diff --git "a/parse/train/SkT5Yg-RZ/SkT5Yg-RZ_middle.json" "b/parse/train/SkT5Yg-RZ/SkT5Yg-RZ_middle.json"
new file mode 100644--- /dev/null
+++ "b/parse/train/SkT5Yg-RZ/SkT5Yg-RZ_middle.json"
@@ -0,0 +1,40913 @@
+{
+ "pdf_info": [
+ {
+ "preproc_blocks": [
+ {
+ "type": "title",
+ "bbox": [
+ 106,
+ 79,
+ 421,
+ 116
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 79,
+ 417,
+ 97
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 79,
+ 417,
+ 97
+ ],
+ "score": 1.0,
+ "content": "INTRINSIC MOTIVATION AND AUTOMATIC",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 106,
+ 98,
+ 423,
+ 117
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 98,
+ 423,
+ 117
+ ],
+ "score": 1.0,
+ "content": "CURRICULA VIA ASYMMETRIC SELF-PLAY",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ }
+ ],
+ "index": 0.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 112,
+ 135,
+ 223,
+ 180
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 113,
+ 136,
+ 211,
+ 146
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 113,
+ 136,
+ 211,
+ 146
+ ],
+ "score": 1.0,
+ "content": "Sainbayar Sukhbaatar",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 112,
+ 146,
+ 224,
+ 158
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 146,
+ 224,
+ 158
+ ],
+ "score": 1.0,
+ "content": "Dept. of Computer Science",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 111,
+ 155,
+ 200,
+ 170
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 111,
+ 155,
+ 200,
+ 170
+ ],
+ "score": 1.0,
+ "content": "New York University",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 112,
+ 169,
+ 222,
+ 180
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 169,
+ 222,
+ 180
+ ],
+ "score": 1.0,
+ "content": "sainbar@cs.nyu.edu",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 6.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 254,
+ 135,
+ 346,
+ 179
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 253,
+ 135,
+ 307,
+ 147
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 253,
+ 135,
+ 307,
+ 147
+ ],
+ "score": 1.0,
+ "content": "Zeming Lin",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 253,
+ 145,
+ 347,
+ 158
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 253,
+ 145,
+ 347,
+ 158
+ ],
+ "score": 1.0,
+ "content": "Facebook AI Research",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 253,
+ 156,
+ 298,
+ 168
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 253,
+ 156,
+ 298,
+ 168
+ ],
+ "score": 1.0,
+ "content": "New York",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 253,
+ 168,
+ 322,
+ 180
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 253,
+ 168,
+ 322,
+ 180
+ ],
+ "score": 1.0,
+ "content": "zlin@fb.com",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ }
+ ],
+ "index": 7.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 376,
+ 136,
+ 498,
+ 180
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 376,
+ 135,
+ 441,
+ 147
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 376,
+ 135,
+ 441,
+ 147
+ ],
+ "score": 1.0,
+ "content": "Ilya Kostrikov",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 376,
+ 145,
+ 488,
+ 159
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 376,
+ 145,
+ 488,
+ 159
+ ],
+ "score": 1.0,
+ "content": "Dept. of Computer Science",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 376,
+ 155,
+ 464,
+ 170
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 376,
+ 155,
+ 464,
+ 170
+ ],
+ "score": 1.0,
+ "content": "New York University",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 376,
+ 168,
+ 499,
+ 181
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 376,
+ 168,
+ 499,
+ 181
+ ],
+ "score": 1.0,
+ "content": "kostrikov@cs.nyu.edu",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 8.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 114,
+ 196,
+ 316,
+ 207
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 112,
+ 196,
+ 317,
+ 210
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 196,
+ 317,
+ 210
+ ],
+ "score": 1.0,
+ "content": "Gabriel Synnaeve, Arthur Szlam & Rob Fergus",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ }
+ ],
+ "index": 14
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 113,
+ 209,
+ 286,
+ 241
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 111,
+ 207,
+ 205,
+ 219
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 111,
+ 207,
+ 205,
+ 219
+ ],
+ "score": 1.0,
+ "content": "Facebook AI Research",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 112,
+ 217,
+ 156,
+ 229
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 217,
+ 156,
+ 229
+ ],
+ "score": 1.0,
+ "content": "New York",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 112,
+ 230,
+ 286,
+ 242
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 230,
+ 286,
+ 242
+ ],
+ "score": 1.0,
+ "content": "{gab,aszlam,robfergus}@fb.com",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 16
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 278,
+ 270,
+ 333,
+ 281
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 276,
+ 268,
+ 336,
+ 284
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 276,
+ 268,
+ 336,
+ 284
+ ],
+ "score": 1.0,
+ "content": "ABSTRACT",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 18
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 143,
+ 294,
+ 468,
+ 415
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 142,
+ 295,
+ 470,
+ 307
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 295,
+ 470,
+ 307
+ ],
+ "score": 1.0,
+ "content": "We describe a simple scheme that allows an agent to learn about its environment",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 141,
+ 306,
+ 470,
+ 318
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 306,
+ 470,
+ 318
+ ],
+ "score": 1.0,
+ "content": "in an unsupervised manner. Our scheme pits two versions of the same agent, Al-",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 141,
+ 317,
+ 469,
+ 329
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 317,
+ 469,
+ 329
+ ],
+ "score": 1.0,
+ "content": "ice and Bob, against one another. Alice proposes a task for Bob to complete; and",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 141,
+ 328,
+ 469,
+ 339
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 328,
+ 469,
+ 339
+ ],
+ "score": 1.0,
+ "content": "then Bob attempts to complete the task. In this work we will focus on two kinds",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 142,
+ 339,
+ 470,
+ 350
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 339,
+ 470,
+ 350
+ ],
+ "score": 1.0,
+ "content": "of environments: (nearly) reversible environments and environments that can be",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 141,
+ 349,
+ 470,
+ 362
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 349,
+ 470,
+ 362
+ ],
+ "score": 1.0,
+ "content": "reset. Alice will “propose” the task by doing a sequence of actions and then Bob",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 141,
+ 361,
+ 470,
+ 373
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 361,
+ 470,
+ 373
+ ],
+ "score": 1.0,
+ "content": "must undo or repeat them, respectively. Via an appropriate reward structure, Alice",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 141,
+ 371,
+ 470,
+ 385
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 371,
+ 470,
+ 385
+ ],
+ "score": 1.0,
+ "content": "and Bob automatically generate a curriculum of exploration, enabling unsuper-",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 142,
+ 383,
+ 469,
+ 394
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 383,
+ 469,
+ 394
+ ],
+ "score": 1.0,
+ "content": "vised training of the agent. When Bob is deployed on an RL task within the en-",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 142,
+ 394,
+ 469,
+ 406
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 394,
+ 469,
+ 406
+ ],
+ "score": 1.0,
+ "content": "vironment, this unsupervised training reduces the number of supervised episodes",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 141,
+ 404,
+ 402,
+ 417
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 404,
+ 402,
+ 417
+ ],
+ "score": 1.0,
+ "content": "needed to learn, and in some cases converges to a higher reward.",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ }
+ ],
+ "index": 24
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 437,
+ 206,
+ 450
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 436,
+ 208,
+ 453
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 436,
+ 208,
+ 453
+ ],
+ "score": 1.0,
+ "content": "1 INTRODUCTION",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ }
+ ],
+ "index": 30
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 462,
+ 504,
+ 529
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 461,
+ 506,
+ 477
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 461,
+ 506,
+ 477
+ ],
+ "score": 1.0,
+ "content": "Model-free approaches to reinforcement learning are sample inefficient, typically requiring a huge",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 106,
+ 474,
+ 505,
+ 486
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 474,
+ 505,
+ 486
+ ],
+ "score": 1.0,
+ "content": "number of episodes to learn a satisfactory policy. The lack of an explicit environment model means",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 106,
+ 485,
+ 505,
+ 497
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 485,
+ 505,
+ 497
+ ],
+ "score": 1.0,
+ "content": "the agent must learn the rules of the environment from scratch at the same time as it tries to un-",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 496,
+ 505,
+ 507
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 496,
+ 505,
+ 507
+ ],
+ "score": 1.0,
+ "content": "derstand which trajectories lead to rewards. In environments where reward is sparse, only a small",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 506,
+ 506,
+ 520
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 506,
+ 506,
+ 520
+ ],
+ "score": 1.0,
+ "content": "fraction of the agents’ experience is directly used to update the policy, contributing to the ineffi-",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 516,
+ 138,
+ 531
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 516,
+ 138,
+ 531
+ ],
+ "score": 1.0,
+ "content": "ciency.",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ }
+ ],
+ "index": 33.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 534,
+ 505,
+ 578
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 534,
+ 505,
+ 547
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 534,
+ 505,
+ 547
+ ],
+ "score": 1.0,
+ "content": "In this paper we introduce a novel form of unsupervised training for an agent that enables exploration",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 546,
+ 505,
+ 558
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 546,
+ 505,
+ 558
+ ],
+ "score": 1.0,
+ "content": "and learning about the environment without any external reward that incentivizes the agents to learn",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 556,
+ 505,
+ 569
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 556,
+ 505,
+ 569
+ ],
+ "score": 1.0,
+ "content": "how to transition between states as efficiently as possible. We demonstrate that this unsupervised",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 105,
+ 567,
+ 410,
+ 580
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 567,
+ 410,
+ 580
+ ],
+ "score": 1.0,
+ "content": "training allows the agent to learn new tasks within the environment quickly.",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ }
+ ],
+ "index": 38.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 594,
+ 183,
+ 607
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 104,
+ 592,
+ 185,
+ 610
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 592,
+ 185,
+ 610
+ ],
+ "score": 1.0,
+ "content": "2 APPROACH",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ }
+ ],
+ "index": 41
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 615,
+ 505,
+ 693
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 630
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 630
+ ],
+ "score": 1.0,
+ "content": "We consider environments with a single physical agent (or multiple physical units controlled by",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ },
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 639
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 639
+ ],
+ "score": 1.0,
+ "content": "a single agent), but we allow it to have two separate “minds”: Alice and Bob, each with its own",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 638,
+ 505,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 638,
+ 505,
+ 651
+ ],
+ "score": 1.0,
+ "content": "objective and parameters. During self-play episodes, Alice’s job is to propose a task for Bob to",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 105,
+ 649,
+ 505,
+ 661
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 649,
+ 505,
+ 661
+ ],
+ "score": 1.0,
+ "content": "complete, and Bob’s job is to complete the task. When presented with a target task episode, Bob is",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 672
+ ],
+ "score": 1.0,
+ "content": "then used to perform it (Alice plays no role). The key idea is that the Bob’s play with Alice should",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ },
+ {
+ "bbox": [
+ 105,
+ 670,
+ 505,
+ 684
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 670,
+ 505,
+ 684
+ ],
+ "score": 1.0,
+ "content": "help him understand how the environment works and enabling him to learn the target task more",
+ "type": "text"
+ }
+ ],
+ "index": 47
+ },
+ {
+ "bbox": [
+ 105,
+ 681,
+ 142,
+ 696
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 681,
+ 142,
+ 696
+ ],
+ "score": 1.0,
+ "content": "quickly.",
+ "type": "text"
+ }
+ ],
+ "index": 48
+ }
+ ],
+ "index": 45
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 699,
+ 504,
+ 731
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 698,
+ 506,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 698,
+ 506,
+ 711
+ ],
+ "score": 1.0,
+ "content": "Our approach is restricted to two classes of environment: (i) those that are (nearly) reversible, or",
+ "type": "text"
+ }
+ ],
+ "index": 49
+ },
+ {
+ "bbox": [
+ 105,
+ 709,
+ 506,
+ 723
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 506,
+ 723
+ ],
+ "score": 1.0,
+ "content": "(ii) ones that can be reset to their initial state (at least once). These restrictions allow us to sidestep",
+ "type": "text"
+ }
+ ],
+ "index": 50
+ },
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 732
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 732
+ ],
+ "score": 1.0,
+ "content": "complications around how to communicate the task and determine its difficulty (see Appendix F.2",
+ "type": "text"
+ }
+ ],
+ "index": 51
+ }
+ ],
+ "index": 50
+ }
+ ],
+ "page_idx": 0,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 303,
+ 751,
+ 308,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 302,
+ 751,
+ 308,
+ 761
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 302,
+ 751,
+ 308,
+ 761
+ ],
+ "score": 1.0,
+ "content": "1",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "title",
+ "bbox": [
+ 106,
+ 79,
+ 421,
+ 116
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 79,
+ 417,
+ 97
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 79,
+ 417,
+ 97
+ ],
+ "score": 1.0,
+ "content": "INTRINSIC MOTIVATION AND AUTOMATIC",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 106,
+ 98,
+ 423,
+ 117
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 98,
+ 423,
+ 117
+ ],
+ "score": 1.0,
+ "content": "CURRICULA VIA ASYMMETRIC SELF-PLAY",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ }
+ ],
+ "index": 0.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 112,
+ 135,
+ 223,
+ 180
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 113,
+ 136,
+ 211,
+ 146
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 113,
+ 136,
+ 211,
+ 146
+ ],
+ "score": 1.0,
+ "content": "Sainbayar Sukhbaatar",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 112,
+ 146,
+ 224,
+ 158
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 146,
+ 224,
+ 158
+ ],
+ "score": 1.0,
+ "content": "Dept. of Computer Science",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 111,
+ 155,
+ 200,
+ 170
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 111,
+ 155,
+ 200,
+ 170
+ ],
+ "score": 1.0,
+ "content": "New York University",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 112,
+ 169,
+ 222,
+ 180
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 169,
+ 222,
+ 180
+ ],
+ "score": 1.0,
+ "content": "sainbar@cs.nyu.edu",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 6.5,
+ "bbox_fs": [
+ 111,
+ 136,
+ 224,
+ 180
+ ]
+ },
+ {
+ "type": "list",
+ "bbox": [
+ 254,
+ 135,
+ 346,
+ 179
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 253,
+ 135,
+ 307,
+ 147
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 253,
+ 135,
+ 307,
+ 147
+ ],
+ "score": 1.0,
+ "content": "Zeming Lin",
+ "type": "text"
+ }
+ ],
+ "index": 3,
+ "is_list_start_line": true
+ },
+ {
+ "bbox": [
+ 253,
+ 145,
+ 347,
+ 158
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 253,
+ 145,
+ 347,
+ 158
+ ],
+ "score": 1.0,
+ "content": "Facebook AI Research",
+ "type": "text"
+ }
+ ],
+ "index": 6,
+ "is_list_start_line": true
+ },
+ {
+ "bbox": [
+ 253,
+ 156,
+ 298,
+ 168
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 253,
+ 156,
+ 298,
+ 168
+ ],
+ "score": 1.0,
+ "content": "New York",
+ "type": "text"
+ }
+ ],
+ "index": 9,
+ "is_list_start_line": true
+ },
+ {
+ "bbox": [
+ 253,
+ 168,
+ 322,
+ 180
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 253,
+ 168,
+ 322,
+ 180
+ ],
+ "score": 1.0,
+ "content": "zlin@fb.com",
+ "type": "text"
+ }
+ ],
+ "index": 12,
+ "is_list_start_line": true
+ }
+ ],
+ "index": 7.5,
+ "bbox_fs": [
+ 253,
+ 135,
+ 347,
+ 180
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 376,
+ 136,
+ 498,
+ 180
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 376,
+ 135,
+ 441,
+ 147
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 376,
+ 135,
+ 441,
+ 147
+ ],
+ "score": 1.0,
+ "content": "Ilya Kostrikov",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 376,
+ 145,
+ 488,
+ 159
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 376,
+ 145,
+ 488,
+ 159
+ ],
+ "score": 1.0,
+ "content": "Dept. of Computer Science",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 376,
+ 155,
+ 464,
+ 170
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 376,
+ 155,
+ 464,
+ 170
+ ],
+ "score": 1.0,
+ "content": "New York University",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 376,
+ 168,
+ 499,
+ 181
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 376,
+ 168,
+ 499,
+ 181
+ ],
+ "score": 1.0,
+ "content": "kostrikov@cs.nyu.edu",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 8.5,
+ "bbox_fs": [
+ 376,
+ 135,
+ 499,
+ 181
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 114,
+ 196,
+ 316,
+ 207
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 112,
+ 196,
+ 317,
+ 210
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 196,
+ 317,
+ 210
+ ],
+ "score": 1.0,
+ "content": "Gabriel Synnaeve, Arthur Szlam & Rob Fergus",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ }
+ ],
+ "index": 14
+ },
+ {
+ "type": "list",
+ "bbox": [
+ 113,
+ 209,
+ 286,
+ 241
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 111,
+ 207,
+ 205,
+ 219
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 111,
+ 207,
+ 205,
+ 219
+ ],
+ "score": 1.0,
+ "content": "Facebook AI Research",
+ "type": "text"
+ }
+ ],
+ "index": 15,
+ "is_list_start_line": true
+ },
+ {
+ "bbox": [
+ 112,
+ 217,
+ 156,
+ 229
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 217,
+ 156,
+ 229
+ ],
+ "score": 1.0,
+ "content": "New York",
+ "type": "text"
+ }
+ ],
+ "index": 16,
+ "is_list_start_line": true
+ },
+ {
+ "bbox": [
+ 112,
+ 230,
+ 286,
+ 242
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 112,
+ 230,
+ 286,
+ 242
+ ],
+ "score": 1.0,
+ "content": "{gab,aszlam,robfergus}@fb.com",
+ "type": "text"
+ }
+ ],
+ "index": 17,
+ "is_list_start_line": true
+ }
+ ],
+ "index": 16,
+ "bbox_fs": [
+ 111,
+ 207,
+ 286,
+ 242
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 278,
+ 270,
+ 333,
+ 281
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 276,
+ 268,
+ 336,
+ 284
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 276,
+ 268,
+ 336,
+ 284
+ ],
+ "score": 1.0,
+ "content": "ABSTRACT",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 18
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 143,
+ 294,
+ 468,
+ 415
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 142,
+ 295,
+ 470,
+ 307
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 295,
+ 470,
+ 307
+ ],
+ "score": 1.0,
+ "content": "We describe a simple scheme that allows an agent to learn about its environment",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 141,
+ 306,
+ 470,
+ 318
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 306,
+ 470,
+ 318
+ ],
+ "score": 1.0,
+ "content": "in an unsupervised manner. Our scheme pits two versions of the same agent, Al-",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 141,
+ 317,
+ 469,
+ 329
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 317,
+ 469,
+ 329
+ ],
+ "score": 1.0,
+ "content": "ice and Bob, against one another. Alice proposes a task for Bob to complete; and",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 141,
+ 328,
+ 469,
+ 339
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 328,
+ 469,
+ 339
+ ],
+ "score": 1.0,
+ "content": "then Bob attempts to complete the task. In this work we will focus on two kinds",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 142,
+ 339,
+ 470,
+ 350
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 339,
+ 470,
+ 350
+ ],
+ "score": 1.0,
+ "content": "of environments: (nearly) reversible environments and environments that can be",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 141,
+ 349,
+ 470,
+ 362
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 349,
+ 470,
+ 362
+ ],
+ "score": 1.0,
+ "content": "reset. Alice will “propose” the task by doing a sequence of actions and then Bob",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 141,
+ 361,
+ 470,
+ 373
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 361,
+ 470,
+ 373
+ ],
+ "score": 1.0,
+ "content": "must undo or repeat them, respectively. Via an appropriate reward structure, Alice",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 141,
+ 371,
+ 470,
+ 385
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 371,
+ 470,
+ 385
+ ],
+ "score": 1.0,
+ "content": "and Bob automatically generate a curriculum of exploration, enabling unsuper-",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 142,
+ 383,
+ 469,
+ 394
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 383,
+ 469,
+ 394
+ ],
+ "score": 1.0,
+ "content": "vised training of the agent. When Bob is deployed on an RL task within the en-",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 142,
+ 394,
+ 469,
+ 406
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 394,
+ 469,
+ 406
+ ],
+ "score": 1.0,
+ "content": "vironment, this unsupervised training reduces the number of supervised episodes",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 141,
+ 404,
+ 402,
+ 417
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 141,
+ 404,
+ 402,
+ 417
+ ],
+ "score": 1.0,
+ "content": "needed to learn, and in some cases converges to a higher reward.",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ }
+ ],
+ "index": 24,
+ "bbox_fs": [
+ 141,
+ 295,
+ 470,
+ 417
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 437,
+ 206,
+ 450
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 436,
+ 208,
+ 453
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 436,
+ 208,
+ 453
+ ],
+ "score": 1.0,
+ "content": "1 INTRODUCTION",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ }
+ ],
+ "index": 30
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 462,
+ 504,
+ 529
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 461,
+ 506,
+ 477
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 461,
+ 506,
+ 477
+ ],
+ "score": 1.0,
+ "content": "Model-free approaches to reinforcement learning are sample inefficient, typically requiring a huge",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 106,
+ 474,
+ 505,
+ 486
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 474,
+ 505,
+ 486
+ ],
+ "score": 1.0,
+ "content": "number of episodes to learn a satisfactory policy. The lack of an explicit environment model means",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 106,
+ 485,
+ 505,
+ 497
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 485,
+ 505,
+ 497
+ ],
+ "score": 1.0,
+ "content": "the agent must learn the rules of the environment from scratch at the same time as it tries to un-",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 496,
+ 505,
+ 507
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 496,
+ 505,
+ 507
+ ],
+ "score": 1.0,
+ "content": "derstand which trajectories lead to rewards. In environments where reward is sparse, only a small",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 506,
+ 506,
+ 520
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 506,
+ 506,
+ 520
+ ],
+ "score": 1.0,
+ "content": "fraction of the agents’ experience is directly used to update the policy, contributing to the ineffi-",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 516,
+ 138,
+ 531
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 516,
+ 138,
+ 531
+ ],
+ "score": 1.0,
+ "content": "ciency.",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ }
+ ],
+ "index": 33.5,
+ "bbox_fs": [
+ 105,
+ 461,
+ 506,
+ 531
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 534,
+ 505,
+ 578
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 534,
+ 505,
+ 547
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 534,
+ 505,
+ 547
+ ],
+ "score": 1.0,
+ "content": "In this paper we introduce a novel form of unsupervised training for an agent that enables exploration",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 546,
+ 505,
+ 558
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 546,
+ 505,
+ 558
+ ],
+ "score": 1.0,
+ "content": "and learning about the environment without any external reward that incentivizes the agents to learn",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 556,
+ 505,
+ 569
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 556,
+ 505,
+ 569
+ ],
+ "score": 1.0,
+ "content": "how to transition between states as efficiently as possible. We demonstrate that this unsupervised",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 105,
+ 567,
+ 410,
+ 580
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 567,
+ 410,
+ 580
+ ],
+ "score": 1.0,
+ "content": "training allows the agent to learn new tasks within the environment quickly.",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ }
+ ],
+ "index": 38.5,
+ "bbox_fs": [
+ 105,
+ 534,
+ 505,
+ 580
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 594,
+ 183,
+ 607
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 104,
+ 592,
+ 185,
+ 610
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 592,
+ 185,
+ 610
+ ],
+ "score": 1.0,
+ "content": "2 APPROACH",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ }
+ ],
+ "index": 41
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 615,
+ 505,
+ 693
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 630
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 630
+ ],
+ "score": 1.0,
+ "content": "We consider environments with a single physical agent (or multiple physical units controlled by",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ },
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 639
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 639
+ ],
+ "score": 1.0,
+ "content": "a single agent), but we allow it to have two separate “minds”: Alice and Bob, each with its own",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 638,
+ 505,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 638,
+ 505,
+ 651
+ ],
+ "score": 1.0,
+ "content": "objective and parameters. During self-play episodes, Alice’s job is to propose a task for Bob to",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 105,
+ 649,
+ 505,
+ 661
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 649,
+ 505,
+ 661
+ ],
+ "score": 1.0,
+ "content": "complete, and Bob’s job is to complete the task. When presented with a target task episode, Bob is",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 672
+ ],
+ "score": 1.0,
+ "content": "then used to perform it (Alice plays no role). The key idea is that the Bob’s play with Alice should",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ },
+ {
+ "bbox": [
+ 105,
+ 670,
+ 505,
+ 684
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 670,
+ 505,
+ 684
+ ],
+ "score": 1.0,
+ "content": "help him understand how the environment works and enabling him to learn the target task more",
+ "type": "text"
+ }
+ ],
+ "index": 47
+ },
+ {
+ "bbox": [
+ 105,
+ 681,
+ 142,
+ 696
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 681,
+ 142,
+ 696
+ ],
+ "score": 1.0,
+ "content": "quickly.",
+ "type": "text"
+ }
+ ],
+ "index": 48
+ }
+ ],
+ "index": 45,
+ "bbox_fs": [
+ 105,
+ 615,
+ 505,
+ 696
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 699,
+ 504,
+ 731
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 698,
+ 506,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 698,
+ 506,
+ 711
+ ],
+ "score": 1.0,
+ "content": "Our approach is restricted to two classes of environment: (i) those that are (nearly) reversible, or",
+ "type": "text"
+ }
+ ],
+ "index": 49
+ },
+ {
+ "bbox": [
+ 105,
+ 709,
+ 506,
+ 723
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 506,
+ 723
+ ],
+ "score": 1.0,
+ "content": "(ii) ones that can be reset to their initial state (at least once). These restrictions allow us to sidestep",
+ "type": "text"
+ }
+ ],
+ "index": 50
+ },
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 732
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 732
+ ],
+ "score": 1.0,
+ "content": "complications around how to communicate the task and determine its difficulty (see Appendix F.2",
+ "type": "text"
+ }
+ ],
+ "index": 51
+ },
+ {
+ "bbox": [
+ 105,
+ 303,
+ 506,
+ 317
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 303,
+ 430,
+ 317
+ ],
+ "score": 1.0,
+ "content": "for further discussion). In these two scenarios, Alice starts at some initial state",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 430,
+ 306,
+ 440,
+ 316
+ ],
+ "score": 0.86,
+ "content": "s _ { 0 }",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 441,
+ 303,
+ 506,
+ 317
+ ],
+ "score": 1.0,
+ "content": "and proposes a",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 106,
+ 316,
+ 505,
+ 327
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 316,
+ 450,
+ 327
+ ],
+ "score": 1.0,
+ "content": "task by doing it, i.e. executing a sequence of actions that takes the agent to a state",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 451,
+ 317,
+ 460,
+ 326
+ ],
+ "score": 0.84,
+ "content": "s _ { t }",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 460,
+ 316,
+ 505,
+ 327
+ ],
+ "score": 1.0,
+ "content": ". She then",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 326,
+ 506,
+ 339
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 326,
+ 506,
+ 339
+ ],
+ "score": 1.0,
+ "content": "outputs a STOP action, which hands control over to Bob. In reversible environments, Bob’s goal is",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 106,
+ 337,
+ 505,
+ 349
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 337,
+ 232,
+ 349
+ ],
+ "score": 1.0,
+ "content": "to return the agent back to state",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 232,
+ 338,
+ 243,
+ 348
+ ],
+ "score": 0.85,
+ "content": "s _ { 0 }",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 243,
+ 337,
+ 505,
+ 349
+ ],
+ "score": 1.0,
+ "content": "(or within some margin of it, if the state is continuous), to receive",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 106,
+ 349,
+ 506,
+ 361
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 349,
+ 506,
+ 361
+ ],
+ "score": 1.0,
+ "content": "reward. In partially observable environments, the objective is relaxed to Bob finding a state that",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 106,
+ 360,
+ 505,
+ 371
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 360,
+ 505,
+ 371
+ ],
+ "score": 1.0,
+ "content": "returns the same observation as Alice’s initial state. In environments where resets are permissible,",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 369,
+ 504,
+ 383
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 369,
+ 399,
+ 383
+ ],
+ "score": 1.0,
+ "content": "Alice’s STOP action also reinitializes the environment, thus Bob starts at",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 399,
+ 371,
+ 410,
+ 381
+ ],
+ "score": 0.85,
+ "content": "s _ { 0 }",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 410,
+ 369,
+ 494,
+ 383
+ ],
+ "score": 1.0,
+ "content": "and now must reach",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 494,
+ 371,
+ 504,
+ 381
+ ],
+ "score": 0.83,
+ "content": "s _ { t }",
+ "type": "inline_equation",
+ "cross_page": true
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 106,
+ 381,
+ 505,
+ 393
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 381,
+ 505,
+ 393
+ ],
+ "score": 1.0,
+ "content": "to be rewarded, thus repeating Alice’s task instead of reversing it. See Fig. 1 for an example, and",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 106,
+ 392,
+ 241,
+ 404
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 392,
+ 241,
+ 404
+ ],
+ "score": 1.0,
+ "content": "also Algorithm 1 in Appendix A.",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 27
+ }
+ ],
+ "index": 50,
+ "bbox_fs": [
+ 105,
+ 698,
+ 506,
+ 732
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "image",
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 175
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 175
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 175
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 175
+ ],
+ "score": 0.839,
+ "type": "image",
+ "image_path": "7a0fb69b8512612d2b8fa5d73a06dd1b5ae9373c04f571492ab24b6a8c9031ad.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 7.5,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 127.0
+ ],
+ "spans": [],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 372,
+ 127.0,
+ 479,
+ 175.0
+ ],
+ "spans": [],
+ "index": 9
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 387,
+ 177,
+ 464,
+ 184
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 387,
+ 175,
+ 465,
+ 185
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 387,
+ 175,
+ 465,
+ 185
+ ],
+ "score": 1.0,
+ "content": "Bob\tapplied\tto\ttarget\ttask",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ }
+ ],
+ "index": 10
+ }
+ ],
+ "index": 8.75
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 183
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 183
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 183
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 183
+ ],
+ "score": 0.317,
+ "type": "image",
+ "image_path": "77c7cd4ceefc87391c2fd192d27a67f27251053c83d29d18dc2e3330d52f342f.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 3.5,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 92.875
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 129,
+ 92.875,
+ 356,
+ 105.75
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 129,
+ 105.75,
+ 356,
+ 118.625
+ ],
+ "spans": [],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 129,
+ 118.625,
+ 356,
+ 131.5
+ ],
+ "spans": [],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 129,
+ 131.5,
+ 356,
+ 144.375
+ ],
+ "spans": [],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 129,
+ 144.375,
+ 356,
+ 157.25
+ ],
+ "spans": [],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 129,
+ 157.25,
+ 356,
+ 170.125
+ ],
+ "spans": [],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 129,
+ 170.125,
+ 356,
+ 183.0
+ ],
+ "spans": [],
+ "index": 8
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 185,
+ 505,
+ 273
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 183,
+ 506,
+ 198
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 183,
+ 506,
+ 198
+ ],
+ "score": 1.0,
+ "content": "Figure 1: Illustration of the self-play concept in a gridworld setting. Training consists of two types",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 194,
+ 506,
+ 208
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 194,
+ 506,
+ 208
+ ],
+ "score": 1.0,
+ "content": "of episode: self-play and target task. In the former, Alice and Bob take turns moving the agent",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 106,
+ 205,
+ 505,
+ 219
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 205,
+ 505,
+ 219
+ ],
+ "score": 1.0,
+ "content": "within the environment. Alice sets tasks by altering the state via interaction with its objects (key,",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 106,
+ 217,
+ 505,
+ 229
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 217,
+ 505,
+ 229
+ ],
+ "score": 1.0,
+ "content": "door, light) and then hands control over to Bob. He must return the environment to its original state",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 227,
+ 505,
+ 241
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 227,
+ 505,
+ 241
+ ],
+ "score": 1.0,
+ "content": "to receive an internal reward. This task is just one of many devised by Alice, who automatically",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 238,
+ 505,
+ 252
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 238,
+ 505,
+ 252
+ ],
+ "score": 1.0,
+ "content": "builds a curriculum of increasingly challenging tasks. In the target task, Bob’s policy is used to",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 106,
+ 251,
+ 505,
+ 262
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 251,
+ 505,
+ 262
+ ],
+ "score": 1.0,
+ "content": "control the agent, with him receiving an external reward if he visits the flag. He is able to learn to",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 260,
+ 415,
+ 275
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 260,
+ 415,
+ 275
+ ],
+ "score": 1.0,
+ "content": "do this quickly as he is already familiar with the environment from self-play.",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 14.5
+ }
+ ],
+ "index": 9.0
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 303,
+ 505,
+ 403
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 303,
+ 506,
+ 317
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 303,
+ 430,
+ 317
+ ],
+ "score": 1.0,
+ "content": "for further discussion). In these two scenarios, Alice starts at some initial state",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 430,
+ 306,
+ 440,
+ 316
+ ],
+ "score": 0.86,
+ "content": "s _ { 0 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 441,
+ 303,
+ 506,
+ 317
+ ],
+ "score": 1.0,
+ "content": "and proposes a",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 106,
+ 316,
+ 505,
+ 327
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 316,
+ 450,
+ 327
+ ],
+ "score": 1.0,
+ "content": "task by doing it, i.e. executing a sequence of actions that takes the agent to a state",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 451,
+ 317,
+ 460,
+ 326
+ ],
+ "score": 0.84,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 460,
+ 316,
+ 505,
+ 327
+ ],
+ "score": 1.0,
+ "content": ". She then",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 326,
+ 506,
+ 339
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 326,
+ 506,
+ 339
+ ],
+ "score": 1.0,
+ "content": "outputs a STOP action, which hands control over to Bob. In reversible environments, Bob’s goal is",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 106,
+ 337,
+ 505,
+ 349
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 337,
+ 232,
+ 349
+ ],
+ "score": 1.0,
+ "content": "to return the agent back to state",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 232,
+ 338,
+ 243,
+ 348
+ ],
+ "score": 0.85,
+ "content": "s _ { 0 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 243,
+ 337,
+ 505,
+ 349
+ ],
+ "score": 1.0,
+ "content": "(or within some margin of it, if the state is continuous), to receive",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 106,
+ 349,
+ 506,
+ 361
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 349,
+ 506,
+ 361
+ ],
+ "score": 1.0,
+ "content": "reward. In partially observable environments, the objective is relaxed to Bob finding a state that",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 106,
+ 360,
+ 505,
+ 371
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 360,
+ 505,
+ 371
+ ],
+ "score": 1.0,
+ "content": "returns the same observation as Alice’s initial state. In environments where resets are permissible,",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 369,
+ 504,
+ 383
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 369,
+ 399,
+ 383
+ ],
+ "score": 1.0,
+ "content": "Alice’s STOP action also reinitializes the environment, thus Bob starts at",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 399,
+ 371,
+ 410,
+ 381
+ ],
+ "score": 0.85,
+ "content": "s _ { 0 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 410,
+ 369,
+ 494,
+ 383
+ ],
+ "score": 1.0,
+ "content": "and now must reach",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 494,
+ 371,
+ 504,
+ 381
+ ],
+ "score": 0.83,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 106,
+ 381,
+ 505,
+ 393
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 381,
+ 505,
+ 393
+ ],
+ "score": 1.0,
+ "content": "to be rewarded, thus repeating Alice’s task instead of reversing it. See Fig. 1 for an example, and",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 106,
+ 392,
+ 241,
+ 404
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 392,
+ 241,
+ 404
+ ],
+ "score": 1.0,
+ "content": "also Algorithm 1 in Appendix A.",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ }
+ ],
+ "index": 23
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 408,
+ 505,
+ 497
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 409,
+ 504,
+ 421
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 409,
+ 504,
+ 421
+ ],
+ "score": 1.0,
+ "content": "In both cases, this self-play between Alice and Bob only involves internal reward (detailed below),",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 106,
+ 420,
+ 505,
+ 432
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 420,
+ 505,
+ 432
+ ],
+ "score": 1.0,
+ "content": "thus the agent can be trained without needing any supervisory signal from the environment. As such,",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 431,
+ 505,
+ 443
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 431,
+ 505,
+ 443
+ ],
+ "score": 1.0,
+ "content": "it comprises a form of unsupervised training where Alice and Bob explore the environment and learn",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 442,
+ 506,
+ 454
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 442,
+ 506,
+ 454
+ ],
+ "score": 1.0,
+ "content": "how it operates. This exploration can be leveraged for some target task by training Bob on target task",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 452,
+ 506,
+ 466
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 452,
+ 506,
+ 466
+ ],
+ "score": 1.0,
+ "content": "episodes in parallel. The idea is that Bob’s experience from self-play will help him learn the target",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 463,
+ 506,
+ 476
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 463,
+ 506,
+ 476
+ ],
+ "score": 1.0,
+ "content": "task in fewer episodes. The reason behind choosing Bob for the target task is because he learns to",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 105,
+ 475,
+ 505,
+ 487
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 475,
+ 505,
+ 487
+ ],
+ "score": 1.0,
+ "content": "transfer from one state to another efficiently from self-play. See Algorithm 2 in Appendix A for",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 485,
+ 134,
+ 497
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 485,
+ 134,
+ 497
+ ],
+ "score": 1.0,
+ "content": "detail.",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ }
+ ],
+ "index": 31.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 502,
+ 505,
+ 536
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 501,
+ 505,
+ 515
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 501,
+ 505,
+ 515
+ ],
+ "score": 1.0,
+ "content": "For self-play, we choose the reward structure for Alice and Bob to encourage Alice to push Bob past",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 106,
+ 514,
+ 505,
+ 526
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 514,
+ 450,
+ 526
+ ],
+ "score": 1.0,
+ "content": "his comfort zone, but not give him impossible tasks. Denoting Bob’s total reward by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 451,
+ 514,
+ 466,
+ 525
+ ],
+ "score": 0.89,
+ "content": "R _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 466,
+ 514,
+ 505,
+ 526
+ ],
+ "score": 1.0,
+ "content": "(given at",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 524,
+ 348,
+ 537
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 524,
+ 299,
+ 537
+ ],
+ "score": 1.0,
+ "content": "the end of episodes) and Alice’s total reward by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 299,
+ 525,
+ 314,
+ 536
+ ],
+ "score": 0.9,
+ "content": "R _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 314,
+ 524,
+ 348,
+ 537
+ ],
+ "score": 1.0,
+ "content": ", we use",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ }
+ ],
+ "index": 37
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 278,
+ 546,
+ 333,
+ 559
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 278,
+ 546,
+ 333,
+ 559
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 278,
+ 546,
+ 333,
+ 559
+ ],
+ "score": 0.91,
+ "content": "R _ { B } = - \\gamma t _ { B }",
+ "type": "interline_equation",
+ "image_path": "82f26d450436f47e2cfc2a1e7bc1d3574f51ebb67f307f2ccfc6734ae342843d.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 39,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 278,
+ 546,
+ 333,
+ 559
+ ],
+ "spans": [],
+ "index": 39
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 570,
+ 345,
+ 582
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 107,
+ 569,
+ 344,
+ 583
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 569,
+ 133,
+ 583
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 571,
+ 145,
+ 581
+ ],
+ "score": 0.88,
+ "content": "t _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 145,
+ 569,
+ 344,
+ 583
+ ],
+ "score": 1.0,
+ "content": "is the time taken by Bob to complete his task and",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ }
+ ],
+ "index": 40
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 252,
+ 592,
+ 359,
+ 606
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 252,
+ 592,
+ 359,
+ 606
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 252,
+ 592,
+ 359,
+ 606
+ ],
+ "score": 0.91,
+ "content": "R _ { A } = \\gamma \\operatorname* { m a x } ( 0 , t _ { B } - t _ { A } )",
+ "type": "interline_equation",
+ "image_path": "8f299b9b9d20e07603d541cd78bc39e3ba805b17de6825d2994dfeb824281cd7.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 41,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 252,
+ 592,
+ 359,
+ 606
+ ],
+ "spans": [],
+ "index": 41
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 615,
+ 504,
+ 650
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 629
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 132,
+ 629
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 617,
+ 144,
+ 627
+ ],
+ "score": 0.86,
+ "content": "t _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 145,
+ 615,
+ 353,
+ 629
+ ],
+ "score": 1.0,
+ "content": "is the time until Alice performs the STOP action, and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 353,
+ 618,
+ 361,
+ 628
+ ],
+ "score": 0.83,
+ "content": "\\gamma",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 361,
+ 615,
+ 505,
+ 629
+ ],
+ "score": 1.0,
+ "content": "is a scaling coefficient that balances",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ },
+ {
+ "bbox": [
+ 106,
+ 627,
+ 505,
+ 639
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 627,
+ 505,
+ 639
+ ],
+ "score": 1.0,
+ "content": "this internal reward to be of the same scale as external rewards from the target task. The total length",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 637,
+ 502,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 212,
+ 651
+ ],
+ "score": 1.0,
+ "content": "of an episode is limited to",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 212,
+ 639,
+ 230,
+ 649
+ ],
+ "score": 0.89,
+ "content": "t _ { \\mathrm { M a x } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 230,
+ 637,
+ 433,
+ 651
+ ],
+ "score": 1.0,
+ "content": ", so if Bob fails to complete the task in time we set",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 433,
+ 639,
+ 497,
+ 649
+ ],
+ "score": 0.91,
+ "content": "t _ { B } = t _ { \\mathrm { M a x } } - t _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 497,
+ 637,
+ 502,
+ 651
+ ],
+ "score": 1.0,
+ "content": ".",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ }
+ ],
+ "index": 43
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 654,
+ 505,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 654,
+ 505,
+ 667
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 654,
+ 505,
+ 667
+ ],
+ "score": 1.0,
+ "content": "Thus Alice is rewarded if Bob takes more time, but the negative term on her own time will en-",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 105,
+ 666,
+ 505,
+ 678
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 666,
+ 505,
+ 678
+ ],
+ "score": 1.0,
+ "content": "courage Alice not to take too many steps when Bob is failing. For both reversible and resettable",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ },
+ {
+ "bbox": [
+ 106,
+ 677,
+ 505,
+ 689
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 677,
+ 505,
+ 689
+ ],
+ "score": 1.0,
+ "content": "environments, Alice must limit her steps to make Bob’s task easier, thus Alice’s optimal behavior is",
+ "type": "text"
+ }
+ ],
+ "index": 47
+ },
+ {
+ "bbox": [
+ 106,
+ 688,
+ 505,
+ 699
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 688,
+ 505,
+ 699
+ ],
+ "score": 1.0,
+ "content": "to the find simplest tasks that Bob cannot complete. This eases learning for Bob since the new task",
+ "type": "text"
+ }
+ ],
+ "index": 48
+ },
+ {
+ "bbox": [
+ 105,
+ 699,
+ 505,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 699,
+ 505,
+ 711
+ ],
+ "score": 1.0,
+ "content": "will be only just beyond his current capabilities. The self-regulating feedback between Alice and",
+ "type": "text"
+ }
+ ],
+ "index": 49
+ },
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "Bob allows them to automatically construct a curriculum for exploration, a key contribution of our",
+ "type": "text"
+ }
+ ],
+ "index": 50
+ },
+ {
+ "bbox": [
+ 105,
+ 721,
+ 147,
+ 732
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 721,
+ 147,
+ 732
+ ],
+ "score": 1.0,
+ "content": "approach.",
+ "type": "text"
+ }
+ ],
+ "index": 51
+ }
+ ],
+ "index": 48
+ }
+ ],
+ "page_idx": 1,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 108,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 302,
+ 751,
+ 309,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 301,
+ 750,
+ 310,
+ 763
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 301,
+ 750,
+ 310,
+ 763
+ ],
+ "score": 1.0,
+ "content": "2",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "image",
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 175
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 175
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 175
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 175
+ ],
+ "score": 0.839,
+ "type": "image",
+ "image_path": "7a0fb69b8512612d2b8fa5d73a06dd1b5ae9373c04f571492ab24b6a8c9031ad.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 7.5,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 372,
+ 79,
+ 479,
+ 127.0
+ ],
+ "spans": [],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 372,
+ 127.0,
+ 479,
+ 175.0
+ ],
+ "spans": [],
+ "index": 9
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 387,
+ 177,
+ 464,
+ 184
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 387,
+ 175,
+ 465,
+ 185
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 387,
+ 175,
+ 465,
+ 185
+ ],
+ "score": 1.0,
+ "content": "Bob\tapplied\tto\ttarget\ttask",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ }
+ ],
+ "index": 10
+ }
+ ],
+ "index": 8.75
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 183
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 183
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 183
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 183
+ ],
+ "score": 0.317,
+ "type": "image",
+ "image_path": "77c7cd4ceefc87391c2fd192d27a67f27251053c83d29d18dc2e3330d52f342f.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 3.5,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 129,
+ 80,
+ 356,
+ 92.875
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 129,
+ 92.875,
+ 356,
+ 105.75
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 129,
+ 105.75,
+ 356,
+ 118.625
+ ],
+ "spans": [],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 129,
+ 118.625,
+ 356,
+ 131.5
+ ],
+ "spans": [],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 129,
+ 131.5,
+ 356,
+ 144.375
+ ],
+ "spans": [],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 129,
+ 144.375,
+ 356,
+ 157.25
+ ],
+ "spans": [],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 129,
+ 157.25,
+ 356,
+ 170.125
+ ],
+ "spans": [],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 129,
+ 170.125,
+ 356,
+ 183.0
+ ],
+ "spans": [],
+ "index": 8
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 185,
+ 505,
+ 273
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 183,
+ 506,
+ 198
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 183,
+ 506,
+ 198
+ ],
+ "score": 1.0,
+ "content": "Figure 1: Illustration of the self-play concept in a gridworld setting. Training consists of two types",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 194,
+ 506,
+ 208
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 194,
+ 506,
+ 208
+ ],
+ "score": 1.0,
+ "content": "of episode: self-play and target task. In the former, Alice and Bob take turns moving the agent",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 106,
+ 205,
+ 505,
+ 219
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 205,
+ 505,
+ 219
+ ],
+ "score": 1.0,
+ "content": "within the environment. Alice sets tasks by altering the state via interaction with its objects (key,",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 106,
+ 217,
+ 505,
+ 229
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 217,
+ 505,
+ 229
+ ],
+ "score": 1.0,
+ "content": "door, light) and then hands control over to Bob. He must return the environment to its original state",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 227,
+ 505,
+ 241
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 227,
+ 505,
+ 241
+ ],
+ "score": 1.0,
+ "content": "to receive an internal reward. This task is just one of many devised by Alice, who automatically",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 238,
+ 505,
+ 252
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 238,
+ 505,
+ 252
+ ],
+ "score": 1.0,
+ "content": "builds a curriculum of increasingly challenging tasks. In the target task, Bob’s policy is used to",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 106,
+ 251,
+ 505,
+ 262
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 251,
+ 505,
+ 262
+ ],
+ "score": 1.0,
