| • Introduction of guests and episode 58
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| • Dmitri Shuralyov's introduction as @shurcooL on Twitter, GitHub, and his work in the Go community
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| • Dmitri's background and experience in programming, starting with video game development at age 13 and working on experimental projects
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| • His transition from developing tools to focusing on open source Go code full-time, self-funded by his own savings
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| • Discussion of his endgame and goals for this break, including possibly finishing or taking existing projects to a higher level
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| • Dmitri Shuralyov's endgame is to create tools that don't exist yet in the Go ecosystem.
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| • He has an intermediate plan with step-by-step goals rather than a complete vision.
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| • Conception was his original project, started as an IDE for C++, but evolved into an experimental platform for working with Go code.
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| • The Conception platform was a 2D canvas with widgets that could be connected and updated in real-time.
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| • Dmitri learned valuable lessons about existing systems and their strengths during the Conception project.
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| • He is known for putting packages directly into GitHub Gists, but has since removed his own gists and encourages others to delete theirs.
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| • Discussion of whether "gif" and "gist" are different words
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| • Dmitri Shuralyov's open-source projects and priorities
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| • WebAssembly and its potential for Go development
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| • Current state of Go-to-WebAssembly compilation, with Gopher.js mentioned
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| • GraphQL and its adoption in GitHub's API, with a new Go client project
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| • Discussion around GraphQL and its adoption
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| • Using Vecty for front-end development in Go
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| • Need for reporting or visualization tools in Go
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| • Example projects using Vecty, such as Sourcegraph and Go Play Space
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| • Current state of Gotham Go conference and its talks (including Steve Francia's talk)
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| • Comparison between Go and other languages with more mature ecosystems
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| • Discussion about Go 2 and potential changes to the language
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| • Preference for stability and simplicity over new features
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| • Ross Cox's talk on the approach to Go 2 as a series of incremental, backwards-compatible updates
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| • Importance of maturity and consistency in programming languages
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| • Value of abstraction and layering in software development
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| • Simplicity as a desirable outcome in programming language design
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| • Generics as a feature that can hinder readability and understanding of code
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| • Balance between features and simplicity in programming languages
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| • Discussion of Scala and its features
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| • Comparison of C++ and Go, including code density and maintainability
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| • Dmitri Shuralyov shares his experience maintaining over 100,000 lines of Go code
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| • Importance of readability in coding languages
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| • Security releases for Go 1.9.1 and 1.8.4
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| • Discussion of the Skylark project and its use in Bazel
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| • Introduction to a new Lua interpreter written in Go
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| • Embedding scripting languages in Go applications
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| • Colly (Go web scraping utility)
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| • Tyler Treat's talk on performance at StrangeLoop conference
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| • Shoutouts to contributors and projects:
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| + Byobu wrapper for tmux or Screen
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| + Go documentation examples feature (godoc)
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| + Brad's contributions to the Go team, including pushing for a security update patch release
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| • GopherCI, a continuous code quality CI system for Go
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| • Dmitri's appreciation for Bradley Falzon and his project
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| • Open source aspect of GopherCI
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| • VSCode plugin for Go development
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| • Personal shoutouts to contributors, including Ramya and Glenn Lewis |