robolab_motionplanning / robolab /core /utils /physics_utils.py
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
import numpy as np
import omni
from pxr import Usd, UsdGeom, UsdPhysics
import robolab.core.utils.usd_utils as usd_utils
def find_physics_material_in_children(parent_prim, stage: Usd.Stage) -> Usd.Prim:
"""Recursively search for physics material bound to mesh prims."""
for child_prim in parent_prim.GetAllChildren():
# Check if this child is a mesh
if child_prim.IsA(UsdGeom.Mesh):
# Check for physics material using relationship names
relationship_names = [
"material:binding:physics", # USD Material binding for physics purpose
"material:binding", # General material binding
"physxMaterial:physicsMaterial", # NVIDIA Omniverse (PhysX)
"physics:material:binding" # USD Physics Schema
]
for rel_name in relationship_names:
if child_prim.HasRelationship(rel_name):
rel = child_prim.GetRelationship(rel_name)
targets = rel.GetTargets()
if targets:
material_prim_path = targets[0].pathString
potential_material = stage.GetPrimAtPath(material_prim_path)
# Check if this material has physics properties
if potential_material.IsValid() and potential_material.HasAPI(UsdPhysics.MaterialAPI):
print(f"Physics material found via '{rel_name}': {potential_material.GetPath()}")
return potential_material
else:
print(f"Material found via '{rel_name}' but no physics API: {material_prim_path}")
print(f"No physics material bound to mesh: {child_prim.GetPath()}")
# Recursively search in child's children
result = find_physics_material_in_children(child_prim, stage)
if result:
return result
return None
def get_friction(prim: Usd.Prim, stage: Usd.Stage) -> dict:
# Traverse all child prims to find meshes with bound physics materials
material_prim = None
material_prim = find_physics_material_in_children(prim, stage)
if not material_prim:
print(f"No physics material found at {prim.GetPath()}")
return None
material_api = UsdPhysics.MaterialAPI(material_prim)
result = {'prim_path': material_prim.GetPath().pathString}
static_attr = material_api.GetStaticFrictionAttr()
if static_attr:
result['static_friction'] = static_attr.Get()
dynamic_attr = material_api.GetDynamicFrictionAttr()
if dynamic_attr:
result['dynamic_friction'] = dynamic_attr.Get()
restitution_attr = material_api.GetRestitutionAttr()
if restitution_attr:
result['restitution'] = restitution_attr.Get()
density_attr = material_api.GetDensityAttr()
if density_attr:
result['density'] = density_attr.Get()
return result
def update_friction(prim: Usd.Prim, stage: Usd.Stage, static_friction: float, dynamic_friction: float, restitution: float) -> None:
material_prim = find_physics_material_in_children(prim, stage)
if not material_prim:
print(f"No physics material found at {prim.GetPath()}")
return
material_api = UsdPhysics.MaterialAPI(material_prim)
if static_friction:
old_static_friction = material_api.GetStaticFrictionAttr().Get()
print(f"Updating static friction from {old_static_friction} to {static_friction}")
material_api.GetStaticFrictionAttr().Set(static_friction)
if dynamic_friction:
old_dynamic_friction = material_api.GetDynamicFrictionAttr().Get()
print(f"Updating dynamic friction from {old_dynamic_friction} to {dynamic_friction}")
material_api.GetDynamicFrictionAttr().Set(dynamic_friction)
if restitution:
old_restitution = material_api.GetRestitutionAttr().Get()
print(f"Updating restitution from {old_restitution} to {restitution}")
material_api.GetRestitutionAttr().Set(restitution)
def add_friction(static_friction: float=5.0,
dynamic_friction: float=5.0,
restitution: float=0.25,
root_prim_path: str=None, ) -> dict:
""" 0.8 is rubber like
restitution is the amount of "bounce". 1.0 means that it always return to the original bounce position. PhysX default is 0.25. We will set to 0.