+ "content": "control the agent, with him receiving an external reward if he visits the flag. He is able to learn to",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 260,
+ 415,
+ 275
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 260,
+ 415,
+ 275
+ ],
+ "score": 1.0,
+ "content": "do this quickly as he is already familiar with the environment from self-play.",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 14.5
+ }
+ ],
+ "index": 9.0
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 303,
+ 505,
+ 403
+ ],
+ "lines": [],
+ "index": 23,
+ "bbox_fs": [
+ 105,
+ 303,
+ 506,
+ 404
+ ],
+ "lines_deleted": true
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 408,
+ 505,
+ 497
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 409,
+ 504,
+ 421
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 409,
+ 504,
+ 421
+ ],
+ "score": 1.0,
+ "content": "In both cases, this self-play between Alice and Bob only involves internal reward (detailed below),",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 106,
+ 420,
+ 505,
+ 432
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 420,
+ 505,
+ 432
+ ],
+ "score": 1.0,
+ "content": "thus the agent can be trained without needing any supervisory signal from the environment. As such,",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 431,
+ 505,
+ 443
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 431,
+ 505,
+ 443
+ ],
+ "score": 1.0,
+ "content": "it comprises a form of unsupervised training where Alice and Bob explore the environment and learn",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 442,
+ 506,
+ 454
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 442,
+ 506,
+ 454
+ ],
+ "score": 1.0,
+ "content": "how it operates. This exploration can be leveraged for some target task by training Bob on target task",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 452,
+ 506,
+ 466
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 452,
+ 506,
+ 466
+ ],
+ "score": 1.0,
+ "content": "episodes in parallel. The idea is that Bob’s experience from self-play will help him learn the target",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 463,
+ 506,
+ 476
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 463,
+ 506,
+ 476
+ ],
+ "score": 1.0,
+ "content": "task in fewer episodes. The reason behind choosing Bob for the target task is because he learns to",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 105,
+ 475,
+ 505,
+ 487
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 475,
+ 505,
+ 487
+ ],
+ "score": 1.0,
+ "content": "transfer from one state to another efficiently from self-play. See Algorithm 2 in Appendix A for",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 485,
+ 134,
+ 497
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 485,
+ 134,
+ 497
+ ],
+ "score": 1.0,
+ "content": "detail.",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ }
+ ],
+ "index": 31.5,
+ "bbox_fs": [
+ 105,
+ 409,
+ 506,
+ 497
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 502,
+ 505,
+ 536
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 501,
+ 505,
+ 515
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 501,
+ 505,
+ 515
+ ],
+ "score": 1.0,
+ "content": "For self-play, we choose the reward structure for Alice and Bob to encourage Alice to push Bob past",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 106,
+ 514,
+ 505,
+ 526
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 514,
+ 450,
+ 526
+ ],
+ "score": 1.0,
+ "content": "his comfort zone, but not give him impossible tasks. Denoting Bob’s total reward by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 451,
+ 514,
+ 466,
+ 525
+ ],
+ "score": 0.89,
+ "content": "R _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 466,
+ 514,
+ 505,
+ 526
+ ],
+ "score": 1.0,
+ "content": "(given at",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 524,
+ 348,
+ 537
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 524,
+ 299,
+ 537
+ ],
+ "score": 1.0,
+ "content": "the end of episodes) and Alice’s total reward by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 299,
+ 525,
+ 314,
+ 536
+ ],
+ "score": 0.9,
+ "content": "R _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 314,
+ 524,
+ 348,
+ 537
+ ],
+ "score": 1.0,
+ "content": ", we use",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ }
+ ],
+ "index": 37,
+ "bbox_fs": [
+ 105,
+ 501,
+ 505,
+ 537
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 278,
+ 546,
+ 333,
+ 559
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 278,
+ 546,
+ 333,
+ 559
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 278,
+ 546,
+ 333,
+ 559
+ ],
+ "score": 0.91,
+ "content": "R _ { B } = - \\gamma t _ { B }",
+ "type": "interline_equation",
+ "image_path": "82f26d450436f47e2cfc2a1e7bc1d3574f51ebb67f307f2ccfc6734ae342843d.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 39,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 278,
+ 546,
+ 333,
+ 559
+ ],
+ "spans": [],
+ "index": 39
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 570,
+ 345,
+ 582
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 107,
+ 569,
+ 344,
+ 583
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 569,
+ 133,
+ 583
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 571,
+ 145,
+ 581
+ ],
+ "score": 0.88,
+ "content": "t _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 145,
+ 569,
+ 344,
+ 583
+ ],
+ "score": 1.0,
+ "content": "is the time taken by Bob to complete his task and",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ }
+ ],
+ "index": 40,
+ "bbox_fs": [
+ 107,
+ 569,
+ 344,
+ 583
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 252,
+ 592,
+ 359,
+ 606
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 252,
+ 592,
+ 359,
+ 606
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 252,
+ 592,
+ 359,
+ 606
+ ],
+ "score": 0.91,
+ "content": "R _ { A } = \\gamma \\operatorname* { m a x } ( 0 , t _ { B } - t _ { A } )",
+ "type": "interline_equation",
+ "image_path": "8f299b9b9d20e07603d541cd78bc39e3ba805b17de6825d2994dfeb824281cd7.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 41,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 252,
+ 592,
+ 359,
+ 606
+ ],
+ "spans": [],
+ "index": 41
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 615,
+ 504,
+ 650
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 629
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 132,
+ 629
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 617,
+ 144,
+ 627
+ ],
+ "score": 0.86,
+ "content": "t _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 145,
+ 615,
+ 353,
+ 629
+ ],
+ "score": 1.0,
+ "content": "is the time until Alice performs the STOP action, and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 353,
+ 618,
+ 361,
+ 628
+ ],
+ "score": 0.83,
+ "content": "\\gamma",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 361,
+ 615,
+ 505,
+ 629
+ ],
+ "score": 1.0,
+ "content": "is a scaling coefficient that balances",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ },
+ {
+ "bbox": [
+ 106,
+ 627,
+ 505,
+ 639
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 627,
+ 505,
+ 639
+ ],
+ "score": 1.0,
+ "content": "this internal reward to be of the same scale as external rewards from the target task. The total length",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 637,
+ 502,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 212,
+ 651
+ ],
+ "score": 1.0,
+ "content": "of an episode is limited to",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 212,
+ 639,
+ 230,
+ 649
+ ],
+ "score": 0.89,
+ "content": "t _ { \\mathrm { M a x } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 230,
+ 637,
+ 433,
+ 651
+ ],
+ "score": 1.0,
+ "content": ", so if Bob fails to complete the task in time we set",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 433,
+ 639,
+ 497,
+ 649
+ ],
+ "score": 0.91,
+ "content": "t _ { B } = t _ { \\mathrm { M a x } } - t _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 497,
+ 637,
+ 502,
+ 651
+ ],
+ "score": 1.0,
+ "content": ".",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ }
+ ],
+ "index": 43,
+ "bbox_fs": [
+ 105,
+ 615,
+ 505,
+ 651
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 654,
+ 505,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 654,
+ 505,
+ 667
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 654,
+ 505,
+ 667
+ ],
+ "score": 1.0,
+ "content": "Thus Alice is rewarded if Bob takes more time, but the negative term on her own time will en-",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 105,
+ 666,
+ 505,
+ 678
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 666,
+ 505,
+ 678
+ ],
+ "score": 1.0,
+ "content": "courage Alice not to take too many steps when Bob is failing. For both reversible and resettable",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ },
+ {
+ "bbox": [
+ 106,
+ 677,
+ 505,
+ 689
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 677,
+ 505,
+ 689
+ ],
+ "score": 1.0,
+ "content": "environments, Alice must limit her steps to make Bob’s task easier, thus Alice’s optimal behavior is",
+ "type": "text"
+ }
+ ],
+ "index": 47
+ },
+ {
+ "bbox": [
+ 106,
+ 688,
+ 505,
+ 699
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 688,
+ 505,
+ 699
+ ],
+ "score": 1.0,
+ "content": "to the find simplest tasks that Bob cannot complete. This eases learning for Bob since the new task",
+ "type": "text"
+ }
+ ],
+ "index": 48
+ },
+ {
+ "bbox": [
+ 105,
+ 699,
+ 505,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 699,
+ 505,
+ 711
+ ],
+ "score": 1.0,
+ "content": "will be only just beyond his current capabilities. The self-regulating feedback between Alice and",
+ "type": "text"
+ }
+ ],
+ "index": 49
+ },
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "Bob allows them to automatically construct a curriculum for exploration, a key contribution of our",
+ "type": "text"
+ }
+ ],
+ "index": 50
+ },
+ {
+ "bbox": [
+ 105,
+ 721,
+ 147,
+ 732
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 721,
+ 147,
+ 732
+ ],
+ "score": 1.0,
+ "content": "approach.",
+ "type": "text"
+ }
+ ],
+ "index": 51
+ }
+ ],
+ "index": 48,
+ "bbox_fs": [
+ 105,
+ 654,
+ 505,
+ 732
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "title",
+ "bbox": [
+ 106,
+ 82,
+ 331,
+ 94
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 331,
+ 95
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 331,
+ 95
+ ],
+ "score": 1.0,
+ "content": "2.1 PARAMETERIZING ALICE AND BOB’S ACTIONS",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ }
+ ],
+ "index": 0
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 105,
+ 104,
+ 504,
+ 127
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 103,
+ 505,
+ 117
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 103,
+ 505,
+ 117
+ ],
+ "score": 1.0,
+ "content": "Alice and Bob each have policy functions which take as input two observations of state variables,",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 106,
+ 115,
+ 451,
+ 127
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 115,
+ 451,
+ 127
+ ],
+ "score": 1.0,
+ "content": "and output a distribution over actions. In Alice’s case, the function will be of the form",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ }
+ ],
+ "index": 1.5
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 270,
+ 134,
+ 340,
+ 148
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 270,
+ 134,
+ 340,
+ 148
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 270,
+ 134,
+ 340,
+ 148
+ ],
+ "score": 0.93,
+ "content": "a _ { \\mathrm { A } } = \\pi _ { A } ( s _ { t } , s _ { 0 } ) ,",
+ "type": "interline_equation",
+ "image_path": "6206f692a500e6dc678b0696095753c9602c014a63e60dd2115557c28904a1aa.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 3,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 270,
+ 134,
+ 340,
+ 148
+ ],
+ "spans": [],
+ "index": 3
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 155,
+ 505,
+ 178
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 155,
+ 505,
+ 168
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 155,
+ 133,
+ 168
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 134,
+ 158,
+ 144,
+ 167
+ ],
+ "score": 0.84,
+ "content": "s _ { 0 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 145,
+ 155,
+ 393,
+ 168
+ ],
+ "score": 1.0,
+ "content": "is the observation of the initial state of the environment and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 393,
+ 158,
+ 402,
+ 167
+ ],
+ "score": 0.84,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 403,
+ 155,
+ 505,
+ 168
+ ],
+ "score": 1.0,
+ "content": "is the observation of the",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 106,
+ 167,
+ 300,
+ 178
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 167,
+ 300,
+ 178
+ ],
+ "score": 1.0,
+ "content": "current state. In Bob’s case, the function will be",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 4.5
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 270,
+ 186,
+ 340,
+ 200
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 270,
+ 186,
+ 340,
+ 200
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 270,
+ 186,
+ 340,
+ 200
+ ],
+ "score": 0.9,
+ "content": "a _ { \\mathrm { B } } = \\pi _ { B } ( s _ { t } , s ^ { * } ) ,",
+ "type": "interline_equation",
+ "image_path": "9aba1e5411bc784fc3f549e54125284365f7d30fe050f0f4543b9367bf7586b6.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 6,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 270,
+ 186,
+ 340,
+ 200
+ ],
+ "spans": [],
+ "index": 6
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 207,
+ 505,
+ 230
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 207,
+ 504,
+ 219
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 207,
+ 133,
+ 219
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 208,
+ 144,
+ 218
+ ],
+ "score": 0.86,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 144,
+ 207,
+ 348,
+ 219
+ ],
+ "score": 1.0,
+ "content": "is the target state that Bob has to reach, and set to",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 348,
+ 210,
+ 359,
+ 219
+ ],
+ "score": 0.86,
+ "content": "s _ { 0 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 359,
+ 207,
+ 504,
+ 219
+ ],
+ "score": 1.0,
+ "content": "when we have a reversible environ-",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 218,
+ 459,
+ 231
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 218,
+ 243,
+ 231
+ ],
+ "score": 1.0,
+ "content": "ment. In a resettable environment",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 243,
+ 219,
+ 253,
+ 228
+ ],
+ "score": 0.87,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 253,
+ 218,
+ 459,
+ 231
+ ],
+ "score": 1.0,
+ "content": "is the state where Alice executed the STOP action.",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ }
+ ],
+ "index": 7.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 235,
+ 505,
+ 281
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 235,
+ 506,
+ 249
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 235,
+ 353,
+ 249
+ ],
+ "score": 1.0,
+ "content": "When a target task is presented, the agent’s policy function is",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 353,
+ 235,
+ 429,
+ 248
+ ],
+ "score": 0.93,
+ "content": "a _ { \\mathrm { T a r g e t } } = \\pi _ { B } ( s _ { t } , \\emptyset )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 429,
+ 235,
+ 506,
+ 249
+ ],
+ "score": 1.0,
+ "content": ", where the second",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 248,
+ 506,
+ 260
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 248,
+ 312,
+ 260
+ ],
+ "score": 1.0,
+ "content": "argument of Bob’s policy is simply set to zero 1. If",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 313,
+ 248,
+ 323,
+ 258
+ ],
+ "score": 0.86,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 323,
+ 248,
+ 506,
+ 260
+ ],
+ "score": 1.0,
+ "content": "is always non-zero, then this is enough to let",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 259,
+ 505,
+ 271
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 259,
+ 477,
+ 271
+ ],
+ "score": 1.0,
+ "content": "Bob know whether the current episode is self-play or target task. In some experiments where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 477,
+ 259,
+ 487,
+ 269
+ ],
+ "score": 0.86,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 488,
+ 259,
+ 505,
+ 271
+ ],
+ "score": 1.0,
+ "content": "can",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 270,
+ 445,
+ 282
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 270,
+ 235,
+ 282
+ ],
+ "score": 1.0,
+ "content": "be zero, we give third argument",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 235,
+ 270,
+ 278,
+ 282
+ ],
+ "score": 0.94,
+ "content": "z \\in \\{ 0 , 1 \\}",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 278,
+ 270,
+ 445,
+ 282
+ ],
+ "score": 1.0,
+ "content": "that explicitly indicates the episode kind.",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ }
+ ],
+ "index": 10.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 286,
+ 505,
+ 331
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 287,
+ 505,
+ 299
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 287,
+ 408,
+ 299
+ ],
+ "score": 1.0,
+ "content": "In the experiments below, we demonstrate our approach in settings where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 408,
+ 289,
+ 422,
+ 298
+ ],
+ "score": 0.86,
+ "content": "\\pi _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 422,
+ 287,
+ 441,
+ 299
+ ],
+ "score": 1.0,
+ "content": "and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 442,
+ 289,
+ 455,
+ 298
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 455,
+ 287,
+ 505,
+ 299
+ ],
+ "score": 1.0,
+ "content": "are tabular;",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 297,
+ 505,
+ 310
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 297,
+ 505,
+ 310
+ ],
+ "score": 1.0,
+ "content": "where it is a neural network taking discrete inputs, and where it is a neural network taking in con-",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 309,
+ 505,
+ 321
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 309,
+ 505,
+ 321
+ ],
+ "score": 1.0,
+ "content": "tinuous inputs. When using a neural network, we use the same network architecture for both Alice",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 106,
+ 320,
+ 297,
+ 332
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 320,
+ 297,
+ 332
+ ],
+ "score": 1.0,
+ "content": "and Bob, except they have different parameters",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 14.5
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 189,
+ 339,
+ 421,
+ 353
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 189,
+ 339,
+ 421,
+ 353
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 189,
+ 339,
+ 421,
+ 353
+ ],
+ "score": 0.89,
+ "content": "\\pi _ { A } ( s _ { t } , s _ { 0 } ) = f ( s _ { t } , s _ { 0 } , \\theta _ { A } ) , \\quad \\pi _ { B } ( s _ { t } , s ^ { \\ast } ) = f ( s _ { t } , s ^ { \\ast } , \\theta _ { B } ) ,",
+ "type": "interline_equation",
+ "image_path": "6bd4885786b4ec879bfd5102bce5b22e44dbeac720a64e6be9b91d558556af5f.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 17,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 189,
+ 339,
+ 421,
+ 353
+ ],
+ "spans": [],
+ "index": 17
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 360,
+ 389,
+ 372
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 358,
+ 389,
+ 374
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 358,
+ 133,
+ 374
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 361,
+ 140,
+ 372
+ ],
+ "score": 0.86,
+ "content": "f",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 141,
+ 358,
+ 348,
+ 374
+ ],
+ "score": 1.0,
+ "content": "is an multi-layered neural network with parameters",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 348,
+ 361,
+ 360,
+ 371
+ ],
+ "score": 0.89,
+ "content": "\\theta _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 360,
+ 358,
+ 372,
+ 374
+ ],
+ "score": 1.0,
+ "content": "or",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 372,
+ 361,
+ 385,
+ 371
+ ],
+ "score": 0.89,
+ "content": "\\theta _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 385,
+ 358,
+ 389,
+ 374
+ ],
+ "score": 1.0,
+ "content": ".",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 18
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 388,
+ 318,
+ 399
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 388,
+ 319,
+ 401
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 388,
+ 319,
+ 401
+ ],
+ "score": 1.0,
+ "content": "2.2 UNIVERSAL BOB IN THE TABULAR SETTING",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 19
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 409,
+ 505,
+ 443
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 410,
+ 505,
+ 422
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 410,
+ 505,
+ 422
+ ],
+ "score": 1.0,
+ "content": "We now present a theoretical argument that shows for environments with finite states, tabular poli-",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 420,
+ 505,
+ 433
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 420,
+ 505,
+ 433
+ ],
+ "score": 1.0,
+ "content": "cies, and deterministic, Markovian transitions, we can interpret the self-play as training Bob to find",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 431,
+ 451,
+ 446
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 431,
+ 451,
+ 446
+ ],
+ "score": 1.0,
+ "content": "a policy that can get from any state to any other in the least expected number of steps.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 21
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 448,
+ 505,
+ 547
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 448,
+ 505,
+ 461
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 448,
+ 455,
+ 461
+ ],
+ "score": 1.0,
+ "content": "Preliminaries: Note that, as discussed above, the policy table for Bob is indexed by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 455,
+ 448,
+ 485,
+ 461
+ ],
+ "score": 0.92,
+ "content": "( s _ { t } , s ^ { * } )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 485,
+ 448,
+ 505,
+ 461
+ ],
+ "score": 1.0,
+ "content": ", not",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 459,
+ 506,
+ 473
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 459,
+ 136,
+ 473
+ ],
+ "score": 1.0,
+ "content": "just by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 136,
+ 461,
+ 145,
+ 471
+ ],
+ "score": 0.82,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 146,
+ 459,
+ 465,
+ 473
+ ],
+ "score": 1.0,
+ "content": ". In particular, with the assumptions above, this means that there is a fast policy",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 466,
+ 461,
+ 483,
+ 471
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 483,
+ 459,
+ 506,
+ 473
+ ],
+ "score": 1.0,
+ "content": "such",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 470,
+ 506,
+ 483
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 470,
+ 124,
+ 483
+ ],
+ "score": 1.0,
+ "content": "that",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 124,
+ 471,
+ 171,
+ 483
+ ],
+ "score": 0.93,
+ "content": "\\pi _ { \\mathrm { f a s t } } ( s _ { t } , s ^ { * } )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 171,
+ 470,
+ 412,
+ 483
+ ],
+ "score": 1.0,
+ "content": "has the smallest expected number of steps to transition from",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 413,
+ 472,
+ 422,
+ 482
+ ],
+ "score": 0.84,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 423,
+ 470,
+ 433,
+ 483
+ ],
+ "score": 1.0,
+ "content": "to",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 433,
+ 471,
+ 443,
+ 481
+ ],
+ "score": 0.85,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 444,
+ 470,
+ 506,
+ 483
+ ],
+ "score": 1.0,
+ "content": ". It is clear that",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 106,
+ 481,
+ 505,
+ 495
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 483,
+ 124,
+ 492
+ ],
+ "score": 0.86,
+ "content": "\\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 124,
+ 481,
+ 281,
+ 495
+ ],
+ "score": 1.0,
+ "content": "is a universal policy for Bob, such that",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 282,
+ 483,
+ 325,
+ 492
+ ],
+ "score": 0.9,
+ "content": "\\pi _ { B } = \\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 326,
+ 481,
+ 505,
+ 495
+ ],
+ "score": 1.0,
+ "content": "is optimal with respect to any Alice’s policy",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 107,
+ 493,
+ 506,
+ 506
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 495,
+ 120,
+ 504
+ ],
+ "score": 0.84,
+ "content": "\\pi _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 120,
+ 493,
+ 189,
+ 506
+ ],
+ "score": 1.0,
+ "content": ". In a reset game,",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 190,
+ 494,
+ 207,
+ 504
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 208,
+ 493,
+ 455,
+ 506
+ ],
+ "score": 1.0,
+ "content": "nets Alice a return of 0, and in the reverse game, the return of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 456,
+ 494,
+ 473,
+ 504
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 474,
+ 493,
+ 506,
+ 506
+ ],
+ "score": 1.0,
+ "content": "against",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 106,
+ 504,
+ 504,
+ 515
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 504,
+ 504,
+ 515
+ ],
+ "score": 1.0,
+ "content": "an optimal Alice can be considered a measure of the reversibility of the environment. However, in",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 106,
+ 515,
+ 505,
+ 527
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 515,
+ 505,
+ 527
+ ],
+ "score": 1.0,
+ "content": "what follows let us assume that either the reset game or the reverse game in a perfectly reversible",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 104,
+ 524,
+ 506,
+ 538
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 524,
+ 506,
+ 538
+ ],
+ "score": 1.0,
+ "content": "environment is used. Also, let assume the initial states are randomized and its distribution covers",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 106,
+ 537,
+ 194,
+ 549
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 537,
+ 194,
+ 549
+ ],
+ "score": 1.0,
+ "content": "the entire state space.",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ }
+ ],
+ "index": 27
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 552,
+ 503,
+ 576
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 552,
+ 505,
+ 565
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 552,
+ 150,
+ 565
+ ],
+ "score": 1.0,
+ "content": "Claim: If",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 150,
+ 554,
+ 164,
+ 564
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 164,
+ 552,
+ 183,
+ 565
+ ],
+ "score": 1.0,
+ "content": "and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 183,
+ 555,
+ 197,
+ 564
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 198,
+ 552,
+ 505,
+ 565
+ ],
+ "score": 1.0,
+ "content": "are policies of Alice and Bob that are in equilibrium (i.e., Alice cannot be",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 563,
+ 412,
+ 577
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 563,
+ 335,
+ 577
+ ],
+ "score": 1.0,
+ "content": "made better without changing Bob, and vice-versa), then",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 335,
+ 566,
+ 348,
+ 575
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 349,
+ 563,
+ 412,
+ 577
+ ],
+ "score": 1.0,
+ "content": "is a fast policy.",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 32.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 581,
+ 505,
+ 625
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 581,
+ 506,
+ 594
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 581,
+ 506,
+ 594
+ ],
+ "score": 1.0,
+ "content": "Argument: Let us first show that Alice will always get zero reward in equilibrium. If Alice is",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 592,
+ 505,
+ 605
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 592,
+ 505,
+ 605
+ ],
+ "score": 1.0,
+ "content": "getting positive reward on some challenge, that means Bob is taking longer than Alice on that chal-",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 603,
+ 505,
+ 616
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 603,
+ 272,
+ 616
+ ],
+ "score": 1.0,
+ "content": "lenge. Then Bob can be improved to use",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 272,
+ 605,
+ 295,
+ 615
+ ],
+ "score": 0.89,
+ "content": "\\pi _ { f a s t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 295,
+ 603,
+ 505,
+ 616
+ ],
+ "score": 1.0,
+ "content": "at that challenge, which contradicts the equilibrium",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 614,
+ 158,
+ 626
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 614,
+ 158,
+ 626
+ ],
+ "score": 1.0,
+ "content": "assumption.",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ }
+ ],
+ "index": 35.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 630,
+ 505,
+ 708
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 630,
+ 506,
+ 644
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 630,
+ 182,
+ 644
+ ],
+ "score": 1.0,
+ "content": "Now let us prove",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 182,
+ 633,
+ 196,
+ 642
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 196,
+ 630,
+ 351,
+ 644
+ ],
+ "score": 1.0,
+ "content": "is a fast policy by contradiction. If",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 351,
+ 632,
+ 365,
+ 642
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 365,
+ 630,
+ 506,
+ 644
+ ],
+ "score": 1.0,
+ "content": "is not fast, then there must exist",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 641,
+ 506,
+ 655
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 641,
+ 156,
+ 655
+ ],
+ "score": 1.0,
+ "content": "a challenge",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 157,
+ 642,
+ 187,
+ 654
+ ],
+ "score": 0.92,
+ "content": "( s _ { t } , s ^ { * } )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 187,
+ 641,
+ 217,
+ 655
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 218,
+ 644,
+ 231,
+ 653
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 232,
+ 641,
+ 323,
+ 655
+ ],
+ "score": 1.0,
+ "content": "will take longer than",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 323,
+ 644,
+ 346,
+ 654
+ ],
+ "score": 0.9,
+ "content": "\\pi _ { f a s t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 347,
+ 641,
+ 506,
+ 655
+ ],
+ "score": 1.0,
+ "content": ". Therefore Bob can get more reward",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 105,
+ 652,
+ 506,
+ 666
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 652,
+ 144,
+ 666
+ ],
+ "score": 1.0,
+ "content": "by using",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 144,
+ 654,
+ 167,
+ 665
+ ],
+ "score": 0.9,
+ "content": "\\pi _ { f a s t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 168,
+ 652,
+ 506,
+ 666
+ ],
+ "score": 1.0,
+ "content": "if Alice does propose that challenge with non-zero probability. Since we assumed",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 105,
+ 664,
+ 505,
+ 677
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 664,
+ 173,
+ 677
+ ],
+ "score": 1.0,
+ "content": "equilibrium and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 173,
+ 666,
+ 187,
+ 675
+ ],
+ "score": 0.86,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 187,
+ 664,
+ 297,
+ 677
+ ],
+ "score": 1.0,
+ "content": "cannot be improved while",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 297,
+ 665,
+ 311,
+ 675
+ ],
+ "score": 0.86,
+ "content": "\\pi _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 311,
+ 664,
+ 505,
+ 677
+ ],
+ "score": 1.0,
+ "content": "fixed, the only possibility is that Alice is never",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 105,
+ 675,
+ 505,
+ 688
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 675,
+ 505,
+ 688
+ ],
+ "score": 1.0,
+ "content": "proposing that challenge. If that is true, Alice can get positive reward by proposing that task using",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ },
+ {
+ "bbox": [
+ 105,
+ 685,
+ 507,
+ 700
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 685,
+ 187,
+ 700
+ ],
+ "score": 1.0,
+ "content": "the same actions as",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 187,
+ 688,
+ 210,
+ 698
+ ],
+ "score": 0.88,
+ "content": "\\pi _ { f a s t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 211,
+ 685,
+ 322,
+ 700
+ ],
+ "score": 1.0,
+ "content": ", so taking fewer steps than",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 323,
+ 687,
+ 336,
+ 697
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 336,
+ 685,
+ 507,
+ 700
+ ],
+ "score": 1.0,
+ "content": ". However this contradicts with the proof",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 695,
+ 466,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 695,
+ 370,
+ 711
+ ],
+ "score": 1.0,
+ "content": "that Alice always gets zero reward, making our initial assumption",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 370,
+ 697,
+ 388,
+ 708
+ ],
+ "score": 0.88,
+ "content": "^ { 6 6 } \\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 389,
+ 695,
+ 466,
+ 711
+ ],
+ "score": 1.0,
+ "content": "is not fast” wrong.",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ }
+ ],
+ "index": 41
+ }
+ ],
+ "page_idx": 2,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 26,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 25,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 25,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 117,
+ 721,
+ 440,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 119,
+ 719,
+ 439,
+ 734
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 119,
+ 719,
+ 427,
+ 734
+ ],
+ "score": 1.0,
+ "content": "1Note that Bob can be used in multi-task learning by feeding the task description into",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 428,
+ 723,
+ 439,
+ 731
+ ],
+ "score": 0.78,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 302,
+ 751,
+ 309,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 301,
+ 750,
+ 310,
+ 762
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 301,
+ 750,
+ 310,
+ 762
+ ],
+ "score": 1.0,
+ "content": "3",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "title",
+ "bbox": [
+ 106,
+ 82,
+ 331,
+ 94
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 331,
+ 95
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 331,
+ 95
+ ],
+ "score": 1.0,
+ "content": "2.1 PARAMETERIZING ALICE AND BOB’S ACTIONS",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ }
+ ],
+ "index": 0
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 105,
+ 104,
+ 504,
+ 127
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 103,
+ 505,
+ 117
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 103,
+ 505,
+ 117
+ ],
+ "score": 1.0,
+ "content": "Alice and Bob each have policy functions which take as input two observations of state variables,",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 106,
+ 115,
+ 451,
+ 127
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 115,
+ 451,
+ 127
+ ],
+ "score": 1.0,
+ "content": "and output a distribution over actions. In Alice’s case, the function will be of the form",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ }
+ ],
+ "index": 1.5,
+ "bbox_fs": [
+ 106,
+ 103,
+ 505,
+ 127
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 270,
+ 134,
+ 340,
+ 148
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 270,
+ 134,
+ 340,
+ 148
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 270,
+ 134,
+ 340,
+ 148
+ ],
+ "score": 0.93,
+ "content": "a _ { \\mathrm { A } } = \\pi _ { A } ( s _ { t } , s _ { 0 } ) ,",
+ "type": "interline_equation",
+ "image_path": "6206f692a500e6dc678b0696095753c9602c014a63e60dd2115557c28904a1aa.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 3,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 270,
+ 134,
+ 340,
+ 148
+ ],
+ "spans": [],
+ "index": 3
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 155,
+ 505,
+ 178
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 155,
+ 505,
+ 168
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 155,
+ 133,
+ 168
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 134,
+ 158,
+ 144,
+ 167
+ ],
+ "score": 0.84,
+ "content": "s _ { 0 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 145,
+ 155,
+ 393,
+ 168
+ ],
+ "score": 1.0,
+ "content": "is the observation of the initial state of the environment and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 393,
+ 158,
+ 402,
+ 167
+ ],
+ "score": 0.84,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 403,
+ 155,
+ 505,
+ 168
+ ],
+ "score": 1.0,
+ "content": "is the observation of the",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 106,
+ 167,
+ 300,
+ 178
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 167,
+ 300,
+ 178
+ ],
+ "score": 1.0,
+ "content": "current state. In Bob’s case, the function will be",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 4.5,
+ "bbox_fs": [
+ 106,
+ 155,
+ 505,
+ 178
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 270,
+ 186,
+ 340,
+ 200
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 270,
+ 186,
+ 340,
+ 200
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 270,
+ 186,
+ 340,
+ 200
+ ],
+ "score": 0.9,
+ "content": "a _ { \\mathrm { B } } = \\pi _ { B } ( s _ { t } , s ^ { * } ) ,",
+ "type": "interline_equation",
+ "image_path": "9aba1e5411bc784fc3f549e54125284365f7d30fe050f0f4543b9367bf7586b6.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 6,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 270,
+ 186,
+ 340,
+ 200
+ ],
+ "spans": [],
+ "index": 6
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 207,
+ 505,
+ 230
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 207,
+ 504,
+ 219
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 207,
+ 133,
+ 219
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 208,
+ 144,
+ 218
+ ],
+ "score": 0.86,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 144,
+ 207,
+ 348,
+ 219
+ ],
+ "score": 1.0,
+ "content": "is the target state that Bob has to reach, and set to",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 348,
+ 210,
+ 359,
+ 219
+ ],
+ "score": 0.86,
+ "content": "s _ { 0 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 359,
+ 207,
+ 504,
+ 219
+ ],
+ "score": 1.0,
+ "content": "when we have a reversible environ-",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 218,
+ 459,
+ 231
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 218,
+ 243,
+ 231
+ ],
+ "score": 1.0,
+ "content": "ment. In a resettable environment",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 243,
+ 219,
+ 253,
+ 228
+ ],
+ "score": 0.87,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 253,
+ 218,
+ 459,
+ 231
+ ],
+ "score": 1.0,
+ "content": "is the state where Alice executed the STOP action.",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ }
+ ],
+ "index": 7.5,
+ "bbox_fs": [
+ 105,
+ 207,
+ 504,
+ 231
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 235,
+ 505,
+ 281
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 235,
+ 506,
+ 249
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 235,
+ 353,
+ 249
+ ],
+ "score": 1.0,
+ "content": "When a target task is presented, the agent’s policy function is",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 353,
+ 235,
+ 429,
+ 248
+ ],
+ "score": 0.93,
+ "content": "a _ { \\mathrm { T a r g e t } } = \\pi _ { B } ( s _ { t } , \\emptyset )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 429,
+ 235,
+ 506,
+ 249
+ ],
+ "score": 1.0,
+ "content": ", where the second",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 248,
+ 506,
+ 260
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 248,
+ 312,
+ 260
+ ],
+ "score": 1.0,
+ "content": "argument of Bob’s policy is simply set to zero 1. If",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 313,
+ 248,
+ 323,
+ 258
+ ],
+ "score": 0.86,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 323,
+ 248,
+ 506,
+ 260
+ ],
+ "score": 1.0,
+ "content": "is always non-zero, then this is enough to let",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 259,
+ 505,
+ 271
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 259,
+ 477,
+ 271
+ ],
+ "score": 1.0,
+ "content": "Bob know whether the current episode is self-play or target task. In some experiments where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 477,
+ 259,
+ 487,
+ 269
+ ],
+ "score": 0.86,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 488,
+ 259,
+ 505,
+ 271
+ ],
+ "score": 1.0,
+ "content": "can",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 270,
+ 445,
+ 282
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 270,
+ 235,
+ 282
+ ],
+ "score": 1.0,
+ "content": "be zero, we give third argument",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 235,
+ 270,
+ 278,
+ 282
+ ],
+ "score": 0.94,
+ "content": "z \\in \\{ 0 , 1 \\}",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 278,
+ 270,
+ 445,
+ 282
+ ],
+ "score": 1.0,
+ "content": "that explicitly indicates the episode kind.",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ }
+ ],
+ "index": 10.5,
+ "bbox_fs": [
+ 105,
+ 235,
+ 506,
+ 282
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 286,
+ 505,
+ 331
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 287,
+ 505,
+ 299
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 287,
+ 408,
+ 299
+ ],
+ "score": 1.0,
+ "content": "In the experiments below, we demonstrate our approach in settings where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 408,
+ 289,
+ 422,
+ 298
+ ],
+ "score": 0.86,
+ "content": "\\pi _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 422,
+ 287,
+ 441,
+ 299
+ ],
+ "score": 1.0,
+ "content": "and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 442,
+ 289,
+ 455,
+ 298
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 455,
+ 287,
+ 505,
+ 299
+ ],
+ "score": 1.0,
+ "content": "are tabular;",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 297,
+ 505,
+ 310
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 297,
+ 505,
+ 310
+ ],
+ "score": 1.0,
+ "content": "where it is a neural network taking discrete inputs, and where it is a neural network taking in con-",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 309,
+ 505,
+ 321
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 309,
+ 505,
+ 321
+ ],
+ "score": 1.0,
+ "content": "tinuous inputs. When using a neural network, we use the same network architecture for both Alice",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 106,
+ 320,
+ 297,
+ 332
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 320,
+ 297,
+ 332
+ ],
+ "score": 1.0,
+ "content": "and Bob, except they have different parameters",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 14.5,
+ "bbox_fs": [
+ 105,
+ 287,
+ 505,
+ 332
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 189,
+ 339,
+ 421,
+ 353
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 189,
+ 339,
+ 421,
+ 353
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 189,
+ 339,
+ 421,
+ 353
+ ],
+ "score": 0.89,
+ "content": "\\pi _ { A } ( s _ { t } , s _ { 0 } ) = f ( s _ { t } , s _ { 0 } , \\theta _ { A } ) , \\quad \\pi _ { B } ( s _ { t } , s ^ { \\ast } ) = f ( s _ { t } , s ^ { \\ast } , \\theta _ { B } ) ,",
+ "type": "interline_equation",
+ "image_path": "6bd4885786b4ec879bfd5102bce5b22e44dbeac720a64e6be9b91d558556af5f.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 17,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 189,
+ 339,
+ 421,
+ 353
+ ],
+ "spans": [],
+ "index": 17
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 360,
+ 389,
+ 372
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 358,
+ 389,
+ 374
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 358,
+ 133,
+ 374
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 361,
+ 140,
+ 372
+ ],
+ "score": 0.86,
+ "content": "f",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 141,
+ 358,
+ 348,
+ 374
+ ],
+ "score": 1.0,
+ "content": "is an multi-layered neural network with parameters",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 348,
+ 361,
+ 360,
+ 371
+ ],
+ "score": 0.89,
+ "content": "\\theta _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 360,
+ 358,
+ 372,
+ 374
+ ],
+ "score": 1.0,
+ "content": "or",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 372,
+ 361,
+ 385,
+ 371
+ ],
+ "score": 0.89,
+ "content": "\\theta _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 385,
+ 358,
+ 389,
+ 374
+ ],
+ "score": 1.0,
+ "content": ".",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 18,
+ "bbox_fs": [
+ 105,
+ 358,
+ 389,
+ 374
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 388,
+ 318,
+ 399
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 388,
+ 319,
+ 401
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 388,
+ 319,
+ 401
+ ],
+ "score": 1.0,
+ "content": "2.2 UNIVERSAL BOB IN THE TABULAR SETTING",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 19
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 409,
+ 505,
+ 443
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 410,
+ 505,
+ 422
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 410,
+ 505,
+ 422
+ ],
+ "score": 1.0,
+ "content": "We now present a theoretical argument that shows for environments with finite states, tabular poli-",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 420,
+ 505,
+ 433
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 420,
+ 505,
+ 433
+ ],
+ "score": 1.0,
+ "content": "cies, and deterministic, Markovian transitions, we can interpret the self-play as training Bob to find",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 431,
+ 451,
+ 446
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 431,
+ 451,
+ 446
+ ],
+ "score": 1.0,
+ "content": "a policy that can get from any state to any other in the least expected number of steps.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 21,
+ "bbox_fs": [
+ 105,
+ 410,
+ 505,
+ 446
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 448,
+ 505,
+ 547
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 448,
+ 505,
+ 461
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 448,
+ 455,
+ 461
+ ],
+ "score": 1.0,
+ "content": "Preliminaries: Note that, as discussed above, the policy table for Bob is indexed by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 455,
+ 448,
+ 485,
+ 461
+ ],
+ "score": 0.92,
+ "content": "( s _ { t } , s ^ { * } )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 485,
+ 448,
+ 505,
+ 461
+ ],
+ "score": 1.0,
+ "content": ", not",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 459,
+ 506,
+ 473
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 459,
+ 136,
+ 473
+ ],
+ "score": 1.0,
+ "content": "just by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 136,
+ 461,
+ 145,
+ 471
+ ],
+ "score": 0.82,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 146,
+ 459,
+ 465,
+ 473
+ ],
+ "score": 1.0,
+ "content": ". In particular, with the assumptions above, this means that there is a fast policy",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 466,
+ 461,
+ 483,
+ 471
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 483,
+ 459,
+ 506,
+ 473
+ ],
+ "score": 1.0,
+ "content": "such",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 470,
+ 506,
+ 483
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 470,
+ 124,
+ 483
+ ],
+ "score": 1.0,
+ "content": "that",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 124,
+ 471,
+ 171,
+ 483
+ ],
+ "score": 0.93,
+ "content": "\\pi _ { \\mathrm { f a s t } } ( s _ { t } , s ^ { * } )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 171,
+ 470,
+ 412,
+ 483
+ ],
+ "score": 1.0,
+ "content": "has the smallest expected number of steps to transition from",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 413,
+ 472,
+ 422,
+ 482
+ ],
+ "score": 0.84,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 423,
+ 470,
+ 433,
+ 483
+ ],
+ "score": 1.0,
+ "content": "to",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 433,
+ 471,
+ 443,
+ 481
+ ],
+ "score": 0.85,
+ "content": "s ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 444,
+ 470,
+ 506,
+ 483
+ ],
+ "score": 1.0,
+ "content": ". It is clear that",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 106,
+ 481,
+ 505,
+ 495
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 483,
+ 124,
+ 492
+ ],
+ "score": 0.86,
+ "content": "\\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 124,
+ 481,
+ 281,
+ 495
+ ],
+ "score": 1.0,
+ "content": "is a universal policy for Bob, such that",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 282,
+ 483,
+ 325,
+ 492
+ ],
+ "score": 0.9,
+ "content": "\\pi _ { B } = \\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 326,
+ 481,
+ 505,
+ 495
+ ],
+ "score": 1.0,
+ "content": "is optimal with respect to any Alice’s policy",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 107,
+ 493,
+ 506,
+ 506
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 495,
+ 120,
+ 504
+ ],
+ "score": 0.84,
+ "content": "\\pi _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 120,
+ 493,
+ 189,
+ 506
+ ],
+ "score": 1.0,
+ "content": ". In a reset game,",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 190,
+ 494,
+ 207,
+ 504
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 208,
+ 493,
+ 455,
+ 506
+ ],
+ "score": 1.0,
+ "content": "nets Alice a return of 0, and in the reverse game, the return of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 456,
+ 494,
+ 473,
+ 504
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { \\mathrm { f a s t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 474,
+ 493,
+ 506,
+ 506
+ ],
+ "score": 1.0,
+ "content": "against",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 106,
+ 504,
+ 504,
+ 515
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 504,
+ 504,
+ 515
+ ],
+ "score": 1.0,
+ "content": "an optimal Alice can be considered a measure of the reversibility of the environment. However, in",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 106,
+ 515,
+ 505,
+ 527
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 515,
+ 505,
+ 527
+ ],
+ "score": 1.0,
+ "content": "what follows let us assume that either the reset game or the reverse game in a perfectly reversible",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 104,
+ 524,
+ 506,
+ 538
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 524,
+ 506,
+ 538
+ ],
+ "score": 1.0,
+ "content": "environment is used. Also, let assume the initial states are randomized and its distribution covers",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 106,
+ 537,
+ 194,
+ 549
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 537,
+ 194,
+ 549
+ ],
+ "score": 1.0,
+ "content": "the entire state space.",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ }
+ ],
+ "index": 27,
+ "bbox_fs": [
+ 104,
+ 448,
+ 506,
+ 549
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 552,
+ 503,
+ 576
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 552,
+ 505,
+ 565
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 552,
+ 150,
+ 565
+ ],
+ "score": 1.0,
+ "content": "Claim: If",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 150,
+ 554,
+ 164,
+ 564
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 164,
+ 552,
+ 183,
+ 565
+ ],
+ "score": 1.0,
+ "content": "and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 183,
+ 555,
+ 197,
+ 564
+ ],
+ "score": 0.87,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 198,
+ 552,
+ 505,
+ 565
+ ],
+ "score": 1.0,
+ "content": "are policies of Alice and Bob that are in equilibrium (i.e., Alice cannot be",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 563,
+ 412,
+ 577
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 563,
+ 335,
+ 577
+ ],
+ "score": 1.0,
+ "content": "made better without changing Bob, and vice-versa), then",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 335,
+ 566,
+ 348,
+ 575
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 349,
+ 563,
+ 412,
+ 577
+ ],
+ "score": 1.0,
+ "content": "is a fast policy.",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 32.5,
+ "bbox_fs": [
+ 105,
+ 552,
+ 505,
+ 577
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 581,
+ 505,
+ 625
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 581,
+ 506,
+ 594
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 581,
+ 506,
+ 594
+ ],
+ "score": 1.0,
+ "content": "Argument: Let us first show that Alice will always get zero reward in equilibrium. If Alice is",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 592,
+ 505,
+ 605
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 592,
+ 505,
+ 605
+ ],
+ "score": 1.0,
+ "content": "getting positive reward on some challenge, that means Bob is taking longer than Alice on that chal-",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 603,
+ 505,
+ 616
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 603,
+ 272,
+ 616
+ ],
+ "score": 1.0,
+ "content": "lenge. Then Bob can be improved to use",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 272,
+ 605,
+ 295,
+ 615
+ ],
+ "score": 0.89,
+ "content": "\\pi _ { f a s t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 295,
+ 603,
+ 505,
+ 616
+ ],
+ "score": 1.0,
+ "content": "at that challenge, which contradicts the equilibrium",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 614,
+ 158,
+ 626
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 614,
+ 158,
+ 626
+ ],
+ "score": 1.0,
+ "content": "assumption.",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ }
+ ],
+ "index": 35.5,
+ "bbox_fs": [
+ 105,
+ 581,
+ 506,
+ 626
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 630,
+ 505,
+ 708
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 630,
+ 506,
+ 644
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 630,
+ 182,
+ 644
+ ],
+ "score": 1.0,
+ "content": "Now let us prove",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 182,
+ 633,
+ 196,
+ 642
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 196,
+ 630,
+ 351,
+ 644
+ ],
+ "score": 1.0,
+ "content": "is a fast policy by contradiction. If",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 351,
+ 632,
+ 365,
+ 642
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 365,
+ 630,
+ 506,
+ 644
+ ],
+ "score": 1.0,
+ "content": "is not fast, then there must exist",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 641,
+ 506,
+ 655
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 641,
+ 156,
+ 655
+ ],
+ "score": 1.0,
+ "content": "a challenge",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 157,
+ 642,
+ 187,
+ 654
+ ],
+ "score": 0.92,
+ "content": "( s _ { t } , s ^ { * } )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 187,
+ 641,
+ 217,
+ 655
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 218,
+ 644,
+ 231,
+ 653
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 232,
+ 641,
+ 323,
+ 655
+ ],
+ "score": 1.0,
+ "content": "will take longer than",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 323,
+ 644,
+ 346,
+ 654
+ ],
+ "score": 0.9,
+ "content": "\\pi _ { f a s t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 347,
+ 641,
+ 506,
+ 655
+ ],
+ "score": 1.0,
+ "content": ". Therefore Bob can get more reward",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 105,
+ 652,
+ 506,
+ 666
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 652,
+ 144,
+ 666
+ ],
+ "score": 1.0,
+ "content": "by using",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 144,
+ 654,
+ 167,
+ 665
+ ],
+ "score": 0.9,
+ "content": "\\pi _ { f a s t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 168,
+ 652,
+ 506,
+ 666
+ ],
+ "score": 1.0,
+ "content": "if Alice does propose that challenge with non-zero probability. Since we assumed",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 105,
+ 664,
+ 505,
+ 677
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 664,
