# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. # SPDX-License-Identifier: Apache-2.0 from typing import Any import torch from robolab.core.task.conditionals import ( get_wrong_object_grabbed, gripper_fully_closed, gripper_hit_table, object_grabbed, object_upright, ) from robolab.core.task.predicate_logic import in_contact from robolab.core.task.status import StatusCode from robolab.core.world.world_state import get_world class EventTracker: """ Tracks grasp-related events across multiple parallel environments. Uses batched WorldState queries (env_id=None) for efficient per-env event detection. All internal state is stored as (num_envs,) tensors. Events tracked: - WRONG_OBJECT_GRABBED: When gripper grabs an object not in the intended target list - GRIPPER_HIT_TABLE: When gripper makes contact with table - GRIPPER_FULLY_CLOSED: When gripper closes fully (potential failed grasp) - OBJECT_STARTED_MOVING: Non-target object transitioned from stationary to moving - OBJECT_BUMPED: When object stops after small movement (< move_threshold), minor collision - OBJECT_MOVED: When object stops after significant movement (>= move_threshold), knocked/pushed - OBJECT_OUT_OF_SCENE: Object moved outside the workspace bounding box (fell off table) - OBJECT_TIPPED_OVER: Object that should be upright has fallen over - TARGET_OBJECT_DROPPED: Target object was grabbed but dropped mid-transport - GRIPPER_HIT_OBJECT: Gripper collided with a non-target object - MULTIPLE_OBJECTS_GRABBED: Gripper is in contact with multiple objects simultaneously Each event is recorded only on first occurrence per env. The tracker resets when the condition clears, allowing the event to be recorded again if it reoccurs. """ def __init__( self, num_envs: int = 1, device: torch.device = None, bump_threshold: float = 0.05, move_threshold: float = 0.50, velocity_threshold: float = 0.05, workspace_center: tuple[float, float, float] = (0.55, 0.0, 0.5), workspace_size: tuple[float, float, float] = (2.0, 2.0, 2.0) ): self.num_envs = num_envs self.device = device or torch.device("cpu") self.bump_threshold = bump_threshold self.move_threshold = move_threshold self.velocity_threshold = velocity_threshold self.workspace_center = torch.tensor(workspace_center, device=self.device) self.workspace_half_size = torch.tensor(workspace_size, device=self.device) / 2.0 self.reset() def reset(self) -> None: """Reset all event trackers to initial state for all envs.""" N, dev = self.num_envs, self.device # Per-env wrong object grab tracking (string names, must be dict) self._recorded_wrong_object_grab: dict[int, str | None] = {i: None for i in range(N)} # Per-env bool tensors self._recorded_gripper_hit_table = torch.zeros(N, dtype=torch.bool, device=dev) self._recorded_gripper_fully_closed = torch.zeros(N, dtype=torch.bool, device=dev) self._recorded_multiple_grab = torch.zeros(N, dtype=torch.bool, device=dev) self._target_was_grabbed = torch.zeros(N, dtype=torch.bool, device=dev) self._recorded_target_dropped = torch.zeros(N, dtype=torch.bool, device=dev) # Per-object per-env state (populated lazily) self._object_is_moving: dict[str, torch.Tensor] = {} # obj -> (N,) bool self._position_when_started_moving: dict[str, torch.Tensor] = {} # obj -> (N, 3) self._started_moving_mask: dict[str, torch.Tensor] = {} # obj -> (N,) bool: which envs have a start pos self._recorded_out_of_scene: dict[str, torch.Tensor] = {} # obj -> (N,) bool self._recorded_tipped_objects: dict[str, torch.Tensor] = {} # obj -> (N,) bool self._recorded_gripper_hit_objects: dict[str, torch.Tensor] = {} # obj -> (N,) bool def reset_envs(self, env_ids: list[int]) -> None: """Reset event state for specific envs only.""" for eid in env_ids: self._recorded_wrong_object_grab[eid] = None idx = torch.tensor(env_ids, dtype=torch.long, device=self.device) self._recorded_gripper_hit_table[idx] = False self._recorded_gripper_fully_closed[idx] = False self._recorded_multiple_grab[idx] = False self._target_was_grabbed[idx] = False self._recorded_target_dropped[idx] = False for d in (self._object_is_moving, self._position_when_started_moving, self._started_moving_mask, self._recorded_out_of_scene, self._recorded_tipped_objects, self._recorded_gripper_hit_objects): for t in d.values(): t[idx] = 0 def _is_outside_workspace_batched(self, positions: torch.Tensor) -> torch.Tensor: """Check if positions are outside workspace. positions: (N, 3), returns (N,) bool.""" diff = torch.abs(positions - self.workspace_center) return torch.any(diff > self.workspace_half_size, dim=-1) def _get_not_intended_mask(self, obj_name: str, per_env_intended: list[set[str]]) -> torch.Tensor: """Return (N,) bool mask: True where obj_name is NOT in that env's intended set.""" return torch.tensor( [obj_name not in per_env_intended[eid] for eid in range(self.num_envs)], dtype=torch.bool, device=self.device ) def check_events( self, env: Any, per_env_intended: list[set[str]], frozen_mask: torch.Tensor | None = None, ignore_objects: list[str] = None, upright_objects: list[str] = None, verbose: bool = False, ) -> list[tuple[str, StatusCode, torch.Tensor]]: """ Check for events across all envs using batched queries. Args: env: The environment object per_env_intended: Per-env sets of intended target object names frozen_mask: (num_envs,) bool tensor, True for frozen envs to skip ignore_objects: Objects to ignore (default: ["table"]) upright_objects: Objects that should remain upright verbose: Whether to print event messages Returns: List of (info_string, StatusCode, env_mask) where env_mask is (num_envs,) bool indicating which envs the event applies to. """ events = [] if frozen_mask is None: frozen_mask = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) active_mask = ~frozen_mask if ignore_objects is None: ignore_objects = ["table"] ignore_set = set(ignore_objects) world = get_world(env) # --- Wrong object grabbed (per-env loop, returns string) --- for eid in range(self.num_envs): if frozen_mask[eid]: continue wrong_obj = get_wrong_object_grabbed(env, list(per_env_intended[eid]), env_id=eid) if wrong_obj is not None: if self._recorded_wrong_object_grab[eid] != wrong_obj: info = f"Wrong object grabbed: '{wrong_obj}' (target objects: {list(per_env_intended[eid])})" mask = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) mask[eid] = True events.append((info, StatusCode.WRONG_OBJECT_GRABBED, mask)) self._recorded_wrong_object_grab[eid] = wrong_obj if verbose: print(f"[EventTracker] env{eid}: {info}") else: if self._recorded_wrong_object_grab[eid] is not None: info = f"Wrong object that was grabbed is now detached: '{self._recorded_wrong_object_grab[eid]}'" mask = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) mask[eid] = True events.append((info, StatusCode.OK, mask)) if verbose: print(f"[EventTracker] env{eid}: {info}") self._recorded_wrong_object_grab[eid] = None # --- Gripper hit table (batched) --- hit_table = gripper_hit_table(env, env_id=None) # (N,) bool new_hit = hit_table & ~self._recorded_gripper_hit_table & active_mask if new_hit.any(): events.append(("Gripper hit table", StatusCode.GRIPPER_HIT_TABLE, new_hit.clone())) self._recorded_gripper_hit_table |= new_hit if verbose: envs = new_hit.nonzero(as_tuple=False).squeeze(-1).tolist() print(f"[EventTracker] envs {envs}: Gripper hit table") # Reset recording for envs where condition cleared cleared = ~hit_table & self._recorded_gripper_hit_table & active_mask self._recorded_gripper_hit_table &= ~cleared # --- Gripper fully closed (batched) --- fully_closed = gripper_fully_closed(env, env_id=None) # (N,) bool new_closed = fully_closed & ~self._recorded_gripper_fully_closed & active_mask if new_closed.any(): events.append(("Gripper fully closed", StatusCode.GRIPPER_FULLY_CLOSED, new_closed.clone())) self._recorded_gripper_fully_closed |= new_closed if verbose: envs = new_closed.nonzero(as_tuple=False).squeeze(-1).tolist() print(f"[EventTracker] envs {envs}: Gripper fully closed") cleared = ~fully_closed & self._recorded_gripper_fully_closed & active_mask self._recorded_gripper_fully_closed &= ~cleared # --- Movement transitions (batched per object) --- movement_events = self._check_movement_transitions_batched( env, per_env_intended, ignore_set, active_mask, verbose ) events.extend(movement_events) # --- Out of scene (batched per object) --- out_events = self._check_out_of_scene_batched( env, per_env_intended, ignore_set, active_mask, verbose ) events.extend(out_events) # --- Tipped objects (batched per object) --- if upright_objects: tipped_events = self._check_tipped_objects_batched( env, upright_objects, active_mask, verbose ) events.extend(tipped_events) # --- Target dropped (batched) --- drop_events = self._check_target_dropped_batched( env, per_env_intended, active_mask, verbose ) events.extend(drop_events) # --- Gripper-object collision (batched per