--- license: other license_name: mit-attribution task_categories: - reinforcement-learning tags: - "2048" - game-ai - supervised-learning - imitation-learning size_categories: - 10K= 2048): 100% (losing games removed) - Score floor: 62,152 (bottom 10% removed) ## Files - `train.jsonl` - 8,100 games (48,592,790 moves) for training - `val.jsonl` - 900 games (5,418,193 moves) for validation - `games.jsonl` - original unfiltered dataset (10,000 games) ## Filtering The raw dataset was filtered to improve supervised learning quality: 1. Removed games that did not reach the 2048 tile (losing games with desperate end-moves) 2. Removed bottom 10% by score (bad-luck games with messy board patterns) 3. Split 90/10 into train/validation (every 10th kept game to validation) ## Format JSONL format, one game per line. Each game object: ```json { "game_id": 0, "score": 142056, "max_tile": 8192, "num_moves": 2341, "moves": [ { "board": [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], "action": 0, "action_name": "up", "reward": 0, "move_number": 0 } ] } ``` - `board`: 16 tile values in row-major order (0=empty, 2/4/8/...) - `action`: 0=up, 1=right, 2=down, 3=left - `reward`: points from merges on this move