import carb from omni.kit.scripting import BehaviorScript from omni.isaac.dynamic_control import _dynamic_control from enum import Enum from pxr import Gf from threading import Thread import marshal,json import omni.kit.commands from omni.isaac.core.prims import XFormPrim import numpy as np from pxr import PhysxSchema, UsdGeom, UsdPhysics import math from omni.isaac.core import SimulationContext, World # from isaacsim.core.prims import XFormPrim # stiffness :0.8 Damping: 0.05 def find_prim_path_by_name(prim_name: str, root_path: str = "/") -> str: """Recursively find the full path by Prim name""" stage = omni.usd.get_context().get_stage() prim = stage.GetPrimAtPath(root_path) def _find_prim(prim): if prim.GetName() == prim_name: return prim.GetPath().pathString for child in prim.GetChildren(): result = _find_prim(child) if result: return result return None found_path = _find_prim(prim) if not found_path: raise RuntimeError(f"Prim '{prim_name}' not found under {root_path}") return found_path button_prim = XFormPrim(find_prim_path_by_name("oven_E_button_5")) print("button_prim", button_prim.prim_path) # door_prim = XFormPrim(find_prim_path_by_name("oven_E_door_4")) # print("door_prim", door_prim.prim_path) root_articulation_prim = find_prim_path_by_name("oven_E_body_7") print("root_articulation_prim", root_articulation_prim) joint_names = ["PrismaticJoint_oven_down", "RevoluteJoint_oven_up"] light_scopes=[XFormPrim(find_prim_path_by_name("oven_light")) ] revolutejoint_path = find_prim_path_by_name("RevoluteJoint_oven_up") class MicrowaveOverControl(BehaviorScript): def on_init(self): self.phsx_freq = 120 self.joint_handles = [] self.dc = _dynamic_control.acquire_dynamic_control_interface() light_scopes[0].set_visibility(False) self.Stiffness_max = 0.8 self.Stiffness_min = 0.08 self.door_locked = True # init_pose self.local_pose_button, self.local_ort_drawer_down = button_prim.get_local_pose() # self.local_pose_door, self.local_ort_drawer_up = door_prim.get_local_pose() # Find Root self.art = self.dc.get_articulation(root_articulation_prim) if self.art == _dynamic_control.INVALID_HANDLE: print('the prim is not an articulation') stage = omni.usd.get_context().get_stage() self.revoluteJoint_drive_path = stage.GetPrimAtPath(revolutejoint_path) self.revoluteJoint_drive = UsdPhysics.DriveAPI.Get(self.revoluteJoint_drive_path, "angular") def on_destroy(self): pass def on_play(self): self.simulation_context = SimulationContext( stage_units_in_meters=1.0, physics_dt=1.0/120, rendering_dt=1.0/120 ) def on_pause(self): pass def on_stop(self): self.init_start=True light_scopes[0].set_visibility(False) # back to initial pose # button_prim.set_local_pose(translation=self.local_pose_button) # door_prim.set_local_pose(translation=self.local_pose_door) self.door_locked = True carb.log_info(f"{type(self).__name__}.on_stop()->{self.prim_path}") pass def on_update(self, current_time: float, delta_time: float): if delta_time <= 0: return self.dc = _dynamic_control.acquire_dynamic_control_interface() self.active_art() self.apply_behavior() def active_art(self): # Find Root self.art = self.dc.get_articulation(root_articulation_prim) if self.art == _dynamic_control.INVALID_HANDLE: print('the prim is not an articulation') self.dc.wake_up_articulation(self.art) # Find joint self.joint_handles = [] for joint_name in joint_names: self.joint_handles.append( self.dc.find_articulation_dof(self.art, joint_name)) # print("self.joint_handles",self.joint_handles) def apply_behavior(self): self.oven_control() def oven_control(self): self.Joint0_state = self.dc.get_dof_state(self.joint_handles[0], _dynamic_control.STATE_ALL).pos self.Joint1_state = self.dc.get_dof_state(self.joint_handles[1], _dynamic_control.STATE_ALL).pos # print("self.Joint0_state", self.Joint0_state) # print("self.Joint1_state", self.Joint1_state) if self.Joint0_state < -0.001 and self.door_locked: self.dc.set_dof_position_target(self.joint_handles[1], math.radians(-50)) # if self.Joint1_state > math.radians(100): # self.door_locked = False if self.Joint1_state < math.radians(-30) : self.door_locked = False light_scopes[0].set_visibility(True) self.dc.set_dof_position_target(self.joint_handles[0], 0) if abs(self.Joint1_state - math.radians(-50)) < math.radians(0.5) : self.dc.set_dof_position_target(self.joint_handles[1], math.radians(-78)) self.revoluteJoint_drive.GetStiffnessAttr().Set(self.Stiffness_min) if self.Joint1_state > math.radians(-20) and not self.door_locked: self.dc.set_dof_position_target(self.joint_handles[1], 0) self.door_locked = True if self.Joint1_state < math.radians(5): self.door_locked = True light_scopes[0].set_visibility(False) self.revoluteJoint_drive.GetStiffnessAttr().Set(self.Stiffness_max)