object) --- collision_events = self._check_gripper_object_collision_batched( env, per_env_intended, ignore_set, active_mask, verbose ) events.extend(collision_events) # --- Multiple objects grabbed (batched) --- multi_events = self._check_multiple_objects_grabbed_batched( env, ignore_set, active_mask, verbose ) events.extend(multi_events) return events def _check_movement_transitions_batched( self, env, per_env_intended, ignore_set, active_mask, verbose ) -> list[tuple[str, StatusCode, torch.Tensor]]: events = [] world = get_world(env) objects_to_check = [ obj for obj in world.objects.keys() if obj not in ignore_set ] for obj_name in objects_to_check: not_intended = self._get_not_intended_mask(obj_name, per_env_intended) eligible = not_intended & active_mask if not eligible.any(): continue try: current_pos, _ = world.get_pose(obj_name, env_id=None) # (N, 3) velocity = world.get_velocity(obj_name, env_id=None) # (N, 6) linear_speed = torch.norm(velocity[:, :3], dim=-1) # (N,) is_moving = linear_speed > self.velocity_threshold was_moving = self._object_is_moving.get( obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) ) # Started moving started = is_moving & ~was_moving & eligible if started.any(): if obj_name not in self._position_when_started_moving: self._position_when_started_moving[obj_name] = torch.zeros(self.num_envs, 3, device=self.device) self._started_moving_mask[obj_name] = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) self._position_when_started_moving[obj_name][started] = current_pos[started] self._started_moving_mask[obj_name] |= started # Don't emit OBJECT_STARTED_MOVING as a separate event in the return; # it's used internally for displacement tracking # Stopped moving stopped = ~is_moving & was_moving & eligible has_start = self._started_moving_mask.get( obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) ) stopped_with_start = stopped & has_start if stopped_with_start.any(): start_pos = self._position_when_started_moving[obj_name] displacement = torch.norm(current_pos - start_pos, dim=-1) # (N,) moved_mask = stopped_with_start & (displacement >= self.move_threshold) if moved_mask.any(): avg_disp = displacement[moved_mask].mean().item() events.append(( f"Object moved: '{obj_name}' displaced {avg_disp:.3f}m", StatusCode.OBJECT_MOVED, moved_mask.clone() )) if verbose: envs = moved_mask.nonzero(as_tuple=False).squeeze(-1).tolist() print(f"[EventTracker] envs {envs}: Object moved: '{obj_name}'") bumped_mask = stopped_with_start & (displacement >= self.bump_threshold) & (displacement < self.move_threshold) if bumped_mask.any(): avg_disp = displacement[bumped_mask].mean().item() events.append(( f"Object bumped: '{obj_name}' nudged {avg_disp:.3f}m", StatusCode.OBJECT_BUMPED, bumped_mask.clone() )) if verbose: envs = bumped_mask.nonzero(as_tuple=False).squeeze(-1).tolist() print(f"[EventTracker] envs {envs}: Object bumped: '{obj_name}'") # Clear start positions for stopped envs self._started_moving_mask[obj_name] &= ~stopped_with_start self._object_is_moving[obj_name] = is_moving except Exception: continue return events def _check_out_of_scene_batched( self, env, per_env_intended, ignore_set, active_mask, verbose ) -> list[tuple[str, StatusCode, torch.Tensor]]: events = [] world = get_world(env) for obj_name in world.objects.keys(): if obj_name in ignore_set: continue not_intended = self._get_not_intended_mask(obj_name, per_env_intended) already_recorded = self._recorded_out_of_scene.get( obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) ) eligible = not_intended & active_mask & ~already_recorded if not eligible.any(): continue try: current_pos, _ = world.get_pose(obj_name, env_id=None) # (N, 3) outside = self._is_outside_workspace_batched(current_pos) new_outside = outside & eligible if new_outside.any(): events.append(( f"Object out of scene: '{obj_name}'", StatusCode.OBJECT_OUT_OF_SCENE, new_outside.clone() )) if obj_name not in self._recorded_out_of_scene: self._recorded_out_of_scene[obj_name] = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) self._recorded_out_of_scene[obj_name] |= new_outside if verbose: envs = new_outside.nonzero(as_tuple=False).squeeze(-1).tolist() print(f"[EventTracker] envs {envs}: Object out of scene: '{obj_name}'") except Exception: continue return events def _check_tipped_objects_batched( self, env, upright_objects, active_mask, verbose ) -> list[tuple[str, StatusCode, torch.Tensor]]: events = [] for obj_name in upright_objects: already_recorded = self._recorded_tipped_objects.get( obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) ) eligible = active_mask & ~already_recorded if not eligible.any(): continue try: # object_upright returns (N,) bool when env_id=None is_upright = object_upright(env, obj_name, tolerance=0.3, env_id=None) tipped = ~is_upright & eligible if tipped.any(): events.append(( f"Object tipped over: '{obj_name}'", StatusCode.OBJECT_TIPPED_OVER, tipped.clone() )) if obj_name not in self._recorded_tipped_objects: self._recorded_tipped_objects[obj_name] = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) self._recorded_tipped_objects[obj_name] |= tipped if verbose: envs = tipped.nonzero(as_tuple=False).squeeze(-1).tolist() print(f"[EventTracker] envs {envs}: Object tipped over: '{obj_name}'") except Exception: continue return events def _check_target_dropped_batched( self, env, per_env_intended, active_mask, verbose ) -> list[tuple[str, StatusCode, torch.Tensor]]: events = [] # Check if any target is currently grabbed per env any_grabbed = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) # Collect all unique intended objects across envs all_intended = set() for s in per_env_intended: all_intended.update(s) for obj_name in all_intended: try: grabbed = object_grabbed(env, obj_name, env_id=None) # (N,) bool # Only count for envs where this object IS intended is_intended = torch.tensor( [obj_name in per_env_intended[eid] for eid in range(self.num_envs)], dtype=torch.bool, device=self.device ) any_grabbed |= (grabbed & is_intended) except Exception: continue # Detect drop: was grabbed -> now not grabbed dropped = self._target_was_grabbed & ~any_grabbed & active_mask & ~self._recorded_target_dropped if dropped.any(): events.append(( "Target object dropped during transport", StatusCode.TARGET_OBJECT_DROPPED, dropped.clone() )) self._recorded_target_dropped |= dropped if verbose: envs = dropped.nonzero(as_tuple=False).squeeze(-1).tolist() print(f"[EventTracker] envs {envs}: Target object dropped") self._target_was_grabbed = any_grabbed # Reset drop recording for envs that grab again re_grabbed = any_grabbed & self._recorded_target_dropped self._recorded_target_dropped &= ~re_grabbed return events def _check_gripper_object_collision_batched( self, env, per_env_intended, ignore_set, active_mask, verbose ) -> list[tuple[str, StatusCode, torch.Tensor]]: events = [] world = get_world(env) candidates = [ obj for obj in world.objects.keys() if obj not in ignore_set ] for obj_name in candidates: not_intended = self._get_not_intended_mask(obj_name, per_env_intended) already_recorded = self._recorded_gripper_hit_objects.get( obj_name, torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) ) eligible = not_intended & active_mask & ~already_recorded if not eligible.any(): continue try: contact = in_contact(world, "gripper", obj_name, env_id=None) # (N,) bool new_contact = contact & eligible if new_contact.any(): events.append(( f"Gripper hit object: '{obj_name}'", StatusCode.GRIPPER_HIT_OBJECT, new_contact.clone() )) if obj_name not in self._recorded_gripper_hit_objects: self._recorded_gripper_hit_objects[obj_name] = torch.zeros(self.num_envs, dtype=torch.bool, device=self.device) self._recorded_gripper_hit_objects[obj_name] |= new_contact if verbose: envs = new_contact.nonzero(as_tuple=False).squeeze(-1).tolist() print(f"[EventTracker] envs {envs}: Gripper hit object: '{obj_name}'") except Exception: continue return events def _check_multiple_objects_grabbed_batched( self, env, ignore_set, active_mask, verbose ) -> list[tuple[str, StatusCode, torch.Tensor]]: events = [] eligible = active_mask & ~self._recorded_multiple_grab if not eligible.any(): return events world = get_world(env) contact_count = torch.zeros(self.num_envs, dtype=torch.int32, device=self.device) for obj_name in world.objects.keys(): if obj_name in ignore_set: continue try: contact = in_contact(world, "gripper", obj_name, env_id=None) # (N,) bool contact_count += contact.int() except Exception: continue multi = (contact_count > 1) & eligible if multi.any(): events.append(( "Multiple objects grabbed", StatusCode.MULTIPLE_OBJECTS_GRABBED, multi.clone() )) self._recorded_multiple_grab |= multi if verbose: envs = multi.nonzero(as_tuple=False).squeeze(-1).tolist() print(f"[EventTracker] envs {envs}: Multiple objects grabbed") return events