Friction combination is by default 'average' (between the two physics_materials interacting with each other). This is not exposed here to be modified.
"""
from omni.physx.scripts.physicsUtils import add_physics_material_to_prim
from pxr import Usd, UsdGeom
stage = omni.usd.get_context().get_stage()
root_prim, root_prim_path = usd_utils.get_root_prim_path(root_prim_path)
data_dict = {}
from isaacsim.core.api.materials.physics_material import PhysicsMaterial
material = PhysicsMaterial(
prim_path=root_prim_path + "/physics_material",
name=f"physics_material",
static_friction=static_friction,
dynamic_friction=dynamic_friction,
restitution=restitution,)
for prim in Usd.PrimRange(root_prim):
if prim.IsA(UsdGeom.Mesh):
print(f"\tStatic friction: {static_friction} Dynamic friction: {dynamic_friction} Restitution: {restitution}")
add_physics_material_to_prim(stage, prim, material.prim_path)
data_dict[root_prim_path] = {'static': static_friction,
'dynamic':dynamic_friction,
'restitution': restitution,
'physics_material': material.prim_path}
return data_dict
def add_mass_api(mass: float, root_prim_path: str=None) -> dict:
from pxr import Usd, UsdGeom, UsdPhysics
root_prim, root_prim_path = usd_utils.get_root_prim_path(root_prim_path)
if mass <= 0:
raise ValueError(f"Cannot set mass to <= 0: {mass}")
data_dict = {}
# Total mass is applied to the root Xform only.
if root_prim.IsA(UsdGeom.Xform):
print(f"\tAdd mass: {mass} to root prim: {root_prim}")
massAPI = UsdPhysics.MassAPI.Apply(root_prim)
massAPI.CreateMassAttr(mass)
data_dict[root_prim_path] = mass
# Automatically compute mass for the rest of the meshes.
for prim in Usd.PrimRange(root_prim):
if prim.IsA(UsdGeom.Mesh):
massAPI = UsdPhysics.MassAPI.Apply(prim)
data_dict[root_prim_path] = "auto"
return data_dict
def get_rigid_body_collider(prim: Usd.Prim, stage: Usd.Stage) -> dict:
from pxr import UsdGeom, UsdPhysics
result = {}
rigid_body_api = UsdPhysics.RigidBodyAPI(prim)
if rigid_body_api:
kin_attr = rigid_body_api.GetKinematicEnabledAttr()
kin = kin_attr.Get() if kin_attr else None
result['kinematic'] = kin
# Traverse all prims in the stage starting at this path
for subprim in Usd.PrimRange(prim):
print(f"Processing prim: {subprim.GetPath()}")
# Only process shapes and meshes
if (
subprim.IsA(UsdGeom.Cylinder)
or subprim.IsA(UsdGeom.Capsule)
or subprim.IsA(UsdGeom.Cone)
or subprim.IsA(UsdGeom.Sphere)
or subprim.IsA(UsdGeom.Cube)
or subprim.IsA(UsdGeom.Mesh)
):
# Check standard USD Physics collider
collision_api = UsdPhysics.CollisionAPI(subprim)
if collision_api:
enabled_attr = collision_api.GetCollisionEnabledAttr()
enabled = enabled_attr.Get() if enabled_attr else None
print(f" UsdPhysics Collider found. Enabled: {enabled}")
result['usd_collision_enabled'] = enabled
# Check PhysX collider (if running in Isaac/Omniverse)
try:
from pxr import PhysxSchema
physx_collision_api = PhysxSchema.PhysxCollisionAPI(subprim)
if physx_collision_api:
approx_attr = physx_collision_api.GetApproximationAttr()
approx = approx_attr.Get() if approx_attr else None
print(f" PhysxSchema Collider found. Approximation: {approx}")
result['physx_approximation'] = approx
except ImportError:
pass # PhysxSchema not available
if not result:
print(f"No rigid body collider (or collision API) found at {prim.GetPath()}")
return None
return result
def update_rigid_body_collider(
prim: Usd.Prim,
contact_offset: float = 0.02,
rest_offset: float = 0.01,
enable_ccd: bool = True,
kinematic: bool = False
) -> None:
from pxr import Usd, UsdGeom, UsdPhysics
# Check base prim for RigidBodyAPI
rigid_body_api = UsdPhysics.RigidBodyAPI(prim)
if rigid_body_api:
kin_attr = rigid_body_api.GetKinematicEnabledAttr()
kin = kin_attr.Get() if kin_attr else None
print(f"Base prim {prim.GetPath()} has RigidBodyAPI (kinematic: {kin})")
if kin != kinematic:
print(f"Updating kinematic from {kin} to {kinematic}")
rigid_body_api.GetKinematicEnabledAttr().Set(kinematic)
else:
print(f"Base prim {prim.GetPath()} has no RigidBodyAPI.")
