robolab_motionplanning / robolab /core /utils /geometry_utils.py
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
import numpy as np
import torch
from isaaclab.utils.math import unmake_pose
from scipy.spatial.transform import Rotation as R
def get_bbox_corners(lower, upper):
corners = np.array([
[lower[0], lower[1], lower[2]],
[lower[0], lower[1], upper[2]],
[lower[0], upper[1], lower[2]],
[lower[0], upper[1], upper[2]],
[upper[0], lower[1], lower[2]],
[upper[0], lower[1], upper[2]],
[upper[0], upper[1], lower[2]],
[upper[0], upper[1], upper[2]],
])
return corners
def transform_bbox_to_pose(lower, upper, translation, quaternion_wxyz, inverse=True):
# Generate all 8 corners of the box
corners = np.array([
[lower[0], lower[1], lower[2]],
[lower[0], lower[1], upper[2]],
[lower[0], upper[1], lower[2]],
[lower[0], upper[1], upper[2]],
[upper[0], lower[1], lower[2]],
[upper[0], lower[1], upper[2]],
[upper[0], upper[1], lower[2]],
[upper[0], upper[1], upper[2]],
])
# Convert wxyz to xyzw for scipy
quat_xyzw = np.array([quaternion_wxyz[1], quaternion_wxyz[2], quaternion_wxyz[3], quaternion_wxyz[0]])
r = R.from_quat(quat_xyzw)
# Build the homogeneous transformation matrix
T = np.eye(4)
T[:3, :3] = r.as_matrix()
T[:3, 3] = translation
if inverse:
# Compute the inverse transformation
R_inv = r.as_matrix().T
t_inv = -R_inv @ translation
T_inv = np.eye(4)
T_inv[:3, :3] = R_inv
T_inv[:3, 3] = t_inv
T_use = T_inv
else:
T_use = T
# Convert corners to homogeneous coordinates
corners_h = np.hstack([corners, np.ones((corners.shape[0], 1))])
# Apply transformation
transformed_corners_h = (T_use @ corners_h.T).T
# Return only the xyz part
return transformed_corners_h[:, :3]
def pose_from_pos_quat(pos: torch.Tensor, quat: torch.Tensor) -> torch.Tensor:
"""Build a 4×4 pose given xy (Tensor[2]), z, and quaternion."""
import isaaclab.utils.math as math_utils
rot = math_utils.matrix_from_quat(quat)
return math_utils.make_pose(pos, rot) # Returns a [..., 4, 4] tensor
def spatial_condition_check_position_based(pose1: torch.Tensor,
pose2: torch.Tensor,
spatial_condition: str,
mirrored: bool=False):
valid_spatial_conditions = ["left_of", "right_of", "in_front_of", "behind"]
if spatial_condition not in valid_spatial_conditions:
raise ValueError(f"Invalid spatial condition: {spatial_condition}")
pos1, _ = unmake_pose(pose1)
pos2, _ = unmake_pose(pose2)
if spatial_condition == "left_of":
return pos1[1] > pos2[1]
elif spatial_condition == "right_of":
return pos1[1] < pos2[1]
elif spatial_condition == "in_front_of":
return pos1[0] > pos2[0]
elif spatial_condition == "behind":
return pos1[0] < pos2[0]
else:
raise ValueError(f"Invalid spatial condition: {spatial_condition}")
def spatial_condition_check_vector_based(pose1: torch.Tensor,
pose2: torch.Tensor,
spatial_condition: str,
mirrored: bool=False,
cone_deg: int=45):
"""
Check if the spatial condition is satisfied between two objects based on their vectors.
This is a more general check than the position based check, and should yield a more observation-based check.
Supports both single-env (4, 4) and batched (N, 4, 4) poses.
Returns bool for single-env, Tensor(N,) for batched.
