aetherstory-data / generator.py
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"""Procedural story generator — the "not in the world" dataset engine.
Each call to ``generate_story`` synthesises a unique fable by sampling from
combinatorial pools of realms, creatures, archetypes, magic systems, and plot
scaffolds, then weaving the chosen ingredients through natural-language
templates. Because the pools are large and the templates branch on sampled
attributes, the space of possible stories is astronomically larger than the
target corpus size — so every generated fable is essentially unique.
A small fraction of stories (``curated_fraction``) draw their moral from a
hand-written list of public-domain-style aphorisms, blending synthetic
structure with curated linguistic flavour. No external data is downloaded.
"""
from __future__ import annotations
import random
import re
from typing import List, Tuple
from .config import DATA
# ---------------------------------------------------------------------------
# Word pools — the combinatorial ingredient shelf
# ---------------------------------------------------------------------------
REALMS: List[str] = [
"the Glasslands", "the Hollow Mountain", "the Verdant Mire", "the Sunken City",
"the Ashen Coast", "the Ember Steppes", "the Whispering Tundra",
"the Obsidian Reach", "the Mossy Hollow", "the Crystal Vale",
"the Forgotten Sky", "the Pale Marshlands", "the Bramblewilds",
"the Singing Caverns", "the Coral Reaches", "the Duskwood",
"the Glittering Dunes", "the Frozen Hollow", "the Lacquered Lake",
"the Stargrove", "the Tidemarsh", "the Vexing Cliffs",
"the Lantern Fields", "the Quiet Reaches", "the Bone Hollow",
"the Saltwood", "the Copper Hills", "the Indigo Wilds",
]
CREATURES: List[str] = [
"a mossback tortoise", "a will-o-wisp", "a glimmer-fox", "a hollow crow",
"a stone-hearted golem", "a tide serpent", "a lantern moth",
"a frost salamander", "a whisper-hare", "a bramble cat",
"a copperfin koi", "a glass spider", "a storm owl", "a mirror stag",
"a moss wyrm", "a sun-bleached heron", "a velvet viper",
"a mist lynx", "a rust badger", "a gilded beetle",
"a paper crane", "a salt-crab", "a hollow wolf", "a moon-calf",
"a thorn lizard", "a vapour eel", "a cinder rat", "a dusk moth",
]
ARCHETYPES: List[str] = [
"a lonely lantern-keeper", "an exiled cartographer",
"a wandering apothecary", "a river-tongue translator",
"a forgotten heir", "a hedge inventor",
"a tide-reader", "a soft-spoken blacksmith",
"a wandering musician", "a half-blind archivist",
"a reluctant ferryman", "a child of the marshes",
"a retired monster-hunter", "a dream-stitched seamstress",
"a clockwork tinkerer", "a wandering judge",
"a stone-carver", "a comet-watcher", "a toll-keeper",
"a knot-weaver", "a wind-listener", "a mirror-polisher",
]
MAGIC_SYSTEMS: List[str] = [
"binding spoken promises", "weaving light into thread",
"reading the tides of memory", "singing iron to sleep",
"bargaining with shadows", "knitting wounds with song",
"borrowing the eyes of birds", "steaming lies into the air",
"freezing moments in glass", "trading years for favours",
"whispering to roots and stone", "summoning rain from grief",
"folding distance like paper", "pouring courage into water",
"binding names to candles", "weighing hearts with starlight",
]
# ---------------------------------------------------------------------------
# Plot scaffolds — each yields a coherent narrative arc
# ---------------------------------------------------------------------------
# Every scaffold takes a single ``ctx`` dict with keys:
# hero_full, hero_bare, creature_full, creature_bare, realm, magic, rng
# ``*_full`` includes the leading article ("a wind-listener"), used for first
# mention; ``*_bare`` strips it ("wind-listener") for natural reuse later.
# Returning a list of clause fragments, joined + capitalised by the caller.
def _cap(text: str) -> str:
"""Capitalise the first letter of a sentence."""
return text[0].upper() + text[1:] if text else text
def _sentence_join(parts: List[str]) -> str:
"""Join clause fragments into sentences, capitalising each sentence start."""
