer science, attending Arizona State University, which is not well-known for its computer science program
6
+ • They wrote in Java and had a unexciting experience with projects
7
+ • They were introduced to the open source world through agency work, specifically PHP, which has a community-based structure
8
+ • They discovered Ruby and fell in love with it, especially with the Rails framework
9
+ • They used Ruby for front-end work and started building tooling bits using Rake
10
+ • They discuss the history of static site generators, with Middleman being a fork of Static Matic
11
+ • The person being interviewed was involved with the Static Matic community and contributed to its development before it was forked to become Middleman
12
+ • They mention the existence of other static site generators, such as Jekyll and Nanoc, but preferred Static Matic due to its simplicity and ease of use
13
+ • They discuss their roots in the Perl community and how it influenced their approach to web development
14
+ • The speaker's experience with static site generators, starting with Pearl in 2005-2006 and later finding static matic, but initially preferring dynamic, database-driven sites like WordPress
15
+ • The rise of static site generators, including Jekyll, and the speaker's eventual conversion to using static sites
16
+ • The speaker's background in agency work and their experience with delivering static sites
17
+ • The evolution of Middleman, a static site generator, and its adoption over the years
18
+ • The speaker's role in Middleman's development, including hiring contributors and adding features
19
+ • The changes in Middleman's focus over the years, from initially addressing HTML email issues to becoming a more general-purpose static site generator
20
+ • The speaker mentions using Merb and its tooling, which eventually influenced the development of Rails
21
+ • The importance of aligning with Rails API to make it easier to transition between Ruby frameworks
22
+ • The use of the Padrino library, which is similar to Sinatra and Rails
23
+ • The reliance on YAML for configuration and the use of various templating languages
24
+ • The speaker discusses the success of Middleman, a static site generator, and attributes it to stability and respect for users' time
25
+ • The importance of stability and avoiding the "hype churn cycle" in open source development
26
+ • The commitment to reliability and stability, which is rare in open source development
27
+ • The benefits of inertia and doing something because it is enjoyable, rather than for external recognition.
28
+ • Community involvement in maintaining documentation and resolving issues
29
+ • File structure and organization in Middleman, similar to Rails view layer but with a simpler approach
30
+ • Separation of concerns and plug-and-play functionality in Middleman
31
+ • Static site generation and avoiding backend complexities
32
+ • Using Middleman for prototyping and demonstrating front-end ideas to back-end teams
33
+ • Balancing simplicity and flexibility in Middleman's architecture
34
+ • Discussion of change and consistency over time
35
+ • Thomas Reynolds' blog post on "my weird ruby" and changes to the Middleman codebase
36
+ • Thomas' experience refining his thoughts and writing style over the years
37
+ • Top Towel and its benefits for freelance software developers
38
+ • Thomas' evolution of writing Ruby code and how it has affected Middleman
39
+ • Discussion of different programming languages and influences on Thomas' codebase
40
+ • The speaker discusses maturing as a developer and adopting static typing in their code, particularly with the help of the Contracts library in Ruby.
41
+ • The Contracts library adds type information to variables and methods, allowing for more robust and maintainable code.
42
+ • The speaker notes that this approach has significantly reduced bug reports and improved the overall quality of their code.
43
+ • The speaker acknowledges that this approach is similar to static type checking, but prefers to use the Contracts library due to its ease of use and flexibility.
44
+ • The speaker mentions that they have used this approach in a real-world project, Middleman 4, and that it has been a successful refactor.
45
+ • The speaker discusses the potential for gradual typing to be added to future versions of Ruby, and notes that the Contracts library may become an official part of the language.
46
+ • The speaker also mentions other topics, including the use of immutable data structures and the potential for using decorators in JavaScript.
47
+ • Bug reports and issues with hamster, a wrapper library for Ruby
48
+ • Difficulty in understanding and working with immutable data
49
+ • Discussion of the "uncanny valley" effect in programming
50
+ • Issues with flattening hamster data sets
51
+ • Importance of simple and intuitive tools in programming
52
+ • Discussion of upgrading to a new version of a tool or framework
53
+ • Ruby's place in the programming language landscape compared to other languages like Go and Rust
54
+ • Ruby is still a supreme language for web development, especially with Rails, due to its stability and security.
55
+ • The speaker is bearish on JavaScript and prefers Ruby for similar tasks.
56
+ • Middleman is a suitable choice for generating content from other sources, especially for large documentation sites.
57
+ • The speaker uses Middleman version 4's ability to run sub-processes and proxy requests to Ember CLI.
58
+ • Webpack and Babel are used for modern JavaScript development and provide tools similar to Sprockets in Middleman.
59
+ • Middleman version 4 has a new rail-style environment split feature and moved base templating to GitHub.
60
+ • The speaker is aware of the potential issue with Middleman being a Ruby gem, but notes that it's not a major concern.
61
+ • There are competitors to Middleman, such as one in Go, which has a simpler installation process and compiles to a single binary.
62
+ • Node.js vs Ruby for building Middleman
63
+ • Cross-platform support and Windows issues with Ruby
64
+ • History of Middleman and its core team
65
+ • Building Middleman from scratch: would it be built in Go or Node.js?
66
+ • Importance of cross-platform support and dependency management
67
+ • Digital Ocean sponsorship break
68
+ • Core team and contributors to Middleman
69
+ • The importance of having a team or community to share responsibilities and provide support
70
+ • The role of specific contributors, including Ben Hollis, Carl Freeman, Elliot Appleford, and Dennis Guntwig, in maintaining Middleman
71
+ • The value of having a large and diverse contributor base, with over 400 individuals having contributed to Middleman in some way
72
+ • Strategies for avoiding burnout, including delegating tasks, having a supportive community, and taking breaks to focus on new projects
73
+ • The importance of maintaining a positive and respectful community, and being mindful of one's own emotional well-being.
74
+ • Discussion of burnout and commitment, referencing 17 years of dedication to a project
75
+ • Daniel Stenberg's article about giving up active development due to lack of financial support
76
+ • Frustration with open-source developers not being able to monetize their work
77
+ • Importance of commitment and stability in open-source projects
78
+ • Mention of the Ember team and their commitment to stability and documentation
79
+ • Thomas's heroes in the programming world, including the Ember team and Judicats
80
+ • Current projects and tools being used, including Pixie JS
81
+ • Call to action for the community to help and contribute to Middleman, including writing about and talking about it
82
+ • Extensions for Middleman: discussed and mentioned as a powerful feature
83
+ • Community-driven extensions: some commissioned, some created for specific needs
84
+ • Searchable extensions: can limit down to specific deployment options
85
+ • Philosophies behind Middleman: want to write code, not just config files
86
+ • Extension API: allows people to hook into most parts of the process
87
+ • Deployment options: examples given, including Middleman Deploy
88
+ • BeyondCode.tv: a new project, an interview series, and a website using Middleman
89
+ • ChangeAllWeekly: uses Middleman and Rake in unique ways
90
+ • Middleman 4: discussed as a new version, with amutable data structures and Hamster
91
+ • Open-source and community engagement: encouraged through GitHub and reporting issues
92
+ • Beyondcode.tv mentioned as a resource to check out
93
+ • Changelog Weekly email service discussed, including its purpose and content
94
+ • Ping repo on GitHub for submitting cool finds or issues
95
+ • Thomas thanks the show for having him as a guest
96
+ • Thomas mentions his concern about people cursing his name due to popularity
97
+ • Show ends with Thomas saying goodbye and thanking the listener
Mind the Gender Parity Gap_summary.txt ADDED
@@ -0,0 +1,74 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction of Sarah May, guest on the podcast, and her various roles (founder of Rails Bridge, director of Ruby Central, chief consultant at Dev Mind)
2
+ • Explanation of the concept of "mining the gap" and the need for gender parity in the tech industry
3
+ • Discussion of the article "Mind the Gap" and its popularity, sparking conversation on Twitter
4
+ • Overview of Sarah's work with Rails Bridge, including its mission and recent developments, such as Bridge Foundry
5
+ • Mention of upcoming events, including Rails Comp and Sarah's involvement in the program
6
+ • Introduction to CodeShip and their sponsor deal with the podcast, featuring their parallel CI feature
7
+ • Focusing on bringing in members of other underrepresented groups
8
+ • Expanding the model to other technical communities through Bridge Foundry
9
+ • Introduction of new programs, including Bridge, Mobile Bridge, and Rails Bridge
10
+ • Collaboration with Beverly Nelson on editorial side and her work on a list of resources for learning Ruby
11
+ • Discussion of Bridge Troll, an open-source app for managing workshop process
12
+ • Minding the Gap, an article about gender parity and diversity in the Ruby community
13
+ • Analysis of the influx of junior developers from code schools and boot camps
14
+ • Discussion of the opportunity to increase diversity and understanding of biases in hiring practices
15
+ • Bias in the tech industry, particularly in the open source and startup community
16
+ • Discussion of low female participation in tech, with statistics showing 26% of developers are women, but only 2% in open source and startup communities
17
+ • Examination of why women are underrepresented in tech, including a possible bias against self-taught individuals
18
+ • Explanation of how the tech industry's reliance on informal qualifications, such as GitHub profiles and conference talks, can perpetuate bias
19
+ • Discussion of the impact of bias on hiring practices and evaluation methods
20
+ • Critique of the idea of using GitHub as a resume, highlighting its limitations and potential for bias
21
+ • Concerns about relying on GitHub as a resume and the potential loss of talent due to public publishing of code
22
+ • Passion as a characteristic valued in the startup and open source community, and the risk of misinterpreting lack of contribution as a lack of passion
23
+ • Credibility gap and the phenomenon of making assumptions about competence based on gender
24
+ • The need to understand and work with the psychological phenomenon of the credibility gap, similar to a handicap in golf
25
+ • Perceived gap in ability based on gender, race, or creed
26
+ • Credibility gap due to subconscious bias and unlevel playing field
27
+ • Solutions to address the problem, including giving women the benefit of the doubt
28
+ • Personal experience of making assumptions about a woman's ability based on appearance
29
+ • Recognizing that everyone, regardless of group, makes similar assumptions and biases
30
+ • Discussing the cultural and societal factors that contribute to these biases
31
+ • The importance of being aware of and challenging one's own biases in daily interactions
32
+ • The need to level the playing field and assume people are competent until proven otherwise
33
+ • How these ideas relate to the speaker's work in the open source community and at Railsbridge
34
+ • The importance of diversity and normalizing women's presence in tech communities
35
+ • The "credibility gap" and its impact on assumptions made about women in tech
36
+ • The need to recognize and acknowledge subconscious prejudices and biases
37
+ • The value of putting a name to biases, such as the credibility gap, to raise awareness and empower individuals to change their behavior
38
+ • The importance of self-reflection and awareness in addressing subconscious prejudices
39
+ • The potential benefits of increased diversity and inclusivity in tech communities, including improved teaching and learning opportunities for both men and women.
40
+ • Removing bias from resume evaluation process
41
+ • Removing demographic information from resumes before review
42
+ • Blind coding reviews and evaluations
43
+ • Increasing diversity in candidate pool
44
+ • Addressing bias in in-person interviews
45
+ • Combating unconscious prejudice in hiring and evaluation processes
46
+ • Implementing strategies to mitigate bias at various stages of the hiring process
47
+ • Efforts to remove biases from conference and job applications through anonymization
48
+ • Using software to help with the process, such as CFP App
49
+ • Importance of a merit-based system in tech
50
+ • Challenges of implementing bias removal in job and conference applications
51
+ • Success of using anonymization in conference speaker selection
52
+ • Balance between removing biases and considering speaker qualifications
53
+ • The importance of discovering new speakers and promoting diversity
54
+ • Apologizing for past mistakes and acknowledging their impact on others
55
+ • Stepping across cultural boundaries and making conscious efforts to understand others
56
+ • The importance of diversity in teams for creative problem-solving and success
57
+ • Pairing with junior developers and cultural changes needed to welcome them into teams
58
+ • Job opportunities at Devmind and apprenticeships
59
+ • Sarah's programming heroes, including Grace Hopper, and her inspiration from her story
60
+ • Debunking the myth that best work is done by young people and finding hope in Grace Hopper's example
61
+ • The speaker rejects the idea that one's "best work" is behind them, citing their own experience as a 25-year-old programmer.
62
+ • They mention Grace Hopper as an inspiration and a positive influence.
63
+ • The speaker discusses the opportunity to address the open source community, specifically about the "Mining the Gap" project.
64
+ • They emphasize the importance of diversity and inclusion in the tech industry, and encourage listeners to volunteer at workshops or code schools.
65
+ • The speaker talks about the Bridge Troll website as a resource for finding out about upcoming workshops and events.
66
+ • They share their own experience of discovering a new assumption about good code while working on an rspec bug.
67
+ • The speaker discusses the idea of writing about one's findings and experiences in the tech industry.
68
+ • Recording talks at conferences and concerns about safety and privacy
69
+ • Options for attending conferences without being recorded
70
+ • Supporting different ways of being at conferences
71
+ • Negotiating video recording as a point of discussion
72
+ • Rails Bridge and its open-source initiatives
73
+ • Connecting with Sarah and Rails Bridge
74
+ • Upcoming geographic expansion of Rails Bridge workshops
Modern WordPress using Bedrock and Sage_summary.txt ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • The hosts discuss WordPress and its capabilities
2
+ • The guests, Ben Word and Scott Walkenshaw, are from Roots, the organization that created Bedrock and Sage
3
+ • Roots is a modern WordPress stack that aims to simplify WordPress development
4
+ • The hosts and guests discuss their love for WordPress, despite some criticism from others
5
+ • The guests introduce themselves and their involvement with Roots, including Ben's role as the creator and lead developer
6
+ • The origins of Roots and its evolution over the years, including the development of Bedrock and Sage
7
+ • The hosts and guests share a personal anecdote about how they met, through their shared passion for Call of Duty gaming
8
+ • The guests discuss their early experiences with WordPress, starting from around 2003-2004
9
+ • Discussion of the evolution of Roots, a WordPress theme, into Sage
10
+ • Sage's transformation from a bloated tool to a lean and minimalistic theme
11
+ • The renaming of Roots to Sage, and the confusion that followed
12
+ • Sage's features and functionality, including its use of a theme wrapper and gulp
13
+ • Bedrock, a WordPress stack that provides better structure and organization
14
+ • Bedrock's history and purpose, including its spin-off from Roots and its borrowed concept from WordPress core team members
15
+ • Bedrock gives a better folder structure and uses Composer for dependencies
16
+ • Bedrock's folder structure keeps WordPress's default folder structure, which is difficult to manage for large projects
17
+ • Bedrock has a top-level "web" folder, a "config" folder, and a "vendor" folder for Composer dependencies
18
+ • Composer dependencies include WordPress core and plugins, as well as PHP packages like Mustache
19
+ • Bedrock's design is geared towards large, long-running projects with multiple team members, not small personal blogs or quick sites
20
+ • Embedding the Whole Mustache library in a theme and committing it to the source code repository
21
+ • Using Composer to handle dependencies and manage library versions
22
+ • Organizing a WordPress site's structure using a Bedrock-style folder structure
23
+ • Creating a standard WordPress folder structure, but with some modifications (e.g. renaming "wp-content" to "app")
24
+ • Dealing with WordPress' hardcoded expectations and constants for folder locations
25
+ • Ensuring compatibility with plugins and themes, and updating them to use WordPress' built-in functions instead of hard-coded paths
26
+ • Coordinating with plugin and theme authors to update their code and follow the Bedrock structure.
27
+ • Authors of WordPress plugins may be unaware of best practices for loading plugins, leading to issues.
28
+ • Bedrock is designed for advanced WordPress developers, particularly those who use composer for dependency management.
29
+ • Bedrock is not suitable for beginners or those who do not use composer, as it can be difficult to set up on shared hosting.
30
+ • The deployment process in Bedrock involves running composer install to get the latest dependencies and packages.
31
+ • Bedrock is designed for teams and professionals, rather than individual freelancers or bloggers.
32
+ • The tool provides a more structured and professional approach to WordPress development, with features like dependency management.
33
+ • Methods for deploying WordPress sites, including Ansible and Capistrano
34
+ • Bedrock project structure and its benefits
35
+ • Top Tile network and its approach to freelancing and collaboration
36
+ • Deployments, including the use of Composer, rsync, and FTP
37
+ • Differences in deployment approaches for various levels of WordPress developers
38
+ • Personal experiences with WordPress deployment, including use of gulp and rake tasks
39
+ • Discussion of finding a better way to deploy WordPress sites for individuals and small teams
40
+ • Bedrock and its deployment workflow
41
+ • History of deployment in Bedrock (Capistrano)
42
+ • Capistrano and its configuration in Bedrock
43
+ • Ansible and its integration with Bedrock
44
+ • Vagrant and its use with Bedrock
45
+ • Creating development virtual machines with Vagrant and Ansible
46
+ • Automated deployment with Ansible playbooks
47
+ • Promoting parity between development, staging, and production environments
48
+ • Reducing complexity and mismatch between local and production environments
49
+ • Best practices from other communities, such as Ruby on Rails and DevOps
50
+ • Using Ansible for configuration and automation
51
+ • VVV (vagrant, vhost, vhost root) project and its similarities to Bedrock
52
+ • Importance of having a consistent and controllable local environment
53
+ • Introduction to Sage and the Roots organization's projects and initiatives
54
+ • Discussion of integrating Bedrock and Ansible projects for easy development VM creation
55
+ • Plans to add automation for creating Digital Ocean droplets
56
+ • Launch of a new example project on GitHub to demonstrate integration of Bedrock, Ansible, and Sage
57
+ • Collaboration with Digital Ocean on automated deployment
58
+ • Encouragement for WordPress developers to use Bedrock for its benefits
59
+ • Introduction of Sage, a theme based on HTML5, Bootstrap, and Gulp, and its workflow
60
+ • Explanation of Sage's Gulp file and its features, including browser sync and third-party asset management
61
+ • Sage is a WordPress theme framework that uses a base wrapper file (base.php) to centralize common markup and include individual template files.
