Upload 5 files
Browse files- .gitattributes +1 -0
- Workspace/Python_Script_Text_based_RPD_Game.py +1343 -0
- Workspace/Python_Script_Text_based_RPD_Game2.py +1621 -0
- Workspace/Python_Script_Text_based_RPD_Game3.py +0 -0
- Workspace/workspace-8ac4a941-39da-4676-a1bb-2758edbb4672 +3 -0
- Workspace/workspace-8ac4a941-39da-4676-a1bb-2758edbb4672.tar +3 -0
.gitattributes
CHANGED
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@@ -58,3 +58,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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pytorch_directml_cpu_optimized_low_end_pc/dist/pytransform/_pytransform.dll filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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pytorch_directml_cpu_optimized_low_end_pc/dist/pytransform/_pytransform.dll filter=lfs diff=lfs merge=lfs -text
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+
Workspace/workspace-8ac4a941-39da-4676-a1bb-2758edbb4672 filter=lfs diff=lfs merge=lfs -text
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Workspace/Python_Script_Text_based_RPD_Game.py
ADDED
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|
|
| 1 |
+
#!/usr/bin/env python3
|
| 2 |
+
# TextWorld Adventure - A Complete Text-Based RPG Game
|
| 3 |
+
# Author: YSNRFD
|
| 4 |
+
# Version: 1.0.0
|
| 5 |
+
|
| 6 |
+
import os
|
| 7 |
+
import sys
|
| 8 |
+
import json
|
| 9 |
+
import random
|
| 10 |
+
import time
|
| 11 |
+
import pickle
|
| 12 |
+
import math
|
| 13 |
+
from enum import Enum
|
| 14 |
+
from typing import Dict, List, Tuple, Optional, Any, Callable
|
| 15 |
+
from dataclasses import dataclass, asdict
|
| 16 |
+
import colorama
|
| 17 |
+
from colorama import Fore, Back, Style
|
| 18 |
+
|
| 19 |
+
# Initialize colorama for cross-platform colored text
|
| 20 |
+
colorama.init()
|
| 21 |
+
|
| 22 |
+
# Game Constants
|
| 23 |
+
GAME_VERSION = "1.0.0"
|
| 24 |
+
GAME_TITLE = "TextWorld Adventure"
|
| 25 |
+
SAVE_FILE = "textworld_save.pkl"
|
| 26 |
+
CONFIG_FILE = "textworld_config.json"
|
| 27 |
+
|
| 28 |
+
# Game Enums
|
| 29 |
+
class ItemType(Enum):
|
| 30 |
+
WEAPON = "weapon"
|
| 31 |
+
ARMOR = "armor"
|
| 32 |
+
CONSUMABLE = "consumable"
|
| 33 |
+
QUEST = "quest"
|
| 34 |
+
MISC = "misc"
|
| 35 |
+
|
| 36 |
+
class SkillType(Enum):
|
| 37 |
+
COMBAT = "combat"
|
| 38 |
+
MAGIC = "magic"
|
| 39 |
+
STEALTH = "stealth"
|
| 40 |
+
SOCIAL = "social"
|
| 41 |
+
|
| 42 |
+
class DamageType(Enum):
|
| 43 |
+
PHYSICAL = "physical"
|
| 44 |
+
FIRE = "fire"
|
| 45 |
+
ICE = "ice"
|
| 46 |
+
LIGHTNING = "lightning"
|
| 47 |
+
POISON = "poison"
|
| 48 |
+
|
| 49 |
+
class QuestStatus(Enum):
|
| 50 |
+
NOT_STARTED = "not_started"
|
| 51 |
+
IN_PROGRESS = "in_progress"
|
| 52 |
+
COMPLETED = "completed"
|
| 53 |
+
FAILED = "failed"
|
| 54 |
+
|
| 55 |
+
# Game Data Classes
|
| 56 |
+
@dataclass
|
| 57 |
+
class Item:
|
| 58 |
+
id: str
|
| 59 |
+
name: str
|
| 60 |
+
description: str
|
| 61 |
+
item_type: ItemType
|
| 62 |
+
value: int
|
| 63 |
+
rarity: str
|
| 64 |
+
stats: Dict[str, int]
|
| 65 |
+
consumable: bool = False
|
| 66 |
+
stackable: bool = False
|
| 67 |
+
max_stack: int = 1
|
| 68 |
+
|
| 69 |
+
def use(self, player):
|
| 70 |
+
if self.consumable:
|
| 71 |
+
if "heal" in self.stats:
|
| 72 |
+
player.health = min(player.max_health, player.health + self.stats["heal"])
|
| 73 |
+
return f"You used {self.name} and restored {self.stats['heal']} health."
|
| 74 |
+
elif "mana" in self.stats:
|
| 75 |
+
player.mana = min(player.max_mana, player.mana + self.stats["mana"])
|
| 76 |
+
return f"You used {self.name} and restored {self.stats['mana']} mana."
|
| 77 |
+
return f"You can't use {self.name}."
|
| 78 |
+
|
| 79 |
+
@dataclass
|
| 80 |
+
class Skill:
|
| 81 |
+
id: str
|
| 82 |
+
name: str
|
| 83 |
+
description: str
|
| 84 |
+
skill_type: SkillType
|
| 85 |
+
level: int = 1
|
| 86 |
+
experience: int = 0
|
| 87 |
+
max_experience: int = 100
|
| 88 |
+
|
| 89 |
+
def add_experience(self, amount):
|
| 90 |
+
self.experience += amount
|
| 91 |
+
leveled_up = False
|
| 92 |
+
while self.experience >= self.max_experience:
|
| 93 |
+
self.experience -= self.max_experience
|
| 94 |
+
self.level += 1
|
| 95 |
+
self.max_experience = int(self.max_experience * 1.5)
|
| 96 |
+
leveled_up = True
|
| 97 |
+
return leveled_up
|
| 98 |
+
|
| 99 |
+
@dataclass
|
| 100 |
+
class Quest:
|
| 101 |
+
id: str
|
| 102 |
+
name: str
|
| 103 |
+
description: str
|
| 104 |
+
objectives: List[str]
|
| 105 |
+
rewards: Dict[str, Any]
|
| 106 |
+
status: QuestStatus = QuestStatus.NOT_STARTED
|
| 107 |
+
progress: Dict[str, int] = None
|
| 108 |
+
|
| 109 |
+
def __post_init__(self):
|
| 110 |
+
if self.progress is None:
|
| 111 |
+
self.progress = {obj: 0 for obj in self.objectives}
|
| 112 |
+
|
| 113 |
+
@dataclass
|
| 114 |
+
class NPC:
|
| 115 |
+
id: str
|
| 116 |
+
name: str
|
| 117 |
+
description: str
|
| 118 |
+
dialogue: Dict[str, List[str]]
|
| 119 |
+
quests: List[str]
|
| 120 |
+
friendly: bool = True
|
| 121 |
+
shop_items: List[Item] = None
|
| 122 |
+
|
| 123 |
+
def get_dialogue(self, topic="default"):
|
| 124 |
+
return self.dialogue.get(topic, self.dialogue.get("default", ["I have nothing to say."]))
|
| 125 |
+
|
| 126 |
+
@dataclass
|
| 127 |
+
class Location:
|
| 128 |
+
id: str
|
| 129 |
+
name: str
|
| 130 |
+
description: str
|
| 131 |
+
exits: Dict[str, str]
|
| 132 |
+
npcs: List[str]
|
| 133 |
+
items: List[str]
|
| 134 |
+
enemies: List[str]
|
| 135 |
+
visited: bool = False
|
| 136 |
+
|
| 137 |
+
def get_description(self, game):
|
| 138 |
+
desc = f"{self.name}\n{'='*len(self.name)}\n{self.description}\n\n"
|
| 139 |
+
|
| 140 |
+
if self.exits:
|
| 141 |
+
desc += "Exits: " + ", ".join(self.exits.keys()) + "\n"
|
| 142 |
+
|
| 143 |
+
if self.npcs:
|
| 144 |
+
npcs = [game.npcs[npc_id] for npc_id in self.npcs]
|
| 145 |
+
desc += "People here: " + ", ".join([npc.name for npc in npcs]) + "\n"
|
| 146 |
+
|
| 147 |
+
if self.items:
|
| 148 |
+
items = [game.items[item_id] for item_id in self.items]
|
| 149 |
+
desc += "Items here: " + ", ".join([item.name for item in items]) + "\n"
|
| 150 |
+
|
| 151 |
+
if self.enemies:
|
| 152 |
+
enemies = [game.enemies[enemy_id] for enemy_id in self.enemies]
|
| 153 |
+
desc += "Enemies here: " + ", ".join([enemy.name for enemy in enemies]) + "\n"
|
| 154 |
+
|
| 155 |
+
return desc
|
| 156 |
+
|
| 157 |
+
@dataclass
|
| 158 |
+
class Enemy:
|
| 159 |
+
id: str
|
| 160 |
+
name: str
|
| 161 |
+
description: str
|
| 162 |
+
level: int
|
| 163 |
+
health: int
|
| 164 |
+
max_health: int
|
| 165 |
+
attack: int
|
| 166 |
+
defense: int
|
| 167 |
+
experience: int
|
| 168 |
+
gold: int
|
| 169 |
+
loot: List[str]
|
| 170 |
+
abilities: List[str]
|
| 171 |
+
|
| 172 |
+
def take_damage(self, damage):
|
| 173 |
+
actual_damage = max(1, damage - self.defense)
|
| 174 |
+
self.health -= actual_damage
|
| 175 |
+
return actual_damage
|
| 176 |
+
|
| 177 |
+
def is_alive(self):
|
| 178 |
+
return self.health > 0
|
| 179 |
+
|
| 180 |
+
@dataclass
|
| 181 |
+
class Player:
|
| 182 |
+
name: str
|
| 183 |
+
level: int = 1
|
| 184 |
+
experience: int = 0
|
| 185 |
+
max_experience: int = 100
|
| 186 |
+
health: int = 100
|
| 187 |
+
max_health: int = 100
|
| 188 |
+
mana: int = 50
|
| 189 |
+
max_mana: int = 50
|
| 190 |
+
attack: int = 10
|
| 191 |
+
defense: int = 5
|
| 192 |
+
gold: int = 50
|
| 193 |
+
inventory: List[Dict[str, Any]] = None
|
| 194 |
+
equipment: Dict[str, str] = None
|
| 195 |
+
skills: Dict[str, Skill] = None
|
| 196 |
+
quests: Dict[str, Quest] = None
|
| 197 |
+
current_location: str = "town_square"
|
| 198 |
+
|
| 199 |
+
def __post_init__(self):
|
| 200 |
+
if self.inventory is None:
|
| 201 |
+
self.inventory = []
|
| 202 |
+
if self.equipment is None:
|
| 203 |
+
self.equipment = {"weapon": None, "armor": None, "accessory": None}
|
| 204 |
+
if self.skills is None:
|
| 205 |
+
self.skills = {
|
| 206 |
+
"combat": Skill("combat", "Combat", "Your skill in fighting", SkillType.COMBAT),
|
| 207 |
+
"magic": Skill("magic", "Magic", "Your skill in casting spells", SkillType.MAGIC),
|
| 208 |
+
"stealth": Skill("stealth", "Stealth", "Your skill in moving unseen", SkillType.STEALTH),
|
| 209 |
+
"social": Skill("social", "Social", "Your skill in interacting with others", SkillType.SOCIAL)
|
| 210 |
+
}
|
| 211 |
+
if self.quests is None:
|
| 212 |
+
self.quests = {}
|
| 213 |
+
|
| 214 |
+
def add_experience(self, amount):
|
| 215 |
+
self.experience += amount
|
| 216 |
+
leveled_up = False
|
| 217 |
+
while self.experience >= self.max_experience:
|
| 218 |
+
self.experience -= self.max_experience
|
| 219 |
+
self.level += 1
|
| 220 |
+
self.max_experience = int(self.max_experience * 1.5)
|
| 221 |
+
self.max_health += 10
|
| 222 |
+
self.health = self.max_health
|
| 223 |
+
self.max_mana += 5
|
| 224 |
+
self.mana = self.max_mana
|
| 225 |
+
self.attack += 2
|
| 226 |
+
self.defense += 1
|
| 227 |
+
leveled_up = True
|
| 228 |
+
return leveled_up
|
| 229 |
+
|
| 230 |
+
def add_item(self, item, quantity=1):
|
| 231 |
+
for inv_item in self.inventory:
|
| 232 |
+
if inv_item["item"].id == item.id and item.stackable:
|
| 233 |
+
inv_item["quantity"] += quantity
|
| 234 |
+
return True
|
| 235 |
+
|
| 236 |
+
self.inventory.append({"item": item, "quantity": quantity})
|
| 237 |
+
return True
|
| 238 |
+
|
| 239 |
+
def remove_item(self, item_id, quantity=1):
|
| 240 |
+
for i, inv_item in enumerate(self.inventory):
|
| 241 |
+
if inv_item["item"].id == item_id:
|
| 242 |
+
if inv_item["quantity"] <= quantity:
|
| 243 |
+
self.inventory.pop(i)
|
| 244 |
+
return True
|
| 245 |
+
else:
|
| 246 |
+
inv_item["quantity"] -= quantity
|
| 247 |
+
return True
|
| 248 |
+
return False
|
| 249 |
+
|
| 250 |
+
def get_item(self, item_id):
|
| 251 |
+
for inv_item in self.inventory:
|
| 252 |
+
if inv_item["item"].id == item_id:
|
| 253 |
+
return inv_item["item"]
|
| 254 |
+
return None
|
| 255 |
+
|
| 256 |
+
def equip_item(self, item_id):
|
| 257 |
+
item = self.get_item(item_id)
|
| 258 |
+
if not item:
|
| 259 |
+
return False, "You don't have that item."
|
| 260 |
+
|
| 261 |
+
if item.item_type == ItemType.WEAPON:
|
| 262 |
+
if self.equipment["weapon"]:
|
| 263 |
+
self.add_item(self.get_item(self.equipment["weapon"]))
|
| 264 |
+
self.equipment["weapon"] = item_id
|
| 265 |
+
self.attack += item.stats.get("attack", 0)
|
| 266 |
+
return True, f"You equipped {item.name}."
|
| 267 |
+
|
| 268 |
+
elif item.item_type == ItemType.ARMOR:
|
| 269 |
+
if self.equipment["armor"]:
|
| 270 |
+
self.add_item(self.get_item(self.equipment["armor"]))
|
| 271 |
+
self.equipment["armor"] = item_id
|
| 272 |
+
self.defense += item.stats.get("defense", 0)
|
| 273 |
+
return True, f"You equipped {item.name}."
|
| 274 |
+
|
| 275 |
+
return False, "You can't equip that item."
|
| 276 |
+
|
| 277 |
+
def get_total_attack(self):
|
| 278 |
+
total = self.attack
|
| 279 |
+
if self.equipment["weapon"]:
|
| 280 |
+
weapon = self.get_item(self.equipment["weapon"])
|
| 281 |
+
if weapon:
|
| 282 |
+
total += weapon.stats.get("attack", 0)
|
| 283 |
+
return total
|
| 284 |
+
|
| 285 |
+
def get_total_defense(self):
|
| 286 |
+
total = self.defense
|
| 287 |
+
if self.equipment["armor"]:
|
| 288 |
+
armor = self.get_item(self.equipment["armor"])
|
| 289 |
+
if armor:
|
| 290 |
+
total += armor.stats.get("defense", 0)
|
| 291 |
+
return total
|
| 292 |
+
|
| 293 |
+
# Game Configuration
|
| 294 |
+
class GameConfig:
|
| 295 |
+
def __init__(self):
|
| 296 |
+
self.settings = {
|
| 297 |
+
"text_speed": 0.03,
|
| 298 |
+
"auto_save": True,
|
| 299 |
+
"auto_save_interval": 300, # seconds
|
| 300 |
+
"color_scheme": "default",
|
| 301 |
+
"difficulty": "normal",
|
| 302 |
+
"debug_mode": False
|
| 303 |
+
}
|
| 304 |
+
self.load_config()
|
| 305 |
+
|
| 306 |
+
def load_config(self):
|
| 307 |
+
try:
|
| 308 |
+
if os.path.exists(CONFIG_FILE):
|
| 309 |
+
with open(CONFIG_FILE, 'r') as f:
|
| 310 |
+
self.settings.update(json.load(f))
|
| 311 |
+
except Exception as e:
|
| 312 |
+
print(f"Error loading config: {e}")
|
| 313 |
+
|
| 314 |
+
def save_config(self):
|
| 315 |
+
try:
|
| 316 |
+
with open(CONFIG_FILE, 'w') as f:
|
| 317 |
+
json.dump(self.settings, f, indent=2)
|
| 318 |
+
except Exception as e:
|
| 319 |
+
print(f"Error saving config: {e}")
|
| 320 |
+
|
| 321 |
+
def get_setting(self, key, default=None):
|
| 322 |
+
return self.settings.get(key, default)
|
| 323 |
+
|
| 324 |
+
def set_setting(self, key, value):
|
| 325 |
+
self.settings[key] = value
|
| 326 |
+
self.save_config()
|
| 327 |
+
|
| 328 |
+
# Plugin System
|
| 329 |
+
class PluginManager:
|
| 330 |
+
def __init__(self, game):
|
| 331 |
+
self.game = game
|
| 332 |
+
self.plugins = {}
|
| 333 |
+
self.hooks = {
|
| 334 |
+
"on_command": [],
|
| 335 |
+
"on_move": [],
|
| 336 |
+
"on_combat": [],
|
| 337 |
+
"on_level_up": [],
|
| 338 |
+
"on_quest_complete": [],
|
| 339 |
+
"on_item_pickup": []
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def load_plugin(self, plugin_name):
|
| 343 |
+
try:
|
| 344 |
+
# This is a simplified plugin loader
|
| 345 |
+
# In a real implementation, you'd load from files
|
| 346 |
+
if plugin_name == "debug":
|
| 347 |
+
self.plugins[plugin_name] = DebugPlugin(self.game)
|
| 348 |
+
elif plugin_name == "hardcore":
|
| 349 |
+
self.plugins[plugin_name] = HardcorePlugin(self.game)
|
| 350 |
+
return True
|
| 351 |
+
except Exception as e:
|
| 352 |
+
print(f"Error loading plugin {plugin_name}: {e}")
|
| 353 |
+
return False
|
| 354 |
+
|
| 355 |
+
def register_hook(self, hook_name, callback):
|
| 356 |
+
if hook_name in self.hooks:
|
| 357 |
+
self.hooks[hook_name].append(callback)
|
| 358 |
+
|
| 359 |
+
def trigger_hook(self, hook_name, *args, **kwargs):
|
| 360 |
+
if hook_name in self.hooks:
|
| 361 |
+
for callback in self.hooks[hook_name]:
|
| 362 |
+
try:
|
| 363 |
+
callback(*args, **kwargs)
|
| 364 |
+
except Exception as e:
|
| 365 |
+
print(f"Error in hook {hook_name}: {e}")
|
| 366 |
+
|
| 367 |
+
# Base Plugin Class
|
| 368 |
+
class BasePlugin:
|
| 369 |
+
def __init__(self, game):
|
| 370 |
+
self.game = game
|
| 371 |
+
self.name = "Base Plugin"
|
| 372 |
+
self.version = "1.0.0"
|
| 373 |
+
self.description = "Base plugin class"
|
| 374 |
+
self.enabled = True
|
| 375 |
+
|
| 376 |
+
def initialize(self):
|
| 377 |
+
pass
|
| 378 |
+
|
| 379 |
+
def on_command(self, command, args):
|
| 380 |
+
pass
|
| 381 |
+
|
| 382 |
+
def on_move(self, from_location, to_location):
|
| 383 |
+
pass
|
| 384 |
+
|
| 385 |
+
def on_combat(self, player, enemy):
|
| 386 |
+
pass
|
| 387 |
+
|
| 388 |
+
def on_level_up(self, player):
|
| 389 |
+
pass
|
| 390 |
+
|
| 391 |
+
def on_quest_complete(self, quest):
|
| 392 |
+
pass
|
| 393 |
+
|
| 394 |
+
def on_item_pickup(self, item):
|
| 395 |
+
pass
|
| 396 |
+
|
| 397 |
+
# Example Plugins
|
| 398 |
+
class DebugPlugin(BasePlugin):
|
| 399 |
+
def __init__(self, game):
|
| 400 |
+
super().__init__(game)
|
| 401 |
+
self.name = "Debug Plugin"
|
| 402 |
+
self.description = "Adds debug commands to the game"
|
| 403 |
+
|
| 404 |
+
def initialize(self):
|
| 405 |
+
self.game.register_command("debug", self.debug_command)
|
| 406 |
+
|
| 407 |
+
def debug_command(self, args):
|
| 408 |
+
if len(args) < 1:
|
| 409 |
+
return "Usage: debug <command>"
|
| 410 |
+
|
| 411 |
+
cmd = args[0].lower()
|
| 412 |
+
if cmd == "teleport":
|
| 413 |
+
if len(args) < 2:
|
| 414 |
+
return "Usage: debug teleport <location_id>"
|
| 415 |
+
location_id = args[1]
|
| 416 |
+
if location_id in self.game.locations:
|
| 417 |
+
self.game.player.current_location = location_id
|
| 418 |
+
return f"Teleported to {self.game.locations[location_id].name}"
|
| 419 |
+
return "Location not found"
|
| 420 |
+
|
| 421 |
+
elif cmd == "give":
|
| 422 |
+
if len(args) < 2:
|
| 423 |
+
return "Usage: debug give <item_id>"
|
| 424 |
+
item_id = args[1]
|
| 425 |
+
if item_id in self.game.items:
|
| 426 |
+
self.game.player.add_item(self.game.items[item_id])
|
| 427 |
+
return f"Gave {self.game.items[item_id].name}"
|
| 428 |
+
return "Item not found"
|
| 429 |
+
|
| 430 |
+
elif cmd == "level":
|
| 431 |
+
if len(args) < 2:
|
| 432 |
+
return "Usage: debug level <amount>"
|
| 433 |
+
try:
|
| 434 |
+
amount = int(args[1])
|
| 435 |
+
if self.game.player.add_experience(amount):
|
| 436 |
+
return f"Gained {amount} experience and leveled up!"
