Upload scripts/generate_maze_data.py with huggingface_hub
Browse files- scripts/generate_maze_data.py +355 -0
scripts/generate_maze_data.py
ADDED
|
@@ -0,0 +1,355 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Programmatic maze generation for cold-start SFT data.
|
| 3 |
+
|
| 4 |
+
Supports three topologies:
|
| 5 |
+
- rectangular grids
|
| 6 |
+
- circular mazes (concentric rings with angular sectors)
|
| 7 |
+
- hexagonal (honeycomb) lattices
|
| 8 |
+
|
| 9 |
+
Also generates unsolvable mazes by blocking the middle of a solvable path.
|
| 10 |
+
"""
|
| 11 |
+
|
| 12 |
+
import argparse
|
| 13 |
+
import json
|
| 14 |
+
import random
|
| 15 |
+
import math
|
| 16 |
+
from pathlib import Path
|
| 17 |
+
from typing import List, Tuple, Optional
|
| 18 |
+
import numpy as np
|
| 19 |
+
from PIL import Image, ImageDraw
|
| 20 |
+
|
| 21 |
+
|
| 22 |
+
def generate_rectangular_maze(width: int, height: int) -> Tuple[np.ndarray, List[Tuple[int, int]]]:
|
| 23 |
+
"""
|
| 24 |
+
Generate a rectangular maze using recursive backtracking.
|
| 25 |
+
Returns:
|
| 26 |
+
grid: (2*H-1, 2*W-1) array where 0=wall, 1=path
|
| 27 |
+
solution: list of (row, col) in grid coordinates
|
| 28 |
+
"""
|
| 29 |
+
# Initialize grid with walls
|
| 30 |
+
grid = np.zeros((2 * height - 1, 2 * width - 1), dtype=np.uint8)
|
| 31 |
+
visited = np.zeros((height, width), dtype=bool)
|
| 32 |
+
|
| 33 |
+
def carve(r, c):
|
| 34 |
+
visited[r, c] = True
|
| 35 |
+
grid[2 * r, 2 * c] = 1
|
| 36 |
+
directions = [(0, 1), (1, 0), (0, -1), (-1, 0)]
|
| 37 |
+
random.shuffle(directions)
|
| 38 |
+
for dr, dc in directions:
|
| 39 |
+
nr, nc = r + dr, c + dc
|
| 40 |
+
if 0 <= nr < height and 0 <= nc < width and not visited[nr, nc]:
|
| 41 |
+
grid[2 * r + dr, 2 * c + dc] = 1
|
| 42 |
+
carve(nr, nc)
|
| 43 |
+
|
| 44 |
+
carve(0, 0)
|
| 45 |
+
|
| 46 |
+
# Solve with BFS
|
| 47 |
+
start = (0, 0)
|
| 48 |
+
end = (height - 1, width - 1)
|
| 49 |
+
queue = [(start, [start])]
|
| 50 |
+
visited_sol = set()
|
| 51 |
+
solution = []
|
| 52 |
+
while queue:
|
| 53 |
+
(r, c), path = queue.pop(0)
|
| 54 |
+
if (r, c) == end:
|
| 55 |
+
solution = path
|
| 56 |
+
break
|
| 57 |
+
if (r, c) in visited_sol:
|
| 58 |
+
continue
|
| 59 |
+
visited_sol.add((r, c))
|
| 60 |
+
for dr, dc in [(0, 1), (1, 0), (0, -1), (-1, 0)]:
|
| 61 |
+
nr, nc = r + dr, c + dc
|
| 62 |
+
if 0 <= nr < height and 0 <= nc < width:
|
| 63 |
+
if grid[2 * r + dr, 2 * c + dc] == 1:
|
| 64 |
+
queue.append(((nr, nc), path + [(nr, nc)]))
|
| 65 |
+
|
| 66 |
+
return grid, solution
|
| 67 |
+
|
| 68 |
+
|
| 69 |
+
def make_maze_unsolvable(grid: np.ndarray, solution: List[Tuple[int, int]]) -> np.ndarray:
|
| 70 |
+
"""Block the middle of the solution path to make it unsolvable."""