62
+ • The wrapper encourages separation of application logic from templates and reduces code duplication.
63
+ • Sage is not for everyone, and the developers recommend it for client work, personal projects, or building applications, but not for widespread theme distribution or sale.
64
+ • The wrapper changes the way template files are structured, but does not alter the WordPress template hierarchy.
65
+ • Sage was designed to help developers learn new tools and best practices, but its implementation is not suitable for all types of themes, including those submitted to the WordPress theme repository.
66
+ • Sage is a WordPress theme targeted towards developers who understand CSS and JS
67
+ • Sage is not for beginners and is best suited for teams or individuals who want to modernize and manage their WordPress site efficiently
68
+ • The Roots organization is working on improving the WordPress ecosystem with tools like Bedrock and Sage
69
+ • The Roots team is contributing to WordPress and trying to make it more efficient and streamlined for developers
70
+ • The organization is taking a pragmatic approach, recognizing that WordPress is a widely used platform and trying to improve upon it rather than creating an alternative
71
+ • The team is working on making WordPress more efficient and easier to manage, particularly for teams and large organizations
72
+ • Contributing to WordPress is seen as broken and the team is trying to improve upon it
73
+ • The ultimate goal is to make WordPress a more pleasant and efficient platform for developers to work with.
74
+ • WordPress powers 23% of the web
75
+ • Difficulty in contributing to WordPress core due to outdated processes
76
+ • Current source control system is Subversion, whereas most projects use GitHub
77
+ • Contribution process is complex and involves generating patch files
78
+ • WordPress has a large number of open issues on its Track project, with some issues remaining unresolved for 4-7 years
79
+ • The community is discussing moving WordPress to GitHub for a more modern and accessible contribution process
80
+ • WordPress hosting its own GitLab-like platform
81
+ • Ease of contribution and issue management for WordPress
82
+ • Move to a pull request-based workflow for WordPress
83
+ • Challenging aspects of contributing to WordPress
84
+ • Root and Sage (Bedrock) initiatives and call to action for community involvement
85
+ • Bedrock Ansible project development and feedback requests
86
+ • Digital Ocean sponsorship and upcoming episode with Sarah Allen
OAuth 2.0, Oz, Node.js, Hapi.js_summary.txt ADDED
@@ -0,0 +1,118 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to Aaron Hammer, founder of Sideway, a startup that converts conversations into content
2
+ • Sideway's mission to fill the gap between social media and blogging platforms
3
+ • Challenges in producing high-quality content and the need for a more optimized chat experience
4
+ • Aaron's recent funding round and hiring of his first employee
5
+ • Transition of Aaron's project, Happy, from Walmart to an open-source community and its subsequent success
6
+ • Insight into the sustainability of open-source projects and the importance of community involvement
7
+ • The project was initially successful in meeting Walmart's requirements, but required a significant amount of work and resources to maintain.
8
+ • The project was reorganized into smaller, more manageable pieces, allowing for more outside involvement and contributions.
9
+ • A governance model was implemented to reduce Walmart's control and increase community participation.
10
+ • The project transitioned from a corporate sponsorship setup to a community-based environment.
11
+ • A code of conduct was put in place, and efforts were made to increase diversity within the core team.
12
+ • A sponsorship policy was introduced, allowing companies to associate their logos and names with the project in exchange for benefits.
13
+ • The project's goal was to create a welcoming environment for contributors, rather than focusing solely on diversity statistics.
14
+ • The speaker discusses calculating the cost of their work on the Happy project and deciding to wait for a major release before seeking sponsorships.
15
+ • Sponsorship model: the speaker proposes a temporary sponsorship arrangement, where companies can sponsor the project for 2-3 months.
16
+ • Copyright and licensing: the speaker explains the copyright holders of the Happy project, which includes multiple contributors, and how the BSD license is used.
17
+ • Maintaining the license: the speaker discusses the challenges of updating the list of copyright holders with each new contributor.
18
+ • The BSD license: the speaker explains that it's a liberal license that doesn't really matter in terms of copyright law.
19
+ • The project's history: the speaker mentions that Happy started with Yahoo and used code from the postmile project, and that the BSD license was chosen from the beginning.
20
+ • Adding contributors to the license: the speaker explains how contributors are added to the license and how it's managed.
21
+ • Walmart's approach to open-source licensing and trademarks
22
+ • Balancing trademark and copyright concerns in open-source projects
23
+ • Creating a public domain policy for "happy" related marks
24
+ • Forking existing projects with open-source licenses as a strategy
25
+ • Gaming the system by using established projects to simplify licensing and management within large corporations
26
+ • The importance of understanding open-source and licensing in large companies
27
+ • Using security and legal considerations to influence corporate policies
28
+ • Discussion of a company's security protocols being shared online and the subsequent reaction from the company
29
+ • Node.js and the formation of the Node.js Foundation
30
+ • Top Towel's expansion into the design market with the launch of Top Towel Designers
31
+ • Aaron Hammer's discussion of the current state of Node.js and the Node.js Foundation, including the creation of io.js and the reconciliation of Node.js and io.js
32
+ • Criticism of foundations and the idea that they can create a dependency on corporate money rather than adding value
33
+ • Node 4 represents a significant milestone for the project, with improved performance, significant bug fixes, and the same version as Chrome.
34
+ • The project has more people working on it, making it more responsive to issues and more democratic.
35
+ • The speaker is excited about the new v8 features, especially let and const, which improve variable scoping.
36
+ • The project's move from Node 0.10 to Node 4 has led to changes in the way the project is managed, including the establishment of a foundation.
37
+ • Joyant's leadership of the project was initially successful, but ultimately led to changes in the project's management and governance.
38
+ • The speaker's involvement in the project from the beginning and how they were treated as a confidant by others
39
+ • The initial good intentions of all parties involved in the project
40
+ • The drama that unfolded due to people seeking attention and the speaker's thoughts on how to handle it
41
+ • The value of participating in open source for companies and the importance of understanding its benefits and risks
42
+ • Advice for corporations on how to approach open source, including hiring experienced experts and learning from others
43
+ • The complexity of the open source ecosystem and the need to understand its costs and pitfalls
44
+ • Different approaches to navigating open source, including hiring successful project maintainers as guides
45
+ • OAuth 2.0 (oaf2) limitations and security concerns
46
+ • Oz and Hawk authentication protocols
47
+ • Comparison of OAuth 2.0, Oz, and Hawk
48
+ • Security trade-offs in OAuth 2.0 implementation
49
+ • Authorizing third-party access and user identity
50
+ • Client-server authentication and token management
51
+ • History and evolution of OAuth and related protocols
52
+ • Security weaknesses in OAuth 2.0 implementations
53
+ • The speaker discusses the Hawk and Oz protocols, which aim to simplify and improve security for client-server authentication.
54
+ • Hawk is a protocol that combines the best elements of OAF1 and OAF2, while Oz is a third-party authorization protocol built on top of Hawk.
55
+ • The speaker criticizes OAF2 and JSON Web Tokens for being insecure and inconvenient, leading them to create Oz.
56
+ • The project was initially part of the OAF2 codebase but was later rewritten and renamed.
57
+ • The speaker needed a security protocol for their startup and revived the project to complete and document it.
58
+ • The protocol has been in development for several years, but the speaker has only recently had the time and resources to finish it.
59
+ • The speaker is hesitant to provide security recommendations for a complex project due to the potential for making incorrect claims
60
+ • The project's code and implementation are designed for those who understand security principles and can read the code to figure out its use
61
+ • The speaker is an OAF expert and has worked on implementing OAF at Walmart
62
+ • The speaker believes that the oz protocol is identical to OAF and OAF2, with the main difference being in implementation
63
+ • The speaker emphasizes the importance of scrutinizing code rather than just assuming a protocol is secure
64
+ • The speaker has had top-level security experts review and bless the oz protocol, but is hesitant to make public claims of approval due to liability concerns
65
+ • The speaker believes that the code and implementation of the oz protocol are more critical than the protocol itself.
66
+ • Designing a token system that doesn't require database lookups for token validation
67
+ • Issuing short-lived credentials with a refresh token mechanism
68
+ • Implementing self-encrypted tokens that expire
69
+ • Using JWTs and other cryptographic techniques to secure authentication and authorization
70
+ • Creating a module called "iron" to simplify cryptographic operations
71
+ • Developing an authorization protocol (HAWK) that simplifies HTTP auth without requiring TLS
72
+ • Focusing on practical code development over theoretical security protocols
73
+ • The importance of separation of concerns and layering of defenses in secure systems
74
+ • The limitations of relying solely on TLS for secure communication
75
+ • The potential for clients to leak credentials or not properly validate server certificates
76
+ • The risks of using bearer tokens and the importance of binding tokens to the user or client
77
+ • The need for additional security measures, such as crypto and signatures, to prevent token misuse
78
+ • The importance of protocols and standards being designed with security in mind, rather than relying on optional extensions or workarounds.
79
+ • Secure Facebook implementation changes due to security concerns
80
+ • Importance of cryptographic techniques in software development
81
+ • Debate on whether a well-randomized session ID requires additional encryption
82
+ • Argument for using a layering approach to security to mitigate potential failures
83
+ • Discussion on the pros and cons of using different protocols (Hawk, OZ, and OAF2) for web authentication
84
+ • Introduction to the imagex platform and its features for real-time image processing and CDN services
85
+ • Comparison of imagex with traditional image processing methods
86
+ • Introduction to the oz web authentication protocol and its industry-standard based implementation
87
+ • OAuth 2 has two main pieces: authorization flow and token usage
88
+ • OAuth 1 was merged into two specs: authorization protocol and bearer authentication scheme
89
+ • Bearer authentication scheme was later enhanced to use JWT tokens
90
+ • JWT tokens are similar to SAML, but provide self-describing credentials
91
+ • Iron tokens are opaque to clients, but meaningful to servers
92
+ • Hawk authentication scheme requires signing every request with a token and secret
93
+ • Oath (oz) is an implementation component, not a protocol component
94
+ • Oz provides basic building blocks for authentication and authorization
95
+ • Oz uses Hawk credentials for client authentication and ticket exchange
96
+ • Oz tickets are similar to traditional OAuth tokens, but provide more security and flexibility
97
+ • The speaker explains the process of exchanging a server cookie for a ticket with the same permissions using the Oz protocol.
98
+ • The protocol, Oz, is an implementation of the OAF2 standard, and its flow is similar to the original post-mile project used at Yahoo.
99
+ • Hawk authentication is used, which includes built-in support for delegating access and scoping.
100
+ • The speaker discusses the adoption of Oz protocol in practice, and its ability to be used with existing libraries like Iron and OAF tokens.
101
+ • The speaker mentions the history of the OAF2 standard and the fact that Hawk is an implementation of this standard.
102
+ • The speaker discusses the code review and criticism of Oz, and how it has been thoroughly reviewed, especially for Hawk and Iron.
103
+ • The speaker mentions that Oz has gained some traction, but is still not widely adopted compared to OAF2.
104
+ • The speaker discusses the importance of security and the fact that Oz is a small implementation detail on top of the existing protocols.
105
+ • The speaker defines success for Oz as a piece of software that does what it's meant to do, with no known exploits, and provides a good solution for the speaker's needs.
106
+ • The speaker mentions that a public API will be available in the future, and that the adoption of Oz will be tested by how developers respond to it.
107
+ • The speaker discusses the goal of providing a solid foundation for implementing authentication and authorization in JavaScript, rather than trying to create a new standard.
108
+ • The speaker promotes the use of existing libraries such as iron, oz, and hawk, which have been thoroughly tested and proven to be secure.
109
+ • The speaker emphasizes the importance of writing fantastic implementations that provide actual security, rather than debating the details of security specs.
110
+ • The speaker gives an update on the status of the projects, including iron, oz, and hawk, and notes that they have been stable for a long time and have great browser support.
111
+ • The speaker mentions that iron and hawk are widely used and have been deployed in many applications, including the Mozilla Browser ID project.
112
+ • The speaker notes that oz is at version 1.0 and is stable, but may have breaking changes in the future.
113
+ • The speaker encourages listeners to get involved with the projects by using them, providing feedback, and contributing to their development.
114
+ • Oz is a security protocol that has been stable and doesn't require much maintenance, with only occasional questions posted about it.
115
+ • The project has finished basic development, and the next focus is on improving the mobile experience and usability of the authorization page with two-factor authentication.
116
+ • The speaker is interested in rewriting the Node.js domain and HTTP implementation, and thinks it's an area where more time and effort is needed.
117
+ • The Node.js community is facing challenges in adopting new features and maintaining the module ecosystem, which is an interesting problem to solve.
118
+ • The speaker is also concerned about how the Node.js community will adapt to new features, especially with strict guidelines and style guides in place.
OSCON and Open Source_summary.txt ADDED
@@ -0,0 +1,88 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction of Rachel Romeliotis, Strategic Content Director at O'Reilly Media, and Programming Chair for OSCon and Software Architecture Conference
2
+ • Announcement of The Changelog's partnership with O'Reilly Media
3
+ • Discussion of the O'Reilly Partner Program and its goals
4
+ • Rachel Romeliotis' background and experience in the publishing industry, including her time at Elsevier, Morgan Kaufman, and O'Reilly Media
5
+ • Her role in developing the O'Reilly Partner Program and its benefits for partners and O'Reilly Media
6
+ • Upcoming conference and event mentions, including OSCon and the Software Architecture Conference
7
+ • O'Reilly's approach to publishing, focusing on working with the community and selling knowledge back to it
8
+ • The evolution of content formats, from print books to digital and now videos and conferences
9
+ • The democratization of coding and the need for O'Reilly to adapt and provide content for different skill levels
10
+ • The shift from being a publisher to a media company, experimenting with new formats and ideas
11
+ • The role of the strategic content director, including managing a team, gathering ideas from the community, and working with development editors to bring ideas to life.
12
+ • Discussing the speaker's various roles and responsibilities, including chair of OSCons and a software architecture conference
13
+ • Exploring the use and potential of the Rust programming language, including a webcast, report, and book on its benefits and applications
14
+ • Evolution of O'Reilly's publishing and media business, shifting from just books to a broader range of formats and topics
15
+ • The importance of adapting to changing audience and reader preferences, including the use of video and interactive content
16
+ • Changes made to the OSCon conference, including a new track system and focus on relevant topics for software engineers
17
+ • Discussion of the speaker's role as OSCon chair, including the process of taking over and adapting the conference to new ideas and challenges
18
+ • Developing a content plan for an event and integrating it with the broader software engineering world
19
+ • Creating a call for papers and managing the proposal review process
20
+ • Organizing a program committee and ensuring thorough review of proposals
21
+ • Selecting and ranking session topics and tracks
22
+ • Scheduling sessions and arranging logistics for the event
23
+ • Coordinating with operations and other teams to finalize the event program
24
+ • Communicating with speakers, attendees, and other stakeholders
25
+ • Ensuring the event aligns with the initial vision and making necessary adjustments
26
+ • Continuation of the event planning process after the initial planning phase
27
+ • OSCon schedule shifting from July to May
28
+ • New tracks being added, including Business of Open Source and In Real Life (IRL)
29
+ • IRL track focuses on successes, failures, and lessons learned in open source development
30
+ • OSCon Amsterdam is similar to the US version, but with some differences
31
+ • OSCon Amsterdam will have 10-15 tracks, including data architecture and collaboration/craft tracks
32
+ • The conference is evolving to focus on problems and solutions, rather than specific programming languages
33
+ • Top Towel is mentioned as a platform for freelance software developers to find clients and work
34
+ • The importance of a balanced mix of US and European perspectives on open-source topics
35
+ • The differences in how open-source is used in Europe and the US, particularly in government and security/privacy
36
+ • The fragmentation of open-source usage due to language and geographical differences
37
+ • Docker and its adoption rate, with a focus on understanding its practical applications
38
+ • The DevOps and continuous integration movement, and its impact on the industry
39
+ • The emergence of kubernetes and containerized operating systems
40
+ • The shift towards cloud-based development and the blurring of lines between developer and operations roles
41
+ • Difficulty in choosing topics for an open-source conference due to the vast number of topics and technologies
42
+ • Importance of focusing on specific areas to make a significant impact
43
+ • Need to balance covering evergreen topics, rapidly changing technologies, and cutting-edge innovations
44
+ • Historical context of the OSCon conference, which started as a Perl conference and evolved to cover various programming languages and open-source technologies
45
+ • The conference's ability to bring together different communities and foster interactions between experts and enthusiasts.
