| • Definition of bloat in Go programming
|
| • Types of bloat: code bloat (large codebases) vs binary bloat (large deployment sizes)
|
| • Impact of imports on code size, using protobuf and gRPC as examples
|
| • Statistics on lines of code imported from protobuf (27,000) and gRPC (100,000+)
|
| • Discussion of why people might prefer smaller libraries like Net RPC over larger ones like gRPC
|
| • Code bloat and its impact on build times
|
| • The importance of reviewing and maintaining code dependencies
|
| • Tools for analyzing and visualizing dependencies (Goda)
|
| • Principles for choosing packages with minimal dependencies
|
| • Trade-offs between package size and complexity vs. maintainability
|
| • Codebase organization and dependency relationships in large projects
|
| • Cyclic dependencies in Go codebases can lead to maintainability issues
|
| • Binary bloat: large binaries are becoming more common, but may not be a concern for many users due to fast upload speeds
|
| • Small devices (e.g. Raspberry Pi) have limited storage and may be affected by binary size
|
| • TinyGo is an attempt to address the problem of small device limitations by creating a smaller standard library
|
| • Nostalgia: discussion about older computers, floppy disks, and other retro tech
|
| • Using Go with TinyGo for embedded devices
|
| • Debouncing code in TinyGo for handling button noise
|
| • Comparing Go and C for structured programming
|
| • Discussion on binary bloat and its impact on small devices
|
| • Advantages of using TinyGo for web development (WASM)
|
| • Fmt package size and dependencies contributing to binary bloat
|
| • The benefits and drawbacks of Rust's macro processing and its impact on code complexity
|
| • Code bloat and its relation to technical debt in large projects
|
| • Strategies for managing complexity, including testing, mocking, and integration testing
|
| • Definitions of technical debt, including concepts of cost, prioritization, and mortgage analogy
|
| • Technical debt as the difference between an ideal state and a current state of maintainability or effort required to maintain a codebase
|
| • Designing for flexibility and change
|
| • Avoiding "unchangeable decision" thinking and prioritizing adaptability
|
| • Importance of upfront design and thinking through possible futures
|
| • Abstraction and designing the right abstractions from the start
|
| • Deletability: designing things so they can be easily deleted or removed
|
| • Practicing abstraction and getting it wrong as a learning process
|
| • Designing features for specific use cases vs general solutions
|
| • Reviewing dependencies and codebases with similar standards as own codebase
|
| • Responsibility for reviewing and maintaining dependencies
|
| • Approaches to reviewing dependencies (e.g., reading every line, looking at code quality)
|
| • Time management and productivity while working on a laptop vs large desk setup
|
| • Discussion of productivity environments and tools
|
| • Analysis of the impact of technology on work habits
|
| • Exchanging opinions on text editors and keyboard usage
|
| • Debate about shower gel vs. traditional soap or sponge
|
| • Conversation about personal preferences for computing equipment (e.g. touchpads, touchpoints)
|
| • Discussion of using bar soap as an alternative to traditional shampoo bottles
|
| • Concerns about shower gel usage in areas with soft water
|
| • Preference for rough, rugged soap and towels over soft options
|
| • Suggestions for alternatives such as steel wool or loofahs for personal hygiene
|
| • Personal anecdotes and humorous remarks from the participants |