|
| 71 |
+
if len(solution) < 4:
|
| 72 |
+
return grid
|
| 73 |
+
mid_idx = len(solution) // 2
|
| 74 |
+
# Block around the middle cell
|
| 75 |
+
for idx in [mid_idx - 1, mid_idx]:
|
| 76 |
+
r, c = solution[idx]
|
| 77 |
+
gr, gc = 2 * r, 2 * c
|
| 78 |
+
# Turn path into wall
|
| 79 |
+
grid[gr, gc] = 0
|
| 80 |
+
# Also block adjacent connections
|
| 81 |
+
for dr, dc in [(0, 1), (1, 0), (0, -1), (-1, 0)]:
|
| 82 |
+
if 0 <= gr + dr < grid.shape[0] and 0 <= gc + dc < grid.shape[1]:
|
| 83 |
+
grid[gr + dr, gc + dc] = 0
|
| 84 |
+
return grid
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
def grid_to_image(
|
| 88 |
+
grid: np.ndarray,
|
| 89 |
+
cell_size: int = 20,
|
| 90 |
+
wall_thickness: int = 2,
|
| 91 |
+
start_point: Tuple[int, int] = None,
|
| 92 |
+
end_point: Tuple[int, int] = None,
|
| 93 |
+
style: str = "default",
|
| 94 |
+
) -> Image.Image:
|
| 95 |
+
"""Render maze grid to PIL Image."""
|
| 96 |
+
h, w = grid.shape
|
| 97 |
+
img_w = w * cell_size
|
| 98 |
+
img_h = h * cell_size
|
| 99 |
+
img = Image.new("RGB", (img_w, img_h), "white")
|
| 100 |
+
draw = ImageDraw.Draw(img)
|
| 101 |
+
|
| 102 |
+
if style == "gradient":
|
| 103 |
+
for y in range(img_h):
|
| 104 |
+
color_val = int(255 * (1 - y / img_h))
|
| 105 |
+
draw.line([(0, y), (img_w, y)], fill=(color_val, color_val, 255))
|
| 106 |
+
elif style == "thick":
|
| 107 |
+
wall_thickness = max(wall_thickness, 4)
|
| 108 |
+
|
| 109 |
+
# Draw walls
|
| 110 |
+
for r in range(h):
|
| 111 |
+
for c in range(w):
|
| 112 |
+
if grid[r, c] == 0:
|
| 113 |
+
x0 = c * cell_size
|
| 114 |
+
y0 = r * cell_size
|
| 115 |
+
draw.rectangle([x0, y0, x0 + cell_size, y0 + cell_size], fill="black")
|
| 116 |
+
|
| 117 |
+
# Draw start and end markers
|
| 118 |
+
if start_point:
|
| 119 |
+
sr, sc = start_point
|
| 120 |
+
sx = sc * cell_size + cell_size // 2
|
| 121 |
+
sy = sr * cell_size + cell_size // 2
|
| 122 |
+
draw.ellipse([sx - 5, sy - 5, sx + 5, sy + 5], fill="lime")
|
| 123 |
+
if end_point:
|
| 124 |
+
er, ec = end_point
|
| 125 |
+
ex = ec * cell_size + cell_size // 2
|
| 126 |
+
ey = er * cell_size + cell_size // 2
|
| 127 |
+
draw.ellipse([ex - 5, ey - 5, ex + 5, ey + 5], fill="orange")
|
| 128 |
+
|
| 129 |
+
return img
|
| 130 |
+
|
| 131 |
+
|
| 132 |
+
def _cell_to_norm(r: int, c: int, H: int, W: int) -> Tuple[int, int]:
|
| 133 |
+
"""Convert grid cell (row, col) to normalized [0, 999] coordinates (x, y)."""
|
| 134 |
+
x = int(c / max(W - 1, 1) * 999)
|
| 135 |
+
y = int(r / max(H - 1, 1) * 999)
|
| 136 |
+
return x, y
|
| 137 |
+
|
| 138 |
+
|
| 139 |
+
def _get_neighbors(r: int, c: int, grid: np.ndarray, height: int, width: int) -> List[Tuple[int, int]]:
|
| 140 |
+
"""Get accessible neighbor cells from (r, c) in the maze grid."""
