# Rendering The scene builders are in [`code/visual_shift/blender/`](https://github.com/Zane-ZYQiu/xvreason/tree/main/code/visual_shift/blender) of the GitHub repository, and `../inputs///input.json` holds the recovered task state of each of the 500 clips. Use Blender 4.3.2 with Cycles and FFmpeg; HDRIs and PBR textures come from Poly Haven and ambientCG (CC0). ```sh blender -b -t 1 --python-exit-code 1 --python scripts/scenes/render_any.py -- \ --design G-189-S1 --family G-189 --sample 00002 \ --cards configs/scenes/cards.json --inputs /vbvr_bench_visual_shift/inputs \ --assets --out --size 1024 --samples 96 --device gpu ``` Width, height, frame count and frame rate of each clip are in `../metadata.csv`. Encode the numbered frames with H.264, `yuv420p` and `+faststart` at the clip's native frame rate.