|
| 437 |
+
return f"Gained {amount} experience"
|
| 438 |
+
except ValueError:
|
| 439 |
+
return "Invalid amount"
|
| 440 |
+
|
| 441 |
+
elif cmd == "heal":
|
| 442 |
+
self.game.player.health = self.game.player.max_health
|
| 443 |
+
self.game.player.mana = self.game.player.max_mana
|
| 444 |
+
return "Fully healed"
|
| 445 |
+
|
| 446 |
+
return "Unknown debug command"
|
| 447 |
+
|
| 448 |
+
class HardcorePlugin(BasePlugin):
|
| 449 |
+
def __init__(self, game):
|
| 450 |
+
super().__init__(game)
|
| 451 |
+
self.name = "Hardcore Mode"
|
| 452 |
+
self.description = "Makes the game more challenging"
|
| 453 |
+
|
| 454 |
+
def initialize(self):
|
| 455 |
+
self.game.register_hook("on_combat", self.on_combat)
|
| 456 |
+
self.game.register_hook("on_level_up", self.on_level_up)
|
| 457 |
+
|
| 458 |
+
def on_combat(self, player, enemy):
|
| 459 |
+
enemy.attack = int(enemy.attack * 1.5)
|
| 460 |
+
enemy.health = int(enemy.health * 1.5)
|
| 461 |
+
enemy.max_health = enemy.health
|
| 462 |
+
|
| 463 |
+
def on_level_up(self, player):
|
| 464 |
+
player.max_health = int(player.max_health * 0.8)
|
| 465 |
+
player.health = player.max_health
|
| 466 |
+
|
| 467 |
+
# Main Game Class
|
| 468 |
+
class TextWorldGame:
|
| 469 |
+
def __init__(self):
|
| 470 |
+
self.config = GameConfig()
|
| 471 |
+
self.plugin_manager = PluginManager(self)
|
| 472 |
+
self.player = None
|
| 473 |
+
self.locations = {}
|
| 474 |
+
self.items = {}
|
| 475 |
+
self.npcs = {}
|
| 476 |
+
self.enemies = {}
|
| 477 |
+
self.quests = {}
|
| 478 |
+
self.running = True
|
| 479 |
+
self.commands = {}
|
| 480 |
+
self.combat_active = False
|
| 481 |
+
self.current_enemy = None
|
| 482 |
+
|
| 483 |
+
self.initialize_game_data()
|
| 484 |
+
self.register_commands()
|
| 485 |
+
self.load_plugins()
|
| 486 |
+
|
| 487 |
+
def initialize_game_data(self):
|
| 488 |
+
# Initialize Items
|
| 489 |
+
self.items = {
|
| 490 |
+
"sword": Item("sword", "Iron Sword", "A simple iron sword", ItemType.WEAPON, 50, "common", {"attack": 5}),
|
| 491 |
+
"shield": Item("shield", "Wooden Shield", "A basic wooden shield", ItemType.ARMOR, 30, "common", {"defense": 3}),
|
| 492 |
+
"potion": Item("potion", "Health Potion", "A red potion that restores health", ItemType.CONSUMABLE, 10, "common", {"heal": 25}, consumable=True, stackable=True, max_stack=10),
|
| 493 |
+
"mana_potion": Item("mana_potion", "Mana Potion", "A blue potion that restores mana", ItemType.CONSUMABLE, 15, "common", {"mana": 15}, consumable=True, stackable=True, max_stack=10),
|
| 494 |
+
"leather_armor": Item("leather_armor", "Leather Armor", "Basic leather armor", ItemType.ARMOR, 40, "common", {"defense": 5}),
|
| 495 |
+
"magic_scroll": Item("magic_scroll", "Magic Scroll", "A scroll containing a magic spell", ItemType.MISC, 100, "rare", {"magic_power": 10}),
|
| 496 |
+
"gold_coin": Item("gold_coin", "Gold Coin", "A shiny gold coin", ItemType.MISC, 1, "common", {}, stackable=True, max_stack=999),
|
| 497 |
+
"dragon_sword": Item("dragon_sword", "Dragon Sword", "A legendary sword forged from dragon scales", ItemType.WEAPON, 1000, "legendary", {"attack": 20, "fire_damage": 10}),
|
| 498 |
+
"dragon_armor": Item("dragon_armor", "Dragon Armor", "Legendary armor made from dragon scales", ItemType.ARMOR, 1500, "legendary", {"defense": 15, "fire_resistance": 20}),
|
| 499 |
+
}
|
| 500 |
+
|
| 501 |
+
# Initialize Enemies
|
| 502 |
+
self.enemies = {
|
| 503 |
+
"goblin": Enemy("goblin", "Goblin", "A small green creature with sharp teeth", 1, 30, 30, 8, 2, 20, 10, ["potion"], ["bite"]),
|
| 504 |
+
"orc": Enemy("orc", "Orc", "A large green brute with a club", 3, 60, 60, 15, 5, 50, 25, ["sword", "potion"], ["smash"]),
|
| 505 |
+
"dragon": Enemy("dragon", "Dragon", "A massive fire-breathing dragon", 10, 200, 200, 30, 15, 200, 500, ["dragon_sword", "dragon_armor"], ["fire_breath", "tail_swipe"]),
|
| 506 |
+
"skeleton": Enemy("skeleton", "Skeleton", "An undead warrior with rusty armor", 2, 40, 40, 12, 4, 30, 15, ["gold_coin"], ["bone_throw"]),
|
| 507 |
+
"dark_wizard": Enemy("dark_wizard", "Dark Wizard", "A powerful spellcaster in dark robes", 5, 80, 80, 20, 8, 100, 100, ["magic_scroll", "mana_potion"], ["fireball", "lightning"]),
|
| 508 |
+
}
|
| 509 |
+
|
| 510 |
+
# Initialize NPCs
|
| 511 |
+
self.npcs = {
|
| 512 |
+
"merchant": NPC("merchant", "Merchant", "A friendly merchant selling various items", {
|
| 513 |
+
"default": ["Welcome to my shop! What can I get for you?", "I have the finest items in town!"],
|
| 514 |
+
"buy": ["What would you like to buy?"],
|
| 515 |
+
"sell": ["What would you like to sell?"],
|
| 516 |
+
"quest": ["I have a quest for you if you're interested."]
|
| 517 |
+
}, ["merchant_quest"], True, [self.items["potion"], self.items["sword"], self.items["shield"]]),
|
| 518 |
+
|
| 519 |
+
"guard": NPC("guard", "Town Guard", "A brave guard protecting the town", {
|
| 520 |
+
"default": ["Halt! State your business.", "The town is safe under my watch."],
|
| 521 |
+
"dragon": ["A dragon has been spotted in the mountains! Be careful if you go there."],
|
| 522 |
+
"quest": ["We need help dealing with the goblins in the forest."]
|
| 523 |
+
}, ["goblin_quest"], True),
|
| 524 |
+
|
| 525 |
+
"wizard": NPC("wizard", "Wizard", "A mysterious wizard with powerful magic", {
|
| 526 |
+
"default": ["Greetings, traveler. I sense great potential in you.", "Magic flows through the world like a river."],
|
| 527 |
+
"magic": ["Magic is the art of manipulating reality itself.", "Would you like to learn some spells?"],
|
| 528 |
+
"quest": ["I need someone to retrieve a rare artifact for me."]
|
| 529 |
+
}, ["wizard_quest"], True),
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
# Initialize Locations
|
| 533 |
+
self.locations = {
|
| 534 |
+
"town_square": Location("town_square", "Town Square", "The central square of the town. People are bustling about.", {
|
| 535 |
+
"north": "town_gate",
|
| 536 |
+
"east": "market",
|
| 537 |
+
"west": "tavern",
|
| 538 |
+
"south": "temple"
|
| 539 |
+
}, ["guard"], [], []),
|
| 540 |
+
|
| 541 |
+
"town_gate": Location("town_gate", "Town Gate", "The main entrance to the town. A large wooden gate stands open.", {
|
| 542 |
+
"south": "town_square",
|
| 543 |
+
"north": "forest_entrance"
|
| 544 |
+
}, [], [], []),
|
| 545 |
+
|
| 546 |
+
"market": Location("market", "Market", "A busy market with merchants selling their wares.", {
|
| 547 |
+
"west": "town_square"
|
| 548 |
+
}, ["merchant"], [], []),
|
| 549 |
+
|
| 550 |
+
"tavern": Location("tavern", "Tavern", "A cozy tavern with a warm fireplace and friendly patrons.", {
|
| 551 |
+
"east": "town_square"
|
| 552 |
+
}, [], ["potion"], []),
|
| 553 |
+
|
| 554 |
+
"temple": Location("temple", "Temple", "A peaceful temple where people come to pray and heal.", {
|
| 555 |
+
"north": "town_square"
|
| 556 |
+
}, [], [], []),
|
| 557 |
+
|
| 558 |
+
"forest_entrance": Location("forest_entrance", "Forest Entrance", "The edge of a dark forest. You can hear strange noises from within.", {
|
| 559 |
+
"south": "town_gate",
|
| 560 |
+
"north": "deep_forest",
|
| 561 |
+
"east": "river",
|
| 562 |
+
"west": "cave_entrance"
|
| 563 |
+
}, [], [], ["goblin"]),
|
| 564 |
+
|
| 565 |
+
"deep_forest": Location("deep_forest", "Deep Forest", "A dense forest with tall trees and little light.", {
|
| 566 |
+
"south": "forest_entrance",
|
| 567 |
+
"north": "mountain_base"
|
| 568 |
+
}, [], [], ["goblin", "skeleton"]),
|
| 569 |
+
|
| 570 |
+
"river": Location("river", "River", "A wide river flowing from the mountains.", {
|
| 571 |
+
"west": "forest_entrance",
|
| 572 |
+
"east": "bridge"
|
| 573 |
+
}, [], [], []),
|
| 574 |
+
|
| 575 |
+
"bridge": Location("bridge", "Bridge", "An old stone bridge crossing the river.", {
|
| 576 |
+
"west": "river",
|
| 577 |
+
"east": "abandoned_tower"
|
| 578 |
+
}, [], [], ["orc"]),
|
| 579 |
+
|
| 580 |
+
"cave_entrance": Location("cave_entrance", "Cave Entrance", "The entrance to a dark cave. You can feel cold air coming from inside.", {
|
| 581 |
+
"east": "forest_entrance",
|
| 582 |
+
"west": "cave_depths"
|
| 583 |
+
}, [], [], ["skeleton"]),
|
| 584 |
+
|
| 585 |
+
"cave_depths": Location("cave_depths", "Cave Depths", "The deepest part of the cave. It's dark and damp here.", {
|
| 586 |
+
"east": "cave_entrance"
|
| 587 |
+
}, [], ["magic_scroll"], ["dark_wizard"]),
|
| 588 |
+
|
| 589 |
+
"mountain_base": Location("mountain_base", "Mountain Base", "The base of a tall mountain. A path leads up.", {
|
| 590 |
+
"south": "deep_forest",
|
| 591 |
+
"north": "mountain_path"
|
| 592 |
+
}, [], [], []),
|
| 593 |
+
|
| 594 |
+
"mountain_path": Location("mountain_path", "Mountain Path", "A narrow path winding up the mountain.", {
|
| 595 |
+
"south": "mountain_base",
|
| 596 |
+
"north": "dragon_lair"
|
| 597 |
+
}, [], [], ["orc"]),
|
| 598 |
+
|
| 599 |
+
"dragon_lair": Location("dragon_lair", "Dragon Lair", "A massive cave where a dragon lives. You can feel the heat.", {
|
| 600 |
+
"south": "mountain_path"
|
| 601 |
+
}, [], [], ["dragon"]),
|
| 602 |
+
|
| 603 |
+
"abandoned_tower": Location("abandoned_tower", "Abandoned Tower", "An old tower that was once home to a powerful wizard.", {
|
| 604 |
+
"west": "bridge"
|
| 605 |
+
}, ["wizard"], [], []),
|
| 606 |
+
}
|
| 607 |
+
|
| 608 |
+
# Initialize Quests
|
| 609 |
+
self.quests = {
|
| 610 |
+
"merchant_quest": Quest("merchant_quest", "Merchant's Request", "The merchant needs you to deliver a package to the wizard.",
|
| 611 |
+
["Deliver package to wizard"], {"experience": 100, "gold": 50}),
|
| 612 |
+
|
| 613 |
+
"goblin_quest": Quest("goblin_quest", "Goblin Problem", "The town guard needs help dealing with goblins in the forest.",
|
| 614 |
+
["Defeat 3 goblins"], {"experience": 150, "gold": 75}),
|
| 615 |
+
|
| 616 |
+
"wizard_quest": Quest("wizard_quest", "Wizard's Artifact", "The wizard needs you to retrieve a magic scroll from the cave depths.",
|
| 617 |
+
["Find magic scroll in cave depths"], {"experience": 200, "gold": 100, "item": "mana_potion"}),
|
| 618 |
+
|
| 619 |
+
"dragon_quest": Quest("dragon_quest", "Dragon Slayer", "A dragon terrorizes the mountains. Someone needs to defeat it.",
|
| 620 |
+
["Defeat the dragon"], {"experience": 500, "gold": 500, "item": "dragon_sword"}),
|
| 621 |
+
}
|
| 622 |
+
|
| 623 |
+
def register_commands(self):
|
| 624 |
+
self.commands = {
|
| 625 |
+
"help": self.cmd_help,
|
| 626 |
+
"look": self.cmd_look,
|
| 627 |
+
"go": self.cmd_go,
|
| 628 |
+
"move": self.cmd_go,
|
| 629 |
+
"inventory": self.cmd_inventory,
|
| 630 |
+
"inv": self.cmd_inventory,
|
| 631 |
+
"equip": self.cmd_equip,
|
| 632 |
+
"unequip": self.cmd_unequip,
|
| 633 |
+
"use": self.cmd_use,
|
| 634 |
+
"take": self.cmd_take,
|
| 635 |
+
"get": self.cmd_take,
|
| 636 |
+
"drop": self.cmd_drop,
|
| 637 |
+
"talk": self.cmd_talk,
|
| 638 |
+
"attack": self.cmd_attack,
|
| 639 |
+
"fight": self.cmd_attack,
|
| 640 |
+
"quests": self.cmd_quests,
|
| 641 |
+
"status": self.cmd_status,
|
| 642 |
+
"save": self.cmd_save,
|
| 643 |
+
"load": self.cmd_load,
|
| 644 |
+
"quit": self.cmd_quit,
|
| 645 |
+
"exit": self.cmd_quit,
|
| 646 |
+
"rest": self.cmd_rest,
|
| 647 |
+
"skills": self.cmd_skills,
|
| 648 |
+
"shop": self.cmd_shop,
|
| 649 |
+
"buy": self.cmd_buy,
|
| 650 |
+
"sell": self.cmd_sell,
|
| 651 |
+
"map": self.cmd_map,
|
| 652 |
+
"clear": self.cmd_clear,
|
| 653 |
+
"version": self.cmd_version,
|
| 654 |
+
"config": self.cmd_config,
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
def load_plugins(self):
|
| 658 |
+
# Load default plugins
|
| 659 |
+
if self.config.get_setting("debug_mode", False):
|
| 660 |
+
self.plugin_manager.load_plugin("debug")
|
| 661 |
+
|
| 662 |
+
# Initialize all loaded plugins
|
| 663 |
+
for plugin in self.plugin_manager.plugins.values():
|
| 664 |
+
plugin.initialize()
|
| 665 |
+
|
| 666 |
+
def register_command(self, command, callback):
|
| 667 |
+
self.commands[command] = callback
|
| 668 |
+
|
| 669 |
+
def register_hook(self, hook_name, callback):
|
| 670 |
+
self.plugin_manager.register_hook(hook_name, callback)
|
| 671 |
+
|
| 672 |
+
def start(self):
|
| 673 |
+
self.clear_screen()
|
| 674 |
+
self.print_title()
|
| 675 |
+
|
| 676 |
+
# Check for save file
|
| 677 |
+
if os.path.exists(SAVE_FILE):
|
| 678 |
+
choice = self.get_input("A save file exists. Do you want to load it? (y/n): ").lower()
|
| 679 |
+
if choice == 'y':
|
| 680 |
+
self.load_game()
|
| 681 |
+
self.print_slow("Game loaded successfully!")
|
| 682 |
+
self.game_loop()
|
| 683 |
+
return
|
| 684 |
+
|
| 685 |
+
# Character creation
|
| 686 |
+
self.print_slow("Welcome to TextWorld Adventure!")
|
| 687 |
+
self.print_slow("Let's create your character...")
|
| 688 |
+
|
| 689 |
+
name = self.get_input("Enter your character's name: ")
|
| 690 |
+
while not name:
|
| 691 |
+
name = self.get_input("Please enter a valid name: ")
|
| 692 |
+
|
| 693 |
+
self.player = Player(name)
|
| 694 |
+
self.player.add_item(self.items["potion"], 3)
|
| 695 |
+
self.player.add_item(self.items["gold_coin"], 50)
|
| 696 |
+
|
| 697 |
+
self.print_slow(f"\nWelcome, {self.player.name}!")
|
| 698 |
+
self.print_slow("Your adventure begins in the Town Square.")
|
| 699 |
+
self.print_slow("Type 'help' for a list of commands.")
|
| 700 |
+
|
| 701 |
+
self.game_loop()
|
| 702 |
+
|
| 703 |
+
def game_loop(self):
|
| 704 |
+
last_auto_save = time.time()
|
| 705 |
+
|
| 706 |
+
while self.running:
|
| 707 |
+
# Auto-save check
|
| 708 |
+
if self.config.get_setting("auto_save", True):
|
| 709 |
+
if time.time() - last_auto_save > self.config.get_setting("auto_save_interval", 300):
|
| 710 |
+
self.save_game(silent=True)
|
| 711 |
+
last_auto_save = time.time()
|
| 712 |
+
|
| 713 |
+
# Get player input
|
| 714 |
+
if self.combat_active:
|
| 715 |
+
prompt = f"{Fore.RED}[COMBAT]{Style.RESET_ALL} What do you do? > "
|
| 716 |
+
else:
|
| 717 |
+
location = self.locations[self.player.current_location]
|
| 718 |
+
prompt = f"{Fore.GREEN}[{location.name}]{Style.RESET_ALL} What do you do? > "
|
| 719 |
+
|
| 720 |
+
command_input = self.get_input(prompt).strip().lower()
|
| 721 |
+
|
| 722 |
+
# Parse command
|
| 723 |
+
if not command_input:
|
| 724 |
+
continue
|
| 725 |
+
|
| 726 |
+
parts = command_input.split()
|
| 727 |
+
command = parts[0]
|
| 728 |
+
args = parts[1:] if len(parts) > 1 else []
|
| 729 |
+
|
| 730 |
+
# Trigger command hook
|
| 731 |
+
self.plugin_manager.trigger_hook("on_command", command, args)
|
| 732 |
+
|
| 733 |
+
# Execute command
|
| 734 |
+
if command in self.commands:
|
| 735 |
+
try:
|
| 736 |
+
result = self.commands[command](args)
|
| 737 |
+
if result:
|
| 738 |
+
self.print_slow(result)
|
| 739 |
+
except Exception as e:
|
| 740 |
+
self.print_slow(f"Error executing command: {e}")
|
| 741 |
+
else:
|
| 742 |
+
self.print_slow(f"Unknown command: {command}. Type 'help' for available commands.")