+ 173,
+ 677
+ ],
+ "score": 1.0,
+ "content": "equilibrium and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 173,
+ 666,
+ 187,
+ 675
+ ],
+ "score": 0.86,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 187,
+ 664,
+ 297,
+ 677
+ ],
+ "score": 1.0,
+ "content": "cannot be improved while",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 297,
+ 665,
+ 311,
+ 675
+ ],
+ "score": 0.86,
+ "content": "\\pi _ { A }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 311,
+ 664,
+ 505,
+ 677
+ ],
+ "score": 1.0,
+ "content": "fixed, the only possibility is that Alice is never",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 105,
+ 675,
+ 505,
+ 688
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 675,
+ 505,
+ 688
+ ],
+ "score": 1.0,
+ "content": "proposing that challenge. If that is true, Alice can get positive reward by proposing that task using",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ },
+ {
+ "bbox": [
+ 105,
+ 685,
+ 507,
+ 700
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 685,
+ 187,
+ 700
+ ],
+ "score": 1.0,
+ "content": "the same actions as",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 187,
+ 688,
+ 210,
+ 698
+ ],
+ "score": 0.88,
+ "content": "\\pi _ { f a s t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 211,
+ 685,
+ 322,
+ 700
+ ],
+ "score": 1.0,
+ "content": ", so taking fewer steps than",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 323,
+ 687,
+ 336,
+ 697
+ ],
+ "score": 0.85,
+ "content": "\\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 336,
+ 685,
+ 507,
+ 700
+ ],
+ "score": 1.0,
+ "content": ". However this contradicts with the proof",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 695,
+ 466,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 695,
+ 370,
+ 711
+ ],
+ "score": 1.0,
+ "content": "that Alice always gets zero reward, making our initial assumption",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 370,
+ 697,
+ 388,
+ 708
+ ],
+ "score": 0.88,
+ "content": "^ { 6 6 } \\pi _ { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 389,
+ 695,
+ 466,
+ 711
+ ],
+ "score": 1.0,
+ "content": "is not fast” wrong.",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ }
+ ],
+ "index": 41,
+ "bbox_fs": [
+ 105,
+ 630,
+ 507,
+ 711
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 81,
+ 210,
+ 93
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 80,
+ 213,
+ 95
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 80,
+ 213,
+ 95
+ ],
+ "score": 1.0,
+ "content": "3 RELATED WORK",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ }
+ ],
+ "index": 0
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 125,
+ 505,
+ 191
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 126,
+ 505,
+ 138
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 126,
+ 505,
+ 138
+ ],
+ "score": 1.0,
+ "content": "Self-play arises naturally in reinforcement learning, and has been well studied. For example, for",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 105,
+ 137,
+ 505,
+ 150
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 137,
+ 505,
+ 150
+ ],
+ "score": 1.0,
+ "content": "playing checkers (Samuel, 1959), backgammon (Tesauro, 1995), and Go, (Silver et al., 2016), and",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 105,
+ 147,
+ 505,
+ 160
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 147,
+ 505,
+ 160
+ ],
+ "score": 1.0,
+ "content": "in multi-agent games such as RoboSoccer (Riedmiller et al., 2009). Here, the agents or teams",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 106,
+ 159,
+ 504,
+ 172
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 159,
+ 504,
+ 172
+ ],
+ "score": 1.0,
+ "content": "of agents compete for external reward. This differs from our scheme where the reward is purely",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 168,
+ 506,
+ 183
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 168,
+ 506,
+ 183
+ ],
+ "score": 1.0,
+ "content": "internal and the self-play is a way of motivating an agent to learn about its environment to augment",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 181,
+ 275,
+ 193
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 181,
+ 275,
+ 193
+ ],
+ "score": 1.0,
+ "content": "sparse rewards from separate target tasks.",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ }
+ ],
+ "index": 3.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 197,
+ 505,
+ 307
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 198,
+ 505,
+ 210
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 198,
+ 505,
+ 210
+ ],
+ "score": 1.0,
+ "content": "Our approach has some relationships with generative adversarial networks (GANs) (Goodfellow",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 208,
+ 505,
+ 221
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 208,
+ 505,
+ 221
+ ],
+ "score": 1.0,
+ "content": "et al., 2014), which train a generative neural net by having it try to fool a discriminator network",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 219,
+ 505,
+ 232
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 219,
+ 505,
+ 232
+ ],
+ "score": 1.0,
+ "content": "which tries to differentiate samples from the training examples. Li et al. (2017) introduce an adver-",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 231,
+ 505,
+ 243
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 231,
+ 505,
+ 243
+ ],
+ "score": 1.0,
+ "content": "sarial approach to dialogue generation, where a generator model is subjected to a form of “Turing",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 241,
+ 505,
+ 254
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 241,
+ 505,
+ 254
+ ],
+ "score": 1.0,
+ "content": "test” by a discriminator network. Mescheder et al. (2017) demonstrate how adversarial loss terms",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 106,
+ 253,
+ 505,
+ 264
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 253,
+ 505,
+ 264
+ ],
+ "score": 1.0,
+ "content": "can be combined with variational auto-encoders to permit more accurate density modeling. While",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 263,
+ 505,
+ 276
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 263,
+ 505,
+ 276
+ ],
+ "score": 1.0,
+ "content": "GAN’s are often thought of as methods for training a generator, the generator can be thought of as",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 274,
+ 505,
+ 287
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 274,
+ 505,
+ 287
+ ],
+ "score": 1.0,
+ "content": "a method for generating hard negatives for the discriminator. From this viewpoint, in our approach,",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 106,
+ 286,
+ 505,
+ 297
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 286,
+ 505,
+ 297
+ ],
+ "score": 1.0,
+ "content": "Alice acts as a “generator”, finding “negatives” for Bob. However, Bob’s jobs is to complete the",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 296,
+ 279,
+ 308
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 296,
+ 279,
+ 308
+ ],
+ "score": 1.0,
+ "content": "generated challenge, not to discriminate it.",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 11.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 313,
+ 505,
+ 489
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 313,
+ 505,
+ 326
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 313,
+ 505,
+ 326
+ ],
+ "score": 1.0,
+ "content": "There is a large body of work on intrinsic motivation (Barto, 2013; Singh et al., 2004; Klyubin",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 324,
+ 505,
+ 337
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 324,
+ 505,
+ 337
+ ],
+ "score": 1.0,
+ "content": "et al., 2005; Schmidhuber, 1991) for self-supervised learning agents. These works propose methods",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 335,
+ 506,
+ 348
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 335,
+ 506,
+ 348
+ ],
+ "score": 1.0,
+ "content": "for training an agent to explore and become proficient at manipulating its environment without",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 347,
+ 505,
+ 359
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 347,
+ 505,
+ 359
+ ],
+ "score": 1.0,
+ "content": "necessarily having a specific target task, and without a source of extrinsic supervision. One line in",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 357,
+ 505,
+ 369
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 357,
+ 505,
+ 369
+ ],
+ "score": 1.0,
+ "content": "this direction is curiosity-driven exploration (Schmidhuber, 1991). These techniques can be applied",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 104,
+ 367,
+ 505,
+ 381
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 367,
+ 505,
+ 381
+ ],
+ "score": 1.0,
+ "content": "in encouraging exploration in the context of reinforcement learning, for example (Bellemare et al.,",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 105,
+ 377,
+ 505,
+ 392
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 377,
+ 505,
+ 392
+ ],
+ "score": 1.0,
+ "content": "2016; Strehl & Littman, 2008; Lopes et al., 2012; Tang et al., 2016; Pathak et al., 2017); Roughly,",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 390,
+ 505,
+ 402
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 390,
+ 505,
+ 402
+ ],
+ "score": 1.0,
+ "content": "these use some notion of the novelty of a state to give a reward. In the simplest setting, novelty can",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 401,
+ 506,
+ 413
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 401,
+ 506,
+ 413
+ ],
+ "score": 1.0,
+ "content": "be just the number of times a state has been visited; in more complex scenarios, the agent can build",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 412,
+ 506,
+ 424
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 412,
+ 506,
+ 424
+ ],
+ "score": 1.0,
+ "content": "a model of the world, and the novelty is the difficulty in placing the current state into the model. In",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 423,
+ 505,
+ 434
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 423,
+ 505,
+ 434
+ ],
+ "score": 1.0,
+ "content": "our work, there is no explicit notion of novelty. Even if Bob has seen a state many times, if he has",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 433,
+ 506,
+ 446
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 433,
+ 506,
+ 446
+ ],
+ "score": 1.0,
+ "content": "trouble getting to it, Alice should force him towards that state. Another line of work on intrinsic",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 445,
+ 505,
+ 456
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 445,
+ 505,
+ 456
+ ],
+ "score": 1.0,
+ "content": "motivation is a formalization of the notion of empowerment (Klyubin et al., 2005), or how much",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 455,
+ 505,
+ 468
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 455,
+ 505,
+ 468
+ ],
+ "score": 1.0,
+ "content": "control the agent has over its environment. Our work is related in the sense that it is in both Alice’s",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 466,
+ 506,
+ 479
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 466,
+ 506,
+ 479
+ ],
+ "score": 1.0,
+ "content": "and Bob’s interests to have more control over the environment; but we do not explicitly measure that",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 478,
+ 318,
+ 489
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 478,
+ 318,
+ 489
+ ],
+ "score": 1.0,
+ "content": "control except in relation to the tasks that Alice sets.",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 24.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 494,
+ 504,
+ 550
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 493,
+ 505,
+ 507
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 493,
+ 505,
+ 507
+ ],
+ "score": 1.0,
+ "content": "Curriculum learning (Bengio et al., 2009) is widely used in many machine learning approaches.",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 505,
+ 505,
+ 519
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 505,
+ 505,
+ 519
+ ],
+ "score": 1.0,
+ "content": "Typically however, the curriculum requires at least some manual specification. A key point about",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 516,
+ 505,
+ 529
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 516,
+ 505,
+ 529
+ ],
+ "score": 1.0,
+ "content": "our work is that Alice and Bob devise their own curriculum entirely automatically. Previous auto-",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 527,
+ 506,
+ 541
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 527,
+ 506,
+ 541
+ ],
+ "score": 1.0,
+ "content": "matic approaches, such as Kumar et al. (2010), rely on monitoring training error. But since ours is",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 106,
+ 538,
+ 313,
+ 551
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 538,
+ 313,
+ 551
+ ],
+ "score": 1.0,
+ "content": "unsupervised, no training labels are required either.",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ }
+ ],
+ "index": 35
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 555,
+ 504,
+ 610
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 554,
+ 505,
+ 567
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 554,
+ 505,
+ 567
+ ],
+ "score": 1.0,
+ "content": "Our basic paradigm of “Alice proposing a task, and Bob doing it” is related to the Horde architecture",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 565,
+ 505,
+ 579
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 565,
+ 505,
+ 579
+ ],
+ "score": 1.0,
+ "content": "(Sutton et al., 2011) and (Schaul et al., 2015). In those works, instead of using a value function",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 107,
+ 576,
+ 506,
+ 590
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 577,
+ 151,
+ 588
+ ],
+ "score": 0.9,
+ "content": "V = V ( s )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 152,
+ 576,
+ 506,
+ 590
+ ],
+ "score": 1.0,
+ "content": "that depends on the current state, a value function that explicitly depends on state and",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 104,
+ 586,
+ 506,
+ 601
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 586,
+ 126,
+ 601
+ ],
+ "score": 1.0,
+ "content": "goal",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 126,
+ 588,
+ 178,
+ 600
+ ],
+ "score": 0.92,
+ "content": "V = V ( s , g )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 178,
+ 586,
+ 506,
+ 601
+ ],
+ "score": 1.0,
+ "content": "is used. In our experiments, our models will be parameterized in a similar fashion.",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 106,
+ 599,
+ 369,
+ 611
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 599,
+ 369,
+ 611
+ ],
+ "score": 1.0,
+ "content": "The novelty in this work is in how Alice defines the goal for Bob.",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ }
+ ],
+ "index": 40
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 615,
+ 505,
+ 693
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 628
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 628
+ ],
+ "score": 1.0,
+ "content": "The closest work to ours is that of Baranes & Oudeyer (2013), who also have one part of the model",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 640
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 640
+ ],
+ "score": 1.0,
+ "content": "that proposes tasks, while another part learns to complete them. As in this work, the policies and",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 651
+ ],
+ "score": 1.0,
+ "content": "cost are parameterized as functions of both state and goal. However, our approach differs in the way",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 105,
+ 648,
+ 506,
+ 662
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 648,
+ 506,
+ 662
+ ],
+ "score": 1.0,
+ "content": "tasks are proposed and communicated. In particular, in Baranes & Oudeyer (2013), the goal space",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ },
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 672
+ ],
+ "score": 1.0,
+ "content": "has to be presented in a way that allows explicit partitioning and sampling, whereas in our work, the",
+ "type": "text"
+ }
+ ],
+ "index": 47
+ },
+ {
+ "bbox": [
+ 105,
+ 671,
+ 506,
+ 684
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 671,
+ 506,
+ 684
+ ],
+ "score": 1.0,
+ "content": "goals are sampled through Alice’s actions. On the other hand, we pay for not having to have such a",
+ "type": "text"
+ }
+ ],
+ "index": 48
+ },
+ {
+ "bbox": [
+ 105,
+ 682,
+ 426,
+ 694
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 682,
+ 426,
+ 694
+ ],
+ "score": 1.0,
+ "content": "representation by requiring the environment to be either reversible or resettable.",
+ "type": "text"
+ }
+ ],
+ "index": 49
+ }
+ ],
+ "index": 46
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 699,
+ 504,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 712
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 712
+ ],
+ "score": 1.0,
+ "content": "Several concurrent works are related: Andrychowicz et al. (2017) form an implicit curriculum by",
+ "type": "text"
+ }
+ ],
+ "index": 50
+ },
+ {
+ "bbox": [
+ 105,
+ 709,
+ 504,
+ 723
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 504,
+ 723
+ ],
+ "score": 1.0,
+ "content": "using internal states as a target. Florensa et al. (2017) automatically generate a series of increasingly",
+ "type": "text"
+ }
+ ],
+ "index": 51
+ },
+ {
+ "bbox": [
+ 106,
+ 720,
+ 505,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 720,
+ 505,
+ 733
+ ],
+ "score": 1.0,
+ "content": "distant start states from a goal. Pinto et al. (2017) use an adversarial framework to perturb the",
+ "type": "text"
+ }
+ ],
+ "index": 52
+ }
+ ],
+ "index": 51
+ }
+ ],
+ "page_idx": 3,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 25,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 25,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 302,
+ 752,
+ 308,
+ 759
+ ],
+ "lines": []
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 81,
+ 210,
+ 93
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 80,
+ 213,
+ 95
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 80,
+ 213,
+ 95
+ ],
+ "score": 1.0,
+ "content": "3 RELATED WORK",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ }
+ ],
+ "index": 0
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 125,
+ 505,
+ 191
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 126,
+ 505,
+ 138
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 126,
+ 505,
+ 138
+ ],
+ "score": 1.0,
+ "content": "Self-play arises naturally in reinforcement learning, and has been well studied. For example, for",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 105,
+ 137,
+ 505,
+ 150
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 137,
+ 505,
+ 150
+ ],
+ "score": 1.0,
+ "content": "playing checkers (Samuel, 1959), backgammon (Tesauro, 1995), and Go, (Silver et al., 2016), and",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 105,
+ 147,
+ 505,
+ 160
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 147,
+ 505,
+ 160
+ ],
+ "score": 1.0,
+ "content": "in multi-agent games such as RoboSoccer (Riedmiller et al., 2009). Here, the agents or teams",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 106,
+ 159,
+ 504,
+ 172
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 159,
+ 504,
+ 172
+ ],
+ "score": 1.0,
+ "content": "of agents compete for external reward. This differs from our scheme where the reward is purely",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 168,
+ 506,
+ 183
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 168,
+ 506,
+ 183
+ ],
+ "score": 1.0,
+ "content": "internal and the self-play is a way of motivating an agent to learn about its environment to augment",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 181,
+ 275,
+ 193
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 181,
+ 275,
+ 193
+ ],
+ "score": 1.0,
+ "content": "sparse rewards from separate target tasks.",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ }
+ ],
+ "index": 3.5,
+ "bbox_fs": [
+ 105,
+ 126,
+ 506,
+ 193
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 197,
+ 505,
+ 307
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 198,
+ 505,
+ 210
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 198,
+ 505,
+ 210
+ ],
+ "score": 1.0,
+ "content": "Our approach has some relationships with generative adversarial networks (GANs) (Goodfellow",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 208,
+ 505,
+ 221
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 208,
+ 505,
+ 221
+ ],
+ "score": 1.0,
+ "content": "et al., 2014), which train a generative neural net by having it try to fool a discriminator network",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 219,
+ 505,
+ 232
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 219,
+ 505,
+ 232
+ ],
+ "score": 1.0,
+ "content": "which tries to differentiate samples from the training examples. Li et al. (2017) introduce an adver-",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 231,
+ 505,
+ 243
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 231,
+ 505,
+ 243
+ ],
+ "score": 1.0,
+ "content": "sarial approach to dialogue generation, where a generator model is subjected to a form of “Turing",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 241,
+ 505,
+ 254
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 241,
+ 505,
+ 254
+ ],
+ "score": 1.0,
+ "content": "test” by a discriminator network. Mescheder et al. (2017) demonstrate how adversarial loss terms",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 106,
+ 253,
+ 505,
+ 264
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 253,
+ 505,
+ 264
+ ],
+ "score": 1.0,
+ "content": "can be combined with variational auto-encoders to permit more accurate density modeling. While",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 263,
+ 505,
+ 276
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 263,
+ 505,
+ 276
+ ],
+ "score": 1.0,
+ "content": "GAN’s are often thought of as methods for training a generator, the generator can be thought of as",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 274,
+ 505,
+ 287
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 274,
+ 505,
+ 287
+ ],
+ "score": 1.0,
+ "content": "a method for generating hard negatives for the discriminator. From this viewpoint, in our approach,",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 106,
+ 286,
+ 505,
+ 297
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 286,
+ 505,
+ 297
+ ],
+ "score": 1.0,
+ "content": "Alice acts as a “generator”, finding “negatives” for Bob. However, Bob’s jobs is to complete the",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 296,
+ 279,
+ 308
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 296,
+ 279,
+ 308
+ ],
+ "score": 1.0,
+ "content": "generated challenge, not to discriminate it.",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 11.5,
+ "bbox_fs": [
+ 105,
+ 198,
+ 505,
+ 308
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 313,
+ 505,
+ 489
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 313,
+ 505,
+ 326
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 313,
+ 505,
+ 326
+ ],
+ "score": 1.0,
+ "content": "There is a large body of work on intrinsic motivation (Barto, 2013; Singh et al., 2004; Klyubin",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 324,
+ 505,
+ 337
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 324,
+ 505,
+ 337
+ ],
+ "score": 1.0,
+ "content": "et al., 2005; Schmidhuber, 1991) for self-supervised learning agents. These works propose methods",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 335,
+ 506,
+ 348
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 335,
+ 506,
+ 348
+ ],
+ "score": 1.0,
+ "content": "for training an agent to explore and become proficient at manipulating its environment without",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 347,
+ 505,
+ 359
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 347,
+ 505,
+ 359
+ ],
+ "score": 1.0,
+ "content": "necessarily having a specific target task, and without a source of extrinsic supervision. One line in",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 357,
+ 505,
+ 369
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 357,
+ 505,
+ 369
+ ],
+ "score": 1.0,
+ "content": "this direction is curiosity-driven exploration (Schmidhuber, 1991). These techniques can be applied",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 104,
+ 367,
+ 505,
+ 381
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 367,
+ 505,
+ 381
+ ],
+ "score": 1.0,
+ "content": "in encouraging exploration in the context of reinforcement learning, for example (Bellemare et al.,",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 105,
+ 377,
+ 505,
+ 392
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 377,
+ 505,
+ 392
+ ],
+ "score": 1.0,
+ "content": "2016; Strehl & Littman, 2008; Lopes et al., 2012; Tang et al., 2016; Pathak et al., 2017); Roughly,",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 390,
+ 505,
+ 402
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 390,
+ 505,
+ 402
+ ],
+ "score": 1.0,
+ "content": "these use some notion of the novelty of a state to give a reward. In the simplest setting, novelty can",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 401,
+ 506,
+ 413
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 401,
+ 506,
+ 413
+ ],
+ "score": 1.0,
+ "content": "be just the number of times a state has been visited; in more complex scenarios, the agent can build",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 412,
+ 506,
+ 424
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 412,
+ 506,
+ 424
+ ],
+ "score": 1.0,
+ "content": "a model of the world, and the novelty is the difficulty in placing the current state into the model. In",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 423,
+ 505,
+ 434
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 423,
+ 505,
+ 434
+ ],
+ "score": 1.0,
+ "content": "our work, there is no explicit notion of novelty. Even if Bob has seen a state many times, if he has",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 433,
+ 506,
+ 446
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 433,
+ 506,
+ 446
+ ],
+ "score": 1.0,
+ "content": "trouble getting to it, Alice should force him towards that state. Another line of work on intrinsic",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 445,
+ 505,
+ 456
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 445,
+ 505,
+ 456
+ ],
+ "score": 1.0,
+ "content": "motivation is a formalization of the notion of empowerment (Klyubin et al., 2005), or how much",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 455,
+ 505,
+ 468
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 455,
+ 505,
+ 468
+ ],
+ "score": 1.0,
+ "content": "control the agent has over its environment. Our work is related in the sense that it is in both Alice’s",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 466,
+ 506,
+ 479
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 466,
+ 506,
+ 479
+ ],
+ "score": 1.0,
+ "content": "and Bob’s interests to have more control over the environment; but we do not explicitly measure that",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 478,
+ 318,
+ 489
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 478,
+ 318,
+ 489
+ ],
+ "score": 1.0,
+ "content": "control except in relation to the tasks that Alice sets.",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 24.5,
+ "bbox_fs": [
+ 104,
+ 313,
+ 506,
+ 489
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 494,
+ 504,
+ 550
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 493,
+ 505,
+ 507
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 493,
+ 505,
+ 507
+ ],
+ "score": 1.0,
+ "content": "Curriculum learning (Bengio et al., 2009) is widely used in many machine learning approaches.",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 505,
+ 505,
+ 519
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 505,
+ 505,
+ 519
+ ],
+ "score": 1.0,
+ "content": "Typically however, the curriculum requires at least some manual specification. A key point about",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 516,
+ 505,
+ 529
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 516,
+ 505,
+ 529
+ ],
+ "score": 1.0,
+ "content": "our work is that Alice and Bob devise their own curriculum entirely automatically. Previous auto-",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 527,
+ 506,
+ 541
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 527,
+ 506,
+ 541
+ ],
+ "score": 1.0,
+ "content": "matic approaches, such as Kumar et al. (2010), rely on monitoring training error. But since ours is",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 106,
+ 538,
+ 313,
+ 551
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 538,
+ 313,
+ 551
+ ],
+ "score": 1.0,
+ "content": "unsupervised, no training labels are required either.",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ }
+ ],
+ "index": 35,
+ "bbox_fs": [
+ 105,
+ 493,
+ 506,
+ 551
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 555,
+ 504,
+ 610
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 554,
+ 505,
+ 567
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 554,
+ 505,
+ 567
+ ],
+ "score": 1.0,
+ "content": "Our basic paradigm of “Alice proposing a task, and Bob doing it” is related to the Horde architecture",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 565,
+ 505,
+ 579
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 565,
+ 505,
+ 579
+ ],
+ "score": 1.0,
+ "content": "(Sutton et al., 2011) and (Schaul et al., 2015). In those works, instead of using a value function",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 107,
+ 576,
+ 506,
+ 590
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 577,
+ 151,
+ 588
+ ],
+ "score": 0.9,
+ "content": "V = V ( s )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 152,
+ 576,
+ 506,
+ 590
+ ],
+ "score": 1.0,
+ "content": "that depends on the current state, a value function that explicitly depends on state and",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 104,
+ 586,
+ 506,
+ 601
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 586,
+ 126,
+ 601
+ ],
+ "score": 1.0,
+ "content": "goal",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 126,
+ 588,
+ 178,
+ 600
+ ],
+ "score": 0.92,
+ "content": "V = V ( s , g )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 178,
+ 586,
+ 506,
+ 601
+ ],
+ "score": 1.0,
+ "content": "is used. In our experiments, our models will be parameterized in a similar fashion.",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 106,
+ 599,
+ 369,
+ 611
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 599,
+ 369,
+ 611
+ ],
+ "score": 1.0,
+ "content": "The novelty in this work is in how Alice defines the goal for Bob.",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ }
+ ],
+ "index": 40,
+ "bbox_fs": [
+ 104,
+ 554,
+ 506,
+ 611
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 615,
+ 505,
+ 693
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 628
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 628
+ ],
+ "score": 1.0,
+ "content": "The closest work to ours is that of Baranes & Oudeyer (2013), who also have one part of the model",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 640
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 640
+ ],
+ "score": 1.0,
+ "content": "that proposes tasks, while another part learns to complete them. As in this work, the policies and",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 651
+ ],
+ "score": 1.0,
+ "content": "cost are parameterized as functions of both state and goal. However, our approach differs in the way",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 105,
+ 648,
+ 506,
+ 662
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 648,
+ 506,
+ 662
+ ],
+ "score": 1.0,
+ "content": "tasks are proposed and communicated. In particular, in Baranes & Oudeyer (2013), the goal space",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ },
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 672
+ ],
+ "score": 1.0,
+ "content": "has to be presented in a way that allows explicit partitioning and sampling, whereas in our work, the",
+ "type": "text"
+ }
+ ],
+ "index": 47
+ },
+ {
+ "bbox": [
+ 105,
+ 671,
+ 506,
+ 684
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 671,
+ 506,
+ 684
+ ],
+ "score": 1.0,
+ "content": "goals are sampled through Alice’s actions. On the other hand, we pay for not having to have such a",
+ "type": "text"
+ }
+ ],
+ "index": 48
+ },
+ {
+ "bbox": [
+ 105,
+ 682,
+ 426,
+ 694
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 682,
+ 426,
+ 694
+ ],
+ "score": 1.0,
+ "content": "representation by requiring the environment to be either reversible or resettable.",
+ "type": "text"
+ }
+ ],
+ "index": 49
+ }
+ ],
+ "index": 46,
+ "bbox_fs": [
+ 105,
+ 615,
+ 506,
+ 694
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 699,
+ 504,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 712
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 712
+ ],
+ "score": 1.0,
+ "content": "Several concurrent works are related: Andrychowicz et al. (2017) form an implicit curriculum by",
+ "type": "text"
+ }
+ ],
+ "index": 50
+ },
+ {
+ "bbox": [
+ 105,
+ 709,
+ 504,
+ 723
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 504,
+ 723
+ ],
+ "score": 1.0,
+ "content": "using internal states as a target. Florensa et al. (2017) automatically generate a series of increasingly",
+ "type": "text"
+ }
+ ],
+ "index": 51
+ },
+ {
+ "bbox": [
+ 106,
+ 720,
+ 505,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 720,
+ 505,
+ 733
+ ],
+ "score": 1.0,
+ "content": "distant start states from a goal. Pinto et al. (2017) use an adversarial framework to perturb the",
+ "type": "text"
+ }
+ ],
+ "index": 52
+ },
+ {
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 95
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 95
+ ],
+ "score": 1.0,
+ "content": "environment, inducing improved robustness of the agent. Held et al. (2017) propose a scheme",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 105,
+ 93,
+ 268,
+ 106
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 93,
+ 268,
+ 106
+ ],
+ "score": 1.0,
+ "content": "related to our “random Alice” strategy2.",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 1
+ }
+ ],
+ "index": 51,
+ "bbox_fs": [
+ 105,
+ 698,
+ 505,
+ 733
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 82,
+ 504,
+ 105
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 95
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 95
+ ],
+ "score": 1.0,
+ "content": "environment, inducing improved robustness of the agent. Held et al. (2017) propose a scheme",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 105,
+ 93,
+ 268,
+ 106
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 93,
+ 268,
+ 106
+ ],
+ "score": 1.0,
+ "content": "related to our “random Alice” strategy2.",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ }
+ ],
+ "index": 0.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 116,
+ 201,
+ 128
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 115,
+ 201,
+ 130
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 115,
+ 201,
+ 130
+ ],
+ "score": 1.0,
+ "content": "4 EXPERIMENTS",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ }
+ ],
+ "index": 2
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 134,
+ 505,
+ 234
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 133,
+ 506,
+ 147
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 133,
+ 506,
+ 147
+ ],
+ "score": 1.0,
+ "content": "The following experiments explore our self-play approach on a variety of tasks, both continuous",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 145,
+ 505,
+ 158
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 145,
+ 505,
+ 158
+ ],
+ "score": 1.0,
+ "content": "and discrete, from the Mazebase (Sukhbaatar et al., 2015), RLLab (Duan et al., 2016), and Star-",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 106,
+ 156,
+ 506,
+ 169
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 156,
+ 506,
+ 169
+ ],
+ "score": 1.0,
+ "content": "Craft (Synnaeve et al., 2016) environments. The same protocol is used in all settings: self-play and",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 167,
+ 506,
+ 180
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 167,
+ 506,
+ 180
+ ],
+ "score": 1.0,
+ "content": "target task episodes are mixed together and used to train the agent via discrete policy gradient. We",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 178,
+ 505,
+ 191
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 178,
+ 505,
+ 191
+ ],
+ "score": 1.0,
+ "content": "evaluate both the reverse and repeat versions of self-play. We demonstrate that the self-play episodes",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 189,
+ 505,
+ 203
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 189,
+ 505,
+ 203
+ ],
+ "score": 1.0,
+ "content": "help training, in terms of number of target task episodes needed to learn the task. Note that we as-",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 106,
+ 201,
+ 505,
+ 212
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 201,
+ 505,
+ 212
+ ],
+ "score": 1.0,
+ "content": "sume the self-play episodes to be “free”, since they make no use of environmental reward. This is",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 210,
+ 505,
+ 225
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 210,
+ 505,
+ 225
+ ],
+ "score": 1.0,
+ "content": "consistent with traditional semi-supervised learning, where evaluations typically are based only on",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 106,
+ 223,
+ 324,
+ 235
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 223,
+ 324,
+ 235
+ ],
+ "score": 1.0,
+ "content": "the number of labeled points (not unlabeled ones too).",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 7
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 238,
+ 505,
+ 327
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 239,
+ 506,
+ 252
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 239,
+ 506,
+ 252
+ ],
+ "score": 1.0,
+ "content": "In all the experiments we use policy gradient (Williams, 1992) with a baseline for optimizing the",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 250,
+ 505,
+ 263
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 250,
+ 505,
+ 263
+ ],
+ "score": 1.0,
+ "content": "policies. In the tabular task below, we use a constant baseline; in all the other tasks we use a policy",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 104,
+ 261,
+ 506,
+ 273
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 261,
+ 506,
+ 273
+ ],
+ "score": 1.0,
+ "content": "parameterized by a neural network, and a baseline that depends on the state. We denote the states in",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 104,
+ 272,
+ 506,
+ 285
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 272,
+ 165,
+ 285
+ ],
+ "score": 1.0,
+ "content": "an episode by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 165,
+ 273,
+ 203,
+ 283
+ ],
+ "score": 0.9,
+ "content": "s _ { 1 } , . . . , s _ { T }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 204,
+ 272,
+ 399,
+ 285
+ ],
+ "score": 1.0,
+ "content": ", and the actions taken at each of those states as",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 399,
+ 273,
+ 439,
+ 284
+ ],
+ "score": 0.89,
+ "content": "a _ { 1 } , . . . , a _ { T }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 439,
+ 272,
+ 470,
+ 285
+ ],
+ "score": 1.0,
+ "content": ", where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 470,
+ 272,
+ 479,
+ 282
+ ],
+ "score": 0.82,
+ "content": "T",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 479,
+ 272,
+ 506,
+ 285
+ ],
+ "score": 1.0,
+ "content": "is the",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 282,
+ 505,
+ 295
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 282,
+ 381,
+ 295
+ ],
+ "score": 1.0,
+ "content": "length of the episode. The baseline is a scalar function of the states",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 382,
+ 283,
+ 408,
+ 295
+ ],
+ "score": 0.93,
+ "content": "b ( s , \\theta )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 409,
+ 282,
+ 505,
+ 295
+ ],
+ "score": 1.0,
+ "content": ", computed via an extra",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 294,
+ 505,
+ 306
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 294,
+ 505,
+ 306
+ ],
+ "score": 1.0,
+ "content": "head on the network producing the action probabilities. Besides maximizing the expected reward",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 106,
+ 305,
+ 505,
+ 317
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 305,
+ 505,
+ 317
+ ],
+ "score": 1.0,
+ "content": "with policy gradient, the models are also trained to minimize the distance between the baseline value",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 316,
+ 461,
+ 328
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 316,
+ 442,
+ 328
+ ],
+ "score": 1.0,
+ "content": "and actual reward. Thus after finishing an episode, we update the model parameters",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 442,
+ 316,
+ 448,
+ 326
+ ],
+ "score": 0.81,
+ "content": "\\theta",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 448,
+ 316,
+ 461,
+ 328
+ ],
+ "score": 1.0,
+ "content": "by",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 15.5
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 140,
+ 333,
+ 470,
+ 370
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 140,
+ 333,
+ 470,
+ 370
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 140,
+ 333,
+ 470,
+ 370
+ ],
+ "score": 0.92,
+ "content": "\\Delta \\theta = \\sum _ { t = 1 } ^ { T } \\left[ \\frac { \\partial \\log f ( a _ { t } | s _ { t } , \\theta ) } { \\partial \\theta } \\left( \\sum _ { i = t } ^ { T } r _ { i } - b ( s _ { t } , \\theta ) \\right) - \\lambda \\frac { \\partial } { \\partial \\theta } \\left( \\sum _ { i = t } ^ { T } r _ { i } - b ( s _ { t } , \\theta ) \\right) ^ { 2 } \\right] .",
+ "type": "interline_equation",
+ "image_path": "dc6c9ad6cdeeb4d42a115f900e96f4619d7b1a30299f3fb6795ec735a5a54e25.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 21,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 140,
+ 333,
+ 470,
+ 345.3333333333333
+ ],
+ "spans": [],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 140,
+ 345.3333333333333,
+ 470,
+ 357.66666666666663
+ ],
+ "spans": [],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 140,
+ 357.66666666666663,
+ 470,
+ 369.99999999999994
+ ],
+ "spans": [],
+ "index": 22
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 376,
+ 505,
+ 398
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 375,
+ 505,
+ 388
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 375,
+ 129,
+ 388
+ ],
+ "score": 1.0,
+ "content": "Here",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 129,
+ 378,
+ 139,
+ 387
+ ],
+ "score": 0.84,
+ "content": "r _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 139,
+ 375,
+ 239,
+ 388
+ ],
+ "score": 1.0,
+ "content": "is reward given at time",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 239,
+ 377,
+ 244,
+ 386
+ ],
+ "score": 0.71,
+ "content": "t",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 245,
+ 375,
+ 348,
+ 388
+ ],
+ "score": 1.0,
+ "content": ", and the hyperparameter",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 349,
+ 376,
+ 356,
+ 386
+ ],
+ "score": 0.81,
+ "content": "\\lambda",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 357,
+ 375,
+ 505,
+ 388
+ ],
+ "score": 1.0,
+ "content": "is for balancing the reward and the",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 386,
+ 338,
+ 399
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 386,
+ 338,
+ 399
+ ],
+ "score": 1.0,
+ "content": "baseline objectives, which is set to 0.1 in all experiments.",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 23.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 403,
+ 505,
+ 448
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 404,
+ 505,
+ 416
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 404,
+ 505,
+ 416
+ ],
+ "score": 1.0,
+ "content": "For the policy neural networks, we use two-layer fully-connected networks with 50 hidden units in",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 414,
+ 505,
+ 427
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 414,
+ 505,
+ 427
+ ],
+ "score": 1.0,
+ "content": "each layer. The training uses RMSProp (Tieleman & Hinton, 2012). We always do 10 runs with",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 425,
+ 505,
+ 439
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 425,
+ 481,
+ 439
+ ],
+ "score": 1.0,
+ "content": "different random initializations and report their mean and standard deviation. See Appendix",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 481,
+ 426,
+ 489,
+ 435
+ ],
+ "score": 0.26,
+ "content": "\\mathbf { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 489,
+ 425,
+ 505,
+ 439
+ ],
+ "score": 1.0,
+ "content": "for",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 437,
+ 326,
+ 448
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 437,
+ 326,
+ 448
+ ],
+ "score": 1.0,
+ "content": "all the hyperparameter values used in the experiments.",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ }
+ ],
+ "index": 26.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 456,
+ 200,
+ 467
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 454,
+ 203,
+ 469
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 454,
+ 203,
+ 469
+ ],
+ "score": 1.0,
+ "content": "4.1 LONG HALLWAY",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ }
+ ],
+ "index": 29
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 476,
+ 505,
+ 564
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 476,
+ 504,
+ 488
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 476,
+ 504,
+ 488
+ ],
+ "score": 1.0,
+ "content": "We first describe a simple toy environment designed to illustrate the function of the asymmetric self-",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 486,
+ 505,
+ 500
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 486,
+ 246,
+ 500
+ ],
+ "score": 1.0,
+ "content": "play. The environment consists of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 247,
+ 487,
+ 259,
+ 497
+ ],
+ "score": 0.81,
+ "content": "M",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 259,
+ 486,
+ 285,
+ 500
+ ],
+ "score": 1.0,
+ "content": "states",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 286,
+ 487,
+ 336,
+ 499
+ ],
+ "score": 0.93,
+ "content": "\\{ \\bar { s _ { 1 } } , . . . , s _ { M } \\}",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 336,
+ 486,
+ 505,
+ 500
+ ],
+ "score": 1.0,
+ "content": "arranged in a chain. Both Alice and Bob",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 498,
+ 505,
+ 511
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 498,
+ 383,
+ 511
+ ],
+ "score": 1.0,
+ "content": "have three possible actions, “left”, “right”, or “stop”. If the agent is at",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 383,
+ 500,
+ 393,
+ 509
+ ],
+ "score": 0.85,
+ "content": "s _ { i }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 393,
+ 498,
+ 413,
+ 511
+ ],
+ "score": 1.0,
+ "content": "with",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 414,
+ 498,
+ 436,
+ 510
+ ],
+ "score": 0.9,
+ "content": "i \\neq 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 437,
+ 498,
+ 505,
+ 511
+ ],
+ "score": 1.0,
+ "content": ", “left” takes it to",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 106,
+ 509,
+ 506,
+ 522
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 510,
+ 126,
+ 521
+ ],
+ "score": 0.87,
+ "content": "s _ { i - 1 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 126,
+ 509,
+ 506,
+ 522
+ ],
+ "score": 1.0,
+ "content": "; “right” analogously increases the state index, and “stop” transfers control to Bob when Alice",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 104,
+ 519,
+ 505,
+ 533
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 519,
+ 505,
+ 533
+ ],
+ "score": 1.0,
+ "content": "runs it and terminates the episode when Bob runs it. We use “return to initial state” as the self-play",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 104,
+ 529,
+ 505,
+ 545
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 529,
+ 505,
+ 545
+ ],
+ "score": 1.0,
+ "content": "task (i.e. Reverse in Algorithm 1 in Appendix A ). For the target task, we randomly pick a starting",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 542,
+ 505,
+ 554
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 542,
+ 505,
+ 554
+ ],
+ "score": 1.0,
+ "content": "state and target state, and the episode is considered successful if Bob moves to the target state and",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 552,
+ 373,
+ 567
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 552,
+ 373,
+ 567
+ ],
+ "score": 1.0,
+ "content": "executes the stop action before a fixed number of maximum steps.",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ }
+ ],
+ "index": 33.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 570,
+ 505,
+ 626
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 569,
+ 505,
+ 582
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 569,
+ 505,
+ 582
+ ],
+ "score": 1.0,
+ "content": "In this case, the target task is essentially the same as the self-play task, and so running it is not",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 581,
+ 506,
+ 594
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 581,
+ 506,
+ 594
+ ],
+ "score": 1.0,
+ "content": "unsupervised learning (and in particular, on this toy example unlike the other examples below, we",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 105,
+ 591,
+ 505,
+ 605
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 591,
+ 505,
+ 605
+ ],
+ "score": 1.0,
+ "content": "do not mix self-play training with target task training). However, we see that the curriculum afforded",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 105,
+ 600,
+ 506,
+ 617
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 600,
+ 506,
+ 617
+ ],
+ "score": 1.0,
+ "content": "by the self-play is efficient at training the agent to do the target task at the beginning of the training,",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 105,
+ 613,
+ 445,
+ 627
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 613,
+ 445,
+ 627
+ ],
+ "score": 1.0,
+ "content": "and is effective at forcing exploration of the state space as Bob gets more competent.",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ }
+ ],
+ "index": 40
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 630,
+ 505,
+ 675
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 631,
+ 505,
+ 642
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 631,
+ 505,
+ 642
+ ],
+ "score": 1.0,
+ "content": "In Fig. 2 (left) we plot the number of episodes vs rate of success at the target task with four different",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 641,
+ 505,
+ 653
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 641,
+ 174,
+ 653
+ ],
+ "score": 1.0,
+ "content": "methods. We set",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 175,
+ 642,
+ 210,
+ 652
+ ],
+ "score": 0.9,
+ "content": "M = 2 5",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 210,
+ 641,
+ 505,
+ 653
+ ],
+ "score": 1.0,
+ "content": "and the maximum allowed steps for Alice and Bob to be 30. We use fully",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 105,
+ 652,
+ 505,
+ 664
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 653,
+ 263,
+ 664
+ ],
+ "score": 1.0,
+ "content": "tabular controllers; the table is of size",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 263,
+ 652,
+ 298,
+ 663
+ ],
+ "score": 0.92,
+ "content": "M ^ { 2 } \\times 3",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 298,
+ 653,
+ 505,
+ 664
+ ],
+ "score": 1.0,
+ "content": ", with a distribution over the three actions for each",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 105,
+ 664,
+ 207,
+ 676
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 664,
+ 207,
+ 676
+ ],
+ "score": 1.0,
+ "content": "possible (start, end pair).",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ }
+ ],
+ "index": 44.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 680,
+ 503,
+ 703
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 679,
+ 505,
+ 694
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 679,
+ 364,
+ 694
+ ],
+ "score": 1.0,
+ "content": "The red curve corresponds to policy gradient, with a penalty of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 364,
+ 681,
+ 378,
+ 691
+ ],
+ "score": 0.69,
+ "content": "- 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 378,
+ 679,
+ 505,
+ 694
+ ],
+ "score": 1.0,
+ "content": "given upon failure to complete",
+ "type": "text"
+ }
+ ],
+ "index": 47
+ },
+ {
+ "bbox": [
+ 106,
+ 691,
+ 505,
+ 705
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 691,
+ 207,
+ 705
+ ],
+ "score": 1.0,
+ "content": "the task, and a penalty of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 207,
+ 692,
+ 241,
+ 704
+ ],
+ "score": 0.92,
+ "content": "- t / t _ { \\mathrm { M a x } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 241,
+ 691,
+ 396,
+ 705
+ ],
+ "score": 1.0,
+ "content": "for successfully completing the task in",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 396,
+ 693,
+ 401,
+ 702
+ ],
+ "score": 0.74,
+ "content": "t",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 401,
+ 691,
+ 505,
+ 705
+ ],
+ "score": 1.0,
+ "content": "steps. The magenta curve",
+ "type": "text"
+ }
+ ],
+ "index": 48
+ }
+ ],
+ "index": 47.5
+ }
+ ],
+ "page_idx": 4,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 106,
+ 711,
+ 505,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 118,
+ 709,
+ 506,
+ 724
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 118,
+ 709,
+ 506,
+ 724
+ ],
+ "score": 1.0,
+ "content": "2In their paper they analyzed our approach, suggesting it was inherently unstable. However, the analysis",
+ "type": "text"
+ }
+ ]
+ },
+ {
+ "bbox": [
+ 105,
+ 720,
+ 474,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 720,
+ 474,
+ 733
+ ],
+ "score": 1.0,
+ "content": "relied on a sudden jump of Bob policy with respect to Alice’s, which is unlikely to happen in practice.",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 108,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 25,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 25,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 302,
+ 751,
+ 308,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 302,
+ 750,
+ 309,
+ 763
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 302,
+ 750,
+ 309,
+ 763
+ ],
+ "score": 1.0,
+ "content": "5",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 82,
+ 504,
+ 105
+ ],
+ "lines": [],
+ "index": 0.5,
+ "bbox_fs": [
+ 105,
+ 82,
+ 505,
+ 106
+ ],
+ "lines_deleted": true
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 116,
+ 201,
+ 128
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 115,
+ 201,
+ 130
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 115,
+ 201,
+ 130
+ ],
+ "score": 1.0,
+ "content": "4 EXPERIMENTS",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ }
+ ],
+ "index": 2
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 134,
+ 505,
+ 234
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 133,
+ 506,
+ 147
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 133,
+ 506,
+ 147
+ ],
+ "score": 1.0,
+ "content": "The following experiments explore our self-play approach on a variety of tasks, both continuous",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 145,