46
+ • The breadth of the Open Source Conference (OSCON) is important as it covers various topics and languages, and software engineers should know multiple languages
47
+ • Cross-pollination of ideas between different languages and communities is a key aspect of OSCON
48
+ • Balancing the needs of both established developers and new ones with innovative ideas is crucial
49
+ • Emphasizing open source and sustainability is essential for the conference's continued success
50
+ • Addressing security concerns and getting developers to prioritize it is a challenge
51
+ • The conference's community and its ability to adapt and change are key to its success
52
+ • Reasons why someone should attend OSCon over other conferences
53
+ • Key factors that make OSCon a unique and valuable event, including the breadth of people and content
54
+ • Importance of being able to see the full picture of what's happening in the open source world
55
+ • OSCon's ability to bring together people from different regions and industries
56
+ • Plans for future OSCon events in different locations, including Austin, TX, and Amsterdam
57
+ • Recognition of the importance of regionality in the open source community
58
+ • Plans for future expansion and growth of the OSCon event series
59
+ • Rachel talks about OSCon and its significance in the open-source community
60
+ • She mentions that this year's conference in Europe is a good opportunity to experience the "festival of open source"
61
+ • Rachel anticipates that this year's conference will focus on issues like privacy and how to deal with it as a software engineer
62
+ • She's interested in learning about the startup scene in Europe, particularly in Amsterdam
63
+ • Rachel wants to compare the European startup culture to the one in Silicon Valley, noting that it may be different due to cultural and geographical factors
64
+ • Planning a conference in a different geography, specifically Europe, and the challenges that come with it
65
+ • Logistics and operations of a conference, including shipping, registration, and feeding attendees
66
+ • Balancing global and local content and appeal in a conference
67
+ • The effort and complexity of producing a conference, including programming and operations
68
+ • Sharing knowledge and best practices for running a big conference, such as the experience with OSCon
69
+ • Growth and scalability of conferences, including the example of GopherCon in Denver
70
+ • Discussion of planning and organization of a conference (OzCon)
71
+ • Introduction of Imagex, a real-time image processing proxy and CDN
72
+ • Features and benefits of Imagex, including flexibility, quality, and affordability
73
+ • Closing questions with Rachel, including her programming hero (Guido van Rossum) and her favorite podcasts (including Cloudcast)
74
+ • General vs specific podcasts and the importance of diversity in topics covered
75
+ • Open-source software development and the speaker's interest in emerging languages and frameworks
76
+ • Reactive programming and React JS
77
+ • Microservices and open-source frameworks
78
+ • Go language and its applications in microservices
79
+ • Cloud foundry and OpenStack and their use of open-source software
80
+ • Best practices for enterprise adoption of open-source software
81
+ • The importance of community involvement in open-source software development
82
+ • Mention of Peter Bergon and his work on Go Kit
83
+ • Contacting O'Reilly conferences
84
+ • Proposals and intake process for conferences
85
+ • O'Reilly's work with external partners and networking
86
+ • Upcoming conferences and CFP deadlines
87
+ • Beyond Code interview series and changelog.com emails
88
+ • O'Reilly's conference formats and locations (Portland, Amsterdam)
Octopress 3.0_summary.txt ADDED
@@ -0,0 +1,108 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Brandon Mathis discusses Octopress 3.0, a major rewrite of the project
2
+ • Octopress 2.0 is no longer supported, and 3.0 is a significant improvement
3
+ • Brandon has been working on Octopress 3.0 for two years, learning new skills and refining the project
4
+ • He has poured energy into making Octopress a valuable tool for others, rather than writing about other topics
5
+ • Octopress 3.0 has not been widely announced or promoted due to Brandon's focus on other projects and personal life
6
+ • Open source projects often require more contributors or a single leader to maintain and improve the project
7
+ • Brandon is a friend of the Jackal team and has participated in their online conference, Jackal Conf
8
+ • Discussion of Tom's request to add specific features to the Octopress core
9
+ • Explanation of Octopress's tagline evolution and the mention of Hacker News
10
+ • Description of Octopress as a tool that allows the creator (Jackal) to "jump into a Ferrari" and showcase his skills
11
+ • Discussion of the history of Octopress and its name, including the possibility of it being a play on the word "WordPress"
12
+ • Explanation that the name "Octopress" was actually chosen because the creator likes octopuses and thought it was a cool name
13
+ • Mention of the creation of the Octopress logo and the process of designing it
14
+ • Discussion of the creator's experience with WordPress and how it led to the creation of Octopress
15
+ • Recounting of the creator's early days with GitHub, including their first day joining and the excitement around the platform
16
+ • Conversation about the dates of joining GitHub and the comparison of joining times between the creator and others.
17
+ • Discussion of a visit to Pivotal Labs and meeting with Tom Preston-Warner and Chris Wanstrath about GitHub
18
+ • History of GitHub and its early days
19
+ • Octopress 1.0 and its development, including learning from initial GitHub code
20
+ • The current state of Octopress 3.0 and its evolution
21
+ • Comparison of Octopress to other projects, including Daniel Stenberg's 17-year-old project Curl
22
+ • Brandon's side projects, including a personality profile test and an HSL color picker
23
+ • Discussion of the end of life for Compass and Chris Wanstrath's new project, Spectacles/Speckle
24
+ • The speaker is not actively contributing to the Compass team and has been busy with other projects.
25
+ • The speaker wrote a book with Chris and Natalie, and has also worked on Octopress.
26
+ • Octopress is a collection of tools to make working with Jekyll sites better and more fun.
27
+ • The speaker has been working on Octopress 3.0 for about two years, which is a complete rewrite.
28
+ • The speaker notes that Octopress 2.0 had some deficiencies, particularly with regard to plugin management.
29
+ • The speaker explains that Octopress 2.0 was a "repo that you fork or clone and then run some commands" but had problems with merge conflicts.
30
+ • The speaker acknowledges that they didn't know how to build gems, which contributed to the issues with Octopress 2.0.
31
+ • Issues with maintaining and updating Octopress due to its complexity and fragility
32
+ • Problems with merge conflicts and code management when publishing updates
33
+ • Need for a simpler deployment process, which is now facilitated by Ruby gems and bundler
34
+ • Difficulty in maintaining a command-line interface due to lack of Ruby skills
35
+ • Attracting novice developers who submitted issues without fully understanding the system
36
+ • Difficulty in separating concerns and making the system testable
37
+ • Challenges in breaking down the system into separate, reusable components
38
+ • Problems with the original Octopress deployment method using Git, including tracking of unnecessary files and difficulty with adding or removing parts of the system
39
+ • Octopress 3.0 is a rewrite and not just an update, with a new architecture that allows for easier adoption and customization
40
+ • 3.0 is shipped as an independent gem with its own tests and CLI, making it easier to use with any Jekyll blog
41
+ • Octopress 3.0 has a more modular design, with separate plugins and a main gem that provides CLI tools and templates
42
+ • The getting started process for 3.0 involves creating a new Jekyll site and installing the Octopress gem
43
+ • Octopress 3.0 provides tools for working with posts, pages, drafts, and deployment, including post and page templates and a CLI for generating new content
44
+ • The new design makes it easier to use Octopress with Jekyll, especially for developers who are new to Jekyll or don't know much about its file system-based architecture.
45
+ • Creating a new draft in Octopress
46
+ • Automating tasks such as metadata changes and date formatting
47
+ • Introducing the "octopress new draft" command
48
+ • Publishing and unpublishing posts using the "octopress publish" and "octopress unpublish" commands
49
+ • CLI system architecture and extensions using gems
50
+ • Deployment options, including Rake files and separate gems for deployment
51
+ • Comparing Octopress to Jekwa and Middleman
52
+ • The benefits of using Octopress for hackers and tinkerers
53
+ • Octopress has options for deploying and new page themes, but lacks a templating system for pages in version 2.0
54
+ • The speaker is rebuilding and expanding upon these features in Octopress, focusing on user interface and design
55
+ • Octopress now includes a debugger for Jekyll templates and a command-line tool for testing and debugging
56
+ • A testing framework called Clash has been developed for Jekyll, allowing for easier creation of plugins and frameworks
57
+ • Several plugins and themes have been developed for Jekyll, including Code Blocks, Ink, and Littlefoot
58
+ • The speaker's goal is to make Octopress a comprehensive platform for Jekyll developers, with a focus on user experience and design
59
+ • Jekyll is used for the speaker's personal and company websites.
60
+ • The speaker expresses frustration with making changes to their Jekyll sites and blames it on Jekyll.
61
+ • The speaker discusses the Web 2.0 show and how Skype grabbed a preview of a page with a suspicious title.
62
+ • The speaker shares a personal experience with hacking on their WordPress site and the need for a static site.
63
+ • The speaker mentions a GitHub show and warns against visiting the site due to malware concerns.
64
+ • The speaker discusses the Octopress org repository and notes that the Docker one is lacking, but is being worked on.
65
+ • The speaker discusses the benefits of using Docker for Octopress and Jekyll, including ease of use and management.
66
+ • The speaker mentions a CLI for Octopress and how it can enable GUI development and other features.
67
+ • The speaker highlights the Octopress inc system as a key feature for Jekyll theming and its potential to simplify plugin development.
68
+ • Octopress Inc is a plugin that combines stylesheets and JavaScript files into a single asset
69
+ • It allows for fingerprinted and compressed assets, as well as customizable compression settings
70
+ • Octopress Inc plugins are automatically combined into a single stylesheet or JavaScript file based on gem load order
71
+ • The Octopress asset pipeline adds local style sheets and assets to the asset pipeline
72
+ • Octopress Inc allows for configuration of individual plugins, with features such as command-line listing of installed plugins and assets
73
+ • Multi-language support is available through Octopress Multilingual
74
+ • A plugin scaffold can be generated to create a gem with a theme, including JavaScript and stylesheet files
75
+ • The roadmap to Octopress 3.0 is discussed, with six steps outlined in a release plan
76
+ • The current status of the release plan is that the Octopress to Octopress Org migration is the next step
77
+ • Octopress 3.0 will be the canonical version, while the other one is a vestigial repository for legacy purposes.
78
+ • The speaker needs to write and publish a migration guide for users.
79
+ • The new Octopress site will use a documentation system that collects information from gems and repositories.
80
+ • The speaker is working on a new default theme, which will be a major redesign.
81
+ • The new theme will have a lot of flexibility and will make it easy to add features like large image headers.
82
+ • The speaker is considering how to make the theme easy to edit and maintain.
83
+ • The speaker wants to set up a good pattern for theming in static sites, anticipating that people will fork and modify the theme.
84
+ • The new theme will be designed with learning and ease of use in mind.
85
+ • Desire to create a new theme, "Octopress Genesis", and have users easily fork and create their own versions
86
+ • Current state of the theme, including its documentation and potential for migration issues
87
+ • Challenge of writing a migration guide that accounts for various user modifications and customizations
88
+ • Plan to move the Octopress repository to a new, legacy branch for maintenance
89
+ • Desire to preserve links and user experience when transitioning to a new repository
90
+ • Discussion of how to handle migration from one repository to another, particularly when there are links pointing to the old repository.
91
+ • Challenges with GitHub and managing issues
92
+ • Benefits of the new system and collaboration with users
93
+ • Current development priorities, including releasing Octopress 3.0 and Octopress Inc
94
+ • Need for documentation and guides for new users
95
+ • Ways to help with the current release plan, including contributing to Octopress on GitHub and providing feedback on the migration process
96
+ • Encouragement for users to try the new system and provide feedback and support
97
+ • Discussion of migrating from Octopress to Octopress 3.0
98
+ • Steps to migrate, including removing old plugins and adding new gems
99
+ • Importance of understanding Jekyll and starting with a new Jekyll site
100
+ • Recommendation to try out Octopress CLI and new plugins
101
+ • Request for feedback and discussion on migration path
102
+ • Programming hero, Chris Coy, and his work on CSS tricks and Code Pin
103
+ • The origins of the name "Sassway.com" and its connection to the Ruby and Rails communities
104
+ • The Sass language and its benefits for writing CSS
105
+ • The creation of the Sass podcast (The Changelog) and its role in promoting Sass
106
+ • The evolution of the name "Sass Tricks" and its relationship to CSS Tricks
107
+ • The distinction between Jekyll and Octopress, and the reasons for maintaining the Octopress brand
108
+ • Upcoming show with guest Peter Burgoyne, author of "Go Kid" and expert on Go in the enterprise
Otto, Vagrant, Automation_summary.txt ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Mitchell Hashimoto is a guest on the Changelog podcast for the third time
2
+ • He is the founder of HashiCorp and creator of Vagrant, as well as other tools like Packer and Consul
3
+ • He has a background in development, but has also worked on security and operations
4
+ • He was introduced to computers at a young age and started his first tech startup at 12
5
+ • He raised $10 million for his startup and was making $500,000 per year in college
6
+ • He is now back to focusing on development and has a lot of experience in the field
7
+ • The podcast is sponsored by CodeShip, Backblaze, Linode, Braintree, and the Changelog
8
+ • Early introduction to programming at age 12
9
+ • Automating video games, botting, and virtual currency farming
10
+ • Creating a small business automating PHP forum setup and class registration
11
+ • Transitioning to a career in automation and IT, with a high-paying job at a consultancy
12
+ • Reflection on the potential for a career in computer programming, initially viewed as non-traditional
13
+ • Details on automating Neopets, a web game, using Visual Basic programming language
14
+ • The discovery of coding and making executable files at age 12, and the curiosity that followed
15
+ • Starting a business and the resulting financial success, with a peak income of around $500,000
16
+ • The speaker discusses a past business they created to help students get into full classes by refreshing a registration system repeatedly.
17
+ • The business was successful and grew due to students paying to hedge their bets on getting into full classes.
18
+ • The speaker sold the business to focus on Hashi Corp, where they created numerous open-source projects and a commercial product.
19
+ • Hashi Corp has since grown significantly, with 8 open-source projects and 1 commercial product, including well-known tools like Vagrant and Terraform.
20
+ • The company has expanded to 30 employees, up from just 3 18 months prior, with a focus on hiring from the community.
21
+ • Hiring practices within the community
22
+ • Conference and commercialization efforts
23
+ • Atlas commercial product announcement
24
+ • First conference success and plans for next year
25
+ • Commercialization of open source software
26
+ • Braintree payment solution for developers
27
+ • The speaker's company, Hashi Corp, has raised $10 million and is commercializing software for engineers.
28
+ • The speaker believes that people want to pay for software, and that open source is not just about getting something for free, but also about getting support, community, and legal protection.
29
+ • Commercialization involves focusing on specific features and functionality that large companies are willing to pay for.
30
+ • The company's first commercialized product was the Vagrant VMWare plugin, which has been successful and pays for salaries.
31
+ • The speaker has learned that there is a difference between building a small business and building a large one, and that one should consider their ultimate business goals when making decisions.
32
+ • The speaker's goal is to build software that changes the way people manage data centers and deploy software, and that requires raising money and building a larger company to have a chance of convincing large companies to adopt their technology.
33
+ • Console's deployment was delayed due to a failed risk assessment
34
+ • The risk assessment was based on revenue and bank account balance requirements
35
+ • The experience motivated the company to raise money to appear more attractive to investors
36
+ • The company was motivated to raise money to grow and stick around
37
+ • The founder learned to raise money by networking in San Francisco and seeking advice from experienced founders and venture capitalists
38
+ • The company's goals and dreams were accelerated by the industry's speedup, leading to a decision to raise money
39
+ • The founder balances being a boss with contributing to open source projects and coding
40
+ • The company's structure is not traditional, with multiple people contributing to different aspects of the business.
41
+ • The importance of technical background for sales people, with a focus on authenticity and honesty in sales
42
+ • The company's approach to sales, prioritizing the right solution over closing deals
43
+ • The potential risks of implementing the wrong solution and losing customer trust
44
+ • Vagrant, a six-year-old open-source project that allows for easy development environment setup
45
+ • Auto, a new solution that builds on top of Vagrant and aims to simplify development environment management
46
+ • The history and evolution of Vagrant, and how Auto addresses its limitations and challenges
47
+ • Vagrant's successor is Auto, which will eventually replace Vagrant.
48
+ • HashiCorp has been focusing on operations and deployment for the past 3 years, leaving development aspects neglected.
49
+ • Vagrant is at a good spot, but the company wants to bring revolutionary new ideas to the development angle.
50
+ • Key areas to improve Vagrant include:
51
+ • Development environments are similar across companies, making it hard to solve duplication at the Vagrant layer.
52
+ • Vagrant's approach to deployment is not effective, as it was designed for development environments.
53
+ • Vagrant is not well-suited for microservices, which require more complex infrastructure to manage.
54
+ • Vagrant's limitations and the need for a new tool to address them
55
+ • The three main differences between Vagrant and Auto: development environment similarity, deployment, and containers/microservices
56
+ • Auto's elevator pitch: "development and deployment made easy"
57
+ • Auto's configuration format: specifying application type instead of underlying details
58
+ • Zero-configuration setup and development with Auto
59
+ • Auto's ability to detect project types and set up development environments automatically
60
+ • Vagrant and Auto have a philosophical difference in approach
61
+ • Auto is designed to evolve with best practices and technology, unlike Vagrant which "fossilizes" the state of the world at the time of configuration
62
+ • Auto uses Vagrant under the covers but adds additional functionality to improve the development experience
63
+ • Auto 0.2 made significant improvements to the development environment, reducing the time to get a development environment up and running from 5 minutes to 30 seconds
64
+ • The long-term goal is for Auto to completely replace how things are deployed, but for now it will only deploy once
65
+ • Auto's development environment is faster than Vagrant's due to caching and direct SSH execution
66
+ • Auto manages Vagrant for users who don't want to deal with it, including installing and configuring it
67
+ • Auto uses containers for deployment, but not for development, due to the limitations of containers for development work
68
+ • Auto's development environment is not in a container because it's not necessary and would require a virtual machine anyway
69
+ • Auto handles complexity for users by installing all dependencies onto a single virtual machine, unlike Vagrant which would require multiple virtual machines
70
+ • Vagrant 1.8 is a significant release coming out next month with new features, and vagrant is not going away
71
+ • Vagrant 0.1 was a flawed product, but it has improved significantly since then.
