--- license: cc-by-4.0 size_categories: - n<1K task_categories: - other dataset_info: features: - name: scene_name dtype: string - name: url dtype: string - name: roads list: - name: object_id dtype: string - name: status dtype: string - name: guid dtype: string - name: aabb struct: - name: center list: float64 - name: extent list: float64 - name: obb struct: - name: center list: float64 - name: extent list: float64 - name: rotation list: float64 - name: bounds struct: - name: center list: float64 - name: extent list: float64 - name: location list: int64 - name: rotation list: float64 - name: scale list: float64 - name: color list: int64 - name: sidewalks list: - name: object_id dtype: string - name: status dtype: string - name: guid dtype: string - name: aabb struct: - name: center list: float64 - name: extent list: float64 - name: obb struct: - name: center list: float64 - name: extent list: float64 - name: rotation list: float64 - name: bounds struct: - name: center list: float64 - name: extent list: float64 - name: location list: float64 - name: rotation list: float64 - name: scale list: float64 - name: color list: int64 - name: pedestrian_traj list: - name: start struct: - name: object_id dtype: string - name: status dtype: string - name: guid dtype: string - name: aabb struct: - name: center list: float64 - name: extent list: float64 - name: obb struct: - name: center list: float64 - name: extent list: float64 - name: rotation list: float64 - name: bounds struct: - name: center list: float64 - name: extent list: float64 - name: location list: int64 - name: rotation list: float64 - name: scale list: int64 - name: color list: int64 - name: end struct: - name: object_id dtype: string - name: status dtype: string - name: guid dtype: string - name: aabb struct: - name: center list: float64 - name: extent list: float64 - name: obb struct: - name: center list: float64 - name: extent list: float64 - name: rotation list: float64 - name: bounds struct: - name: center list: float64 - name: extent list: float64 - name: location list: int64 - name: rotation list: float64 - name: scale list: int64 - name: color list: int64 - name: vehicle_traj list: - name: start struct: - name: object_id dtype: string - name: status dtype: string - name: guid dtype: string - name: aabb struct: - name: center list: float64 - name: extent list: float64 - name: obb struct: - name: center list: float64 - name: extent list: float64 - name: rotation list: float64 - name: bounds struct: - name: center list: float64 - name: extent list: float64 - name: location list: float64 - name: rotation list: float64 - name: scale list: int64 - name: color list: int64 - name: end struct: - name: object_id dtype: string - name: status dtype: string - name: guid dtype: string - name: aabb struct: - name: center list: float64 - name: extent list: float64 - name: obb struct: - name: center list: float64 - name: extent list: float64 - name: rotation list: float64 - name: bounds struct: - name: center list: float64 - name: extent list: float64 - name: location list: float64 - name: rotation list: float64 - name: scale list: int64 - name: color list: int64 splits: - name: all num_bytes: 190650 num_examples: 1 download_size: 226585 dataset_size: 190650 configs: - config_name: default data_files: - split: all path: data/all-* --- # LychSim Scenes Dataset [Project Page](https://lychsim.github.io/) | [Paper](https://huggingface.co/papers/2605.12449) | [GitHub](https://github.com/wufeim/LychSim) LychSim is a highly controllable and interactive simulation framework built upon Unreal Engine 5 for vision research. This dataset contains scene-level procedural rules for the simulator. ## Description For each scene, we capture structural priors — navigable floor spaces, road areas, pedestrian walks, and dynamic vehicle / pedestrian trajectories — as structured records keyed to the underlying placed actors. These spatial priors guide the procedural generation process, ensuring that newly synthesized layouts remain faithful to the original scene semantics. ## Sample Usage You can load the dataset using the Hugging Face `datasets` library: ```python from datasets import load_dataset scenes = load_dataset("wufeim/lychsim_scenes") ``` ## Citation If you find our work useful for your research, please consider citing our work: ```bibtex @article{ma2026lychsim, title={LychSim: A Controllable and Interactive Simulation Framework for Vision Research}, author={Ma, Wufei and Wang, Chloe and Chen, Siyi and Peng, Jiawei and Li, Patrick and Yuille, Alan}, journal={arXiv preprint arXiv:2605.12449}, year={2026} } ``` ## License This dataset is released under the Creative Commons Attribution 4.0 International license (CC BY 4.0).