• Definition of bloat in Go programming • Types of bloat: code bloat (large codebases) vs binary bloat (large deployment sizes) • Impact of imports on code size, using protobuf and gRPC as examples • Statistics on lines of code imported from protobuf (27,000) and gRPC (100,000+) • Discussion of why people might prefer smaller libraries like Net RPC over larger ones like gRPC • Code bloat and its impact on build times • The importance of reviewing and maintaining code dependencies • Tools for analyzing and visualizing dependencies (Goda) • Principles for choosing packages with minimal dependencies • Trade-offs between package size and complexity vs. maintainability • Codebase organization and dependency relationships in large projects • Cyclic dependencies in Go codebases can lead to maintainability issues • Binary bloat: large binaries are becoming more common, but may not be a concern for many users due to fast upload speeds • Small devices (e.g. Raspberry Pi) have limited storage and may be affected by binary size • TinyGo is an attempt to address the problem of small device limitations by creating a smaller standard library • Nostalgia: discussion about older computers, floppy disks, and other retro tech • Using Go with TinyGo for embedded devices • Debouncing code in TinyGo for handling button noise • Comparing Go and C for structured programming • Discussion on binary bloat and its impact on small devices • Advantages of using TinyGo for web development (WASM) • Fmt package size and dependencies contributing to binary bloat • The benefits and drawbacks of Rust's macro processing and its impact on code complexity • Code bloat and its relation to technical debt in large projects • Strategies for managing complexity, including testing, mocking, and integration testing • Definitions of technical debt, including concepts of cost, prioritization, and mortgage analogy • Technical debt as the difference between an ideal state and a current state of maintainability or effort required to maintain a codebase • Designing for flexibility and change • Avoiding "unchangeable decision" thinking and prioritizing adaptability • Importance of upfront design and thinking through possible futures • Abstraction and designing the right abstractions from the start • Deletability: designing things so they can be easily deleted or removed • Practicing abstraction and getting it wrong as a learning process • Designing features for specific use cases vs general solutions • Reviewing dependencies and codebases with similar standards as own codebase • Responsibility for reviewing and maintaining dependencies • Approaches to reviewing dependencies (e.g., reading every line, looking at code quality) • Time management and productivity while working on a laptop vs large desk setup • Discussion of productivity environments and tools • Analysis of the impact of technology on work habits • Exchanging opinions on text editors and keyboard usage • Debate about shower gel vs. traditional soap or sponge • Conversation about personal preferences for computing equipment (e.g. touchpads, touchpoints) • Discussion of using bar soap as an alternative to traditional shampoo bottles • Concerns about shower gel usage in areas with soft water • Preference for rough, rugged soap and towels over soft options • Suggestions for alternatives such as steel wool or loofahs for personal hygiene • Personal anecdotes and humorous remarks from the participants