text = " ".join(p.strip() for p in parts if p.strip())
text = re.sub(r"\s+", " ", text)
return _cap(text)
def _quest(ctx):
rng = ctx["rng"]
hero = ctx["hero_full"]
creature_full = ctx["creature_full"]
realm, magic = ctx["realm"], ctx["magic"]
target = rng.choice(["a stolen song", "a lost name", "a sunken key",
"a broken crown", "a silver seed",
"a forgotten map", "a glass heart"])
obstacle = rng.choice([
"the river that forgot how to flow",
"a bridge woven only from apologies",
"a field where spoken lies turn to stone",
"a gate that opens only to grief",
"a forest that eats the names of strangers",
])
return [
f"One morning {hero} set out across {realm} to recover {target}.",
f"The path was barred by {creature_full}, who guarded {obstacle}.",
f"Remembering the old art of {magic}, {hero} offered a bargain.",
"The bargain was accepted, though it cost more than expected.",
f"In the end {hero} carried {target} home, lighter than before.",
]
def _betrayal(ctx):
rng = ctx["rng"]
hero = ctx["hero_full"]
creature_full = ctx["creature_full"]
realm, magic = ctx["realm"], ctx["magic"]
ally_full = rng.choice(ARCHETYPES)
if ally_full == hero:
ally_full = "an old companion"
secret = rng.choice([
"had been hiding the true name of the realm",
"had sold the village's silence for safe passage",
"was never mortal to begin with",
"had been shaping the hero's dreams for years",
])
return [
f"For years {hero} and {ally_full} shared the work of {realm}.",
f"Then {creature_full} appeared at the door with a confession.",
f"It seemed the companion {secret}.",
f"{_cap(hero)} answered not with anger but with {magic}.",
"What was broken could not be mended, only understood.",
]
def _discovery(ctx):
rng = ctx["rng"]
hero = ctx["hero_full"]
creature_full = ctx["creature_full"]
realm, magic = ctx["realm"], ctx["magic"]
found = rng.choice([
"a sealed letter from a dead king",
"a door standing in the middle of an empty field",
"a well that whispered in a forgotten tongue",
"a child's drawing of a place that did not exist",
"a clock running backwards",
"a mirror showing a room that was not there",
])
return [
f"While walking the edges of {realm}, {hero} found {found}.",
"At first it seemed harmless, even quaint.",
f"But {creature_full} would not come near it, and would say why.",
f"Slowly {hero} understood the old craft of {magic} was the only key.",
"What was uncovered could not be buried again.",
]
def _transformation(ctx):
rng = ctx["rng"]
hero = ctx["hero_full"]
creature_full = ctx["creature_full"]
realm, magic = ctx["realm"], ctx["magic"]
change = rng.choice([
"into a creature of bark and slow water",
"into someone who could not be remembered",
"into a keeper of small, impossible fires",
"into a version of themselves ten years younger",
"into a bridge between two feuding villages",
])
return [
f"On the longest night of the year, {hero} changed {change}.",
f"The folk of {realm} did not know whether to mourn or rejoice.",
f"Only {creature_full} seemed unsurprised, and waited patiently.",
f"To learn to live in this new shape, {hero} studied {magic}.",
"Some changes, once made, choose not to be undone.",
]
def _meeting(ctx):
rng = ctx["rng"]
hero = ctx["hero_full"]
creature_full = ctx["creature_full"]
realm, magic = ctx["realm"], ctx["magic"]
stranger_full = rng.choice(ARCHETYPES)
if stranger_full == hero:
stranger_full = "a hooded traveller"
bargain = rng.choice([
"a year of silence in exchange for one true answer",
"their shadow, traded for safe passage home",
"three questions, no more and no less",
"the memory of their first love",
"a single seed from the heart-tree",
])
return [
f"At the boundary of {realm}, {hero} met {stranger_full}.",
f"The stranger offered a bargain: {bargain}.",
f"{_cap(creature_full)} watched from the reeds and said nothing.",
f"{_cap(hero)} weighed the cost in the old way of {magic}.",
"Whatever was decided, both walked away changed.",
]