+ 505,
+ 158
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 145,
+ 505,
+ 158
+ ],
+ "score": 1.0,
+ "content": "and discrete, from the Mazebase (Sukhbaatar et al., 2015), RLLab (Duan et al., 2016), and Star-",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 106,
+ 156,
+ 506,
+ 169
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 156,
+ 506,
+ 169
+ ],
+ "score": 1.0,
+ "content": "Craft (Synnaeve et al., 2016) environments. The same protocol is used in all settings: self-play and",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 167,
+ 506,
+ 180
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 167,
+ 506,
+ 180
+ ],
+ "score": 1.0,
+ "content": "target task episodes are mixed together and used to train the agent via discrete policy gradient. We",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 178,
+ 505,
+ 191
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 178,
+ 505,
+ 191
+ ],
+ "score": 1.0,
+ "content": "evaluate both the reverse and repeat versions of self-play. We demonstrate that the self-play episodes",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 189,
+ 505,
+ 203
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 189,
+ 505,
+ 203
+ ],
+ "score": 1.0,
+ "content": "help training, in terms of number of target task episodes needed to learn the task. Note that we as-",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 106,
+ 201,
+ 505,
+ 212
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 201,
+ 505,
+ 212
+ ],
+ "score": 1.0,
+ "content": "sume the self-play episodes to be “free”, since they make no use of environmental reward. This is",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 210,
+ 505,
+ 225
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 210,
+ 505,
+ 225
+ ],
+ "score": 1.0,
+ "content": "consistent with traditional semi-supervised learning, where evaluations typically are based only on",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 106,
+ 223,
+ 324,
+ 235
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 223,
+ 324,
+ 235
+ ],
+ "score": 1.0,
+ "content": "the number of labeled points (not unlabeled ones too).",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 7,
+ "bbox_fs": [
+ 105,
+ 133,
+ 506,
+ 235
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 238,
+ 505,
+ 327
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 239,
+ 506,
+ 252
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 239,
+ 506,
+ 252
+ ],
+ "score": 1.0,
+ "content": "In all the experiments we use policy gradient (Williams, 1992) with a baseline for optimizing the",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 250,
+ 505,
+ 263
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 250,
+ 505,
+ 263
+ ],
+ "score": 1.0,
+ "content": "policies. In the tabular task below, we use a constant baseline; in all the other tasks we use a policy",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 104,
+ 261,
+ 506,
+ 273
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 261,
+ 506,
+ 273
+ ],
+ "score": 1.0,
+ "content": "parameterized by a neural network, and a baseline that depends on the state. We denote the states in",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 104,
+ 272,
+ 506,
+ 285
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 272,
+ 165,
+ 285
+ ],
+ "score": 1.0,
+ "content": "an episode by",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 165,
+ 273,
+ 203,
+ 283
+ ],
+ "score": 0.9,
+ "content": "s _ { 1 } , . . . , s _ { T }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 204,
+ 272,
+ 399,
+ 285
+ ],
+ "score": 1.0,
+ "content": ", and the actions taken at each of those states as",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 399,
+ 273,
+ 439,
+ 284
+ ],
+ "score": 0.89,
+ "content": "a _ { 1 } , . . . , a _ { T }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 439,
+ 272,
+ 470,
+ 285
+ ],
+ "score": 1.0,
+ "content": ", where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 470,
+ 272,
+ 479,
+ 282
+ ],
+ "score": 0.82,
+ "content": "T",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 479,
+ 272,
+ 506,
+ 285
+ ],
+ "score": 1.0,
+ "content": "is the",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 282,
+ 505,
+ 295
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 282,
+ 381,
+ 295
+ ],
+ "score": 1.0,
+ "content": "length of the episode. The baseline is a scalar function of the states",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 382,
+ 283,
+ 408,
+ 295
+ ],
+ "score": 0.93,
+ "content": "b ( s , \\theta )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 409,
+ 282,
+ 505,
+ 295
+ ],
+ "score": 1.0,
+ "content": ", computed via an extra",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 294,
+ 505,
+ 306
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 294,
+ 505,
+ 306
+ ],
+ "score": 1.0,
+ "content": "head on the network producing the action probabilities. Besides maximizing the expected reward",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 106,
+ 305,
+ 505,
+ 317
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 305,
+ 505,
+ 317
+ ],
+ "score": 1.0,
+ "content": "with policy gradient, the models are also trained to minimize the distance between the baseline value",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 316,
+ 461,
+ 328
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 316,
+ 442,
+ 328
+ ],
+ "score": 1.0,
+ "content": "and actual reward. Thus after finishing an episode, we update the model parameters",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 442,
+ 316,
+ 448,
+ 326
+ ],
+ "score": 0.81,
+ "content": "\\theta",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 448,
+ 316,
+ 461,
+ 328
+ ],
+ "score": 1.0,
+ "content": "by",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 15.5,
+ "bbox_fs": [
+ 104,
+ 239,
+ 506,
+ 328
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 140,
+ 333,
+ 470,
+ 370
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 140,
+ 333,
+ 470,
+ 370
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 140,
+ 333,
+ 470,
+ 370
+ ],
+ "score": 0.92,
+ "content": "\\Delta \\theta = \\sum _ { t = 1 } ^ { T } \\left[ \\frac { \\partial \\log f ( a _ { t } | s _ { t } , \\theta ) } { \\partial \\theta } \\left( \\sum _ { i = t } ^ { T } r _ { i } - b ( s _ { t } , \\theta ) \\right) - \\lambda \\frac { \\partial } { \\partial \\theta } \\left( \\sum _ { i = t } ^ { T } r _ { i } - b ( s _ { t } , \\theta ) \\right) ^ { 2 } \\right] .",
+ "type": "interline_equation",
+ "image_path": "dc6c9ad6cdeeb4d42a115f900e96f4619d7b1a30299f3fb6795ec735a5a54e25.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 21,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 140,
+ 333,
+ 470,
+ 345.3333333333333
+ ],
+ "spans": [],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 140,
+ 345.3333333333333,
+ 470,
+ 357.66666666666663
+ ],
+ "spans": [],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 140,
+ 357.66666666666663,
+ 470,
+ 369.99999999999994
+ ],
+ "spans": [],
+ "index": 22
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 376,
+ 505,
+ 398
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 375,
+ 505,
+ 388
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 375,
+ 129,
+ 388
+ ],
+ "score": 1.0,
+ "content": "Here",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 129,
+ 378,
+ 139,
+ 387
+ ],
+ "score": 0.84,
+ "content": "r _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 139,
+ 375,
+ 239,
+ 388
+ ],
+ "score": 1.0,
+ "content": "is reward given at time",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 239,
+ 377,
+ 244,
+ 386
+ ],
+ "score": 0.71,
+ "content": "t",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 245,
+ 375,
+ 348,
+ 388
+ ],
+ "score": 1.0,
+ "content": ", and the hyperparameter",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 349,
+ 376,
+ 356,
+ 386
+ ],
+ "score": 0.81,
+ "content": "\\lambda",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 357,
+ 375,
+ 505,
+ 388
+ ],
+ "score": 1.0,
+ "content": "is for balancing the reward and the",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 386,
+ 338,
+ 399
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 386,
+ 338,
+ 399
+ ],
+ "score": 1.0,
+ "content": "baseline objectives, which is set to 0.1 in all experiments.",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 23.5,
+ "bbox_fs": [
+ 105,
+ 375,
+ 505,
+ 399
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 403,
+ 505,
+ 448
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 404,
+ 505,
+ 416
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 404,
+ 505,
+ 416
+ ],
+ "score": 1.0,
+ "content": "For the policy neural networks, we use two-layer fully-connected networks with 50 hidden units in",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 414,
+ 505,
+ 427
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 414,
+ 505,
+ 427
+ ],
+ "score": 1.0,
+ "content": "each layer. The training uses RMSProp (Tieleman & Hinton, 2012). We always do 10 runs with",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 425,
+ 505,
+ 439
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 425,
+ 481,
+ 439
+ ],
+ "score": 1.0,
+ "content": "different random initializations and report their mean and standard deviation. See Appendix",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 481,
+ 426,
+ 489,
+ 435
+ ],
+ "score": 0.26,
+ "content": "\\mathbf { B }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 489,
+ 425,
+ 505,
+ 439
+ ],
+ "score": 1.0,
+ "content": "for",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 437,
+ 326,
+ 448
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 437,
+ 326,
+ 448
+ ],
+ "score": 1.0,
+ "content": "all the hyperparameter values used in the experiments.",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ }
+ ],
+ "index": 26.5,
+ "bbox_fs": [
+ 105,
+ 404,
+ 505,
+ 448
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 456,
+ 200,
+ 467
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 454,
+ 203,
+ 469
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 454,
+ 203,
+ 469
+ ],
+ "score": 1.0,
+ "content": "4.1 LONG HALLWAY",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ }
+ ],
+ "index": 29
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 476,
+ 505,
+ 564
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 476,
+ 504,
+ 488
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 476,
+ 504,
+ 488
+ ],
+ "score": 1.0,
+ "content": "We first describe a simple toy environment designed to illustrate the function of the asymmetric self-",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 486,
+ 505,
+ 500
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 486,
+ 246,
+ 500
+ ],
+ "score": 1.0,
+ "content": "play. The environment consists of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 247,
+ 487,
+ 259,
+ 497
+ ],
+ "score": 0.81,
+ "content": "M",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 259,
+ 486,
+ 285,
+ 500
+ ],
+ "score": 1.0,
+ "content": "states",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 286,
+ 487,
+ 336,
+ 499
+ ],
+ "score": 0.93,
+ "content": "\\{ \\bar { s _ { 1 } } , . . . , s _ { M } \\}",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 336,
+ 486,
+ 505,
+ 500
+ ],
+ "score": 1.0,
+ "content": "arranged in a chain. Both Alice and Bob",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 498,
+ 505,
+ 511
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 498,
+ 383,
+ 511
+ ],
+ "score": 1.0,
+ "content": "have three possible actions, “left”, “right”, or “stop”. If the agent is at",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 383,
+ 500,
+ 393,
+ 509
+ ],
+ "score": 0.85,
+ "content": "s _ { i }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 393,
+ 498,
+ 413,
+ 511
+ ],
+ "score": 1.0,
+ "content": "with",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 414,
+ 498,
+ 436,
+ 510
+ ],
+ "score": 0.9,
+ "content": "i \\neq 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 437,
+ 498,
+ 505,
+ 511
+ ],
+ "score": 1.0,
+ "content": ", “left” takes it to",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 106,
+ 509,
+ 506,
+ 522
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 510,
+ 126,
+ 521
+ ],
+ "score": 0.87,
+ "content": "s _ { i - 1 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 126,
+ 509,
+ 506,
+ 522
+ ],
+ "score": 1.0,
+ "content": "; “right” analogously increases the state index, and “stop” transfers control to Bob when Alice",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 104,
+ 519,
+ 505,
+ 533
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 519,
+ 505,
+ 533
+ ],
+ "score": 1.0,
+ "content": "runs it and terminates the episode when Bob runs it. We use “return to initial state” as the self-play",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 104,
+ 529,
+ 505,
+ 545
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 529,
+ 505,
+ 545
+ ],
+ "score": 1.0,
+ "content": "task (i.e. Reverse in Algorithm 1 in Appendix A ). For the target task, we randomly pick a starting",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 542,
+ 505,
+ 554
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 542,
+ 505,
+ 554
+ ],
+ "score": 1.0,
+ "content": "state and target state, and the episode is considered successful if Bob moves to the target state and",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 552,
+ 373,
+ 567
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 552,
+ 373,
+ 567
+ ],
+ "score": 1.0,
+ "content": "executes the stop action before a fixed number of maximum steps.",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ }
+ ],
+ "index": 33.5,
+ "bbox_fs": [
+ 104,
+ 476,
+ 506,
+ 567
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 570,
+ 505,
+ 626
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 569,
+ 505,
+ 582
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 569,
+ 505,
+ 582
+ ],
+ "score": 1.0,
+ "content": "In this case, the target task is essentially the same as the self-play task, and so running it is not",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 581,
+ 506,
+ 594
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 581,
+ 506,
+ 594
+ ],
+ "score": 1.0,
+ "content": "unsupervised learning (and in particular, on this toy example unlike the other examples below, we",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 105,
+ 591,
+ 505,
+ 605
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 591,
+ 505,
+ 605
+ ],
+ "score": 1.0,
+ "content": "do not mix self-play training with target task training). However, we see that the curriculum afforded",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 105,
+ 600,
+ 506,
+ 617
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 600,
+ 506,
+ 617
+ ],
+ "score": 1.0,
+ "content": "by the self-play is efficient at training the agent to do the target task at the beginning of the training,",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 105,
+ 613,
+ 445,
+ 627
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 613,
+ 445,
+ 627
+ ],
+ "score": 1.0,
+ "content": "and is effective at forcing exploration of the state space as Bob gets more competent.",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ }
+ ],
+ "index": 40,
+ "bbox_fs": [
+ 105,
+ 569,
+ 506,
+ 627
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 630,
+ 505,
+ 675
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 631,
+ 505,
+ 642
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 631,
+ 505,
+ 642
+ ],
+ "score": 1.0,
+ "content": "In Fig. 2 (left) we plot the number of episodes vs rate of success at the target task with four different",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 641,
+ 505,
+ 653
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 641,
+ 174,
+ 653
+ ],
+ "score": 1.0,
+ "content": "methods. We set",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 175,
+ 642,
+ 210,
+ 652
+ ],
+ "score": 0.9,
+ "content": "M = 2 5",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 210,
+ 641,
+ 505,
+ 653
+ ],
+ "score": 1.0,
+ "content": "and the maximum allowed steps for Alice and Bob to be 30. We use fully",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 105,
+ 652,
+ 505,
+ 664
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 653,
+ 263,
+ 664
+ ],
+ "score": 1.0,
+ "content": "tabular controllers; the table is of size",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 263,
+ 652,
+ 298,
+ 663
+ ],
+ "score": 0.92,
+ "content": "M ^ { 2 } \\times 3",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 298,
+ 653,
+ 505,
+ 664
+ ],
+ "score": 1.0,
+ "content": ", with a distribution over the three actions for each",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 105,
+ 664,
+ 207,
+ 676
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 664,
+ 207,
+ 676
+ ],
+ "score": 1.0,
+ "content": "possible (start, end pair).",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ }
+ ],
+ "index": 44.5,
+ "bbox_fs": [
+ 105,
+ 631,
+ 505,
+ 676
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 680,
+ 503,
+ 703
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 679,
+ 505,
+ 694
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 679,
+ 364,
+ 694
+ ],
+ "score": 1.0,
+ "content": "The red curve corresponds to policy gradient, with a penalty of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 364,
+ 681,
+ 378,
+ 691
+ ],
+ "score": 0.69,
+ "content": "- 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 378,
+ 679,
+ 505,
+ 694
+ ],
+ "score": 1.0,
+ "content": "given upon failure to complete",
+ "type": "text"
+ }
+ ],
+ "index": 47
+ },
+ {
+ "bbox": [
+ 106,
+ 691,
+ 505,
+ 705
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 691,
+ 207,
+ 705
+ ],
+ "score": 1.0,
+ "content": "the task, and a penalty of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 207,
+ 692,
+ 241,
+ 704
+ ],
+ "score": 0.92,
+ "content": "- t / t _ { \\mathrm { M a x } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 241,
+ 691,
+ 396,
+ 705
+ ],
+ "score": 1.0,
+ "content": "for successfully completing the task in",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 396,
+ 693,
+ 401,
+ 702
+ ],
+ "score": 0.74,
+ "content": "t",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 401,
+ 691,
+ 505,
+ 705
+ ],
+ "score": 1.0,
+ "content": "steps. The magenta curve",
+ "type": "text"
+ }
+ ],
+ "index": 48
+ },
+ {
+ "bbox": [
+ 105,
+ 82,
+ 506,
+ 96
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 315,
+ 96
+ ],
+ "score": 1.0,
+ "content": "corresponds to taking Alice to have a random policy",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 316,
+ 83,
+ 334,
+ 95
+ ],
+ "score": 0.59,
+ "content": "( 1 / 2",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 334,
+ 82,
+ 506,
+ 96
+ ],
+ "score": 1.0,
+ "content": "probability of moving left or right, and not",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 105,
+ 94,
+ 505,
+ 106
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 94,
+ 505,
+ 106
+ ],
+ "score": 1.0,
+ "content": "stopping till the maximum allowed steps). The green curve corresponds to policy gradient with an",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 105,
+ 104,
+ 505,
+ 117
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 104,
+ 505,
+ 117
+ ],
+ "score": 1.0,
+ "content": "exploration bonus similar to Strehl & Littman (2008). That is, we keep count of the number of times√",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 107,
+ 113,
+ 505,
+ 130
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 116,
+ 120,
+ 127
+ ],
+ "score": 0.88,
+ "content": "N _ { s }",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 120,
+ 113,
+ 247,
+ 130
+ ],
+ "score": 1.0,
+ "content": "the agent has been in each state",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 247,
+ 118,
+ 253,
+ 125
+ ],
+ "score": 0.66,
+ "content": "s",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 253,
+ 113,
+ 331,
+ 130
+ ],
+ "score": 1.0,
+ "content": ", and the reward for",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 331,
+ 117,
+ 337,
+ 125
+ ],
+ "score": 0.78,
+ "content": "s",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 338,
+ 113,
+ 468,
+ 130
+ ],
+ "score": 1.0,
+ "content": "is adjusted by exploration bonus",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 468,
+ 115,
+ 501,
+ 127
+ ],
+ "score": 0.93,
+ "content": "\\alpha / \\sqrt { N _ { s } }",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 501,
+ 113,
+ 505,
+ 130
+ ],
+ "score": 1.0,
+ "content": ",",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 126,
+ 505,
+ 139
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 126,
+ 134,
+ 139
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 134,
+ 128,
+ 142,
+ 136
+ ],
+ "score": 0.76,
+ "content": "\\alpha",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 142,
+ 126,
+ 505,
+ 139
+ ],
+ "score": 1.0,
+ "content": "is a constant balancing the reward from completing the task with the exploration bonus.",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 137,
+ 505,
+ 151
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 137,
+ 196,
+ 151
+ ],
+ "score": 1.0,
+ "content": "We choose the weight",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 196,
+ 139,
+ 204,
+ 147
+ ],
+ "score": 0.77,
+ "content": "\\alpha",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 205,
+ 137,
+ 299,
+ 151
+ ],
+ "score": 1.0,
+ "content": "to maximize success at",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 299,
+ 137,
+ 322,
+ 148
+ ],
+ "score": 0.3,
+ "content": "\\phantom { - } 0 . 2 \\mathbf { M }",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 323,
+ 137,
+ 410,
+ 151
+ ],
+ "score": 1.0,
+ "content": "episodes from the set",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 411,
+ 137,
+ 483,
+ 149
+ ],
+ "score": 0.92,
+ "content": "\\{ 0 , 0 . 1 , 0 . 2 , . . . , 1 \\}",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 483,
+ 137,
+ 505,
+ 151
+ ],
+ "score": 1.0,
+ "content": ". The",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 148,
+ 348,
+ 162
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 148,
+ 348,
+ 162
+ ],
+ "score": 1.0,
+ "content": "blue curve corresponds to the asymmetric self-play training.",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 6
+ }
+ ],
+ "index": 47.5,
+ "bbox_fs": [
+ 106,
+ 679,
+ 505,
+ 705
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 82,
+ 505,
+ 160
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 506,
+ 96
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 315,
+ 96
+ ],
+ "score": 1.0,
+ "content": "corresponds to taking Alice to have a random policy",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 316,
+ 83,
+ 334,
+ 95
+ ],
+ "score": 0.59,
+ "content": "( 1 / 2",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 334,
+ 82,
+ 506,
+ 96
+ ],
+ "score": 1.0,
+ "content": "probability of moving left or right, and not",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 105,
+ 94,
+ 505,
+ 106
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 94,
+ 505,
+ 106
+ ],
+ "score": 1.0,
+ "content": "stopping till the maximum allowed steps). The green curve corresponds to policy gradient with an",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 105,
+ 104,
+ 505,
+ 117
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 104,
+ 505,
+ 117
+ ],
+ "score": 1.0,
+ "content": "exploration bonus similar to Strehl & Littman (2008). That is, we keep count of the number of times√",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 107,
+ 113,
+ 505,
+ 130
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 116,
+ 120,
+ 127
+ ],
+ "score": 0.88,
+ "content": "N _ { s }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 120,
+ 113,
+ 247,
+ 130
+ ],
+ "score": 1.0,
+ "content": "the agent has been in each state",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 247,
+ 118,
+ 253,
+ 125
+ ],
+ "score": 0.66,
+ "content": "s",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 253,
+ 113,
+ 331,
+ 130
+ ],
+ "score": 1.0,
+ "content": ", and the reward for",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 331,
+ 117,
+ 337,
+ 125
+ ],
+ "score": 0.78,
+ "content": "s",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 338,
+ 113,
+ 468,
+ 130
+ ],
+ "score": 1.0,
+ "content": "is adjusted by exploration bonus",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 468,
+ 115,
+ 501,
+ 127
+ ],
+ "score": 0.93,
+ "content": "\\alpha / \\sqrt { N _ { s } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 501,
+ 113,
+ 505,
+ 130
+ ],
+ "score": 1.0,
+ "content": ",",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 126,
+ 505,
+ 139
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 126,
+ 134,
+ 139
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 134,
+ 128,
+ 142,
+ 136
+ ],
+ "score": 0.76,
+ "content": "\\alpha",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 142,
+ 126,
+ 505,
+ 139
+ ],
+ "score": 1.0,
+ "content": "is a constant balancing the reward from completing the task with the exploration bonus.",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 137,
+ 505,
+ 151
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 137,
+ 196,
+ 151
+ ],
+ "score": 1.0,
+ "content": "We choose the weight",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 196,
+ 139,
+ 204,
+ 147
+ ],
+ "score": 0.77,
+ "content": "\\alpha",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 205,
+ 137,
+ 299,
+ 151
+ ],
+ "score": 1.0,
+ "content": "to maximize success at",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 299,
+ 137,
+ 322,
+ 148
+ ],
+ "score": 0.3,
+ "content": "\\phantom { - } 0 . 2 \\mathbf { M }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 323,
+ 137,
+ 410,
+ 151
+ ],
+ "score": 1.0,
+ "content": "episodes from the set",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 411,
+ 137,
+ 483,
+ 149
+ ],
+ "score": 0.92,
+ "content": "\\{ 0 , 0 . 1 , 0 . 2 , . . . , 1 \\}",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 483,
+ 137,
+ 505,
+ 151
+ ],
+ "score": 1.0,
+ "content": ". The",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 148,
+ 348,
+ 162
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 148,
+ 348,
+ 162
+ ],
+ "score": 1.0,
+ "content": "blue curve corresponds to the asymmetric self-play training.",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ }
+ ],
+ "index": 3
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 165,
+ 505,
+ 231
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 164,
+ 505,
+ 178
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 164,
+ 505,
+ 178
+ ],
+ "score": 1.0,
+ "content": "We can see that at the very beginning, a random policy for Alice gives some form of curriculum",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 175,
+ 505,
+ 189
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 175,
+ 505,
+ 189
+ ],
+ "score": 1.0,
+ "content": "but eventually is harmful, because Bob never gets to see any long treks. On the other hand, policy",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 187,
+ 505,
+ 199
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 187,
+ 505,
+ 199
+ ],
+ "score": 1.0,
+ "content": "gradient sees very few successes in the beginning, and so trains slowly. Using the self-play method,",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 106,
+ 199,
+ 505,
+ 210
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 199,
+ 505,
+ 210
+ ],
+ "score": 1.0,
+ "content": "Alice gives Bob easy problems at first (she starts from random), and then builds harder and harder",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 209,
+ 505,
+ 222
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 209,
+ 505,
+ 222
+ ],
+ "score": 1.0,
+ "content": "problems as the training progresses, finally matching the performance boost of the count based",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 220,
+ 498,
+ 233
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 220,
+ 498,
+ 233
+ ],
+ "score": 1.0,
+ "content": "exploration. Although not shown, similar patterns are observed for a wide range of learning rates.",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ }
+ ],
+ "index": 9.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 243,
+ 234,
+ 254
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 242,
+ 236,
+ 255
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 242,
+ 236,
+ 255
+ ],
+ "score": 1.0,
+ "content": "4.2 MAZEBASE: LIGHT KEY",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 13
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 265,
+ 504,
+ 309
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 265,
+ 505,
+ 277
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 265,
+ 505,
+ 277
+ ],
+ "score": 1.0,
+ "content": "We now describe experiments using the MazeBase environment (Sukhbaatar et al., 2015), which",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 276,
+ 505,
+ 288
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 276,
+ 505,
+ 288
+ ],
+ "score": 1.0,
+ "content": "have discrete actions and states, but sufficient combinatorial complexity that tabular methods can-",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 286,
+ 505,
+ 300
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 286,
+ 505,
+ 300
+ ],
+ "score": 1.0,
+ "content": "not be used. The environment consist of various items placed on a finite 2D grid; and randomly",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 298,
+ 218,
+ 310
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 298,
+ 218,
+ 310
+ ],
+ "score": 1.0,
+ "content": "generated for each episode.",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 15.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 315,
+ 504,
+ 370
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 314,
+ 505,
+ 327
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 314,
+ 505,
+ 327
+ ],
+ "score": 1.0,
+ "content": "We use an environment where the maze contains a light switch (whose initial state is sampled ac-",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 106,
+ 326,
+ 505,
+ 338
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 326,
+ 505,
+ 338
+ ],
+ "score": 1.0,
+ "content": "cording to a predefined probability, p(Light off)), a key and a wall with a door (see Fig. 1). An agent",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 336,
+ 505,
+ 350
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 336,
+ 505,
+ 350
+ ],
+ "score": 1.0,
+ "content": "can open or close the door by toggling the key switch, and turn on or off light with the light switch.",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 346,
+ 506,
+ 361
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 346,
+ 506,
+ 361
+ ],
+ "score": 1.0,
+ "content": "When the light is off, the agent can only see the (glowing) light switch. In the target task, there is",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 358,
+ 412,
+ 372
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 358,
+ 412,
+ 372
+ ],
+ "score": 1.0,
+ "content": "also a goal flag item, and the objective of the game is reach to that goal flag.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 20
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 375,
+ 505,
+ 430
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 374,
+ 505,
+ 388
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 374,
+ 505,
+ 388
+ ],
+ "score": 1.0,
+ "content": "In self-play, the environment is the same except there is no specific objective. An episode starts",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 386,
+ 505,
+ 399
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 386,
+ 505,
+ 399
+ ],
+ "score": 1.0,
+ "content": "with Alice in control, who can navigate through the maze and change the switch states until she",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 397,
+ 505,
+ 410
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 397,
+ 505,
+ 410
+ ],
+ "score": 1.0,
+ "content": "outputs the STOP action. Then, Bob takes control and tries to return everything to its original state",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 106,
+ 408,
+ 505,
+ 420
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 408,
+ 505,
+ 420
+ ],
+ "score": 1.0,
+ "content": "(restricted to visible items) in the reverse self-play. In the repeat version, the maze resets back to its",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 420,
+ 434,
+ 432
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 420,
+ 434,
+ 432
+ ],
+ "score": 1.0,
+ "content": "initial state when Bob takes the control, who tries to reach the final state of Alice.",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ }
+ ],
+ "index": 25
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 436,
+ 505,
+ 492
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 434,
+ 506,
+ 450
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 434,
+ 249,
+ 450
+ ],
+ "score": 1.0,
+ "content": "In Fig. 2 (right), we set p(Light off)",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 249,
+ 437,
+ 268,
+ 447
+ ],
+ "score": 0.58,
+ "content": "= 0 . 5",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 268,
+ 434,
+ 506,
+ 450
+ ],
+ "score": 1.0,
+ "content": "during self-play3 and evaluate the repeat form of self-play,",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 447,
+ 506,
+ 460
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 447,
+ 506,
+ 460
+ ],
+ "score": 1.0,
+ "content": "alongside two baselines: (i) target task only training (i.e. no self-play) and (ii) self-play with a",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 104,
+ 457,
+ 506,
+ 473
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 457,
+ 506,
+ 473
+ ],
+ "score": 1.0,
+ "content": "random policy for Alice. With self-play, the agent succeeds quickly while target task-only training",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 469,
+ 505,
+ 482
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 469,
+ 505,
+ 482
+ ],
+ "score": 1.0,
+ "content": "takes much longer4. Fig. 3 shows details of a single training run, demonstrating how Alice and Bob",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 479,
+ 390,
+ 494
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 479,
+ 390,
+ 494
+ ],
+ "score": 1.0,
+ "content": "automatically build a curriculum between themselves though self-play.",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 30
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 508,
+ 240,
+ 520
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 506,
+ 242,
+ 522
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 506,
+ 242,
+ 522
+ ],
+ "score": 1.0,
+ "content": "4.3 RLLAB: MOUNTAIN CAR",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 33
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 530,
+ 505,
+ 596
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 531,
+ 505,
+ 543
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 531,
+ 505,
+ 543
+ ],
+ "score": 1.0,
+ "content": "We applied our approach to the Mountain Car task in RLLab. Here the agent controls a car trapped in",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 104,
+ 541,
+ 505,
+ 555
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 541,
+ 505,
+ 555
+ ],
+ "score": 1.0,
+ "content": "a 1-D valley. It must learn to build momentum by alternately moving to the left and right, climbing",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 552,
+ 506,
+ 565
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 552,
+ 506,
+ 565
+ ],
+ "score": 1.0,
+ "content": "higher up the valley walls until it is able to escape. Although the problem is presented as continuous,",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 564,
+ 505,
+ 577
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 564,
+ 505,
+ 577
+ ],
+ "score": 1.0,
+ "content": "we discretize the 1-D action space into 5 bins (uniformly sized) enabling us to use discrete policy",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 574,
+ 506,
+ 587
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 574,
+ 506,
+ 587
+ ],
+ "score": 1.0,
+ "content": "gradient, as above. We also added a secondary action head with binary actions to be used as STOP",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 106,
+ 585,
+ 420,
+ 597
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 585,
+ 231,
+ 597
+ ],
+ "score": 1.0,
+ "content": "action. An observation of state",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 231,
+ 587,
+ 241,
+ 597
+ ],
+ "score": 0.84,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 241,
+ 585,
+ 420,
+ 597
+ ],
+ "score": 1.0,
+ "content": "consists of the location and speed of the car.",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ }
+ ],
+ "index": 36.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 602,
+ 505,
+ 636
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 602,
+ 505,
+ 614
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 602,
+ 348,
+ 614
+ ],
+ "score": 1.0,
+ "content": "As in Houthooft et al. (2016); Tang et al. (2016), a reward of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 348,
+ 603,
+ 360,
+ 613
+ ],
+ "score": 0.84,
+ "content": "+ 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 361,
+ 602,
+ 505,
+ 614
+ ],
+ "score": 1.0,
+ "content": "is given only when the car succeeds",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 105,
+ 613,
+ 505,
+ 626
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 613,
+ 311,
+ 626
+ ],
+ "score": 1.0,
+ "content": "in climbing the hill. In self-play, Bob succeeds if",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 311,
+ 614,
+ 381,
+ 626
+ ],
+ "score": 0.92,
+ "content": "\\| s _ { b } - s _ { a } \\| < 0 . 2",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 381,
+ 613,
+ 412,
+ 626
+ ],
+ "score": 1.0,
+ "content": ", where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 412,
+ 615,
+ 423,
+ 624
+ ],
+ "score": 0.86,
+ "content": "s _ { a }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 424,
+ 613,
+ 442,
+ 626
+ ],
+ "score": 1.0,
+ "content": "and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 443,
+ 615,
+ 452,
+ 624
+ ],
+ "score": 0.84,
+ "content": "s _ { b }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 453,
+ 613,
+ 505,
+ 626
+ ],
+ "score": 1.0,
+ "content": "are the final",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 105,
+ 624,
+ 387,
+ 637
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 624,
+ 387,
+ 637
+ ],
+ "score": 1.0,
+ "content": "states (location and velocity of the car) of Alice and Bob respectively.",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ }
+ ],
+ "index": 41
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 641,
+ 505,
+ 686
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 640,
+ 505,
+ 654
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 640,
+ 505,
+ 654
+ ],
+ "score": 1.0,
+ "content": "The nature of the environment makes it highly asymmetric from Alice and Bob’s point of view,",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 106,
+ 653,
+ 505,
+ 664
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 653,
+ 505,
+ 664
+ ],
+ "score": 1.0,
+ "content": "since it is far easier to coast down the hill to the starting point that it is to climb up it. Hence we",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 105,
+ 663,
+ 505,
+ 675
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 663,
+ 505,
+ 675
+ ],
+ "score": 1.0,
+ "content": "exclusively use the reset form of self-play. In Fig. 4 (left), we compare this to current state-of-the-art",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 106,
+ 674,
+ 504,
+ 686
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 674,
+ 504,
+ 686
+ ],
+ "score": 1.0,
+ "content": "methods, namely VIME (Houthooft et al., 2016) and SimHash (Tang et al., 2016). Our approach",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ }
+ ],
+ "index": 44.5
+ }
+ ],
+ "page_idx": 5,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 700,
+ 504,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 118,
+ 699,
+ 506,
+ 713
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 118,
+ 699,
+ 506,
+ 713
+ ],
+ "score": 1.0,
+ "content": "3Changing p(Light off) adjusts the seperation between the self-play and target tasks. For a systematic",
+ "type": "text"
+ }
+ ]
+ },
+ {
+ "bbox": [
+ 105,
+ 710,
+ 268,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 710,
+ 268,
+ 722
+ ],
+ "score": 1.0,
+ "content": "evaluation of this, please see Appendix C.1 .",
+ "type": "text"
+ }
+ ]
+ },
+ {
+ "bbox": [
+ 118,
+ 719,
+ 401,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 118,
+ 719,
+ 334,
+ 733
+ ],
+ "score": 1.0,
+ "content": "4Training was stopped for all methods except target-only at",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 334,
+ 721,
+ 364,
+ 731
+ ],
+ "score": 0.9,
+ "content": "5 \\times 1 0 ^ { 6 }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 365,
+ 719,
+ 401,
+ 733
+ ],
+ "score": 1.0,
+ "content": "episodes.",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 108,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 302,
+ 752,
+ 309,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 302,
+ 751,
+ 310,
+ 762
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 302,
+ 751,
+ 310,
+ 762
+ ],
+ "score": 1.0,
+ "content": "6",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 82,
+ 505,
+ 160
+ ],
+ "lines": [],
+ "index": 3,
+ "bbox_fs": [
+ 105,
+ 82,
+ 506,
+ 162
+ ],
+ "lines_deleted": true
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 165,
+ 505,
+ 231
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 164,
+ 505,
+ 178
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 164,
+ 505,
+ 178
+ ],
+ "score": 1.0,
+ "content": "We can see that at the very beginning, a random policy for Alice gives some form of curriculum",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 175,
+ 505,
+ 189
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 175,
+ 505,
+ 189
+ ],
+ "score": 1.0,
+ "content": "but eventually is harmful, because Bob never gets to see any long treks. On the other hand, policy",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 187,
+ 505,
+ 199
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 187,
+ 505,
+ 199
+ ],
+ "score": 1.0,
+ "content": "gradient sees very few successes in the beginning, and so trains slowly. Using the self-play method,",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 106,
+ 199,
+ 505,
+ 210
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 199,
+ 505,
+ 210
+ ],
+ "score": 1.0,
+ "content": "Alice gives Bob easy problems at first (she starts from random), and then builds harder and harder",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 209,
+ 505,
+ 222
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 209,
+ 505,
+ 222
+ ],
+ "score": 1.0,
+ "content": "problems as the training progresses, finally matching the performance boost of the count based",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 220,
+ 498,
+ 233
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 220,
+ 498,
+ 233
+ ],
+ "score": 1.0,
+ "content": "exploration. Although not shown, similar patterns are observed for a wide range of learning rates.",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ }
+ ],
+ "index": 9.5,
+ "bbox_fs": [
+ 105,
+ 164,
+ 505,
+ 233
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 243,
+ 234,
+ 254
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 242,
+ 236,
+ 255
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 242,
+ 236,
+ 255
+ ],
+ "score": 1.0,
+ "content": "4.2 MAZEBASE: LIGHT KEY",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 13
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 265,
+ 504,
+ 309
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 265,
+ 505,
+ 277
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 265,
+ 505,
+ 277
+ ],
+ "score": 1.0,
+ "content": "We now describe experiments using the MazeBase environment (Sukhbaatar et al., 2015), which",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 276,
+ 505,
+ 288
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 276,
+ 505,
+ 288
+ ],
+ "score": 1.0,
+ "content": "have discrete actions and states, but sufficient combinatorial complexity that tabular methods can-",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 286,
+ 505,
+ 300
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 286,
+ 505,
+ 300
+ ],
+ "score": 1.0,
+ "content": "not be used. The environment consist of various items placed on a finite 2D grid; and randomly",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 298,
+ 218,
+ 310
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 298,
+ 218,
+ 310
+ ],
+ "score": 1.0,
+ "content": "generated for each episode.",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 15.5,
+ "bbox_fs": [
+ 105,
+ 265,
+ 505,
+ 310
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 315,
+ 504,
+ 370
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 314,
+ 505,
+ 327
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 314,
+ 505,
+ 327
+ ],
+ "score": 1.0,
+ "content": "We use an environment where the maze contains a light switch (whose initial state is sampled ac-",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 106,
+ 326,
+ 505,
+ 338
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 326,
+ 505,
+ 338
+ ],
+ "score": 1.0,
+ "content": "cording to a predefined probability, p(Light off)), a key and a wall with a door (see Fig. 1). An agent",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 336,
+ 505,
+ 350
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 336,
+ 505,
+ 350
+ ],
+ "score": 1.0,
+ "content": "can open or close the door by toggling the key switch, and turn on or off light with the light switch.",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 346,
+ 506,
+ 361
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 346,
+ 506,
+ 361
+ ],
+ "score": 1.0,
+ "content": "When the light is off, the agent can only see the (glowing) light switch. In the target task, there is",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 358,
+ 412,
+ 372
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 358,
+ 412,
+ 372
+ ],
+ "score": 1.0,
+ "content": "also a goal flag item, and the objective of the game is reach to that goal flag.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 20,
+ "bbox_fs": [
+ 105,
+ 314,
+ 506,
+ 372
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 375,
+ 505,
+ 430
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 374,
+ 505,
+ 388
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 374,
+ 505,
+ 388
+ ],
+ "score": 1.0,
+ "content": "In self-play, the environment is the same except there is no specific objective. An episode starts",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 386,
+ 505,
+ 399
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 386,
+ 505,
+ 399
+ ],
+ "score": 1.0,
+ "content": "with Alice in control, who can navigate through the maze and change the switch states until she",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 397,
+ 505,
+ 410
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 397,
+ 505,
+ 410
+ ],
+ "score": 1.0,
+ "content": "outputs the STOP action. Then, Bob takes control and tries to return everything to its original state",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 106,
+ 408,
+ 505,
+ 420
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 408,
+ 505,
+ 420
+ ],
+ "score": 1.0,
+ "content": "(restricted to visible items) in the reverse self-play. In the repeat version, the maze resets back to its",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 420,
+ 434,
+ 432
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 420,
+ 434,
+ 432
+ ],
+ "score": 1.0,
+ "content": "initial state when Bob takes the control, who tries to reach the final state of Alice.",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ }
+ ],
+ "index": 25,
+ "bbox_fs": [
+ 105,
+ 374,
+ 505,
+ 432
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 436,
+ 505,
+ 492
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 434,
+ 506,
+ 450
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 434,
+ 249,
+ 450
+ ],
+ "score": 1.0,
+ "content": "In Fig. 2 (right), we set p(Light off)",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 249,
+ 437,
+ 268,
+ 447
+ ],
+ "score": 0.58,
+ "content": "= 0 . 5",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 268,
+ 434,
+ 506,
+ 450
+ ],
+ "score": 1.0,
+ "content": "during self-play3 and evaluate the repeat form of self-play,",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 447,
+ 506,
+ 460
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 447,
+ 506,
+ 460
+ ],
+ "score": 1.0,
+ "content": "alongside two baselines: (i) target task only training (i.e. no self-play) and (ii) self-play with a",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 104,
+ 457,
+ 506,
+ 473
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 457,
+ 506,
+ 473
+ ],
+ "score": 1.0,
+ "content": "random policy for Alice. With self-play, the agent succeeds quickly while target task-only training",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 469,
+ 505,
+ 482
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 469,
+ 505,
+ 482
+ ],
+ "score": 1.0,
+ "content": "takes much longer4. Fig. 3 shows details of a single training run, demonstrating how Alice and Bob",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 479,
+ 390,
+ 494
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 479,
+ 390,
+ 494
+ ],
+ "score": 1.0,
+ "content": "automatically build a curriculum between themselves though self-play.",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 30,
+ "bbox_fs": [
+ 104,
+ 434,
+ 506,
+ 494
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 508,
+ 240,
+ 520
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 506,
+ 242,
+ 522
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 506,
+ 242,
+ 522
+ ],
+ "score": 1.0,
+ "content": "4.3 RLLAB: MOUNTAIN CAR",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 33
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 530,
+ 505,
+ 596
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 531,
+ 505,
+ 543
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 531,
+ 505,
+ 543
+ ],
+ "score": 1.0,
+ "content": "We applied our approach to the Mountain Car task in RLLab. Here the agent controls a car trapped in",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 104,
+ 541,
+ 505,
+ 555
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 541,
+ 505,
+ 555
+ ],
+ "score": 1.0,
+ "content": "a 1-D valley. It must learn to build momentum by alternately moving to the left and right, climbing",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 552,
+ 506,
+ 565
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 552,
+ 506,
+ 565
+ ],
+ "score": 1.0,
+ "content": "higher up the valley walls until it is able to escape. Although the problem is presented as continuous,",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 564,
+ 505,
+ 577
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 564,
+ 505,
+ 577
+ ],
+ "score": 1.0,
+ "content": "we discretize the 1-D action space into 5 bins (uniformly sized) enabling us to use discrete policy",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 574,
+ 506,
+ 587
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 574,
+ 506,
+ 587
+ ],
+ "score": 1.0,
+ "content": "gradient, as above. We also added a secondary action head with binary actions to be used as STOP",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 106,
+ 585,
+ 420,
+ 597
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 585,
+ 231,
+ 597
+ ],
+ "score": 1.0,
+ "content": "action. An observation of state",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 231,
+ 587,
+ 241,
+ 597
+ ],
+ "score": 0.84,
+ "content": "s _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 241,
+ 585,
+ 420,
+ 597
+ ],
+ "score": 1.0,
+ "content": "consists of the location and speed of the car.",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ }
+ ],
+ "index": 36.5,
+ "bbox_fs": [
+ 104,
+ 531,
+ 506,
+ 597
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 602,
+ 505,
+ 636
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 602,
+ 505,
+ 614
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 602,
+ 348,
+ 614
+ ],
+ "score": 1.0,
+ "content": "As in Houthooft et al. (2016); Tang et al. (2016), a reward of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 348,
+ 603,
+ 360,
+ 613
+ ],
+ "score": 0.84,
+ "content": "+ 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 361,
+ 602,
+ 505,
+ 614
+ ],
+ "score": 1.0,
+ "content": "is given only when the car succeeds",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 105,
+ 613,
+ 505,
+ 626
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 613,
+ 311,
+ 626
+ ],
+ "score": 1.0,
+ "content": "in climbing the hill. In self-play, Bob succeeds if",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 311,
+ 614,
+ 381,
+ 626
+ ],
+ "score": 0.92,
+ "content": "\\| s _ { b } - s _ { a } \\| < 0 . 2",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 381,
+ 613,
+ 412,
+ 626
+ ],
+ "score": 1.0,
+ "content": ", where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 412,
+ 615,
+ 423,
+ 624
+ ],
+ "score": 0.86,
+ "content": "s _ { a }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 424,
+ 613,
+ 442,
+ 626
+ ],
+ "score": 1.0,
+ "content": "and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 443,
+ 615,
+ 452,
+ 624
+ ],
+ "score": 0.84,
+ "content": "s _ { b }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 453,
+ 613,
+ 505,
+ 626
+ ],
+ "score": 1.0,
+ "content": "are the final",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 105,
+ 624,
+ 387,
+ 637
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 624,
+ 387,
+ 637
+ ],
+ "score": 1.0,
+ "content": "states (location and velocity of the car) of Alice and Bob respectively.",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ }
+ ],
+ "index": 41,
+ "bbox_fs": [
+ 105,
+ 602,
+ 505,
+ 637
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 641,
+ 505,
+ 686
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 640,
+ 505,
+ 654
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 640,
+ 505,
+ 654
+ ],
+ "score": 1.0,
+ "content": "The nature of the environment makes it highly asymmetric from Alice and Bob’s point of view,",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 106,
+ 653,
+ 505,
+ 664
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 653,
+ 505,
+ 664
+ ],
+ "score": 1.0,
+ "content": "since it is far easier to coast down the hill to the starting point that it is to climb up it. Hence we",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 105,
+ 663,
+ 505,
+ 675
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 663,
+ 505,
+ 675
+ ],
+ "score": 1.0,
+ "content": "exclusively use the reset form of self-play. In Fig. 4 (left), we compare this to current state-of-the-art",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ },
+ {
+ "bbox": [
+ 106,
+ 674,
+ 504,
+ 686
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 674,
+ 504,
+ 686
+ ],
+ "score": 1.0,
+ "content": "methods, namely VIME (Houthooft et al., 2016) and SimHash (Tang et al., 2016). Our approach",
+ "type": "text"
+ }
+ ],
+ "index": 46
+ },
+ {
+ "bbox": [
+ 106,
+ 537,
+ 505,
+ 550
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 537,
+ 505,
+ 550
+ ],
+ "score": 1.0,
+ "content": "(blue) performs comparably to both of these. We also tried using policy gradient directly on the",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 105,
+ 549,
+ 344,
+ 561
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 549,
+ 344,
+ 561
+ ],
+ "score": 1.0,
+ "content": "target task samples, but it was unable to solve the problem.",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 44.5,
+ "bbox_fs": [
+ 105,
+ 640,
+ 505,
+ 686
