# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. # SPDX-License-Identifier: Apache-2.0 import os import numpy as np from PIL import Image def render_stage_frame(app, usd_path, output_dir=None, skip_frames=100, resolution=(640, 480), add_lighting=True, add_ground=False, camera_position=None, camera_target=None, focal_length=None, horizontal_aperture=None, ground_position=-0.2 ): """Render a frame from a USD stage file. Args: app: Isaac Sim SimulationApp instance usd_path: Path to the USD file to render output_dir: Directory to save the rendered image (optional) skip_frames: Number of frames to skip before rendering for scene stabilization resolution: Tuple of (width, height) for the rendered image add_lighting: Whether to add default scene lighting add_ground: Whether to add a ground plane camera_position: Camera position as (x, y, z). If None, uses (2.5, 0, 1.5) camera_target: Camera target as (x, y, z). If None, uses (0.5, 0.0, 0.0) focal_length: Camera focal length in cm. If None, uses 24.0 cm horizontal_aperture: Camera horizontal aperture in cm. If None, uses 20.955 cm ground_position: Z-position of the ground plane Returns: str: Path to the saved image file Note: When camera parameters are None, default values are used to ensure consistent framing across different USD files, regardless of their embedded camera settings. This prevents the "far away" rendering issue caused by inconsistent camera intrinsics in USD files. """ import omni.isaac.core.utils.prims as prim_utils import omni.usd from isaacsim.core.api import World from isaacsim.core.api.objects.ground_plane import GroundPlane from isaacsim.core.utils.stage import open_stage from isaacsim.sensors.camera import Camera from omni.isaac.core.utils.viewports import set_camera_view from pxr import Gf, UsdGeom _ = open_stage(str(usd_path)) stage = omni.usd.get_context().get_stage() world = World(physics_dt=0.0167, rendering_dt=1/60) world.reset() # prim = stage.GetDefaultPrim() # xform = UsdGeom.Xformable(prim) # # Remove existing transform ops for a clean set # xform.ClearXformOpOrder() # # Add a new orient op for 90° about X # orient_op = xform.AddOrientOp(UsdGeom.XformOp.PrecisionFloat) # orient_op.Set(Gf.Quatf(0.7071068, Gf.Vec3f(1, 0, 0))) camera = Camera(prim_path="/OmniverseKit_Persp", resolution=resolution, frequency=20) # Set default camera position if not provided to ensure consistent framing if camera_position is None or camera_target is None: # Default to a reasonable view position camera_position = (2.5, 0, 1.5) camera_target = (0.5, 0.0, 0.0) set_camera_view( eye=np.array(camera_position), target=np.array(camera_target), camera_prim_path="/OmniverseKit_Persp" ) camera.initialize() # Set consistent camera intrinsics to ensure consistent framing regardless of USD file settings if focal_length is None: focal_length = 24.0 # Default from Isaac Sim PinholeCameraCfg if horizontal_aperture is None: horizontal_aperture = 20.955 # Default from Isaac Sim PinholeCameraCfg camera_prim = stage.GetPrimAtPath("/OmniverseKit_Persp") camera_prim.GetAttribute("focalLength").Set(focal_length) camera_prim.GetAttribute("horizontalAperture").Set(horizontal_aperture) if add_lighting: light = prim_utils.create_prim( "/World/distant_light", "DistantLight", attributes={ "inputs:color": (1.0, 1.0, 1.0), "inputs:enableColorTemperature": True, "inputs:colorTemperature": 7250.0, "inputs:intensity": 1.0, "inputs:exposure": 10.0, "inputs:angle": 30, } ) light = prim_utils.create_prim( "/World/dome_light", "DomeLight", attributes={ "inputs:intensity": 1.0, "inputs:color": (1.0, 1.0, 1.0), "inputs:enableColorTemperature": True, "inputs:colorTemperature": 6150, "inputs:exposure": 9.0, "inputs:texture:format": "latlong", } ) if add_ground: GroundPlane(prim_path="/World/GroundPlane", z_position=ground_position) # Strip the extension from the USD path and keep only the filename usd_filename = os.path.splitext(os.path.basename(usd_path))[0] # Render frames until we reach the desired frame i = 0 while app.is_running(): world.step(render=True) if i == skip_frames: # Get the RGBA image from camera rgba_image = camera.get_rgba() # Convert to RGB (remove alpha channel) rgb_image = rgba_image[:, :, :3] # Save the image to PNG file if output_dir: os.makedirs(output_dir, exist_ok=True) output_path = os.path.join(output_dir, f"{usd_filename}.png") # Convert numpy array to PIL Image and save pil_image = Image.fromarray(rgb_image.astype(np.uint8)) pil_image.save(output_path) print(f"Image saved to: {output_path}") world.stop() break i += 1 omni.usd.get_context().close_stage() return output_path