72
+ • Auto 0.1 is still not as polished as Vagrant, but it's a better starting point.
73
+ • Vagrant is suitable for users who want stability and reliability.
74
+ • Vagrant is designed to be a long-term product, with a plan to shift 90% of users to Auto in the future.
75
+ • Vagrant has specific use cases, such as testing, where Auto is not suitable.
76
+ • Auto is designed for microservices, allowing users to specify dependencies and Auto manages the installation.
77
+ • Auto avoids the complexity of Docker and Compose by using a pointer-like approach to dependencies.
78
+ • Linode offers cloud servers with SSD storage, eight data centers worldwide, and affordable pricing starting at $10/month.
79
+ • Auto, a deployment tool, simplifies deployment for developers by abstracting away infrastructure differences.
80
+ • Auto sets up servers, installs necessary software, and configures environments for deployment.
81
+ • Community involvement is welcomed for helping shape the development of Auto.
82
+ • Auto's current focus is on perfecting one infrastructure before moving on to others.
83
+ • Upcoming features include auto-scaling and maintenance capabilities.
84
+ • Users can participate in the development process by submitting pull requests and contributing to the project.
85
+ • The current state of auto deploy is that it works, but it's not production-ready
86
+ • The main focus of auto 0.3 is to address maintenance and infrastructure changes with minimal downtime
87
+ • The release of auto 0.3 is expected to be in December or January
88
+ • Hashi Corp follows semantic versioning for libraries, but not for end-user products
89
+ • The auto project is written in Go, and the author prefers Go over Ruby for certain use cases
90
+ • The auto project has gained 3,500 stars on GitHub in a short amount of time, indicating interest from users
91
+ • The author is pleased that no large or notable companies are using auto yet, allowing for a more experimental environment
92
+ • The speaker has a background in PHP and was a core committer for Zend
93
+ • They've written blog posts on PHP development and have a "super secret" of being a PHP expert
94
+ • The speaker has been a thought leader and has given talks at conferences
95
+ • They're currently interested in monitoring and time series data, mentioning projects like InfluxDB and Sysdig
96
+ • The speaker highlights the importance of anomaly detection and wants to explore this area further
97
+ • They also mention their connection to the projects Prometheus and BoltDB through past podcasts and their company's use of BoltDB
Phusion Passenger (aka Ruby Raptor)_summary.txt ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to Hong Lee from Fuse and Passenger fame
2
+ • Overview of the Ruby Raptor and Passenger app server
3
+ • History of Passenger and its goal to simplify Ruby app deployments
4
+ • Philosophy behind Passenger: ease of deployment and minimal maintenance
5
+ • Comparison to other Ruby app servers, such as Puma and Unicorn
6
+ • Discussion of the unique approach of Passenger in integrating with web servers
7
+ • Origins of ModRails/Rails integration in 2008
8
+ • Name change from ModRails to Passenger
9
+ • Development of Passenger to support multiple web frameworks
10
+ • Rack's role in allowing multiple frameworks to talk to the app server
11
+ • Passenger's evolution to support multiple programming languages
12
+ • Business model shift from consultancy to building a business around Passenger
13
+ • Scalability issues with the consultancy business model
14
+ • The company's education program was delayed by about 5 years
15
+ • The company struggled financially for a long time, making less money than expected
16
+ • They shifted their business model from consultancy to selling Passenger Enterprise, a paid version with extra features
17
+ • They charge a license fee per server per year/month and this model was more successful
18
+ • They tried selling support but it didn't work out because their product is too stable
19
+ • The founders made sacrifices to prioritize the open-source community and their own freedom and potential
20
+ • They started the company when they were young and saw it as a low-risk opportunity
21
+ • Discussion of Passenger Enterprise and its improvements
22
+ • Introduction of Raptor, a new Ruby app server
23
+ • Comparison of Raptor's performance to existing app servers
24
+ • Concerns about the perception of Passenger in the community
25
+ • Explanation of how Passenger Enterprise funds the development of the open source version
26
+ • Discussion of the challenges of changing people's perception of Passenger
27
+ • Unconventional marketing tactics used to promote Passenger
28
+ • Launch of Raptor as a new project, pretending it was a competitor
29
+ • Surprise and reaction of the community when it was revealed that Raptor was actually Passenger 5
30
+ • Feedback and bugs found in Passenger 5 beta
31
+ • Plans to release a Passenger 5 release candidate in a month
32
+ • Discussion on the community's preference for new and shiny things over facts and merits
33
+ • The need for a change in perception to keep up with the community's expectations
34
+ • Sponsor shoutout to TopTile
35
+ • Interview with Daniel Elzon, an elite engineer at TopTile
36
+ • Discussion of TopTile's benefits for freelancers and developers
37
+ • Update on Passenger 5, aka Raptor, a new version of the software
38
+ • Feedback from beta users on the performance and stability of Passenger 5
39
+ • Explanation of turbo caching, a feature in Passenger 5 that improves performance
40
+ • Comparison of turbo caching to other caching mechanisms, such as Varnish and Nginx
41
+ • Introducing a variation of HTTP cache to cache dynamic apps
42
+ • Limited usefulness of current HTTP cache
43
+ • Caching for anonymous traffic to increase performance
44
+ • Per-user cache, but also extending to cache based on user classes
45
+ • Innovation in HTTP level caching systems
46
+ • Hybrid I/O model in Passenger 5 for safety and security
47
+ • Protecting against slow clients with an evented server model
48
+ • Using OS level primitives to handle multiple clients
49
+ • Shielding application from slow clients and denial of service attacks
50
+ • Leveraging multiple CPU cores for improved performance
51
+ • Serving Fusion Passenger 5 directly vs using a proxy like Nginx
52
+ • Design and trade-offs of a custom HTTP engine in Fusion Passenger 5
53
+ • Comparison of Fusion Passenger 5's HTTP engine to Nginx
54
+ • Optimizations and features of Fusion Passenger 5's HTTP engine
55
+ • Recommendation to use Nginx as a proxy in certain scenarios
56
+ • Discussion of CPU branch prediction and indirect branches in Nginx
57
+ • Sponsorship discussion: DaysWork time tracking and invoicing software
58
+ • Brief discussion of optimization techniques used in Fusion Passenger 5
59
+ • Borrowing from Node.js and Nginx, developers have created a more efficient system
60
+ • The concept of "borrowing the best parts" from other projects is a winning pattern in open source development
61
+ • Traveling Ruby is a new project that aims to simplify the distribution of Ruby apps to users
62
+ • The goal is to provide a single executable that works everywhere, eliminating the need for users to install multiple dependencies
63
+ • Traveling Ruby allows developers to use pre-built binaries, reducing the complexity of package management and deployment
64
+ • The project is already being used by the Cloud Foundry project to simplify the installation of their tool, Bosch
65
+ • Containerization using Docker and build systems
66
+ • Challenges in building Linux binaries for multiple distributions
67
+ • Traveling Ruby's approach to building portable binaries
68
+ • Request for community help with Windows support
69
+ • Future tool, potentially a complete solution for deployment, similar to Heroku
70
+ • Vision for a tool that enables easy deployment to various infrastructures (e.g. AWS, on-premise, DigitalOcean)
71
+ • Discussion of the use and development of Passenger 5
72
+ • Trademark issues with the name "Raptor"
73
+ • Existence of a gem named "Raptor" unrelated to Passenger 5
74
+ • Release schedule for Passenger 5
75
+ • Discussion of Zed Shaw, author of Mongrel, and his experience and code
76
+ • Reference to a past episode of a show featuring Zed Shaw
77
+ • Hong Lee's praise for Passenger's creator, mentioning that he's sharp and good at bringing out the "inner troll" in the community.
78
+ • Discussion of programming heroes and the lack of specific names mentioned.
79
+ • Hong Lee's marketing take and the "bait-and-switch" idea on the rebranding of Passenger.
80
+ • Gratitude for Hong Lee's contribution to the open-source community and appreciation for his sacrifice.
81
+ • Sponsor mentions: Ninefold (Ruby host), TopTel, and a new time tracking tool called "Dave's work".
82
+ • Ability to view processes and logs
83
+ • Timeline for release of new admin panel
84
+ • Prioritization of Passenger 5.0 stability before new features
85
+ • Expected release date in mid-2015
86
+ • Plan for future updates and announcement on change log
Prometheus and service monitoring_summary.txt ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Julius Volz from SoundCloud joins the show to discuss Prometheus, an open-source service monitoring system written in Go.
2
+ • Prometheus was created as a solution for SoundCloud's need for a robust monitoring system after leaving Google, where they had access to a comprehensive infrastructure.
3
+ • The initial motivation for Prometheus was to fill a gap in the open-source world for infrastructure tools, as SoundCloud felt "naked" without the extensive tools they had at Google.
4
+ • Julius and another ex-Googler, Matt Proud, worked together to develop Prometheus, starting with client libraries for instrumenting services with metrics.
5
+ • The conversation will delve into the data model, query language, and other features of Prometheus.
6
+ • The speaker and a colleague started building Prometheus in their free time in 2012.
7
+ • The project eventually became SoundCloud's standard monitoring system and time series database.
8
+ • The speaker discusses the movie Prometheus (2012) and its coincidence with the project's name.
9
+ • SoundCloud was migrating from a monolithic web application to a set of microservices in 2012.
10
+ • The company was using an in-house cluster scheduler called Bazooka, which predated Docker and Kubernetes.
11
+ • SoundCloud's monitoring system at the time was using StatsD and Graphite, but it had performance issues.
12
+ • Counting data in 10-second intervals
13
+ • Scalability issues with StatsD and Graphite combination
14
+ • Limitations of Graphite's inherent data model
15
+ • Difficulty in querying and analyzing metrics with multiple dimensions
16
+ • Challenges in identifying specific hosts or services instances
17
+ • Encoding instance and port information in metric names
18
+ • Comparison of monitoring definitions and tools (Nagios, service monitoring)
19
+ • Discussion of limitations of Nagios, including its data model and UI
20
+ • Introduction of Isinga as a drop-in replacement for Nagios with a better UI and scalable mechanism for executing checks
21
+ • Comparison of Ganglia with Nagios for host monitoring
22
+ • Explanation of the goals and motivation behind developing Prometheus, including the desire to replace existing tools and create a new, more integrated ecosystem
23
+ • Description of the features and capabilities of Prometheus, including its ability to collect and store numeric time series data, and its query language
24
+ • Discussion of the development of Prometheus at SoundCloud, including the process of introducing the project to the company and overcoming initial resistance.
25
+ • Development of a project to improve monitoring and dashboarding
26
+ • Ecosystem components were missing and no dashboarding solution existed initially
27
+ • Project was improved over time and became more mature and stable
28
+ • Killer use case was the instrumentation of containers on the Bazooka or in-house Heroku system
29
+ • This use case convinced people that the project was worth it and led to a strategic bet to switch to it
30
+ • Project was open-sourced in January 2015, and the goal was to keep it independent from any single company
31
+ • Initially, only a few people knew about the project, but it gained traction after open-sourcing and communication efforts
32
+ • StatsD was still running, but Prometheus was used for new services and had become the primary monitoring solution
33
+ • The community had grown rapidly, with contributions from various companies, including Google and CoreOS
34
+ • Prometheus was being adopted by various companies for their internal monitoring, including DigitalOcean
35
+ • Prometheus is a data monitoring system originally developed by SoundCloud, now maintained by some of its former employees
36
+ • It is designed to replace legacy systems, with a focus on architecture, data model, query language, and other details
37
+ • TopTile is a network of freelance software developers, where the company and developers consider themselves as one team
38
+ • The company was founded by two co-founders who met while freelancing as software developers
39
+ • Prometheus uses a "pull" architecture, where the server retrieves data from targets rather than data being sent to it
40
+ • The system has client libraries for exposing metrics, such as countermetrics, gauges, histograms, and summaries, to the Prometheus server
41
+ • Prometheus stores metrics locally in local storage, which is currently a file-based storage.
42
+ • The goal is to have single server nodes that are independent of the network, allowing for easier debugging during outages.
43
+ • Prometheus has experimental support for writing to OpenTSDB and InfluxDB, but not reading from them.
44
+ • Local storage is not meant for long-term storage and is intended for a couple of weeks or months.
45
+ • The design of Prometheus is intentionally simple to ensure reliability.
46
+ • High availability can be achieved by running two identical Prometheus servers.
47
+ • Prometheus can collect data from instrumented jobs, but also has exporters for non-instrumented systems, such as Linux hosts and HA proxy.
48
+ • Exporters transform native metrics into Prometheus metrics and expose them on an HTTP endpoint.
49
+ • The push gateway is used to track short-lived jobs or batch jobs.
50
+ • Prometheus can be used to scrape metrics from the push gateway.
51
+ • After data is collected and stored, it can be visualized through Promdash, Grafana, or dynamic HTML templates.
52
+ • Prometheus also supports alerting, allowing users to use the same powerful query language to formulate alert conditions.
53
+ • Alert management system explained, including central place for alert routing and management
54
+ • Prometheus server and alert manager roles clarified
55
+ • Visualization side of Prometheus discussed, including built-in graphing and prom dash
56
+ • Difference between built-in graphing and prom dash explained
57
+ • Alert management and configuration discussed, including role of built-in UI and prom dash
58
+ • Query language and data model explained, including how they work together
59
+ • Time series data model in Prometheus described, including use of labels and dimensions
60
+ • Memory limits in Prometheus and how to calculate headroom
61
+ • Multidimensional aspect of Prometheus labels and their use in querying
62
+ • Vector-based matching algebra in Prometheus
63
+ • Best practices for using Prometheus labels, including avoiding high cardinality
64
+ • Common mistakes in using Prometheus labels and their consequences
65
+ • Prometheus data model and how it handles labels and metrics
66
+ • Use of Prometheus for metric and label naming, and console and dashboard building
67
+ • Importance of careful label management to avoid creating too many time series
68
+ • Discussion of DigitalOcean services and a free month promotion
69
+ • Review of push vs pull in Prometheus and monitoring
70
+ • Explanation of the benefits of pull over push in certain environments
71
+ • Advantages of pull, including ease of manual access to targets and reduced data transfer costs
72
+ • Scalability aspects of pull and the potential for increased data transfer costs
73
+ • Comparison of the data transfer methods in StatsD and Prometheus
74
+ • The use of UDP packets for counter metrics can be prohibitive for high-traffic services, and can lead to lost data if packets are lost
75
+ • Prometheus model of tracking counter increments on the service side ensures that data is not lost even if a scrape fails
76
+ • Exposing rates instead of counters can lead to missed peaks in rates if a scrape is missed
77
+ • Prometheus supports other types of metrics besides counters, including gauges
78
+ • The getting started guide for Prometheus is accessible through the Prometheus.io website and provides a "Hello World" style guide for setting up a Prometheus server
79
+ • Prometheus is easy to get started with due to its simplicity and ease of deployment, thanks to its Go-based architecture and pre-built binaries
80
+ • To get started with Prometheus, one needs to create a configuration file and point to it, after which Prometheus will start scraping data and storing it in a local directory
81
+ • Getting started with Prometheus, including setting up a running server and scraping example services
82
+ • Example services to get started with, including Prometheus instrumenting itself and the Node Exporter
83
+ • Community resources for getting started and asking questions, including Twitter handle, mailing list, and IRC channel
84
+ • Contributing to Prometheus, particularly in the area of front-end development
85
+ • Requesting help from the open-source community, specifically seeking front-end developers interested in infrastructure projects
86
+ • PromDash and Prometheus front-end development
87
+ • Refactoring and improving Prometheus UI
88
+ • Alert manager redesign and implementation
89
+ • Long-term storage integration
90
+ • Contributing to Prometheus GitHub projects
91
+ • Julius' programming heroes: Bjorn, John Carmack, Rob Pike, and Dimitri Vyokov
92
+ • Prometheus internship and community contributions
93
+ • Upcoming database shows
94
+ • August 14th recording mention
95
+ • Unknown opponent for an upcoming show
96
+ • Teasing out next show details
97
+ • Signing off and farewell messages
React, React Native, Flux, Relay, GraphQL_summary.txt ADDED
@@ -0,0 +1,69 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • React team from Facebook discusses the recent open-sourcing of React Native
2
+ • Guests Christopher Chadeau and Spencer Aaron share their experiences with React and React Native
3
+ • Christopher introduced to React by Jordan, who showed him a prototype a year before it was open-sourced
4
+ • Spencer came from a background managing the Facebook News Feed team and was drawn to React Native's fast reload capabilities
5
+ • React is a library for building user interfaces in JavaScript, not a framework
6
+ • React's core feature is its ability to re-render the entire app on every update, reducing complexity and bugs
7
+ • Guest discuss the excitement around React and React Native, particularly among developers
8
+ • CodeShip's Parallel CI feature is mentioned as a tool for deploying faster and reducing build times
9
+ • Discussion of the benefits of React, including its ability to render any tree and its abstract nature
10
+ • The history of React and its development within Facebook
11
+ • The impact of React on the company's product, including the rebuilding of a complex web application
12
+ • The benefits of React, including predictability, efficiency, and the ability to make confident changes
13
+ • The role of designers in working with React, including the ability to make design changes easily
14
+ • The myth that designers cannot code and the importance of making React accessible to designers
15
+ • Explanation of JSX, a syntax extension for JavaScript that allows for HTML-like syntax in React components
16
+ • Discussion of escaping and rendering of certain elements on a website
17
+ • Introduction of PHP objects to render elements and creation of custom tags and components
18
+ • Porting of Facebook app to JavaScript and React
19
+ • Explanation of JSX and its optional nature
20
+ • Discussion of React's compatibility with other toolkits and languages
21
+ • Adoption of React at Facebook and its initial implementation
22
+ • Explanation of React Native and its ability to render to native platforms
23
+ • Mention of a sponsor, Top Towel, and their relationship with the speaker and the podcast
24
+ • React Native's goal is to get the best of both native and web development
25
+ • The project was started due to performance limitations of web development
26
+ • Native UI components are well-designed and high-quality, allowing for reuse and consistency across platforms
27
+ • The project aims to have a unified development experience, with a single set of tools and codebase for multiple platforms
28
+ • Consistency across platforms allows for easier developer transition and collaboration between platforms
29
+ • React Native uses native rendering, sending DOM operations from JavaScript to Objective C for rendering on native platforms
30
+ • The speaker discusses the benefits of using a shared codebase for different platforms, such as Android, iOS, and web, with React Native.