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "image",
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 214
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 214
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 214
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 214
+ ],
+ "score": 0.972,
+ "type": "image",
+ "image_path": "fd97037d7dfd8b0c298fff0cc2c18d95ac0f656b56a8068fb1ee8e614ef71d71.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 1,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 125.33333333333334
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 136,
+ 125.33333333333334,
+ 475,
+ 169.66666666666669
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 136,
+ 169.66666666666669,
+ 475,
+ 214.00000000000003
+ ],
+ "spans": [],
+ "index": 2
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 223,
+ 505,
+ 312
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 223,
+ 506,
+ 237
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 223,
+ 331,
+ 237
+ ],
+ "score": 1.0,
+ "content": "Figure 2: Left: The hallway task from section 4.1. The",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 331,
+ 226,
+ 338,
+ 235
+ ],
+ "score": 0.78,
+ "content": "y",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 338,
+ 223,
+ 506,
+ 237
+ ],
+ "score": 1.0,
+ "content": "axis is fraction of successes on the target",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 234,
+ 505,
+ 247
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 234,
+ 161,
+ 247
+ ],
+ "score": 1.0,
+ "content": "task, and the",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 161,
+ 237,
+ 168,
+ 245
+ ],
+ "score": 0.75,
+ "content": "x",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 169,
+ 234,
+ 505,
+ 247
+ ],
+ "score": 1.0,
+ "content": "axis is the total number of training examples seen. Standard policy gradient (red)",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 245,
+ 505,
+ 258
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 245,
+ 505,
+ 258
+ ],
+ "score": 1.0,
+ "content": "learns slowly. Adding an explicit exploration bonus (Strehl & Littman, 2008) (green) helps signif-",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 256,
+ 505,
+ 270
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 256,
+ 505,
+ 270
+ ],
+ "score": 1.0,
+ "content": "icantly. Our self-play approach (blue) gives similar performance however. Using a random policy",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 267,
+ 505,
+ 280
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 267,
+ 505,
+ 280
+ ],
+ "score": 1.0,
+ "content": "for Alice (magenta) drastically impairs performance, showing the importance of self-play between",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 277,
+ 505,
+ 292
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 277,
+ 405,
+ 292
+ ],
+ "score": 1.0,
+ "content": "Alice and Bob. Right: Mazebase task, illustrated in Fig. 1, for p(Light off)",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 405,
+ 279,
+ 428,
+ 289
+ ],
+ "score": 0.8,
+ "content": "= 0 . 5",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 429,
+ 277,
+ 505,
+ 292
+ ],
+ "score": 1.0,
+ "content": ". Augmenting with",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 289,
+ 505,
+ 302
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 289,
+ 505,
+ 302
+ ],
+ "score": 1.0,
+ "content": "the repeat form of self-play enables significantly faster learning than training on the target task alone",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 300,
+ 222,
+ 313
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 300,
+ 222,
+ 313
+ ],
+ "score": 1.0,
+ "content": "and random Alice baselines.",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ }
+ ],
+ "index": 6.5
+ }
+ ],
+ "index": 3.75
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 423
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 423
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 423
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 423
+ ],
+ "score": 0.969,
+ "type": "image",
+ "image_path": "f5ed4f61d0e7add8c1f00c093478873a71cfc2e186ade55e93fc03d269aa09ed.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 12,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 365.0
+ ],
+ "spans": [],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 107,
+ 365.0,
+ 505,
+ 394.0
+ ],
+ "spans": [],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 107,
+ 394.0,
+ 505,
+ 423.0
+ ],
+ "spans": [],
+ "index": 13
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 430,
+ 505,
+ 519
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 430,
+ 505,
+ 443
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 430,
+ 505,
+ 443
+ ],
+ "score": 1.0,
+ "content": "Figure 3: Inspection of a Mazebase learning run, using the environment shown in Fig. 1. (a): rate",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 441,
+ 505,
+ 453
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 441,
+ 505,
+ 453
+ ],
+ "score": 1.0,
+ "content": "at which Alice interacts with 1, 2 or 3 objects during an episode, illustrating the automatically",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 453,
+ 505,
+ 464
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 453,
+ 505,
+ 464
+ ],
+ "score": 1.0,
+ "content": "generated curriculum. Initially Alice touches no objects, but then starts to interact with one. But this",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 463,
+ 505,
+ 476
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 463,
+ 505,
+ 476
+ ],
+ "score": 1.0,
+ "content": "rate drops as Alice devises tasks that involve two and subsequently three objects. (b) by contrast, in",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 474,
+ 506,
+ 487
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 474,
+ 506,
+ 487
+ ],
+ "score": 1.0,
+ "content": "the random Alice baseline, she never utilizes more than a single object and even then at a much lower",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 104,
+ 484,
+ 505,
+ 498
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 484,
+ 446,
+ 498
+ ],
+ "score": 1.0,
+ "content": "rate. (c) plot of Alice and Bob’s reward, which strongly correlates with (a). (d) plot of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 447,
+ 486,
+ 456,
+ 496
+ ],
+ "score": 0.87,
+ "content": "t _ { a }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 457,
+ 484,
+ 505,
+ 498
+ ],
+ "score": 1.0,
+ "content": "as self-play",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 497,
+ 505,
+ 509
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 497,
+ 505,
+ 509
+ ],
+ "score": 1.0,
+ "content": "progresses. Alice takes an increasing amount of time before handing over to Bob, consistent with",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 106,
+ 508,
+ 263,
+ 520
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 508,
+ 263,
+ 520
+ ],
+ "score": 1.0,
+ "content": "tasks of increasing difficulty being set.",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ }
+ ],
+ "index": 17.5
+ }
+ ],
+ "index": 14.75
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 537,
+ 503,
+ 560
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 537,
+ 505,
+ 550
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 537,
+ 505,
+ 550
+ ],
+ "score": 1.0,
+ "content": "(blue) performs comparably to both of these. We also tried using policy gradient directly on the",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 105,
+ 549,
+ 344,
+ 561
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 549,
+ 344,
+ 561
+ ],
+ "score": 1.0,
+ "content": "target task samples, but it was unable to solve the problem.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 22.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 581,
+ 249,
+ 592
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 581,
+ 251,
+ 593
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 581,
+ 251,
+ 593
+ ],
+ "score": 1.0,
+ "content": "4.4 RLLAB: SWIMMERGATHER",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 24
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 604,
+ 505,
+ 671
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 604,
+ 505,
+ 617
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 604,
+ 505,
+ 617
+ ],
+ "score": 1.0,
+ "content": "We also applied our approach to the SwimmerGather task in RLLab (which uses the Mu-",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 629
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 629
+ ],
+ "score": 1.0,
+ "content": "joco (Todorov et al., 2012) simulator), where the agent controls a worm with two flexible joints,",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 640
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 627,
+ 398,
+ 640
+ ],
+ "score": 1.0,
+ "content": "swimming in a 2D viscous fluid. In the target task, the agent gets reward",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 398,
+ 627,
+ 410,
+ 637
+ ],
+ "score": 0.83,
+ "content": "+ 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 411,
+ 627,
+ 505,
+ 640
+ ],
+ "score": 1.0,
+ "content": "for eating green apples",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 638,
+ 505,
+ 650
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 638,
+ 505,
+ 650
+ ],
+ "score": 1.0,
+ "content": "and -1 for touching red bombs, which are not present during self-play. Thus the self-play task and",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 106,
+ 648,
+ 505,
+ 661
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 648,
+ 505,
+ 661
+ ],
+ "score": 1.0,
+ "content": "target tasks are different: in the former, the worm just swims around but in the latter it must learn to",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 106,
+ 660,
+ 339,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 660,
+ 339,
+ 672
+ ],
+ "score": 1.0,
+ "content": "swim towards green apples and away from the red bombs.",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ }
+ ],
+ "index": 27.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 677,
+ 504,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 676,
+ 505,
+ 689
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 676,
+ 505,
+ 689
+ ],
+ "score": 1.0,
+ "content": "The observation state consists of a 13-dimensional vector describing location and joint angles of the",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 106,
+ 687,
+ 506,
+ 700
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 687,
+ 506,
+ 700
+ ],
+ "score": 1.0,
+ "content": "worm, and a 20 dimensional vector for sensing nearby objects. The worm takes two real values as",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 699,
+ 506,
+ 712
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 699,
+ 506,
+ 712
+ ],
+ "score": 1.0,
+ "content": "an action, each controlling one joint. We add a secondary action head to our models to handle the",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 710,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 710,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "2nd joint, and a third binary action head for STOP action. As in the mountain car, we discretize the",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 733
+ ],
+ "score": 1.0,
+ "content": "output space (each joint is given 9 uniformly sized bins) to allow the use of discrete policy gradients.",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "page_idx": 6,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 303,
+ 751,
+ 309,
+ 759
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 302,
+ 750,
+ 309,
+ 762
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 302,
+ 750,
+ 309,
+ 762
+ ],
+ "score": 1.0,
+ "content": "7",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "image",
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 214
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 214
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 214
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 214
+ ],
+ "score": 0.972,
+ "type": "image",
+ "image_path": "fd97037d7dfd8b0c298fff0cc2c18d95ac0f656b56a8068fb1ee8e614ef71d71.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 1,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 136,
+ 81,
+ 475,
+ 125.33333333333334
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 136,
+ 125.33333333333334,
+ 475,
+ 169.66666666666669
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 136,
+ 169.66666666666669,
+ 475,
+ 214.00000000000003
+ ],
+ "spans": [],
+ "index": 2
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 223,
+ 505,
+ 312
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 223,
+ 506,
+ 237
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 223,
+ 331,
+ 237
+ ],
+ "score": 1.0,
+ "content": "Figure 2: Left: The hallway task from section 4.1. The",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 331,
+ 226,
+ 338,
+ 235
+ ],
+ "score": 0.78,
+ "content": "y",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 338,
+ 223,
+ 506,
+ 237
+ ],
+ "score": 1.0,
+ "content": "axis is fraction of successes on the target",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 234,
+ 505,
+ 247
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 234,
+ 161,
+ 247
+ ],
+ "score": 1.0,
+ "content": "task, and the",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 161,
+ 237,
+ 168,
+ 245
+ ],
+ "score": 0.75,
+ "content": "x",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 169,
+ 234,
+ 505,
+ 247
+ ],
+ "score": 1.0,
+ "content": "axis is the total number of training examples seen. Standard policy gradient (red)",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 245,
+ 505,
+ 258
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 245,
+ 505,
+ 258
+ ],
+ "score": 1.0,
+ "content": "learns slowly. Adding an explicit exploration bonus (Strehl & Littman, 2008) (green) helps signif-",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 256,
+ 505,
+ 270
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 256,
+ 505,
+ 270
+ ],
+ "score": 1.0,
+ "content": "icantly. Our self-play approach (blue) gives similar performance however. Using a random policy",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 267,
+ 505,
+ 280
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 267,
+ 505,
+ 280
+ ],
+ "score": 1.0,
+ "content": "for Alice (magenta) drastically impairs performance, showing the importance of self-play between",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 277,
+ 505,
+ 292
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 277,
+ 405,
+ 292
+ ],
+ "score": 1.0,
+ "content": "Alice and Bob. Right: Mazebase task, illustrated in Fig. 1, for p(Light off)",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 405,
+ 279,
+ 428,
+ 289
+ ],
+ "score": 0.8,
+ "content": "= 0 . 5",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 429,
+ 277,
+ 505,
+ 292
+ ],
+ "score": 1.0,
+ "content": ". Augmenting with",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 289,
+ 505,
+ 302
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 289,
+ 505,
+ 302
+ ],
+ "score": 1.0,
+ "content": "the repeat form of self-play enables significantly faster learning than training on the target task alone",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 300,
+ 222,
+ 313
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 300,
+ 222,
+ 313
+ ],
+ "score": 1.0,
+ "content": "and random Alice baselines.",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ }
+ ],
+ "index": 6.5
+ }
+ ],
+ "index": 3.75
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 423
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 423
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 423
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 423
+ ],
+ "score": 0.969,
+ "type": "image",
+ "image_path": "f5ed4f61d0e7add8c1f00c093478873a71cfc2e186ade55e93fc03d269aa09ed.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 12,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 107,
+ 336,
+ 505,
+ 365.0
+ ],
+ "spans": [],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 107,
+ 365.0,
+ 505,
+ 394.0
+ ],
+ "spans": [],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 107,
+ 394.0,
+ 505,
+ 423.0
+ ],
+ "spans": [],
+ "index": 13
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 430,
+ 505,
+ 519
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 430,
+ 505,
+ 443
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 430,
+ 505,
+ 443
+ ],
+ "score": 1.0,
+ "content": "Figure 3: Inspection of a Mazebase learning run, using the environment shown in Fig. 1. (a): rate",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 441,
+ 505,
+ 453
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 441,
+ 505,
+ 453
+ ],
+ "score": 1.0,
+ "content": "at which Alice interacts with 1, 2 or 3 objects during an episode, illustrating the automatically",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 453,
+ 505,
+ 464
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 453,
+ 505,
+ 464
+ ],
+ "score": 1.0,
+ "content": "generated curriculum. Initially Alice touches no objects, but then starts to interact with one. But this",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 463,
+ 505,
+ 476
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 463,
+ 505,
+ 476
+ ],
+ "score": 1.0,
+ "content": "rate drops as Alice devises tasks that involve two and subsequently three objects. (b) by contrast, in",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 474,
+ 506,
+ 487
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 474,
+ 506,
+ 487
+ ],
+ "score": 1.0,
+ "content": "the random Alice baseline, she never utilizes more than a single object and even then at a much lower",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 104,
+ 484,
+ 505,
+ 498
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 484,
+ 446,
+ 498
+ ],
+ "score": 1.0,
+ "content": "rate. (c) plot of Alice and Bob’s reward, which strongly correlates with (a). (d) plot of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 447,
+ 486,
+ 456,
+ 496
+ ],
+ "score": 0.87,
+ "content": "t _ { a }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 457,
+ 484,
+ 505,
+ 498
+ ],
+ "score": 1.0,
+ "content": "as self-play",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 497,
+ 505,
+ 509
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 497,
+ 505,
+ 509
+ ],
+ "score": 1.0,
+ "content": "progresses. Alice takes an increasing amount of time before handing over to Bob, consistent with",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 106,
+ 508,
+ 263,
+ 520
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 508,
+ 263,
+ 520
+ ],
+ "score": 1.0,
+ "content": "tasks of increasing difficulty being set.",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ }
+ ],
+ "index": 17.5
+ }
+ ],
+ "index": 14.75
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 537,
+ 503,
+ 560
+ ],
+ "lines": [],
+ "index": 22.5,
+ "bbox_fs": [
+ 105,
+ 537,
+ 505,
+ 561
+ ],
+ "lines_deleted": true
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 581,
+ 249,
+ 592
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 581,
+ 251,
+ 593
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 581,
+ 251,
+ 593
+ ],
+ "score": 1.0,
+ "content": "4.4 RLLAB: SWIMMERGATHER",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 24
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 604,
+ 505,
+ 671
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 604,
+ 505,
+ 617
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 604,
+ 505,
+ 617
+ ],
+ "score": 1.0,
+ "content": "We also applied our approach to the SwimmerGather task in RLLab (which uses the Mu-",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 629
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 615,
+ 505,
+ 629
+ ],
+ "score": 1.0,
+ "content": "joco (Todorov et al., 2012) simulator), where the agent controls a worm with two flexible joints,",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 627,
+ 505,
+ 640
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 627,
+ 398,
+ 640
+ ],
+ "score": 1.0,
+ "content": "swimming in a 2D viscous fluid. In the target task, the agent gets reward",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 398,
+ 627,
+ 410,
+ 637
+ ],
+ "score": 0.83,
+ "content": "+ 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 411,
+ 627,
+ 505,
+ 640
+ ],
+ "score": 1.0,
+ "content": "for eating green apples",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 638,
+ 505,
+ 650
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 638,
+ 505,
+ 650
+ ],
+ "score": 1.0,
+ "content": "and -1 for touching red bombs, which are not present during self-play. Thus the self-play task and",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 106,
+ 648,
+ 505,
+ 661
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 648,
+ 505,
+ 661
+ ],
+ "score": 1.0,
+ "content": "target tasks are different: in the former, the worm just swims around but in the latter it must learn to",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 106,
+ 660,
+ 339,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 660,
+ 339,
+ 672
+ ],
+ "score": 1.0,
+ "content": "swim towards green apples and away from the red bombs.",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ }
+ ],
+ "index": 27.5,
+ "bbox_fs": [
+ 105,
+ 604,
+ 505,
+ 672
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 677,
+ 504,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 676,
+ 505,
+ 689
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 676,
+ 505,
+ 689
+ ],
+ "score": 1.0,
+ "content": "The observation state consists of a 13-dimensional vector describing location and joint angles of the",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 106,
+ 687,
+ 506,
+ 700
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 687,
+ 506,
+ 700
+ ],
+ "score": 1.0,
+ "content": "worm, and a 20 dimensional vector for sensing nearby objects. The worm takes two real values as",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 699,
+ 506,
+ 712
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 699,
+ 506,
+ 712
+ ],
+ "score": 1.0,
+ "content": "an action, each controlling one joint. We add a secondary action head to our models to handle the",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 710,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 710,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "2nd joint, and a third binary action head for STOP action. As in the mountain car, we discretize the",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 733
+ ],
+ "score": 1.0,
+ "content": "output space (each joint is given 9 uniformly sized bins) to allow the use of discrete policy gradients.",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ }
+ ],
+ "index": 33,
+ "bbox_fs": [
+ 105,
+ 676,
+ 506,
+ 733
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 171
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 505,
+ 95
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 280,
+ 95
+ ],
+ "score": 1.0,
+ "content": "Bob succeeds in a self-play episode when",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 280,
+ 82,
+ 347,
+ 95
+ ],
+ "score": 0.93,
+ "content": "\\| l _ { b } - l _ { a } \\| < 0 . 3",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 348,
+ 81,
+ 376,
+ 95
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 376,
+ 83,
+ 385,
+ 93
+ ],
+ "score": 0.86,
+ "content": "l _ { a }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 386,
+ 81,
+ 404,
+ 95
+ ],
+ "score": 1.0,
+ "content": "and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 405,
+ 83,
+ 413,
+ 93
+ ],
+ "score": 0.85,
+ "content": "l _ { b }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 414,
+ 81,
+ 505,
+ 95
+ ],
+ "score": 1.0,
+ "content": "are the final locations",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 105,
+ 93,
+ 506,
+ 107
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 93,
+ 506,
+ 107
+ ],
+ "score": 1.0,
+ "content": "of Alice and Bob respectively. Fig. 4 (right) shows the target task reward as a function of training",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 105,
+ 104,
+ 505,
+ 117
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 104,
+ 505,
+ 117
+ ],
+ "score": 1.0,
+ "content": "iteration for our approach alongside state-of-the-art exploration methods VIME (Houthooft et al.,",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 105,
+ 115,
+ 505,
+ 128
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 115,
+ 505,
+ 128
+ ],
+ "score": 1.0,
+ "content": "2016) and SimHash (Tang et al., 2016). We demonstrate the generality of the self-play approach by",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 126,
+ 506,
+ 138
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 126,
+ 506,
+ 138
+ ],
+ "score": 1.0,
+ "content": "applying it to Reinforce and also TRPO (Schulman et al., 2015) (see Appendix D for details). In",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 136,
+ 505,
+ 150
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 136,
+ 505,
+ 150
+ ],
+ "score": 1.0,
+ "content": "both cases, it enables them to gain reward significantly earlier than other methods, although both",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 149,
+ 505,
+ 160
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 149,
+ 505,
+ 160
+ ],
+ "score": 1.0,
+ "content": "converge to a similar final value to SimHash. A video of our worm performing the test task can be",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 159,
+ 273,
+ 172
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 159,
+ 273,
+ 172
+ ],
+ "score": 1.0,
+ "content": "found at https://goo.gl/Vsd8Js.",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 3.5
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 299
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 299
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 299
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 299
+ ],
+ "score": 0.968,
+ "type": "image",
+ "image_path": "7bc22b89f7cabb0fb8047c902b16342f1019591342f2ef3dd6922a1ef4dc3629.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 9,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 220.33333333333334
+ ],
+ "spans": [],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 115,
+ 220.33333333333334,
+ 495,
+ 259.6666666666667
+ ],
+ "spans": [],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 115,
+ 259.6666666666667,
+ 495,
+ 299.0
+ ],
+ "spans": [],
+ "index": 10
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 301,
+ 505,
+ 367
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 300,
+ 506,
+ 313
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 300,
+ 506,
+ 313
+ ],
+ "score": 1.0,
+ "content": "Figure 4: Evaluation on MountainCar (left) and SwimmerGather (right) target tasks, comparing to",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 311,
+ 505,
+ 324
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 311,
+ 505,
+ 324
+ ],
+ "score": 1.0,
+ "content": "VIME Houthooft et al. (2016) and SimHash Tang et al. (2016) (figures adapted from Tang et al.",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 322,
+ 505,
+ 335
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 322,
+ 505,
+ 335
+ ],
+ "score": 1.0,
+ "content": "(2016)). With reversible self-play we are able to learn faster than the other approaches, although",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 333,
+ 506,
+ 346
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 333,
+ 506,
+ 346
+ ],
+ "score": 1.0,
+ "content": "it converges to a comparable reward. Training directly on the target task using Reinforce without",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 344,
+ 506,
+ 357
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 344,
+ 316,
+ 357
+ ],
+ "score": 1.0,
+ "content": "self-play resulted in total failure. Here 1 iteration",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 317,
+ 345,
+ 339,
+ 355
+ ],
+ "score": 0.81,
+ "content": "= 5 \\mathrm { k }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 339,
+ 344,
+ 506,
+ 357
+ ],
+ "score": 1.0,
+ "content": "(50k) target task steps in Mountain car",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 355,
+ 288,
+ 369
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 355,
+ 288,
+ 369
+ ],
+ "score": 1.0,
+ "content": "(SwimmerGather), excluding self-play steps.",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 13.5
+ }
+ ],
+ "index": 11.25
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 109,
+ 371,
+ 275,
+ 383
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 370,
+ 276,
+ 384
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 370,
+ 276,
+ 384
+ ],
+ "score": 1.0,
+ "content": "4.5 STARCRAFT: TRAINING MARINES",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 17
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 392,
+ 505,
+ 457
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 391,
+ 504,
+ 405
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 391,
+ 504,
+ 405
+ ],
+ "score": 1.0,
+ "content": "Finally, we applied our self-play approach to the same setup as the beginning of a standard StarCraft:",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 402,
+ 506,
+ 416
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 402,
+ 506,
+ 416
+ ],
+ "score": 1.0,
+ "content": "Brood War game Synnaeve et al. (2016), where an agent controls multiple units to mine, construct",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 414,
+ 505,
+ 426
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 414,
+ 505,
+ 426
+ ],
+ "score": 1.0,
+ "content": "buildings, and train new units, but without enemies to fight. The environment starts with 4 workers",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 106,
+ 425,
+ 505,
+ 438
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 425,
+ 505,
+ 438
+ ],
+ "score": 1.0,
+ "content": "units (Terran SCVs), who can move around, mine nearby minerals and construct new buildings. In",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 106,
+ 437,
+ 505,
+ 448
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 437,
+ 505,
+ 448
+ ],
+ "score": 1.0,
+ "content": "addition, the agent controls the command center, which can train new workers. See Fig. 5 (left) for",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 106,
+ 448,
+ 308,
+ 458
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 448,
+ 308,
+ 458
+ ],
+ "score": 1.0,
+ "content": "relations between different units and their actions.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 20.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 463,
+ 505,
+ 563
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 464,
+ 505,
+ 476
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 464,
+ 505,
+ 476
+ ],
+ "score": 1.0,
+ "content": "The target task is to build Marine units. To do this, an agent must follow a specific sequence of",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 475,
+ 506,
+ 488
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 475,
+ 506,
+ 488
+ ],
+ "score": 1.0,
+ "content": "operations: (i) mine minerals with workers; (ii) having accumulated sufficient mineral supply, build",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 104,
+ 485,
+ 506,
+ 499
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 485,
+ 506,
+ 499
+ ],
+ "score": 1.0,
+ "content": "a barracks and (iii) once the barracks are complete, train Marine units out of it. Optionally, an agent",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 497,
+ 506,
+ 510
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 497,
+ 506,
+ 510
+ ],
+ "score": 1.0,
+ "content": "can train a new worker for faster mining, or build a supply depot to accommodate more units. When",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 507,
+ 506,
+ 520
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 507,
+ 425,
+ 520
+ ],
+ "score": 1.0,
+ "content": "the episode ends after 200 steps (little over 3 minutes), the agent gets rewarded",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 425,
+ 508,
+ 437,
+ 518
+ ],
+ "score": 0.82,
+ "content": "+ 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 438,
+ 507,
+ 506,
+ 520
+ ],
+ "score": 1.0,
+ "content": "for each Marine",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 519,
+ 506,
+ 532
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 519,
+ 506,
+ 532
+ ],
+ "score": 1.0,
+ "content": "it has built. Optimizing this task is highly complex due to several factors. First, the agent has to",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 529,
+ 506,
+ 543
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 529,
+ 506,
+ 543
+ ],
+ "score": 1.0,
+ "content": "find an optimal mining pattern (concentrating on a single mineral or mining a far away mineral is",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 104,
+ 538,
+ 506,
+ 555
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 538,
+ 506,
+ 555
+ ],
+ "score": 1.0,
+ "content": "inefficient). Then, it has to produce the optimal number of workers and barrack at the right timing.",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 551,
+ 468,
+ 564
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 551,
+ 468,
+ 564
+ ],
+ "score": 1.0,
+ "content": "In addition, a supply depot needs to be built when the number of units is close to the limit.",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 28
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 568,
+ 505,
+ 657
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 568,
+ 505,
+ 581
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 568,
+ 505,
+ 581
+ ],
+ "score": 1.0,
+ "content": "During self-play (repeat variant), Alice and Bob control the workers and can try any combination",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 105,
+ 579,
+ 506,
+ 592
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 579,
+ 506,
+ 592
+ ],
+ "score": 1.0,
+ "content": "of actions during the episode. Since exactly matching the game state is almost impossible, Bob’s",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 591,
+ 505,
+ 603
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 591,
+ 505,
+ 603
+ ],
+ "score": 1.0,
+ "content": "success is only based on the global state of the game, which includes the number of units of each",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 601,
+ 506,
+ 614
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 601,
+ 506,
+ 614
+ ],
+ "score": 1.0,
+ "content": "type (including buildings), and accumulated mineral resource. So Bob’s objective in self-play is",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 613,
+ 506,
+ 625
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 613,
+ 506,
+ 625
+ ],
+ "score": 1.0,
+ "content": "to make as many units and mineral as Alice in shortest possible time. Further details are given in",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 623,
+ 505,
+ 636
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 623,
+ 505,
+ 636
+ ],
+ "score": 1.0,
+ "content": "Appendix E. Fig. 5 (right) compares the Reinforce algorithm on the target task, with and without",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 635,
+ 505,
+ 647
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 635,
+ 505,
+ 647
+ ],
+ "score": 1.0,
+ "content": "self-play. An additional count-based exploration baseline similar to the hallway experiment is also",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 105,
+ 645,
+ 337,
+ 658
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 645,
+ 337,
+ 658
+ ],
+ "score": 1.0,
+ "content": "shown. It utilizes the same global game state as self-play.",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ }
+ ],
+ "index": 36.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 673,
+ 190,
+ 686
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 672,
+ 192,
+ 689
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 672,
+ 192,
+ 689
+ ],
+ "score": 1.0,
+ "content": "5 DISCUSSION",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ }
+ ],
+ "index": 41
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 699,
+ 504,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 711
+ ],
+ "score": 1.0,
+ "content": "In this work we described a novel method for intrinsically motivated learning which we call asym-",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ },
+ {
+ "bbox": [
+ 105,
+ 710,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 710,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "metric self-play. Despite the method’s conceptual simplicity, we have seen that it can be effective",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 720,
+ 505,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 720,
+ 505,
+ 733
+ ],
+ "score": 1.0,
+ "content": "in both discrete and continuous input settings with function approximation, for encouraging ex-",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ }
+ ],
+ "index": 43
+ }
+ ],
+ "page_idx": 7,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 108,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 302,
+ 752,
+ 308,
+ 759
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 302,
+ 750,
+ 309,
+ 761
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 302,
+ 750,
+ 309,
+ 761
+ ],
+ "score": 1.0,
+ "content": "8",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 171
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 505,
+ 95
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 280,
+ 95
+ ],
+ "score": 1.0,
+ "content": "Bob succeeds in a self-play episode when",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 280,
+ 82,
+ 347,
+ 95
+ ],
+ "score": 0.93,
+ "content": "\\| l _ { b } - l _ { a } \\| < 0 . 3",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 348,
+ 81,
+ 376,
+ 95
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 376,
+ 83,
+ 385,
+ 93
+ ],
+ "score": 0.86,
+ "content": "l _ { a }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 386,
+ 81,
+ 404,
+ 95
+ ],
+ "score": 1.0,
+ "content": "and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 405,
+ 83,
+ 413,
+ 93
+ ],
+ "score": 0.85,
+ "content": "l _ { b }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 414,
+ 81,
+ 505,
+ 95
+ ],
+ "score": 1.0,
+ "content": "are the final locations",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 105,
+ 93,
+ 506,
+ 107
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 93,
+ 506,
+ 107
+ ],
+ "score": 1.0,
+ "content": "of Alice and Bob respectively. Fig. 4 (right) shows the target task reward as a function of training",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 105,
+ 104,
+ 505,
+ 117
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 104,
+ 505,
+ 117
+ ],
+ "score": 1.0,
+ "content": "iteration for our approach alongside state-of-the-art exploration methods VIME (Houthooft et al.,",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 105,
+ 115,
+ 505,
+ 128
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 115,
+ 505,
+ 128
+ ],
+ "score": 1.0,
+ "content": "2016) and SimHash (Tang et al., 2016). We demonstrate the generality of the self-play approach by",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 126,
+ 506,
+ 138
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 126,
+ 506,
+ 138
+ ],
+ "score": 1.0,
+ "content": "applying it to Reinforce and also TRPO (Schulman et al., 2015) (see Appendix D for details). In",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 136,
+ 505,
+ 150
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 136,
+ 505,
+ 150
+ ],
+ "score": 1.0,
+ "content": "both cases, it enables them to gain reward significantly earlier than other methods, although both",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 149,
+ 505,
+ 160
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 149,
+ 505,
+ 160
+ ],
+ "score": 1.0,
+ "content": "converge to a similar final value to SimHash. A video of our worm performing the test task can be",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 159,
+ 273,
+ 172
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 159,
+ 273,
+ 172
+ ],
+ "score": 1.0,
+ "content": "found at https://goo.gl/Vsd8Js.",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 3.5,
+ "bbox_fs": [
+ 105,
+ 81,
+ 506,
+ 172
+ ]
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 299
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 299
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 299
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 299
+ ],
+ "score": 0.968,
+ "type": "image",
+ "image_path": "7bc22b89f7cabb0fb8047c902b16342f1019591342f2ef3dd6922a1ef4dc3629.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 9,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 115,
+ 181,
+ 495,
+ 220.33333333333334
+ ],
+ "spans": [],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 115,
+ 220.33333333333334,
+ 495,
+ 259.6666666666667
+ ],
+ "spans": [],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 115,
+ 259.6666666666667,
+ 495,
+ 299.0
+ ],
+ "spans": [],
+ "index": 10
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 301,
+ 505,
+ 367
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 300,
+ 506,
+ 313
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 300,
+ 506,
+ 313
+ ],
+ "score": 1.0,
+ "content": "Figure 4: Evaluation on MountainCar (left) and SwimmerGather (right) target tasks, comparing to",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 311,
+ 505,
+ 324
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 311,
+ 505,
+ 324
+ ],
+ "score": 1.0,
+ "content": "VIME Houthooft et al. (2016) and SimHash Tang et al. (2016) (figures adapted from Tang et al.",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 322,
+ 505,
+ 335
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 322,
+ 505,
+ 335
+ ],
+ "score": 1.0,
+ "content": "(2016)). With reversible self-play we are able to learn faster than the other approaches, although",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 333,
+ 506,
+ 346
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 333,
+ 506,
+ 346
+ ],
+ "score": 1.0,
+ "content": "it converges to a comparable reward. Training directly on the target task using Reinforce without",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 344,
+ 506,
+ 357
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 344,
+ 316,
+ 357
+ ],
+ "score": 1.0,
+ "content": "self-play resulted in total failure. Here 1 iteration",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 317,
+ 345,
+ 339,
+ 355
+ ],
+ "score": 0.81,
+ "content": "= 5 \\mathrm { k }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 339,
+ 344,
+ 506,
+ 357
+ ],
+ "score": 1.0,
+ "content": "(50k) target task steps in Mountain car",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 105,
+ 355,
+ 288,
+ 369
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 355,
+ 288,
+ 369
+ ],
+ "score": 1.0,
+ "content": "(SwimmerGather), excluding self-play steps.",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 13.5
+ }
+ ],
+ "index": 11.25
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 109,
+ 371,
+ 275,
+ 383
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 370,
+ 276,
+ 384
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 370,
+ 276,
+ 384
+ ],
+ "score": 1.0,
+ "content": "4.5 STARCRAFT: TRAINING MARINES",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 17
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 392,
+ 505,
+ 457
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 391,
+ 504,
+ 405
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 391,
+ 504,
+ 405
+ ],
+ "score": 1.0,
+ "content": "Finally, we applied our self-play approach to the same setup as the beginning of a standard StarCraft:",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 402,
+ 506,
+ 416
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 402,
+ 506,
+ 416
+ ],
+ "score": 1.0,
+ "content": "Brood War game Synnaeve et al. (2016), where an agent controls multiple units to mine, construct",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 414,
+ 505,
+ 426
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 414,
+ 505,
+ 426
+ ],
+ "score": 1.0,
+ "content": "buildings, and train new units, but without enemies to fight. The environment starts with 4 workers",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 106,
+ 425,
+ 505,
+ 438
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 425,
+ 505,
+ 438
+ ],
+ "score": 1.0,
+ "content": "units (Terran SCVs), who can move around, mine nearby minerals and construct new buildings. In",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 106,
+ 437,
+ 505,
+ 448
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 437,
+ 505,
+ 448
+ ],
+ "score": 1.0,
+ "content": "addition, the agent controls the command center, which can train new workers. See Fig. 5 (left) for",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 106,
+ 448,
+ 308,
+ 458
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 448,
+ 308,
+ 458
+ ],
+ "score": 1.0,
+ "content": "relations between different units and their actions.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 20.5,
+ "bbox_fs": [
+ 105,
+ 391,
+ 506,
+ 458
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 463,
+ 505,
+ 563
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 464,
+ 505,
+ 476
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 464,
+ 505,
+ 476
+ ],
+ "score": 1.0,
+ "content": "The target task is to build Marine units. To do this, an agent must follow a specific sequence of",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 475,
+ 506,
+ 488
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 475,
+ 506,
+ 488
+ ],
+ "score": 1.0,
+ "content": "operations: (i) mine minerals with workers; (ii) having accumulated sufficient mineral supply, build",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 104,
+ 485,
+ 506,
+ 499
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 485,
+ 506,
+ 499
+ ],
+ "score": 1.0,
+ "content": "a barracks and (iii) once the barracks are complete, train Marine units out of it. Optionally, an agent",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 497,
+ 506,
+ 510
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 497,
+ 506,
+ 510
+ ],
+ "score": 1.0,
+ "content": "can train a new worker for faster mining, or build a supply depot to accommodate more units. When",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 507,
+ 506,
+ 520
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 507,
+ 425,
+ 520
+ ],
+ "score": 1.0,
+ "content": "the episode ends after 200 steps (little over 3 minutes), the agent gets rewarded",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 425,
+ 508,
+ 437,
+ 518
+ ],
+ "score": 0.82,
+ "content": "+ 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 438,
+ 507,
+ 506,
+ 520
+ ],
+ "score": 1.0,
+ "content": "for each Marine",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 519,
+ 506,
+ 532
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 519,
+ 506,
+ 532
+ ],
+ "score": 1.0,
+ "content": "it has built. Optimizing this task is highly complex due to several factors. First, the agent has to",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 529,
+ 506,
+ 543
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 529,
+ 506,
+ 543
+ ],
+ "score": 1.0,
+ "content": "find an optimal mining pattern (concentrating on a single mineral or mining a far away mineral is",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 104,
+ 538,
+ 506,
+ 555
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 538,
+ 506,
+ 555
+ ],
+ "score": 1.0,
+ "content": "inefficient). Then, it has to produce the optimal number of workers and barrack at the right timing.",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 551,
+ 468,
+ 564
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 551,
+ 468,
+ 564
+ ],
+ "score": 1.0,
+ "content": "In addition, a supply depot needs to be built when the number of units is close to the limit.",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 28,
+ "bbox_fs": [
+ 104,
+ 464,
+ 506,
+ 564
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 568,
+ 505,
+ 657
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 568,
+ 505,
+ 581
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 568,
+ 505,
+ 581
+ ],
+ "score": 1.0,
+ "content": "During self-play (repeat variant), Alice and Bob control the workers and can try any combination",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 105,
+ 579,
+ 506,
+ 592
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 579,
+ 506,
+ 592
+ ],
+ "score": 1.0,
+ "content": "of actions during the episode. Since exactly matching the game state is almost impossible, Bob’s",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 591,
+ 505,
+ 603
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 591,
+ 505,
+ 603
+ ],
+ "score": 1.0,
+ "content": "success is only based on the global state of the game, which includes the number of units of each",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 601,
+ 506,
+ 614
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 601,
+ 506,
+ 614
+ ],
+ "score": 1.0,
+ "content": "type (including buildings), and accumulated mineral resource. So Bob’s objective in self-play is",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 613,
+ 506,
+ 625
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 613,
+ 506,
+ 625
+ ],
+ "score": 1.0,
+ "content": "to make as many units and mineral as Alice in shortest possible time. Further details are given in",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 623,
+ 505,
+ 636
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 623,
+ 505,
+ 636
+ ],
+ "score": 1.0,
+ "content": "Appendix E. Fig. 5 (right) compares the Reinforce algorithm on the target task, with and without",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 635,
+ 505,
+ 647
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 635,
+ 505,
+ 647
+ ],
+ "score": 1.0,
+ "content": "self-play. An additional count-based exploration baseline similar to the hallway experiment is also",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ },
+ {
+ "bbox": [
+ 105,
+ 645,
+ 337,
+ 658
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 645,
+ 337,
+ 658
+ ],
+ "score": 1.0,
+ "content": "shown. It utilizes the same global game state as self-play.",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ }
+ ],
+ "index": 36.5,
+ "bbox_fs": [
+ 105,
+ 568,
+ 506,
+ 658
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 673,
+ 190,
+ 686
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 672,
+ 192,
+ 689
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 672,
+ 192,
+ 689
+ ],
+ "score": 1.0,
+ "content": "5 DISCUSSION",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ }
+ ],
+ "index": 41
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 699,
+ 504,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 711
+ ],
+ "score": 1.0,
+ "content": "In this work we described a novel method for intrinsically motivated learning which we call asym-",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ },
+ {
+ "bbox": [
+ 105,
+ 710,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 710,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "metric self-play. Despite the method’s conceptual simplicity, we have seen that it can be effective",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 105,
+ 720,
+ 505,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 720,
+ 505,
+ 733
+ ],
+ "score": 1.0,
+ "content": "in both discrete and continuous input settings with function approximation, for encouraging ex-",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 105,
+ 306,
+ 505,
+ 319
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 306,
+ 505,
+ 319
+ ],
+ "score": 1.0,
+ "content": "ploration and automatically generating curriculums. On the challenging benchmarks we consider,",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 317,
+ 505,
+ 330
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 317,
+ 505,
+ 330
+ ],
+ "score": 1.0,
+ "content": "our approach is at least as good as state-of-the-art RL methods that incorporate an incentive for",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 327,
+ 506,
+ 341
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 327,
+ 506,
+ 341
+ ],
+ "score": 1.0,
+ "content": "exploration, despite being based on very different principles. Furthermore, it is possible show the-",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 339,
+ 505,
+ 352
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 339,
+ 505,
+ 352
+ ],
+ "score": 1.0,
+ "content": "oretically that in simple environments, using asymmetric self-play with reward functions from (1)",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 349,
+ 505,
+ 362
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 349,
+ 505,
+ 362
+ ],
+ "score": 1.0,
+ "content": "and (2), optimal agents can transit between any pair of reachable states as efficiently as possible.",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 361,
+ 386,
+ 374
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 361,
+ 386,
+ 374
+ ],
+ "score": 1.0,
+ "content": "Code for our approach can be found at (link removed for anonymity).",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 15
+ }
+ ],
+ "index": 43,
+ "bbox_fs": [
+ 105,
+ 698,
+ 505,
+ 733
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "image",
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 193
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 193
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 193
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 193
+ ],
+ "score": 0.971,
+ "type": "image",
+ "image_path": "9d740b096917a0ed320f9d5dee4a1dea5a4333c2557c3fc29fe88147178a37a1.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 1,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 119.0
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 129,
+ 119.0,
+ 480,
+ 156.0
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 129,
+ 156.0,
+ 480,
+ 193.0
+ ],
+ "spans": [],
+ "index": 2
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 201,
+ 506,
+ 279
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 202,
+ 506,
+ 214
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 202,
+ 506,
+ 214
+ ],
+ "score": 1.0,
+ "content": "Figure 5: Left: Different types of unit in the StarCraft environment. The arrows represent possible",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 213,
+ 506,
+ 226
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 213,
+ 506,
+ 226
+ ],
+ "score": 1.0,
+ "content": "actions (excluding movement actions) by the unit, and corresponding numbers shows (blue) amount",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 224,
+ 505,
+ 236
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 224,
+ 505,
+ 236
+ ],
+ "score": 1.0,
+ "content": "of minerals and (red) time steps needed to complete. The units under agent’s control are outlined by a",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 235,
+ 506,
+ 247
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 235,
+ 506,
+ 247
+ ],
+ "score": 1.0,
+ "content": "green border. Right: Plot of reward on the StarCraft sub-task of training marine units vs #target-task",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 246,
+ 505,
+ 258
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 246,
+ 505,
+ 258
+ ],
+ "score": 1.0,
+ "content": "episodes (self-play episodes are not included), with and without self-play. A count-based baseline",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 256,
+ 506,
+ 270
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 256,
+ 506,
+ 270
+ ],
+ "score": 1.0,
+ "content": "is also shown. Self-play greatly speeds up learning, and also surpasses the count-based approach at",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 269,
+ 161,
+ 281
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 269,
+ 161,
+ 281
+ ],
+ "score": 1.0,
+ "content": "convergence.",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ }
+ ],
+ "index": 6
+ }
+ ],
+ "index": 3.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 306,
+ 505,
+ 372
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 306,
+ 505,
+ 319
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 306,
+ 505,
+ 319
+ ],
+ "score": 1.0,
+ "content": "ploration and automatically generating curriculums. On the challenging benchmarks we consider,",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 317,
+ 505,
+ 330
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 317,
+ 505,
+ 330
+ ],
+ "score": 1.0,
+ "content": "our approach is at least as good as state-of-the-art RL methods that incorporate an incentive for",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 327,
+ 506,
+ 341
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 327,
+ 506,
+ 341
+ ],
+ "score": 1.0,
+ "content": "exploration, despite being based on very different principles. Furthermore, it is possible show the-",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 339,
+ 505,
+ 352
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 339,
+ 505,
+ 352
+ ],
+ "score": 1.0,
+ "content": "oretically that in simple environments, using asymmetric self-play with reward functions from (1)",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 349,
+ 505,
+ 362
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 349,
+ 505,
+ 362
+ ],
+ "score": 1.0,
+ "content": "and (2), optimal agents can transit between any pair of reachable states as efficiently as possible.",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 361,
+ 386,
+ 374
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 361,
+ 386,
+ 374
+ ],
+ "score": 1.0,
+ "content": "Code for our approach can be found at (link removed for anonymity).",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ }
+ ],
+ "index": 12.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 390,
+ 175,
+ 402
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 388,
+ 177,
+ 404
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 388,
+ 177,
+ 404
+ ],
+ "score": 1.0,
+ "content": "REFERENCES",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 16
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 408,
+ 503,
+ 442
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 407,
+ 505,
+ 421
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 407,
+ 505,
+ 421
+ ],
+ "score": 1.0,
+ "content": "Marcin Andrychowicz, Filip Wolski, Alex Ray, Jonas Schneider, Rachel Fong, Peter Welinder, Bob",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 115,
+ 419,
+ 505,
+ 432
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 419,
+ 505,
+ 432
+ ],
+ "score": 1.0,
+ "content": "McGrew, Josh Tobin, Pieter Abbeel, and Wojciech Zaremba. Hindsight experience replay. CoRR,",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 115,
+ 430,
+ 424,
+ 443
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 430,
+ 424,
+ 443
+ ],
+ "score": 1.0,
+ "content": "abs/1707.01495, 2017. URL http://arxiv.org/abs/1707.01495.",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 18
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 102,
+ 450,
+ 504,
+ 473
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 450,
+ 505,
+ 462
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 450,
+ 505,
+ 462
+ ],
+ "score": 1.0,
+ "content": "A. Baranes and P-Y. Oudeyer. Active learning of inverse models with intrinsically motivated goal",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 115,
+ 461,
+ 429,
+ 473
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 461,
+ 429,
+ 473
+ ],
+ "score": 1.0,
+ "content": "exploration in robots. Robotics and Autonomous Systems, 61(1):49–73, 2013.",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ }
+ ],
+ "index": 20.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 480,
+ 503,
+ 504
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 480,
+ 505,
+ 493
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 480,
+ 505,
+ 493
+ ],
+ "score": 1.0,
+ "content": "Andrew G. Barto. Intrinsic Motivation and Reinforcement Learning, pp. 17–47. Springer Berlin",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 116,
+ 492,
+ 190,
+ 504
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 492,
+ 190,
+ 504
+ ],
+ "score": 1.0,
+ "content": "Heidelberg, 2013.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 22.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 511,
+ 504,
+ 545
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 511,
+ 504,
+ 523
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 511,
+ 504,
+ 523
+ ],
+ "score": 1.0,
+ "content": "Marc G. Bellemare, Sriram Srinivasan, Georg Ostrovski, Tom Schaul, David Saxton, and Remi´",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 115,
+ 522,
+ 506,
+ 536
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 522,
+ 506,
+ 536
+ ],
+ "score": 1.0,
+ "content": "Munos. Unifying count-based exploration and intrinsic motivation. In NIPS, pp. 1471–1479,",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 115,
+ 531,
+ 144,
+ 546
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 531,
+ 144,
+ 546
+ ],
+ "score": 1.0,
+ "content": "2016.",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ }
+ ],
+ "index": 25
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 553,
+ 504,
+ 576
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 551,
+ 506,
+ 566
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 551,
+ 506,
+ 566
+ ],
+ "score": 1.0,
+ "content": "Yoshua Bengio, Jer´ ome Louradour, Ronan Collobert, and Jason Weston. Curriculum learning. In ˆ",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 116,
+ 564,
+ 215,
+ 577
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 564,
+ 215,
+ 577
+ ],
+ "score": 1.0,
+ "content": "ICML, pp. 41–48, 2009.",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ }
+ ],
+ "index": 27.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 584,
+ 504,
+ 606
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 582,
+ 505,
+ 598
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 582,
+ 505,
+ 598
+ ],
+ "score": 1.0,
+ "content": "Yan Duan, Xi Chen, Rein Houthooft, John Schulman, and Pieter Abbeel. Benchmarking deep",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 115,
+ 595,
+ 369,
+ 607
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 595,
+ 369,
+ 607
+ ],
+ "score": 1.0,
+ "content": "reinforcement learning for continuous control. In ICML, 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ }
+ ],
+ "index": 29.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 614,
+ 504,
+ 648
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 615,
+ 505,
+ 627
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 615,
+ 505,
+ 627
+ ],
+ "score": 1.0,
+ "content": "Carlos Florensa, David Held, Markus Wulfmeier, and Pieter Abbeel. Reverse curriculum generation",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 115,
+ 626,
+ 504,
+ 638
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 626,
+ 504,
+ 638
+ ],
+ "score": 1.0,
+ "content": "for reinforcement learning. CoRR, abs/1707.05300, 2017. URL http://arxiv.org/abs/",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 116,
+ 637,
+ 182,
+ 648
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 637,
+ 182,
+ 648
+ ],
+ "score": 1.0,
+ "content": "1707.05300.",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 32
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 656,
+ 504,
+ 690
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 655,
+ 506,
+ 669
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 655,
+ 506,
+ 669
+ ],
+ "score": 1.0,
+ "content": "Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair,",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 115,
+ 668,
+ 505,
+ 680
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 668,
+ 505,
+ 680
+ ],
+ "score": 1.0,
+ "content": "Aaron Courville, and Yoshua Bengio. Generative adversarial nets. In NIPS, pp. 2672–2680,",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 114,
+ 677,
+ 143,
+ 691
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 114,
+ 677,
+ 143,
+ 691
+ ],
+ "score": 1.0,
+ "content": "2014.",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ }
+ ],
+ "index": 35
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 699,
+ 505,
+ 731
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 711
+ ],
+ "score": 1.0,
+ "content": "David Held, Xinyang Geng, Carlos Florensa, and Pieter Abbeel. Automatic goal generation for",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 114,
+ 709,
+ 505,
+ 723
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 114,
+ 709,
+ 505,
+ 723
+ ],
+ "score": 1.0,
+ "content": "reinforcement learning agents. CoRR, abs/1705.06366, 2017. URL http://arxiv.org/",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 116,
+ 721,
+ 205,
+ 732
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 721,
+ 205,
+ 732
+ ],
+ "score": 1.0,
+ "content": "abs/1705.06366.",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ }
+ ],
+ "index": 38
+ }
+ ],
+ "page_idx": 8,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 302,
+ 751,
+ 308,
+ 759
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 302,
+ 751,
+ 309,
+ 762
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 302,
+ 751,
+ 309,
+ 762
+ ],
+ "score": 1.0,
+ "content": "9",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "image",
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 193
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 193
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 193
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 193
+ ],
+ "score": 0.971,
+ "type": "image",
+ "image_path": "9d740b096917a0ed320f9d5dee4a1dea5a4333c2557c3fc29fe88147178a37a1.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 1,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 129,
+ 82,
+ 480,
+ 119.0
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 129,
+ 119.0,
+ 480,
+ 156.0
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 129,
+ 156.0,
+ 480,
+ 193.0
+ ],
+ "spans": [],
+ "index": 2
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 201,
+ 506,
+ 279
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 202,
+ 506,
+ 214
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 202,
+ 506,
+ 214
+ ],
+ "score": 1.0,
+ "content": "Figure 5: Left: Different types of unit in the StarCraft environment. The arrows represent possible",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 213,
+ 506,
+ 226
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 213,
+ 506,
+ 226
+ ],
+ "score": 1.0,
+ "content": "actions (excluding movement actions) by the unit, and corresponding numbers shows (blue) amount",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 224,
+ 505,
+ 236
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 224,
+ 505,
+ 236
+ ],
+ "score": 1.0,
+ "content": "of minerals and (red) time steps needed to complete. The units under agent’s control are outlined by a",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 235,
+ 506,
+ 247
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 235,
+ 506,
+ 247
+ ],
+ "score": 1.0,
+ "content": "green border. Right: Plot of reward on the StarCraft sub-task of training marine units vs #target-task",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 246,
+ 505,
+ 258
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 246,
+ 505,
+ 258
+ ],
+ "score": 1.0,
+ "content": "episodes (self-play episodes are not included), with and without self-play. A count-based baseline",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 256,
+ 506,
+ 270
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 256,
+ 506,
+ 270
+ ],
+ "score": 1.0,
+ "content": "is also shown. Self-play greatly speeds up learning, and also surpasses the count-based approach at",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 269,
+ 161,
+ 281
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 269,
+ 161,
+ 281
+ ],
+ "score": 1.0,
+ "content": "convergence.",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ }
+ ],
+ "index": 6
+ }
+ ],
+ "index": 3.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 306,
+ 505,
+ 372
+ ],
+ "lines": [],
+ "index": 12.5,
+ "bbox_fs": [
+ 105,
+ 306,
+ 506,
+ 374
+ ],
+ "lines_deleted": true
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 390,
+ 175,
+ 402
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 388,
+ 177,
+ 404
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 388,
+ 177,
+ 404
+ ],
+ "score": 1.0,
+ "content": "REFERENCES",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 16
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 408,
+ 503,
+ 442
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 407,
+ 505,
+ 421
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 407,
+ 505,
+ 421
+ ],
+ "score": 1.0,
+ "content": "Marcin Andrychowicz, Filip Wolski, Alex Ray, Jonas Schneider, Rachel Fong, Peter Welinder, Bob",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 115,
+ 419,
+ 505,
+ 432
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 419,
+ 505,
+ 432
+ ],
+ "score": 1.0,
+ "content": "McGrew, Josh Tobin, Pieter Abbeel, and Wojciech Zaremba. Hindsight experience replay. CoRR,",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 115,
+ 430,
+ 424,
+ 443
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 430,
+ 424,
+ 443
+ ],
+ "score": 1.0,
+ "content": "abs/1707.01495, 2017. URL http://arxiv.org/abs/1707.01495.",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 18,
+ "bbox_fs": [
+ 106,
+ 407,
+ 505,
+ 443
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 102,
+ 450,
+ 504,
+ 473
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 450,
+ 505,
+ 462
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 450,
+ 505,
+ 462
+ ],
+ "score": 1.0,
+ "content": "A. Baranes and P-Y. Oudeyer. Active learning of inverse models with intrinsically motivated goal",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 115,
+ 461,
+ 429,
+ 473
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 461,
+ 429,
+ 473
+ ],
+ "score": 1.0,
+ "content": "exploration in robots. Robotics and Autonomous Systems, 61(1):49–73, 2013.",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ }
+ ],
+ "index": 20.5,
+ "bbox_fs": [
+ 105,
+ 450,
+ 505,
+ 473
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 480,
+ 503,
+ 504
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 480,
+ 505,
+ 493
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 480,
+ 505,
+ 493
+ ],
+ "score": 1.0,
+ "content": "Andrew G. Barto. Intrinsic Motivation and Reinforcement Learning, pp. 17–47. Springer Berlin",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 116,
+ 492,
+ 190,
+ 504
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 492,
+ 190,
+ 504
+ ],
+ "score": 1.0,
+ "content": "Heidelberg, 2013.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 22.5,
+ "bbox_fs": [
+ 106,
+ 480,
+ 505,
+ 504
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 511,
+ 504,
+ 545
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 511,
+ 504,
+ 523
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 511,
+ 504,
+ 523
+ ],
+ "score": 1.0,
+ "content": "Marc G. Bellemare, Sriram Srinivasan, Georg Ostrovski, Tom Schaul, David Saxton, and Remi´",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 115,
+ 522,
+ 506,
+ 536
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 522,
+ 506,
+ 536
+ ],
+ "score": 1.0,
+ "content": "Munos. Unifying count-based exploration and intrinsic motivation. In NIPS, pp. 1471–1479,",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 115,
+ 531,
+ 144,
+ 546
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 531,
+ 144,
+ 546
+ ],
+ "score": 1.0,
+ "content": "2016.",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ }
+ ],
+ "index": 25,
+ "bbox_fs": [
+ 106,
+ 511,
+ 506,
+ 546
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 553,
+ 504,
+ 576
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 551,
+ 506,
+ 566
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 551,
+ 506,
+ 566
+ ],
+ "score": 1.0,
+ "content": "Yoshua Bengio, Jer´ ome Louradour, Ronan Collobert, and Jason Weston. Curriculum learning. In ˆ",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 116,
+ 564,
+ 215,
+ 577
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 564,
+ 215,
+ 577
+ ],
+ "score": 1.0,
+ "content": "ICML, pp. 41–48, 2009.",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ }
+ ],
+ "index": 27.5,
+ "bbox_fs": [
+ 105,
+ 551,
+ 506,
+ 577
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 584,
+ 504,
+ 606
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 582,
+ 505,
+ 598
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 582,
+ 505,
+ 598
+ ],
+ "score": 1.0,
+ "content": "Yan Duan, Xi Chen, Rein Houthooft, John Schulman, and Pieter Abbeel. Benchmarking deep",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 115,
+ 595,
+ 369,
+ 607
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 595,
+ 369,
+ 607
+ ],
+ "score": 1.0,
+ "content": "reinforcement learning for continuous control. In ICML, 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ }
+ ],
+ "index": 29.5,
+ "bbox_fs": [
+ 105,
+ 582,
+ 505,
+ 607
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 614,
+ 504,
+ 648
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 615,
+ 505,
+ 627
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 615,
+ 505,
+ 627
+ ],
+ "score": 1.0,
+ "content": "Carlos Florensa, David Held, Markus Wulfmeier, and Pieter Abbeel. Reverse curriculum generation",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 115,
+ 626,
+ 504,
+ 638
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 626,
+ 504,
+ 638
+ ],
+ "score": 1.0,
+ "content": "for reinforcement learning. CoRR, abs/1707.05300, 2017. URL http://arxiv.org/abs/",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 116,
+ 637,
+ 182,
+ 648
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 637,
+ 182,
+ 648
+ ],
+ "score": 1.0,
+ "content": "1707.05300.",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 32,
+ "bbox_fs": [
+ 106,
+ 615,
+ 505,
+ 648
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 656,
+ 504,
+ 690
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 655,
+ 506,
+ 669
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 655,
+ 506,
+ 669
+ ],
+ "score": 1.0,
+ "content": "Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair,",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 115,
+ 668,
+ 505,
+ 680
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 668,
+ 505,
+ 680
+ ],
+ "score": 1.0,
+ "content": "Aaron Courville, and Yoshua Bengio. Generative adversarial nets. In NIPS, pp. 2672–2680,",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 114,
+ 677,
+ 143,
+ 691
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 114,
+ 677,
+ 143,
+ 691
+ ],
+ "score": 1.0,
+ "content": "2014.",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ }
+ ],
+ "index": 35,
+ "bbox_fs": [
+ 105,
+ 655,
+ 506,
+ 691
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 699,
+ 505,
+ 731
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 698,
+ 505,
+ 711
+ ],
+ "score": 1.0,
+ "content": "David Held, Xinyang Geng, Carlos Florensa, and Pieter Abbeel. Automatic goal generation for",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 114,
+ 709,
+ 505,
+ 723
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 114,
+ 709,
+ 505,
+ 723
+ ],
+ "score": 1.0,
+ "content": "reinforcement learning agents. CoRR, abs/1705.06366, 2017. URL http://arxiv.org/",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 116,
+ 721,
+ 205,
+ 732
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 721,
+ 205,
+ 732
+ ],
+ "score": 1.0,
+ "content": "abs/1705.06366.",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ }
+ ],
+ "index": 38,
+ "bbox_fs": [
+ 105,
+ 698,
+ 505,
+ 732
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 82,
+ 504,
+ 116
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 505,
+ 94
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 505,
+ 94
+ ],
+ "score": 1.0,
+ "content": "Rein Houthooft, Xi Chen, Yan Duan, John Schulman, Filip De Turck, and Pieter Abbeel.",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 117,
+ 93,
+ 505,
+ 106
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 117,
+ 93,
+ 505,
+ 106
+ ],
+ "score": 1.0,
+ "content": "Curiosity-driven exploration in deep reinforcement learning via bayesian neural networks. arXiv",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 117,
+ 105,
+ 194,
+ 116
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 117,
+ 105,
+ 194,
+ 116
+ ],
+ "score": 1.0,
+ "content": "1605.09674, 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ }
+ ],
+ "index": 1
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 123,
+ 503,
+ 157
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 122,
+ 505,
+ 136
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 122,
+ 505,
+ 136
+ ],
+ "score": 1.0,
+ "content": "Alexander S. Klyubin, Daniel Polani, and Chrystopher L. Nehaniv. Empowerment: a universal",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 116,
+ 134,
+ 505,
+ 147
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 134,
+ 505,
+ 147
+ ],
+ "score": 1.0,
+ "content": "agent-centric measure of control. In Proceedings of the IEEE Congress on Evolutionary Compu-",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 116,
+ 145,
+ 249,
+ 158
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 145,
+ 249,
+ 158
+ ],
+ "score": 1.0,
+ "content": "tation, CEC, pp. 128–135, 2005.",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 4
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 163,
+ 502,
+ 187
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 163,
+ 504,
+ 176
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 163,
+ 504,
+ 176
+ ],
+ "score": 1.0,
+ "content": "M. P. Kumar, Benjamin Packer, and Daphne Koller. Self-paced learning for latent variable models.",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 115,
+ 174,
+ 177,
+ 186
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 174,
+ 177,
+ 186
+ ],
+ "score": 1.0,
+ "content": "In NIPS. 2010.",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 6.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 194,
+ 503,
+ 217
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 194,
+ 505,
+ 207
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 194,
+ 505,
+ 207
+ ],
+ "score": 1.0,
+ "content": "Jiwei Li, Will Monroe, Tianlin Shi, Alan Ritter, and Dan Jurafsky. Adversarial learning for neural",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 116,
+ 205,
+ 303,
+ 218
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 205,
+ 303,
+ 218
+ ],
+ "score": 1.0,
+ "content": "dialogue generation. arXiv 1701.06547, 2017.",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ }
+ ],
+ "index": 8.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 105,
+ 223,
+ 503,
+ 247
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 225,
+ 505,
+ 236
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 225,
+ 505,
+ 236
+ ],
+ "score": 1.0,
+ "content": "Manuel Lopes, Tobias Lang, Marc Toussaint, and Pierre-Yves Oudeyer. Exploration in model-based",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 115,
+ 235,
+ 505,
+ 248
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 235,
+ 505,
+ 248
+ ],
+ "score": 1.0,
+ "content": "reinforcement learning by empirically estimating learning progress. In NIPS, pp. 206–214, 2012.",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 10.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 253,
+ 503,
+ 277
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 253,
+ 505,
+ 267
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 253,
+ 505,
+ 267
+ ],
+ "score": 1.0,
+ "content": "Lars M. Mescheder, Sebastian Nowozin, and Andreas Geiger. Adversarial variational bayes: Unify-",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 115,
+ 265,
+ 500,
+ 277
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 265,
+ 500,
+ 277
+ ],
+ "score": 1.0,
+ "content": "ing variational autoencoders and generative adversarial networks. arXiv abs/1701.04722, 2017.",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 12.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 283,
+ 503,
+ 307
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 282,
+ 505,
+ 298
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 282,
+ 505,
+ 298
+ ],
+ "score": 1.0,
+ "content": "Deepak Pathak, Pulkit Agrawal, Alexei A. Efros, and Trevor Darrell. Curiosity-driven exploration",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 115,
+ 295,
+ 303,
+ 308
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 295,
+ 303,
+ 308
+ ],
+ "score": 1.0,
+ "content": "by self-supervised prediction. In ICML, 2017.",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ }
+ ],
+ "index": 14.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 314,
+ 503,
+ 348
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 314,
+ 504,
+ 326
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 314,
+ 504,
+ 326
+ ],
+ "score": 1.0,
+ "content": "Lerrel Pinto, James Davidson, Rahul Sukthankar, and Abhinav Gupta. Robust adversarial rein-",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 116,
+ 325,
+ 504,
+ 337
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 325,
+ 504,
+ 337
+ ],
+ "score": 1.0,
+ "content": "forcement learning. CoRR, abs/1703.02702, 2017. URL http://arxiv.org/abs/1703.",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 116,
+ 336,
+ 151,
+ 348
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 336,
+ 151,
+ 348
+ ],
+ "score": 1.0,
+ "content": "02702.",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 17
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 354,
+ 504,
+ 378
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 354,
+ 505,
+ 367
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 354,
+ 505,
+ 367
+ ],
+ "score": 1.0,
+ "content": "Martin Riedmiller, Thomas Gabel, Roland Hafner, and Sascha Lange. Reinforcement learning for",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 116,
+ 366,
+ 335,
+ 378
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 366,
+ 335,
+ 378
+ ],
+ "score": 1.0,
+ "content": "robot soccer. Autonomous Robots, 27(1):55–73, 2009.",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ }
+ ],
+ "index": 19.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 385,
+ 505,
+ 408
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 384,
+ 506,
+ 398
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 384,
+ 506,
+ 398
+ ],
+ "score": 1.0,
+ "content": "Arthur L. Samuel. Some studies in machine learning using the game of checkers. IBM Journal of",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 116,
+ 396,
+ 314,
+ 408
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 396,
+ 314,
+ 408
+ ],
+ "score": 1.0,
+ "content": "Research and Development, 3(3):210–229, 1959.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 21.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 414,
+ 504,
+ 438
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 414,
+ 506,
+ 428
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 414,
+ 506,
+ 428
+ ],
+ "score": 1.0,
+ "content": "Tom Schaul, Dan Horgan, Karol Gregor, and David Silver. Universal value function approximators.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 115,
+ 425,
+ 246,
+ 438
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 425,
+ 246,
+ 438
+ ],
+ "score": 1.0,
+ "content": "In ICML, pp. 1312–1320, 2015.",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 23.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 444,
+ 504,
+ 468
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 444,
+ 505,
+ 457
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 444,
+ 505,
+ 457
+ ],
+ "score": 1.0,
+ "content": "J. Schmidhuber. Curious model-building control systems. In Proc. Int. J. Conf. Neural Networks,",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 115,
+ 455,
+ 257,
+ 468
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 455,
+ 257,
+ 468
+ ],
+ "score": 1.0,
+ "content": "pp. 1458–1463. IEEE Press, 1991.",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ }
+ ],
+ "index": 25.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 474,
+ 504,
+ 498
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 473,
+ 505,
+ 488
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 473,
+ 505,
+ 488
+ ],
+ "score": 1.0,
+ "content": "John Schulman, Sergey Levine, Philipp Moritz, Michael I. Jordan, and Pieter Abbeel. Trust region",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 115,
+ 486,
+ 300,
+ 498
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 486,
+ 300,
+ 498
+ ],
+ "score": 1.0,
+ "content": "policy optimization. arXiv1502.05477, 2015.",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ }
+ ],
+ "index": 27.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 504,
+ 506,
+ 560
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 505,
+ 505,
+ 518
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 505,
+ 505,
+ 518
+ ],
+ "score": 1.0,
+ "content": "David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche,",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 115,
+ 514,
+ 505,
+ 529
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 514,
+ 505,
+ 529
+ ],
+ "score": 1.0,
+ "content": "Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, Sander Dieleman,",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 115,
+ 525,
+ 505,
+ 540
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 525,
+ 505,
+ 540
+ ],
+ "score": 1.0,
+ "content": "Dominik Grewe, John Nham, Nal Kalchbrenner, Ilya Sutskever, Timothy Lillicrap, Madeleine",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 115,
+ 538,
+ 506,
+ 551
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 538,
+ 506,
+ 551
+ ],
+ "score": 1.0,
+ "content": "Leach, Koray Kavukcuoglu, Thore Graepel, and Demis Hassabis. Mastering the game of Go with",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 115,
+ 548,
+ 445,
+ 561
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 548,
+ 445,
+ 561
+ ],
+ "score": 1.0,
+ "content": "deep neural networks and tree search. Nature, 529(7587):484–489, January 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 31
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 104,
+ 567,
+ 504,
+ 591
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 567,
+ 504,
+ 580
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 567,
+ 504,
+ 580
+ ],
+ "score": 1.0,
+ "content": "Satinder P. Singh, Andrew G. Barto, and Nuttapong Chentanez. Intrinsically motivated reinforce-",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 115,
+ 579,
+ 304,
+ 591
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 579,
+ 304,
+ 591
+ ],
+ "score": 1.0,
+ "content": "ment learning. In NIPS, pp. 1281–1288, 2004.",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ }
+ ],
+ "index": 34.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 104,
+ 597,
+ 504,
+ 621
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 598,
+ 505,
+ 609
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 598,
+ 505,
+ 609
+ ],
+ "score": 1.0,
+ "content": "Alexander L. Strehl and Michael L. Littman. An analysis of model-based interval estimation for",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 115,
+ 609,
+ 414,
+ 621
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 609,
+ 414,
+ 621
+ ],
+ "score": 1.0,
+ "content": "markov decision processes. J. Comput. Syst. Sci., 74(8):1309–1331, 2008.",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ }
+ ],
+ "index": 36.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 104,
+ 627,
+ 504,
+ 651
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 628,
+ 505,
+ 641
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 628,
+ 505,
+ 641
+ ],
+ "score": 1.0,
+ "content": "Sainbayar Sukhbaatar, Arthur Szlam, Gabriel Synnaeve, Soumith Chintala, and Rob Fergus. Maze-",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 116,
+ 639,
+ 390,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 639,
+ 390,
+ 651
+ ],
+ "score": 1.0,
+ "content": "base: A sandbox for learning from games. arXiv 1511.07401, 2015.",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ }
+ ],
+ "index": 38.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 657,
+ 504,
+ 692
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 657,
+ 506,
+ 671
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 657,
+ 506,
+ 671
+ ],
+ "score": 1.0,
+ "content": "Richard S. Sutton, Joseph Modayil, Michael Delp, Thomas Degris, Patrick M. Pilarski, Adam White,",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 116,
+ 669,
+ 505,
+ 681
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 669,
+ 505,
+ 681
+ ],
+ "score": 1.0,
+ "content": "and Doina Precup. Horde: A scalable real-time architecture for learning knowledge from unsu-",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 115,
+ 680,
+ 398,
+ 692
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 680,
+ 398,
+ 692
+ ],
+ "score": 1.0,
+ "content": "pervised sensorimotor interaction. In AAMAS ’11, pp. 761–768, 2011.",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ }
+ ],
+ "index": 41
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 699,
+ 505,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 697,
+ 505,
+ 713
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 697,
+ 505,
+ 713
+ ],
+ "score": 1.0,
+ "content": "Gabriel Synnaeve, Nantas Nardelli, Alex Auvolat, Soumith Chintala, Timothee Lacroix, Zeming ´",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 116,
+ 710,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 710,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "Lin, Florian Richoux, and Nicolas Usunier. Torchcraft: a library for machine learning research",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 116,
+ 721,
+ 394,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 721,
+ 394,
+ 733
+ ],
+ "score": 1.0,
+ "content": "on real-time strategy games. arXiv preprint arXiv:1611.00625, 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ }
+ ],
+ "index": 44
+ }
+ ],
+ "page_idx": 9,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 300,
+ 751,
+ 311,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 313,
+ 764
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 313,
+ 764
+ ],
+ "score": 1.0,
+ "content": "10",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 82,
+ 504,
+ 116
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 505,
+ 94
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 505,
+ 94
+ ],
+ "score": 1.0,
+ "content": "Rein Houthooft, Xi Chen, Yan Duan, John Schulman, Filip De Turck, and Pieter Abbeel.",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 117,
+ 93,
+ 505,
+ 106
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 117,
+ 93,
+ 505,
+ 106
+ ],
+ "score": 1.0,
+ "content": "Curiosity-driven exploration in deep reinforcement learning via bayesian neural networks. arXiv",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 117,
+ 105,
+ 194,
+ 116
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 117,
+ 105,
+ 194,
+ 116
+ ],
+ "score": 1.0,
+ "content": "1605.09674, 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ }
+ ],
+ "index": 1,
+ "bbox_fs": [
+ 105,
+ 82,
+ 505,
+ 116
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 123,
+ 503,
+ 157
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 122,
+ 505,
+ 136
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 122,
+ 505,
+ 136
+ ],
+ "score": 1.0,
+ "content": "Alexander S. Klyubin, Daniel Polani, and Chrystopher L. Nehaniv. Empowerment: a universal",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 116,
+ 134,
+ 505,
+ 147
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 134,
+ 505,
+ 147
+ ],
+ "score": 1.0,
+ "content": "agent-centric measure of control. In Proceedings of the IEEE Congress on Evolutionary Compu-",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 116,
+ 145,
+ 249,
+ 158
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 145,
+ 249,
+ 158
+ ],
+ "score": 1.0,
+ "content": "tation, CEC, pp. 128–135, 2005.",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 4,
+ "bbox_fs": [
+ 105,
+ 122,
+ 505,
+ 158
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 163,
+ 502,
+ 187
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 163,
+ 504,
+ 176
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 163,
+ 504,
+ 176
+ ],
+ "score": 1.0,
+ "content": "M. P. Kumar, Benjamin Packer, and Daphne Koller. Self-paced learning for latent variable models.",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 115,
+ 174,
+ 177,
+ 186
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 174,
+ 177,
+ 186
+ ],
+ "score": 1.0,
+ "content": "In NIPS. 2010.",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 6.5,
+ "bbox_fs": [
+ 105,
+ 163,
+ 504,
+ 186
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 194,
+ 503,
+ 217
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 194,
+ 505,
+ 207
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 194,
+ 505,
+ 207
+ ],
+ "score": 1.0,
+ "content": "Jiwei Li, Will Monroe, Tianlin Shi, Alan Ritter, and Dan Jurafsky. Adversarial learning for neural",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 116,
+ 205,
+ 303,
+ 218
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 205,
+ 303,
+ 218
+ ],
+ "score": 1.0,
+ "content": "dialogue generation. arXiv 1701.06547, 2017.",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ }
+ ],
+ "index": 8.5,
+ "bbox_fs": [
+ 106,
+ 194,
+ 505,
+ 218
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 105,
+ 223,
+ 503,
+ 247
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 225,
+ 505,
+ 236
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 225,
+ 505,
+ 236
+ ],
+ "score": 1.0,
+ "content": "Manuel Lopes, Tobias Lang, Marc Toussaint, and Pierre-Yves Oudeyer. Exploration in model-based",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 115,
+ 235,
+ 505,
+ 248
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 235,
+ 505,
+ 248
+ ],
+ "score": 1.0,
+ "content": "reinforcement learning by empirically estimating learning progress. In NIPS, pp. 206–214, 2012.",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 10.5,
+ "bbox_fs": [
+ 106,
+ 225,
+ 505,
+ 248
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 253,
+ 503,
+ 277
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 253,
+ 505,
+ 267
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 253,
+ 505,
+ 267
+ ],
+ "score": 1.0,
+ "content": "Lars M. Mescheder, Sebastian Nowozin, and Andreas Geiger. Adversarial variational bayes: Unify-",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 115,
+ 265,
+ 500,
+ 277
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 265,
+ 500,
+ 277
+ ],
+ "score": 1.0,
+ "content": "ing variational autoencoders and generative adversarial networks. arXiv abs/1701.04722, 2017.",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 12.5,
+ "bbox_fs": [
+ 105,
+ 253,
+ 505,
+ 277
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 283,
+ 503,
+ 307
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 282,
+ 505,
+ 298
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 282,
+ 505,
+ 298
+ ],
+ "score": 1.0,
+ "content": "Deepak Pathak, Pulkit Agrawal, Alexei A. Efros, and Trevor Darrell. Curiosity-driven exploration",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 115,
+ 295,
+ 303,
+ 308
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 295,
+ 303,
+ 308
+ ],
+ "score": 1.0,
+ "content": "by self-supervised prediction. In ICML, 2017.",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ }
+ ],
+ "index": 14.5,
+ "bbox_fs": [
+ 105,
+ 282,
+ 505,
+ 308
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 314,
+ 503,
+ 348
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 314,
+ 504,
+ 326
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 314,
+ 504,
+ 326
+ ],
+ "score": 1.0,
+ "content": "Lerrel Pinto, James Davidson, Rahul Sukthankar, and Abhinav Gupta. Robust adversarial rein-",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 116,
+ 325,
+ 504,
+ 337
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 325,
+ 504,
+ 337
+ ],
+ "score": 1.0,
+ "content": "forcement learning. CoRR, abs/1703.02702, 2017. URL http://arxiv.org/abs/1703.",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 116,
+ 336,
+ 151,
+ 348
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 336,
+ 151,
+ 348
+ ],
+ "score": 1.0,
+ "content": "02702.",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 17,
+ "bbox_fs": [
+ 105,
+ 314,
+ 504,
+ 348
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 354,
+ 504,
+ 378
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 354,
+ 505,
+ 367
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 354,
+ 505,
+ 367
+ ],
+ "score": 1.0,
+ "content": "Martin Riedmiller, Thomas Gabel, Roland Hafner, and Sascha Lange. Reinforcement learning for",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 116,
+ 366,
+ 335,
+ 378
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 366,
+ 335,
+ 378
+ ],
+ "score": 1.0,
+ "content": "robot soccer. Autonomous Robots, 27(1):55–73, 2009.",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ }
+ ],
+ "index": 19.5,
+ "bbox_fs": [
+ 106,
+ 354,
+ 505,
+ 378
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 385,
+ 505,
+ 408
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 384,
+ 506,
+ 398
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 384,
+ 506,
+ 398
+ ],
+ "score": 1.0,
+ "content": "Arthur L. Samuel. Some studies in machine learning using the game of checkers. IBM Journal of",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 116,
+ 396,
+ 314,
+ 408
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 396,
+ 314,
+ 408
+ ],
+ "score": 1.0,
+ "content": "Research and Development, 3(3):210–229, 1959.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 21.5,
+ "bbox_fs": [
+ 105,
+ 384,
+ 506,
+ 408
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 414,
+ 504,
+ 438
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 414,
+ 506,
+ 428
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 414,
+ 506,
+ 428
+ ],
+ "score": 1.0,
+ "content": "Tom Schaul, Dan Horgan, Karol Gregor, and David Silver. Universal value function approximators.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 115,
+ 425,
+ 246,
+ 438
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 425,
+ 246,
+ 438
+ ],
+ "score": 1.0,
+ "content": "In ICML, pp. 1312–1320, 2015.",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 23.5,
+ "bbox_fs": [
+ 105,
+ 414,
+ 506,
+ 438
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 444,
+ 504,
+ 468
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 444,
+ 505,
+ 457
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 444,
+ 505,
+ 457
+ ],
+ "score": 1.0,
+ "content": "J. Schmidhuber. Curious model-building control systems. In Proc. Int. J. Conf. Neural Networks,",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 115,
+ 455,
+ 257,
+ 468
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 455,
+ 257,
+ 468
+ ],
+ "score": 1.0,
+ "content": "pp. 1458–1463. IEEE Press, 1991.",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ }
+ ],
+ "index": 25.5,
+ "bbox_fs": [
+ 105,
+ 444,
+ 505,
+ 468
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 474,
+ 504,
+ 498
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 473,
+ 505,
+ 488
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 473,
+ 505,
+ 488
+ ],
+ "score": 1.0,
+ "content": "John Schulman, Sergey Levine, Philipp Moritz, Michael I. Jordan, and Pieter Abbeel. Trust region",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 115,
+ 486,
+ 300,
+ 498
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 486,
+ 300,
+ 498
+ ],
+ "score": 1.0,
+ "content": "policy optimization. arXiv1502.05477, 2015.",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ }
+ ],
+ "index": 27.5,
+ "bbox_fs": [
+ 105,
+ 473,
+ 505,
+ 498
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 504,
+ 506,
+ 560
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 505,
+ 505,
+ 518
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 505,
+ 505,
+ 518
+ ],
+ "score": 1.0,
+ "content": "David Silver, Aja Huang, Chris J. Maddison, Arthur Guez, Laurent Sifre, George van den Driessche,",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 115,
+ 514,
+ 505,
+ 529
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 514,
+ 505,
+ 529
+ ],
+ "score": 1.0,
+ "content": "Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, Sander Dieleman,",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 115,
+ 525,
+ 505,
+ 540
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 525,
+ 505,
+ 540
+ ],
+ "score": 1.0,
+ "content": "Dominik Grewe, John Nham, Nal Kalchbrenner, Ilya Sutskever, Timothy Lillicrap, Madeleine",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 115,
+ 538,
+ 506,
+ 551
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 538,
+ 506,
+ 551
+ ],
+ "score": 1.0,
+ "content": "Leach, Koray Kavukcuoglu, Thore Graepel, and Demis Hassabis. Mastering the game of Go with",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 115,
+ 548,
+ 445,
+ 561
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 548,
+ 445,
+ 561
+ ],
+ "score": 1.0,
+ "content": "deep neural networks and tree search. Nature, 529(7587):484–489, January 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 31,
+ "bbox_fs": [
+ 106,
+ 505,
+ 506,
+ 561
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 104,
+ 567,
+ 504,
+ 591
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 567,
+ 504,
+ 580
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 567,
+ 504,
+ 580
+ ],
+ "score": 1.0,
+ "content": "Satinder P. Singh, Andrew G. Barto, and Nuttapong Chentanez. Intrinsically motivated reinforce-",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 115,
+ 579,
+ 304,
+ 591
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 579,
+ 304,
+ 591
+ ],
+ "score": 1.0,
+ "content": "ment learning. In NIPS, pp. 1281–1288, 2004.",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ }
+ ],
+ "index": 34.5,
+ "bbox_fs": [
+ 106,
+ 567,
+ 504,
+ 591
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 104,
+ 597,
+ 504,
+ 621
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 598,
+ 505,
+ 609
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 598,
+ 505,
+ 609
+ ],
+ "score": 1.0,
+ "content": "Alexander L. Strehl and Michael L. Littman. An analysis of model-based interval estimation for",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 115,
+ 609,
+ 414,
+ 621
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 609,
+ 414,
+ 621
+ ],
+ "score": 1.0,
+ "content": "markov decision processes. J. Comput. Syst. Sci., 74(8):1309–1331, 2008.",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ }
+ ],
+ "index": 36.5,
+ "bbox_fs": [
+ 106,
+ 598,
+ 505,
+ 621
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 104,
+ 627,
+ 504,
+ 651
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 628,
+ 505,
+ 641
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 628,
+ 505,
+ 641
+ ],
+ "score": 1.0,
+ "content": "Sainbayar Sukhbaatar, Arthur Szlam, Gabriel Synnaeve, Soumith Chintala, and Rob Fergus. Maze-",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 116,
+ 639,
+ 390,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 639,
+ 390,
+ 651
+ ],
+ "score": 1.0,
+ "content": "base: A sandbox for learning from games. arXiv 1511.07401, 2015.",
+ "type": "text"
+ }
+ ],
+ "index": 39
+ }
+ ],
+ "index": 38.5,
+ "bbox_fs": [
+ 106,
+ 628,
+ 505,
+ 651
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 657,
+ 504,
+ 692
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 657,
+ 506,
+ 671
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 657,
+ 506,
+ 671
+ ],
+ "score": 1.0,
+ "content": "Richard S. Sutton, Joseph Modayil, Michael Delp, Thomas Degris, Patrick M. Pilarski, Adam White,",
+ "type": "text"
+ }
+ ],
+ "index": 40
+ },
+ {
+ "bbox": [
+ 116,
+ 669,
+ 505,
+ 681
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 669,
+ 505,
+ 681
+ ],
+ "score": 1.0,
+ "content": "and Doina Precup. Horde: A scalable real-time architecture for learning knowledge from unsu-",
+ "type": "text"
+ }
+ ],
+ "index": 41
+ },
+ {
+ "bbox": [
+ 115,
+ 680,
+ 398,
+ 692
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 680,
+ 398,
+ 692
+ ],
+ "score": 1.0,
+ "content": "pervised sensorimotor interaction. In AAMAS ’11, pp. 761–768, 2011.",
+ "type": "text"
+ }
+ ],
+ "index": 42
+ }
+ ],
+ "index": 41,
+ "bbox_fs": [
+ 105,
+ 657,
+ 506,
+ 692
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 699,
+ 505,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 697,
+ 505,
+ 713
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 697,
+ 505,
+ 713
+ ],
+ "score": 1.0,
+ "content": "Gabriel Synnaeve, Nantas Nardelli, Alex Auvolat, Soumith Chintala, Timothee Lacroix, Zeming ´",
+ "type": "text"
+ }
+ ],
+ "index": 43
+ },
+ {
+ "bbox": [
+ 116,
+ 710,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 710,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "Lin, Florian Richoux, and Nicolas Usunier. Torchcraft: a library for machine learning research",
+ "type": "text"
+ }
+ ],
+ "index": 44
+ },
+ {
+ "bbox": [
+ 116,
+ 721,
+ 394,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 721,
+ 394,
+ 733
+ ],
+ "score": 1.0,
+ "content": "on real-time strategy games. arXiv preprint arXiv:1611.00625, 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 45
+ }
+ ],
+ "index": 44,
+ "bbox_fs": [
+ 105,
+ 697,
+ 505,
+ 733
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 82,
+ 504,
+ 116
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 94
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 94
+ ],
+ "score": 1.0,
+ "content": "H. Tang, R. Houthooft, D. Foote, A. Stooke, X. Chen, Y. Duan, J. Schulman, F. De Turck, and",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 115,
+ 92,
+ 505,
+ 107
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 92,
+ 505,
+ 107
+ ],
+ "score": 1.0,
+ "content": "P. Abbeel. #exploration: A study of count-based exploration for deep reinforcement learning.",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 115,
+ 104,
+ 235,
+ 116
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 104,
+ 235,
+ 116
+ ],
+ "score": 1.0,
+ "content": "arXiv abs/1611.04717, 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ }
+ ],
+ "index": 1
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 122,
+ 504,
+ 135
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 122,
+ 505,
+ 136
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 122,
+ 505,
+ 136
+ ],
+ "score": 1.0,
+ "content": "Gerald Tesauro. Temporal difference learning and td-gammon. Commun. ACM, 38(3):58–68, 1995.",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ }
+ ],
+ "index": 3
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 141,
+ 504,
+ 164
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 139,
+ 505,
+ 155
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 139,
+ 505,
+ 155
+ ],
+ "score": 1.0,
+ "content": "T. Tieleman and G. Hinton. Lecture 6.5 - rmsprop, coursera: Neural networks for machine learning,",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 114,
+ 151,
+ 143,
+ 165
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 114,
+ 151,
+ 143,
+ 165
+ ],
+ "score": 1.0,
+ "content": "2012.",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 4.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 170,
+ 503,
+ 194
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 171,
+ 505,
+ 183
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 171,
+ 505,
+ 183
+ ],
+ "score": 1.0,
+ "content": "Emanuel Todorov, Tom Erez, and Yuval Tassa. Mujoco: A physics engine for model-based control.",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 116,
+ 182,
+ 269,
+ 194
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 182,
+ 269,
+ 194
+ ],
+ "score": 1.0,
+ "content": "In IROS, pp. 5026–5033. IEEE, 2012.",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 6.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 200,
+ 504,
+ 223
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 200,
+ 505,
+ 213
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 200,
+ 505,
+ 213
+ ],
+ "score": 1.0,
+ "content": "Ronald J. Williams. Simple statistical gradient-following algorithms for connectionist reinforcement",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 115,
+ 211,
+ 325,
+ 224
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 211,
+ 325,
+ 224
+ ],
+ "score": 1.0,
+ "content": "learning. In Machine Learning, pp. 229–256, 1992.",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ }
+ ],
+ "index": 8.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 243,
+ 204,
+ 257
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 241,
+ 206,
+ 259
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 241,
+ 206,
+ 259
+ ],
+ "score": 1.0,
+ "content": "A PSEUDO CODE",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ }
+ ],
+ "index": 10
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 268,
+ 499,
+ 280
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 267,
+ 501,
+ 282
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 267,
+ 501,
+ 282
+ ],
+ "score": 1.0,
+ "content": "Algorithm 1 and 2 are the pseudo codes for training an agent on self-play and target task episodes.",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 11
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 292,
+ 386,
+ 303
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 290,
+ 387,
+ 306
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 290,
+ 387,
+ 306
+ ],
+ "score": 1.0,
+ "content": "Algorithm 1 Pseudo code for training an agent on a self-play episode",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ }
+ ],
+ "index": 12
+ },
+ {
+ "type": "table",
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 591
+ ],
+ "blocks": [
+ {
+ "type": "table_body",
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 591
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 591
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 591
+ ],
+ "score": 0.844,
+ "html": "
| function SELFPLAYEPISODE(REVERSE/REPEAT,tMAx,0A,0B) |
| tA↑0 So←env.observe() |
| S* ↑ |
| while True do |
| # Alice's turn |
| tA←tA+1 |
| s ← env.observe() |
| a←πA(s,so)=f(s,So,0A) |
| if α = STOP or tA ≥ tMax then |
| s*↑s env.reset() |
| break |
| env.act(a) |
| tb↑0 |
| while True do |
| #Bob's turn |
| s← env.observe() |
| if s= s*or tA+tb≥tMax then |
| break |
| tb←tb+1 |
| a←TB(s,s*)=f(s,s*,0B) |
| env.act(a) |
| RA←γmax(O,tB-tA) |
| RB←-γtB |
|
| policy.update(RA, 0A) |
| policy.update(RB,0B) |
| return |
",
+ "type": "table",
+ "image_path": "10da804eb7b8aba25b54aa9cc6f1d6d4fcd5cc0be34d28f04fb28640c08cbe71.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 14,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 399.0
+ ],
+ "spans": [],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 399.0,
+ 504,
+ 495.0
+ ],
+ "spans": [],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 495.0,
+ 504,
+ 591.0
+ ],
+ "spans": [],
+ "index": 15
+ }
+ ]
+ }
+ ],
+ "index": 14
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 613,
+ 376,
+ 625
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 612,
+ 377,
+ 628
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 612,
+ 377,
+ 628
+ ],
+ "score": 1.0,
+ "content": "B HYPERPARAMETERS USED IN THE EXPERIMENTS",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 16
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 637,
+ 505,
+ 703
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 650
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 460,
+ 650
+ ],
+ "score": 1.0,
+ "content": "For the experiments with neural networks, all parameters are randomly initialized from",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 460,
+ 637,
+ 501,
+ 649
+ ],
+ "score": 0.91,