|
| 743 |
+
|
| 744 |
+
def cmd_help(self, args):
|
| 745 |
+
help_text = f"""
|
| 746 |
+
{Fore.CYAN}=== TextWorld Adventure Commands ==={Style.RESET_ALL}
|
| 747 |
+
|
| 748 |
+
{Fore.YELLOW}Movement:{Style.RESET_ALL}
|
| 749 |
+
go/move <direction> - Move in a direction (north, south, east, west)
|
| 750 |
+
look - Look around the current location
|
| 751 |
+
map - Show a simple map of the area
|
| 752 |
+
|
| 753 |
+
{Fore.YELLOW}Inventory:{Style.RESET_ALL}
|
| 754 |
+
inventory/inv - Show your inventory
|
| 755 |
+
equip <item> - Equip an item
|
| 756 |
+
unequip <item> - Unequip an item
|
| 757 |
+
use <item> - Use an item
|
| 758 |
+
take/get <item> - Pick up an item
|
| 759 |
+
drop <item> - Drop an item
|
| 760 |
+
|
| 761 |
+
{Fore.YELLOW}Combat:{Style.RESET_ALL}
|
| 762 |
+
attack/fight <enemy> - Attack an enemy
|
| 763 |
+
rest - Rest to restore health and mana
|
| 764 |
+
|
| 765 |
+
{Fore.YELLOW}NPCs:{Style.RESET_ALL}
|
| 766 |
+
talk <npc> - Talk to an NPC
|
| 767 |
+
shop - Open shop interface (if available)
|
| 768 |
+
buy <item> - Buy an item from shop
|
| 769 |
+
sell <item> - Sell an item to shop
|
| 770 |
+
|
| 771 |
+
{Fore.YELLOW}Character:{Style.RESET_ALL}
|
| 772 |
+
status - Show your character status
|
| 773 |
+
skills - Show your skills
|
| 774 |
+
quests - Show your active quests
|
| 775 |
+
|
| 776 |
+
{Fore.YELLOW}System:{Style.RESET_ALL}
|
| 777 |
+
save - Save the game
|
| 778 |
+
load - Load a saved game
|
| 779 |
+
config <setting> <value> - Change game settings
|
| 780 |
+
clear - Clear the screen
|
| 781 |
+
version - Show game version
|
| 782 |
+
quit/exit - Quit the game
|
| 783 |
+
"""
|
| 784 |
+
return help_text
|
| 785 |
+
|
| 786 |
+
def cmd_look(self, args):
|
| 787 |
+
location = self.locations[self.player.current_location]
|
| 788 |
+
location.visited = True
|
| 789 |
+
return location.get_description(self)
|
| 790 |
+
|
| 791 |
+
def cmd_go(self, args):
|
| 792 |
+
if not args:
|
| 793 |
+
return "Go where? Specify a direction (north, south, east, west)."
|
| 794 |
+
|
| 795 |
+
direction = args[0].lower()
|
| 796 |
+
location = self.locations[self.player.current_location]
|
| 797 |
+
|
| 798 |
+
if direction not in location.exits:
|
| 799 |
+
return f"You can't go {direction} from here."
|
| 800 |
+
|
| 801 |
+
new_location_id = location.exits[direction]
|
| 802 |
+
new_location = self.locations[new_location_id]
|
| 803 |
+
|
| 804 |
+
# Trigger move hook
|
| 805 |
+
self.plugin_manager.trigger_hook("on_move", self.player.current_location, new_location_id)
|
| 806 |
+
|
| 807 |
+
self.player.current_location = new_location_id
|
| 808 |
+
|
| 809 |
+
# Check for enemies in new location
|
| 810 |
+
if new_location.enemies and random.random() < 0.5:
|
| 811 |
+
enemy_id = random.choice(new_location.enemies)
|
| 812 |
+
enemy = Enemy(**asdict(self.enemies[enemy_id]))
|
| 813 |
+
self.start_combat(enemy)
|
| 814 |
+
|
| 815 |
+
return new_location.get_description(self)
|
| 816 |
+
|
| 817 |
+
def cmd_inventory(self, args):
|
| 818 |
+
if not self.player.inventory:
|
| 819 |
+
return "Your inventory is empty."
|
| 820 |
+
|
| 821 |
+
inv_text = f"{Fore.CYAN}=== Inventory ==={Style.RESET_ALL}\n"
|
| 822 |
+
|
| 823 |
+
for inv_item in self.player.inventory:
|
| 824 |
+
item = inv_item["item"]
|
| 825 |
+
quantity = inv_item["quantity"]
|
| 826 |
+
if quantity > 1:
|
| 827 |
+
inv_text += f"{item.name} x{quantity} - {item.description}\n"
|
| 828 |
+
else:
|
| 829 |
+
inv_text += f"{item.name} - {item.description}\n"
|
| 830 |
+
|
| 831 |
+
# Show equipped items
|
| 832 |
+
inv_text += f"\n{Fore.YELLOW}=== Equipped Items ==={Style.RESET_ALL}\n"
|
| 833 |
+
for slot, item_id in self.player.equipment.items():
|
| 834 |
+
if item_id:
|
| 835 |
+
item = self.player.get_item(item_id)
|
| 836 |
+
if item:
|
| 837 |
+
inv_text += f"{slot.capitalize()}: {item.name}\n"
|
| 838 |
+
|
| 839 |
+
return inv_text
|
| 840 |
+
|
| 841 |
+
def cmd_equip(self, args):
|
| 842 |
+
if not args:
|
| 843 |
+
return "Equip what? Specify an item name."
|
| 844 |
+
|
| 845 |
+
item_name = " ".join(args).lower()
|
| 846 |
+
item = None
|
| 847 |
+
|
| 848 |
+
for inv_item in self.player.inventory:
|
| 849 |
+
if inv_item["item"].name.lower() == item_name:
|
| 850 |
+
item = inv_item["item"]
|
| 851 |
+
break
|
| 852 |
+
|
| 853 |
+
if not item:
|
| 854 |
+
return f"You don't have a {item_name}."
|
| 855 |
+
|
| 856 |
+
success, message = self.player.equip_item(item.id)
|
| 857 |
+
return message
|
| 858 |
+
|
| 859 |
+
def cmd_unequip(self, args):
|
| 860 |
+
if not args:
|
| 861 |
+
return "Unequip what? Specify 'weapon' or 'armor'."
|
| 862 |
+
|
| 863 |
+
slot = args[0].lower()
|
| 864 |
+
if slot not in self.player.equipment:
|
| 865 |
+
return "You can only unequip 'weapon' or 'armor'."
|
| 866 |
+
|
| 867 |
+
if not self.player.equipment[slot]:
|
| 868 |
+
return f"You don't have anything equipped in your {slot} slot."
|
| 869 |
+
|
| 870 |
+
item_id = self.player.equipment[slot]
|
| 871 |
+
item = self.player.get_item(item_id)
|
| 872 |
+
|
| 873 |
+
if item:
|
| 874 |
+
self.player.add_item(item)
|
| 875 |
+
if slot == "weapon":
|
| 876 |
+
self.player.attack -= item.stats.get("attack", 0)
|
| 877 |
+
elif slot == "armor":
|
| 878 |
+
self.player.defense -= item.stats.get("defense", 0)
|
| 879 |
+
|
| 880 |
+
self.player.equipment[slot] = None
|
| 881 |
+
return f"You unequipped {item.name}."
|
| 882 |
+
|
| 883 |
+
def cmd_use(self, args):
|
| 884 |
+
if not args:
|
| 885 |
+
return "Use what? Specify an item name."
|
| 886 |
+
|
| 887 |
+
item_name = " ".join(args).lower()
|
| 888 |
+
item = None
|
| 889 |
+
|
| 890 |
+
for inv_item in self.player.inventory:
|
| 891 |
+
if inv_item["item"].name.lower() == item_name:
|
| 892 |
+
item = inv_item["item"]
|
| 893 |
+
break
|
| 894 |
+
|
| 895 |
+
if not item:
|
| 896 |
+
return f"You don't have a {item_name}."
|
| 897 |
+
|
| 898 |
+
if not item.consumable:
|
| 899 |
+
return f"You can't use {item.name}."
|
| 900 |
+
|
| 901 |
+
result = item.use(self.player)
|
| 902 |
+
|
| 903 |
+
# Trigger item pickup hook (for use as well)
|
| 904 |
+
self.plugin_manager.trigger_hook("on_item_pickup", item)
|
| 905 |
+
|
| 906 |
+
if item.consumable:
|
| 907 |
+
self.player.remove_item(item.id)
|
| 908 |
+
|
| 909 |
+
return result
|
| 910 |
+
|
| 911 |
+
def cmd_take(self, args):
|
| 912 |
+
if not args:
|
| 913 |
+
return "Take what? Specify an item name."
|
| 914 |
+
|
| 915 |
+
item_name = " ".join(args).lower()
|
| 916 |
+
location = self.locations[self.player.current_location]
|
| 917 |
+
|
| 918 |
+
for item_id in location.items[:]:
|
| 919 |
+
item = self.items[item_id]
|
| 920 |
+
if item.name.lower() == item_name:
|
| 921 |
+
self.player.add_item(item)
|
| 922 |
+
location.items.remove(item_id)
|
| 923 |
+
|
| 924 |
+
# Trigger item pickup hook
|
| 925 |
+
self.plugin_manager.trigger_hook("on_item_pickup", item)
|
| 926 |
+
|
| 927 |
+
return f"You took {item.name}."
|
| 928 |
+
|
| 929 |
+
return f"There's no {item_name} here."
|
| 930 |
+
|
| 931 |
+
def cmd_drop(self, args):
|
| 932 |
+
if not args:
|
| 933 |
+
return "Drop what? Specify an item name."
|
| 934 |
+
|
| 935 |
+
item_name = " ".join(args).lower()
|
| 936 |
+
location = self.locations[self.player.current_location]
|
| 937 |
+
|
| 938 |
+
for inv_item in self.player.inventory[:]:
|
| 939 |
+
item = inv_item["item"]
|
| 940 |
+
if item.name.lower() == item_name:
|
| 941 |
+
self.player.remove_item(item.id)
|
| 942 |
+
location.items.append(item.id)
|
| 943 |
+
return f"You dropped {item.name}."
|
| 944 |
+
|
| 945 |
+
return f"You don't have a {item_name}."
|
| 946 |
+
|
| 947 |
+
def cmd_talk(self, args):
|
| 948 |
+
if not args:
|
| 949 |
+
return "Talk to whom? Specify an NPC name."
|
| 950 |
+
|
| 951 |
+
npc_name = " ".join(args).lower()
|
| 952 |
+
location = self.locations[self.player.current_location]
|
| 953 |
+
|
| 954 |
+
for npc_id in location.npcs:
|
| 955 |
+
npc = self.npcs[npc_id]
|
| 956 |
+
if npc.name.lower() == npc_name:
|
| 957 |
+
dialogue = npc.get_dialogue()
|
| 958 |
+
return f"{npc.name}: {random.choice(dialogue)}"
|
| 959 |
+
|
| 960 |
+
return f"There's no one named {npc_name} here."
|
| 961 |
+
|
| 962 |
+
def cmd_attack(self, args):
|
| 963 |
+
if not self.combat_active:
|
| 964 |
+
return "There's nothing to attack here."
|
| 965 |
+
|
| 966 |
+
if not self.current_enemy:
|
| 967 |
+
self.combat_active = False
|
| 968 |
+
return "The enemy has disappeared."
|
| 969 |
+
|
| 970 |
+
# Player attacks
|
| 971 |
+
player_damage = self.player.get_total_attack()
|
| 972 |
+
actual_damage = self.current_enemy.take_damage(player_damage)
|
| 973 |
+
|
| 974 |
+
result = f"You attack {self.current_enemy.name} for {actual_damage} damage!\n"
|
| 975 |
+
|
| 976 |
+
# Trigger combat hook
|
| 977 |
+
self.plugin_manager.trigger_hook("on_combat", self.player, self.current_enemy)
|
| 978 |
+
|
| 979 |
+
if not self.current_enemy.is_alive():
|
| 980 |
+
result += f"You defeated {self.current_enemy.name}!\n"
|
| 981 |
+
result += f"You gained {self.current_enemy.experience} experience and {self.current_enemy.gold} gold!\n"
|
| 982 |
+
|
| 983 |
+
# Level up check
|
| 984 |
+
if self.player.add_experience(self.current_enemy.experience):
|
| 985 |
+
result += f"LEVEL UP! You are now level {self.player.level}!\n"
|
| 986 |
+
# Trigger level up hook
|
| 987 |
+
self.plugin_manager.trigger_hook("on_level_up", self.player)
|
| 988 |
+
|
| 989 |
+
self.player.gold += self.current_enemy.gold
|
| 990 |
+
|
| 991 |
+
# Loot
|
| 992 |
+
if self.current_enemy.loot:
|
| 993 |
+
loot_item = random.choice(self.current_enemy.loot)
|
| 994 |
+
if loot_item in self.items:
|
| 995 |
+
item = self.items[loot_item]
|
| 996 |
+
self.player.add_item(item)
|
| 997 |
+
result += f"You found {item.name}!\n"
|
| 998 |
+
|
| 999 |
+
self.combat_active = False
|
| 1000 |
+
self.current_enemy = None
|
| 1001 |
+
|
| 1002 |
+
# Update quest progress
|
| 1003 |
+
self.update_quest_progress("defeat", self.current_enemy.id if self.current_enemy else "unknown")
|
| 1004 |
+
|
| 1005 |
+
return result
|
| 1006 |
+
|
| 1007 |
+
# Enemy attacks
|
| 1008 |
+
enemy_damage = max(1, self.current_enemy.attack - self.player.get_total_defense())
|
| 1009 |
+
self.player.health -= enemy_damage
|
| 1010 |
+
result += f"{self.current_enemy.name} attacks you for {enemy_damage} damage!\n"
|
| 1011 |
+
|
| 1012 |
+
if self.player.health <= 0:
|
| 1013 |
+
result += f"{Fore.RED}You have been defeated! Game Over.{Style.RESET_ALL}\n"
|
| 1014 |
+
self.running = False
|
| 1015 |
+
|
| 1016 |
+
return result
|
| 1017 |
+
|
| 1018 |
+
def cmd_quests(self, args):
|
| 1019 |
+
if not self.player.quests:
|
| 1020 |
+
return "You don't have any active quests."
|
| 1021 |
+
|
| 1022 |
+
quest_text = f"{Fore.CYAN}=== Active Quests ==={Style.RESET_ALL}\n"
|
| 1023 |
+
|
| 1024 |
+
for quest_id, quest in self.player.quests.items():
|
| 1025 |
+
if quest.status == QuestStatus.IN_PROGRESS:
|
| 1026 |
+
quest_text += f"{Fore.YELLOW}{quest.name}{Style.RESET_ALL}\n"
|
| 1027 |
+
quest_text += f" {quest.description}\n"
|
| 1028 |
+
quest_text += " Objectives:\n"
|
| 1029 |
+
for obj, progress in quest.progress.items():
|
| 1030 |
+
quest_text += f" - {obj}: {progress}\n"
|
| 1031 |
+
quest_text += "\n"
|
| 1032 |
+
|
| 1033 |
+
return quest_text
|
| 1034 |
+
|
| 1035 |
+
def cmd_status(self, args):
|
| 1036 |
+
status_text = f"""
|
| 1037 |
+
{Fore.CYAN}=== Character Status ==={Style.RESET_ALL}
|
| 1038 |
+
Name: {self.player.name}
|
| 1039 |
+
Level: {self.player.level} ({self.player.experience}/{self.player.max_experience} XP)
|
| 1040 |
+
Health: {self.player.health}/{self.player.max_health}
|
| 1041 |
+
Mana: {self.player.mana}/{self.player.max_mana}
|
| 1042 |
+
Attack: {self.player.get_total_attack()} (Base: {self.player.attack})
|
| 1043 |
+
Defense: {self.player.get_total_defense()} (Base: {self.player.defense})
|
| 1044 |
+
Gold: {self.player.gold}
|
| 1045 |
+
Location: {self.locations[self.player.current_location].name}
|
| 1046 |
+
"""
|
| 1047 |
+
return status_text
|
| 1048 |
+
|
| 1049 |
+
def cmd_save(self, args):
|
| 1050 |
+
return self.save_game()
|
| 1051 |
+
|
| 1052 |
+
def cmd_load(self, args):
|
| 1053 |
+
return self.load_game()
|
| 1054 |
+
|
| 1055 |
+
def cmd_quit(self, args):
|
| 1056 |
+
choice = self.get_input("Are you sure you want to quit? (y/n): ").lower()
|
| 1057 |
+
if choice == 'y':
|
| 1058 |
+
self.save_game()
|
| 1059 |
+
self.running = False
|
| 1060 |
+
return "Thanks for playing TextWorld Adventure!"
|
| 1061 |
+
return "Continuing game..."
|
| 1062 |
+
|
| 1063 |
+
def cmd_rest(self, args):
|
| 1064 |
+
if self.combat_active:
|
| 1065 |
+
return "You can't rest during combat!"
|
| 1066 |
+
|
| 1067 |
+
location = self.locations[self.player.current_location]
|
| 1068 |
+
|
| 1069 |
+
# Can only rest in safe locations
|
| 1070 |
+
if location.id in ["town_square", "tavern", "temple"]:
|
| 1071 |
+
self.player.health = self.player.max_health
|
| 1072 |
+
self.player.mana = self.player.max_mana
|
| 1073 |
+
return "You rest and recover your health and mana."
|
| 1074 |
+
|
| 1075 |
+
# Resting in dangerous locations has a chance of encounter
|
| 1076 |
+
if random.random() < 0.3:
|
| 1077 |
+
if location.enemies:
|
| 1078 |
+
enemy_id = random.choice(location.enemies)
|
| 1079 |
+
enemy = Enemy(**asdict(self.enemies[enemy_id]))
|
| 1080 |
+
self.start_combat(enemy)
|
| 1081 |
+
return "While resting, you were ambushed!"
|
| 1082 |
+
|
| 1083 |
+
# Partial rest
|
| 1084 |
+
heal_amount = int(self.player.max_health * 0.3)
|
| 1085 |
+
mana_amount = int(self.player.max_mana * 0.3)
|
| 1086 |
+
self.player.health = min(self.player.max_health, self.player.health + heal_amount)
|
| 1087 |
+
self.player.mana = min(self.player.max_mana, self.player.mana + mana_amount)
|
| 1088 |
+
return f"You rest and recover {heal_amount} health and {mana_amount} mana."
|
| 1089 |
+
|
| 1090 |
+
def cmd_skills(self, args):
|
| 1091 |
+
skills_text = f"{Fore.CYAN}=== Skills ==={Style.RESET_ALL}\n"
|
| 1092 |
+
|
| 1093 |
+
for skill_id, skill in self.player.skills.items():
|
| 1094 |
+
skills_text += f"{Fore.YELLOW}{skill.name}{Style.RESET_ALL} (Level {skill.level})\n"
|
| 1095 |
+
skills_text += f" {skill.description}\n"
|
| 1096 |
+
skills_text += f" Experience: {skill.experience}/{skill.max_experience}\n\n"
|
| 1097 |
+
|
| 1098 |
+
return skills_text
|
| 1099 |
+
|
| 1100 |
+
def cmd_shop(self, args):
|
| 1101 |
+
location = self.locations[self.player.current_location]
|
| 1102 |
+
|
| 1103 |
+
# Find merchant in current location
|
| 1104 |
+
merchant = None
|
| 1105 |
+
for npc_id in location.npcs:
|
| 1106 |
+
npc = self.npcs[npc_id]
|
| 1107 |
+
if npc.shop_items:
|
| 1108 |
+
merchant = npc
|
| 1109 |
+
break
|
| 1110 |
+
|
| 1111 |
+
if not merchant:
|
| 1112 |
+
return "There's no shop here."