31
+ • Shared codebase allows for faster development and reduced fragmentation of knowledge among engineers.
32
+ • React Native's plugin system allows for arbitrary native code to be implemented, enabling access to native features and APIs.
33
+ • The speaker highlights the importance of communication and collaboration among engineers across different platforms.
34
+ • They also discuss the challenges of platform-specific verticals and the need for a unified approach to development.
35
+ • React Native is now open-sourced
36
+ • The initial announcement was made at React Conf in January, but it wasn't open-sourced until March 26th
37
+ • The project was not initially ready for open-sourcing, so a month was spent cleaning and preparing it
38
+ • Attendees of React Conf in January had private access to the GitHub repo
39
+ • Open-sourcing was done to allow people to try and use React Native, rather than just hearing about it
40
+ • The goal is for users to be unable to detect the difference between React Native and native apps
41
+ • Facebook has committed to only launching open-source projects that they believe are useful for internal use cases and the community
42
+ • Paper, a Facebook product, uses a different open-sourced library called Async Display Kit
43
+ • React Native's layout calculation is done on a background thread to prevent blocking the UI thread
44
+ • Async Display Kit's open-source library is an inspiration for React Native's optimizations
45
+ • React Native has a "flex box style" layout paradigm that allows for complex layout calculations to be done in the background
46
+ • The library is modular and designed to support multiple platforms, including Windows 10
47
+ • Non-blocking aspects, such as garbage collection, are a key consideration for frame rate and animation smoothness
48
+ • React Native uses a serializable asynchronous bridge between the native runtime and JavaScript engine to prevent blocking
49
+ • Potential future optimizations include multi-threaded JavaScript architectures and garbage prediction
50
+ • Concurrent garbage collection in JavaScript core has not been a problem, despite initial concerns
51
+ • Digital Ocean is a cloud hosting provider for developers, with inexpensive pricing and fast servers
52
+ • The hosts discussed their use of Flux, a data management architecture, and its benefits for handling updates and reducing code complexity
53
+ • Flux is a way of organizing data, not a specific tool, and is used in conjunction with React for web and mobile applications
54
+ • Flux has a centralized dispatcher and stores data in JavaScript objects, with actions being sent as JSON payloads
55
+ • The hosts also discussed Graph QL, a query language for APIs, and its use in managing complex data structures
56
+ • The hosts briefly mentioned Relay, a framework that appears to be a spiritual successor to Flux, and its similarity to Flux in handling actions and data fetching.
57
+ • The speaker discusses the similarities between Relay and other architectures, but highlights the challenges of keeping client and server code in sync.
58
+ • Relay enables clients to specify exactly what data they need, allowing for efficient data fetching and reducing the "overfetching" problem.
59
+ • The speaker explains how Relay works with GraphQL to enable clients to request specific data from the server, rather than receiving unnecessary data.
60
+ • Relay also helps with data management, including combining data fetching for multiple components and handling updates.
61
+ • The speaker discusses the benefits of GraphQL, including its hierarchical structure and ability to reduce the "n+1 query problem".
62
+ • The speaker mentions that GraphQL was first implemented by the engineers working on the iOS app, and has since been adopted by other iOS and Android apps.
63
+ • The speaker explains that the main reason they didn't discuss GraphQL earlier was because it requires changes to the backend, but now that it's being integrated with Relay, the benefits are significant enough to encourage others to adopt it.
64
+ • Open sourcing language specification for grammar and custom implementations
65
+ • Plans to release node modules for integrating with databases (MySQL, Postgres, MongoDB)
66
+ • GraphQL and Relay announcement created hype, leading to increased focus on open sourcing
67
+ • Specification for GraphQL will be shared, allowing multiple implementations
68
+ • Flux and GraphQL compared, with a goal of creating an ecosystem around the latter
69
+ • Work is underway to smooth out "warts" in the GraphQL implementation before releasing the full spec
Redux, React, and Functional JavaScript_summary.txt ADDED
@@ -0,0 +1,112 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to the podcast episode and guest Dan Abramov
2
+ • Background on Dan Abramov, including his age, location, and career
3
+ • Dan's work at Facebook, specifically his boot camp experience
4
+ • Description of the boot camp process and its goals
5
+ • Dan's future role on the React Native team in London
6
+ • Discussion of the importance of socializing and networking at Facebook
7
+ • Conversation about the challenges Dan is facing during his boot camp experience
8
+ • Concerns about settling in to life in a new country
9
+ • Difficulty with paperwork and bureaucracy
10
+ • Need to find a new apartment and get necessary documents (insurance, etc.)
11
+ • Discussion of personal life (wife, cat, moving)
12
+ • Age comparison with others on the call
13
+ • Background and experience with programming
14
+ • How the person started programming and transitioned from Visual Basic to C#
15
+ • Quitting job to learn web technologies
16
+ • Volunteer club to learn web development skills
17
+ • Job at Russian startup Stampsy, building an iPad application
18
+ • Transitioning to web version, learning Backbone and React
19
+ • Rewriting app in React and Flux
20
+ • Joining React community during its early stages
21
+ • Quitting from Stampsy due to funding issues and founder's passing
22
+ • The speaker experienced a big shock and felt lost both personally and corporately after leaving a job.
23
+ • They worked on open source projects and did contact work, but struggled to switch between these and a full-time job.
24
+ • The speaker was hired by Facebook after an interview, but had to go through a visa process to work in the UK.
25
+ • The speaker's career progression included working with C#, jQuery, Backbone, and eventually React.
26
+ • They started their first job at 18 and now, at 23, they are working at Facebook's boot camp.
27
+ • The speaker credits their grandma and mom for helping them with their career and education.
28
+ • Now that they are "famous", the speaker hopes to give back to the community by contributing more to open source.
29
+ • The speaker's first steps into open source were inspired by React, and they advise others to find a young but promising ecosystem to contribute to.
30
+ • The speaker's job required working with React, which didn't exist at the time
31
+ • The speaker created React Hotloader, inspired by Brad Victor's workflow and videos
32
+ • The speaker hacked together an ugly demo to showcase the project, which gained instant fame
33
+ • The speaker believes in trying to have a broad view of the ecosystem and being open to learning from other ecosystems
34
+ • The speaker thinks that most interesting projects happen at the borders of ecosystems, where two or more collide
35
+ • The speaker advocates for a healthy exchange of ideas between competing frameworks
36
+ • The speaker was inspired by the idea of "by any means necessary" to get something done, and to look at other ecosystems for solutions
37
+ • Discussion about diving deeper into Redux and the best approach to explain it
38
+ • Explanation of Redux's history and Dan's involvement in its development
39
+ • Description of Flux and its limitations, including its replacement by Relay
40
+ • Explanation of various Flux frameworks and their benefits and drawbacks
41
+ • Discussion of Redux's creation and how it differed from other Flux frameworks
42
+ • Description of Dan's talk at React Europe conference on Hot Reloading with Time Travel
43
+ • Explanation of the time travel concept and how it was implemented in the talk
44
+ • Discussion of Dan's struggles with implementing time travel and rewriting the talk
45
+ • Explanation of the limitations of Hot Reloading in Flux applications
46
+ • The speaker discusses their discovery of the Elm Architecture programming language and its influence on the development of Redux.
47
+ • Andrew Clark's contributions to Redux are highlighted, including his work on reducer composition and the extension system.
48
+ • The speaker defends their decision to borrow ideas from Elm Architecture, noting that it was not a direct copy and that they did not fully understand the language at the time.
49
+ • The main differences between Redux and Flux are discussed, including the use of a single store for application state and the concept of reducer composition.
50
+ • The speaker explains how Redux's time travel feature allows developers to re-execute actions and see the effects of changes to their code, making it useful for development and testing.
51
+ • The practical benefits of Redux's time travel feature are highlighted, including the ability to try different code paths and see the differences in application state.
52
+ • Redux simplifies the development workflow by allowing for easy debugging of state and mutation issues
53
+ • Single state object allows for easier replay of user actions and logging of actions for debugging
54
+ • Redux imposes more constraints, making it easier to implement and maintain a predictable mental model
55
+ • Testing is easier in Redux due to the simplicity of its architecture
56
+ • Reducers are pure functions, making them easy to test and import individually
57
+ • Redux provides a more straightforward and efficient developer workflow compared to Flux
58
+ • The host and guest discuss taking a break to focus on implementation and principles of Redux.
59
+ • The importance of understanding the three principles of Redux: single source of truth, state is read-only, and changes are made with pure functions.
60
+ • Explanation of the principle "state is read-only" and how it differs from traditional MVC.
61
+ • Discussion of how Flux and Redux implement this principle through the use of actions and reducers.
62
+ • Explanation of reducers, comparing them to the array reduce method, and how they create a new state based on the current state and action.
63
+ • Emphasis on the importance of using pure functions and immutability in Redux.
64
+ • Reducers are used to manage state in Redux
65
+ • There is only one reducer (root reducer) that needs to be specified when creating the draw
66
+ • Reducers can be modular and nested to manage different parts of the state
67
+ • Immutability is used to ensure that state is not changed directly, but rather a new version of the state is returned
68
+ • Immutable.js library is used to create immutable data structures that have performance benefits
69
+ • Structural sharing in immutable data structures can reduce memory usage
70
+ • Immutable arrays are represented as trees under the hood
71
+ • Redux can be used with many stores, similar to Flux, but this is not encouraged until the app is profiled and performance issues are identified
72
+ • Integrating Redux into user interface libraries and frameworks
73
+ • Relationship between Redux and React, including the use of React Redux
74
+ • Container and presentational components
75
+ • Using Redux with other frameworks such as jQuery, Ember, and Angular
76
+ • Rehydration and serializing/deserializing the state
77
+ • Built-in support for rehydration in Redux
78
+ • Implementation of rehydration in Redux, including creating a store on the server and prefilling it with data
79
+ • Intentional ecosystem creation for tools and extensions
80
+ • Limitations of Flux frameworks for extensibility and async abstractions
81
+ • Importance of giving users freedom to choose async abstractions with Redux
82
+ • Middleware and store enhancers as extension points for Redux
83
+ • Examples of userland solutions for common problems with Redux
84
+ • Getting started with Redux
85
+ • Creating a Redux video series
86
+ • Common mistakes and misunderstandings about Redux
87
+ • Collaboration with Eckhet to create the series
88
+ • Recording 30 bite-sized tutorial videos on Redux fundamentals
89
+ • Building a to-do app to demonstrate Redux concepts
90
+ • Feedback and suggestions for future content
91
+ • Advanced Redux topics, including asynchronous requests and middleware
92
+ • Recommending external resources, including the Redux ecosystem page and the Sound Redux example
93
+ • Importance of tutorials over documentation in learning React Redux applications
94
+ • Advocacy for functional programming in JavaScript over other functional languages like Elm and ClojureScript
95
+ • Benefits of exploring and learning from other languages and ecosystems, such as Elm and ClojureScript
96
+ • Importance of sharing knowledge and ideas across language communities
97
+ • Practical concerns limiting adoption of Elm and other languages for personal projects
98
+ • Value of JavaScript ecosystem for innovation and learning opportunities
99
+ • Dan's open source radar includes lower level languages such as Rust and Swift
100
+ • Rx reactive extensions, developed by Netflix, which are currently in beta
101
+ • Cycle, a framework developed by Andre Stalt, which brings a Haskell-like approach to UI
102
+ • Elm, a language that is user-friendly and has interesting features such as compilation errors
103
+ • Dan's reservations about labeling people as "heroes" in programming, citing his own privileged upbringing
104
+ • The speaker discusses their admiration for Jordan Walker, who created React, and his persistence in proving the concept's usefulness.
105
+ • They also mention Sebastian Markbager, a core React team member, and his unique approach to community engagement and software development.
106
+ • The speaker expresses inspiration from Stephen Klubnik, from the Rust community, who emphasizes the importance of people and solving problems in software development.
107
+ • Dan, the guest, shares his unique path to creating Redux and getting a job at Facebook, including pitching a talk without having a fully ready tutorial.
108
+ • Dan advises the audience to find their audience and share their work, as it helped him gain connections, attend conferences, and get his current job.
109
+ • The hosts thank Dan for joining and remind listeners about their membership program, offering exclusive benefits and discounts.
110
+ • Introduction and conversation with guest Dan
111
+ • Acknowledgment of sponsors (CodeShip, TopTile, Braintree, and Linode)
112
+ • End of the show and goodbyes
RethinkDB, Databases, the Realtime Web_summary.txt ADDED
@@ -0,0 +1,138 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction to Slava Akmichat, co-founder and CEO of RethinkDB
2
+ • Overview of RethinkDB as an open source scalable database for real-time applications
3
+ • Slava's background, including his birth in Ukraine, move to New York City, and career as a computer scientist and programmer
4
+ • Discussion of Slava's blog, deafmacro.org, and his writing style
5
+ • Specific blog post "Learn to Code Like It's 1996" and its critique of the code school movement
6
+ • The "learn to code" movement of the 1990s, inspired by the dot-com boom
7
+ • The author's personal experience of seeing immigrants in New York learning to code at short courses
8
+ • The popularity of these courses, which were often advertised on TV
9
+ • The bubble bursting of the dot-com era and the impact on those who learned to code
10
+ • The author's observation that many people learned narrow skills but not fundamentals
11
+ • The author's comparison between the first and second iterations of the "learn to code" movement
12
+ • The guest is a startup founder who co-founded RethinkDB in 2009 and has experience in learning about startup ideas and business growth
13
+ • He wrote a post on picking startup ideas and shares his findings and takeaways with the audience
14
+ • He compares the process of learning about startup ideas to learning about physics, and identifies a key concept - the efficient market hypothesis - as a guiding principle for making correct decisions
15
+ • The efficient market hypothesis states that markets are efficient and that it's unlikely to do better than others due to the presence of many informed people
16
+ • The guest believes that understanding this concept can help people make correct decisions in the context of startup ideas and business growth
17
+ • Efficient market hypothesis and its application to startup idea selection
18
+ • Importance of considering existing competition and technological advancements when evaluating startup ideas
19
+ • Concept of change and innovation driving new opportunities in business and technology
20
+ • RethinkDB's story and how it latched onto emerging solid state drive technology
21
+ • Efficient markets and the rarity of breakthroughs or revolutionary ideas
22
+ • Disqualifying startup ideas that are unlikely to succeed due to existing market conditions or technological limitations
23
+ • Discussion of how RethinkDB's initial idea of optimizing databases for SSDs was not as groundbreaking as thought
24
+ • Comparison to other companies trying to innovate in the same space
25
+ • Mention of how databases like MySQL, Postgres, and Oracle performed well on SSDs with minimal changes
26
+ • Analogies to other failed attempts at innovation, such as augmented reality
27
+ • Discussion of how the market has shifted to SSD-only solutions, making RethinkDB's original goal less relevant
28
+ • Reflection on the company's slogan change and the challenges of innovating in a saturated market
29
+ • Development of a database designed for SSDs, but realizing it's not a significant advantage
30
+ • Observing the shift towards real-time applications and reactive experiences in software development
31
+ • Understanding the limitations of traditional databases in handling real-time data and the need for a new approach
32
+ • Building a distributed database designed for real-time applications and reactive experiences
33
+ • Introducing Change Feeds, a feature in RethinkDB that allows developers to subscribe to queries and receive real-time updates
34
+ • The growth of RethinkDB as a real-time database solution, with 30% month-over-month growth in developer adoption.
