| • Introduction of Myles Borins and his role as a developer advocate for Google Cloud and Node.js
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| • Discussion of Rachel's music background, including her experience with web development and interviewing musicians
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| • Myles' work on Web Audio API and his creation of an accessible keyboard project called The AutoMagic Music Maker
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| • Conversation about the tuning of Prince's guitar and the significance of middle A being 440 or 432 Hz
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| • Discussion of Canada and its connection to JavaScript, including a lighthearted exchange about Myles' Canadian heritage
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| • Debate over pronunciation of "Babel" (as Bae-bull or Bah-bel)
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| • Discussion of spatial audio and Web Audio API, including HRTFs and tuning
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| • Explanation of room acoustics and early reflections in recording studios
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| • Philosophical discussion on the decay of sound and its implications
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| • Practical applications of Web Audio API, including AR/VR and interactive installations
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| • Examples of real-world use cases for Web Audio API, such as music apps and interactive demos
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| • Discussion of Web Audio API and its capabilities for audio processing
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| • Overview of the Web Audio API's unit generators and audio graph approach
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| • Potential uses of Web Audio API in generating sound and applying effects to external audio inputs
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| • Limitations of current implementation, including latency issues with ScriptProcessorNode
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| • Future prospects for improvement through new APIs, such as AudioWorkerNode
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| • Discussion of Turing completeness in programming languages and its relation to CSS games
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| • Explanation of how CSS can be used to create simple programs or games without JavaScript
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| • Debate on the importance of Turing completeness in a language
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| • TypeScript type-checking complexity and its potential for creating entire programming languages
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| • Exploration of language limits and edge cases in JavaScript (e.g. JSFuck, Brainfuck)
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| • Combinatorial complexity in algorithmic composition and generative environments
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| • Artistic and creative use of coding and edge case situations (e.g. A Single Div project)
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| • Online code editors and development tools (e.g. StackBlitz)
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| • Omnitone is a library from the Google Chrome Org for spatialized audio.
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| • It allows for playing and rotating spatialized media on virtual or physical speakers.
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| • It can be used in conjunction with Web VR to move spatialized audio with viewer movement. |