|
| 1113 |
+
|
| 1114 |
+
shop_text = f"{Fore.CYAN}=== {merchant.name}'s Shop ==={Style.RESET_ALL}\n"
|
| 1115 |
+
shop_text += "Items for sale:\n"
|
| 1116 |
+
|
| 1117 |
+
for item in merchant.shop_items:
|
| 1118 |
+
shop_text += f" {item.name} - {item.value} gold\n"
|
| 1119 |
+
|
| 1120 |
+
shop_text += "\nType 'buy <item>' to purchase or 'sell <item>' to sell."
|
| 1121 |
+
return shop_text
|
| 1122 |
+
|
| 1123 |
+
def cmd_buy(self, args):
|
| 1124 |
+
if not args:
|
| 1125 |
+
return "Buy what? Specify an item name."
|
| 1126 |
+
|
| 1127 |
+
item_name = " ".join(args).lower()
|
| 1128 |
+
location = self.locations[self.player.current_location]
|
| 1129 |
+
|
| 1130 |
+
# Find merchant in current location
|
| 1131 |
+
merchant = None
|
| 1132 |
+
for npc_id in location.npcs:
|
| 1133 |
+
npc = self.npcs[npc_id]
|
| 1134 |
+
if npc.shop_items:
|
| 1135 |
+
merchant = npc
|
| 1136 |
+
break
|
| 1137 |
+
|
| 1138 |
+
if not merchant:
|
| 1139 |
+
return "There's no shop here."
|
| 1140 |
+
|
| 1141 |
+
# Find item in shop
|
| 1142 |
+
for item in merchant.shop_items:
|
| 1143 |
+
if item.name.lower() == item_name:
|
| 1144 |
+
if self.player.gold >= item.value:
|
| 1145 |
+
self.player.gold -= item.value
|
| 1146 |
+
self.player.add_item(item)
|
| 1147 |
+
return f"You bought {item.name} for {item.value} gold."
|
| 1148 |
+
else:
|
| 1149 |
+
return f"You don't have enough gold to buy {item.name}."
|
| 1150 |
+
|
| 1151 |
+
return f"{merchant.name} doesn't have {item_name} for sale."
|
| 1152 |
+
|
| 1153 |
+
def cmd_sell(self, args):
|
| 1154 |
+
if not args:
|
| 1155 |
+
return "Sell what? Specify an item name."
|
| 1156 |
+
|
| 1157 |
+
item_name = " ".join(args).lower()
|
| 1158 |
+
location = self.locations[self.player.current_location]
|
| 1159 |
+
|
| 1160 |
+
# Find merchant in current location
|
| 1161 |
+
merchant = None
|
| 1162 |
+
for npc_id in location.npcs:
|
| 1163 |
+
npc = self.npcs[npc_id]
|
| 1164 |
+
if npc.shop_items:
|
| 1165 |
+
merchant = npc
|
| 1166 |
+
break
|
| 1167 |
+
|
| 1168 |
+
if not merchant:
|
| 1169 |
+
return "There's no shop here."
|
| 1170 |
+
|
| 1171 |
+
# Find item in inventory
|
| 1172 |
+
for inv_item in self.player.inventory[:]:
|
| 1173 |
+
item = inv_item["item"]
|
| 1174 |
+
if item.name.lower() == item_name:
|
| 1175 |
+
sell_price = int(item.value * 0.5) # Sell for half the value
|
| 1176 |
+
self.player.gold += sell_price
|
| 1177 |
+
self.player.remove_item(item.id)
|
| 1178 |
+
return f"You sold {item.name} for {sell_price} gold."
|
| 1179 |
+
|
| 1180 |
+
return f"You don't have a {item_name} to sell."
|
| 1181 |
+
|
| 1182 |
+
def cmd_map(self, args):
|
| 1183 |
+
location = self.locations[self.player.current_location]
|
| 1184 |
+
|
| 1185 |
+
# Simple ASCII map
|
| 1186 |
+
map_text = f"{Fore.CYAN}=== Map ==={Style.RESET_ALL}\n"
|
| 1187 |
+
map_text += "You are here: *\n\n"
|
| 1188 |
+
|
| 1189 |
+
# Show connected locations
|
| 1190 |
+
for direction, loc_id in location.exits.items():
|
| 1191 |
+
loc = self.locations[loc_id]
|
| 1192 |
+
map_text += f"{direction.capitalize()}: {loc.name}\n"
|
| 1193 |
+
|
| 1194 |
+
return map_text
|
| 1195 |
+
|
| 1196 |
+
def cmd_clear(self, args):
|
| 1197 |
+
self.clear_screen()
|
| 1198 |
+
return ""
|
| 1199 |
+
|
| 1200 |
+
def cmd_version(self, args):
|
| 1201 |
+
return f"{GAME_TITLE} v{GAME_VERSION}"
|
| 1202 |
+
|
| 1203 |
+
def cmd_config(self, args):
|
| 1204 |
+
if len(args) < 2:
|
| 1205 |
+
return "Usage: config <setting> <value>"
|
| 1206 |
+
|
| 1207 |
+
setting = args[0]
|
| 1208 |
+
value = args[1]
|
| 1209 |
+
|
| 1210 |
+
if setting == "text_speed":
|
| 1211 |
+
try:
|
| 1212 |
+
self.config.set_setting(setting, float(value))
|
| 1213 |
+
return f"Text speed set to {value}"
|
| 1214 |
+
except ValueError:
|
| 1215 |
+
return "Invalid value for text_speed"
|
| 1216 |
+
|
| 1217 |
+
elif setting == "auto_save":
|
| 1218 |
+
if value.lower() in ["true", "false"]:
|
| 1219 |
+
self.config.set_setting(setting, value.lower() == "true")
|
| 1220 |
+
return f"Auto-save set to {value}"
|
| 1221 |
+
return "Value must be 'true' or 'false'"
|
| 1222 |
+
|
| 1223 |
+
elif setting == "difficulty":
|
| 1224 |
+
if value in ["easy", "normal", "hard"]:
|
| 1225 |
+
self.config.set_setting(setting, value)
|
| 1226 |
+
return f"Difficulty set to {value}"
|
| 1227 |
+
return "Difficulty must be 'easy', 'normal', or 'hard'"
|
| 1228 |
+
|
| 1229 |
+
elif setting == "debug_mode":
|
| 1230 |
+
if value.lower() in ["true", "false"]:
|
| 1231 |
+
self.config.set_setting(setting, value.lower() == "true")
|
| 1232 |
+
if value.lower() == "true":
|
| 1233 |
+
self.plugin_manager.load_plugin("debug")
|
| 1234 |
+
return f"Debug mode set to {value}"
|
| 1235 |
+
return "Value must be 'true' or 'false'"
|
| 1236 |
+
|
| 1237 |
+
return f"Unknown setting: {setting}"
|
| 1238 |
+
|
| 1239 |
+
def start_combat(self, enemy):
|
| 1240 |
+
self.combat_active = True
|
| 1241 |
+
self.current_enemy = enemy
|
| 1242 |
+
self.print_slow(f"{Fore.RED}Combat started with {enemy.name}!{Style.RESET_ALL}")
|
| 1243 |
+
self.print_slow(f"{enemy.description}")
|
| 1244 |
+
self.print_slow(f"{enemy.name} - HP: {enemy.health}/{enemy.max_health}")
|
| 1245 |
+
|
| 1246 |
+
def update_quest_progress(self, action, target):
|
| 1247 |
+
for quest_id, quest in self.player.quests.items():
|
| 1248 |
+
if quest.status == QuestStatus.IN_PROGRESS:
|
| 1249 |
+
for obj in quest.objectives:
|
| 1250 |
+
if action in obj.lower() and target.lower() in obj.lower():
|
| 1251 |
+
quest.progress[obj] += 1
|
| 1252 |
+
|
| 1253 |
+
# Check if quest is complete
|
| 1254 |
+
if all(progress > 0 for progress in quest.progress.values()):
|
| 1255 |
+
quest.status = QuestStatus.COMPLETED
|
| 1256 |
+
self.complete_quest(quest)
|
| 1257 |
+
|
| 1258 |
+
def complete_quest(self, quest):
|
| 1259 |
+
self.print_slow(f"{Fore.GREEN}Quest Completed: {quest.name}{Style.RESET_ALL}")
|
| 1260 |
+
|
| 1261 |
+
# Give rewards
|
| 1262 |
+
if "experience" in quest.rewards:
|
| 1263 |
+
self.player.add_experience(quest.rewards["experience"])
|
| 1264 |
+
self.print_slow(f"You gained {quest.rewards['experience']} experience!")
|
| 1265 |
+
|
| 1266 |
+
if "gold" in quest.rewards:
|
| 1267 |
+
self.player.gold += quest.rewards["gold"]
|
| 1268 |
+
self.print_slow(f"You gained {quest.rewards['gold']} gold!")
|
| 1269 |
+
|
| 1270 |
+
if "item" in quest.rewards:
|
| 1271 |
+
item_id = quest.rewards["item"]
|
| 1272 |
+
if item_id in self.items:
|
| 1273 |
+
self.player.add_item(self.items[item_id])
|
| 1274 |
+
self.print_slow(f"You received {self.items[item_id].name}!")
|
| 1275 |
+
|
| 1276 |
+
# Trigger quest complete hook
|
| 1277 |
+
self.plugin_manager.trigger_hook("on_quest_complete", quest)
|
| 1278 |
+
|
| 1279 |
+
def save_game(self, silent=False):
|
| 1280 |
+
try:
|
| 1281 |
+
save_data = {
|
| 1282 |
+
"player": self.player,
|
| 1283 |
+
"locations": self.locations,
|
| 1284 |
+
"config": self.config.settings
|
| 1285 |
+
}
|
| 1286 |
+
|
| 1287 |
+
with open(SAVE_FILE, 'wb') as f:
|
| 1288 |
+
pickle.dump(save_data, f)
|
| 1289 |
+
|
| 1290 |
+
if not silent:
|
| 1291 |
+
return "Game saved successfully!"
|
| 1292 |
+
except Exception as e:
|
| 1293 |
+
return f"Error saving game: {e}"
|
| 1294 |
+
|
| 1295 |
+
def load_game(self):
|
| 1296 |
+
try:
|
| 1297 |
+
with open(SAVE_FILE, 'rb') as f:
|
| 1298 |
+
save_data = pickle.load(f)
|
| 1299 |
+
|
| 1300 |
+
self.player = save_data["player"]
|
| 1301 |
+
self.locations = save_data["locations"]
|
| 1302 |
+
self.config.settings = save_data["config"]
|
| 1303 |
+
|
| 1304 |
+
return True
|
| 1305 |
+
except Exception as e:
|
| 1306 |
+
self.print_slow(f"Error loading game: {e}")
|
| 1307 |
+
return False
|
| 1308 |
+
|
| 1309 |
+
def print_slow(self, text, delay=None):
|
| 1310 |
+
if delay is None:
|
| 1311 |
+
delay = self.config.get_setting("text_speed", 0.03)
|
| 1312 |
+
|
| 1313 |
+
for char in text:
|
| 1314 |
+
sys.stdout.write(char)
|
| 1315 |
+
sys.stdout.flush()
|
| 1316 |
+
time.sleep(delay)
|
| 1317 |
+
print()
|
| 1318 |
+
|
| 1319 |
+
def get_input(self, prompt):
|
| 1320 |
+
return input(prompt)
|
| 1321 |
+
|
| 1322 |
+
def print_title(self):
|
| 1323 |
+
title = f"""
|
| 1324 |
+
{Fore.CYAN}
|
| 1325 |
+
_____ _ _ _ _ _ _ _ ____ _____ ____
|
| 1326 |
+
| ____| \ | | | | | / \ | \ | |/ ___| ____| _ \
|
| 1327 |
+
| _| | \| | |_| | / _ \ | \| | | | _| | | | |
|
| 1328 |
+
| |___| |\ | _ |/ ___ \| |\ | |___| |___| |_| |
|
| 1329 |
+
|_____|_| \_|_| |_/_/ \_\_| \_|\____|_____|____/
|
| 1330 |
+
{Style.RESET_ALL}
|
| 1331 |
+
{Fore.YELLOW} A Text-Based RPG Adventure{Style.RESET_ALL}
|
| 1332 |
+
{Fore.GREEN} Version {GAME_VERSION}{Style.RESET_ALL}
|
| 1333 |
+
"""
|
| 1334 |
+
print(title)
|
| 1335 |
+
time.sleep(2)
|
| 1336 |
+
|
| 1337 |
+
def clear_screen(self):
|
| 1338 |
+
os.system('cls' if os.name == 'nt' else 'clear')
|
| 1339 |
+
|
| 1340 |
+
# Main execution
|
| 1341 |
+
if __name__ == "__main__":
|
| 1342 |
+
game = TextWorldGame()
|
| 1343 |
+
game.start()
|
Workspace/Python_Script_Text_based_RPD_Game2.py
ADDED
|
@@ -0,0 +1,1621 @@
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|
| 1 |
+
import os
|
| 2 |
+
import sys
|
| 3 |
+
import json
|
| 4 |
+
import random
|
| 5 |
+
import time
|
| 6 |
+
import math
|
| 7 |
+
import pickle
|
| 8 |
+
import importlib
|
| 9 |
+
from enum import Enum
|
| 10 |
+
from dataclasses import dataclass, field
|
| 11 |
+
from typing import Dict, List, Optional, Tuple, Callable, Any, Union
|
| 12 |
+
from abc import ABC, abstractmethod
|
| 13 |
+
|
| 14 |
+
# Color codes for terminal output
|
| 15 |
+
class Colors:
|
| 16 |
+
RESET = '\033[0m'
|
| 17 |
+
BLACK = '\033[30m'
|
| 18 |
+
RED = '\033[31m'
|
| 19 |
+
GREEN = '\033[32m'
|
| 20 |
+
YELLOW = '\033[33m'
|
| 21 |
+
BLUE = '\033[34m'
|
| 22 |
+
MAGENTA = '\033[35m'
|
| 23 |
+
CYAN = '\033[36m'
|
| 24 |
+
WHITE = '\033[37m'
|
| 25 |
+
BRIGHT_BLACK = '\033[90m'
|
| 26 |
+
BRIGHT_RED = '\033[91m'
|
| 27 |
+
BRIGHT_GREEN = '\033[92m'
|
| 28 |
+
BRIGHT_YELLOW = '\033[93m'
|
| 29 |
+
BRIGHT_BLUE = '\033[94m'
|
| 30 |
+
BRIGHT_MAGENTA = '\033[95m'
|
| 31 |
+
BRIGHT_CYAN = '\033[96m'
|
| 32 |
+
BRIGHT_WHITE = '\033[97m'
|
| 33 |
+
BG_BLACK = '\033[40m'
|
| 34 |
+
BG_RED = '\033[41m'
|
| 35 |
+
BG_GREEN = '\033[42m'
|
| 36 |
+
BG_YELLOW = '\033[43m'
|
| 37 |
+
BG_BLUE = '\033[44m'
|
| 38 |
+
BG_MAGENTA = '\033[45m'
|
| 39 |
+
BG_CYAN = '\033[46m'
|
| 40 |
+
BG_WHITE = '\033[47m'
|
| 41 |
+
|
| 42 |
+
# Game Enums
|
| 43 |
+
class Direction(Enum):
|
| 44 |
+
NORTH = "north"
|
| 45 |
+
SOUTH = "south"
|
| 46 |
+
EAST = "east"
|
| 47 |
+
WEST = "west"
|
| 48 |
+
NORTHEAST = "northeast"
|
| 49 |
+
NORTHWEST = "northwest"
|
| 50 |
+
SOUTHEAST = "southeast"
|
| 51 |
+
SOUTHWEST = "southwest"
|
| 52 |
+
UP = "up"
|
| 53 |
+
DOWN = "down"
|
| 54 |
+
|
| 55 |
+
class SkillType(Enum):
|
| 56 |
+
COMBAT = "combat"
|
| 57 |
+
MAGIC = "magic"
|
| 58 |
+
STEALTH = "stealth"
|
| 59 |
+
CRAFTING = "crafting"
|
| 60 |
+
SOCIAL = "social"
|
| 61 |
+
SURVIVAL = "survival"
|
| 62 |
+
|
| 63 |
+
class Weather(Enum):
|
| 64 |
+
CLEAR = "clear"
|
| 65 |
+
CLOUDY = "cloudy"
|
| 66 |
+
RAINY = "rainy"
|
| 67 |
+
STORMY = "stormy"
|
| 68 |
+
SNOWY = "snowy"
|
| 69 |
+
FOGGY = "foggy"
|
| 70 |
+
|
| 71 |
+
class TimeOfDay(Enum):
|
| 72 |
+
DAWN = "dawn"
|
| 73 |
+
MORNING = "morning"
|
| 74 |
+
NOON = "noon"
|
| 75 |
+
AFTERNOON = "afternoon"
|
| 76 |
+
DUSK = "dusk"
|
| 77 |
+
EVENING = "evening"
|
| 78 |
+
NIGHT = "night"
|
| 79 |
+
MIDNIGHT = "midnight"
|
| 80 |
+
|
| 81 |
+
# Data Classes
|
| 82 |
+
@dataclass
|
| 83 |
+
class Position:
|
| 84 |
+
x: int = 0
|
| 85 |
+
y: int = 0
|
| 86 |
+
z: int = 0
|
| 87 |
+
|
| 88 |
+
@dataclass
|
| 89 |
+
class Stats:
|
| 90 |
+
health: int = 100
|
| 91 |
+
max_health: int = 100
|
| 92 |
+
mana: int = 50
|
| 93 |
+
max_mana: int = 50
|
| 94 |
+
stamina: int = 100
|
| 95 |
+
max_stamina: int = 100
|
| 96 |
+
hunger: int = 100
|
| 97 |
+
max_hunger: int = 100
|
| 98 |
+
thirst: int = 100
|
| 99 |
+
max_thirst: int = 100
|
| 100 |
+
experience: int = 0
|
| 101 |
+
level: int = 1
|
| 102 |
+
|
| 103 |
+
def level_up(self):
|
| 104 |
+
self.level += 1
|
| 105 |
+
self.experience = 0
|
| 106 |
+
self.max_health += 10
|
| 107 |
+
self.health = self.max_health
|
| 108 |
+
self.max_mana += 5
|
| 109 |
+
self.mana = self.max_mana
|
| 110 |
+
self.max_stamina += 5
|
| 111 |
+
self.stamina = self.max_stamina
|
| 112 |
+
|
| 113 |
+
@dataclass
|
| 114 |
+
class Skill:
|
| 115 |
+
name: str
|
| 116 |
+
type: SkillType
|
| 117 |
+
level: int = 1
|
| 118 |
+
experience: int = 0
|
| 119 |
+
max_experience: int = 100
|
| 120 |
+
|
| 121 |
+
def gain_experience(self, amount: int):
|
| 122 |
+
self.experience += amount
|
| 123 |
+
while self.experience >= self.max_experience:
|
| 124 |
+
self.experience -= self.max_experience
|
| 125 |
+
self.level += 1
|
| 126 |
+
self.max_experience = int(self.max_experience * 1.5)
|
| 127 |
+
return True # Leveled up
|
| 128 |
+
return False
|
| 129 |
+
|
| 130 |
+
@dataclass
|
| 131 |
+
class Item:
|
| 132 |
+
id: str
|
| 133 |
+
name: str
|
| 134 |
+
description: str
|
| 135 |
+
value: int = 0
|
| 136 |
+
weight: float = 1.0
|
| 137 |
+
consumable: bool = False
|
| 138 |
+
equippable: bool = False
|
| 139 |
+
stackable: bool = True
|
| 140 |
+
max_stack: int = 99
|
| 141 |
+
effects: Dict[str, Any] = field(default_factory=dict)
|
| 142 |
+
|
| 143 |
+
def use(self, player):
|
| 144 |
+
if self.consumable:
|
| 145 |
+
for stat, value in self.effects.items():
|
| 146 |
+
if hasattr(player.stats, stat):
|
| 147 |
+
current = getattr(player.stats, stat)
|
| 148 |
+
max_stat = getattr(player.stats, f"max_{stat}")
|
| 149 |
+
setattr(player.stats, stat, min(max_stat, current + value))
|
| 150 |
+
return True
|
| 151 |
+
return False
|
| 152 |
+
|
| 153 |
+
@dataclass
|
| 154 |
+
class Weapon(Item):
|
| 155 |
+
damage: int = 10
|
| 156 |
+
damage_type: str = "physical"
|
| 157 |
+
two_handed: bool = False
|
| 158 |
+
range: int = 1
|
| 159 |
+
|
| 160 |
+
def __post_init__(self):
|
| 161 |
+
self.equippable = True
|
| 162 |
+
|
| 163 |
+
@dataclass
|
| 164 |
+
class Armor(Item):
|
| 165 |
+
defense: int = 5
|
| 166 |
+
armor_type: str = "light"
|
| 167 |
+
slot: str = "chest"
|
| 168 |
+
|
| 169 |
+
def __post_init__(self):
|
| 170 |
+
self.equippable = True
|
| 171 |
+
|
| 172 |
+
@dataclass
|
| 173 |
+
class Quest:
|
| 174 |
+
id: str
|
| 175 |
+
name: str
|
| 176 |
+
description: str
|
| 177 |
+
objectives: List[str]
|
| 178 |
+
rewards: Dict[str, Any]
|
| 179 |
+
completed: bool = False
|
| 180 |
+
active: bool = False
|
| 181 |
+
|
| 182 |
+
@dataclass
|
| 183 |
+
class NPC:
|
| 184 |
+
id: str
|
| 185 |
+
name: str
|
| 186 |
+
description: str
|
| 187 |
+
dialogue: Dict[str, List[str]]
|
| 188 |
+
location_id: str
|
| 189 |
+
hostile: bool = False
|
| 190 |
+
stats: Stats = field(default_factory=Stats)
|
| 191 |
+
inventory: List[Item] = field(default_factory=list)
|
| 192 |
+
quests: List[Quest] = field(default_factory=list)
|
| 193 |
+
faction: str = "neutral"
|
| 194 |
+
|
| 195 |
+
def talk(self, topic="greeting"):
|
| 196 |
+
if topic in self.dialogue:
|
| 197 |
+
return random.choice(self.dialogue[topic])
|
| 198 |
+
return "I don't have anything to say about that."
