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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
from dataclasses import dataclass
from typing import Any
from isaaclab.managers import TerminationTermCfg as TerminationCfg
from isaaclab.scene import InteractiveSceneCfg
@dataclass
class Task:
"""Base task configuration with scene, terminations, and instruction.
instruction can be a plain string or a dict mapping type keys to strings, e.g.:
instruction: str = "Pick up the banana"
instruction = {"default": "Pick up the banana", "vague": "Move it", "specific": "..."}
When a dict is used, omit the type annotation so Python treats it as a class
variable (avoids mutable-default dataclass errors).
"""
# These will be set by subclasses
scene: InteractiveSceneCfg | Any = None
instruction: str | dict[str, str] = ""
terminations: TerminationCfg | Any = None
rewards: Any = None # Optional reward terms for RL training
events: Any = None # Optional event terms (e.g., randomization)
subtasks: Any = None # Subtasks for completion tracking
contact_object_list: list[str] | None = None # list of objects that can be in contact with the robot and will be tracked for contact sensors
episode_length_s: int = 60*10 # 10 minutes
attributes: list[str] = None
task_name: str = None # Optional: explicit task name (defaults to class name). Useful for grouping task variants.
def resolve_instruction(instruction: str | dict[str, str], instruction_type: str = "default") -> str:
"""Resolve an instruction field to a plain string.
If instruction is already a str, return it unchanged (instruction_type is ignored).
If instruction is a dict, look up instruction_type, falling back to "default".
"""
if isinstance(instruction, str):
return instruction
if instruction_type in instruction:
return instruction[instruction_type]
if "default" in instruction:
return instruction["default"]
raise ValueError(
f"Instruction type '{instruction_type}' not found. Available: {list(instruction.keys())}"
)
def verify_task_valid(task_class: type[Task]) -> tuple[bool, str]:
"""
Verify if a task file is valid.
"""
if task_class is None:
error = f"Task class {task_class.__name__} is None."
return False, error
if task_class.terminations is None:
error = f"Task class {task_class.__name__} has no terminations."
return False, error
if task_class.contact_object_list is None:
error = f"Task class {task_class.__name__} has no contact object list: {task_class.contact_object_list}"
return False, error
if task_class.episode_length_s <= 0:
error = f"Task class {task_class.__name__} episode length is not set or is less than 0: {task_class.episode_length_s}"
return False, error
# Check if contact_object_list matches scene objects
contact_list_valid, error = verify_contact_objects_in_scene(task_class)
if not contact_list_valid:
error = f"Contact list is not valid: {error}"
return False, error
# Check terminations
terminations = task_class.terminations()
termination_success_func = getattr(terminations, 'success', None)
if termination_success_func is not None:
func = termination_success_func.func
params = termination_success_func.params
from robolab.core.utils.function_loader import verify_callable_args_supplied
valid, error = verify_callable_args_supplied(func, params)
if not valid:
error = task_class.__name__ + " is not a valid task class. " + error
return False, error
for obj_args in ["object", "container", "objects", "reference_object", "surface"]:
if obj_args in params:
objects = params.get(obj_args, [])
if isinstance(objects, str):
objects = [objects]
elif isinstance(objects, list):
pass
else:
error = f"Object argument used in termination '{obj_args}' is not a string or list: {objects}"
return False, error
for obj in objects:
if obj not in task_class.contact_object_list:
error = f"Object used in termination '{obj}' under argument '{obj_args}' is not in contact object list: {task_class.contact_object_list}"
return False, error
return True, None
def verify_contact_objects_in_scene(task_class: type[Task]) -> tuple[bool, str]:
"""
Verify that all objects in the task's contact_object_list are present in the scene.
Args:
task_class: The task class to verify
Returns:
tuple[bool, list[str]]: (is_valid, list_of_error_messages)
"""
# Try to extract the scene USD path
try:
scene = getattr(task_class, 'scene', None)
if scene is None:
error = "Task has no scene attribute"
return False, error
# Get the scene USD path by traversing scene.scene.spawn.usd_path
usd_path = getattr(getattr(getattr(scene, 'scene', None), 'spawn', None), 'usd_path', None)
# If no USD path found, check if scene has individual object attributes
if usd_path is None:
# Get all attributes from the scene class (not instance methods)
# Use __annotations__ if available, otherwise check class __dict__
if hasattr(scene, '__annotations__'):
scene_attributes = list(scene.__annotations__.keys())
else:
scene_attributes = [attr for attr in vars(scene) if not attr.startswith('_') and attr != 'scene']
# Check if all contact objects are present as scene attributes
missing_objects = [obj for obj in task_class.contact_object_list if obj not in scene_attributes]
if missing_objects:
error = f"Contact objects not found in scene attributes: {missing_objects}. Scene has: {scene_attributes}"
return False, error
# All objects found in scene attributes
return True, None
except Exception as e:
error = f"Error extracting scene path: {e}"
return False, error
from robolab.core.scenes.utils import verify_objects_in_scene
# Verify that the contact objects are in the scene USD file
contact_list_valid, error = verify_objects_in_scene(task_class.contact_object_list, usd_path)
if not contact_list_valid:
return False, error
return True, None