""" مدیریت وضعیت فعلی بازی و اطلاعات کشور بازیکن """ import random import copy from data.countries.base_countries import COUNTRIES from data.tech.tech_trees import TECH_TREES from data.religion.religions import RELIGIONS class GameState: """کلاس مدیریت وضعیت بازی""" def __init__(self): """ساخت یک نمونه جدید از وضعیت بازی""" # اطلاعات پایه self.current_year = 1500 self.player_country = None self.difficulty = "normal" self.difficulty_factors = { "stability_factor": 1.0, "economy_factor": 1.0, "military_factor": 1.0 } # منابع مالی self.gold = 15000 self.tax_rate = 20 self.budget = { "military": 40, "infrastructure": 20, "education": 15, "healthcare": 15, "welfare": 10 } # وضعیت سیاسی self.public_dissatisfaction = 20 self.political_stability = 75 self.government_type = "Absolute Monarchy" self.ruling_party = None self.political_parties = [] self.loyalty_levels = {} # نظامی self.military_strength = 50 self.army = { "infantry": 10000, "cavalry": 5000, "artillery": 2000, "navy": 3000 } self.military_tech = 1 self.fortifications = 30 # اقتصاد self.controlled_territories = 1 self.economy = { "trade": 50, "agriculture": 50, "industry": 30, "inflation": 5, "unemployment": 8, "gdp_growth": 2.5 } self.resources = { "food": 100, "wood": 80, "stone": 60, "iron": 40, "gold": 20, "oil": 0 } self.trade_routes = [] # جمعیت self.population = 8000000 self.population_growth = 1.2 self.urban_population = 25 self.literacy_rate = 15 self.health_index = 60 self.happiness = 70 # فرهنگ و دین self.culture_score = 40 self.cultural_influence = 30 self.religious_influence = 50 self.religion = "Shia Islam" self.religious_groups = {} # فناوری self.technology_level = 1 self.technology = { "military": 1, "agriculture": 1, "trade": 1, "industry": 1, "medicine": 1, "education": 1 } self.research_progress = {} self.unlocked_technologies = [] # روابط بین‌المللی self.controlled_countries = [] self.relations = {} self.alliances = [] self.international_orgs = [] # سیستم‌های پیشرفته self.diplomacy_points = 10 self.spy_network = { "size": 5, "effectiveness": 30, "targets": [] } self.cities = [] self.environment = { "pollution": 20, "deforestation": 15, "climate_impact": 10 } self.crisis_level = 0 self.achievements = [] self.royal_family = { "ruler": {"name": "Unknown", "age": 40, "health": 80}, "heir": {"name": "Unknown", "age": 20, "popularity": 50}, "family_members": [] } # سایر self.events_history = [] self.random = random.Random() self.plugins = [] def select_country(self): """انتخاب کشور توسط بازیکن""" from ui.console_ui import ConsoleUI ConsoleUI.display_section_title("انتخاب کشور") ConsoleUI.display_message("لطفاً یکی از کشورهای زیر را انتخاب کنید:") # نمایش لیست کشورها country_names = [country["name"] for country in COUNTRIES] choice = ConsoleUI.get_menu_choice(country_names) # تنظیم کشور انتخابی self.player_country = COUNTRIES[choice-1] self.controlled_countries = [self.player_country["name"]] # راه‌اندازی اولیه بر اساس کشور انتخابی self.initialize_country() def initialize_country(self): """راه‌اندازی اولیه وضعیت بازی بر اساس کشور انتخابی""" country = self.player_country base = country["base_attributes"] # تنظیم اولیه وضعیت بازی self.gold = base["gold"] self.political_stability = base["stability"] self.military_strength = base["military"]["army"] * 0.6 + base["military"]["navy"] * 0.4 self.culture_score = base["culture"] self.diplomacy_points = 10 self.population = int(base["population"] * 1000000) # تنظیم روابط اولیه self.relations = {} for c in COUNTRIES: if c["name"] == country["name"]: self.relations[c["name"]] = 100 # رابطه با خود elif c["name"] in country["starting_relations"]: self.relations[c["name"]] = country["starting_relations"][c["name"]] else: self.relations[c["name"]] = self.random.randint(-20, 30) # تنظیم اقتصاد اولیه self.economy = { "trade": base["economy"]["trade"], "agriculture": base["economy"]["agriculture"], "industry": base["economy"]["industry"], "inflation": 5, "unemployment": 10, "gdp_growth": 2.0 } # تنظیم دین self.religion = base["religion"] self.religious_influence = 50 # تنظیم شهرها self.cities = [{ "name": "Tehran", "population": 500000, "development": 50, "happiness": 70, "buildings": ["Castle", "Market"] }] # تنظیم فناوری self.technology_level = 1 self.unlocked_technologies = [] if self.player_country["name"] in TECH_TREES: self.unlocked_technologies = TECH_TREES[self.player_country["name"]]["starting_technologies"] # تنظیم گروه‌های مذهبی if self.religion in RELIGIONS: self.religious_groups = {group: 100 for group in RELIGIONS[self.religion]["groups"]} # تنظیم خاندان سلطنتی self.royal_family = { "ruler": { "name": self.random.choice(["Ismail I", "Tahmasp I", "Abbas I"]), "age": self.random.randint(30, 50), "health": self.random.randint(60, 90), "popularity": self.random.randint(40, 70) }, "heir": { "name": "Unknown", "age": self.random.randint(10, 25), "popularity": self.random.randint(30, 60) }, "family_members": [] } def apply_plugin(self, plugin): """اعمال تغییرات پلاگین به وضعیت بازی""" if hasattr(plugin, 'modify_game_state'): plugin.modify_game_state(self) self.plugins.append(plugin) def copy(self): """ساخت کپی از وضعیت فعلی بازی برای سیستم undo/redo""" new_state = GameState() # کپی اطلاعات پایه new_state.current_year = self.current_year new_state.player_country = self.player_country new_state.difficulty = self.difficulty new_state.difficulty_factors = self.difficulty_factors.copy() # کپی منابع مالی new_state.gold = self.gold new_state.tax_rate = self.tax_rate new_state.budget = self.budget.copy() # کپی وضعیت سیاسی new_state.public_dissatisfaction = self.public_dissatisfaction new_state.political_stability = self.political_stability new_state.government_type = self.government_type new_state.ruling_party = self.ruling_party new_state.political_parties = self.political_parties.copy() new_state.loyalty_levels = self.loyalty_levels.copy() # کپی نظامی new_state.military_strength = self.military_strength new_state.army = self.army.copy() new_state.military_tech = self.military_tech new_state.fortifications = self.fortifications # کپی اقتصاد new_state.controlled_territories = self.controlled_territories new_state.economy = self.economy.copy() new_state.resources = self.resources.copy() new_state.trade_routes = self.trade_routes.copy() # کپی جمعیت new_state.population = self.population new_state.population_growth = self.population_growth new_state.urban_population = self.urban_population new_state.literacy_rate = self.literacy_rate new_state.health_index = self.health_index new_state.happiness = self.happiness # کپی فرهنگ و دین new_state.culture_score = self.culture_score new_state.cultural_influence = self.cultural_influence new_state.religious_influence = self.religious_influence new_state.religion = self.religion new_state.religious_groups = self.religious_groups.copy() # کپی فناوری new_state.technology_level = self.technology_level new_state.technology = self.technology.copy() new_state.research_progress = self.research_progress.copy() new_state.unlocked_technologies = self.unlocked_technologies.copy() # کپی روابط بین‌المللی new_state.controlled_countries = self.controlled_countries.copy() new_state.relations = self.relations.copy() new_state.alliances = self.alliances.copy() new_state.international_orgs = self.international_orgs.copy() # کپی سیستم‌های پیشرفته new_state.diplomacy_points = self.diplomacy_points new_state.spy_network = { "size": self.spy_network["size"], "effectiveness": self.spy_network["effectiveness"], "targets": self.spy_network["targets"].copy() } new_state.cities = [city.copy() for city in self.cities] new_state.environment = self.environment.copy() new_state.crisis_level = self.crisis_level new_state.achievements = self.achievements.copy() new_state.royal_family = { "ruler": self.royal_family["ruler"].copy(), "heir": self.royal_family["heir"].copy(), "family_members": [member.copy() for member in self.royal_family["family_members"]] } # کپی سایر new_state.events_history = self.events_history.copy() return new_state