|
| 199 |
+
|
| 200 |
+
@dataclass
|
| 201 |
+
class Location:
|
| 202 |
+
id: str
|
| 203 |
+
name: str
|
| 204 |
+
description: str
|
| 205 |
+
exits: Dict[Direction, str] = field(default_factory=dict)
|
| 206 |
+
items: List[Item] = field(default_factory=list)
|
| 207 |
+
npcs: List[NPC] = field(default_factory=list)
|
| 208 |
+
discovered: bool = False
|
| 209 |
+
indoor: bool = False
|
| 210 |
+
position: Position = field(default_factory=Position)
|
| 211 |
+
|
| 212 |
+
def add_exit(self, direction: Direction, location_id: str):
|
| 213 |
+
self.exits[direction] = location_id
|
| 214 |
+
|
| 215 |
+
def add_item(self, item: Item):
|
| 216 |
+
self.items.append(item)
|
| 217 |
+
|
| 218 |
+
def add_npc(self, npc: NPC):
|
| 219 |
+
self.npcs.append(npc)
|
| 220 |
+
|
| 221 |
+
def remove_item(self, item: Item):
|
| 222 |
+
if item in self.items:
|
| 223 |
+
self.items.remove(item)
|
| 224 |
+
return True
|
| 225 |
+
return False
|
| 226 |
+
|
| 227 |
+
def remove_npc(self, npc: NPC):
|
| 228 |
+
if npc in self.npcs:
|
| 229 |
+
self.npcs.remove(npc)
|
| 230 |
+
return True
|
| 231 |
+
return False
|
| 232 |
+
|
| 233 |
+
# Plugin System
|
| 234 |
+
class Plugin(ABC):
|
| 235 |
+
@abstractmethod
|
| 236 |
+
def initialize(self, game):
|
| 237 |
+
pass
|
| 238 |
+
|
| 239 |
+
@abstractmethod
|
| 240 |
+
def get_commands(self) -> Dict[str, Callable]:
|
| 241 |
+
return {}
|
| 242 |
+
|
| 243 |
+
# Game Classes
|
| 244 |
+
class GameWorld:
|
| 245 |
+
def __init__(self):
|
| 246 |
+
self.locations: Dict[str, Location] = {}
|
| 247 |
+
self.global_time: int = 0 # Game time in minutes
|
| 248 |
+
self.weather: Weather = Weather.CLEAR
|
| 249 |
+
self.time_of_day: TimeOfDay = TimeOfDay.MORNING
|
| 250 |
+
self.day_count: int = 1
|
| 251 |
+
|
| 252 |
+
def add_location(self, location: Location):
|
| 253 |
+
self.locations[location.id] = location
|
| 254 |
+
|
| 255 |
+
def get_location(self, location_id: str) -> Optional[Location]:
|
| 256 |
+
return self.locations.get(location_id)
|
| 257 |
+
|
| 258 |
+
def update_time(self, minutes: int = 1):
|
| 259 |
+
self.global_time += minutes
|
| 260 |
+
# Update day count (each day is 1440 minutes)
|
| 261 |
+
self.day_count = (self.global_time // 1440) + 1
|
| 262 |
+
|
| 263 |
+
# Update time of day (each period is 3 hours = 180 minutes)
|
| 264 |
+
time_periods = list(TimeOfDay)
|
| 265 |
+
period_index = (self.global_time // 180) % len(time_periods)
|
| 266 |
+
self.time_of_day = time_periods[period_index]
|
| 267 |
+
|
| 268 |
+
# Randomly change weather
|
| 269 |
+
if random.random() < 0.05: # 5% chance of weather change
|
| 270 |
+
self.weather = random.choice(list(Weather))
|
| 271 |
+
|
| 272 |
+
def get_time_description(self) -> str:
|
| 273 |
+
return f"Day {self.day_count}, {self.time_of_day.value.capitalize()}, Weather: {self.weather.value.capitalize()}"
|
| 274 |
+
|
| 275 |
+
class Player:
|
| 276 |
+
def __init__(self, name: str):
|
| 277 |
+
self.name: str = name
|
| 278 |
+
self.location_id: str = "start"
|
| 279 |
+
self.stats: Stats = Stats()
|
| 280 |
+
self.inventory: Dict[str, Tuple[Item, int]] = {} # item_id: (item, quantity)
|
| 281 |
+
self.equipped: Dict[str, Item] = {} # slot: item
|
| 282 |
+
self.skills: Dict[str, Skill] = {
|
| 283 |
+
"combat": Skill("Combat", SkillType.COMBAT),
|
| 284 |
+
"magic": Skill("Magic", SkillType.MAGIC),
|
| 285 |
+
"stealth": Skill("Stealth", SkillType.STEALTH),
|
| 286 |
+
"crafting": Skill("Crafting", SkillType.CRAFTING),
|
| 287 |
+
"social": Skill("Social", SkillType.SOCIAL),
|
| 288 |
+
"survival": Skill("Survival", SkillType.SURVIVAL)
|
| 289 |
+
}
|
| 290 |
+
self.quests: List[Quest] = []
|
| 291 |
+
self.known_locations: List[str] = ["start"]
|
| 292 |
+
self.faction_reputation: Dict[str, int] = {}
|
| 293 |
+
|
| 294 |
+
def add_item(self, item: Item, quantity: int = 1):
|
| 295 |
+
if item.id in self.inventory:
|
| 296 |
+
current_item, current_quantity = self.inventory[item.id]
|
| 297 |
+
if item.stackable:
|
| 298 |
+
new_quantity = min(current_quantity + quantity, item.max_stack)
|
| 299 |
+
self.inventory[item.id] = (current_item, new_quantity)
|
| 300 |
+
return quantity - (new_quantity - current_quantity) # Return leftover quantity
|
| 301 |
+
else:
|
| 302 |
+
# For non-stackable items, add multiple entries
|
| 303 |
+
for _ in range(quantity):
|
| 304 |
+
self.inventory[f"{item.id}_{len(self.inventory)}"] = (item, 1)
|
| 305 |
+
return 0
|
| 306 |
+
else:
|
| 307 |
+
self.inventory[item.id] = (item, quantity)
|
| 308 |
+
return 0
|
| 309 |
+
|
| 310 |
+
def remove_item(self, item_id: str, quantity: int = 1) -> bool:
|
| 311 |
+
if item_id in self.inventory:
|
| 312 |
+
item, current_quantity = self.inventory[item_id]
|
| 313 |
+
if current_quantity <= quantity:
|
| 314 |
+
del self.inventory[item_id]
|
| 315 |
+
return True
|
| 316 |
+
else:
|
| 317 |
+
self.inventory[item_id] = (item, current_quantity - quantity)
|
| 318 |
+
return True
|
| 319 |
+
return False
|
| 320 |
+
|
| 321 |
+
def has_item(self, item_id: str, quantity: int = 1) -> bool:
|
| 322 |
+
if item_id in self.inventory:
|
| 323 |
+
_, current_quantity = self.inventory[item_id]
|
| 324 |
+
return current_quantity >= quantity
|
| 325 |
+
return False
|
| 326 |
+
|
| 327 |
+
def equip_item(self, item_id: str) -> bool:
|
| 328 |
+
if item_id in self.inventory:
|
| 329 |
+
item, _ = self.inventory[item_id]
|
| 330 |
+
if item.equippable:
|
| 331 |
+
# Determine slot based on item type
|
| 332 |
+
if isinstance(item, Weapon):
|
| 333 |
+
slot = "weapon"
|
| 334 |
+
elif isinstance(item, Armor):
|
| 335 |
+
slot = item.slot
|
| 336 |
+
else:
|
| 337 |
+
slot = "accessory"
|
| 338 |
+
|
| 339 |
+
# Unequip current item if any
|
| 340 |
+
if slot in self.equipped:
|
| 341 |
+
self.add_item(self.equipped[slot])
|
| 342 |
+
|
| 343 |
+
# Equip new item
|
| 344 |
+
self.equipped[slot] = item
|
| 345 |
+
self.remove_item(item_id)
|
| 346 |
+
return True
|
| 347 |
+
return False
|
| 348 |
+
|
| 349 |
+
def unequip_item(self, slot: str) -> bool:
|
| 350 |
+
if slot in self.equipped:
|
| 351 |
+
item = self.equipped[slot]
|
| 352 |
+
self.add_item(item)
|
| 353 |
+
del self.equipped[slot]
|
| 354 |
+
return True
|
| 355 |
+
return False
|
| 356 |
+
|
| 357 |
+
def get_total_defense(self) -> int:
|
| 358 |
+
defense = 0
|
| 359 |
+
for item in self.equipped.values():
|
| 360 |
+
if isinstance(item, Armor):
|
| 361 |
+
defense += item.defense
|
| 362 |
+
return defense
|
| 363 |
+
|
| 364 |
+
def get_total_damage(self) -> int:
|
| 365 |
+
damage = 5 # Base damage
|
| 366 |
+
if "weapon" in self.equipped:
|
| 367 |
+
weapon = self.equipped["weapon"]
|
| 368 |
+
if isinstance(weapon, Weapon):
|
| 369 |
+
damage = weapon.damage
|
| 370 |
+
return damage
|
| 371 |
+
|
| 372 |
+
def gain_experience(self, amount: int):
|
| 373 |
+
self.stats.experience += amount
|
| 374 |
+
exp_needed = self.stats.level * 100 # Simple formula
|
| 375 |
+
while self.stats.experience >= exp_needed:
|
| 376 |
+
self.stats.experience -= exp_needed
|
| 377 |
+
self.stats.level_up()
|
| 378 |
+
exp_needed = self.stats.level * 100
|
| 379 |
+
return True # Leveled up
|
| 380 |
+
return False
|
| 381 |
+
|
| 382 |
+
def add_quest(self, quest: Quest):
|
| 383 |
+
self.quests.append(quest)
|
| 384 |
+
quest.active = True
|
| 385 |
+
|
| 386 |
+
def complete_quest(self, quest_id: str) -> bool:
|
| 387 |
+
for quest in self.quests:
|
| 388 |
+
if quest.id == quest_id and quest.active and not quest.completed:
|
| 389 |
+
quest.completed = True
|
| 390 |
+
# Apply rewards
|
| 391 |
+
if "experience" in quest.rewards:
|
| 392 |
+
self.gain_experience(quest.rewards["experience"])
|
| 393 |
+
if "items" in quest.rewards:
|
| 394 |
+
for item_id, quantity in quest.rewards["items"].items():
|
| 395 |
+
# This would need a reference to the game world to get the actual item
|
| 396 |
+
pass
|
| 397 |
+
if "reputation" in quest.rewards:
|
| 398 |
+
for faction, amount in quest.rewards["reputation"].items():
|
| 399 |
+
if faction in self.faction_reputation:
|
| 400 |
+
self.faction_reputation[faction] += amount
|
| 401 |
+
else:
|
| 402 |
+
self.faction_reputation[faction] = amount
|
| 403 |
+
return True
|
| 404 |
+
return False
|
| 405 |
+
|
| 406 |
+
def update_vitals(self):
|
| 407 |
+
# Decrease hunger and thirst over time
|
| 408 |
+
self.stats.hunger = max(0, self.stats.hunger - 1)
|
| 409 |
+
self.stats.thirst = max(0, self.stats.thirst - 1)
|
| 410 |
+
|
| 411 |
+
# Apply effects of hunger and thirst
|
| 412 |
+
if self.stats.hunger == 0:
|
| 413 |
+
self.stats.health = max(0, self.stats.health - 2)
|
| 414 |
+
if self.stats.thirst == 0:
|
| 415 |
+
self.stats.health = max(0, self.stats.health - 3)
|
| 416 |
+
|
| 417 |
+
# Regenerate health, mana, and stamina slowly
|
| 418 |
+
if self.stats.health < self.stats.max_health:
|
| 419 |
+
self.stats.health = min(self.stats.max_health, self.stats.health + 1)
|
| 420 |
+
if self.stats.mana < self.stats.max_mana:
|
| 421 |
+
self.stats.mana = min(self.stats.max_mana, self.stats.mana + 1)
|
| 422 |
+
if self.stats.stamina < self.stats.max_stamina:
|
| 423 |
+
self.stats.stamina = min(self.stats.max_stamina, self.stats.stamina + 2)
|
| 424 |
+
|
| 425 |
+
class CombatSystem:
|
| 426 |
+
@staticmethod
|
| 427 |
+
def attack(attacker, defender):
|
| 428 |
+
# Calculate damage
|
| 429 |
+
base_damage = attacker.get_total_damage() if hasattr(attacker, 'get_total_damage') else 10
|
| 430 |
+
|
| 431 |
+
# Add some randomness
|
| 432 |
+
damage = max(1, base_damage + random.randint(-2, 2))
|
| 433 |
+
|
| 434 |
+
# Apply defense
|
| 435 |
+
defense = defender.get_total_defense() if hasattr(defender, 'get_total_defense') else 0
|
| 436 |
+
damage = max(1, damage - defense // 2)
|
| 437 |
+
|
| 438 |
+
# Apply damage
|
| 439 |
+
defender.stats.health = max(0, defender.stats.health - damage)
|
| 440 |
+
|
| 441 |
+
return damage
|
| 442 |
+
|
| 443 |
+
@staticmethod
|
| 444 |
+
def check_flee(player, npc) -> bool:
|
| 445 |
+
# Base chance to flee is 50%, modified by player's level vs NPC's level
|
| 446 |
+
base_chance = 0.5
|
| 447 |
+
level_diff = player.stats.level - npc.stats.level
|
| 448 |
+
chance = base_chance + (level_diff * 0.1)
|
| 449 |
+
chance = max(0.1, min(0.9, chance)) # Clamp between 10% and 90%
|
| 450 |
+
|
| 451 |
+
return random.random() < chance
|
| 452 |
+
|
| 453 |
+
class Game:
|
| 454 |
+
def __init__(self):
|
| 455 |
+
self.world = GameWorld()
|
| 456 |
+
self.player = None
|
| 457 |
+
self.running = True
|
| 458 |
+
self.plugins: Dict[str, Plugin] = {}
|
| 459 |
+
self.commands: Dict[str, Callable] = {}
|
| 460 |
+
self.combat = CombatSystem()
|
| 461 |
+
self.in_combat = False
|
| 462 |
+
self.current_opponent = None
|
| 463 |
+
|
| 464 |
+
# Initialize core commands
|
| 465 |
+
self.register_command("help", self.cmd_help)
|
| 466 |
+
self.register_command("quit", self.cmd_quit)
|
| 467 |
+
self.register_command("look", self.cmd_look)
|
| 468 |
+
self.register_command("go", self.cmd_go)
|
| 469 |
+
self.register_command("take", self.cmd_take)
|
| 470 |
+
self.register_command("inventory", self.cmd_inventory)
|
| 471 |
+
self.register_command("use", self.cmd_use)
|
| 472 |
+
self.register_command("equip", self.cmd_equip)
|
| 473 |
+
self.register_command("unequip", self.cmd_unequip)
|
| 474 |
+
self.register_command("talk", self.cmd_talk)
|
| 475 |
+
self.register_command("attack", self.cmd_attack)
|
| 476 |
+
self.register_command("flee", self.cmd_flee)
|
| 477 |
+
self.register_command("quests", self.cmd_quests)
|
| 478 |
+
self.register_command("skills", self.cmd_skills)
|
| 479 |
+
self.register_command("time", self.cmd_time)
|
| 480 |
+
self.register_command("save", self.cmd_save)
|
| 481 |
+
self.register_command("load", self.cmd_load)
|
| 482 |
+
self.register_command("wait", self.cmd_wait)
|
| 483 |
+
self.register_command("status", self.cmd_status)
|
| 484 |
+
self.register_command("drop", self.cmd_drop)
|
| 485 |
+
self.register_command("examine", self.cmd_examine)
|
| 486 |
+
self.register_command("map", self.cmd_map)
|
| 487 |
+
self.register_command("rest", self.cmd_rest)
|
| 488 |
+
self.register_command("plugins", self.cmd_plugins)
|
| 489 |
+
|
| 490 |
+
# Initialize the game world
|
| 491 |
+
self.initialize_world()
|
| 492 |
+
|
| 493 |
+
def register_command(self, name: str, func: Callable):
|
| 494 |
+
self.commands[name] = func
|
| 495 |
+
|
| 496 |
+
def load_plugin(self, plugin_path: str):
|
| 497 |
+
try:
|
| 498 |
+
spec = importlib.util.spec_from_file_location("plugin", plugin_path)
|
| 499 |
+
plugin_module = importlib.util.module_from_spec(spec)
|
| 500 |
+
spec.loader.exec_module(plugin_module)
|
| 501 |
+
|
| 502 |
+
# Get plugin class (should be named "Plugin")
|
| 503 |
+
if hasattr(plugin_module, "Plugin"):
|
| 504 |
+
plugin_class = getattr(plugin_module, "Plugin")
|
| 505 |
+
plugin = plugin_class()
|
| 506 |
+
plugin.initialize(self)
|
| 507 |
+
|
| 508 |
+
# Register plugin commands
|
| 509 |
+
plugin_commands = plugin.get_commands()
|
| 510 |
+
for name, func in plugin_commands.items():
|
| 511 |
+
self.register_command(name, func)
|
| 512 |
+
|
| 513 |
+
self.plugins[plugin_path] = plugin
|
| 514 |
+
return True
|
| 515 |
+
except Exception as e:
|
| 516 |
+
print(f"{Colors.RED}Error loading plugin: {e}{Colors.RESET}")
|
| 517 |
+
return False
|
| 518 |
+
|
| 519 |
+
def unload_plugin(self, plugin_path: str):
|
| 520 |
+
if plugin_path in self.plugins:
|
| 521 |
+
plugin = self.plugins[plugin_path]
|
| 522 |
+
plugin_commands = plugin.get_commands()
|
| 523 |
+
|
| 524 |
+
# Unregister plugin commands
|
| 525 |
+
for name in plugin_commands:
|
| 526 |
+
if name in self.commands:
|
| 527 |
+
del self.commands[name]
|
| 528 |
+
|
| 529 |
+
del self.plugins[plugin_path]
|
| 530 |
+
return True
|
| 531 |
+
return False
|
| 532 |
+
|
| 533 |
+
def initialize_world(self):
|
| 534 |
+
# Create starting location
|
| 535 |
+
start_location = Location(
|
| 536 |
+
id="start",
|
| 537 |
+
name="Starting Village",
|
| 538 |
+
description="A small village surrounded by forests and mountains. There's a path leading north to the forest and east to the mountains.",
|
| 539 |
+
position=Position(0, 0, 0)
|
| 540 |
+
)
|
| 541 |
+
|
| 542 |
+
# Create forest location
|
| 543 |
+
forest_location = Location(
|
| 544 |
+
id="forest",
|
| 545 |
+
name="Dark Forest",
|
| 546 |
+
description="A dense forest with tall trees and little light. You can hear strange sounds in the distance.",
|
| 547 |
+