# Registry of plot scaffolds — referenced by the engine via random.choice.
SCAFFOLDS = [_quest, _betrayal, _discovery, _transformation, _meeting]
# ---------------------------------------------------------------------------
# Curated morals — public-domain-style aphorisms (hand-written, no source)
# ---------------------------------------------------------------------------
MORALS: List[str] = [
"A kindness given in secret returns when it is most needed.",
"The cost of a thing is rarely its price.",
"What we cannot name, we cannot truly keep.",
"A road walked twice is never the same road.",
"Patience is the quietest form of courage.",
"The smallest promise weighs the most.",
"Even the lost have a direction; it is simply not ours.",
"To listen is to lend someone a piece of your life.",
"A wound ignored does not heal; it waits.",
"We are remembered not for what we took, but what we carried.",
"The map is not the land, but it can break your heart.",
"Silence, like salt, preserves and ruins in equal measure.",
"Grief is the tuition the living pay for love.",
"A door closed in kindness is still a door closed.",
"The brave are seldom the loudest.",
"Old debts do not rust.",
"Mercy costs nothing but the will to give it.",
"The longest journey is the one postponed.",
"What fires forge, fires also test.",
"Truth travels slowly, but it does travel.",
"Beware the bargain that costs only your silence.",
"The hand that feeds the wolf still feeds the wolf.",
"Hope is a habit, not a feeling.",
"Even shattered glass once held the morning.",
"You cannot outrun the name you have earned.",
]
# ---------------------------------------------------------------------------
# Engine
# ---------------------------------------------------------------------------
class StoryGenerator:
"""Procedurally generates unique fables."""
def __init__(self, seed: int = DATA.seed) -> None:
self.rng = random.Random(seed)
# ------------------------------------------------------------------
def sample_ingredients(self) -> dict:
"""Sample hero/creature/realm/magic and return a scaffold context dict."""
hero_full = self.rng.choice(ARCHETYPES)
creature_full = self.rng.choice(CREATURES)
realm = self.rng.choice(REALMS)
magic = self.rng.choice(MAGIC_SYSTEMS)
return {
"hero_full": hero_full,
"creature_full": creature_full,
"realm": realm,
"magic": magic,
"rng": self.rng,
}
def _opening(self, hero_full: str, realm: str) -> str:
templates = [
f"In {realm} there lived {hero_full}.",
f"Long ago, when {realm} was still young, {hero_full} kept a quiet life.",
f"Few in {realm} knew the name of {hero_full}, but those who did did not forget.",
f"This is the story of {hero_full}, and of the trouble that found them in {realm}.",
f"To understand {realm}, you must first understand {hero_full}.",
]
return self.rng.choice(templates)
def generate_story(self, index: int) -> dict:
"""Generate a single fable. Returns a dict with text + metadata."""
ctx = self.sample_ingredients()
scaffold = self.rng.choice(SCAFFOLDS)
body = scaffold(ctx)
# curated moral on a fraction of stories, else a synthesised one
if self.rng.random() < DATA.curated_fraction:
moral = self.rng.choice(MORALS)
moral_source = "curated"
else:
moral = self._synthesised_moral()
moral_source = "synthetic"
text = (
self._opening(ctx["hero_full"], ctx["realm"])
+ " " + _sentence_join(body)
+ " " + moral
)
return {
"id": index,
"text": text.strip(),
"hero": ctx["hero_full"],
"creature": ctx["creature_full"],
"realm": ctx["realm"],
"magic": ctx["magic"],
"scaffold": scaffold.__name__.lstrip("_"),
"moral_source": moral_source,
"moral": moral,
}
def _synthesised_moral(self) -> str:
"""Build a fresh aphorism from fragments (keeps vocab diverse)."""
subject = self.rng.choice([
"the keeper of the path", "a stranger in need",
"those who listen", "the patient heart",
"the one who waits", "a stubborn hope",
"an unspoken name", "a quiet promise",
])
verb = self.rng.choice([
"outlasts", "outlives", "finds", "remembers",
"rewrites", "redeems", "outwaits", "unmakes",
])
obj = self.rng.choice([
"the loudest storm",
"the cleverest lie",
"the sharpest blade",
"the deepest wound",
"the longest winter",
"the brightest crown",
"the swiftest river",
])
return f"In the end, {subject} {verb} {obj}."
# ------------------------------------------------------------------
def generate_batch(self, n: int, start_index: int = 0) -> List[dict]:
return [self.generate_story(start_index + i) for i in range(n)]
def estimate_combination_space() -> int:
"""Lower bound on the number of distinct ingredient combos."""
return (
len(ARCHETYPES) * len(CREATURES) * len(REALMS) * len(MAGIC_SYSTEMS) *
len(SCAFFOLDS)
)