35
+ • GitHub's adoption and feature list growth
36
+ • Difficulty of creating a push-based architecture in databases
37
+ • Challenges of traditional databases in supporting real-time applications
38
+ • Real-time app development frameworks (e.g. Meteor, Live Query)
39
+ • Firebase as a service and its limitations
40
+ • Comparison with other services (e.g. Pusher, PubNob)
41
+ • Overview of real-time data and messaging services (e.g. network edge, PubSub)
42
+ • PubSub services like Pusher and PubNub offer a solution for real-time data exchange
43
+ • Compared to traditional databases or key-value stores with PubSub features, RethinkDB integrates PubSub into the database itself
44
+ • RethinkDB provides a more seamless and integrated experience for real-time apps, reducing the need for separate infrastructure
45
+ • The database handles both data storage and real-time updates, eliminating the need for long polling and reducing complexity
46
+ • RethinkDB supports a three-tier architecture, with the server-side receiving updates on the fly and communicating with the browser and database
47
+ • Advantages over traditional PubSub services include simplified infrastructure, reduced complexity, and improved scalability for real-time apps.
48
+ • RethinkDB's benefits in handling scalability and code complexity for real-time applications
49
+ • Comparison with PubNub as a service, and its limitations in handling complex computations and storage
50
+ • RethinkDB's versatility as a general-purpose data store for traditional request-response web apps and real-time applications
51
+ • The importance of providing a smooth migration path for developers to transition from traditional apps to real-time apps
52
+ • The concept of "real-time sprinkles" vs. building applications from the ground up for real-time functionality
53
+ • RethinkDB's fit into the transport layer discussion, including REST APIs, SOAP APIs, and emerging trends
54
+ • RethinkDB's open-source development process and collaboration with users
55
+ • Integration with GraphQL and Falcor protocols
56
+ • Challenges of modern single-page applications with REST
57
+ • Benefits of GraphQL and Falcor for unified, composable, and declarative data access
58
+ • RethinkDB's compatibility with GraphQL and Falcor for bidirectional communication and data model alignment
59
+ • Upcoming integration of RethinkDB with GraphQL and Falcor
60
+ • Comparison between RethinkDB as an open-source project and Pusher as a service
61
+ • Licensing and licensing story of RethinkDB
62
+ • RethinkDB is a venture-funded company with an open-source project
63
+ • The company provides client services to users, including development support, production support, and on-site training
64
+ • RethinkDB is licensed under AGPL, requiring contributors to release changes to the community
65
+ • Drivers for connecting to RethinkDB are Apache licensed
66
+ • The company balances its open-source project with commercial goals by providing services and learning from customers to inform product development
67
+ • The goal is to productize operational patterns and ship them as software services
68
+ • The project will remain open-source, with no balance between open-source and commercial considerations
69
+ • Commercializing software can be aligned with open-source goals and revenue paths, making it easier to balance open-source and commercial goals
70
+ • The company's revenue path is through productizing patterns and problems solved for customers
71
+ • The company is shifting from a traditional software model to a software-as-a-service (SaaS) model
72
+ • The SaaS model includes client services and productized solutions to common challenges
73
+ • The company is addressing common challenges such as deployment, auditing, and monitoring for enterprise deployments
74
+ • The shift to SaaS is driven by the need to scale and provide value to customers, as well as by the pressure to achieve high growth rates due to VC funding.
75
+ • The speaker thinks that repeated explanations of the same concept to customers could be automated with software.
76
+ • The speaker believes that VC funding can guide companies towards building software as a service and products.
77
+ • The speaker asks Mitchell if he needed VC funding to accomplish his mission.
78
+ • The speaker describes the misconception that VC funding is inherently "bad" and brings pressure to do things that don't want to do.
79
+ • The speaker shares his positive experience with VC funding, feeling grateful for the guidance and support.
80
+ • The speaker believes that VC funding is not a zero-sum game, but rather benefits everyone involved.
81
+ • The challenges of developing a database project without VC funding.
82
+ • The difficulty of sustaining a team and paying expenses for a long-term project.
83
+ • The importance of innovation and taking risks to achieve greatness.
84
+ • The potential for VC funding to be a necessary step for some projects, but not all.
85
+ • The need for startup founders to weigh the pros and cons of VC funding and alternative models, such as open-source support.
86
+ • Convincing developers and companies to try RethinkDB
87
+ • Challenges in convincing people to try a new data store technology
88
+ • Benefits of open source software in increasing adoption
89
+ • Developer enthusiasm for trying new technologies and building prototypes
90
+ • RethinkDB's growth and success, including 30% per month growth
91
+ • Sharing big wins, including successful customers and users of RethinkDB
92
+ • People learn and experiment with a technology, but may not use it again.
93
+ • When a technology is shown to colleagues or bosses, it can gain traction and be productized.
94
+ • Companies using RethinkDB include NextGXDX, which uses it for an efficient genetic testing marketplace, and Fidelity Investments, which uses it for managing pension funds.
95
+ • RethinkDB is used by a website with tens of millions of users and a camera company that stores metadata
96
+ • A camera company uses RethinkDB to store metadata and is used in many police departments around the world
97
+ • The speaker is impressed by people using RethinkDB for cool technical use cases
98
+ • A naysayer is introduced, arguing against using new technologies and NoSQL solutions
99
+ • The speaker will have Slava address the concern of the naysayer
100
+ • DigitalOcean has expanded into Canada with the launch of their first Canadian data center, Tor1
101
+ • Concerns about experimenting with new database technologies
102
+ • Use of multiple database technologies in modern software development
103
+ • Shift towards specialized tools and microservices
104
+ • Importance of data consistency and management in modern software development environments
105
+ • Polyglot storage and specialized tools are becoming increasingly common
106
+ • People want to ensure data reliability and security, leading to the use of multiple authoritative sources
107
+ • Authoritative sources include technologies such as HBase, HDFS, and Postgres
108
+ • Specialized databases and tools are being used to build around these sources
109
+ • Concerns about data security and trust are driving this trend
110
+ • Old-school databases and long-polling are being criticized as inefficient and unreliable.
111
+ • The guest expert's opinion on the future of databases
112
+ • Polyglot storage as a huge trend in infrastructure
113
+ • Interoperability between different databases as a major challenge
114
+ • The need for better integration tools between databases
115
+ • The rise of real-time features in databases and infrastructure
116
+ • The guest expert's prediction that many more vendors will offer real-time features
117
+ • Discussion of real-time applications and their expected growth in the next few years
118
+ • Mention of early Ajax interactions that impressed the speaker, including Gmail and Google Suggest
119
+ • Google Maps and a past experience with a website that allowed upvoting without reloading the page mentioned as other early Ajax interactions
120
+ • Introduction to the topic of open source radar, asking about current projects of interest
121
+ • Speaker shares projects they've been digging into over the past few weekends
122
+ • Advancements in C++11 and C++14
123
+ • ES6 and ES7 language developments
124
+ • Cross-compilation with Babel
125
+ • Rust programming language
126
+ • Programmer's interest in experimenting with new languages
127
+ • Rethink DB is being built upon to create an open-source layer for building real-time applications without back-end code.
128
+ • The new layer aims to simplify the process of building real-time applications by eliminating the need for boilerplate code.
129
+ • It will allow developers to focus on building applications without worrying about identity management, authentication, and other common issues.
130
+ • The new platform is designed to be incrementally extensible, allowing developers to add back-end code as needed.
131
+ • The project is currently in progress and expected to be released in about 8 weeks.
132
+ • A link to the GraphQL issue discussion will be added to the show notes.
133
+ • Discussion about the design of a project not being openly available yet
134
+ • Mention of Facebook's GraphQL support issue
135
+ • Show notes to be updated with comments on the issue
136
+ • Slava's return to the show to discuss Rethink and his work
137
+ • Discussion of software development, databases, open source, and VC navigation
138
+ • Thank yous to guests and sponsors
Semantic UI Returns_summary.txt ADDED
@@ -0,0 +1,98 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Semantic UI 2.0 is the new version of the UI framework
2
+ • Jack Lucek is the creator of Semantic UI and is on the show to discuss its latest developments
3
+ • Semantic UI is a UI framework that uses natural language to help developers write non-prescriptive front-end code
4
+ • The framework is based on relationships such as plurality, modifier, and tense found in natural languages
5
+ • Jack's background in cognitive science and interest in how people construct meaning through programming languages influenced the creation of Semantic UI
6
+ • The framework aims to provide a single, more objective language for developers to use when writing front-end code
7
+ • Jack previously worked at Quirky, a social invention company, where he developed the initial version of Semantic UI as an internal redesign project.
8
+ • The speaker worked on an open-source project and continued to contribute to it after its initial release
9
+ • The project, Semantic UI, is a library of UI components with natural language-based naming conventions
10
+ • It has a large community of contributors and translators, with over 800 translators and 100 contributors
11
+ • The speaker is concerned about the "too many cooks in the kitchen" problem, but sees the community's contributions as valuable
12
+ • The project has undergone significant changes since its inception, with new integrations and technologies being added
13
+ • The speaker sees a difference between programming languages and natural languages, and is interested in applying natural language features to programming languages
14
+ • The project is focused on creating working standards for UI components, rather than being a full-fledged framework
15
+ • The speaker is exploring the relationship between natural language and programming languages, and how to apply natural language features to programming languages.
16
+ • Natural language system for describing things and its relation to programming concepts
17
+ • Inheritance classes in programming and their nuances compared to natural language
18
+ • Significance of word order in natural language and its impact on meaning
19
+ • Reversing the process of constructing meaning in natural language
20
+ • The evolution of Semantic UI library from a pure CSS library to an inheritance system
21
+ • Inspiration from Sublime Text's inheritance model and its application to CSS
22
+ • Development of an inheritance system with default, package, and site themes
23
+ • Importance of a package manager for downloading and customizing themes
24
+ • Future goals and directions for the Semantic UI library
25
+ • The speaker discusses launching an open-source project (1.0) with a three-level inheritance system and theme variables.
26
+ • The speaker's approach to open-source projects, where they often go unnoticed until they are needed by someone.
27
+ • The speaker's decision to leave their day job and work on the project full-time without pay, driven by their passion for ideas and simplicity.
28
+ • The speaker's philosophical perspective on subsisting in a Western country, where they value ideas over profit.
29
+ • The speaker's personal experience of living without a steady income for a year, and their decision to prioritize their values over financial gain.
30
+ • The discussion of how programmers often make decisions based on optimizing utility and value, rather than morals or values.
31
+ • The importance of open-source projects and their potential to promote independent ideas
32
+ • Critique of open-source being used to promote agendas of startups or software companies
33
+ • The value of creating without expectation of immediate recognition or reward
34
+ • Discussion of the romantic and utilitarian aspects of open-source and meritocracy
35
+ • The concept of a "runway" and the idea that ideas are more important than a project's success
36
+ • The potential for unpolished ideas to eventually come to fruition in new projects and endeavors
37
+ • The importance of underlying ideas and new ways of thinking about programming and relating it to natural language
38
+ • The challenges of maintaining a project's integrity and reputation amidst popularity and external pressures
39
+ • The challenges of getting into the top 20s of a platform like GitHub, where having a personal network or being "bankrolled" by a company like Facebook or Google is often necessary.
40
+ • The limitations of the traditional open-source development model, where it's difficult to make traction without financial resources or "juice."
41
+ • The speaker's personal financial situation, where they have limited funds and are trying to figure out a sustainable way to continue the project.
42
+ • The importance of community support, where the speaker has received donations and is grateful for the help, but recognizes that it's not enough to sustain the project long-term.
43
+ • The speaker's need to find a new financial model for the project, such as a Patreon-like system, to allow for sustainable development.
44
+ • The tension between the speaker's desire to be open-source and the need to have a financial safety net to support their work.
45
+ • Code School offers a variety of courses to learn new technologies, including JavaScript, HTML, CSS, Ruby, and iOS
46
+ • Code School provides interactive learning experiences with experienced instructors and proven learning techniques
47
+ • Code School's content is constantly updated to reflect the latest technologies and learning resources
48
+ • Some courses on Code School are free, including instructor classes on Git, Ruby, and jQuery
49
+ • Semantic UI is a UI framework that can be installed via npm and provides an interactive installer
50
+ • Semantic UI includes a feature called Purify CSS, which optimizes CSS by only including used styles
51
+ • Semantic UI's build tools allow for easy customization and updating of UI components
52
+ • The speaker discusses the benefits of a more modular approach to coding, where components are separated and easily reusable.
53
+ • They mention that this approach can be challenging for developers who are used to a monolithic structure.
54
+ • The speaker talks about the importance of community and collaboration, especially in open-source development.
55
+ • They discuss the difficulties of balancing personal opinions on how a project should be used with the diverse needs of various developers.
56
+ • The speaker explains their approach to integrations, which involves promoting and supporting community-driven efforts.
57
+ • They mention the importance of recognizing and valuing the contributions of developers who create integrations.
58
+ • The speaker discusses the transformation that occurs when developers are recognized as part of a larger community.
59
+ • The conversation turns to the overhead and friction associated with supporting integrations and community-driven efforts.
60
+ • Integrating Semantic UI with Meteor and its build process
61
+ • Issues with channeling issues to the right place and differentiating between Semantic UI and integration problems
62
+ • Meteor's new pipeline and special JSON file for defining components
63
+ • Theming in Semantic UI, including a central config file and per-component theming
64
+ • Distinguishing between components and branding in a site's UI
65
+ • Componentized web and the importance of thinking in terms of small, customizable components
66
+ • Avoiding a large, overwhelming library and making decisions early on to keep it limited and small
67
+ • The speaker identifies themselves as a developer who can spot Bootstrap sites even when they're customized.
68
+ • They mention that Semantic UI is a newer technology and provide a few examples of its use in private emails and a startup.
69
+ • The speaker compares the adoption rates of Semantic UI and Bootstrap, highlighting the latter's widespread use and popularity.
70
+ • They express concerns about the "chaotic" nature of the world and the tendency for certain technologies to become dominant.
71
+ • The speaker touches on their motivations for continuing to work on Semantic UI, rather than contributing to other popular projects like Bootstrap.
72
+ • They mention a personal anecdote about North Korea using Bootstrap, which led them to think about the importance of advocating for and supporting better ideas.
73
+ • The speaker expresses a desire to create more modern and flexible programming languages that take inspiration from natural language and grammatical relationships.
74
+ • Discussion of prioritizing and exploring new ideas vs practical application
75
+ • Use of analogies, specifically a band going from unknown to well-known
76
+ • Upcoming launch party in New York for the Semantic UI project
77
+ • Request for the open source community's help in developing an open standard for UI frameworks
78
+ • Plans for Semantic UI's future development and potential features
79
+ • Semantic UI's current theming system requires technical sophistication
80
+ • Aspiration for future version: customizable UI with cloud syncing and previewing
81
+ • Goal: allow users to have their own "Google Material" style guide with no extra effort
82
+ • Inheritance levels: pattern, user, and Semantic UI level
83
+ • Automatic generation of UI guides for companies based on user input
84
+ • Benefits for front-end developers and new team members
85
+ • Potential for developers to focus on implementation rather than designing UI
86
+ • Discussion of Virtual DOM and its future applications
87
+ • Mention of a GitHub repo for Virtual DOM with high support level
88
+ • Ways for listeners to support Semantic UI financially or contribute in other ways
89
+ • Contributing to Semantic UI localization for global availability
90
+ • SAS port is still incomplete and requires a specific pull request (739)
91
+ • Contributing to Angular bindings
92
+ • Financial support options, including PayPal donation link and microsite for investors
93
+ • Gitter for community interaction and project tracking
94
+ • Importance of getting involved with the community before committing financially or otherwise
95
+ • Discussion of visiting Denver, Colorado and its weather
96
+ • Jared's lack of enthusiasm for Denver's temperature
97
+ • Consideration of moving to Denver if they left Texas
98
+ • Jared's hometown is Omaha, Nebraska
Sustaining Open Source Software_summary.txt ADDED
@@ -0,0 +1,82 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Sustaining open source projects and avoiding burnout
2
+ • Discussion of recent events, including Steve Klapnik's departure from Twitter and his "rage quit" of open source
3
+ • Prompting discussion about sustainability in open source, including frustration and lack of recognition or reward
4
+ • Sharing of examples of individuals who have experienced burnout, including Ryan Dahl, James Tucker, and Lee Hamblin
5
+ • Exploring ways to minimize frustration and ensure respect in open source projects and communities
6
+ • Steve Klapnik's clarification that his departure was a result of years of stress, not a specific incident.
7
+ • Frustration and burnout build up over time, not overnight
8
+ • Factors contributing to burnout include self-inflicting actions and external pressures
9
+ • Self-inflicting actions include overcommitting and overwhelming oneself with work
10
+ • External pressures include recognition, adoration, and pressure to constantly produce more
11
+ • People often struggle to say no and set boundaries, fearing loss of respect and reputation
12
+ • External pressures can lead to burnout, as seen in examples such as Flappy Bird's creator
13
+ • The need for balance between being visible and private, and managing expectations and pressures.