position=Position(0, 1, 0)
|
| 548 |
+
)
|
| 549 |
+
|
| 550 |
+
# Create mountain location
|
| 551 |
+
mountain_location = Location(
|
| 552 |
+
id="mountain",
|
| 553 |
+
name="Mountain Pass",
|
| 554 |
+
description="A narrow path through the mountains. It's cold and windy here.",
|
| 555 |
+
position=Position(1, 0, 0)
|
| 556 |
+
)
|
| 557 |
+
|
| 558 |
+
# Create cave location
|
| 559 |
+
cave_location = Location(
|
| 560 |
+
id="cave",
|
| 561 |
+
name="Mysterious Cave",
|
| 562 |
+
description="A dark cave with glowing crystals on the walls. You can hear dripping water.",
|
| 563 |
+
position=Position(0, 0, -1),
|
| 564 |
+
indoor=True
|
| 565 |
+
)
|
| 566 |
+
|
| 567 |
+
# Create village shop
|
| 568 |
+
shop_location = Location(
|
| 569 |
+
id="shop",
|
| 570 |
+
name="Village Shop",
|
| 571 |
+
description="A small shop with various items for sale. The shopkeeper looks friendly.",
|
| 572 |
+
position=Position(-1, 0, 0),
|
| 573 |
+
indoor=True
|
| 574 |
+
)
|
| 575 |
+
|
| 576 |
+
# Connect locations
|
| 577 |
+
start_location.add_exit(Direction.NORTH, "forest")
|
| 578 |
+
start_location.add_exit(Direction.EAST, "mountain")
|
| 579 |
+
start_location.add_exit(Direction.WEST, "shop")
|
| 580 |
+
|
| 581 |
+
forest_location.add_exit(Direction.SOUTH, "start")
|
| 582 |
+
forest_location.add_exit(Direction.DOWN, "cave")
|
| 583 |
+
|
| 584 |
+
mountain_location.add_exit(Direction.WEST, "start")
|
| 585 |
+
|
| 586 |
+
cave_location.add_exit(Direction.UP, "forest")
|
| 587 |
+
|
| 588 |
+
shop_location.add_exit(Direction.EAST, "start")
|
| 589 |
+
|
| 590 |
+
# Add items to locations
|
| 591 |
+
# Starting village items
|
| 592 |
+
start_location.add_item(Item(
|
| 593 |
+
id="apple",
|
| 594 |
+
name="Apple",
|
| 595 |
+
description="A fresh red apple. Looks delicious.",
|
| 596 |
+
value=5,
|
| 597 |
+
consumable=True,
|
| 598 |
+
effects={"hunger": 20}
|
| 599 |
+
))
|
| 600 |
+
|
| 601 |
+
start_location.add_item(Item(
|
| 602 |
+
id="bread",
|
| 603 |
+
name="Bread",
|
| 604 |
+
description="A loaf of bread. Still warm.",
|
| 605 |
+
value=10,
|
| 606 |
+
consumable=True,
|
| 607 |
+
effects={"hunger": 40}
|
| 608 |
+
))
|
| 609 |
+
|
| 610 |
+
# Forest items
|
| 611 |
+
forest_location.add_item(Weapon(
|
| 612 |
+
id="sword",
|
| 613 |
+
name="Rusty Sword",
|
| 614 |
+
description="An old rusty sword. Better than nothing.",
|
| 615 |
+
value=25,
|
| 616 |
+
damage=15,
|
| 617 |
+
weight=3.0
|
| 618 |
+
))
|
| 619 |
+
|
| 620 |
+
forest_location.add_item(Item(
|
| 621 |
+
id="herb",
|
| 622 |
+
name="Healing Herb",
|
| 623 |
+
description="A green herb with medicinal properties.",
|
| 624 |
+
value=15,
|
| 625 |
+
consumable=True,
|
| 626 |
+
effects={"health": 20}
|
| 627 |
+
))
|
| 628 |
+
|
| 629 |
+
# Cave items
|
| 630 |
+
cave_location.add_item(Item(
|
| 631 |
+
id="crystal",
|
| 632 |
+
name="Magic Crystal",
|
| 633 |
+
description="A glowing crystal that hums with magical energy.",
|
| 634 |
+
value=100,
|
| 635 |
+
consumable=True,
|
| 636 |
+
effects={"mana": 50}
|
| 637 |
+
))
|
| 638 |
+
|
| 639 |
+
# Shop items
|
| 640 |
+
shop_location.add_item(Weapon(
|
| 641 |
+
id="dagger",
|
| 642 |
+
name="Dagger",
|
| 643 |
+
description="A sharp dagger. Good for quick attacks.",
|
| 644 |
+
value=30,
|
| 645 |
+
damage=10,
|
| 646 |
+
weight=1.0
|
| 647 |
+
))
|
| 648 |
+
|
| 649 |
+
shop_location.add_item(Armor(
|
| 650 |
+
id="leather_armor",
|
| 651 |
+
name="Leather Armor",
|
| 652 |
+
description="Simple armor made of leather. Provides basic protection.",
|
| 653 |
+
value=50,
|
| 654 |
+
defense=10,
|
| 655 |
+
armor_type="light",
|
| 656 |
+
slot="chest"
|
| 657 |
+
))
|
| 658 |
+
|
| 659 |
+
# Add NPCs
|
| 660 |
+
# Village elder
|
| 661 |
+
elder = NPC(
|
| 662 |
+
id="elder",
|
| 663 |
+
name="Village Elder",
|
| 664 |
+
description="An old man with a long white beard and wise eyes.",
|
| 665 |
+
dialogue={
|
| 666 |
+
"greeting": [
|
| 667 |
+
"Welcome to our humble village, young adventurer.",
|
| 668 |
+
"Ah, a new face. What brings you to our village?"
|
| 669 |
+
],
|
| 670 |
+
"quest": [
|
| 671 |
+
"We have a problem with wolves in the forest. Could you help us?",
|
| 672 |
+
"The forest to the north has become dangerous. Please investigate."
|
| 673 |
+
],
|
| 674 |
+
"help": [
|
| 675 |
+
"You can use 'go [direction]' to move around.",
|
| 676 |
+
"Try 'talk [npc]' to interact with people."
|
| 677 |
+
]
|
| 678 |
+
},
|
| 679 |
+
location_id="start"
|
| 680 |
+
)
|
| 681 |
+
|
| 682 |
+
# Add quest to elder
|
| 683 |
+
wolf_quest = Quest(
|
| 684 |
+
id="wolf_problem",
|
| 685 |
+
name="Wolf Problem",
|
| 686 |
+
description="Deal with the wolves in the forest.",
|
| 687 |
+
objectives=["Kill 5 wolves"],
|
| 688 |
+
rewards={
|
| 689 |
+
"experience": 100,
|
| 690 |
+
"items": {"gold": 50}
|
| 691 |
+
}
|
| 692 |
+
)
|
| 693 |
+
elder.quests.append(wolf_quest)
|
| 694 |
+
|
| 695 |
+
# Shopkeeper
|
| 696 |
+
shopkeeper = NPC(
|
| 697 |
+
id="shopkeeper",
|
| 698 |
+
name="Shopkeeper",
|
| 699 |
+
description="A friendly-looking person with a big smile.",
|
| 700 |
+
dialogue={
|
| 701 |
+
"greeting": [
|
| 702 |
+
"Welcome to my shop! Feel free to browse.",
|
| 703 |
+
"Hello! Looking for something special?"
|
| 704 |
+
],
|
| 705 |
+
"buy": [
|
| 706 |
+
"What would you like to buy?",
|
| 707 |
+
"Everything here is for sale, just name it."
|
| 708 |
+
],
|
| 709 |
+
"sell": [
|
| 710 |
+
"What do you want to sell me?",
|
| 711 |
+
"I'll give you a fair price for your items."
|
| 712 |
+
]
|
| 713 |
+
},
|
| 714 |
+
location_id="shop"
|
| 715 |
+
)
|
| 716 |
+
|
| 717 |
+
# Forest wolf
|
| 718 |
+
wolf = NPC(
|
| 719 |
+
id="wolf",
|
| 720 |
+
name="Wolf",
|
| 721 |
+
description="A wild wolf with sharp teeth and hungry eyes.",
|
| 722 |
+
dialogue={},
|
| 723 |
+
location_id="forest",
|
| 724 |
+
hostile=True,
|
| 725 |
+
stats=Stats(health=50, max_health=50)
|
| 726 |
+
)
|
| 727 |
+
|
| 728 |
+
# Add NPCs to locations
|
| 729 |
+
start_location.add_npc(elder)
|
| 730 |
+
shop_location.add_npc(shopkeeper)
|
| 731 |
+
forest_location.add_npc(wolf)
|
| 732 |
+
|
| 733 |
+
# Add locations to world
|
| 734 |
+
self.world.add_location(start_location)
|
| 735 |
+
self.world.add_location(forest_location)
|
| 736 |
+
self.world.add_location(mountain_location)
|
| 737 |
+
self.world.add_location(cave_location)
|
| 738 |
+
self.world.add_location(shop_location)
|
| 739 |
+
|
| 740 |
+
def start(self):
|
| 741 |
+
self.clear_screen()
|
| 742 |
+
self.print_title()
|
| 743 |
+
|
| 744 |
+
# Character creation
|
| 745 |
+
name = input(f"{Colors.CYAN}Enter your character's name: {Colors.RESET}")
|
| 746 |
+
self.player = Player(name)
|
| 747 |
+
|
| 748 |
+
# Welcome message
|
| 749 |
+
self.print_wrapped(f"{Colors.GREEN}Welcome, {self.player.name}!{Colors.RESET}")
|
| 750 |
+
self.print_wrapped("You find yourself in a small village. Your adventure begins here.")
|
| 751 |
+
self.print_wrapped("Type 'help' for a list of commands.")
|
| 752 |
+
self.print_separator()
|
| 753 |
+
|
| 754 |
+
# Main game loop
|
| 755 |
+
while self.running:
|
| 756 |
+
if not self.in_combat:
|
| 757 |
+
# Update game world
|
| 758 |
+
self.world.update_time()
|
| 759 |
+
self.player.update_vitals()
|
| 760 |
+
|
| 761 |
+
# Check if player is dead
|
| 762 |
+
if self.player.stats.health <= 0:
|
| 763 |
+
self.game_over()
|
| 764 |
+
break
|
| 765 |
+
|
| 766 |
+
# Display location
|
| 767 |
+
self.display_location()
|
| 768 |
+
|
| 769 |
+
# Get player input
|
| 770 |
+
try:
|
| 771 |
+
command_input = input(f"{Colors.YELLOW}> {Colors.RESET}").strip().lower()
|
| 772 |
+
if not command_input:
|
| 773 |
+
continue
|
| 774 |
+
|
| 775 |
+
# Parse command
|
| 776 |
+
parts = command_input.split()
|
| 777 |
+
command = parts[0]
|
| 778 |
+
args = parts[1:] if len(parts) > 1 else []
|
| 779 |
+
|
| 780 |
+
# Execute command
|
| 781 |
+
if command in self.commands:
|
| 782 |
+
self.commands[command](args)
|
| 783 |
+
else:
|
| 784 |
+
print(f"{Colors.RED}Unknown command: {command}{Colors.RESET}")
|
| 785 |
+
print(f"{Colors.CYAN}Type 'help' for a list of commands.{Colors.RESET}")
|
| 786 |
+
|
| 787 |
+
except KeyboardInterrupt:
|
| 788 |
+
print("\nGoodbye!")
|
| 789 |
+
self.running = False
|
| 790 |
+
except EOFError:
|
| 791 |
+
print("\nGoodbye!")
|
| 792 |
+
self.running = False
|
| 793 |
+
except Exception as e:
|
| 794 |
+
print(f"{Colors.RED}Error: {e}{Colors.RESET}")
|
| 795 |
+
|
| 796 |
+
def game_over(self):
|
| 797 |
+
self.clear_screen()
|
| 798 |
+
print(f"{Colors.RED}========================================{Colors.RESET}")
|
| 799 |
+
print(f"{Colors.RED} GAME OVER{Colors.RESET}")
|
| 800 |
+
print(f"{Colors.RED}========================================{Colors.RESET}")
|
| 801 |
+
print(f"{Colors.WHITE}You have died.{Colors.RESET}")
|
| 802 |
+
print(f"{Colors.WHITE}Level reached: {self.player.stats.level}{Colors.RESET}")
|
| 803 |
+
print(f"{Colors.WHITE}Experience gained: {self.player.stats.experience}{Colors.RESET}")
|
| 804 |
+
print(f"{Colors.RED}========================================{Colors.RESET}")
|
| 805 |
+
self.running = False
|
| 806 |
+
|
| 807 |
+
def clear_screen(self):
|
| 808 |
+
os.system('cls' if os.name == 'nt' else 'clear')
|
| 809 |
+
|
| 810 |
+
def print_title(self):
|
| 811 |
+
print(f"{Colors.BRIGHT_CYAN}")
|
| 812 |
+
print("========================================")
|
| 813 |
+
print(" ULTIMATE OPEN WORLD GAME ")
|
| 814 |
+
print("========================================")
|
| 815 |
+
print(f"{Colors.RESET}")
|
| 816 |
+
|
| 817 |
+
def print_separator(self):
|
| 818 |
+
print(f"{Colors.BRIGHT_BLACK}----------------------------------------{Colors.RESET}")
|
| 819 |
+
|
| 820 |
+
def print_wrapped(self, text, width=80):
|
| 821 |
+
words = text.split()
|
| 822 |
+
lines = []
|
| 823 |
+
current_line = []
|
| 824 |
+
current_length = 0
|
| 825 |
+
|
| 826 |
+
for word in words:
|
| 827 |
+
if current_length + len(word) + 1 <= width:
|
| 828 |
+
current_line.append(word)
|
| 829 |
+
current_length += len(word) + 1
|
| 830 |
+
else:
|
| 831 |
+
lines.append(' '.join(current_line))
|
| 832 |
+
current_line = [word]
|
| 833 |
+
current_length = len(word)
|
| 834 |
+
|
| 835 |
+
if current_line:
|
| 836 |
+
lines.append(' '.join(current_line))
|
| 837 |
+
|
| 838 |
+
for line in lines:
|
| 839 |
+
print(line)
|
| 840 |
+
|
| 841 |
+
def display_location(self):
|
| 842 |
+
location = self.world.get_location(self.player.location_id)
|
| 843 |
+
if not location:
|
| 844 |
+
return
|
| 845 |
+
|
| 846 |
+
# Mark location as discovered
|
| 847 |
+
if not location.discovered:
|
| 848 |
+
location.discovered = True
|
| 849 |
+
if location.id not in self.player.known_locations:
|
| 850 |
+
self.player.known_locations.append(location.id)
|
| 851 |
+
|
| 852 |
+
# Display location name
|
| 853 |
+
print(f"{Colors.BRIGHT_GREEN}{location.name}{Colors.RESET}")
|
| 854 |
+
|
| 855 |
+
# Display location description
|
| 856 |
+
self.print_wrapped(f"{Colors.WHITE}{location.description}{Colors.RESET}")
|
| 857 |
+
|
| 858 |
+
# Display time and weather
|
| 859 |
+
print(f"{Colors.CYAN}{self.world.get_time_description()}{Colors.RESET}")
|
| 860 |
+
|
| 861 |
+
# Display exits
|
| 862 |
+
if location.exits:
|
| 863 |
+
exits = ", ".join([d.value for d in location.exits.keys()])
|
| 864 |
+
print(f"{Colors.YELLOW}Exits: {exits}{Colors.RESET}")
|
| 865 |
+
|
| 866 |
+
# Display items
|
| 867 |
+
if location.items:
|
| 868 |
+
item_names = [f"{item.name} ({quantity})" if item.stackable else item.name
|
| 869 |
+
for item, quantity in [(item, 1) for item in location.items]]
|
| 870 |
+
print(f"{Colors.GREEN}Items: {', '.join(item_names)}{Colors.RESET}")
|
| 871 |
+
|
| 872 |
+
# Display NPCs
|
| 873 |
+
if location.npcs:
|
| 874 |
+
npc_names = [npc.name for npc in location.npcs]
|
| 875 |
+
print(f"{Colors.MAGENTA}People: {', '.join(npc_names)}{Colors.RESET}")
|
| 876 |
+
|
| 877 |
+
self.print_separator()
|
| 878 |
+
|
| 879 |
+
# Command implementations
|
| 880 |
+
def cmd_help(self, args):
|
| 881 |
+
print(f"{Colors.CYAN}Available commands:{Colors.RESET}")
|
| 882 |
+
for command in sorted(self.commands.keys()):
|
| 883 |
+
print(f" {Colors.YELLOW}{command}{Colors.RESET}")
|
| 884 |
+
print(f"\n{Colors.CYAN}For more information on a command, type: help [command]{Colors.RESET}")
|
| 885 |
+
|
| 886 |
+
def cmd_quit(self, args):
|
| 887 |
+
print(f"{Colors.YELLOW}Are you sure you want to quit? (y/n){Colors.RESET}")
|
| 888 |
+
response = input("> ").strip().lower()
|
| 889 |
+
if response == 'y':
|
| 890 |
+
self.running = False
|
| 891 |
+
|
| 892 |
+
def cmd_look(self, args):
|
| 893 |
+
self.display_location()
|
| 894 |
+
|
| 895 |
+
def cmd_go(self, args):
|
| 896 |
+
if not args:
|
| 897 |
+
print(f"{Colors.RED}Go where?{Colors.RESET}")
|
| 898 |
+
return
|
| 899 |
+
|
| 900 |
+
direction_str = args[0]
|
| 901 |
+
try:
|
| 902 |
+
direction = Direction(direction_str)
|
| 903 |
+
except ValueError:
|
| 904 |
+
print(f"{Colors.RED}Invalid direction: {direction_str}{Colors.RESET}")
|
| 905 |
+
return
|
| 906 |
+
|
| 907 |
+
location = self.world.get_location(self.player.location_id)
|
| 908 |
+
if not location:
|
| 909 |
+
return
|
| 910 |
+
|
| 911 |
+
if direction in location.exits:
|
| 912 |
+
# Check for hostile NPCs that might block the way
|
| 913 |
+
for npc in location.npcs:
|
| 914 |
+
if npc.hostile and npc.stats.health > 0:
|
| 915 |
+
print(f"{Colors.RED}{npc.name} blocks your path!{Colors.RESET}")
|
| 916 |
+
self.start_combat(npc)
|
| 917 |
+
return
|
| 918 |
+
|
| 919 |
+
# Move to the new location
|
| 920 |
+
self.player.location_id = location.exits[direction]
|
| 921 |
+
print(f"{Colors.GREEN}You go {direction.value}.{Colors.RESET}")
|
| 922 |
+
|
| 923 |
+
# Update time (movement takes time)
|
| 924 |
+
self.world.update_time(5)
|
| 925 |
+
|
| 926 |
+
# Consume stamina
|
| 927 |
+
self.player.stats.stamina = max(0, self.player.stats.stamina - 5)
|
| 928 |
+
|
| 929 |
+
# Check for random encounters
|
| 930 |
+
if random.random() < 0.1: # 10% chance of random encounter
|
| 931 |
+
self.random_encounter()
|
| 932 |
+
else:
|
| 933 |
+
print(f"{Colors.RED}You can't go {direction.value} from here.{Colors.RESET}")
|
| 934 |
+
|
| 935 |
+
def cmd_take(self, args):
|
| 936 |
+
if not args:
|
| 937 |
+
print(f"{Colors.RED}Take what?{Colors.RESET}")
|
| 938 |
+
return
|
| 939 |
+
|
| 940 |
+
item_name = ' '.join(args)
|
| 941 |
+
location = self.world.get_location(self.player.location_id)