"""
valid_spatial_conditions = ["left_of", "right_of", "in_front_of", "behind"]
if spatial_condition not in valid_spatial_conditions:
raise ValueError(f"Invalid spatial condition: {spatial_condition}")
batched = pose1.dim() == 3 # (N, 4, 4) vs (4, 4)
pos1, _ = unmake_pose(pose1)
pos2, _ = unmake_pose(pose2)
# Compute vector from obj2 to obj1
vector_12 = pos1 - pos2 # (3,) or (N, 3)
if batched:
# Batched path: (N, 3) tensors
vector_12_xy = vector_12.clone()
vector_12_xy[..., 2] = 0.0 # zero out z
norm_12_xy = torch.norm(vector_12_xy, dim=-1) # (N,)
cone_rad = torch.deg2rad(torch.tensor(cone_deg, dtype=torch.float32, device=pose1.device))
cos_cone = torch.cos(cone_rad)
valid = norm_12_xy > 1e-6 # (N,)
# Determine which axis/sign to check
if (spatial_condition == "left_of" and not mirrored) or \
(spatial_condition == "right_of" and mirrored):
# y > 0 and cos(angle to +y) >= cos_cone
cos_theta = vector_12_xy[..., 1] / norm_12_xy.clamp(min=1e-8)
success = valid & (vector_12_xy[..., 1] > 0) & (cos_theta >= cos_cone)
elif (spatial_condition == "right_of" and not mirrored) or \
(spatial_condition == "left_of" and mirrored):
cos_theta = vector_12_xy[..., 1] / norm_12_xy.clamp(min=1e-8)
success = valid & (vector_12_xy[..., 1] < 0) & (-cos_theta >= cos_cone)
elif (spatial_condition == "behind" and not mirrored) or \
(spatial_condition == "in_front_of" and mirrored):
cos_theta = vector_12_xy[..., 0] / norm_12_xy.clamp(min=1e-8)
success = valid & (vector_12_xy[..., 0] > 0) & (cos_theta >= cos_cone)
elif (spatial_condition == "in_front_of" and not mirrored) or \
(spatial_condition == "behind" and mirrored):
cos_theta = vector_12_xy[..., 0] / norm_12_xy.clamp(min=1e-8)
success = valid & (vector_12_xy[..., 0] < 0) & (-cos_theta >= cos_cone)
else:
raise ValueError("Invalid spatial_condition.")
return success # Tensor(N,) bool
else:
# Single-env path: original scalar logic
vector_12_xy = torch.tensor([vector_12[0], vector_12[1], 0.0], dtype=vector_12.dtype)
norm_12_xy = torch.norm(vector_12_xy)
x_axis = torch.tensor([1, 0, 0], dtype=torch.float32)
y_axis = torch.tensor([0, 1, 0], dtype=torch.float32)
cone_rad = torch.deg2rad(torch.tensor(cone_deg, dtype=torch.float32))
cos_cone = torch.cos(cone_rad)
success = False
if norm_12_xy > 1e-6:
if (spatial_condition == "left_of" and not mirrored) or \
(spatial_condition == "right_of" and mirrored):
cos_theta = torch.dot(vector_12_xy, y_axis) / norm_12_xy
success = bool(vector_12_xy[1] > 0) and bool(cos_theta >= cos_cone)
elif (spatial_condition == "right_of" and not mirrored) or \
(spatial_condition == "left_of" and mirrored):
cos_theta = torch.dot(vector_12_xy, y_axis) / norm_12_xy
success = bool(vector_12_xy[1] < 0) and bool(-cos_theta >= cos_cone)
elif (spatial_condition == "behind" and not mirrored) or \
(spatial_condition == "in_front_of" and mirrored):
cos_theta = torch.dot(vector_12_xy, x_axis) / norm_12_xy
success = bool(vector_12_xy[0] > 0) and bool(cos_theta >= cos_cone)
elif (spatial_condition == "in_front_of" and not mirrored) or \
(spatial_condition == "behind" and mirrored):
cos_theta = torch.dot(vector_12_xy, x_axis) / norm_12_xy
success = bool(vector_12_xy[0] < 0) and bool(-cos_theta >= cos_cone)
else:
raise ValueError("Invalid spatial_condition. Must be 'left_of', 'right_of', 'in_front_of', or 'behind'.")
return success