""" Visualizing computational fluid dynamics on a car =================================================== In this example we visualize a mesh drawn from the :class:`~neuralop.data.datasets.car_cfd_dataset.CarCFDDataset`. This tutorial demonstrates how to work with unstructured mesh data from computational fluid dynamics (CFD) simulations. We will explore the 3D geometry of a car and understand how pressure fields are distributed over the surface, which is crucial for aerodynamic analysis and neural operator applications. The CarCFD dataset contains: - 3D triangular mesh data representing the car surface - Pressure fields computed from CFD simulations - Query points for neural operator training """ # %% # .. raw:: html # #
# # Import dependencies # -------------------- # We first import our `neuralop` library and required dependencies. import numpy as np import torch import matplotlib import matplotlib.pyplot as plt from neuralop.data.datasets import load_mini_car font = {"size": 12} matplotlib.rc("font", **font) torch.manual_seed(0) np.random.seed(0) # %% # .. raw:: html # #
# # Understanding the data structure # --------------------------------- # The data in a ``MeshDataModule`` is structured as a dictionary of tensors and important scalar values encoding # a 3D triangle mesh over the surface of a car. # Each sample includes the coordinates of all triangle vertices and the centroids of each triangle face. # # In this case, the creators used OpenFOAM to simulate the surface air pressure on car geometries in a wind tunnel. # The 3D Navier-Stokes equations were simulated for a variety of inlet velocities over each surface using the # **OpenFOAM** computational solver to predict pressure at every vertex on the mesh. # Each sample here also has an inlet velocity scalar and a pressure field that maps 1-to-1 with the vertices on the mesh. # The :class:`CarCFDDataset ` (full dataset) is stored in triangle mesh files for downstream processing. # For the sake of simplicity, we've packaged a few examples of the data after processing in tensor form to visualize here: data_list = load_mini_car() sample = data_list[0] print(f"Available data keys: {sample.keys()}") # %% # .. raw:: html # #
# # Visualizing the car surface with pressure distribution # ------------------------------------------------------ # Let's take a look at the vertices and pressure values to understand the 3D structure # and how pressure varies across the car surface. fig = plt.figure(figsize=(10, 8)) ax = fig.add_subplot(projection="3d") # By default the data is normalized into the unit cube. To get a # better look at it, we scale the z-direction up. scatter = ax.scatter(sample["vertices"][:, 0], sample["vertices"][:, 1], sample["vertices"][:, 2] * 2, s=2, c=sample["press"].numpy(), cmap="viridis") ax.set_xlim(0,2) ax.set_ylim(0,2) ax.set_xlabel("x") ax.set_ylabel("y") ax.set_zlabel("z") ax.view_init(elev=20, azim=150, roll=0, vertical_axis="y") ax.set_title("Pressure distribution over car mesh vertices") fig.colorbar(scatter, pad=0.2, label="normalized pressure", ax=ax) plt.draw() # %% # .. raw:: html # #
# # Understanding query points for neural operator training # -------------------------------------------------------- # Each sample in the ``CarCFDDataset`` also includes a set of latent query points on which we learn a function # to enable learning with an FNO in the middle of our geometry-informed models. Let's visualize the queries # on top of the car from before: fig = plt.figure(figsize=(8,10)) ax = fig.add_subplot(projection="3d") scatter = ax.scatter(sample["vertices"][:, 0], sample["vertices"][:, 1], sample["vertices"][:, 2] * 2, s=4, label="Car surface") queries = sample["query_points"].view(-1, 3) # unroll our cube tensor into a point cloud ax.scatter(queries[:, 0], queries[:, 1], queries[:, 2] * 2, s=1, alpha=0.5, label="Latent queries") ax.set_xlim(0, 2) ax.set_ylim(0, 