+ "content": "\\mathcal { N } ( 0 , 0 . 2 )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 501,
+ 637,
+ 505,
+ 650
+ ],
+ "score": 1.0,
+ "content": ".",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 647,
+ 506,
+ 661
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 647,
+ 321,
+ 661
+ ],
+ "score": 1.0,
+ "content": "The Hyperparameters of RMSProp are set to 0.97 and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 322,
+ 649,
+ 348,
+ 659
+ ],
+ "score": 0.86,
+ "content": "1 e - 6",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 348,
+ 647,
+ 506,
+ 661
+ ],
+ "score": 1.0,
+ "content": ". The other hyperparameter values used",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 658,
+ 505,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 658,
+ 505,
+ 672
+ ],
+ "score": 1.0,
+ "content": "in the experiments are shown in Table 1. In some cases, we used different parameters for self-play",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 668,
+ 505,
+ 684
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 668,
+ 505,
+ 684
+ ],
+ "score": 1.0,
+ "content": "and target task episodes. Entropy regularization is implemented as an additional cost maximizing",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 680,
+ 505,
+ 693
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 680,
+ 505,
+ 693
+ ],
+ "score": 1.0,
+ "content": "the entropy of the softmax layer. In the StarCraft, skipping 23 frames roughly matches to one action",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 693,
+ 154,
+ 703
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 693,
+ 154,
+ 703
+ ],
+ "score": 1.0,
+ "content": "per second.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 19.5
+ }
+ ],
+ "page_idx": 10,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 105,
+ 711,
+ 505,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 118,
+ 709,
+ 506,
+ 723
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 118,
+ 709,
+ 506,
+ 723
+ ],
+ "score": 1.0,
+ "content": "5Experiments in VIME and SimHash papers skip 50 frames, but we matched the total number of frames in",
+ "type": "text"
+ }
+ ]
+ },
+ {
+ "bbox": [
+ 105,
+ 721,
+ 267,
+ 733
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 721,
+ 267,
+ 733
+ ],
+ "score": 1.0,
+ "content": "an episode by reducing the number of steps.",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 300,
+ 751,
+ 310,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 312,
+ 765
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 312,
+ 765
+ ],
+ "score": 1.0,
+ "content": "",
+ "type": "text",
+ "height": 15,
+ "width": 13
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 82,
+ 504,
+ 116
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 94
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 82,
+ 505,
+ 94
+ ],
+ "score": 1.0,
+ "content": "H. Tang, R. Houthooft, D. Foote, A. Stooke, X. Chen, Y. Duan, J. Schulman, F. De Turck, and",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 115,
+ 92,
+ 505,
+ 107
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 92,
+ 505,
+ 107
+ ],
+ "score": 1.0,
+ "content": "P. Abbeel. #exploration: A study of count-based exploration for deep reinforcement learning.",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 115,
+ 104,
+ 235,
+ 116
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 104,
+ 235,
+ 116
+ ],
+ "score": 1.0,
+ "content": "arXiv abs/1611.04717, 2016.",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ }
+ ],
+ "index": 1,
+ "bbox_fs": [
+ 106,
+ 82,
+ 505,
+ 116
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 122,
+ 504,
+ 135
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 122,
+ 505,
+ 136
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 122,
+ 505,
+ 136
+ ],
+ "score": 1.0,
+ "content": "Gerald Tesauro. Temporal difference learning and td-gammon. Commun. ACM, 38(3):58–68, 1995.",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ }
+ ],
+ "index": 3,
+ "bbox_fs": [
+ 106,
+ 122,
+ 505,
+ 136
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 141,
+ 504,
+ 164
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 139,
+ 505,
+ 155
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 139,
+ 505,
+ 155
+ ],
+ "score": 1.0,
+ "content": "T. Tieleman and G. Hinton. Lecture 6.5 - rmsprop, coursera: Neural networks for machine learning,",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 114,
+ 151,
+ 143,
+ 165
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 114,
+ 151,
+ 143,
+ 165
+ ],
+ "score": 1.0,
+ "content": "2012.",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 4.5,
+ "bbox_fs": [
+ 105,
+ 139,
+ 505,
+ 165
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 170,
+ 503,
+ 194
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 171,
+ 505,
+ 183
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 171,
+ 505,
+ 183
+ ],
+ "score": 1.0,
+ "content": "Emanuel Todorov, Tom Erez, and Yuval Tassa. Mujoco: A physics engine for model-based control.",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 116,
+ 182,
+ 269,
+ 194
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 182,
+ 269,
+ 194
+ ],
+ "score": 1.0,
+ "content": "In IROS, pp. 5026–5033. IEEE, 2012.",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 6.5,
+ "bbox_fs": [
+ 106,
+ 171,
+ 505,
+ 194
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 200,
+ 504,
+ 223
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 200,
+ 505,
+ 213
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 200,
+ 505,
+ 213
+ ],
+ "score": 1.0,
+ "content": "Ronald J. Williams. Simple statistical gradient-following algorithms for connectionist reinforcement",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 115,
+ 211,
+ 325,
+ 224
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 115,
+ 211,
+ 325,
+ 224
+ ],
+ "score": 1.0,
+ "content": "learning. In Machine Learning, pp. 229–256, 1992.",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ }
+ ],
+ "index": 8.5,
+ "bbox_fs": [
+ 106,
+ 200,
+ 505,
+ 224
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 243,
+ 204,
+ 257
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 241,
+ 206,
+ 259
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 241,
+ 206,
+ 259
+ ],
+ "score": 1.0,
+ "content": "A PSEUDO CODE",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ }
+ ],
+ "index": 10
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 268,
+ 499,
+ 280
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 267,
+ 501,
+ 282
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 267,
+ 501,
+ 282
+ ],
+ "score": 1.0,
+ "content": "Algorithm 1 and 2 are the pseudo codes for training an agent on self-play and target task episodes.",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 11,
+ "bbox_fs": [
+ 106,
+ 267,
+ 501,
+ 282
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 292,
+ 386,
+ 303
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 290,
+ 387,
+ 306
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 290,
+ 387,
+ 306
+ ],
+ "score": 1.0,
+ "content": "Algorithm 1 Pseudo code for training an agent on a self-play episode",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ }
+ ],
+ "index": 12
+ },
+ {
+ "type": "table",
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 591
+ ],
+ "blocks": [
+ {
+ "type": "table_body",
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 591
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 591
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 591
+ ],
+ "score": 0.844,
+ "html": "| function SELFPLAYEPISODE(REVERSE/REPEAT,tMAx,0A,0B) |
| tA↑0 So←env.observe() |
| S* ↑ |
| while True do |
| # Alice's turn |
| tA←tA+1 |
| s ← env.observe() |
| a←πA(s,so)=f(s,So,0A) |
| if α = STOP or tA ≥ tMax then |
| s*↑s env.reset() |
| break |
| env.act(a) |
| tb↑0 |
| while True do |
| #Bob's turn |
| s← env.observe() |
| if s= s*or tA+tb≥tMax then |
| break |
| tb←tb+1 |
| a←TB(s,s*)=f(s,s*,0B) |
| env.act(a) |
| RA←γmax(O,tB-tA) |
| RB←-γtB |
|
| policy.update(RA, 0A) |
| policy.update(RB,0B) |
| return |
",
+ "type": "table",
+ "image_path": "10da804eb7b8aba25b54aa9cc6f1d6d4fcd5cc0be34d28f04fb28640c08cbe71.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 14,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 105,
+ 303,
+ 504,
+ 399.0
+ ],
+ "spans": [],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 399.0,
+ 504,
+ 495.0
+ ],
+ "spans": [],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 495.0,
+ 504,
+ 591.0
+ ],
+ "spans": [],
+ "index": 15
+ }
+ ]
+ }
+ ],
+ "index": 14
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 613,
+ 376,
+ 625
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 612,
+ 377,
+ 628
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 612,
+ 377,
+ 628
+ ],
+ "score": 1.0,
+ "content": "B HYPERPARAMETERS USED IN THE EXPERIMENTS",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ }
+ ],
+ "index": 16
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 637,
+ 505,
+ 703
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 650
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 460,
+ 650
+ ],
+ "score": 1.0,
+ "content": "For the experiments with neural networks, all parameters are randomly initialized from",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 460,
+ 637,
+ 501,
+ 649
+ ],
+ "score": 0.91,
+ "content": "\\mathcal { N } ( 0 , 0 . 2 )",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 501,
+ 637,
+ 505,
+ 650
+ ],
+ "score": 1.0,
+ "content": ".",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 647,
+ 506,
+ 661
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 647,
+ 321,
+ 661
+ ],
+ "score": 1.0,
+ "content": "The Hyperparameters of RMSProp are set to 0.97 and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 322,
+ 649,
+ 348,
+ 659
+ ],
+ "score": 0.86,
+ "content": "1 e - 6",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 348,
+ 647,
+ 506,
+ 661
+ ],
+ "score": 1.0,
+ "content": ". The other hyperparameter values used",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 658,
+ 505,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 658,
+ 505,
+ 672
+ ],
+ "score": 1.0,
+ "content": "in the experiments are shown in Table 1. In some cases, we used different parameters for self-play",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 668,
+ 505,
+ 684
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 668,
+ 505,
+ 684
+ ],
+ "score": 1.0,
+ "content": "and target task episodes. Entropy regularization is implemented as an additional cost maximizing",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 680,
+ 505,
+ 693
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 680,
+ 505,
+ 693
+ ],
+ "score": 1.0,
+ "content": "the entropy of the softmax layer. In the StarCraft, skipping 23 frames roughly matches to one action",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 693,
+ 154,
+ 703
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 693,
+ 154,
+ 703
+ ],
+ "score": 1.0,
+ "content": "per second.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 19.5,
+ "bbox_fs": [
+ 105,
+ 637,
+ 506,
+ 703
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 82,
+ 392,
+ 94
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 81,
+ 393,
+ 96
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 81,
+ 393,
+ 96
+ ],
+ "score": 1.0,
+ "content": "Algorithm 2 Pseudo code for training an agent on a target task episode",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ }
+ ],
+ "index": 0
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 88,
+ 277,
+ 229
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 116,
+ 95,
+ 277,
+ 107
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 95,
+ 277,
+ 107
+ ],
+ "score": 1.0,
+ "content": "function TARGETTASKEPISODE(tMAX, θB)",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 127,
+ 105,
+ 156,
+ 115
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 127,
+ 105,
+ 156,
+ 115
+ ],
+ "score": 1.0,
+ "content": "t ← 0",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 130,
+ 115,
+ 159,
+ 126
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 130,
+ 115,
+ 159,
+ 126
+ ],
+ "score": 1.0,
+ "content": "R ← 0",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 129,
+ 126,
+ 183,
+ 136
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 126,
+ 183,
+ 136
+ ],
+ "score": 1.0,
+ "content": "while True do",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 143,
+ 136,
+ 182,
+ 145
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 143,
+ 136,
+ 182,
+ 145
+ ],
+ "score": 0.46,
+ "content": "t \\gets t + 1",
+ "type": "inline_equation",
+ "image_path": "8123311a4182aeccae39829c68d57942d83735ab0fc37b067c8e35bbfc07b759.jpg"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 144,
+ 146,
+ 212,
+ 156
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 144,
+ 147,
+ 161,
+ 155
+ ],
+ "score": 0.48,
+ "content": "s ",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 162,
+ 146,
+ 212,
+ 156
+ ],
+ "score": 1.0,
+ "content": "env.observe()",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 144,
+ 155,
+ 248,
+ 166
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 144,
+ 155,
+ 248,
+ 166
+ ],
+ "score": 0.75,
+ "content": "a \\pi _ { B } ( s , \\emptyset ) = f ( s , \\emptyset , \\theta _ { B } )",
+ "type": "inline_equation"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 142,
+ 164,
+ 254,
+ 177
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 164,
+ 201,
+ 177
+ ],
+ "score": 1.0,
+ "content": "if env.done() or",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 201,
+ 167,
+ 233,
+ 176
+ ],
+ "score": 0.8,
+ "content": "t \\geq t _ { \\mathrm { M a x } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 234,
+ 164,
+ 254,
+ 177
+ ],
+ "score": 1.0,
+ "content": "then",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 155,
+ 175,
+ 182,
+ 186
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 155,
+ 175,
+ 182,
+ 186
+ ],
+ "score": 1.0,
+ "content": "break",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 143,
+ 185,
+ 182,
+ 197
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 143,
+ 185,
+ 182,
+ 197
+ ],
+ "score": 1.0,
+ "content": "env.act(a)",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 144,
+ 194,
+ 226,
+ 207
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 144,
+ 196,
+ 178,
+ 205
+ ],
+ "score": 0.85,
+ "content": "R = R +",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 179,
+ 194,
+ 226,
+ 207
+ ],
+ "score": 1.0,
+ "content": "env.reward()",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 129,
+ 207,
+ 207,
+ 218
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 207,
+ 178,
+ 218
+ ],
+ "score": 1.0,
+ "content": "policy.update",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 178,
+ 207,
+ 207,
+ 218
+ ],
+ "score": 0.72,
+ "content": "( R , \\theta _ { B } )",
+ "type": "inline_equation"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 129,
+ 217,
+ 157,
+ 228
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 217,
+ 157,
+ 228
+ ],
+ "score": 1.0,
+ "content": "return",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 7
+ },
+ {
+ "type": "table",
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 380
+ ],
+ "blocks": [
+ {
+ "type": "table_body",
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 380
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 380
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 380
+ ],
+ "score": 0.982,
+ "html": "| Hyperparametername | LongHallway | Mazebase | MountainCar | SwimmerGather | StarCraft |
| Learning rate | 0.1 | 0.003 | 0.003 | 0.003 | 0.003 |
| Batch size | 16 | 256 | 128 | 256 | 32 |
| Max steps ofepisode (tmax) | 30 | 80 | 500 | TT: 166SP: 200 | 200 |
| Entropyregularization | 0 | 0.003 | 0.003 | TT: 0SP: 0.003 | TT: 0SP: 0.003 |
| Self-play reward scale (γ) | 0.033 | 0.1 | 0.01 | 0.01 | 0.01 |
| Self-play percentage | - | 20% | 1% | 10% | 10% |
| Self-play mode | Reverse | Both | Repeat | Reverse | Repeat |
| Frame skip | 0 | 0 | 0 | 1505 | 23 |
",
+ "type": "table",
+ "image_path": "18b7d67809c881afc72e3e33a341668ed1c5470680a303c2afa6363f1671be21.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 15,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 287.3333333333333
+ ],
+ "spans": [],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 120,
+ 287.3333333333333,
+ 490,
+ 333.66666666666663
+ ],
+ "spans": [],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 120,
+ 333.66666666666663,
+ 490,
+ 379.99999999999994
+ ],
+ "spans": [],
+ "index": 16
+ }
+ ]
+ },
+ {
+ "type": "table_caption",
+ "bbox": [
+ 139,
+ 389,
+ 471,
+ 401
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 137,
+ 386,
+ 473,
+ 404
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 137,
+ 386,
+ 354,
+ 404
+ ],
+ "score": 1.0,
+ "content": "Table 1: Hyperparameter values used in experiments.",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 354,
+ 389,
+ 374,
+ 399
+ ],
+ "score": 0.37,
+ "content": "\\mathrm { T T } { = }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 374,
+ 386,
+ 418,
+ 404
+ ],
+ "score": 1.0,
+ "content": "target task,",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 418,
+ 389,
+ 437,
+ 399
+ ],
+ "score": 0.69,
+ "content": "\\mathrm { S P = }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 437,
+ 386,
+ 473,
+ 404
+ ],
+ "score": 1.0,
+ "content": "self-play",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 16.0
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 106,
+ 421,
+ 187,
+ 434
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 418,
+ 189,
+ 436
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 418,
+ 189,
+ 436
+ ],
+ "score": 1.0,
+ "content": "C MAZEBASE",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 18
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 446,
+ 504,
+ 490
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 445,
+ 506,
+ 459
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 445,
+ 506,
+ 459
+ ],
+ "score": 1.0,
+ "content": "The agent has full visibility of the maze when the light is on. If light is off, the agent can only see",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 106,
+ 457,
+ 506,
+ 469
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 457,
+ 506,
+ 469
+ ],
+ "score": 1.0,
+ "content": "the light switch. In self-play, Bob does not need to worry about things that are invisible to him. For",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 106,
+ 469,
+ 505,
+ 480
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 469,
+ 505,
+ 480
+ ],
+ "score": 1.0,
+ "content": "example, if Alice started with light “off” in reverse self-play, Bob does not need to match the state",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 106,
+ 479,
+ 385,
+ 491
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 479,
+ 385,
+ 491
+ ],
+ "score": 1.0,
+ "content": "of the door, because it would be invisible to him when the light is off.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 20.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 496,
+ 505,
+ 541
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 496,
+ 505,
+ 509
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 496,
+ 505,
+ 509
+ ],
+ "score": 1.0,
+ "content": "In the target task, the agent and the goal are always placed on opposite sides of the wall. Also, the",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 507,
+ 505,
+ 519
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 507,
+ 505,
+ 519
+ ],
+ "score": 1.0,
+ "content": "light and key switches are placed on the same side as the agent, but the light is always off and the",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 518,
+ 505,
+ 531
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 518,
+ 505,
+ 531
+ ],
+ "score": 1.0,
+ "content": "door is closed initially. Therefore, in order to succeed, the agent has to turn on the light, toggle the",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 528,
+ 380,
+ 543
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 528,
+ 380,
+ 543
+ ],
+ "score": 1.0,
+ "content": "key switch to open the door, pass through it, and reach the goal flag.",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ }
+ ],
+ "index": 24.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 546,
+ 505,
+ 601
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 546,
+ 505,
+ 558
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 546,
+ 505,
+ 558
+ ],
+ "score": 1.0,
+ "content": "Both Alice and Bob’s policies are modeled by a fully-connected neural network with two hidden",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 106,
+ 557,
+ 505,
+ 569
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 557,
+ 505,
+ 569
+ ],
+ "score": 1.0,
+ "content": "layers each with 100 and 50 units (with tanh non-linearities) respectively. The encoder into each",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 567,
+ 505,
+ 580
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 567,
+ 505,
+ 580
+ ],
+ "score": 1.0,
+ "content": "of the networks takes a bag of words over (objects, locations); that is, there is a separate word in",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 578,
+ 505,
+ 592
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 578,
+ 505,
+ 592
+ ],
+ "score": 1.0,
+ "content": "the lookup table for each (object, location) pair. Action probabilities are output by a linear layer",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 589,
+ 200,
+ 602
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 589,
+ 200,
+ 602
+ ],
+ "score": 1.0,
+ "content": "followed by a softmax.",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ }
+ ],
+ "index": 29
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 615,
+ 293,
+ 626
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 615,
+ 295,
+ 628
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 615,
+ 295,
+ 628
+ ],
+ "score": 1.0,
+ "content": "C.1 BIASING FOR OR AGAINST SELF-PLAY",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 32
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 636,
+ 505,
+ 703
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 635,
+ 506,
+ 649
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 635,
+ 506,
+ 649
+ ],
+ "score": 1.0,
+ "content": "The effectiveness of our approach depends in part on the similarity between the self-play and target",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 647,
+ 505,
+ 659
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 647,
+ 505,
+ 659
+ ],
+ "score": 1.0,
+ "content": "tasks. One way to explore this in our environment is to vary the probability of the light being off",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 657,
+ 506,
+ 670
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 657,
+ 506,
+ 670
+ ],
+ "score": 1.0,
+ "content": "initially during self-play episodes6. Note that the light is always off in the target task; if the light",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 669,
+ 505,
+ 681
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 669,
+ 505,
+ 681
+ ],
+ "score": 1.0,
+ "content": "is usually on at the start of Alice’s turn in reverse, for example, she will learn to turn it off, and",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 106,
+ 679,
+ 505,
+ 691
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 679,
+ 505,
+ 691
+ ],
+ "score": 1.0,
+ "content": "then Bob will be biased to turn it back on. On the other hand, if the light is usually off at the start",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 690,
+ 506,
+ 703
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 690,
+ 506,
+ 703
+ ],
+ "score": 1.0,
+ "content": "of Alice’s turn in reverse, Bob is strongly biased against turning the light on, and so the test task",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ }
+ ],
+ "index": 35.5
+ }
+ ],
+ "page_idx": 11,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 106,
+ 712,
+ 505,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 118,
+ 708,
+ 506,
+ 725
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 118,
+ 708,
+ 506,
+ 725
+ ],
+ "score": 1.0,
+ "content": "6The initial state of the light should dramatically change the behavior of the agent: if it is on then agent can",
+ "type": "text"
+ }
+ ]
+ },
+ {
+ "bbox": [
+ 106,
+ 720,
+ 207,
+ 734
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 720,
+ 207,
+ 734
+ ],
+ "score": 1.0,
+ "content": "directly proceed to the key.",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 108,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 300,
+ 751,
+ 311,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 313,
+ 764
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 313,
+ 764
+ ],
+ "score": 1.0,
+ "content": "12",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "title",
+ "bbox": [
+ 107,
+ 82,
+ 392,
+ 94
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 81,
+ 393,
+ 96
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 81,
+ 393,
+ 96
+ ],
+ "score": 1.0,
+ "content": "Algorithm 2 Pseudo code for training an agent on a target task episode",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ }
+ ],
+ "index": 0
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 88,
+ 277,
+ 229
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 116,
+ 95,
+ 277,
+ 107
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 116,
+ 95,
+ 277,
+ 107
+ ],
+ "score": 1.0,
+ "content": "function TARGETTASKEPISODE(tMAX, θB)",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 127,
+ 105,
+ 156,
+ 115
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 127,
+ 105,
+ 156,
+ 115
+ ],
+ "score": 1.0,
+ "content": "t ← 0",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 130,
+ 115,
+ 159,
+ 126
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 130,
+ 115,
+ 159,
+ 126
+ ],
+ "score": 1.0,
+ "content": "R ← 0",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 129,
+ 126,
+ 183,
+ 136
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 126,
+ 183,
+ 136
+ ],
+ "score": 1.0,
+ "content": "while True do",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 143,
+ 136,
+ 182,
+ 145
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 143,
+ 136,
+ 182,
+ 145
+ ],
+ "score": 0.46,
+ "content": "t \\gets t + 1",
+ "type": "inline_equation",
+ "image_path": "8123311a4182aeccae39829c68d57942d83735ab0fc37b067c8e35bbfc07b759.jpg"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 144,
+ 146,
+ 212,
+ 156
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 144,
+ 147,
+ 161,
+ 155
+ ],
+ "score": 0.48,
+ "content": "s ",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 162,
+ 146,
+ 212,
+ 156
+ ],
+ "score": 1.0,
+ "content": "env.observe()",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 144,
+ 155,
+ 248,
+ 166
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 144,
+ 155,
+ 248,
+ 166
+ ],
+ "score": 0.75,
+ "content": "a \\pi _ { B } ( s , \\emptyset ) = f ( s , \\emptyset , \\theta _ { B } )",
+ "type": "inline_equation"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 142,
+ 164,
+ 254,
+ 177
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 142,
+ 164,
+ 201,
+ 177
+ ],
+ "score": 1.0,
+ "content": "if env.done() or",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 201,
+ 167,
+ 233,
+ 176
+ ],
+ "score": 0.8,
+ "content": "t \\geq t _ { \\mathrm { M a x } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 234,
+ 164,
+ 254,
+ 177
+ ],
+ "score": 1.0,
+ "content": "then",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 155,
+ 175,
+ 182,
+ 186
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 155,
+ 175,
+ 182,
+ 186
+ ],
+ "score": 1.0,
+ "content": "break",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 143,
+ 185,
+ 182,
+ 197
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 143,
+ 185,
+ 182,
+ 197
+ ],
+ "score": 1.0,
+ "content": "env.act(a)",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 144,
+ 194,
+ 226,
+ 207
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 144,
+ 196,
+ 178,
+ 205
+ ],
+ "score": 0.85,
+ "content": "R = R +",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 179,
+ 194,
+ 226,
+ 207
+ ],
+ "score": 1.0,
+ "content": "env.reward()",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 129,
+ 207,
+ 207,
+ 218
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 207,
+ 178,
+ 218
+ ],
+ "score": 1.0,
+ "content": "policy.update",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 178,
+ 207,
+ 207,
+ 218
+ ],
+ "score": 0.72,
+ "content": "( R , \\theta _ { B } )",
+ "type": "inline_equation"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 129,
+ 217,
+ 157,
+ 228
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 129,
+ 217,
+ 157,
+ 228
+ ],
+ "score": 1.0,
+ "content": "return",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 7,
+ "bbox_fs": [
+ 116,
+ 95,
+ 277,
+ 228
+ ]
+ },
+ {
+ "type": "table",
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 380
+ ],
+ "blocks": [
+ {
+ "type": "table_body",
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 380
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 380
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 380
+ ],
+ "score": 0.982,
+ "html": "| Hyperparametername | LongHallway | Mazebase | MountainCar | SwimmerGather | StarCraft |
| Learning rate | 0.1 | 0.003 | 0.003 | 0.003 | 0.003 |
| Batch size | 16 | 256 | 128 | 256 | 32 |
| Max steps ofepisode (tmax) | 30 | 80 | 500 | TT: 166SP: 200 | 200 |
| Entropyregularization | 0 | 0.003 | 0.003 | TT: 0SP: 0.003 | TT: 0SP: 0.003 |
| Self-play reward scale (γ) | 0.033 | 0.1 | 0.01 | 0.01 | 0.01 |
| Self-play percentage | - | 20% | 1% | 10% | 10% |
| Self-play mode | Reverse | Both | Repeat | Reverse | Repeat |
| Frame skip | 0 | 0 | 0 | 1505 | 23 |
",
+ "type": "table",
+ "image_path": "18b7d67809c881afc72e3e33a341668ed1c5470680a303c2afa6363f1671be21.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 15,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 120,
+ 241,
+ 490,
+ 287.3333333333333
+ ],
+ "spans": [],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 120,
+ 287.3333333333333,
+ 490,
+ 333.66666666666663
+ ],
+ "spans": [],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 120,
+ 333.66666666666663,
+ 490,
+ 379.99999999999994
+ ],
+ "spans": [],
+ "index": 16
+ }
+ ]
+ },
+ {
+ "type": "table_caption",
+ "bbox": [
+ 139,
+ 389,
+ 471,
+ 401
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 137,
+ 386,
+ 473,
+ 404
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 137,
+ 386,
+ 354,
+ 404
+ ],
+ "score": 1.0,
+ "content": "Table 1: Hyperparameter values used in experiments.",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 354,
+ 389,
+ 374,
+ 399
+ ],
+ "score": 0.37,
+ "content": "\\mathrm { T T } { = }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 374,
+ 386,
+ 418,
+ 404
+ ],
+ "score": 1.0,
+ "content": "target task,",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 418,
+ 389,
+ 437,
+ 399
+ ],
+ "score": 0.69,
+ "content": "\\mathrm { S P = }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 437,
+ 386,
+ 473,
+ 404
+ ],
+ "score": 1.0,
+ "content": "self-play",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 16.0
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 106,
+ 421,
+ 187,
+ 434
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 418,
+ 189,
+ 436
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 418,
+ 189,
+ 436
+ ],
+ "score": 1.0,
+ "content": "C MAZEBASE",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ }
+ ],
+ "index": 18
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 446,
+ 504,
+ 490
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 445,
+ 506,
+ 459
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 445,
+ 506,
+ 459
+ ],
+ "score": 1.0,
+ "content": "The agent has full visibility of the maze when the light is on. If light is off, the agent can only see",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 106,
+ 457,
+ 506,
+ 469
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 457,
+ 506,
+ 469
+ ],
+ "score": 1.0,
+ "content": "the light switch. In self-play, Bob does not need to worry about things that are invisible to him. For",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 106,
+ 469,
+ 505,
+ 480
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 469,
+ 505,
+ 480
+ ],
+ "score": 1.0,
+ "content": "example, if Alice started with light “off” in reverse self-play, Bob does not need to match the state",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 106,
+ 479,
+ 385,
+ 491
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 479,
+ 385,
+ 491
+ ],
+ "score": 1.0,
+ "content": "of the door, because it would be invisible to him when the light is off.",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ }
+ ],
+ "index": 20.5,
+ "bbox_fs": [
+ 105,
+ 445,
+ 506,
+ 491
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 496,
+ 505,
+ 541
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 496,
+ 505,
+ 509
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 496,
+ 505,
+ 509
+ ],
+ "score": 1.0,
+ "content": "In the target task, the agent and the goal are always placed on opposite sides of the wall. Also, the",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 507,
+ 505,
+ 519
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 507,
+ 505,
+ 519
+ ],
+ "score": 1.0,
+ "content": "light and key switches are placed on the same side as the agent, but the light is always off and the",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 518,
+ 505,
+ 531
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 518,
+ 505,
+ 531
+ ],
+ "score": 1.0,
+ "content": "door is closed initially. Therefore, in order to succeed, the agent has to turn on the light, toggle the",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 528,
+ 380,
+ 543
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 528,
+ 380,
+ 543
+ ],
+ "score": 1.0,
+ "content": "key switch to open the door, pass through it, and reach the goal flag.",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ }
+ ],
+ "index": 24.5,
+ "bbox_fs": [
+ 105,
+ 496,
+ 505,
+ 543
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 546,
+ 505,
+ 601
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 546,
+ 505,
+ 558
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 546,
+ 505,
+ 558
+ ],
+ "score": 1.0,
+ "content": "Both Alice and Bob’s policies are modeled by a fully-connected neural network with two hidden",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 106,
+ 557,
+ 505,
+ 569
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 557,
+ 505,
+ 569
+ ],
+ "score": 1.0,
+ "content": "layers each with 100 and 50 units (with tanh non-linearities) respectively. The encoder into each",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 567,
+ 505,
+ 580
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 567,
+ 505,
+ 580
+ ],
+ "score": 1.0,
+ "content": "of the networks takes a bag of words over (objects, locations); that is, there is a separate word in",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 578,
+ 505,
+ 592
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 578,
+ 505,
+ 592
+ ],
+ "score": 1.0,
+ "content": "the lookup table for each (object, location) pair. Action probabilities are output by a linear layer",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 589,
+ 200,
+ 602
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 589,
+ 200,
+ 602
+ ],
+ "score": 1.0,
+ "content": "followed by a softmax.",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ }
+ ],
+ "index": 29,
+ "bbox_fs": [
+ 105,
+ 546,
+ 505,
+ 602
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 615,
+ 293,
+ 626
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 615,
+ 295,
+ 628
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 615,
+ 295,
+ 628
+ ],
+ "score": 1.0,
+ "content": "C.1 BIASING FOR OR AGAINST SELF-PLAY",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 32
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 636,
+ 505,
+ 703
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 635,
+ 506,
+ 649
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 635,
+ 506,
+ 649
+ ],
+ "score": 1.0,
+ "content": "The effectiveness of our approach depends in part on the similarity between the self-play and target",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 647,
+ 505,
+ 659
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 647,
+ 505,
+ 659
+ ],
+ "score": 1.0,
+ "content": "tasks. One way to explore this in our environment is to vary the probability of the light being off",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 657,
+ 506,
+ 670
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 657,
+ 506,
+ 670
+ ],
+ "score": 1.0,
+ "content": "initially during self-play episodes6. Note that the light is always off in the target task; if the light",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 669,
+ 505,
+ 681
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 669,
+ 505,
+ 681
+ ],
+ "score": 1.0,
+ "content": "is usually on at the start of Alice’s turn in reverse, for example, she will learn to turn it off, and",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 106,
+ 679,
+ 505,
+ 691
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 679,
+ 505,
+ 691
+ ],
+ "score": 1.0,
+ "content": "then Bob will be biased to turn it back on. On the other hand, if the light is usually off at the start",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 105,
+ 690,
+ 506,
+ 703
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 690,
+ 506,
+ 703
+ ],
+ "score": 1.0,
+ "content": "of Alice’s turn in reverse, Bob is strongly biased against turning the light on, and so the test task",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 81,
+ 505,
+ 96
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 505,
+ 96
+ ],
+ "score": 1.0,
+ "content": "becomes especially hard. Thus changing this probability gives us some way to adjust the similarity",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 106,
+ 94,
+ 199,
+ 105
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 94,
+ 199,
+ 105
+ ],
+ "score": 1.0,
+ "content": "between the two tasks.",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 1
+ }
+ ],
+ "index": 35.5,
+ "bbox_fs": [
+ 105,
+ 635,
+ 506,
+ 703
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 82,
+ 504,
+ 105
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 505,
+ 96
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 81,
+ 505,
+ 96
+ ],
+ "score": 1.0,
+ "content": "becomes especially hard. Thus changing this probability gives us some way to adjust the similarity",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 106,
+ 94,
+ 199,
+ 105
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 94,
+ 199,
+ 105
+ ],
+ "score": 1.0,
+ "content": "between the two tasks.",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ }
+ ],
+ "index": 0.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 110,
+ 505,
+ 177
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 110,
+ 505,
+ 123
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 110,
+ 318,
+ 123
+ ],
+ "score": 1.0,
+ "content": "Fig. 6 (left) shows what happens when p(Light off)",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 318,
+ 111,
+ 338,
+ 121
+ ],
+ "score": 0.46,
+ "content": "\\scriptstyle 1 = 0 . 3",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 338,
+ 110,
+ 505,
+ 123
+ ],
+ "score": 1.0,
+ "content": ". Here reverse self-play works well, but",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 104,
+ 121,
+ 506,
+ 134
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 121,
+ 506,
+ 134
+ ],
+ "score": 1.0,
+ "content": "repeat self-play does poorly. As discussed above, this flipping, relative to the previous experiment,",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 131,
+ 505,
+ 146
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 131,
+ 505,
+ 146
+ ],
+ "score": 1.0,
+ "content": "can be explained as follows: low p(Light off) means that Bob’s task in reverse self-play will typically",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 106,
+ 144,
+ 505,
+ 155
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 144,
+ 505,
+ 155
+ ],
+ "score": 1.0,
+ "content": "involve returning the light to the on position (irrespective of how Alice left it), the same function",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 153,
+ 505,
+ 167
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 153,
+ 505,
+ 167
+ ],
+ "score": 1.0,
+ "content": "that must be performed in the target task. The opposite situation applies for repeat self-play, where",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 164,
+ 469,
+ 178
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 164,
+ 469,
+ 178
+ ],
+ "score": 1.0,
+ "content": "Bob needs to encounter the light typically in the off position to help him with the test task.",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 4.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 182,
+ 505,
+ 226
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 182,
+ 505,
+ 195
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 182,
+ 505,
+ 195
+ ],
+ "score": 1.0,
+ "content": "In Fig. 6 (right) we systematically vary p(Light off) between 0.1 and 0.9. The y-axis shows the",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 193,
+ 505,
+ 206
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 193,
+ 505,
+ 206
+ ],
+ "score": 1.0,
+ "content": "speed-up (reduction in target task episodes) relative to training purely on the target-task for runs",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 204,
+ 505,
+ 217
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 204,
+ 505,
+ 217
+ ],
+ "score": 1.0,
+ "content": "where the reward goes above -2. Unsuccessful runs are given a unity speed-up factor. The curves",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 106,
+ 216,
+ 480,
+ 227
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 216,
+ 480,
+ 227
+ ],
+ "score": 1.0,
+ "content": "show that when the self-play task is not biased against the target task it can help significantly.",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 9.5
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 370
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 370
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 370
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 370
+ ],
+ "score": 0.969,
+ "type": "image",
+ "image_path": "9dea24e2b8a3722d9cd26042796350f4c072933e9ae2a56930497eb412a13080.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 13,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 281.3333333333333
+ ],
+ "spans": [],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 136,
+ 281.3333333333333,
+ 474,
+ 325.66666666666663
+ ],
+ "spans": [],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 136,
+ 325.66666666666663,
+ 474,
+ 369.99999999999994
+ ],
+ "spans": [],
+ "index": 14
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 379,
+ 505,
+ 478
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 378,
+ 506,
+ 392
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 378,
+ 506,
+ 392
+ ],
+ "score": 1.0,
+ "content": "Figure 6: Left: The performance of self-play when p(Light off) set to 0.3. Here the reverse form",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 106,
+ 390,
+ 505,
+ 402
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 390,
+ 505,
+ 402
+ ],
+ "score": 1.0,
+ "content": "of self-play works well (more details in the text). Right: Reduction in target task episodes relative",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 401,
+ 506,
+ 414
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 401,
+ 506,
+ 414
+ ],
+ "score": 1.0,
+ "content": "to training purely on the target-task as the distance between self-play and the target task varies (for",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 411,
+ 505,
+ 425
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 411,
+ 505,
+ 425
+ ],
+ "score": 1.0,
+ "content": "runs where the reward goes above -2 on the Mazebase task – unsuccessful runs are given a unity",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 423,
+ 506,
+ 435
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 423,
+ 198,
+ 435
+ ],
+ "score": 1.0,
+ "content": "speed-up factor). The",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 199,
+ 425,
+ 206,
+ 435
+ ],
+ "score": 0.79,
+ "content": "y",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 206,
+ 423,
+ 307,
+ 435
+ ],
+ "score": 1.0,
+ "content": "axis is the speedup, and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 308,
+ 425,
+ 315,
+ 433
+ ],
+ "score": 0.75,
+ "content": "x",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 315,
+ 423,
+ 506,
+ 435
+ ],
+ "score": 1.0,
+ "content": "axis is p(Light off). For reverse self-play, the",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 106,
+ 434,
+ 505,
+ 446
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 434,
+ 505,
+ 446
+ ],
+ "score": 1.0,
+ "content": "low p(Light off) corresponds to having self-play and target tasks be similar to one another, while",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 445,
+ 506,
+ 458
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 445,
+ 506,
+ 458
+ ],
+ "score": 1.0,
+ "content": "the opposite applies to repeat self-play. For both forms, significant speedups are achieved when",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 456,
+ 505,
+ 469
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 456,
+ 505,
+ 469
+ ],
+ "score": 1.0,
+ "content": "self-play is similar to the target tasks, but the effect diminishes when self-play is biased against the",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 104,
+ 467,
+ 153,
+ 480
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 467,
+ 153,
+ 480
+ ],
+ "score": 1.0,
+ "content": "target task.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 16.0
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 504,
+ 295,
+ 517
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 503,
+ 297,
+ 519
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 503,
+ 297,
+ 519
+ ],
+ "score": 1.0,
+ "content": "D SWIMMERGATHER EXPERIMENT",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 24
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 529,
+ 505,
+ 573
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 104,
+ 528,
+ 506,
+ 542
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 528,
+ 506,
+ 542
+ ],
+ "score": 1.0,
+ "content": "In Fig. 7 shows details of a single training run. The changes in Alice’s behavior, observed in Fig. 7(c)",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 540,
+ 506,
+ 553
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 540,
+ 506,
+ 553
+ ],
+ "score": 1.0,
+ "content": "and (d), correlate with Alice and Bob’s reward (Fig. 7(b)) and, initially at least, to the reward on the",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 551,
+ 505,
+ 563
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 551,
+ 505,
+ 563
+ ],
+ "score": 1.0,
+ "content": "test target (Fig. 7(a)). In Fig. 8 we visualize for a single training run the locations where Alice hands",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 106,
+ 563,
+ 423,
+ 574
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 563,
+ 423,
+ 574
+ ],
+ "score": 1.0,
+ "content": "over to Bob at different stages of training, showing how the distribution varies.",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ }
+ ],
+ "index": 26.5
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 661
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 661
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 661
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 661
+ ],
+ "score": 0.962,
+ "type": "image",
+ "image_path": "b10cab091594486bf3cd8e30bf5f5e097c7495e15a6c3fc55af13e6bba396f50.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 30,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 609.0
+ ],
+ "spans": [],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 107,
+ 609.0,
+ 503,
+ 635.0
+ ],
+ "spans": [],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 107,
+ 635.0,
+ 503,
+ 661.0
+ ],
+ "spans": [],
+ "index": 31
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 107,
+ 660,
+ 504,
+ 693
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 659,
+ 506,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 659,
+ 506,
+ 672
+ ],
+ "score": 1.0,
+ "content": "Figure 7: A single SwimmerGather training run. (a): Rewards on target task. (b): Rewards from",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 671,
+ 505,
+ 683
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 671,
+ 505,
+ 683
+ ],
+ "score": 1.0,
+ "content": "reversible self-play. (c): The number of actions taken by Alice. (d): Distance that Alice travels",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 105,
+ 682,
+ 207,
+ 694
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 682,
+ 207,
+ 694
+ ],
+ "score": 1.0,
+ "content": "before switching to Bob.",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 31.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 709,
+ 504,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "In the TRPO experiment, we used step size 0.01 and damping coefficient 0.1. The batch consists",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 734
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 720,
+ 212,
+ 734
+ ],
+ "score": 1.0,
+ "content": "of 50,000 steps, of which",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 212,
+ 721,
+ 232,
+ 731
+ ],
+ "score": 0.86,
+ "content": "2 5 \\%",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 232,
+ 720,
+ 452,
+ 734
+ ],
+ "score": 1.0,
+ "content": "comes from target task episodes, while the remaining",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 452,
+ 721,
+ 472,
+ 731
+ ],
+ "score": 0.86,
+ "content": "7 5 \\%",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 472,
+ 720,
+ 506,
+ 734
+ ],
+ "score": 1.0,
+ "content": "is from",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ }
+ ],
+ "index": 35.5
+ }
+ ],
+ "page_idx": 12,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 108,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 301,
+ 751,
+ 311,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 298,
+ 750,
+ 312,
+ 763
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 298,
+ 750,
+ 312,
+ 763
+ ],
+ "score": 1.0,
+ "content": "",
+ "type": "text",
+ "height": 13,
+ "width": 14
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 82,
+ 504,
+ 105
+ ],
+ "lines": [],
+ "index": 0.5,
+ "bbox_fs": [
+ 105,
+ 81,
+ 505,
+ 105
+ ],
+ "lines_deleted": true
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 110,
+ 505,
+ 177
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 110,
+ 505,
+ 123
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 110,
+ 318,
+ 123
+ ],
+ "score": 1.0,
+ "content": "Fig. 6 (left) shows what happens when p(Light off)",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 318,
+ 111,
+ 338,
+ 121
+ ],
+ "score": 0.46,
+ "content": "\\scriptstyle 1 = 0 . 3",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 338,
+ 110,
+ 505,
+ 123
+ ],
+ "score": 1.0,
+ "content": ". Here reverse self-play works well, but",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 104,
+ 121,
+ 506,
+ 134
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 121,
+ 506,
+ 134
+ ],
+ "score": 1.0,
+ "content": "repeat self-play does poorly. As discussed above, this flipping, relative to the previous experiment,",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 131,
+ 505,
+ 146
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 131,
+ 505,
+ 146
+ ],
+ "score": 1.0,
+ "content": "can be explained as follows: low p(Light off) means that Bob’s task in reverse self-play will typically",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 106,
+ 144,
+ 505,
+ 155
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 144,
+ 505,
+ 155
+ ],
+ "score": 1.0,
+ "content": "involve returning the light to the on position (irrespective of how Alice left it), the same function",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 105,
+ 153,
+ 505,
+ 167
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 153,
+ 505,
+ 167
+ ],
+ "score": 1.0,
+ "content": "that must be performed in the target task. The opposite situation applies for repeat self-play, where",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 164,
+ 469,
+ 178
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 164,
+ 469,
+ 178
+ ],
+ "score": 1.0,
+ "content": "Bob needs to encounter the light typically in the off position to help him with the test task.",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 4.5,
+ "bbox_fs": [
+ 104,
+ 110,
+ 506,
+ 178
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 182,
+ 505,
+ 226
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 182,
+ 505,
+ 195
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 182,
+ 505,
+ 195
+ ],
+ "score": 1.0,
+ "content": "In Fig. 6 (right) we systematically vary p(Light off) between 0.1 and 0.9. The y-axis shows the",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 193,
+ 505,
+ 206
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 193,
+ 505,
+ 206
+ ],
+ "score": 1.0,
+ "content": "speed-up (reduction in target task episodes) relative to training purely on the target-task for runs",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 204,
+ 505,
+ 217
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 204,
+ 505,
+ 217
+ ],
+ "score": 1.0,
+ "content": "where the reward goes above -2. Unsuccessful runs are given a unity speed-up factor. The curves",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 106,
+ 216,
+ 480,
+ 227
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 216,
+ 480,
+ 227
+ ],
+ "score": 1.0,
+ "content": "show that when the self-play task is not biased against the target task it can help significantly.",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 9.5,
+ "bbox_fs": [
+ 105,
+ 182,
+ 505,
+ 227
+ ]
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 370
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 370
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 370
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 370
+ ],
+ "score": 0.969,
+ "type": "image",
+ "image_path": "9dea24e2b8a3722d9cd26042796350f4c072933e9ae2a56930497eb412a13080.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 13,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 136,
+ 237,
+ 474,
+ 281.3333333333333
+ ],
+ "spans": [],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 136,
+ 281.3333333333333,
+ 474,
+ 325.66666666666663
+ ],
+ "spans": [],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 136,
+ 325.66666666666663,
+ 474,
+ 369.99999999999994
+ ],
+ "spans": [],
+ "index": 14
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 379,
+ 505,
+ 478
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 378,
+ 506,
+ 392
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 378,
+ 506,
+ 392
+ ],
+ "score": 1.0,
+ "content": "Figure 6: Left: The performance of self-play when p(Light off) set to 0.3. Here the reverse form",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ },
+ {
+ "bbox": [
+ 106,
+ 390,
+ 505,
+ 402
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 390,
+ 505,
+ 402
+ ],
+ "score": 1.0,
+ "content": "of self-play works well (more details in the text). Right: Reduction in target task episodes relative",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 401,
+ 506,
+ 414
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 401,
+ 506,
+ 414
+ ],
+ "score": 1.0,
+ "content": "to training purely on the target-task as the distance between self-play and the target task varies (for",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 105,
+ 411,
+ 505,
+ 425
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 411,
+ 505,
+ 425
+ ],
+ "score": 1.0,