14
+ • Celebrity status and the pressures that come with it
15
+ • Difference between internet fame and traditional celebrity status
16
+ • Balance between online presence and real-world life
17
+ • Goals and gauging success and failure
18
+ • Top Towel and its impact on a listener's life
19
+ • Top Towel as a platform for finding clients and selecting projects
20
+ • Setting realistic goals for open source projects to avoid burnout
21
+ • Importance of setting expectations for oneself and others to avoid misunderstandings
22
+ • Use of scrum and goal-setting to prioritize tasks and manage expectations
23
+ • Example of setting expectations in a specific work scenario
24
+ • Setting expectations for open source projects and users
25
+ • Importance of clearly stating what users can expect from an open source project
26
+ • Setting personal goals and expectations as an open source contributor
27
+ • Managing user feedback and criticism, including negative comments and criticism
28
+ • Importance of kindness and respect in online communication, particularly in open source communities
29
+ • Setting boundaries and limitations, such as not accepting pull requests or offering support
30
+ • Sustainability and long-term goals for open source projects
31
+ • Importance of setting clear expectations for users and contributors to avoid misunderstandings and frustration
32
+ • Struggling to understand tone and intentions in online communication
33
+ • Difficulty in determining whether online interactions are meant to be helpful or hurtful
34
+ • Importance of assuming the best intentions in online interactions
35
+ • The lack of nonverbal cues in online communication
36
+ • Consideration of the potential struggles and pressures that others may be facing
37
+ • Need to be more mindful and empathetic in online communication
38
+ • Strategies for improving online communication and reducing misunderstandings
39
+ • Discussion of the potential for online "flame wars" and the importance of self-regulation
40
+ • The host is discussing a past guest, Daniel Stenberg, and his dedication to his project, curl, which he considers his life's hobby.
41
+ • Daniel's focus and dedication to curl have allowed him to sustain the project for 17 years despite pressure and lack of motivation.
42
+ • The host notes that Daniel's focus is key to his success, and that he doesn't try to do multiple projects at once.
43
+ • The host shares a lesson learned from interviewing founders of successful companies: focus is crucial, and setting clear goals and expectations helps achieve success.
44
+ • The host discusses his own experience with sidekick and inspector, and how sidekick dominates his time and income, leading him to refocus on it.
45
+ • The host explains that inspector is not as complex as sidekick, and has not taken as much time or resources to develop.
46
+ • Creating a more efficient background job system with a single machine instead of 10, saving the business money
47
+ • Developing Sidekick Pro, which took off in sales and made the developer self-sufficient within two years
48
+ • Offering a free version and a paid version of the software to support the business
49
+ • Discussing the importance of sustainability and making a living from the software
50
+ • Mentioning that developers often underestimate the time and effort required to build complex features
51
+ • Highlighting the value of paying for a professional solution instead of trying to build it oneself
52
+ • Discussing the importance of being business-savvy as a developer and recognizing the value of a paid solution.
53
+ • Discussion of open-source project sustainability and support
54
+ • Burnout and its prevention through moderation in work
55
+ • Comparison of the speaker's approach to project management with Daniel's approach to Curl
56
+ • Importance of setting realistic expectations and having a sustainable business model
57
+ • The role of moderation in preventing burnout and maintaining a healthy work-life balance
58
+ • The benefits of having a separate, full-time job to support personal projects
59
+ • Discussion of the importance of taking breaks and prioritizing self-care
60
+ • The speaker discusses their own active lifestyle, including exercising and racing motorcycles, and how it helps them maintain a balance between work and physical activity.
61
+ • The importance of moderation in life, not just in coding habits but also in overall lifestyle, is highlighted.
62
+ • The speaker shares a personal anecdote about a friend, Ian Warshack, who became severely ill due to a sudden medical issue and had to learn to adapt to living with a disability.
63
+ • The need to prioritize one's physical and mental health is emphasized, and the speaker suggests that this can help prevent unexpected medical issues.
64
+ • The speaker mentions a GoFundMe campaign set up by Ian Warshack to support his goal of hiking Kilimanjaro.
65
+ • The importance of taking breaks and changing pace to allow for new perspectives and solutions to problems is discussed.
66
+ • Moderation is key in open source development, including time management and setting realistic goals
67
+ • Moderation is not just about personal habits, but also about relationships and prioritizing tasks
68
+ • Saying "no" to requests and knowing when to take risks is an important part of moderation
69
+ • Wisdom is a key component of moderation, involving making smart choices and being realistic about goals and abilities
70
+ • Having a support system and being able to ask for help is crucial for maintaining moderation and avoiding burnout
71
+ • Learning to say "no" to pull requests and other non-essential tasks is important for maintaining focus and preventing burnout
72
+ • Helping others to moderate their goals and prevent burnout is a key part of being a supportive and responsible community member
73
+ • Goal setting: determining whether a project is a hobby or a means of making a living
74
+ • Managing expectations: setting clear boundaries for support and communication channels
75
+ • Support: discussing the limitations of supporting users on platforms like Twitter and the importance of clear communication
76
+ • Project sustainability: considering the long-term viability of a project and setting realistic expectations
77
+ • Personal branding: discussing the importance of setting clear boundaries and communicating effectively to maintain a positive reputation
78
+ • Change log tea not to Sony
79
+ • Change.com store: affordable apparel options ($20)
80
+ • Ruby celebrity endorsements
81
+ • Comfy and high-quality American apparel
82
+ • Encouragement to engage with the podcast and share positive feedback on social media
The Future of Node.js_summary.txt ADDED
@@ -0,0 +1,104 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Introduction of Scott Hammond, CEO of Joyent, and his role in promoting open source software
2
+ • Discussion of Joyent's shift to open source model, including open sourcing their software portfolio
3
+ • Scott Hammond's background and experience with Joyent and Node.js
4
+ • History of Joyent's relationship with Node.js and their use of the platform in their public cloud and object management store
5
+ • Open sourcing of Joyent's proprietary software products, Manta and Smart Data Center
6
+ • Joyent's decision to become an open source company and make all their products open source
7
+ • Discussion of the impact of Node.js stewardship on Joyent's decision to go open source
8
+ • Software development is increasingly being built in an open source model, with examples such as Node.
9
+ • The open source community plays a significant role in supporting this model through collaboration and contribution.
10
+ • There are two markets for open source software: those who want a free version and contribute back, and those who want an enterprise version with additional tooling and services.
11
+ • Companies can support the open source community financially and through developer contributions.
12
+ • The future of Node.js is a topic of discussion, with a need to break down its history, current state, and future direction.
13
+ • Joient has been involved with Node.js since its early days and has supported its development through sponsorship and hiring key contributors.
14
+ • The conversation aims to provide a perspective on the community's concerns and the future of Node.js, particularly with the recent fork of IOJS.
15
+ • Funding and resources provided to Node by Joint
16
+ • Ryan's vision for Node and his role as steward of the project
17
+ • Impact of Joint's support on Node's current state
18
+ • Joient's exposure to Node before taking CEO role
19
+ • Challenges faced by Node after Ryan's departure
20
+ • Burnout as a factor in Ryan's departure
21
+ • IOJS fork of Node and subsequent reconciliation efforts
22
+ • Node Advisory Board formed to address community concerns and governance model
23
+ • The community was surprised and fractured when Fedora forked and IO went off in a different direction
24
+ • The community was on a path to work through issues and make changes, but Fedora's fork and IO's decision to go off in a different direction derailed this
25
+ • The governance model of Node.js was a BDFL (Benevolent Dictator for Life) model, which was criticized for being too restrictive and not allowing for enough input from contributors
26
+ • The community began to address the issue of governance and organization, and created a working group to come up with recommendations for a more consensus-driven model
27
+ • IO's decision to start with a consensus-driven model was influenced by these discussions and recommendations
28
+ • The foundation that was established has had discussions and iterations around the governance model and dev policies to be used, based on the same ideas and recommendations from the community
29
+ • Creation of the Node Foundation
30
+ • Community input and participation in project direction
31
+ • Discussion of the Node Foundation's structure and independence
32
+ • Importance of technical direction being driven by users and contributors, not vendors
33
+ • Comparison to OpenStack and its struggles with product management and vision
34
+ • Description of the ideal partnership between engineering and product management in a foundation
35
+ • Plans for Joanne's role in Node's future and potential stepping back from core stewardship
36
+ • Importance of stable releases and control in early stages of project development
37
+ • Node's maturity and transition to community-driven project management
38
+ • Formation of a foundation to oversee the project, using the Linux Foundation as a model
39
+ • Structure of the foundation, including a board of directors and technical steering committee
40
+ • Discussion of GitHub discussions on dev policies and governance model
41
+ • Input and feedback from community members, vendors, and users
42
+ • Goal to officially announce the foundation's launch and hold first board meeting by end of June
43
+ • Discussion of IO fork and its impact on Node project
44
+ • Both positive and negative outcomes of IO fork, including innovation and community engagement vs. risk and infighting
45
+ • Enterprise users' desire for a foundation to de-risk the project
46
+ • Perception of IO fork as problematic and risky for the Node project and its users
47
+ • Potential emergence of a new server-side JavaScript platform
48
+ • Community concerns and angst following the MySQL and Postgres releases
49
+ • Need for a unified, de-risked, and community-driven project for the enterprise market
50
+ • Node Foundation progress and its goal to bolster community involvement
51
+ • IOJS and Node JS split and confusion in the community
52
+ • Desire for a unified, energized community with IO and Node Foundation working together
53
+ • History of the Node JS fork and attempts to heal the split between IO and Node communities
54
+ • Org structure and the role of the foundation
55
+ • Uniting the community and the foundation
56
+ • Policies of node foundations preserving progress made in IOJS
57
+ • Reconciliation process between IOJS and node foundations
58
+ • Governance models and policies in the foundation
59
+ • Node advisory board meetings and discussions on the reconciliation process
60
+ • Open conversations and questions about the reconciliation process
61
+ • Proposal for the TSC to discuss and vote on joining the foundation
62
+ • TJ Fontaine stepping away from node and the next chapter for node
63
+ • Discussion of the timing of Node.js changes and the progress of the project
64
+ • TJ stepping away from the project and his contributions
65
+ • The role of the technical steering committee in the foundation
66
+ • The potential for Node.js and IO to reconcile and unite
67
+ • Benefits of reconciliation for users, vendors, and contributors
68
+ • Opportunities for Node.js to drive adoption and innovation in various market segments
69
+ • DigitalOcean announces a new region in Germany, FRA1, which is connected to the largest internet exchange point in the world and provides high-speed connectivity to neighboring countries.
70
+ • The region meets safe harbor regulations for data storage and is designed to support the growth of the German startup community.
71
+ • DigitalOcean is offering a $10 hosting credit to users who sign up for a server in the new region.
72
+ • Node.js Foundation is discussed, including its structure, funding, and membership levels, which determine voting rights and board representation.
73
+ • The foundation's funding comes from paid membership levels, which allow members to vote on the board of directors and influence the project's direction.
74
+ • The funding is used to support the project's technical team, infrastructure, and activities, including website hosting, education, training, and paid work.
75
+ • Funding the Node Foundation to support IO and Node development
76
+ • IO's need for a neutral organization to support it, with the Node Foundation being a potential solution
77
+ • Pain points such as lack of funding for conferences, advertising, and other organizational needs
78
+ • Importance of marketing, community development, training, trade shows, and technical meetups
79
+ • Recognizing individuals who have contributed to IO and Node, such as Michael Rogers and Denise Cooper
80
+ • Centralized resources for updates on the Node Foundation, including nodejs.org and the Node Advisory Board website
81
+ • The last several months have been a rollercoaster with node, with recent news about IO's agreement to join the node foundation
82
+ • The IOJS TC voted to join node foundation, marking a good outcome for the foundation and a step forward for the community
83
+ • IO's decision to join node foundation is seen as a way to establish a neutral ground for the communities to work together
84
+ • The foundation is viewed as the best option for providing open governance policies and neutrality to benefit the greater community
85
+ • The vote is seen as an early win for the foundation, validating its importance in bringing the communities together
86
+ • Questions remain about what the convergence process will look like and how IOJS will operate under the node foundation.
87
+ • Node.js foundation is being set up to establish neutrality, openness, and broader engagement with the community
88
+ • Goal is to create a healthy ecosystem of vendors providing additional tools and technologies to accelerate adoption and increase value
89
+ • Community is working together under the node.js foundation to address technical details, development policies, and governance models
90
+ • Input is being sought on issues such as release cadence, LTS policy, testing, API compatibility, and backwards compatibility
91
+ • Node.js will be moving from under joint to its own organization on GitHub, with a new repo to be set up for the node.js foundation
92
+ • Convergence repo is being used to test merging and rebasing of code from different repositories
93
+ • Node foundation and its potential impact on the IO community
94
+ • Timeline of events leading to the node foundation's formation
95
+ • Reaction to the announcement and its surprise
96
+ • Prediction and discussion of the vote in the IOTSC
97
+ • History and evolution of the node project
98
+ • Criticism and challenges faced by the node community
99
+ • Decision to form the node foundation and its potential benefits
100
+ • Personal perspectives on the issue from Scott and Joanne
101
+ • The IO TSC's vote to work with the Node Foundation is seen as an early win for the foundation and its strategy
102
+ • The vote is seen as a way to rally the community together and seek common ground
103
+ • The project is gaining clarity and becoming more accessible to outsiders with established governance
104
+ • The future of the project is becoming more defined and narrow
The HTTP⧸2 Spec_summary.txt ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • HTTP 2 is the topic of discussion
2
+ • Ilya Gregor, an "internet plumber" at Google, is the guest
3
+ • The conversation is a deep dive into the HTTP 2 specification
4
+ • Topics include binary framing layer, pipelining, multiplexing, header compression (hpack), server push, and TLS
5
+ • The conversation also covers the history of HTTP, from HTTP 0.9 to HTTP 1.0 and eventually to HTTP 2
6
+ • HTTP 2 is a major improvement over HTTP 1.0, addressing issues such as latency and scalability
7
+ • Emergent behavior in HTTP 1.0 and the initial attempt to document best practices
8
+ • HTTP 1.1 release in 1999 and its efforts to clean up the spec and introduce common language
9
+ • The web's evolution and the limitations of the original HTTP protocol
10
+ • The "speedy" project and efforts to change the protocol to address performance issues
11
+ • The limitations of HTTP's serial request-response protocol and the need for parallelism
12
+ • The use of workarounds such as concatenation and spriting to optimize performance
13
+ • The negative side effects of these workarounds, such as increased file sizes and maintenance difficulties.
14
+ • The current state of the web is that increasing bandwidth beyond a certain point does not significantly improve page loading speed.
15
+ • The experiment that led to the development of Speedy found that after a certain point, upgrading bandwidth no longer had a significant impact on page loading speed.
16
+ • However, the same experiment found that decreasing latency had a direct and linear correlation with improving page loading speed.
17
+ • ISPs do not typically advertise latency in their marketing, despite it being a significant factor in page loading speed.
18
+ • The last mile, or the first couple of hops in a network, can contribute a significant amount of latency, particularly in areas with under-provisioned capacity.
19
+ • To improve latency, protocols need to be re-examined to allow for pipelining requests, such as sending multiple requests at the same time.
20
+ • The premise for Speedy was to determine what changes to protocols are needed to allow for pipelining requests and improve latency.
21
+ • The speaker discusses the importance of prioritizing resources, specifically HTML files, when communicating with a server.
22
+ • The discussion highlights the limitations of HTTP/1.1 and the benefits of HTTP/2, which is based on the Speedy protocol.
23
+ • The speaker explains that Speedy was an experimental protocol developed in 2008 to improve web performance by allowing servers to send multiple requests and responses concurrently.
24
+ • The experiment showed significant performance improvements, and the Speedy protocol was later adopted as a starting point for the HTTP/2 specification.
25
+ • The speaker mentions that the HTTP/2 development process began around 2011 and was influenced by the Speedy protocol.
26
+ • The discussion touches on the idea of replacing HTTP with a more efficient protocol to improve web performance and reduce latency.
27
+ • The speaker notes that efforts have been made to address issues at multiple layers of the network stack, including the TCP layer, where head-of-line blocking is a problem.
28
+ • Discussion of HTTP/2 protocol and its development
29
+ • Comparison with HTTP/1 and its limitations
30
+ • Benefits of HTTP/2, including improved performance and reduced latency
31
+ • Key features of HTTP/2, including:
32
+ • Single TCP connection for multiple requests
33
+ • Multiplexing and pipelining
34
+ • Header compression
35
+ • Improved framing and performance
36
+ • Backward compatibility with HTTP/1
37
+ • Practical considerations for application developers and deployment
38
+ • Overview of HTTP/2's impact on web development and modern web protocols
39
+ • HTTP2 provides better performance through connection reuse
40
+ • Multiplexing: allows multiple requests and responses to be sent over a single connection
41
+ • Prioritization: enables clients to specify the priority of requests and responses
42
+ • Binary framing: introduces the concept of streams and allows for interleaving of multiple messages
43
+ • Flow control: allows clients to express how much data they can receive and when to resume a stream
44
+ • Server push: enables servers to proactively send responses to clients, reducing round-trip requests
45
+ • New capabilities and patterns of interaction between client and server are now possible with HTTP2
46
+ • Room for innovation in delivering web applications with HTTP/2
47
+ • HTTP/2 features, including header compression (HPACK)
48
+ • Problem with HTTP/1's header compression: metadata not compressed
49
+ • HPACK's two mechanisms for compression: Huffman coding and dynamic table
50
+ • Benefits of HPACK: significantly reduced metadata transfer
51
+ • Overview of HTTP/2 components, including multiplexing, prioritization, and header compression
52
+ • Upcoming discussion on implementation and browser support
53
+ • Security concerns, including TLS, and the upgrade cycle to HTTP/2
54
+ • HTTP 2 requires an upgrade and negotiation mechanism, but is not practically useful for HTTP 2 due to existing middleware interference.