2) ax.set_xlabel("x") ax.set_ylabel("y") ax.set_zlabel("z") ax.legend() ax.view_init(elev=20, azim=150, roll=0, vertical_axis="y") ax.set_title("Query points and car surface vertices") # %% # .. raw:: html # #
# # Neighbor search between 3D point clouds # ---------------------------------------- # In :doc:`../layers/plot_neighbor_search` we demonstrate our neighbor search # on a simple 2D point cloud. Let's try that again with our 3D car surface points here. from neuralop.layers.neighbor_search import native_neighbor_search verts = sample["vertices"] query_point = queries[3300] nbr_data = native_neighbor_search(data=verts, queries=query_point.unsqueeze(0), radius=0.5) # %% Visualizing neighborhoods # Let's plot the new neighbors we just found on top of the car surface point cloud. fig = plt.figure(figsize=(8, 10)) ax1 = fig.add_subplot(2, 1, 1, projection="3d") ax2 = fig.add_subplot(2, 1, 2, projection="3d") neighbors = verts[nbr_data["neighbors_index"]] # Plotting just one query point vs. the car ax1.scatter(verts[:, 0], verts[:, 1], verts[:, 2]*2, s=1, alpha=0.1) ax1.scatter(query_point[0], query_point[1], query_point[2]*2, s=10, c="red", label="Single query") ax1.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") ax1.legend() ax1.set_xlim(0, 2) ax1.set_ylim(0, 2) ax1.set_xlabel("x") ax1.set_ylabel("y") ax1.set_zlabel("z") ax1.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") ax1.grid(False) ax1.set_title("One query point") # Plotting all query points and neighbors ax2.scatter(verts[:, 0], verts[:, 1], verts[:, 2]*2, s=0.5, alpha=0.4, label="Car surface") ax2.scatter(queries[:, 0], queries[:, 1], queries[:, 2]*2, s=0.5, alpha=0.2, label="Latent queries") ax2.scatter(neighbors[:, 0], neighbors[:, 1], neighbors[:, 2]*2, s=10, label="Neighbors on\ncar surface",) ax2.legend() ax2.set_xlim(0, 2) ax2.set_ylim(0, 2) ax2.set_xlabel("x") ax2.set_ylabel("y") ax2.set_zlabel("z") ax2.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") ax2.set_title("Neighbor points from car for one query point") ax2.grid(False) for ax in ax1, ax2: ax.set_xticks([]) ax.set_yticks([]) ax.set_zticks([]) plt.draw() # %% # .. raw:: html # #
# # Connecting neighbors to query # ------------------------------ # First, let's make a simple utiltiy to add arrows to our 3D plot: import numpy as np from matplotlib import pyplot as plt from matplotlib.patches import FancyArrowPatch from mpl_toolkits.mplot3d import proj3d class Arrow3D(FancyArrowPatch): def __init__(self, xs, ys, zs, *args, **kwargs): super().__init__((0, 0), (0, 0), *args, **kwargs) self._verts3d = xs, ys, zs def do_3d_projection(self, renderer=None): xs3d, ys3d, zs3d = self._verts3d xs, ys, zs = proj3d.proj_transform(xs3d, ys3d, zs3d, self.axes.M) self.set_positions((xs[0], ys[0]), (xs[1], ys[1])) return np.min(zs) # Creating plots fig = plt.figure(figsize=(8, 10)) ax1 = fig.add_subplot(projection="3d") neighbors = verts[nbr_data["neighbors_index"]] # Plotting just one query point vs. the car ax1.scatter(verts[:, 0], verts[:, 1], verts[:, 2]*2, s=1, alpha=0.1) ax1.scatter(query_point[0], query_point[1], query_point[2]*2, s=10, c="red", label="Single query") ax1.scatter(neighbors[:, 0], neighbors[:, 1], neighbors[:, 2]*2, s=10, label="Neighbors on\ncar surface",) ax1.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") ax1.legend() ax1.set_xlim(0, 2) ax1.set_ylim(0, 2) ax1.set_xlabel("x") ax1.set_ylabel("y") ax1.set_zlabel("z") ax1.view_init(elev=20, azim=-20, roll=0, vertical_axis="y") ax1.grid(False) ax1.set_title("One query point") for ax in [ax1]: ax.set_xticks([]) ax.set_yticks([]) ax.set_zticks([]) # Add arrows between neighbors and query arrow_prop_dict = dict(mutation_scale=1, arrowstyle="-|>", color="red", shrinkA=1, shrinkB=1, alpha=0.1) for nbr in neighbors: a = Arrow3D( [query_point[0], nbr[0]], [query_point[1], nbr[1]], [query_point[2] * 2, nbr[2] * 2], **arrow_prop_dict, ) ax1.add_artist(a) fig.tight_layout() plt.draw()