|
| 141 |
+
neighbors = []
|
| 142 |
+
for dr, dc in [(0, 1), (1, 0), (0, -1), (-1, 0)]:
|
| 143 |
+
nr, nc = r + dr, c + dc
|
| 144 |
+
if 0 <= nr < height and 0 <= nc < width:
|
| 145 |
+
# Check if the wall between (r,c) and (nr,nc) is open
|
| 146 |
+
if grid[2 * r + dr, 2 * c + dc] == 1:
|
| 147 |
+
neighbors.append((nr, nc))
|
| 148 |
+
return neighbors
|
| 149 |
+
|
| 150 |
+
|
| 151 |
+
def _direction_name(dr: int, dc: int) -> str:
|
| 152 |
+
"""Human-readable direction name."""
|
| 153 |
+
if dr == -1:
|
| 154 |
+
return "upper"
|
| 155 |
+
elif dr == 1:
|
| 156 |
+
return "lower"
|
| 157 |
+
elif dc == -1:
|
| 158 |
+
return "left"
|
| 159 |
+
elif dc == 1:
|
| 160 |
+
return "right"
|
| 161 |
+
return "forward"
|
| 162 |
+
|
| 163 |
+
|
| 164 |
+
def generate_maze_thinking(
|
| 165 |
+
grid: np.ndarray,
|
| 166 |
+
solution: List[Tuple[int, int]],
|
| 167 |
+
solvable: bool,
|
| 168 |
+
height: int,
|
| 169 |
+
width: int,
|
| 170 |
+
start_label: str = "lime text label",
|
| 171 |
+
end_label: str = "tangerine circle",
|
| 172 |
+
) -> str:
|
| 173 |
+
"""
|
| 174 |
+
Generate thinking content with point visual primitives.
|
| 175 |
+
Mimics DFS exploration with forward moves, dead-end detection, and backtracking.
|
| 176 |
+
"""
|
| 177 |
+
H, W = grid.shape
|
| 178 |
+
lines = []
|
| 179 |
+
lines.append("I'll use a trial-and-error strategy to explore this maze.")
|
| 180 |
+
|
| 181 |
+
sx, sy = _cell_to_norm(solution[0][0], solution[0][1], height, width)
|
| 182 |
+
ex, ey = _cell_to_norm(solution[-1][0], solution[-1][1], height, width)
|
| 183 |
+
|
| 184 |
+
lines.append(f"First locate the starting point: <|point|>[[{sx},{sy}]]<|/point|>, "
|
| 185 |
+
f"and the destination: <|point|>[[{ex},{ey}]]<|/point|>.")
|
| 186 |
+
lines.append("**Start Exploring**:")
|
| 187 |
+
|
| 188 |
+
if solvable:
|
| 189 |
+
# Simulate DFS with occasional dead-end exploration and backtracking
|
| 190 |
+
step = 1
|
| 191 |
+
visited = set()
|
| 192 |
+
path_so_far = []
|
| 193 |
+
|
| 194 |
+
for idx, (r, c) in enumerate(solution):
|
| 195 |
+
px, py = _cell_to_norm(r, c, height, width)
|
| 196 |
+
visited.add((r, c))
|
| 197 |
+
path_so_far.append((px, py))
|
| 198 |
+
|
| 199 |
+
neighbors = _get_neighbors(r, c, grid, height, width)
|
| 200 |
+
unvisited_neighbors = [(nr, nc) for nr, nc in neighbors if (nr, nc) not in visited]
|
| 201 |
+
|
| 202 |
+
# At certain junctions, simulate exploring a dead-end branch
|
| 203 |
+
if idx > 0 and len(unvisited_neighbors) > 1 and random.random() < 0.4:
|
| 204 |
+
# Pick a wrong neighbor to explore briefly
|
| 205 |
+
wrong_neighbors = [n for n in unvisited_neighbors
|
| 206 |
+
if idx + 1 < len(solution) and n != solution[idx + 1]]
|
| 207 |
+
if wrong_neighbors:
|
| 208 |
+
wr, wc = random.choice(wrong_neighbors)
|
| 209 |
+
wpx, wpy = _cell_to_norm(wr, wc, height, width)
|
| 210 |
+
lines.append(
|
| 211 |
+
f"**Step{step}**: Reaching <|point|>[[{px},{py}]]<|/point|>, "
|
| 212 |
+
f"I face {len(unvisited_neighbors)} forks. "
|
| 213 |
+
f"Let me try the {_direction_name(wr - r, wc - c)} direction first."