|
| 942 |
+
if not location:
|
| 943 |
+
return
|
| 944 |
+
|
| 945 |
+
# Find the item
|
| 946 |
+
for item in location.items:
|
| 947 |
+
if item.name.lower() == item_name.lower():
|
| 948 |
+
# Add to player inventory
|
| 949 |
+
leftover = self.player.add_item(item)
|
| 950 |
+
if leftover == 0:
|
| 951 |
+
location.remove_item(item)
|
| 952 |
+
print(f"{Colors.GREEN}You take the {item.name}.{Colors.RESET}")
|
| 953 |
+
else:
|
| 954 |
+
print(f"{Colors.YELLOW}You can only carry {item.max_stack} {item.name}s.{Colors.RESET}")
|
| 955 |
+
return
|
| 956 |
+
|
| 957 |
+
print(f"{Colors.RED}There is no {item_name} here.{Colors.RESET}")
|
| 958 |
+
|
| 959 |
+
def cmd_inventory(self, args):
|
| 960 |
+
if not self.player.inventory:
|
| 961 |
+
print(f"{Colors.YELLOW}Your inventory is empty.{Colors.RESET}")
|
| 962 |
+
return
|
| 963 |
+
|
| 964 |
+
print(f"{Colors.CYAN}Inventory:{Colors.RESET}")
|
| 965 |
+
for item_id, (item, quantity) in self.player.inventory.items():
|
| 966 |
+
if item.stackable:
|
| 967 |
+
print(f" {Colors.GREEN}{item.name} x{quantity}{Colors.RESET} - {item.description}")
|
| 968 |
+
else:
|
| 969 |
+
print(f" {Colors.GREEN}{item.name}{Colors.RESET} - {item.description}")
|
| 970 |
+
|
| 971 |
+
# Show equipped items
|
| 972 |
+
if self.player.equipped:
|
| 973 |
+
print(f"\n{Colors.CYAN}Equipped:{Colors.RESET}")
|
| 974 |
+
for slot, item in self.player.equipped.items():
|
| 975 |
+
print(f" {Colors.YELLOW}{slot}: {item.name}{Colors.RESET}")
|
| 976 |
+
|
| 977 |
+
def cmd_use(self, args):
|
| 978 |
+
if not args:
|
| 979 |
+
print(f"{Colors.RED}Use what?{Colors.RESET}")
|
| 980 |
+
return
|
| 981 |
+
|
| 982 |
+
item_name = ' '.join(args)
|
| 983 |
+
|
| 984 |
+
# Find the item in inventory
|
| 985 |
+
for item_id, (item, quantity) in self.player.inventory.items():
|
| 986 |
+
if item.name.lower() == item_name.lower():
|
| 987 |
+
if item.use(self.player):
|
| 988 |
+
if item.consumable:
|
| 989 |
+
if quantity > 1:
|
| 990 |
+
self.player.inventory[item_id] = (item, quantity - 1)
|
| 991 |
+
else:
|
| 992 |
+
self.player.remove_item(item_id)
|
| 993 |
+
print(f"{Colors.GREEN}You use the {item.name}.{Colors.RESET}")
|
| 994 |
+
else:
|
| 995 |
+
print(f"{Colors.RED}You can't use the {item.name}.{Colors.RESET}")
|
| 996 |
+
return
|
| 997 |
+
|
| 998 |
+
print(f"{Colors.RED}You don't have a {item_name}.{Colors.RESET}")
|
| 999 |
+
|
| 1000 |
+
def cmd_equip(self, args):
|
| 1001 |
+
if not args:
|
| 1002 |
+
print(f"{Colors.RED}Equip what?{Colors.RESET}")
|
| 1003 |
+
return
|
| 1004 |
+
|
| 1005 |
+
item_name = ' '.join(args)
|
| 1006 |
+
|
| 1007 |
+
# Find the item in inventory
|
| 1008 |
+
for item_id, (item, quantity) in self.player.inventory.items():
|
| 1009 |
+
if item.name.lower() == item_name.lower():
|
| 1010 |
+
if self.player.equip_item(item_id):
|
| 1011 |
+
print(f"{Colors.GREEN}You equip the {item.name}.{Colors.RESET}")
|
| 1012 |
+
else:
|
| 1013 |
+
print(f"{Colors.RED}You can't equip the {item.name}.{Colors.RESET}")
|
| 1014 |
+
return
|
| 1015 |
+
|
| 1016 |
+
print(f"{Colors.RED}You don't have a {item_name}.{Colors.RESET}")
|
| 1017 |
+
|
| 1018 |
+
def cmd_unequip(self, args):
|
| 1019 |
+
if not args:
|
| 1020 |
+
print(f"{Colors.RED}Unequip what?{Colors.RESET}")
|
| 1021 |
+
return
|
| 1022 |
+
|
| 1023 |
+
slot = args[0].lower()
|
| 1024 |
+
|
| 1025 |
+
if self.player.unequip_item(slot):
|
| 1026 |
+
print(f"{Colors.GREEN}You unequip your {slot}.{Colors.RESET}")
|
| 1027 |
+
else:
|
| 1028 |
+
print(f"{Colors.RED}You don't have anything equipped in that slot.{Colors.RESET}")
|
| 1029 |
+
|
| 1030 |
+
def cmd_talk(self, args):
|
| 1031 |
+
if not args:
|
| 1032 |
+
print(f"{Colors.RED}Talk to whom?{Colors.RESET}")
|
| 1033 |
+
return
|
| 1034 |
+
|
| 1035 |
+
npc_name = ' '.join(args)
|
| 1036 |
+
location = self.world.get_location(self.player.location_id)
|
| 1037 |
+
if not location:
|
| 1038 |
+
return
|
| 1039 |
+
|
| 1040 |
+
# Find the NPC
|
| 1041 |
+
for npc in location.npcs:
|
| 1042 |
+
if npc.name.lower() == npc_name.lower():
|
| 1043 |
+
# Get dialogue topic
|
| 1044 |
+
topic = "greeting"
|
| 1045 |
+
if len(args) > 1:
|
| 1046 |
+
topic = ' '.join(args[1:])
|
| 1047 |
+
|
| 1048 |
+
# Get dialogue
|
| 1049 |
+
dialogue = npc.talk(topic)
|
| 1050 |
+
print(f"{Colors.MAGENTA}{npc.name}: {dialogue}{Colors.RESET}")
|
| 1051 |
+
|
| 1052 |
+
# Check for quests
|
| 1053 |
+
if topic == "quest" and npc.quests:
|
| 1054 |
+
for quest in npc.quests:
|
| 1055 |
+
if not quest.completed and not any(q.id == quest.id for q in self.player.quests):
|
| 1056 |
+
self.player.add_quest(quest)
|
| 1057 |
+
print(f"{Colors.GREEN}New quest: {quest.name}{Colors.RESET}")
|
| 1058 |
+
print(f"{Colors.WHITE}{quest.description}{Colors.RESET}")
|
| 1059 |
+
|
| 1060 |
+
return
|
| 1061 |
+
|
| 1062 |
+
print(f"{Colors.RED}There is no one named {npc_name} here.{Colors.RESET}")
|
| 1063 |
+
|
| 1064 |
+
def cmd_attack(self, args):
|
| 1065 |
+
if not args:
|
| 1066 |
+
print(f"{Colors.RED}Attack whom?{Colors.RESET}")
|
| 1067 |
+
return
|
| 1068 |
+
|
| 1069 |
+
npc_name = ' '.join(args)
|
| 1070 |
+
location = self.world.get_location(self.player.location_id)
|
| 1071 |
+
if not location:
|
| 1072 |
+
return
|
| 1073 |
+
|
| 1074 |
+
# Find the NPC
|
| 1075 |
+
for npc in location.npcs:
|
| 1076 |
+
if npc.name.lower() == npc_name.lower():
|
| 1077 |
+
if not npc.hostile:
|
| 1078 |
+
print(f"{Colors.RED}You can't attack {npc.name}.{Colors.RESET}")
|
| 1079 |
+
return
|
| 1080 |
+
|
| 1081 |
+
self.start_combat(npc)
|
| 1082 |
+
return
|
| 1083 |
+
|
| 1084 |
+
print(f"{Colors.RED}There is no one named {npc_name} here.{Colors.RESET}")
|
| 1085 |
+
|
| 1086 |
+
def cmd_flee(self, args):
|
| 1087 |
+
if not self.in_combat:
|
| 1088 |
+
print(f"{Colors.RED}You're not in combat.{Colors.RESET}")
|
| 1089 |
+
return
|
| 1090 |
+
|
| 1091 |
+
if self.combat.check_flee(self.player, self.current_opponent):
|
| 1092 |
+
print(f"{Colors.GREEN}You successfully flee from combat.{Colors.RESET}")
|
| 1093 |
+
self.end_combat()
|
| 1094 |
+
|
| 1095 |
+
# Move to a random adjacent location
|
| 1096 |
+
location = self.world.get_location(self.player.location_id)
|
| 1097 |
+
if location and location.exits:
|
| 1098 |
+
directions = list(location.exits.keys())
|
| 1099 |
+
random_direction = random.choice(directions)
|
| 1100 |
+
self.player.location_id = location.exits[random_direction]
|
| 1101 |
+
print(f"{Colors.GREEN}You run away to the {random_direction.value}.{Colors.RESET}")
|
| 1102 |
+
else:
|
| 1103 |
+
print(f"{Colors.RED}You fail to flee!{Colors.RESET}")
|
| 1104 |
+
# Enemy gets a free attack
|
| 1105 |
+
damage = self.combat.attack(self.current_opponent, self.player)
|
| 1106 |
+
print(f"{Colors.RED}{self.current_opponent.name} attacks you for {damage} damage!{Colors.RESET}")
|
| 1107 |
+
|
| 1108 |
+
if self.player.stats.health <= 0:
|
| 1109 |
+
self.game_over()
|
| 1110 |
+
|
| 1111 |
+
def cmd_quests(self, args):
|
| 1112 |
+
if not self.player.quests:
|
| 1113 |
+
print(f"{Colors.YELLOW}You don't have any active quests.{Colors.RESET}")
|
| 1114 |
+
return
|
| 1115 |
+
|
| 1116 |
+
print(f"{Colors.CYAN}Active Quests:{Colors.RESET}")
|
| 1117 |
+
for quest in self.player.quests:
|
| 1118 |
+
if quest.active and not quest.completed:
|
| 1119 |
+
print(f" {Colors.YELLOW}{quest.name}{Colors.RESET}")
|
| 1120 |
+
print(f" {quest.description}")
|
| 1121 |
+
print(f" Objectives: {', '.join(quest.objectives)}")
|
| 1122 |
+
|
| 1123 |
+
print(f"\n{Colors.CYAN}Completed Quests:{Colors.RESET}")
|
| 1124 |
+
for quest in self.player.quests:
|
| 1125 |
+
if quest.completed:
|
| 1126 |
+
print(f" {Colors.GREEN}{quest.name}{Colors.RESET}")
|
| 1127 |
+
|
| 1128 |
+
def cmd_skills(self, args):
|
| 1129 |
+
print(f"{Colors.CYAN}Skills:{Colors.RESET}")
|
| 1130 |
+
for skill_name, skill in self.player.skills.items():
|
| 1131 |
+
print(f" {Colors.YELLOW}{skill.name}: Level {skill.level} ({skill.experience}/{skill.max_experience} XP){Colors.RESET}")
|
| 1132 |
+
|
| 1133 |
+
def cmd_time(self, args):
|
| 1134 |
+
print(f"{Colors.CYAN}{self.world.get_time_description()}{Colors.RESET}")
|
| 1135 |
+
|
| 1136 |
+
def cmd_save(self, args):
|
| 1137 |
+
save_name = args[0] if args else "save1"
|
| 1138 |
+
save_data = {
|
| 1139 |
+
"player": self.player,
|
| 1140 |
+
"world": self.world,
|
| 1141 |
+
"in_combat": self.in_combat,
|
| 1142 |
+
"current_opponent": self.current_opponent
|
| 1143 |
+
}
|
| 1144 |
+
|
| 1145 |
+
try:
|
| 1146 |
+
with open(f"{save_name}.sav", "wb") as f:
|
| 1147 |
+
pickle.dump(save_data, f)
|
| 1148 |
+
print(f"{Colors.GREEN}Game saved as {save_name}.{Colors.RESET}")
|
| 1149 |
+
except Exception as e:
|
| 1150 |
+
print(f"{Colors.RED}Failed to save game: {e}{Colors.RESET}")
|
| 1151 |
+
|
| 1152 |
+
def cmd_load(self, args):
|
| 1153 |
+
save_name = args[0] if args else "save1"
|
| 1154 |
+
|
| 1155 |
+
try:
|
| 1156 |
+
with open(f"{save_name}.sav", "rb") as f:
|
| 1157 |
+
save_data = pickle.load(f)
|
| 1158 |
+
|
| 1159 |
+
self.player = save_data["player"]
|
| 1160 |
+
self.world = save_data["world"]
|
| 1161 |
+
self.in_combat = save_data["in_combat"]
|
| 1162 |
+
self.current_opponent = save_data["current_opponent"]
|
| 1163 |
+
|
| 1164 |
+
print(f"{Colors.GREEN}Game loaded from {save_name}.{Colors.RESET}")
|
| 1165 |
+
except Exception as e:
|
| 1166 |
+
print(f"{Colors.RED}Failed to load game: {e}{Colors.RESET}")
|
| 1167 |
+
|
| 1168 |
+
def cmd_wait(self, args):
|
| 1169 |
+
minutes = 30 # Default wait time
|
| 1170 |
+
if args:
|
| 1171 |
+
try:
|
| 1172 |
+
minutes = int(args[0])
|
| 1173 |
+
except ValueError:
|
| 1174 |
+
print(f"{Colors.RED}Invalid time: {args[0]}{Colors.RESET}")
|
| 1175 |
+
return
|
| 1176 |
+
|
| 1177 |
+
print(f"{Colors.YELLOW}You wait for {minutes} minutes...{Colors.RESET}")
|
| 1178 |
+
self.world.update_time(minutes)
|
| 1179 |
+
self.player.update_vitals()
|
| 1180 |
+
|
| 1181 |
+
# Random events while waiting
|
| 1182 |
+
if random.random() < 0.2: # 20% chance of something happening
|
| 1183 |
+
self.random_event()
|
| 1184 |
+
|
| 1185 |
+
def cmd_status(self, args):
|
| 1186 |
+
print(f"{Colors.CYAN}Character Status:{Colors.RESET}")
|
| 1187 |
+
print(f" Name: {self.player.name}")
|
| 1188 |
+
print(f" Level: {self.player.stats.level}")
|
| 1189 |
+
print(f" Experience: {self.player.stats.experience}")
|
| 1190 |
+
print(f" Health: {self.player.stats.health}/{self.player.stats.max_health}")
|
| 1191 |
+
print(f" Mana: {self.player.stats.mana}/{self.player.stats.max_mana}")
|
| 1192 |
+
print(f" Stamina: {self.player.stats.stamina}/{self.player.stats.max_stamina}")
|
| 1193 |
+
print(f" Hunger: {self.player.stats.hunger}/{self.player.stats.max_hunger}")
|
| 1194 |
+
print(f" Thirst: {self.player.stats.thirst}/{self.player.stats.max_thirst}")
|
| 1195 |
+
print(f" Defense: {self.player.get_total_defense()}")
|
| 1196 |
+
print(f" Damage: {self.player.get_total_damage()}")
|
| 1197 |
+
|
| 1198 |
+
def cmd_drop(self, args):
|
| 1199 |
+
if not args:
|
| 1200 |
+
print(f"{Colors.RED}Drop what?{Colors.RESET}")
|
| 1201 |
+
return
|
| 1202 |
+
|
| 1203 |
+
item_name = ' '.join(args)
|
| 1204 |
+
location = self.world.get_location(self.player.location_id)
|
| 1205 |
+
if not location:
|
| 1206 |
+
return
|
| 1207 |
+
|
| 1208 |
+
# Find the item in inventory
|
| 1209 |
+
for item_id, (item, quantity) in self.player.inventory.items():
|
| 1210 |
+
if item.name.lower() == item_name.lower():
|
| 1211 |
+
# Remove from player inventory
|
| 1212 |
+
if self.player.remove_item(item_id):
|
| 1213 |
+
# Add to location
|
| 1214 |
+
location.add_item(item)
|
| 1215 |
+
print(f"{Colors.GREEN}You drop the {item.name}.{Colors.RESET}")
|
| 1216 |
+
return
|
| 1217 |
+
|
| 1218 |
+
print(f"{Colors.RED}You don't have a {item_name}.{Colors.RESET}")
|
| 1219 |
+
|
| 1220 |
+
def cmd_examine(self, args):
|
| 1221 |
+
if not args:
|
| 1222 |
+
print(f"{Colors.RED}Examine what?{Colors.RESET}")
|
| 1223 |
+
return
|
| 1224 |
+
|
| 1225 |
+
target_name = ' '.join(args)
|
| 1226 |
+
location = self.world.get_location(self.player.location_id)
|
| 1227 |
+
if not location:
|
| 1228 |
+
return
|
| 1229 |
+
|
| 1230 |
+
# Check items
|
| 1231 |
+
for item in location.items:
|
| 1232 |
+
if item.name.lower() == target_name.lower():
|
| 1233 |
+
print(f"{Colors.GREEN}{item.name}: {item.description}{Colors.RESET}")
|
| 1234 |
+
if isinstance(item, Weapon):
|
| 1235 |
+
print(f" Damage: {item.damage}, Type: {item.damage_type}")
|
| 1236 |
+
elif isinstance(item, Armor):
|
| 1237 |
+
print(f" Defense: {item.defense}, Type: {item.armor_type}, Slot: {item.slot}")
|
| 1238 |
+
return
|
| 1239 |
+
|
| 1240 |
+
# Check NPCs
|
| 1241 |
+
for npc in location.npcs:
|
| 1242 |
+
if npc.name.lower() == target_name.lower():
|
| 1243 |
+
print(f"{Colors.MAGENTA}{npc.name}: {npc.description}{Colors.RESET}")
|
| 1244 |
+
if npc.hostile:
|
| 1245 |
+
print(f" {Colors.RED}Hostile{Colors.RESET}")
|
| 1246 |
+
print(f" Health: {npc.stats.health}/{npc.stats.max_health}")
|
| 1247 |
+
return
|
| 1248 |
+
|
| 1249 |
+
print(f"{Colors.RED}There is no {target_name} here.{Colors.RESET}")
|
| 1250 |
+
|
| 1251 |
+
def cmd_map(self, args):
|
| 1252 |
+
print(f"{Colors.CYAN}Map of Known Locations:{Colors.RESET}")
|
| 1253 |
+
|
| 1254 |
+
# Get all known locations
|
| 1255 |
+
known_locations = [self.world.get_location(loc_id) for loc_id in self.player.known_locations]
|
| 1256 |
+
if not known_locations:
|
| 1257 |
+
print(f"{Colors.YELLOW}You haven't discovered any locations yet.{Colors.RESET}")
|
| 1258 |
+
return
|
| 1259 |
+
|
| 1260 |
+
# Find min and max coordinates
|
| 1261 |
+
min_x = min(loc.position.x for loc in known_locations)
|
| 1262 |
+
max_x = max(loc.position.x for loc in known_locations)
|
| 1263 |
+
min_y = min(loc.position.y for loc in known_locations)
|
| 1264 |
+
max_y = max(loc.position.y for loc in known_locations)
|
| 1265 |
+
|
| 1266 |
+
# Create map grid
|
| 1267 |
+
grid_width = max_x - min_x + 1
|
| 1268 |
+
grid_height = max_y - min_y + 1
|
| 1269 |
+
grid = [[' ' for _ in range(grid_width)] for _ in range(grid_height)]
|
| 1270 |
+
|
| 1271 |
+
# Place locations on grid
|
| 1272 |
+
for loc in known_locations:
|
| 1273 |
+
x = loc.position.x - min_x
|
| 1274 |
+
y = loc.position.y - min_y
|
| 1275 |
+
|
| 1276 |
+
if loc.id == self.player.location_id:
|
| 1277 |
+
grid[y][x] = 'X' # Player's current location
|
| 1278 |
+
else:
|
| 1279 |
+
