2017-Go-Time-Transcripts / Game Development and Rebuilding Microservices_summary.txt
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• Introduction of guest Luna Duclos, game developer at Avalanche Studios
• Discussion of the game development stack, with Go being used on the server side for infrastructure such as web servers and game servers
• Explanation of the architecture, including peer-to-peer multiplayer and a lobby-based system
• Motivation behind using Go on the server side, including speed gains and reduced risk of breaking code
• Benefits of migrating from Python to Go and App Engine to Kubernetes-managed VMs
• Discussion of the Kube-Cert-Manager extension for Kubernetes and its use in managing SSL certificates
• Explanation of the history and development of the Kube-Cert-Manager project
• Using LetsEncrypt to issue SSL certificates on the fly in Kubernetes
• Domain renewal emails and the problem of unused domain names
• Instrumented SQL project, a wrapper driver for Go 1.8 database drivers
• Open Tracing and Google tracing integration with Instrumented SQL
• Configuration and logging options for Instrumented SQL
• Game development libraries and engines for server-side work in Go
• Consolidation of game development tasks on consoles
• Steam handling infrastructure for game developers
• Game engine discussion (UE4, Unity, Frostbite)
• GopherJS discussion (Polymer bindings, frontend web development challenges)
• Complexity and frustration with JavaScript ecosystem (module packaging formats)
• Fragmentation in frontend development, with various ways of managing dependencies and assets
• Criticism of JavaScript package management systems and dependency management
• Comparison of Go's simplicity and vendor standard for dependency management
• Discussion of HTTP/2 and its impact on bundling and asset pipelines
• Asset hosting and distribution strategies
• Introduction to the Goggles application for searching GOPATH
• The use of Gallium and its impact on native app development
• The potential for cross-platform compatibility with Linux and Windows
• Release notes for GoKit 0.4.0 and its adoption of the inbuilt context library
• Gobot's release of version 1.3, supporting BBC micro:bit and DragonBoard
• Examples of using Gobot for hardware control, including barbecue controllers and drone programming
• The Women Who Go initiative to send women developers to GopherCon and a crowdfunding effort to support it
• Discussion about doing multiple events or regions for a project
• Potential locations for future events: Sweden and Spain
• New Go contribution guide released by Steve Francia
• Arbitrary Precision Decimal Package for Go, discussed as a useful tool
• Second sponsor break announcement
• Personal discussion of what participants would be doing if not working on the project:
+ Luna Duclos: organizing conferences or working at a cloud provider
+ Erik St. Martin and Brian Ketelsen: jokingly discussing alternative careers (hitman, barbecue shop)
• The origins of barbecue in poor areas where tough cuts of meat were slow-cooked to preserve them.
• The evolution of barbecue from humble beginnings to a high-end culinary experience with expensive ingredients like brisket costing $700/pound.
• Discussion of the hosts' hypothetical dream careers, including becoming an investor, working in information security, and inventing new technologies.
• Shoutouts for #FreeSoftwareFriday, including Webpack for its excellent documentation and Goa for its code generation framework.
• Struggling to manage GitHub notifications and pull requests
• Discussion of Helm and its role in Kubernetes, including Chart packages for pre-packaged applications
• Challenges with YAML configuration files and the availability of JSON file support in kubectl
• Preference for statically-typed languages over dynamically-typed ones due to compile-time safety and runtime errors
• Debate on whether Go needs generics, with one participant suggesting an alternative solution through code generation
• Lighthearted discussion about a participant's experience with hunting alligators with a BB gun
• Florida alligators and their population
• Gator removal policies in Florida
• Negative reinforcement therapy for gators on private property
• Overpopulation of alligators in Florida
• Hunting seasons for alligators in Florida
• The show's off-topic discussion about the topic
• Go programmers' reactions to the conversation about gators