rigid_body_collider_params = {'approximation': 'convexDecomposition',
'kinematic': False,
'attributes': {
'physxConvexDecompositionCollision:maxConvexHulls': 256,
'physxConvexDecompositionCollision:shrinkWrap': 1,
'physxConvexDecompositionCollision:errorPercentage': 1,
},
}
attributes_dict = rigid_body_collider_params.get('attributes')
approximation = rigid_body_collider_params.get('approximation')
# Recursively traverse all children/shapes/meshes
from omni.physx.scripts import utils
for child_prim in Usd.PrimRange(prim):
if (
child_prim.IsA(UsdGeom.Cylinder)
or child_prim.IsA(UsdGeom.Capsule)
or child_prim.IsA(UsdGeom.Cone)
or child_prim.IsA(UsdGeom.Sphere)
or child_prim.IsA(UsdGeom.Cube)
or child_prim.IsA(UsdGeom.Mesh)
):
print(f"Processing child prim: {child_prim.GetPath()}")
# Remove UsdPhysics.CollisionAPI
if UsdPhysics.CollisionAPI(child_prim):
print(f" Removing UsdPhysics.CollisionAPI from {child_prim.GetPath()}")
UsdPhysics.CollisionAPI(child_prim).GetPrim().RemoveAPI(UsdPhysics.CollisionAPI)
# Remove PhysxSchema.PhysxCollisionAPI if present
try:
from pxr import PhysxSchema
if PhysxSchema.PhysxCollisionAPI(child_prim):
print(f" Removing PhysxSchema.PhysxCollisionAPI from {child_prim.GetPath()}")
PhysxSchema.PhysxCollisionAPI(child_prim).GetPrim().RemoveAPI(PhysxSchema.PhysxCollisionAPI)
except ImportError:
pass
# Apply new PhysxSchema Collider
add_rigid_body_collider(child_prim, approximation=approximation, kinematic=kinematic, attributes=attributes_dict, contact_offset=contact_offset, rest_offset=rest_offset, enable_ccd=enable_ccd)
print("Collider update complete.")
def add_rigid_body_collider(prim: Usd.Prim,
approximation: str = "convexDecomposition",
kinematic: bool = False,
attributes: dict= {
'physxConvexDecompositionCollision:maxConvexHulls': 256,
'physxConvexDecompositionCollision:shrinkWrap': 1,
'physxConvexDecompositionCollision:errorPercentage': 1,
},
contact_offset: float = 0.02,
rest_offset: float = 0.01,
enable_ccd: bool=True,):
from omni.physx.scripts import utils
from pxr import PhysxSchema, Usd, UsdGeom
# Add RigidBodyAPI to base prim
if prim.IsA(UsdGeom.Xform):
utils.setPhysics(prim, kinematic=kinematic)
physx_rigid_body = PhysxSchema.PhysxRigidBodyAPI.Apply(prim)
physx_rigid_body.CreateEnableCCDAttr().Set(enable_ccd) # Enable CCD - dynamically increases the contact offset based on the object's velocity
print(f"\tAdding rigidBodyAPI to: {prim.GetPath()}")
print(f"\tEnable CCD '{enable_ccd}' to: {prim.GetPath()}")
else:
print(f"\t[WARNING] {prim.GetPath()} is NOT a Xform ({prim.GetPrimTypeInfo().GetTypeName()}). Not adding rigid body physics.")