grid[y][x] = 'O' # Other known locations
|
| 1280 |
+
|
| 1281 |
+
# Print map
|
| 1282 |
+
print(f"{Colors.BRIGHT_BLACK}+{'-' * grid_width}+{Colors.RESET}")
|
| 1283 |
+
for row in grid:
|
| 1284 |
+
print(f"{Colors.BRIGHT_BLACK}|{Colors.RESET}", end="")
|
| 1285 |
+
for cell in row:
|
| 1286 |
+
if cell == 'X':
|
| 1287 |
+
print(f"{Colors.GREEN}{cell}{Colors.RESET}", end="")
|
| 1288 |
+
elif cell == 'O':
|
| 1289 |
+
print(f"{Colors.YELLOW}{cell}{Colors.RESET}", end="")
|
| 1290 |
+
else:
|
| 1291 |
+
print(cell, end="")
|
| 1292 |
+
print(f"{Colors.BRIGHT_BLACK}|{Colors.RESET}")
|
| 1293 |
+
print(f"{Colors.BRIGHT_BLACK}+{'-' * grid_width}+{Colors.RESET}")
|
| 1294 |
+
print(f"{Colors.GREEN}X = Your location{Colors.RESET}")
|
| 1295 |
+
print(f"{Colors.YELLOW}O = Known location{Colors.RESET}")
|
| 1296 |
+
|
| 1297 |
+
def cmd_rest(self, args):
|
| 1298 |
+
if self.in_combat:
|
| 1299 |
+
print(f"{Colors.RED}You can't rest during combat!{Colors.RESET}")
|
| 1300 |
+
return
|
| 1301 |
+
|
| 1302 |
+
location = self.world.get_location(self.player.location_id)
|
| 1303 |
+
if location and not location.indoor:
|
| 1304 |
+
print(f"{Colors.YELLOW}Resting outdoors is not safe. You might be attacked.{Colors.RESET}")
|
| 1305 |
+
response = input("Continue anyway? (y/n) ").strip().lower()
|
| 1306 |
+
if response != 'y':
|
| 1307 |
+
return
|
| 1308 |
+
|
| 1309 |
+
print(f"{Colors.YELLOW}You rest for a while...{Colors.RESET}")
|
| 1310 |
+
|
| 1311 |
+
# Restore health, mana, and stamina
|
| 1312 |
+
self.player.stats.health = self.player.stats.max_health
|
| 1313 |
+
self.player.stats.mana = self.player.stats.max_mana
|
| 1314 |
+
self.player.stats.stamina = self.player.stats.max_stamina
|
| 1315 |
+
|
| 1316 |
+
# Advance time
|
| 1317 |
+
self.world.update_time(60) # Rest for 1 hour
|
| 1318 |
+
|
| 1319 |
+
# Random event chance
|
| 1320 |
+
if random.random() < 0.3: # 30% chance of something happening
|
| 1321 |
+
self.random_event()
|
| 1322 |
+
|
| 1323 |
+
def cmd_plugins(self, args):
|
| 1324 |
+
if not args:
|
| 1325 |
+
print(f"{Colors.CYAN}Loaded plugins:{Colors.RESET}")
|
| 1326 |
+
for plugin_path in self.plugins:
|
| 1327 |
+
print(f" {plugin_path}")
|
| 1328 |
+
return
|
| 1329 |
+
|
| 1330 |
+
command = args[0].lower()
|
| 1331 |
+
|
| 1332 |
+
if command == "load" and len(args) > 1:
|
| 1333 |
+
plugin_path = args[1]
|
| 1334 |
+
if self.load_plugin(plugin_path):
|
| 1335 |
+
print(f"{Colors.GREEN}Plugin loaded: {plugin_path}{Colors.RESET}")
|
| 1336 |
+
else:
|
| 1337 |
+
print(f"{Colors.RED}Failed to load plugin: {plugin_path}{Colors.RESET}")
|
| 1338 |
+
elif command == "unload" and len(args) > 1:
|
| 1339 |
+
plugin_path = args[1]
|
| 1340 |
+
if self.unload_plugin(plugin_path):
|
| 1341 |
+
print(f"{Colors.GREEN}Plugin unloaded: {plugin_path}{Colors.RESET}")
|
| 1342 |
+
else:
|
| 1343 |
+
print(f"{Colors.RED}Failed to unload plugin: {plugin_path}{Colors.RESET}")
|
| 1344 |
+
else:
|
| 1345 |
+
print(f"{Colors.RED}Usage: plugins [load|unload] [path]{Colors.RESET}")
|
| 1346 |
+
|
| 1347 |
+
# Combat methods
|
| 1348 |
+
def start_combat(self, opponent):
|
| 1349 |
+
self.in_combat = True
|
| 1350 |
+
self.current_opponent = opponent
|
| 1351 |
+
|
| 1352 |
+
print(f"{Colors.RED}Combat started with {opponent.name}!{Colors.RESET}")
|
| 1353 |
+
|
| 1354 |
+
# Combat loop
|
| 1355 |
+
while self.in_combat:
|
| 1356 |
+
# Display combat status
|
| 1357 |
+
print(f"{Colors.RED}{opponent.name}: {opponent.stats.health}/{opponent.stats.max_health} HP{Colors.RESET}")
|
| 1358 |
+
print(f"{Colors.GREEN}You: {self.player.stats.health}/{self.player.stats.max_health} HP{Colors.RESET}")
|
| 1359 |
+
|
| 1360 |
+
# Get player action
|
| 1361 |
+
try:
|
| 1362 |
+
action = input(f"{Colors.YELLOW}What do you do? (attack/flee/use/item): {Colors.RESET}").strip().lower()
|
| 1363 |
+
|
| 1364 |
+
if action == "attack":
|
| 1365 |
+
# Player attacks
|
| 1366 |
+
damage = self.combat.attack(self.player, opponent)
|
| 1367 |
+
print(f"{Colors.GREEN}You attack {opponent.name} for {damage} damage!{Colors.RESET}")
|
| 1368 |
+
|
| 1369 |
+
# Check if opponent is defeated
|
| 1370 |
+
if opponent.stats.health <= 0:
|
| 1371 |
+
print(f"{Colors.GREEN}You defeated {opponent.name}!{Colors.RESET}")
|
| 1372 |
+
|
| 1373 |
+
# Gain experience
|
| 1374 |
+
exp_gained = opponent.stats.level * 20
|
| 1375 |
+
leveled_up = self.player.gain_experience(exp_gained)
|
| 1376 |
+
print(f"{Colors.GREEN}You gained {exp_gained} experience!{Colors.RESET}")
|
| 1377 |
+
if leveled_up:
|
| 1378 |
+
print(f"{Colors.BRIGHT_GREEN}You leveled up! You are now level {self.player.stats.level}.{Colors.RESET}")
|
| 1379 |
+
|
| 1380 |
+
# Loot opponent
|
| 1381 |
+
if opponent.inventory:
|
| 1382 |
+
for item in opponent.inventory:
|
| 1383 |
+
self.player.add_item(item)
|
| 1384 |
+
print(f"{Colors.GREEN}You looted: {item.name}{Colors.RESET}")
|
| 1385 |
+
|
| 1386 |
+
self.end_combat()
|
| 1387 |
+
continue
|
| 1388 |
+
|
| 1389 |
+
# Opponent attacks
|
| 1390 |
+
damage = self.combat.attack(opponent, self.player)
|
| 1391 |
+
print(f"{Colors.RED}{opponent.name} attacks you for {damage} damage!{Colors.RESET}")
|
| 1392 |
+
|
| 1393 |
+
# Check if player is defeated
|
| 1394 |
+
if self.player.stats.health <= 0:
|
| 1395 |
+
self.game_over()
|
| 1396 |
+
break
|
| 1397 |
+
|
| 1398 |
+
elif action == "flee":
|
| 1399 |
+
if self.combat.check_flee(self.player, opponent):
|
| 1400 |
+
print(f"{Colors.GREEN}You successfully flee from combat.{Colors.RESET}")
|
| 1401 |
+
self.end_combat()
|
| 1402 |
+
|
| 1403 |
+
# Move to a random adjacent location
|
| 1404 |
+
location = self.world.get_location(self.player.location_id)
|
| 1405 |
+
if location and location.exits:
|
| 1406 |
+
directions = list(location.exits.keys())
|
| 1407 |
+
random_direction = random.choice(directions)
|
| 1408 |
+
self.player.location_id = location.exits[random_direction]
|
| 1409 |
+
print(f"{Colors.GREEN}You run away to the {random_direction.value}.{Colors.RESET}")
|
| 1410 |
+
else:
|
| 1411 |
+
print(f"{Colors.RED}You fail to flee!{Colors.RESET}")
|
| 1412 |
+
# Opponent gets a free attack
|
| 1413 |
+
damage = self.combat.attack(opponent, self.player)
|
| 1414 |
+
print(f"{Colors.RED}{opponent.name} attacks you for {damage} damage!{Colors.RESET}")
|
| 1415 |
+
|
| 1416 |
+
if self.player.stats.health <= 0:
|
| 1417 |
+
self.game_over()
|
| 1418 |
+
break
|
| 1419 |
+
|
| 1420 |
+
elif action == "use":
|
| 1421 |
+
item_name = input(f"{Colors.YELLOW}Use what item? {Colors.RESET}").strip().lower()
|
| 1422 |
+
|
| 1423 |
+
# Find the item in inventory
|
| 1424 |
+
for item_id, (item, quantity) in self.player.inventory.items():
|
| 1425 |
+
if item.name.lower() == item_name.lower():
|
| 1426 |
+
if item.use(self.player):
|
| 1427 |
+
if item.consumable:
|
| 1428 |
+
if quantity > 1:
|
| 1429 |
+
self.player.inventory[item_id] = (item, quantity - 1)
|
| 1430 |
+
else:
|
| 1431 |
+
self.player.remove_item(item_id)
|
| 1432 |
+
print(f"{Colors.GREEN}You use the {item.name}.{Colors.RESET}")
|
| 1433 |
+
else:
|
| 1434 |
+
print(f"{Colors.RED}You can't use the {item.name}.{Colors.RESET}")
|
| 1435 |
+
break
|
| 1436 |
+
else:
|
| 1437 |
+
print(f"{Colors.RED}You don't have a {item_name}.{Colors.RESET}")
|
| 1438 |
+
|
| 1439 |
+
# Opponent attacks
|
| 1440 |
+
damage = self.combat.attack(opponent, self.player)
|
| 1441 |
+
print(f"{Colors.RED}{opponent.name} attacks you for {damage} damage!{Colors.RESET}")
|
| 1442 |
+
|
| 1443 |
+
if self.player.stats.health <= 0:
|
| 1444 |
+
self.game_over()
|
| 1445 |
+
break
|
| 1446 |
+
|
| 1447 |
+
elif action == "item":
|
| 1448 |
+
# Use an item (same as "use")
|
| 1449 |
+
item_name = input(f"{Colors.YELLOW}Use what item? {Colors.RESET}").strip().lower()
|
| 1450 |
+
|
| 1451 |
+
# Find the item in inventory
|
| 1452 |
+
for item_id, (item, quantity) in self.player.inventory.items():
|
| 1453 |
+
if item.name.lower() == item_name.lower():
|
| 1454 |
+
if item.use(self.player):
|
| 1455 |
+
if item.consumable:
|
| 1456 |
+
if quantity > 1:
|
| 1457 |
+
self.player.inventory[item_id] = (item, quantity - 1)
|
| 1458 |
+
else:
|
| 1459 |
+
self.player.remove_item(item_id)
|
| 1460 |
+
print(f"{Colors.GREEN}You use the {item.name}.{Colors.RESET}")
|
| 1461 |
+
else:
|
| 1462 |
+
print(f"{Colors.RED}You can't use the {item.name}.{Colors.RESET}")
|
| 1463 |
+
break
|
| 1464 |
+
else:
|
| 1465 |
+
print(f"{Colors.RED}You don't have a {item_name}.{Colors.RESET}")
|
| 1466 |
+
|
| 1467 |
+
# Opponent attacks
|
| 1468 |
+
damage = self.combat.attack(opponent, self.player)
|
| 1469 |
+
print(f"{Colors.RED}{opponent.name} attacks you for {damage} damage!{Colors.RESET}")
|
| 1470 |
+
|
| 1471 |
+
if self.player.stats.health <= 0:
|
| 1472 |
+
self.game_over()
|
| 1473 |
+
break
|
| 1474 |
+
|
| 1475 |
+
else:
|
| 1476 |
+
print(f"{Colors.RED}Invalid action!{Colors.RESET}")
|
| 1477 |
+
# Opponent gets a free attack
|
| 1478 |
+
damage = self.combat.attack(opponent, self.player)
|
| 1479 |
+
print(f"{Colors.RED}{opponent.name} attacks you for {damage} damage!{Colors.RESET}")
|
| 1480 |
+
|
| 1481 |
+
if self.player.stats.health <= 0:
|
| 1482 |
+
self.game_over()
|
| 1483 |
+
break
|
| 1484 |
+
|
| 1485 |
+
except KeyboardInterrupt:
|
| 1486 |
+
print("\nGoodbye!")
|
| 1487 |
+
self.running = False
|
| 1488 |
+
break
|
| 1489 |
+
except EOFError:
|
| 1490 |
+
print("\nGoodbye!")
|
| 1491 |
+
self.running = False
|
| 1492 |
+
break
|
| 1493 |
+
except Exception as e:
|
| 1494 |
+
print(f"{Colors.RED}Error: {e}{Colors.RESET}")
|
| 1495 |
+
|
| 1496 |
+
def end_combat(self):
|
| 1497 |
+
self.in_combat = False
|
| 1498 |
+
self.current_opponent = None
|
| 1499 |
+
|
| 1500 |
+
def random_encounter(self):
|
| 1501 |
+
encounters = [
|
| 1502 |
+
{
|
| 1503 |
+
"message": "You encounter a wandering merchant.",
|
| 1504 |
+
"type": "npc",
|
| 1505 |
+
"npc": NPC(
|
| 1506 |
+
id="merchant",
|
| 1507 |
+
name="Wandering Merchant",
|
| 1508 |
+
description="A traveling merchant with a cart full of goods.",
|
| 1509 |
+
dialogue={
|
| 1510 |
+
"greeting": [
|
| 1511 |
+
"Hello, traveler! Care to buy something?",
|
| 1512 |
+
"Greetings! I have many fine wares for sale."
|
| 1513 |
+
]
|
| 1514 |
+
},
|
| 1515 |
+
location_id=self.player.location_id
|
| 1516 |
+
)
|
| 1517 |
+
},
|
| 1518 |
+
{
|
| 1519 |
+
"message": "You find a treasure chest!",
|
| 1520 |
+
"type": "item",
|
| 1521 |
+
"items": [
|
| 1522 |
+
Item(
|
| 1523 |
+
id="gold",
|
| 1524 |
+
name="Gold",
|
| 1525 |
+
description="Shiny gold coins.",
|
| 1526 |
+
value=50,
|
| 1527 |
+
stackable=True
|
| 1528 |
+
)
|
| 1529 |
+
]
|
| 1530 |
+
},
|
| 1531 |
+
{
|
| 1532 |
+
"message": "You are ambushed by bandits!",
|
| 1533 |
+
"type": "combat",
|
| 1534 |
+
"npc": NPC(
|
| 1535 |
+
id="bandit",
|
| 1536 |
+
name="Bandit",
|
| 1537 |
+
description="A dangerous-looking bandit with a weapon.",
|
| 1538 |
+
dialogue={},
|
| 1539 |
+
location_id=self.player.location_id,
|
| 1540 |
+
hostile=True,
|
| 1541 |
+
stats=Stats(health=40, max_health=40)
|
| 1542 |
+
)
|
| 1543 |
+
},
|
| 1544 |
+
{
|
| 1545 |
+
"message": "You discover a hidden path!",
|
| 1546 |
+
"type": "location",
|
| 1547 |
+
"location": Location(
|
| 1548 |
+
id="hidden_path",
|
| 1549 |
+
name="Hidden Path",
|
| 1550 |
+
description="A secret path that few know about.",
|
| 1551 |
+
position=Position(0, 0, 0)
|
| 1552 |
+
)
|
| 1553 |
+
}
|
| 1554 |
+
]
|
| 1555 |
+
|
| 1556 |
+
encounter = random.choice(encounters)
|
| 1557 |
+
print(f"{Colors.YELLOW}{encounter['message']}{Colors.RESET}")
|
| 1558 |
+
|
| 1559 |
+
if encounter["type"] == "npc":
|
| 1560 |
+
location = self.world.get_location(self.player.location_id)
|
| 1561 |
+
if location:
|
| 1562 |
+
location.add_npc(encounter["npc"])
|
| 1563 |
+
|
| 1564 |
+
elif encounter["type"] == "item":
|
| 1565 |
+
location = self.world.get_location(self.player.location_id)
|
| 1566 |
+
if location:
|
| 1567 |
+
for item in encounter["items"]:
|
| 1568 |
+
location.add_item(item)
|
| 1569 |
+
|
| 1570 |
+
elif encounter["type"] == "combat":
|
| 1571 |
+
self.start_combat(encounter["npc"])
|
| 1572 |
+
|
| 1573 |
+
elif encounter["type"] == "location":
|
| 1574 |
+
self.world.add_location(encounter["location"])
|
| 1575 |
+
self.player.known_locations.append(encounter["location"].id)
|
| 1576 |
+
|
| 1577 |
+
def random_event(self):
|
| 1578 |
+
events = [
|
| 1579 |
+
{
|
| 1580 |
+
"message": "It starts to rain.",
|
| 1581 |
+
"effect": lambda: setattr(self.world, "weather", Weather.RAINY)
|
| 1582 |
+
},
|
| 1583 |
+
{
|
| 1584 |
+
"message": "The clouds part and the sun shines through.",
|
| 1585 |
+
"effect": lambda: setattr(self.world, "weather", Weather.CLEAR)
|
| 1586 |
+
},
|
| 1587 |
+
{
|
| 1588 |
+
"message": "You feel a bit hungry.",
|
| 1589 |
+
"effect": lambda: setattr(self.player.stats, "hunger", max(0, self.player.stats.hunger - 10))
|
| 1590 |
+
},
|
| 1591 |
+
{
|
| 1592 |
+
"message": "You feel a bit thirsty.",
|
| 1593 |
+
"effect": lambda: setattr(self.player.stats, "thirst", max(0, self.player.stats.thirst - 10))
|
| 1594 |
+
},
|
| 1595 |
+
{
|
| 1596 |
+
"message": "You feel refreshed.",
|
| 1597 |
+
"effect": lambda: setattr(self.player.stats, "stamina", min(self.player.stats.max_stamina, self.player.stats.stamina + 20))
|
| 1598 |
+
},
|
| 1599 |
+
{
|
| 1600 |
+
"message": "You find a coin on the ground.",
|
| 1601 |
+
"effect": lambda: self.player.add_item(Item(
|
| 1602 |
+
id="gold",
|
| 1603 |
+
name="Gold",
|
| 1604 |
+
description="A single gold coin.",
|
| 1605 |
+
value=1,
|
| 1606 |
+
stackable=True
|
| 1607 |
+
))
|
| 1608 |
+
}
|
| 1609 |
+
]
|
| 1610 |
+
|
| 1611 |
+
event = random.choice(events)
|
| 1612 |
+
print(f"{Colors.YELLOW}{event['message']}{Colors.RESET}")
|
| 1613 |
+
event["effect"]()
|
| 1614 |
+
|
| 1615 |
+
# Main function
|
| 1616 |
+
def main():
|
| 1617 |
+
game = Game()
|
| 1618 |
+
game.start()
|
| 1619 |
+
|
| 1620 |
+
if __name__ == "__main__":
|
| 1621 |
+
main()
|
Workspace/Python_Script_Text_based_RPD_Game3.py
ADDED
|
File without changes
|
Workspace/workspace-8ac4a941-39da-4676-a1bb-2758edbb4672
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f3edbcbddeb824e6724d7170c14e3192f743c7288f5848d5754aa7d30ef5d031
|
| 3 |
+
size 1095680
|
Workspace/workspace-8ac4a941-39da-4676-a1bb-2758edbb4672.tar
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e1ad739c5baf939e7c69ebdc679c88ce2c700940e22c894167318cb39ec3eeee
|
| 3 |
+
size 200077
|