# Tasks A **task** binds a **scene** to a **language instruction** and **termination criteria**. Tasks are agnostic to the robot and other environment settings, and can live in your own repository. ## Task Structure A task is a Python file containing a single `Task` dataclass. It assumes a USD scene already exists (see [Scenes](scene.md) for creating scenes). ``` my_tasks/ scenes/ my_scene.usda tasks/ my_task.py ``` ### Complete Example ```python # my_tasks/tasks/my_task.py import os from dataclasses import dataclass import isaaclab.envs.mdp as mdp from isaaclab.managers import TerminationTermCfg as DoneTerm from isaaclab.utils import configclass from robolab.core.scenes.utils import import_scene from robolab.core.task.conditionals import object_in_container, pick_and_place from robolab.core.task.task import Task SCENE_DIR = os.path.join(os.path.dirname(__file__), "..", "scenes") @configclass class MyTerminations: time_out = DoneTerm(func=mdp.time_out, time_out=True) success = DoneTerm( func=object_in_container, params={ "object": "apple", "container": "bowl", "gripper_name": "gripper", "require_gripper_detached": True, }, ) @dataclass class MyTask(Task): contact_object_list = ["apple", "bowl", "table"] scene = import_scene(os.path.join(SCENE_DIR, "my_scene.usda"), contact_object_list) terminations = MyTerminations instruction = { "default": "Pick up the apple and place it in the bowl", "vague": "Put the fruit in the bowl", "specific": "Grasp the red apple and place it inside the ceramic bowl on the table", } episode_length_s: int = 30 attributes = ["pick_place", "semantics"] subtasks = [ pick_and_place(object=["apple"], container="bowl", logical="all", score=1.0) ] ``` ## Task Base Class Reference ```python @dataclass class Task: scene: InteractiveSceneCfg | Any = None instruction: str | dict[str, str] = "" terminations: TerminationCfg | Any = None subtasks: Any = None contact_object_list: list[str] | None = None episode_length_s: int = 60*10 # 10 minutes attributes: list[str] = None task_name: str = None ``` ### Required fields - **`contact_object_list`** — Objects tracked for contact sensing. Names must match prim names in the USD scene. Used downstream by contact sensors, terminations, and subtask checking. - **`scene`** — Scene configuration from `import_scene()`. See [Scenes](scene.md). - **`terminations`** — Success/failure conditions (see [Termination Conditions](#termination-conditions)). - **`instruction`** — Language instruction string or dict of variants (see [Instruction Variants](#instruction-variants)). - **`episode_length_s`** — Maximum episode duration in seconds. ### Optional fields - **`subtasks`** — List of subtasks for granular progress tracking (see [Subtask Definition](#subtask-definition)). - **`attributes`** — Tags for categorizing tasks (e.g., `['pick_place', 'semantics']`). Automatically added as tags during environment registration. - **`task_name`** — Explicit name for grouping task variants. Defaults to the class name. ## Importing Scenes Use `import_scene()` to load a USD scene. For scenes inside the RoboLab repo, pass the filename — it will be found automatically. For scenes in your own repository, use an absolute path: ```python from robolab.core.scenes.utils import import_scene # RoboLab built-in scene (resolved automatically) scene = import_scene("banana_bowl.usda", contact_object_list) # External scene (absolute path) SCENE_DIR = os.path.join(os.path.dirname(__file__), "..", "scenes") scene = import_scene(os.path.join(SCENE_DIR, "my_scene.usda"), contact_object_list) ``` `import_scene` automatically: - Discovers rigid bodies (movable) and static bodies (fixed) in the USD - Preserves exact object positions and orientations - Generates IsaacLab `RigidObjectCfg` and `AssetBaseCfg` entries - Enables contact sensors on all detected objects ### Auto-generating `contact_object_list` If you don't want to manually enumerate contact objects, `import_scene_and_contact_object_list` extracts all dynamic rigid bodies from the scene automatically: ```python from robolab.core.scenes.utils import import_scene_and_contact_object_list MyScene, contact_object_list = import_scene_and_contact_object_list("/path/to/my_scene.usda") # contact_object_list = ["apple", "bowl", "spoon", ...] ``` The returned list can be assigned directly to the task's `contact_object_list` field. ### Manual scene configuration For full control, define the scene configuration directly instead of using `import_scene`: ```python @configclass class MyScene: scene = AssetBaseCfg( prim_path="{ENV_REGEX_NS}/scene", spawn=sim_utils.UsdFileCfg( usd_path=os.path.join(SCENE_DIR, "my_scene.usd"), activate_contact_sensors=True, ), ) object1 = RigidObjectCfg( prim_path="{ENV_REGEX_NS}/scene/object1", spawn=None, init_state=RigidObjectCfg.InitialStateCfg( pos=(0.35, 0.19, 0.08), rot=(1.0, 0.0, 0.0, 0.0), ), ) ``` See [Scenes](scene.md) for creating new USD scene files. ## Termination Conditions Terminations define when the task succeeds or fails. Every task needs at least a `time_out` and a `success` condition: ```python @configclass class MyTerminations: time_out = DoneTerm(func=mdp.time_out, time_out=True) success = DoneTerm( func=object_in_container, params={"object": "apple", "container": "bowl", "gripper_name": "gripper", "require_gripper_detached": True}, ) ``` The `params` dict names must match the object names in `contact_object_list`. See [Available Conditional Functions](#available-conditional-functions) below for the full list. ## Instruction Variants A task can define a single instruction or multiple variants for evaluation under different levels of ambiguity. **Single instruction:** ```python @dataclass class MyTask(Task): instruction: str = "Pick up the banana and place it on the plate" ``` **Multiple variants:** ```python @dataclass class MyTask(Task): # Omit the type annotation when using a dict to avoid dataclass mutable-default errors. instruction = { "default": "Pick up the banana and place it on the plate", "vague": "Put stuff on the plate", "specific": "Grasp the yellow banana by its middle section and place it in the center of the white ceramic plate", } ``` At runtime, a single variant is selected via the `--instruction-type` flag. Resolution order: 1. If the requested `instruction_type` key exists, use it. 2. Otherwise fall back to `"default"`. 3. If neither exists, raise a `ValueError`. Tasks with a single string instruction are fully backward compatible — `instruction_type` is ignored. See [environment_run.md](environment_run.md) for how to select an instruction type at runtime. ## Task Variants with `task_name` When creating variations of a task (e.g., with different randomization settings), use `task_name` to group them under a common name: ```python @dataclass class BananaInBowlUniformInitPose10cmTask(Task): contact_object_list = ["banana", "bowl", "table"] scene = import_scene("banana_bowl.usda", contact_object_list) terminations = BananaInBowlTerminations events = RandomizeInitPoseUniform instruction: str = "Pick up the banana and place it in the bowl" episode_length_s: int = 50 attributes = ['specific', 'recognition'] task_name = "BananaInBowlTask" # This will set the task_name to the original task for easier analysis. ``` `task_name` defaults to the class name automatically. Setting it explicitly is only needed to group variants under a common name — this matters in [results logging and analysis](analysis.md), where `task_name` is a field in every episode result and can be used to aggregate metrics across variants (e.g., all `*10cm`, `*20cm`, `*30cm` variants share the same `task_name`). ## Subtask Definition Subtasks provide granular progress tracking within an episode. They are optional — omitting `subtasks` turns off subtask checking. ```python from robolab.core.task.conditionals import pick_and_place @dataclass class MyTask(Task): ... subtasks = [ pick_and_place(object=["apple"], container="bowl", logical="all", score=1.0) ] ``` See [Subtask Checking](subtask.md) for the full API including scoring. ## Available Conditional Functions Imported from `robolab.core.task.conditionals`, used in termination and subtask definitions: | Function | Description | |----------|-------------| | `object_in_container` | Object is inside a container | | `object_on_top` | Object is on top of another object | | `object_on_bottom` | Object is on the bottom of another object | | `object_left_of` / `object_right_of` | Spatial relation relative to robot frame | | `object_in_front_of` / `object_behind` | Spatial relation relative to robot frame | | `object_above` / `object_below` | Vertical spatial relation | | `object_upright` | Object is in an upright orientation | | `object_next_to` | Object is adjacent to another object | | `object_inside` / `object_outside_of` | Containment relations | | `object_grabbed` / `object_dropped` | Gripper interaction state | | `object_picked_up` | Object has been lifted | | `stacked` | Objects are stacked | | `pick_and_place` | Compound: grab, move, and place (for subtasks) | | `pick_and_place_on_surface` | Compound: grab, move, and place on a surface (for subtasks) | See [Task Conditionals](task_conditionals.md) for the full list with parameter documentation. ## Accessing Task Information at Runtime After creating an environment with `create_env()`, you can access task information via `env_cfg`: ```python env, env_cfg = create_env(env_name, device=device, num_envs=1) task_name = env_cfg._task_name # e.g., "BananaInBowlTask" attributes = env_cfg._task_attributes # e.g., ['specific', 'recognition'] instruction = env_cfg.instruction # resolved language instruction string ``` ## Managing a Task Library You must validate your tasks after generation. See [Task Libraries](task_libraries.md) for organizing tasks, generating metadata, computing statistics, and [validating your tasks](task_libraries.md#validate-tasks). ## AI Workflows: Task Generation We provide a Claude Code agent skill that you can use to help you generate task files given scenes using the `/robolab-taskgen` skill. Describe the goal, objects, and scene, and the agent will produce a complete, valid task file. See [`skills/robolab-taskgen/`](../skills/robolab-taskgen/) for details. ## Register and Run For registration workflow, see [Environment Registration](environment_registration.md).