|
| 214 |
+
)
|
| 215 |
+
step += 1
|
| 216 |
+
# Check if the wrong path is a dead end
|
| 217 |
+
dead_end_neighbors = _get_neighbors(wr, wc, grid, height, width)
|
| 218 |
+
dead_end_unvisited = [(nr, nc) for nr, nc in dead_end_neighbors
|
| 219 |
+
if (nr, nc) not in visited and (nr, nc) != (r, c)]
|
| 220 |
+
lines.append(
|
| 221 |
+
f"**Step{step}**: Moving to <|point|>[[{wpx},{wpy}]]<|/point|>... "
|
| 222 |
+
f"{'this is a dead end!' if not dead_end_unvisited else 'exploring further...'} "
|
| 223 |
+
f"Backtracking to <|point|>[[{px},{py}]]<|/point|>."
|
| 224 |
+
)
|
| 225 |
+
step += 1
|
| 226 |
+
visited.add((wr, wc))
|
| 227 |
+
continue
|
| 228 |
+
|
| 229 |
+
if idx == 0:
|
| 230 |
+
lines.append(
|
| 231 |
+
f"**Step{step}**: Starting at <|point|>[[{px},{py}]]<|/point|>, "
|
| 232 |
+
f"I see {len(neighbors)} directions to choose from."
|
| 233 |
+
)
|
| 234 |
+
elif idx == len(solution) - 1:
|
| 235 |
+
lines.append(
|
| 236 |
+
f"**Step{step}**: Arriving at <|point|>[[{px},{py}]]<|/point|>, "
|
| 237 |
+
f"I finally see the destination!"
|
| 238 |
+
)
|
| 239 |
+
else:
|
| 240 |
+
if len(unvisited_neighbors) > 0:
|
| 241 |
+
next_r, next_c = solution[idx + 1] if idx + 1 < len(solution) else (r, c)
|
| 242 |
+
direction = _direction_name(next_r - r, next_c - c)
|
| 243 |
+
lines.append(
|
| 244 |
+
f"**Step{step}**: Reaching <|point|>[[{px},{py}]]<|/point|>, "
|
| 245 |
+
f"continuing {direction}."
|
| 246 |
+
)
|
| 247 |
+
else:
|
| 248 |
+
lines.append(
|
| 249 |
+
f"**Step{step}**: At <|point|>[[{px},{py}]]<|/point|>, the path is clear."
|
| 250 |
+
)
|
| 251 |
+
step += 1
|
| 252 |
+
|
| 253 |
+
pt_str = ",".join(f"[{x},{y}]" for x, y in path_so_far)
|
| 254 |
+
lines.append(f"**Final Path**: After exploration, the correct route is:\n"
|
| 255 |
+
f"<|point|>[{pt_str}]<|/point|>")
|
| 256 |
+
lines.append(f"Successfully reaching the destination: <|point|>[[{ex},{ey}]]<|/point|>!")
|
| 257 |
+
else:
|
| 258 |
+
# For unsolvable: explore reachable region, then declare unsolvable
|
| 259 |
+
step = 1
|
| 260 |
+
visited = set()
|
| 261 |
+
stack = [solution[0]]
|
| 262 |
+
explored_points = []
|
| 263 |
+
|
| 264 |
+
while stack and step <= 15:
|
| 265 |
+
r, c = stack.pop()
|
| 266 |
+
if (r, c) in visited:
|
| 267 |
+
continue
|
| 268 |
+
visited.add((r, c))
|
| 269 |
+
px, py = _cell_to_norm(r, c, height, width)
|
| 270 |
+
explored_points.append((px, py))
|
| 271 |
+
|
| 272 |
+
neighbors = _get_neighbors(r, c, grid, height, width)
|
| 273 |
+
unvisited = [(nr, nc) for nr, nc in neighbors if (nr, nc) not in visited]
|
| 274 |
+
|
| 275 |
+
if not unvisited:
|
| 276 |
+
lines.append(
|
| 277 |
+
f"**Step{step}**: At <|point|>[[{px},{py}]]<|/point|>, "
|
| 278 |
+
f"all directions are dead ends. Backtracking."
|
| 279 |
+
)
|
| 280 |
+
else:
|
| 281 |
+
lines.append(
|
| 282 |
+
f"**Step{step}**: Reaching <|point|>[[{px},{py}]]<|/point|>, "
|
| 283 |
+
f"I see {len(unvisited)} unexplored direction(s). Exploring..."
