# Scenes A **scene** is a USD file containing objects and fixtures (tables, shelves, kitchen surfaces) arranged in a spatial layout. Each [task](task.md) references a scene that defines the physical environment for the episode. Scenes should **not** contain robots, lighting, backgrounds, etc. RoboLab ships scenes in [`assets/scenes/`](../assets/scenes/). A visual catalog is in [`assets/scenes/README.md`](../assets/scenes/README.md) and metadata lives in `assets/scenes/_metadata/`. ## Creating a New USD Scene > [!NOTE] > Creating new USD scene via GUI assumes you have experience with IsaacSim GUI, and assumes you have [object](objects.md) USD files ready. 1. **Start from a template** — Open an existing scene (e.g., `base_empty.usda`) in IsaacSim as a starting point. Save-as the scene with a readable name. we recommend saving as `.usda` as these are human readable files. ![Start from base scene](images/start_from_base_scene.gif) 2. **Set `defaultPrim`** — The top-level prim must be set as `defaultPrim`. 3. **Add objects** — Drag object USD files from your object folder (e.g., `assets/objects/`) into the viewport. After you do this, make sure that the reference payload is _relative_, i.e., `../../assets/objects/object.usd`, instead of a global path. ![Drag and drop from assets](images/drag_and_drop_from_assets.gif) After adding objects, make sure that the reference payload is relative: ![Relative paths](images/relative_paths.png) 4. **Name prims carefully** — Click the object in the stage tree (right-hand panel) to rename it. These prim names are what tasks use in `contact_object_list` and conditionals. 5. **To move objects in the scene (position/orientation)** — Select objects in the right-hand panel to move them. Do **not** drag objects directly in the viewport; this moves the mesh away from the object's base `XFormPrim`. ![Do not click on object in scene](images/do_not_click_on_object_in_scene.gif) 6. You can click play and stop to observe the physics behavior of the objects. You do not need to place them exactly on the surface, we will run a settler to settle everything. ![Play scene](images/play_scene.gif) ### Settling scenes After positioning objects, run the physics settler to let objects come to rest naturally and strip residual velocities: ```bash # Settle a single scene python assets/scenes/_utils/settle_scenes.py --scene my_scene.usda # Settle all scenes in a directory python assets/scenes/_utils/settle_scenes.py --scene /path/to/scenes/ # Replace originals in-place python assets/scenes/_utils/settle_scenes.py --scene my_scene.usda --replace # Settle and take screenshots python assets/scenes/_utils/settle_scenes.py --scene my_scene.usda --replace --screenshot ``` It is recommended that you re-open the scenes and check that all the objects you intended to place looks good. ## AI Workflows: Scene Generation We provide a Claude Code agent skill that you can use to generate scene files from natural language descriptions using the `/robolab-scenegen` skill. Describe the objects and arrangement you want, and the agent will produce a complete, valid USDA scene file, run physics settling, and generate a screenshot. See [`skills/robolab-scenegen/`](../skills/robolab-scenegen/) for details. ## To use the scenes in tasks For how to use scenes in task definitions (via `import_scene` and `import_scene_and_contact_object_list`), see [Tasks](task.md#importing-scenes). ## Generating Scene Metadata RoboLab provides utility scripts for generating metadata, screenshots, and statistics for scenes. These work with any scene directory. ### Generate metadata (JSON, CSV, and README) Analyzes scene USDs, writes `scene_metadata.json`, `scene_table.csv`, and regenerates `README.md`: ```bash python assets/scenes/_utils/generate_scene_metadata.py python assets/scenes/_utils/generate_scene_metadata.py --scene-folder /path/to/scenes python assets/scenes/_utils/generate_scene_metadata.py --scene my_scene.usda # single scene python assets/scenes/_utils/generate_scene_metadata.py --generate-images # also take screenshots ``` ### Generate screenshots only Renders preview images without re-analyzing USD: ```bash python assets/scenes/_utils/generate_scene_screenshots.py python assets/scenes/_utils/generate_scene_screenshots.py --scene my_scene.usda python assets/scenes/_utils/generate_scene_screenshots.py --view top # top/front/angled ``` ### Regenerate README only Rebuilds `README.md` from existing `scene_table.csv` without running Isaac: ```bash python assets/scenes/_utils/generate_scene_readme_only.py ``` ### Compute scene statistics Analyzes `scene_metadata.json` for object counts, dataset distribution, etc.: ```bash python assets/scenes/_utils/compute_scene_statistics.py python assets/scenes/_utils/compute_scene_statistics.py --save # write scene_statistics.json ``` ## Utility Script Reference All scripts live in [`assets/scenes/_utils/`](../assets/scenes/_utils/README.md). | Script | Purpose | |--------|---------| | `settle_scenes.py` | Run physics to settle objects, strip velocities, export clean USD | | `generate_scene_metadata.py` | Analyze scene USDs and produce JSON, CSV, and README | | `generate_scene_screenshots.py` | Render preview images (front/angled/top views) | | `generate_scene_readme_only.py` | Rebuild README from existing CSV (no Isaac required) | | `compute_scene_statistics.py` | Compute statistics from scene metadata | ## See Also - [Objects](objects.md) — Creating and managing USD object assets - [Tasks](task.md) — Defining tasks that bind scenes to instructions and termination criteria - [Task Libraries](task_libraries.md) — Organizing tasks into collections - [`assets/scenes/README.md`](../assets/scenes/README.md) — Visual catalog of all scenes - [`assets/scenes/_utils/README.md`](../assets/scenes/_utils/README.md) — Quick reference for utility scripts