""" Runtime monkey-patch that adds `RigidEntity.detect_collision_parallel` and `RigidLink.detect_collision` to upstream Genesis. The methods are pure-Python — they only read fields already exposed by the upstream `RigidEntity` / `RigidLink` / collider state — so we can attach them at runtime instead of forking Genesis. IMPORTANT: `apply()` must be called AFTER `gs.init()`. Importing `genesis.engine.entities.rigid_entity.rigid_entity` before `gs.init()` raises `Genesis hasn't been initialized.` from `genesis.utils.array_class`, so all genesis-internal imports are deferred until inside `apply()`. Usage: import genesis as gs import genesis_patch gs.init(...) genesis_patch.apply() # now RigidEntity.detect_collision_parallel is available """ import numpy as np _APPLIED = False def apply(): """Install detect_collision_parallel / detect_collision on Genesis classes. Idempotent. Must be called after `gs.init()`. """ global _APPLIED if _APPLIED: return import genesis as gs from genesis.engine.entities.rigid_entity.rigid_entity import RigidEntity from genesis.engine.entities.rigid_entity.rigid_link import RigidLink @gs.assert_built def detect_collision_parallel( self, with_entity=None, exclude_self_contact=False, envs_idx=None, *, unsafe=False, ): """GPU-parallel collision query against the current contact buffers. Parameters ---------- with_entity : Entity, optional If given, only count contacts between `self` and this entity. exclude_self_contact : bool Ignore self-self contacts (only when `with_entity is None`). envs_idx : list[int], optional Indices of environments to report. Defaults to all envs. unsafe : bool If False (default), re-runs collision detection. Set True when buffers are already current. Returns ------- numpy.ndarray bool array, one entry per requested env. """ if not unsafe: self.solver.collider.clear() self.solver.collider.detection() n_collision = self.solver.collider._collider_state.n_contacts.to_numpy() geom_A = self.solver.collider._collider_state.contact_data.geom_a.to_numpy() geom_B = self.solver.collider._collider_state.contact_data.geom_b.to_numpy() n_collision = np.asarray(n_collision).reshape(-1) # [B] geom_A = np.asarray(geom_A) # [max_contacts, B] geom_B = np.asarray(geom_B) # [max_contacts, B] max_contacts, B = geom_A.shape if envs_idx is None: envs_idx = np.arange(B, dtype=int) else: envs_idx = np.asarray(envs_idx, dtype=int) valid_rows = (np.arange(max_contacts)[:, None] < n_collision[None, :]) selfA = (geom_A >= self.geom_start) & (geom_A < self.geom_end) selfB = (geom_B >= self.geom_start) & (geom_B < self.geom_end) if with_entity is not None: otherA = (geom_A >= with_entity.geom_start) & (geom_A < with_entity.geom_end) otherB = (geom_B >= with_entity.geom_start) & (geom_B < with_entity.geom_end) hits = ((selfA & otherB) | (selfB & otherA)) & valid_rows else: hits = (selfA | selfB) & valid_rows if exclude_self_contact: hits &= ~(selfA & selfB) collided = np.any(hits, axis=0) # [B] return collided[envs_idx] @gs.assert_built def link_detect_collision(self, env_idx=0): """Single-env collision query for one rigid link. Re-detects in real time (does not rely on `scene.step()`).""" all_collision_pairs = self._solver.detect_collision(env_idx) collision_pairs = all_collision_pairs[ np.logical_and( all_collision_pairs >= self.geom_start, all_collision_pairs < self.geom_end, ).any(axis=1) ] return collision_pairs if not hasattr(RigidEntity, "detect_collision_parallel"): RigidEntity.detect_collision_parallel = detect_collision_parallel if not hasattr(RigidLink, "detect_collision"): RigidLink.detect_collision = link_detect_collision _APPLIED = True