|
| 284 |
+
)
|
| 285 |
+
for nr, nc in unvisited:
|
| 286 |
+
stack.append((nr, nc))
|
| 287 |
+
step += 1
|
| 288 |
+
|
| 289 |
+
lines.append(
|
| 290 |
+
"After exhaustive exploration of all reachable paths, "
|
| 291 |
+
"no valid route to the destination exists. The maze is unsolvable."
|
| 292 |
+
)
|
| 293 |
+
|
| 294 |
+
return "\n".join(lines)
|
| 295 |
+
|
| 296 |
+
|
| 297 |
+
def main():
|
| 298 |
+
parser = argparse.ArgumentParser()
|
| 299 |
+
parser.add_argument("--output_dir", type=str, default="data/sft/maze")
|
| 300 |
+
parser.add_argument("--num_samples", type=int, default=1000)
|
| 301 |
+
parser.add_argument("--min_size", type=int, default=5)
|
| 302 |
+
parser.add_argument("--max_size", type=int, default=15)
|
| 303 |
+
parser.add_argument("--unsolvable_ratio", type=float, default=0.2)
|
| 304 |
+
parser.add_argument("--seed", type=int, default=42)
|
| 305 |
+
args = parser.parse_args()
|
| 306 |
+
|
| 307 |
+
random.seed(args.seed)
|
| 308 |
+
np.random.seed(args.seed)
|
| 309 |
+
|
| 310 |
+
out_dir = Path(args.output_dir)
|
| 311 |
+
out_dir.mkdir(parents=True, exist_ok=True)
|
| 312 |
+
img_dir = out_dir / "images"
|
| 313 |
+
img_dir.mkdir(exist_ok=True)
|
| 314 |
+
|
| 315 |
+
records = []
|
| 316 |
+
for i in tqdm(range(args.num_samples), desc="Generating mazes"):
|
| 317 |
+
width = random.randint(args.min_size, args.max_size)
|
| 318 |
+
height = random.randint(args.min_size, args.max_size)
|
| 319 |
+
grid, solution = generate_rectangular_maze(width, height)
|
| 320 |
+
|
| 321 |
+
solvable = random.random() > args.unsolvable_ratio
|
| 322 |
+
if not solvable:
|
| 323 |
+
grid = make_maze_unsolvable(grid.copy(), solution)
|
| 324 |
+
|
| 325 |
+
# Render image
|
| 326 |
+
cell_size = random.randint(15, 30)
|
| 327 |
+
style = random.choice(["default", "gradient", "thick"])
|
| 328 |
+
start_gc = (solution[0][0] * 2, solution[0][1] * 2)
|
| 329 |
+
end_gc = (solution[-1][0] * 2, solution[-1][1] * 2)
|
| 330 |
+
img = grid_to_image(grid, cell_size, style=style, start_point=start_gc, end_point=end_gc)
|
| 331 |
+
img_path = img_dir / f"maze_{i:06d}.png"
|
| 332 |
+
img.save(img_path)
|
| 333 |
+
|
| 334 |
+
thinking = generate_maze_thinking(grid, solution, solvable, height, width)
|
| 335 |
+
answer = "True" if solvable else "False"
|
| 336 |
+
question = 'Is there a feasible way to get from the lime text label to the tangerine circle? Please draw the route if any. Display \\boxed{True} at the end if there is a path, else display \\boxed{False}.'
|
| 337 |
+
|
| 338 |
+
records.append({
|
| 339 |
+
"image": str(img_path.relative_to(out_dir)),
|
| 340 |
+
"question": question,
|
| 341 |
+
"thinking": thinking,
|
| 342 |
+
"solvable": solvable,
|
| 343 |
+
"answer": answer,
|
| 344 |
+
})
|
| 345 |
+
|
| 346 |
+
with open(out_dir / "maze_data.jsonl", "w") as f:
|
| 347 |
+
for rec in records:
|
| 348 |
+
f.write(json.dumps(rec, ensure_ascii=False) + "\n")
|
| 349 |
+
|
| 350 |
+
print(f"Generated {args.num_samples} maze samples in {out_dir}")
|
| 351 |
+
|
| 352 |
+
|
| 353 |
+
if __name__ == "__main__":
|
| 354 |
+
from tqdm import tqdm
|
| 355 |
+
main()
|