2022-Go-Time-Transcripts / Go beyond work_summary.txt
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• Introduction to the panelists: Sebastian Spaink, Daniela Petruzalek, and Linus Lee
• The panelists' experiences with Go: how they discovered the language and started using it
• The role of GopherCon in introducing the panelists to Go
• Discussion of the panelists' current work and projects
• Value placed on stability in Go programming
• Panelists' experiences with using Go for side projects and production work
• Sebastian Spaink's use of Go for a 3D printing project
• Creating 3D models with Go, specifically using the sdfx package
• Outputting STL files and using signed distance functions to define primitive shapes
• Cross-compiling Go binaries for different 3D printers
• Discussion on using Go for 3D modeling and sharing programs easily
• Blender software and its interface as a tool for 3D modeling
• Debugging process and trial-and-error approach in coding
• Daniela Petruzalek's project "Pac-Man From Scratch" (or Pac-Go) built with Go and standard library
• The project's purpose: to provide a fun tutorial and example of building a game using Go, targeting beginners
• Benefits of using Go for game development, including ease of use and visual feedback
• Daniela Petruzalek discusses her game development process and the benefits of using Go as a programming language for games.
• She highlights the importance of gaming libraries, which provide tools for handling inputs, drawing to the screen, scaling operations, rotation, sound, and artificial intelligence.
• The conversation shifts to the challenges of game development, including creating engaging and rewarding gameplay mechanics, balancing the game, and managing assets such as art, sound effects, and music.
• Daniela shares her experience rebuilding an old '80s card game using Ebiten library for Go programming language.
• Her next project is a card game that she hopes to release soon, with plans to improve upon its current state.
• Linus Lee discusses his project Oak, a toy programming language inspired by Go that allows users to write web servers, apps, and command line interfaces.
• Oak is dynamically-typed and scripting-like, similar to JavaScript or Lua, but written in Go and has its own syntax and semantics.
• The language was created as a learning experience for Linus, who previously worked on Ink, another toy language.
• Ink was used by other developers to create the website "Ink By Example", which showcases Ink's capabilities.
• Oak is intended for use with embedded systems and could potentially be used in game development or AI scripting, but lacks some of Lua's specific features that make it ideal for these applications.
• The community can contribute to Oak through documentation, code contributions, bug reports, and feedback on its usability.
• Discussion of contributing to PacGo project
• Examples of projects that can be contributed or extended in Go (Oak, Telegraf plugin)
• Unpopular opinions on the panel:
• Expecting users to program and customize software
• Hand-drawn logos being a sign of a trustworthy open source project
• Go not needing generics