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@@ -639,14 +639,14 @@ RefRef/
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  ## Object and Scenes
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  The dataset includes 50 objects categorised into three groups based on their complexity, material composition, and shape:
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- - `single-convex/`(27 scenes): Objects with convex geometries, each composed of a single refractive material, such as transparent cubes, balls, and pyramids.
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- - `single-non-convex/`(60 scenes): Objects with non-convex geometries, each composed of a single refractive material, such as animal sculptures, glass jars, light bulbs, candle holders, and magnifiers.
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- - `multiple-non-convex/`(63 scenes): Objects with non-convex geometries, each composed of multiple refractive materials or a combination of refractive and opaque materials, such as reed diffusers, a glass of wine, and flasks filled with chemical liquid.
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  Each object is placed in three distinct scenes:
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- - `textured_cube_scene/`: Objects placed within a bounded textured cube environment.
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- - `textured_sphere_scene/`: Objects placed within a bounded textured sphere environment.
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- - `environment_map_scene/`: Objects placed in an unbounded environment map background.
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  ## Citation
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  *(Coming soon...)*
 
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  ## Object and Scenes
640
 
641
  The dataset includes 50 objects categorised into three groups based on their complexity, material composition, and shape:
642
+ - `single-convex`(27 scenes): Objects with convex geometries, each composed of a single refractive material, such as transparent cubes, balls, and pyramids.
643
+ - `single-non-convex`(60 scenes): Objects with non-convex geometries, each composed of a single refractive material, such as animal sculptures, glass jars, light bulbs, candle holders, and magnifiers.
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+ - `multiple-non-convex`(63 scenes): Objects with non-convex geometries, each composed of multiple refractive materials or a combination of refractive and opaque materials, such as reed diffusers, a glass of wine, and flasks filled with chemical liquid.
645
 
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  Each object is placed in three distinct scenes:
647
+ - `textured_cube_scene`: Objects placed within a bounded textured cube environment.
648
+ - `textured_sphere_scene`: Objects placed within a bounded textured sphere environment.
649
+ - `environment_map_scene`: Objects placed in an unbounded environment map background.
650
 
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  ## Citation
652
  *(Coming soon...)*