# Traverse all prims in the stage starting at this path
for prim in Usd.PrimRange(prim):
# only process shapes and meshes
if (
prim.IsA(UsdGeom.Cylinder)
or prim.IsA(UsdGeom.Capsule)
or prim.IsA(UsdGeom.Cone)
or prim.IsA(UsdGeom.Sphere)
or prim.IsA(UsdGeom.Cube)
):
# use a ConvexHull for regular prims
utils.setCollider(prim, approximationShape="convexHull")
elif prim.IsA(UsdGeom.Mesh):
# "None" will use the base triangle mesh if available
# Can also use "convexDecomposition", "convexHull", "boundingSphere", "boundingCube"
print(f"\tAdding collider '{approximation}' to: {prim.GetPath()}")
utils.setCollider(prim, approximationShape=approximation)
if attributes is not None:
for attribute, value in attributes.items():
prim.GetAttribute(attribute).Set(value)
collision_api = PhysxSchema.PhysxCollisionAPI.Apply(prim)
if contact_offset:
collision_api.GetContactOffsetAttr().Set(contact_offset)
if rest_offset:
collision_api.GetRestOffsetAttr().Set(rest_offset)
if approximation == "sdf":
# set sdf resolution to 256
meshCollision = PhysxSchema.PhysxSDFMeshCollisionAPI.Apply(prim)
meshCollision.CreateSdfResolutionAttr().Set(256)
# Increase the contact offset
physxCollisionApi = PhysxSchema.PhysxCollisionAPI.Apply(prim)
physxCollisionApi.CreateContactOffsetAttr().Set(0.25) # Increase the contact offset for better collision detection, especially for fast moving objects
rigidBodyApi = PhysxSchema.PhysxRigidBodyAPI.Apply(prim)
rigidBodyApi.CreateSolverPositionIterationCountAttr().Set(30) # Increase position iterations for better solver convergence
rigidBodyApi.CreateMaxDepenetrationVelocityAttr().Set(100) # Reduce depenetration velocity to avoid violent collision responses
rigidBodyApi.CreateEnableSpeculativeCCDAttr().Set(True) # Enable speculative CCD - dynamically increases the contact offset based on the object's velocity
rigidBodyApi.CreateEnableCCDAttr().Set(enable_ccd) # Enable CCD - dynamically increases the contact offset based on the object's velocity
# for attribute, value in attributes_dict.items():
# prim.GetAttribute(attribute).Set(value)
else:
continue
return
def create_str_attribute_to_prim(prim, attribute_name: str):
"""Creates attribute for a prim that holds a string.
See: https://openusd.org/release/api/class_usd_prim.html
See: https://docs.omniverse.nvidia.com/kit/docs/omni.usd/latest/omni.usd.commands/omni.usd.commands.CreateUsdAttributeCommand.html
Args:
prim (Usd.Prim): A Prim for holding the attribute.
attribute_name (str): The name of the attribute to create.
Returns:
Usd.Attribute: An attribute created at specific prim.
