"""Two-pass GelSight processing: reference selection, then scalars + encode. Pass 1 finds the no-contact (p01) reference frame; pass 2 computes the contact metrics against it, flags genuinely-new frames, and streams the video out. Frames are read from HDF5 in blocks so memory stays bounded regardless of episode length. Both passes read through the ``TactileAlignment`` index map, so a timestamped recording is resampled onto the camera clock here — not patched up later. """ from __future__ import annotations from dataclasses import dataclass from pathlib import Path import numpy as np from .config import CHUNK, P01_SMOOTH_WIN from .contact import (NewFrameTracker, contact_metrics, duplication_stats, l2_diff, pick_p01_reference) from .encode import rgb_writer from .h5io import TactileAlignment @dataclass class TactileResult: side: str intensity: np.ndarray area: np.ndarray mixed: np.ndarray is_new: np.ndarray ref_index: int # index into the source H5 dataset stats: dict def _gather(ds, indices: np.ndarray) -> np.ndarray: """Read `indices` (non-decreasing) from an H5 dataset in one contiguous slice.""" lo, hi = int(indices[0]), int(indices[-1]) span = ds[lo:hi + 1] return span[indices - lo] def _blocks(total: int, size: int = CHUNK): for s in range(0, total, size): yield s, min(s + size, total) def process_side(h5file, side: str, align: TactileAlignment, out_path: Path, encode: bool = True) -> TactileResult: """Run both passes for one GelSight and write its MP4.""" ds = h5file[f"gelsight/{side}/frames"] # (N, H, W, 3) uint8 RGB idx_map = align.index_map T = len(idx_map) # ── pass 1: intensity vs the first frame -> smoothed argmin = p01 ──────── ref0 = ds[0].astype(np.float32) rough = np.empty(T, np.float32) for s, e in _blocks(T): rough[s:e] = l2_diff(_gather(ds, idx_map[s:e]), ref0).mean(axis=(1, 2)) p01_local = pick_p01_reference(rough, P01_SMOOTH_WIN) ref_index = int(idx_map[p01_local]) reference = ds[ref_index] # ── pass 2: metrics against p01 + new-frame flags + encode ────────────── intensity = np.empty(T, np.float32) area = np.empty(T, np.float32) mixed = np.empty(T, np.float32) is_new = np.empty(T, bool) tracker = NewFrameTracker() writer = rgb_writer(out_path) if encode else None ctx = writer if writer is not None else _NullCtx() with ctx: for s, e in _blocks(T): block = _gather(ds, idx_map[s:e]) # uint8 RGB i, a, m = contact_metrics(block, reference) intensity[s:e], area[s:e], mixed[s:e] = i, a, m is_new[s:e] = tracker.update(block) if writer is not None: writer.write(block[..., ::-1]) # RGB -> BGR return TactileResult(side, intensity, area, mixed, is_new, ref_index, duplication_stats(is_new)) class _NullCtx: def __enter__(self): return self def __exit__(self, *a): return False