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@@ -4,7 +4,133 @@ task_categories:
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  - tabular-classification
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  language:
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  - en
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- pretty_name: Google Play Store Apps (2010-2021)
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  size_categories:
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- - 1M<n<10M
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- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  - tabular-classification
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  language:
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  - en
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+ pretty_name: Google Play Store Apps 2020 - Cleaned
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  size_categories:
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+ - 1K<n<10K
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+ ---
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+
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+ # πŸ“± Google Play Store 2020 β€” What Made an App Go Viral?
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+
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+ > **A data-driven EDA of 9,436 apps released in 2020, exploring the patterns behind viral success on the Play Store.**
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+
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+ ---
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+
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+ ## 🎬 Video Walkthrough
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+
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+ <!-- Replace the src with your actual video link after uploading -->
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+ <video src="YOUR_VIDEO_URL_HERE" controls="controls" style="max-width: 720px;"></video>
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+
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+ *Can't see the video? [Click here to watch](YOUR_VIDEO_URL_HERE)*
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+
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+ ---
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+
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+ ## πŸ”¬ Research Question
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+
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+ > **"What made an app released in 2020 go viral?"**
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+
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+ Defined as reaching **1M+ installs by June 2021** β€” within 6–18 months of launch.
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+
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+ 2020 was chosen deliberately: the COVID-19 pandemic drove unprecedented mobile app adoption, and since the data was collected in June 2021, apps from 2020 had a consistent 6–18 month measurement window.
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+
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+ ---
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+
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+ ## πŸ“Š Key Visualizations
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+
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+ ### 1. The Winner-Takes-All Market
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+ 86% of apps never exceed 10K installs. Viral apps (<1%) are a thin but real right tail.
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+
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+ ![Installs Distribution](viz_01_installs_distribution.png)
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+
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+ ---
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+
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+ ### 2. Does Quality = Success? (Surprising Answer: No)
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+ Rating and Installs show a weak **negative** linear correlation (r = βˆ’0.31).
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+ Viral apps attract polarising reviews β€” millions of users means more critics.
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+
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+ ![Rating vs Installs](viz_06_rating_vs_installs.png)
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+
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+ ---
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+
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+ ### 3. Monetization Strategy Matters
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+ Ad-based and Hybrid (ads + IAP) apps reach significantly higher install counts.
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+ The price barrier for Premium apps dramatically limits reach.
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+
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+ ![Monetization vs Installs](viz_04_monetization_violin.png)
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+
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+ ---
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+
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+ ### 4. The Gap Between Tiers is Enormous
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+ Each tier is roughly **1,000x** the previous β€” a textbook power-law gap.
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+
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+ | Tier | Median Installs | n apps |
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+ |------|----------------|--------|
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+ | Low | ~100 | 8,135 |
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+ | Medium | ~10,000 | 1,227 |
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+ | Viral | ~1,000,000 | 74 |
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+
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+ ![Success Tiers](viz_08_success_tiers.png)
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+
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+ ---
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+
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+ ## πŸ”‘ Key Findings
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+
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+ 1. **The market is winner-takes-all.** 86% of apps sit in the Low tier. Viral apps represent less than 1% of 2020 launches.
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+ 2. **Monetization is the strongest predictor.** Ad-based and Hybrid models (ads + IAP) significantly outperform Pure Free and Premium.
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+ 3. **Higher ratings do NOT predict more installs** (r = βˆ’0.31). Quality alone is not the driver β€” distribution and visibility are.
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+ 4. **Having a rating at all is a strong proxy for traction.** Rated apps contain virtually all Medium and Viral tier apps.
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+ 5. **Fresher apps win.** Regular updates correlate negatively with days_since_update (r = βˆ’0.25).
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+ 6. **The Rating–Installs relationship is category-specific.** A global r = βˆ’0.31 masks very different dynamics per category.
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+
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+ ---
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+
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+ ## πŸ—‚οΈ Dataset
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+
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+ | Property | Value |
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+ |----------|-------|
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+ | **Source** | [Kaggle β€” gauthamp10/google-playstore-apps](https://www.kaggle.com/datasets/gauthamp10/google-playstore-apps) |
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+ | **Original size** | 2.31M rows Γ— 24 columns |
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+ | **Subset** | Apps released in 2020 only |
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+ | **Sample size** | 9,436 rows (Cochran's formula + stratified by Category) |
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+ | **Scraped** | June 2021 |
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+
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+ ### Features in this dataset
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+
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+ | Feature | Type | Description |
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+ |---------|------|-------------|
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+ | `App Name` | string | Name of the app |
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+ | `Category` | categorical | App category (48 unique) |
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+ | `Rating` | float | Average user rating (NaN if unrated) |
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+ | `Rating Count` | int | Number of user ratings |
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+ | `Installs_clean` | int | Parsed install count |
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+ | `log_installs` | float | log(1 + Installs) β€” for modeling |
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+ | `Size_MB` | float | App size in MB (winsorized at 65.8MB) |
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+ | `Min_Android_ver` | float | Minimum Android version required |
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+ | `Released` | datetime | Launch date (all in 2020) |
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+ | `Last Updated` | datetime | Last update date |
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+ | `Free` | bool | Whether app is free |
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+ | `Ad Supported` | bool | Whether app shows ads |
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+ | `In App Purchases` | bool | Whether app has IAP |
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+ | `Editors Choice` | bool | Whether app is Editor's Choice |
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+ | `has_rating` | bool | Whether app has crossed rating threshold |
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+ | `app_age_days` | int | Days from release to scrape date |
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+ | `days_since_update` | int | Days from last update to scrape date |
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+ | `engagement_ratio` | float | Rating Count / Installs |
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+ | `log_engagement` | float | log(1 + engagement_ratio) |
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+ | `developer_app_count` | int | Total apps by same developer in 2020 |
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+ | `monetization_model` | categorical | Pure Free / Ad-based / Freemium / Hybrid / Premium |
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+ | `success_tier` | categorical | **Target variable** β€” Low / Medium / Viral |
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+
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+ ---
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+
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+ ## πŸ““ Notebook
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+
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+ The full analysis notebook is available here:
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+ πŸ‘‰ [Open The Notebook in Google Colab](https://colab.research.google.com/drive/1YxqN2Urjli1ToxtYO9LtUztXxb5SeEcb?usp=sharing)
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+ ---
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+
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+ ## πŸ‘€ Author
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+
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+ **Yonathan Levy**
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+ Econ & Entrepreneurship with Data Science Specialization
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+ Reichman Uni
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+ Class of 2028