"""
from pxr import Sdf, Usd
omni.kit.commands.execute(
"CreateUsdAttributeCommand",
prim=prim,
attr_name=attribute_name,
attr_type=Sdf.ValueTypeNames.String,
)
attr: Usd.Attribute = prim.GetAttribute(attribute_name)
return attr
def set_str_attribute_to_prim(prim, name: str, value: str):
attribute = create_str_attribute_to_prim(prim, attribute_name=name)
attribute.Set(value)
def add_attributes_to_prim(attribute_dict: dict, root_prim_path: str=None) -> dict:
""" Add attribute to the meshes attached to this partiular prim
"""
data_dict = {}
from pxr import UsdGeom
root_prim, root_prim_path = usd_utils.get_root_prim_path(root_prim_path)
print(f"Adding attributes to {root_prim_path}")
# Add attribute to only the root prim
if root_prim.IsA(UsdGeom.Xform):
for name, value in attribute_dict.items():
set_str_attribute_to_prim(root_prim, name, value)
print(f"\tAttribute '{name}': '{value}'")
data_dict[root_prim_path] = attribute_dict
# Traverse all prims in the stage starting at this path
# for prim in Usd.PrimRange(root_prim):
# if prim.IsA(UsdGeom.Mesh):
# for name, value in attribute_dict.items():
# set_str_attribute_to_prim(prim, name, value)
# print(f"Set {prim} {name} to: {value}")
return data_dict
def add_semantics_to_prim(semantic_labels: dict,
root_prim_path=None) -> dict:
from omni.isaac.core.utils.semantics import add_update_semantics, get_semantics
from pxr import Sdf, UsdGeom
data_dict={}
root_prim, root_prim_path = usd_utils.get_root_prim_path(root_prim_path)
# Apply semantic label to the root of the xform.
if root_prim.IsA(UsdGeom.Xform):
i = 0
for type, label in semantic_labels.items():
add_update_semantics(root_prim, semantic_label=label, type_label=type, suffix=f"{i}")
i += 1
semantics = get_semantics(root_prim)
print(f"Added semantics to {root_prim}, semantics: {semantics}")
data_dict[root_prim_path] = semantic_labels
# for prim in Usd.PrimRange(root_prim):
# if prim.IsA(UsdGeom.Mesh):
# for type, label in semantic_labels.items():
# add_update_semantics(prim, semantic_label=label, type_label=type)
# semantics = get_semantics(prim)
# print(f"Added semantics to {prim}, semantics: {semantics}")
return data_dict
def transform_mesh_prim(position_offset=None,
scale: float | np.ndarray | list=None,
root_prim_path: str=None) -> dict:
from omni.physx.scripts import physicsUtils
from pxr import Gf, Usd, UsdGeom
data_dict = {}
if position_offset is None and scale is None:
return data_dict
root_prim, root_prim_path = usd_utils.get_root_prim_path(root_prim_path)
if root_prim.IsA(UsdGeom.Xform):
xform = UsdGeom.Xformable(root_prim)
if scale is not None:
if isinstance(scale, float):
scale = [scale, scale, scale]
elif isinstance(scale, np.ndarray):
scale = scale.tolist()
elif isinstance(scale, list):
pass
physicsUtils.set_or_add_scale_op(xform, scale=scale)
if position_offset is not None:
physicsUtils.set_or_add_translate_op(xform, [-position_offset[0],-position_offset[1],-position_offset[2]])
root_prim.GetAttribute('xformOp:translate').Set(-position_offset[0],-position_offset[1],-position_offset[2])
data_dict[root_prim_path] = {
'translate':position_offset}
# for prim in Usd.PrimRange(root_prim):
# # Only process mesh
# if prim.IsA(UsdGeom.Mesh):
# xform = UsdGeom.Xformable(prim)
# if scale is not None:
# scaleOp = xform.AddScaleOp()
# scaleOp.Set(Gf.Vec3d(scale,scale,scale))
# # if position_offset is not None:
# # print(f"\tTranslation: '{position_offset}'")
# # translateOp = xform.AddTranslateOp()
# # translateOp.Set(Gf.Vec3d(-position_offset[0],-position_offset[1],-position_offset[2]))
# data_dict[root_prim_path] = {'scale': scale,
# }
return data_dict