55
+ • WebSockets and Speedy have similar issues with middleware interference, requiring HTTPS for reliable deployment.
56
+ • Browsers have implemented HTTP 2 with HTTPS as a requirement for public web deployment.
57
+ • HTTPS provides an end-to-end encrypted tunnel, making it difficult for intermediaries to interfere with traffic.
58
+ • ALPN negotiation is used to determine client and server support for specific protocols, including HTTP 2, during the TLS handshake.
59
+ • ALPN negotiation does not add extra latency, making it a transparent and efficient mechanism for determining protocol support.
60
+ • Navigation patterns and sensitive information
61
+ • Encryption of navigation data
62
+ • Performance impact of encryption
63
+ • Advantages of modern CPUs in executing crypto
64
+ • Cost savings with HTTP/2 due to reduced connections and handshakes
65
+ • Certificate complexity and requirements
66
+ • Binary framing layer and implementation concerns
67
+ • Observability and tooling for binary protocols
68
+ • Comparison of HTTP/2 and HTTP/1 implementation and performance
69
+ • Client support for HTTP2 has been finalized and is being rolled out
70
+ • Firefox and Chrome are already supporting HTTP2 in their stable browsers
71
+ • Internet Explorer (Edge) and Safari will also support HTTP2 in the near future
72
+ • The community is deprecating SPDY in favor of HTTP2
73
+ • There are growing lists of implementations for HTTP2 in various languages
74
+ • Several servers, including Twitter, Google, and Facebook, already support HTTP2
75
+ • Open-source implementations, such as h2o and h2o, are available
76
+ • Other servers, like Engine X and Varnish, are expected to support HTTP2 soon
77
+ • Code School's content is updated regularly to provide the latest learning resources
78
+ • 20% of Code School's courses are free, including instructor classes on Git, Ruby, and jQuery
79
+ • Pay-as-you-go option available for accessing all Code School courses
80
+ • HTTP/2 (h2) is the new standard for web performance, replacing HTTP/1
81
+ • h1 will not be fully replaced, but rather coexist with h2
82
+ • HTTP/2 enables features like server push and binary framing
83
+ • Optimizing for HTTP/2 can improve performance, but requires revisiting existing best practices
84
+ • Domain charting is an anti-pattern on HTTP/2, and concatenation can be undone for better performance
85
+ • Server push and caching offer opportunities for total automation
86
+ • HTTP/2 adoption is expected to rise quickly, with both server and client support improving
87
+ • Future innovations will explore capabilities like cache invalidations and binary framing
88
+ • Book on high-performance browser networking: updates and availability
89
+ • Differences between print and online versions of the book
90
+ • High Performance Browser Networking (HPBN) website and updated content
91
+ • HP2 protocol and its implications for browser networking
92
+ • Time to Glass challenge and its relation to browser performance and user experience
93
+ • Browser and developer responsibilities for enabling optimal HTTP/2 behavior
94
+ • Relationship between HTTP/2 and HTTP/1 performance limitations
95
+ • Time to Glass (TTG) and its implications for web development and performance
96
+ • Mobile and emerging market considerations for web performance
97
+ • Importance of efficient page loading and network optimization
The Offline First Revolution and Speech Recognition_summary.txt ADDED
@@ -0,0 +1,111 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Talatair discusses his project Anyang and speech recognition
2
+ • He also talks about his project UpUp and offline-first development
3
+ • The importance of promoting open source is mentioned
4
+ • CodeShip is discussed as a sponsor, and their blog post on Docker is mentioned
5
+ • Talatair's background and how he got into open source are shared
6
+ • He talks about quitting his job to focus on open source and his newly married life
7
+ • The speaker has been building websites for almost 20 years and shares a personal anecdote about studying in Israel and serving in the military.
8
+ • The speaker recalls reading programming books and learning new technologies during their military service, including Pearl, ASP classic, and Ruby on Rails.
9
+ • The speaker reflects on the importance of passion in their work and how it has grown over time, even becoming a source of excitement and fun.
10
+ • The speaker discusses the fortunate aspect of being able to make a living from a passion, citing the software industry as an example where one can monetize their skills and interests.
11
+ • The speaker shares a personal experience of being ecstatic about open source contributions, even going so far as to dance alone in the room when their pull requests were accepted.
12
+ • Using iOS live photos to verify PR requests
13
+ • Introducing the Anyang project, a speech recognition library for the web
14
+ • Background on Anyang: simplifying speech recognition for web development
15
+ • Anyang's features and functionality
16
+ • Examples of Anyang's use cases and user innovations (e.g. remote control cars, AR drones, bathroom mirrors)
17
+ • Discussion of the excitement and possibilities of open source projects
18
+ • Anyang's polished and accessible nature
19
+ • Embedding web browsers and server-side contexts for Anyang
20
+ • Discoverability issues with audio interfaces and voice assistants
21
+ • Speech recognition capabilities of Anyang
22
+ • Limitations of Anyang due to browser vendors' implementation of speech recognition
23
+ • Potential solutions for smaller browsers to implement speech recognition
24
+ • The speaker's JavaScript library was inspired by the name "Anyang", which was a reference to the TV show "Arrested Development"
25
+ • The name "Anyang" is phonetic spelling and has a unique spelling that differentiates it from the word "annoying"
26
+ • The speaker and others reviewed the library and noticed the name, which led to a discussion about the spelling and its origin
27
+ • The speaker used the library and didn't feel that the "wrong" spelling held it back
28
+ • The speaker and others discussed the importance of names in open-source projects and how they can be a deciding factor in whether or not to use a project
29
+ • The speaker mentioned that "Anyang" had a significant impact on him and that he remembered it several years later
30
+ • The speaker discusses their excitement and productivity when working on a project, and how they can build a feature-complete prototype in a short amount of time.
31
+ • The speaker mentions the challenges of open-source development, including the lack of analytics and discoverability of the library.
32
+ • The speaker proposes adding keyboard shortcuts and a interface for discovering voice commands, as a step towards solving the discoverability problem.
33
+ • The speaker discusses the Anyang library and its user interface, and how it could be improved to make it more discoverable.
34
+ • The speaker announces the sponsor, TopTile, and their scholarship program for female developers.
35
+ • UpUp is an offline-first library that ensures a website remains accessible even when the user is offline
36
+ • It uses service worker APIs to achieve this, allowing developers to decide the user experience when offline
37
+ • Common examples of using UpUp include providing access to reservations or hotel information on booking.com
38
+ • The problem of connectivity is not expected to be fully solved in the next 5-10 years
39
+ • The speaker's experience as an entrepreneur and founder of Wiser, which provided WiFi to restaurants and cafes, suggests that connectivity will remain a challenge for some time
40
+ • Discussion of internet connectivity and "bubbles" in different locations
41
+ • Critique of WiMAX technology and its lack of adoption
42
+ • Personal experience with internet access on flights in the US
43
+ • Comparison of internet access in the US and Tel Aviv (referred to as "the bubble")
44
+ • Discussion of a personal project (Up Ups) and its success on GitHub and Product Hunt
45
+ • Analysis of the factors contributing to the success of Up Ups, including Product Hunt and user engagement.
46
+ • Product Hunt's evolution from a simple platform to a more comprehensive resource with podcasts
47
+ • The speaker's initial reluctance to engage with Product Hunt due to its growth and perceived commercialization
48
+ • The speaker's positive experience with Product Hunt, including interactions with the founder and the supportive community
49
+ • The challenges of maintaining a positive community as a platform grows and becomes more valuable
50
+ • The role of service workers in enabling new web technologies and their significance in the evolution of the web
51
+ • The speaker's nostalgia for the early days of online communities, such as Hacker News, and the difficulties of maintaining their original spirit
52
+ • The speaker's opinion that service workers are a significant addition to web development, comparable to Ajax and web 2.0
53
+ • Service workers can act as a proxy to intercept and modify requests to a server
54
+ • They can run scripts on the client-side and return responses to the server
55
+ • Service workers can be used for security and can intercept malicious requests
56
+ • They have the power to push notifications and can communicate with the server even when the window is closed
57
+ • Service workers are still being implemented in some browsers, including Safari
58
+ • They can be thought of as a "man in the middle" proxy server
59
+ • Service workers have access to the same permissions as JavaScript running in the browser window
60
+ • Service workers and their capabilities, including controlling requests within a scope and staying secure
61
+ • Comparison to cookies and proxies, and how service workers can intercept requests
62
+ • How upup uses service workers to enable offline web apps, including caching requests and providing alternative content
63
+ • Relationship between service workers and web workers
64
+ • Challenges with implementing service workers, including understanding how they work and accessing the caching API
65
+ • Learning curve for service workers and the importance of abstraction layers in libraries like upup
66
+ • Service worker libraries have been improved based on user feedback
67
+ • Service workers have a steep learning curve due to limitations and complexities
68
+ • Service workers can only control a specific scope and require server-side HTTPS support
69
+ • Service workers are built with progressive enhancement in mind, allowing for a seamless user experience
70
+ • Registering a service worker involves a process that can take several steps
71
+ • The installation process of a service worker allows for caching and loading content in the background
72
+ • Caching content during the installation process can provide a full web experience even when offline.
73
+ • Offline web applications and their limitations
74
+ • Importance of educating users about offline capabilities
75
+ • Using service workers to provide alternative content when offline
76
+ • Balancing online and offline functionality to avoid confusion
77
+ • Caching and queuing actions for offline use
78
+ • Providing middle ground between complete functionality and "dinosaur" error message
79
+ • Implementing indicators to inform users of offline status
80
+ • Service workers and their capabilities
81
+ • Limitations and incompatibilities with CSS frameworks and JavaScript libraries
82
+ • Security mechanisms and potential vulnerabilities
83
+ • Breaking and testing service worker opportunities
84
+ • Real-world applications and examples of service workers
85
+ • Promoting open source projects as products and mass distribution
86
+ • The value of wearing multiple hats as an entrepreneur, including marketing, development, and planning
87
+ • The tension between the personal, intimate nature of development and the need to consider others' perspectives when releasing a project
88
+ • The importance of branding and marketing in making a project successful, including creating a hook to capture users' attention
89
+ • Lessons learned from Anyang to UpUp, including the need to explain the project clearly and provide a memorable experience
90
+ • The concept of surprising and delighting users, as mentioned in an article by a Foursquare executive, and how to apply this to a project's design and user experience.
91
+ • Live coding and interactive demos
92
+ • User reactions and surprise
93
+ • Building a community and getting feedback
94
+ • The importance of polishing and refining a project
95
+ • Launching and promoting an open source project
96
+ • Considerations for naming, design, and user experience
97
+ • Self-promotion and marketing as a developer
98
+ • Overcoming the "icky factor" and finding a balance between promotion and authenticity
99
+ • Open source enthusiasm and passion
100
+ • Importance of discussing non-code aspects of open source
101
+ • Launch of new blog or website (opensourcer.com) focused on open source beyond code
102
+ • Issues related to open source marketing and community building
103
+ • Sustainability and supporting oneself through open source work
104
+ • Inspiration from successful open source projects and business models (e.g. Sidekick)
105
+ • Interview of a developer who worked on an open-source project
106
+ • Idea to create an even easier-to-use version of the project for non-developers, specifically targeting WordPress users
107
+ • Developing a service to automate tasks for non-developers, such as hosting JavaScript locally
108
+ • Commercial aspects of the project and potential for consulting
109
+ • Long-term goal of building an open-source empire
110
+ • Mention of a programming hero, Jake Archibald, and his ability to explain complex concepts with humor
111
+ • Appreciation for the Changelog podcast and its focus on broader issues in software development
The Rise of io.js_summary.txt ADDED
@@ -0,0 +1,78 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ • Michael Rogers' role as a "janitor" in the io.js project, cleaning up messes
2
+ • Introduction to io.js, a fork of Node.js, and its community
3
+ • Open governance and versioning in io.js
4
+ • Michael Rogers' background as a developer, open source contributor, and JavaScript expert
5
+ • Digital Ocean's use of io.js and their support for it
6
+ • Discussion of dtrace support in io.js and its benefits
7
+ • The fork of Node.js to io.js and its implications
8
+ • The Node.js project has experienced rapid growth and adoption, with over 100,000 modules on npm and a large public open source ecosystem.
9
+ • Despite this growth, the number of people contributing to Node.js core has decreased significantly, with fewer releases and a lack of momentum.
10
+ • A group of companies and core contributors formed a joint effort to take over the project and address these issues.
11
+ • The joint effort was led by Scott Hammond, who built an advisory board and implemented changes, but the process was slow and involved.
12
+ • A fork of Node.js called io.js was created to address the issues and provide a public alternative, which ultimately led to a shift in momentum and a plan to ship a release.
13
+ • The fork was initially private due to trademark concerns, but eventually became public and gained contributors and momentum.
14
+ • Discussion of the creation and release of iojs
15
+ • Node.js fork and its relation to iojs
16
+ • Joint ownership of Node.js and iojs
17
+ • Concerns about joint's corporate involvement and leadership
18
+ • iojs's use of the DCO (Developer Certificate of Origin)
19
+ • Comparison of iojs and the CoreOS fork of Docker
20
+ • Node.js's stagnation and lack of contributors
21
+ • Discussion of the corporate dictator model and its impact on the project
22
+ • History of Joint's involvement with Node.js and iojs
23
+ • The transition of npm from Isaac Schluter to TJ Fontaine as project lead
24
+ • Joint's influence on npm project direction
25
+ • Concerns about a "dictator model" and lack of community input
26
+ • TJ Fontaine's challenges in leading the project with limited contributors
27
+ • IOJS's open governance model and community contribution methods
28
+ • Technical committee (TC) is a subset of committers
29
+ • The TC uses consensus seeking governance model
30
+ • Unlike pure consensus models, consensus seeking encourages participation and reduces stagnation
31
+ • The project has seen significant growth with four releases in a week and increased collaboration with other groups
32
+ • Working groups are being established to focus on specific areas, giving them autonomy to make decisions without requiring TC approval
33
+ • The TC will maintain final authority over the project, with working groups able to operate independently.
34
+ • TC deals with contentious issues and was established due to stagnation in Node original
35
+ • Governance model aims to provide a framework for community input and iteration, not to be stagnant or rigid
36
+ • Bootstrap voting model allows for governance rules to be established and then iterated upon
37
+ • TC governance model has been successful, but further refinement and documentation are needed
38
+ • Next steps include more technical conversations and implementing the governance model in practice
39
+ • Highlights of the current version of Node (version 1) include ES6 support and collaboration with V8 team
40
+ • V8 tracking and collaboration will allow for more stable releases and better bug fixing and performance regressions
41
+ • Plan is to release stable versions every 6 weeks, with unstable version tracking V8's development
42
+ • Discussion about the decision to release io.js as v8, and the implications for existing codebases
43
+ • Explanation of the need for reverse compatibility in JavaScript, and the potential for forward incompatibility with new features
44
+ • Mention of features that are still behind flags, such as classes and object literal extensions
45
+ • Discussion of the stability of io.js, and the distinction between "production ready" and "stable"
46
+ • Explanation of the reason for tracking an unstable version of v8, and the importance of testing and verifying stability before releasing a stable version
47
+ • Mention of the plan to release a stable version of node.js soon after v8 is stable, and the importance of clear version numbering and communication about stability
48
+ • Provider built for developers and hosting on Digital Ocean
49
+ • Digital Ocean's pricing plans and features
50
+ • Open source project management and the importance of decentralization
51
+ • Burnout and the toll of contributing to an open source project on a team's lives
52
+ • The project is experiencing a surge in contributors and contributors are burning out, seeking a way out of tedious tasks
53
+ • Isaac Luter and other busy TC members are looking for ways to offload tasks, wanting to focus on other responsibilities
54
+ • Working groups are being spun up to offer opportunities for non-programmers to participate and lead in specific areas
55
+ • The roadmap is being developed, offering TC members a chance to contribute to a high-impact area
56
+ • The project is experiencing renewed enthusiasm, with many contributors returning who had previously burned out
57
+ • The transition from Node to IOJS is being discussed, with steps outlined for users to adapt their projects and development environments
58
+ • Discussion of iojs as a drop-in replacement for node
59
+ • Benchmarks and backwards compatibility
60
+ • iojs roadmap and future development
61
+ • Streams and stream API standardization
62
+ • Node and iojs community and governance model
63
+ • Potential merger of iojs and node projects
64
+ • Node Conf and its future direction
65
+ • Community feedback and decision-making process
66
+ • Level Up and Node ecosystem
67
+ • Node School and contributor model
68
+ • iojs and community engagement
69
+ • Contributing to iojs: setting up Node School, running meetups, participating in community events
70
+ • Oakland JS and other community initiatives
71
+ • Node Conf and one-day conferences
72
+ • Community involvement and resources for newcomers
73
+ • Digital Ocean hosting is preferred
74
+ • Reminder to visit the show's open repo (github.com/the-change-log/ping) for feedback and suggestions
75
+ • The repo is used for community engagement, project ideas, and show suggestions
76
+ • The show hosts have successfully leveraged the repo to book guests, including Michael
77
+ • Show notes and links are available at changelog.com/139
78
+ • The hosts will be back next week