+ "content": "runs where the reward goes above -2 on the Mazebase task – unsuccessful runs are given a unity",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 423,
+ 506,
+ 435
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 423,
+ 198,
+ 435
+ ],
+ "score": 1.0,
+ "content": "speed-up factor). The",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 199,
+ 425,
+ 206,
+ 435
+ ],
+ "score": 0.79,
+ "content": "y",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 206,
+ 423,
+ 307,
+ 435
+ ],
+ "score": 1.0,
+ "content": "axis is the speedup, and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 308,
+ 425,
+ 315,
+ 433
+ ],
+ "score": 0.75,
+ "content": "x",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 315,
+ 423,
+ 506,
+ 435
+ ],
+ "score": 1.0,
+ "content": "axis is p(Light off). For reverse self-play, the",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 106,
+ 434,
+ 505,
+ 446
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 434,
+ 505,
+ 446
+ ],
+ "score": 1.0,
+ "content": "low p(Light off) corresponds to having self-play and target tasks be similar to one another, while",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 445,
+ 506,
+ 458
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 445,
+ 506,
+ 458
+ ],
+ "score": 1.0,
+ "content": "the opposite applies to repeat self-play. For both forms, significant speedups are achieved when",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 456,
+ 505,
+ 469
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 456,
+ 505,
+ 469
+ ],
+ "score": 1.0,
+ "content": "self-play is similar to the target tasks, but the effect diminishes when self-play is biased against the",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 104,
+ 467,
+ 153,
+ 480
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 467,
+ 153,
+ 480
+ ],
+ "score": 1.0,
+ "content": "target task.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 16.0
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 504,
+ 295,
+ 517
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 503,
+ 297,
+ 519
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 503,
+ 297,
+ 519
+ ],
+ "score": 1.0,
+ "content": "D SWIMMERGATHER EXPERIMENT",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 24
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 529,
+ 505,
+ 573
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 104,
+ 528,
+ 506,
+ 542
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 528,
+ 506,
+ 542
+ ],
+ "score": 1.0,
+ "content": "In Fig. 7 shows details of a single training run. The changes in Alice’s behavior, observed in Fig. 7(c)",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 540,
+ 506,
+ 553
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 540,
+ 506,
+ 553
+ ],
+ "score": 1.0,
+ "content": "and (d), correlate with Alice and Bob’s reward (Fig. 7(b)) and, initially at least, to the reward on the",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 551,
+ 505,
+ 563
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 551,
+ 505,
+ 563
+ ],
+ "score": 1.0,
+ "content": "test target (Fig. 7(a)). In Fig. 8 we visualize for a single training run the locations where Alice hands",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 106,
+ 563,
+ 423,
+ 574
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 563,
+ 423,
+ 574
+ ],
+ "score": 1.0,
+ "content": "over to Bob at different stages of training, showing how the distribution varies.",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ }
+ ],
+ "index": 26.5,
+ "bbox_fs": [
+ 104,
+ 528,
+ 506,
+ 574
+ ]
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 661
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 661
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 661
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 661
+ ],
+ "score": 0.962,
+ "type": "image",
+ "image_path": "b10cab091594486bf3cd8e30bf5f5e097c7495e15a6c3fc55af13e6bba396f50.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 30,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 107,
+ 583,
+ 503,
+ 609.0
+ ],
+ "spans": [],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 107,
+ 609.0,
+ 503,
+ 635.0
+ ],
+ "spans": [],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 107,
+ 635.0,
+ 503,
+ 661.0
+ ],
+ "spans": [],
+ "index": 31
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 107,
+ 660,
+ 504,
+ 693
+ ],
+ "group_id": 1,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 659,
+ 506,
+ 672
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 659,
+ 506,
+ 672
+ ],
+ "score": 1.0,
+ "content": "Figure 7: A single SwimmerGather training run. (a): Rewards on target task. (b): Rewards from",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 671,
+ 505,
+ 683
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 671,
+ 505,
+ 683
+ ],
+ "score": 1.0,
+ "content": "reversible self-play. (c): The number of actions taken by Alice. (d): Distance that Alice travels",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 105,
+ 682,
+ 207,
+ 694
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 682,
+ 207,
+ 694
+ ],
+ "score": 1.0,
+ "content": "before switching to Bob.",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ }
+ ],
+ "index": 33
+ }
+ ],
+ "index": 31.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 709,
+ 504,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "In the TRPO experiment, we used step size 0.01 and damping coefficient 0.1. The batch consists",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 720,
+ 506,
+ 734
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 720,
+ 212,
+ 734
+ ],
+ "score": 1.0,
+ "content": "of 50,000 steps, of which",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 212,
+ 721,
+ 232,
+ 731
+ ],
+ "score": 0.86,
+ "content": "2 5 \\%",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 232,
+ 720,
+ 452,
+ 734
+ ],
+ "score": 1.0,
+ "content": "comes from target task episodes, while the remaining",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 452,
+ 721,
+ 472,
+ 731
+ ],
+ "score": 0.86,
+ "content": "7 5 \\%",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 472,
+ 720,
+ 506,
+ 734
+ ],
+ "score": 1.0,
+ "content": "is from",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 106,
+ 225,
+ 505,
+ 237
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 225,
+ 258,
+ 236
+ ],
+ "score": 1.0,
+ "content": "self-play. The self-play reward scale",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 258,
+ 227,
+ 266,
+ 237
+ ],
+ "score": 0.81,
+ "content": "\\gamma",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 267,
+ 225,
+ 505,
+ 236
+ ],
+ "score": 1.0,
+ "content": "set to 0.005. We used two separate network for actor and",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 106,
+ 236,
+ 446,
+ 249
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 236,
+ 414,
+ 249
+ ],
+ "score": 1.0,
+ "content": "critic, and the critic network has L2 weight regularization with coefficient of",
+ "type": "text",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 414,
+ 236,
+ 442,
+ 247
+ ],
+ "score": 0.86,
+ "content": "1 e - 5",
+ "type": "inline_equation",
+ "cross_page": true
+ },
+ {
+ "bbox": [
+ 442,
+ 236,
+ 446,
+ 249
+ ],
+ "score": 1.0,
+ "content": ".",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 35.5,
+ "bbox_fs": [
+ 105,
+ 709,
+ 506,
+ 734
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "image",
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 155
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 155
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 155
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 155
+ ],
+ "score": 0.947,
+ "type": "image",
+ "image_path": "b209fac1472f9619db92043d1ca7cfb06e742f027316975d973929360291b5f7.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 1,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 105.0
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 155,
+ 105.0,
+ 455,
+ 130.0
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 155,
+ 130.0,
+ 455,
+ 155.0
+ ],
+ "spans": [],
+ "index": 2
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 162,
+ 505,
+ 195
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 161,
+ 505,
+ 175
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 161,
+ 505,
+ 175
+ ],
+ "score": 1.0,
+ "content": "Figure 8: Plot of Alice’s location at time of STOP action for the SwimmerGather training run",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 173,
+ 505,
+ 186
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 173,
+ 505,
+ 186
+ ],
+ "score": 1.0,
+ "content": "shown in Fig. 7, for different stages of training. Note how Alice’s distribution changes as Bob learns",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 183,
+ 180,
+ 196
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 183,
+ 180,
+ 196
+ ],
+ "score": 1.0,
+ "content": "to solve her tasks.",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 4
+ }
+ ],
+ "index": 2.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 225,
+ 503,
+ 248
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 225,
+ 505,
+ 237
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 225,
+ 258,
+ 236
+ ],
+ "score": 1.0,
+ "content": "self-play. The self-play reward scale",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 258,
+ 227,
+ 266,
+ 237
+ ],
+ "score": 0.81,
+ "content": "\\gamma",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 267,
+ 225,
+ 505,
+ 236
+ ],
+ "score": 1.0,
+ "content": "set to 0.005. We used two separate network for actor and",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 106,
+ 236,
+ 446,
+ 249
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 236,
+ 414,
+ 249
+ ],
+ "score": 1.0,
+ "content": "critic, and the critic network has L2 weight regularization with coefficient of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 414,
+ 236,
+ 442,
+ 247
+ ],
+ "score": 0.86,
+ "content": "1 e - 5",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 442,
+ 236,
+ 446,
+ 249
+ ],
+ "score": 1.0,
+ "content": ".",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ }
+ ],
+ "index": 6.5
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 267,
+ 261,
+ 280
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 266,
+ 263,
+ 281
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 266,
+ 263,
+ 281
+ ],
+ "score": 1.0,
+ "content": "E STARCRAFT EXPERIMENT",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ }
+ ],
+ "index": 8
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 293,
+ 505,
+ 327
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 294,
+ 505,
+ 305
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 294,
+ 505,
+ 305
+ ],
+ "score": 1.0,
+ "content": "We call units that perform action as active unit. This includes worker units (SCVs), the command",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 106,
+ 304,
+ 505,
+ 316
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 304,
+ 505,
+ 316
+ ],
+ "score": 1.0,
+ "content": "center, and barrack. The agent controls multiple active units in parallel. At each time step, an action",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 313,
+ 202,
+ 330
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 313,
+ 117,
+ 330
+ ],
+ "score": 1.0,
+ "content": "of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 117,
+ 317,
+ 123,
+ 326
+ ],
+ "score": 0.63,
+ "content": "\\because",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 123,
+ 313,
+ 202,
+ 330
+ ],
+ "score": 1.0,
+ "content": "’th unit is output by",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 10
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 275,
+ 329,
+ 335,
+ 344
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 275,
+ 329,
+ 335,
+ 344
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 275,
+ 329,
+ 335,
+ 344
+ ],
+ "score": 0.92,
+ "content": "a _ { t } ^ { i } = \\pi ( s _ { t } ^ { i } , { \\hat { s } } _ { t } ) ,",
+ "type": "interline_equation",
+ "image_path": "156ee02f0e9d056f52f523961ab42ed450f94b80c470f6e89110890b2f7e5694.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 12,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 275,
+ 329,
+ 335,
+ 344
+ ],
+ "spans": [],
+ "index": 12
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 350,
+ 505,
+ 384
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 349,
+ 505,
+ 364
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 349,
+ 133,
+ 364
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 349,
+ 143,
+ 362
+ ],
+ "score": 0.88,
+ "content": "s _ { t } ^ { i }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 143,
+ 349,
+ 301,
+ 364
+ ],
+ "score": 1.0,
+ "content": "is a unit specific local observation, and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 302,
+ 351,
+ 311,
+ 361
+ ],
+ "score": 0.88,
+ "content": "\\hat { s } _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 311,
+ 349,
+ 435,
+ 364
+ ],
+ "score": 1.0,
+ "content": "is an global observation. With",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 435,
+ 349,
+ 444,
+ 362
+ ],
+ "score": 0.88,
+ "content": "s _ { t } ^ { i }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 445,
+ 349,
+ 505,
+ 364
+ ],
+ "score": 1.0,
+ "content": ", a unit can see",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 361,
+ 505,
+ 374
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 361,
+ 121,
+ 374
+ ],
+ "score": 1.0,
+ "content": "the",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 121,
+ 362,
+ 148,
+ 372
+ ],
+ "score": 0.3,
+ "content": "6 4 \\mathrm { x } 6 4",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 149,
+ 361,
+ 505,
+ 374
+ ],
+ "score": 1.0,
+ "content": "area around it with a resolution of 4 (unit’s type is also visible). The global observation",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 371,
+ 378,
+ 385
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 371,
+ 378,
+ 385
+ ],
+ "score": 1.0,
+ "content": "contains the number of units and accumulated minerals in the game",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ }
+ ],
+ "index": 14
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 193,
+ 391,
+ 417,
+ 406
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 193,
+ 391,
+ 417,
+ 406
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 193,
+ 391,
+ 417,
+ 406
+ ],
+ "score": 0.88,
+ "content": "\\hat { s } _ { t } = \\{ \\lfloor N _ { \\mathrm { o r e } } / 2 5 \\rfloor , N _ { \\mathrm { S C V } } , N _ { \\mathrm { B a r r a c k } } , N _ { \\mathrm { S u p p l y D e p o t } } , N _ { \\mathrm { M a r i n e s } } \\} .",
+ "type": "interline_equation",
+ "image_path": "ff6abc688e06380951317d58f005e61f97237ee5436c2bd9634ef83d50dcc387.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 16,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 193,
+ 391,
+ 417,
+ 406
+ ],
+ "spans": [],
+ "index": 16
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 419,
+ 396,
+ 432
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 419,
+ 397,
+ 433
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 419,
+ 397,
+ 433
+ ],
+ "score": 1.0,
+ "content": "In self-play, Bob perceives only the global observation of his target state",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 17
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 275,
+ 438,
+ 334,
+ 453
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 275,
+ 438,
+ 334,
+ 453
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 275,
+ 438,
+ 334,
+ 453
+ ],
+ "score": 0.91,
+ "content": "\\pi _ { B } \\big ( s _ { t } ^ { i } , \\hat { s } _ { t } , \\hat { s } ^ { * } \\big ) ,",
+ "type": "interline_equation",
+ "image_path": "427eaee0cb08feb51d5139d676fe9fc3a30b7814f19234f39e435dea75c4a225.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 18,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 275,
+ 438,
+ 334,
+ 453
+ ],
+ "spans": [],
+ "index": 18
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 461,
+ 403,
+ 473
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 459,
+ 404,
+ 474
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 459,
+ 133,
+ 474
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 462,
+ 144,
+ 471
+ ],
+ "score": 0.87,
+ "content": "\\hat { s } ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 144,
+ 459,
+ 404,
+ 474
+ ],
+ "score": 1.0,
+ "content": "is the final global observation of Alice. Bob will succeed only if",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 19
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 268,
+ 480,
+ 342,
+ 495
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 268,
+ 480,
+ 342,
+ 495
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 268,
+ 480,
+ 342,
+ 495
+ ],
+ "score": 0.88,
+ "content": "\\begin{array} { r l } { \\forall i } & { { } \\hat { s } _ { t } [ i ] \\geq \\hat { s } ^ { * } [ i ] . } \\end{array}",
+ "type": "interline_equation",
+ "image_path": "b6e169b370ad675a3175726e8c60401730d9e9a20a4f681f10d0dd6b5b178f99.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 20,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 268,
+ 480,
+ 342,
+ 495
+ ],
+ "spans": [],
+ "index": 20
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 508,
+ 505,
+ 554
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 508,
+ 506,
+ 521
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 508,
+ 506,
+ 521
+ ],
+ "score": 1.0,
+ "content": "Table 2 shows the action space of different unit types controlled by the agent. The number of",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 520,
+ 506,
+ 532
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 520,
+ 506,
+ 532
+ ],
+ "score": 1.0,
+ "content": "possible action is the same for all units since they controlled by a single model (unit type is encoded",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 105,
+ 531,
+ 505,
+ 544
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 531,
+ 505,
+ 544
+ ],
+ "score": 1.0,
+ "content": "in the observation), but the meaning of actions differ according to unit type. An empty cell mean",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 541,
+ 454,
+ 555
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 541,
+ 454,
+ 555
+ ],
+ "score": 1.0,
+ "content": "that the unit does nothing (nothing is sent to StarCraft, so the previous action persists).",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 22.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 558,
+ 505,
+ 592
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 558,
+ 505,
+ 572
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 558,
+ 505,
+ 572
+ ],
+ "score": 1.0,
+ "content": "The more complexes actions “mine minerals”, “build a barracks”, “build a supply depot” have the",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 570,
+ 506,
+ 582
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 570,
+ 506,
+ 582
+ ],
+ "score": 1.0,
+ "content": "following semantics, respectively: mine the mineral closest to the current unit, build a barracks at",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 106,
+ 581,
+ 453,
+ 593
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 581,
+ 453,
+ 593
+ ],
+ "score": 1.0,
+ "content": "the position of the current unit, build a supply depot on the position of the current unit.",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ }
+ ],
+ "index": 26
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 597,
+ 505,
+ 653
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 597,
+ 505,
+ 609
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 597,
+ 505,
+ 609
+ ],
+ "score": 1.0,
+ "content": "Some actions are ignored under certain conditions: “mining” action is ignored if the distance to the",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 607,
+ 505,
+ 622
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 607,
+ 505,
+ 622
+ ],
+ "score": 1.0,
+ "content": "closest mineral is greater than 12; “switch to Bob” is ignored if Bob is already in control; “building”",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 106,
+ 619,
+ 505,
+ 632
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 619,
+ 505,
+ 632
+ ],
+ "score": 1.0,
+ "content": "and “training” actions are ignored if there is not enough resources; the actions that create a new",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 630,
+ 505,
+ 642
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 630,
+ 505,
+ 642
+ ],
+ "score": 1.0,
+ "content": "SCV or a barracks are ignored if the number of active units is reached the limit of 10. Also “build”",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 641,
+ 430,
+ 654
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 641,
+ 430,
+ 654
+ ],
+ "score": 1.0,
+ "content": "actions will be ignored if there is not enough room to build at the unit’s location.",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 30
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 658,
+ 502,
+ 682
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 658,
+ 505,
+ 673
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 659,
+ 351,
+ 673
+ ],
+ "score": 1.0,
+ "content": "For the count-based exploration, we gave an extra reward of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 352,
+ 658,
+ 399,
+ 672
+ ],
+ "score": 0.92,
+ "content": "\\alpha / \\sqrt { N ( \\hat { s _ { t } } ) }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 400,
+ 659,
+ 484,
+ 673
+ ],
+ "score": 1.0,
+ "content": "at every step, where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 484,
+ 660,
+ 494,
+ 670
+ ],
+ "score": 0.8,
+ "content": "N",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 495,
+ 659,
+ 505,
+ 673
+ ],
+ "score": 1.0,
+ "content": "is",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 671,
+ 485,
+ 682
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 671,
+ 218,
+ 682
+ ],
+ "score": 1.0,
+ "content": "the visit count function and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 218,
+ 671,
+ 227,
+ 682
+ ],
+ "score": 0.87,
+ "content": "\\hat { s _ { t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 228,
+ 671,
+ 365,
+ 682
+ ],
+ "score": 1.0,
+ "content": "is a global observation. We found",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 365,
+ 672,
+ 399,
+ 681
+ ],
+ "score": 0.86,
+ "content": "\\alpha = 0 . 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 399,
+ 671,
+ 485,
+ 682
+ ],
+ "score": 1.0,
+ "content": "to be works the best.",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ }
+ ],
+ "index": 33.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 687,
+ 505,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 687,
+ 505,
+ 699
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 687,
+ 505,
+ 699
+ ],
+ "score": 1.0,
+ "content": "In Fig. 9 we show the result of an additional experiment where we extended the length of the episode",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 106,
+ 699,
+ 505,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 699,
+ 505,
+ 711
+ ],
+ "score": 1.0,
+ "content": "from 200 to 300, giving more time to the agent for development. The self-play still outperforms",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "baselines methods. Note that to make more than 6 marines, an agent has to build a supply depot as",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 106,
+ 721,
+ 182,
+ 731
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 721,
+ 182,
+ 731
+ ],
+ "score": 1.0,
+ "content": "well as a barracks.",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ }
+ ],
+ "index": 36.5
+ }
+ ],
+ "page_idx": 13,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 300,
+ 751,
+ 311,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 313,
+ 763
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 313,
+ 763
+ ],
+ "score": 1.0,
+ "content": "14",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "image",
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 155
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 155
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 155
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 155
+ ],
+ "score": 0.947,
+ "type": "image",
+ "image_path": "b209fac1472f9619db92043d1ca7cfb06e742f027316975d973929360291b5f7.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 1,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 155,
+ 80,
+ 455,
+ 105.0
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 155,
+ 105.0,
+ 455,
+ 130.0
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 155,
+ 130.0,
+ 455,
+ 155.0
+ ],
+ "spans": [],
+ "index": 2
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 106,
+ 162,
+ 505,
+ 195
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 161,
+ 505,
+ 175
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 161,
+ 505,
+ 175
+ ],
+ "score": 1.0,
+ "content": "Figure 8: Plot of Alice’s location at time of STOP action for the SwimmerGather training run",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 105,
+ 173,
+ 505,
+ 186
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 173,
+ 505,
+ 186
+ ],
+ "score": 1.0,
+ "content": "shown in Fig. 7, for different stages of training. Note how Alice’s distribution changes as Bob learns",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 105,
+ 183,
+ 180,
+ 196
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 183,
+ 180,
+ 196
+ ],
+ "score": 1.0,
+ "content": "to solve her tasks.",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 4
+ }
+ ],
+ "index": 2.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 225,
+ 503,
+ 248
+ ],
+ "lines": [],
+ "index": 6.5,
+ "bbox_fs": [
+ 106,
+ 225,
+ 505,
+ 249
+ ],
+ "lines_deleted": true
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 267,
+ 261,
+ 280
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 266,
+ 263,
+ 281
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 266,
+ 263,
+ 281
+ ],
+ "score": 1.0,
+ "content": "E STARCRAFT EXPERIMENT",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ }
+ ],
+ "index": 8
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 293,
+ 505,
+ 327
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 294,
+ 505,
+ 305
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 294,
+ 505,
+ 305
+ ],
+ "score": 1.0,
+ "content": "We call units that perform action as active unit. This includes worker units (SCVs), the command",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 106,
+ 304,
+ 505,
+ 316
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 304,
+ 505,
+ 316
+ ],
+ "score": 1.0,
+ "content": "center, and barrack. The agent controls multiple active units in parallel. At each time step, an action",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 313,
+ 202,
+ 330
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 313,
+ 117,
+ 330
+ ],
+ "score": 1.0,
+ "content": "of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 117,
+ 317,
+ 123,
+ 326
+ ],
+ "score": 0.63,
+ "content": "\\because",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 123,
+ 313,
+ 202,
+ 330
+ ],
+ "score": 1.0,
+ "content": "’th unit is output by",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ }
+ ],
+ "index": 10,
+ "bbox_fs": [
+ 105,
+ 294,
+ 505,
+ 330
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 275,
+ 329,
+ 335,
+ 344
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 275,
+ 329,
+ 335,
+ 344
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 275,
+ 329,
+ 335,
+ 344
+ ],
+ "score": 0.92,
+ "content": "a _ { t } ^ { i } = \\pi ( s _ { t } ^ { i } , { \\hat { s } } _ { t } ) ,",
+ "type": "interline_equation",
+ "image_path": "156ee02f0e9d056f52f523961ab42ed450f94b80c470f6e89110890b2f7e5694.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 12,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 275,
+ 329,
+ 335,
+ 344
+ ],
+ "spans": [],
+ "index": 12
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 350,
+ 505,
+ 384
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 349,
+ 505,
+ 364
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 349,
+ 133,
+ 364
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 349,
+ 143,
+ 362
+ ],
+ "score": 0.88,
+ "content": "s _ { t } ^ { i }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 143,
+ 349,
+ 301,
+ 364
+ ],
+ "score": 1.0,
+ "content": "is a unit specific local observation, and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 302,
+ 351,
+ 311,
+ 361
+ ],
+ "score": 0.88,
+ "content": "\\hat { s } _ { t }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 311,
+ 349,
+ 435,
+ 364
+ ],
+ "score": 1.0,
+ "content": "is an global observation. With",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 435,
+ 349,
+ 444,
+ 362
+ ],
+ "score": 0.88,
+ "content": "s _ { t } ^ { i }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 445,
+ 349,
+ 505,
+ 364
+ ],
+ "score": 1.0,
+ "content": ", a unit can see",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ },
+ {
+ "bbox": [
+ 105,
+ 361,
+ 505,
+ 374
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 361,
+ 121,
+ 374
+ ],
+ "score": 1.0,
+ "content": "the",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 121,
+ 362,
+ 148,
+ 372
+ ],
+ "score": 0.3,
+ "content": "6 4 \\mathrm { x } 6 4",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 149,
+ 361,
+ 505,
+ 374
+ ],
+ "score": 1.0,
+ "content": "area around it with a resolution of 4 (unit’s type is also visible). The global observation",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ },
+ {
+ "bbox": [
+ 105,
+ 371,
+ 378,
+ 385
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 371,
+ 378,
+ 385
+ ],
+ "score": 1.0,
+ "content": "contains the number of units and accumulated minerals in the game",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ }
+ ],
+ "index": 14,
+ "bbox_fs": [
+ 105,
+ 349,
+ 505,
+ 385
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 193,
+ 391,
+ 417,
+ 406
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 193,
+ 391,
+ 417,
+ 406
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 193,
+ 391,
+ 417,
+ 406
+ ],
+ "score": 0.88,
+ "content": "\\hat { s } _ { t } = \\{ \\lfloor N _ { \\mathrm { o r e } } / 2 5 \\rfloor , N _ { \\mathrm { S C V } } , N _ { \\mathrm { B a r r a c k } } , N _ { \\mathrm { S u p p l y D e p o t } } , N _ { \\mathrm { M a r i n e s } } \\} .",
+ "type": "interline_equation",
+ "image_path": "ff6abc688e06380951317d58f005e61f97237ee5436c2bd9634ef83d50dcc387.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 16,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 193,
+ 391,
+ 417,
+ 406
+ ],
+ "spans": [],
+ "index": 16
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 419,
+ 396,
+ 432
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 419,
+ 397,
+ 433
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 419,
+ 397,
+ 433
+ ],
+ "score": 1.0,
+ "content": "In self-play, Bob perceives only the global observation of his target state",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ }
+ ],
+ "index": 17,
+ "bbox_fs": [
+ 106,
+ 419,
+ 397,
+ 433
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 275,
+ 438,
+ 334,
+ 453
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 275,
+ 438,
+ 334,
+ 453
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 275,
+ 438,
+ 334,
+ 453
+ ],
+ "score": 0.91,
+ "content": "\\pi _ { B } \\big ( s _ { t } ^ { i } , \\hat { s } _ { t } , \\hat { s } ^ { * } \\big ) ,",
+ "type": "interline_equation",
+ "image_path": "427eaee0cb08feb51d5139d676fe9fc3a30b7814f19234f39e435dea75c4a225.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 18,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 275,
+ 438,
+ 334,
+ 453
+ ],
+ "spans": [],
+ "index": 18
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 461,
+ 403,
+ 473
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 459,
+ 404,
+ 474
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 459,
+ 133,
+ 474
+ ],
+ "score": 1.0,
+ "content": "where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 133,
+ 462,
+ 144,
+ 471
+ ],
+ "score": 0.87,
+ "content": "\\hat { s } ^ { * }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 144,
+ 459,
+ 404,
+ 474
+ ],
+ "score": 1.0,
+ "content": "is the final global observation of Alice. Bob will succeed only if",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ }
+ ],
+ "index": 19,
+ "bbox_fs": [
+ 106,
+ 459,
+ 404,
+ 474
+ ]
+ },
+ {
+ "type": "interline_equation",
+ "bbox": [
+ 268,
+ 480,
+ 342,
+ 495
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 268,
+ 480,
+ 342,
+ 495
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 268,
+ 480,
+ 342,
+ 495
+ ],
+ "score": 0.88,
+ "content": "\\begin{array} { r l } { \\forall i } & { { } \\hat { s } _ { t } [ i ] \\geq \\hat { s } ^ { * } [ i ] . } \\end{array}",
+ "type": "interline_equation",
+ "image_path": "b6e169b370ad675a3175726e8c60401730d9e9a20a4f681f10d0dd6b5b178f99.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 20,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 268,
+ 480,
+ 342,
+ 495
+ ],
+ "spans": [],
+ "index": 20
+ }
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 508,
+ 505,
+ 554
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 508,
+ 506,
+ 521
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 508,
+ 506,
+ 521
+ ],
+ "score": 1.0,
+ "content": "Table 2 shows the action space of different unit types controlled by the agent. The number of",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 520,
+ 506,
+ 532
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 520,
+ 506,
+ 532
+ ],
+ "score": 1.0,
+ "content": "possible action is the same for all units since they controlled by a single model (unit type is encoded",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 105,
+ 531,
+ 505,
+ 544
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 531,
+ 505,
+ 544
+ ],
+ "score": 1.0,
+ "content": "in the observation), but the meaning of actions differ according to unit type. An empty cell mean",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ },
+ {
+ "bbox": [
+ 105,
+ 541,
+ 454,
+ 555
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 541,
+ 454,
+ 555
+ ],
+ "score": 1.0,
+ "content": "that the unit does nothing (nothing is sent to StarCraft, so the previous action persists).",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ }
+ ],
+ "index": 22.5,
+ "bbox_fs": [
+ 105,
+ 508,
+ 506,
+ 555
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 558,
+ 505,
+ 592
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 558,
+ 505,
+ 572
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 558,
+ 505,
+ 572
+ ],
+ "score": 1.0,
+ "content": "The more complexes actions “mine minerals”, “build a barracks”, “build a supply depot” have the",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 570,
+ 506,
+ 582
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 570,
+ 506,
+ 582
+ ],
+ "score": 1.0,
+ "content": "following semantics, respectively: mine the mineral closest to the current unit, build a barracks at",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 106,
+ 581,
+ 453,
+ 593
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 581,
+ 453,
+ 593
+ ],
+ "score": 1.0,
+ "content": "the position of the current unit, build a supply depot on the position of the current unit.",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ }
+ ],
+ "index": 26,
+ "bbox_fs": [
+ 105,
+ 558,
+ 506,
+ 593
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 597,
+ 505,
+ 653
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 597,
+ 505,
+ 609
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 597,
+ 505,
+ 609
+ ],
+ "score": 1.0,
+ "content": "Some actions are ignored under certain conditions: “mining” action is ignored if the distance to the",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 607,
+ 505,
+ 622
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 607,
+ 505,
+ 622
+ ],
+ "score": 1.0,
+ "content": "closest mineral is greater than 12; “switch to Bob” is ignored if Bob is already in control; “building”",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 106,
+ 619,
+ 505,
+ 632
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 619,
+ 505,
+ 632
+ ],
+ "score": 1.0,
+ "content": "and “training” actions are ignored if there is not enough resources; the actions that create a new",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ },
+ {
+ "bbox": [
+ 105,
+ 630,
+ 505,
+ 642
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 630,
+ 505,
+ 642
+ ],
+ "score": 1.0,
+ "content": "SCV or a barracks are ignored if the number of active units is reached the limit of 10. Also “build”",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 105,
+ 641,
+ 430,
+ 654
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 641,
+ 430,
+ 654
+ ],
+ "score": 1.0,
+ "content": "actions will be ignored if there is not enough room to build at the unit’s location.",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ }
+ ],
+ "index": 30,
+ "bbox_fs": [
+ 105,
+ 597,
+ 505,
+ 654
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 658,
+ 502,
+ 682
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 658,
+ 505,
+ 673
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 659,
+ 351,
+ 673
+ ],
+ "score": 1.0,
+ "content": "For the count-based exploration, we gave an extra reward of",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 352,
+ 658,
+ 399,
+ 672
+ ],
+ "score": 0.92,
+ "content": "\\alpha / \\sqrt { N ( \\hat { s _ { t } } ) }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 400,
+ 659,
+ 484,
+ 673
+ ],
+ "score": 1.0,
+ "content": "at every step, where",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 484,
+ 660,
+ 494,
+ 670
+ ],
+ "score": 0.8,
+ "content": "N",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 495,
+ 659,
+ 505,
+ 673
+ ],
+ "score": 1.0,
+ "content": "is",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 106,
+ 671,
+ 485,
+ 682
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 671,
+ 218,
+ 682
+ ],
+ "score": 1.0,
+ "content": "the visit count function and",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 218,
+ 671,
+ 227,
+ 682
+ ],
+ "score": 0.87,
+ "content": "\\hat { s _ { t } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 228,
+ 671,
+ 365,
+ 682
+ ],
+ "score": 1.0,
+ "content": "is a global observation. We found",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 365,
+ 672,
+ 399,
+ 681
+ ],
+ "score": 0.86,
+ "content": "\\alpha = 0 . 1",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 399,
+ 671,
+ 485,
+ 682
+ ],
+ "score": 1.0,
+ "content": "to be works the best.",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ }
+ ],
+ "index": 33.5,
+ "bbox_fs": [
+ 106,
+ 658,
+ 505,
+ 682
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 687,
+ 505,
+ 732
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 687,
+ 505,
+ 699
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 687,
+ 505,
+ 699
+ ],
+ "score": 1.0,
+ "content": "In Fig. 9 we show the result of an additional experiment where we extended the length of the episode",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 106,
+ 699,
+ 505,
+ 711
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 699,
+ 505,
+ 711
+ ],
+ "score": 1.0,
+ "content": "from 200 to 300, giving more time to the agent for development. The self-play still outperforms",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ },
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 709,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "baselines methods. Note that to make more than 6 marines, an agent has to build a supply depot as",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 106,
+ 721,
+ 182,
+ 731
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 721,
+ 182,
+ 731
+ ],
+ "score": 1.0,
+ "content": "well as a barracks.",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ }
+ ],
+ "index": 36.5,
+ "bbox_fs": [
+ 105,
+ 687,
+ 505,
+ 731
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "table",
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 175
+ ],
+ "blocks": [
+ {
+ "type": "table_body",
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 175
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 175
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 175
+ ],
+ "score": 0.979,
+ "html": "| Action ID | SCV | Command center | Barraks |
| 1 | move to right | train SCV | trainamarine |
| 2 | move to left | switch to Bob | |
| 3 | move to top | | |
| 4 | move to bottom | | |
| 5 | mine minerals | | |
| 6 | build a barracks | | |
| 7 | build a supply depot | | |
",
+ "type": "table",
+ "image_path": "eeb7bf8cf5b98404b925b939ab3deeb3fdfaa1950f2ad1c0354f300c0369bd95.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 1,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 111.66666666666667
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 157,
+ 111.66666666666667,
+ 453,
+ 143.33333333333334
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 157,
+ 143.33333333333334,
+ 453,
+ 175.0
+ ],
+ "spans": [],
+ "index": 2
+ }
+ ]
+ },
+ {
+ "type": "table_caption",
+ "bbox": [
+ 190,
+ 183,
+ 420,
+ 195
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 190,
+ 183,
+ 420,
+ 196
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 190,
+ 183,
+ 420,
+ 196
+ ],
+ "score": 1.0,
+ "content": "Table 2: Action space of different unit types in StarCraft.",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ }
+ ],
+ "index": 3
+ }
+ ],
+ "index": 2.0
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 346
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 346
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 346
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 346
+ ],
+ "score": 0.961,
+ "type": "image",
+ "image_path": "c530d592ad4225a204dc121b42651ffab7d714d60c8b59ff42a8c8e545970c76.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 7.5,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 246.25
+ ],
+ "spans": [],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 190,
+ 246.25,
+ 428,
+ 260.5
+ ],
+ "spans": [],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 190,
+ 260.5,
+ 428,
+ 274.75
+ ],
+ "spans": [],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 190,
+ 274.75,
+ 428,
+ 289.0
+ ],
+ "spans": [],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 190,
+ 289.0,
+ 428,
+ 303.25
+ ],
+ "spans": [],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 190,
+ 303.25,
+ 428,
+ 317.5
+ ],
+ "spans": [],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 190,
+ 317.5,
+ 428,
+ 331.75
+ ],
+ "spans": [],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 190,
+ 331.75,
+ 428,
+ 346.0
+ ],
+ "spans": [],
+ "index": 11
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 104,
+ 360,
+ 505,
+ 383
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 104,
+ 358,
+ 506,
+ 373
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 358,
+ 436,
+ 373
+ ],
+ "score": 1.0,
+ "content": "Figure 9: Plot of reward on the StarCraft sub-task of training where episode length",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 437,
+ 362,
+ 455,
+ 371
+ ],
+ "score": 0.9,
+ "content": "t _ { \\mathrm { M a x } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 455,
+ 358,
+ 506,
+ 373
+ ],
+ "score": 1.0,
+ "content": "is increased",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 370,
+ 137,
+ 383
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 370,
+ 137,
+ 383
+ ],
+ "score": 1.0,
+ "content": "to 300.",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 12.5
+ }
+ ],
+ "index": 10.0
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 411,
+ 243,
+ 424
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 410,
+ 244,
+ 427
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 410,
+ 244,
+ 427
+ ],
+ "score": 1.0,
+ "content": "F FURTHER DISCUSSION",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ }
+ ],
+ "index": 14
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 439,
+ 271,
+ 450
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 439,
+ 272,
+ 452
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 439,
+ 272,
+ 452
+ ],
+ "score": 1.0,
+ "content": "F.1 META-EXPLORATION FOR ALICE",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ }
+ ],
+ "index": 15
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 461,
+ 505,
+ 550
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 461,
+ 505,
+ 474
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 461,
+ 505,
+ 474
+ ],
+ "score": 1.0,
+ "content": "We want Alice and Bob to explore the state (or state-action) space, and we would like Bob to",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 472,
+ 505,
+ 485
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 472,
+ 505,
+ 485
+ ],
+ "score": 1.0,
+ "content": "be exposed to many different tasks. Because of the form of the standard reinforcement learning",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 106,
+ 484,
+ 505,
+ 496
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 484,
+ 505,
+ 496
+ ],
+ "score": 1.0,
+ "content": "objective (expectation over rewards), Alice only wants to find the single hardest thing for Bob, and",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 495,
+ 505,
+ 507
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 495,
+ 505,
+ 507
+ ],
+ "score": 1.0,
+ "content": "is not interested in the space of things that are hard for Bob. In the fully tabular setting, with fully",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 505,
+ 505,
+ 519
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 505,
+ 505,
+ 519
+ ],
+ "score": 1.0,
+ "content": "reversible dynamics or with resetting, and without the constraints of realistic optimization strategies,",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 517,
+ 505,
+ 529
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 517,
+ 505,
+ 529
+ ],
+ "score": 1.0,
+ "content": "we saw in section 2.2 that this ends up forcing Bob and Alice to learn to make any state transition",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 528,
+ 505,
+ 540
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 528,
+ 505,
+ 540
+ ],
+ "score": 1.0,
+ "content": "as efficiently as possible. However, with more realistic optimization methods or environments, and",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 106,
+ 539,
+ 435,
+ 551
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 539,
+ 435,
+ 551
+ ],
+ "score": 1.0,
+ "content": "with function approximation, Bob and Alice can get stuck in sub-optimal minima.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 19.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 555,
+ 505,
+ 632
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 555,
+ 505,
+ 568
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 555,
+ 505,
+ 568
+ ],
+ "score": 1.0,
+ "content": "For example, let us follow the argument in the third paragraph of Sec. 2.2, and assume that Bob and",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 565,
+ 505,
+ 579
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 565,
+ 505,
+ 579
+ ],
+ "score": 1.0,
+ "content": "Alice are at an equilibrium (and that we are in the tabular, finite, Markovian setting), but now we",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 577,
+ 506,
+ 590
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 577,
+ 506,
+ 590
+ ],
+ "score": 1.0,
+ "content": "can only update Bob’s and Alice’s policy locally. By this we mean that in our search for a better",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 588,
+ 505,
+ 601
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 588,
+ 505,
+ 601
+ ],
+ "score": 1.0,
+ "content": "policy for Bob or Alice, we can only make small perturbations, as in policy gradient algorithms. In",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 599,
+ 505,
+ 612
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 599,
+ 505,
+ 612
+ ],
+ "score": 1.0,
+ "content": "this case, we can only guarantee that Bob runs a fast policy on challenges that Alice has non-zero",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 609,
+ 506,
+ 623
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 609,
+ 506,
+ 623
+ ],
+ "score": 1.0,
+ "content": "probability of giving; but there is no guarantee that Alice will cover all possible challenges. With",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 621,
+ 464,
+ 634
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 621,
+ 464,
+ 634
+ ],
+ "score": 1.0,
+ "content": "function approximation instead of tabular policies, we cannot make any guarantees at all.",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ }
+ ],
+ "index": 27
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 638,
+ 505,
+ 704
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 651
+ ],
+ "score": 1.0,
+ "content": "Another example with a similar outcome but different mechanism can occur using the reverse game",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 106,
+ 649,
+ 505,
+ 660
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 649,
+ 505,
+ 660
+ ],
+ "score": 1.0,
+ "content": "in an environment without fully reversible dynamics. In that case, it could be that the shortest",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 673
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 660,
+ 307,
+ 673
+ ],
+ "score": 1.0,
+ "content": "expected number of steps to complete a challenge",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 307,
+ 660,
+ 340,
+ 672
+ ],
+ "score": 0.92,
+ "content": "\\left( { { s } _ { 0 } } , { { s } _ { T } } \\right)",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 340,
+ 660,
+ 505,
+ 673
+ ],
+ "score": 1.0,
+ "content": "is longer than the reverse, and indeed, so",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 105,
+ 670,
+ 504,
+ 683
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 670,
+ 504,
+ 683
+ ],
+ "score": 1.0,
+ "content": "much longer that Alice should concentrate all her energy on this challenge to maximize her rewards.",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 681,
+ 505,
+ 694
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 681,
+ 505,
+ 694
+ ],
+ "score": 1.0,
+ "content": "Thus there could be equilibria with Bob matching the fast policy only for a subset of challenges even",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 693,
+ 249,
+ 705
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 693,
+ 249,
+ 705
+ ],
+ "score": 1.0,
+ "content": "if we allow non-local optimization.",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ }
+ ],
+ "index": 33.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 709,
+ 503,
+ 731
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 709,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 709,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "The result is that Alice can end up in a policy that is not ideal for our purposes. In figure 8 we show",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 106,
+ 720,
+ 505,
+ 732
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 720,
+ 505,
+ 732
+ ],
+ "score": 1.0,
+ "content": "the distributions of where Alice cedes control to Bob in the swimmer task. We can see that Alice has",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ }
+ ],
+ "index": 37.5
+ }
+ ],
+ "page_idx": 14,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 107,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 26,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 301,
+ 751,
+ 311,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 312,
+ 764
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 312,
+ 764
+ ],
+ "score": 1.0,
+ "content": "",
+ "type": "text",
+ "height": 14,
+ "width": 13
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "table",
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 175
+ ],
+ "blocks": [
+ {
+ "type": "table_body",
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 175
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 175
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 175
+ ],
+ "score": 0.979,
+ "html": "| Action ID | SCV | Command center | Barraks |
| 1 | move to right | train SCV | trainamarine |
| 2 | move to left | switch to Bob | |
| 3 | move to top | | |
| 4 | move to bottom | | |
| 5 | mine minerals | | |
| 6 | build a barracks | | |
| 7 | build a supply depot | | |
",
+ "type": "table",
+ "image_path": "eeb7bf8cf5b98404b925b939ab3deeb3fdfaa1950f2ad1c0354f300c0369bd95.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 1,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 157,
+ 80,
+ 453,
+ 111.66666666666667
+ ],
+ "spans": [],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 157,
+ 111.66666666666667,
+ 453,
+ 143.33333333333334
+ ],
+ "spans": [],
+ "index": 1
+ },
+ {
+ "bbox": [
+ 157,
+ 143.33333333333334,
+ 453,
+ 175.0
+ ],
+ "spans": [],
+ "index": 2
+ }
+ ]
+ },
+ {
+ "type": "table_caption",
+ "bbox": [
+ 190,
+ 183,
+ 420,
+ 195
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 190,
+ 183,
+ 420,
+ 196
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 190,
+ 183,
+ 420,
+ 196
+ ],
+ "score": 1.0,
+ "content": "Table 2: Action space of different unit types in StarCraft.",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ }
+ ],
+ "index": 3
+ }
+ ],
+ "index": 2.0
+ },
+ {
+ "type": "image",
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 346
+ ],
+ "blocks": [
+ {
+ "type": "image_body",
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 346
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 346
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 346
+ ],
+ "score": 0.961,
+ "type": "image",
+ "image_path": "c530d592ad4225a204dc121b42651ffab7d714d60c8b59ff42a8c8e545970c76.jpg"
+ }
+ ]
+ }
+ ],
+ "index": 7.5,
+ "virtual_lines": [
+ {
+ "bbox": [
+ 190,
+ 232,
+ 428,
+ 246.25
+ ],
+ "spans": [],
+ "index": 4
+ },
+ {
+ "bbox": [
+ 190,
+ 246.25,
+ 428,
+ 260.5
+ ],
+ "spans": [],
+ "index": 5
+ },
+ {
+ "bbox": [
+ 190,
+ 260.5,
+ 428,
+ 274.75
+ ],
+ "spans": [],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 190,
+ 274.75,
+ 428,
+ 289.0
+ ],
+ "spans": [],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 190,
+ 289.0,
+ 428,
+ 303.25
+ ],
+ "spans": [],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 190,
+ 303.25,
+ 428,
+ 317.5
+ ],
+ "spans": [],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 190,
+ 317.5,
+ 428,
+ 331.75
+ ],
+ "spans": [],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 190,
+ 331.75,
+ 428,
+ 346.0
+ ],
+ "spans": [],
+ "index": 11
+ }
+ ]
+ },
+ {
+ "type": "image_caption",
+ "bbox": [
+ 104,
+ 360,
+ 505,
+ 383
+ ],
+ "group_id": 0,
+ "lines": [
+ {
+ "bbox": [
+ 104,
+ 358,
+ 506,
+ 373
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 104,
+ 358,
+ 436,
+ 373
+ ],
+ "score": 1.0,
+ "content": "Figure 9: Plot of reward on the StarCraft sub-task of training where episode length",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 437,
+ 362,
+ 455,
+ 371
+ ],
+ "score": 0.9,
+ "content": "t _ { \\mathrm { M a x } }",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 455,
+ 358,
+ 506,
+ 373
+ ],
+ "score": 1.0,
+ "content": "is increased",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 370,
+ 137,
+ 383
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 370,
+ 137,
+ 383
+ ],
+ "score": 1.0,
+ "content": "to 300.",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 12.5
+ }
+ ],
+ "index": 10.0
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 411,
+ 243,
+ 424
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 410,
+ 244,
+ 427
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 410,
+ 244,
+ 427
+ ],
+ "score": 1.0,
+ "content": "F FURTHER DISCUSSION",
+ "type": "text"
+ }
+ ],
+ "index": 14
+ }
+ ],
+ "index": 14
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 439,
+ 271,
+ 450
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 439,
+ 272,
+ 452
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 439,
+ 272,
+ 452
+ ],
+ "score": 1.0,
+ "content": "F.1 META-EXPLORATION FOR ALICE",
+ "type": "text"
+ }
+ ],
+ "index": 15
+ }
+ ],
+ "index": 15
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 461,
+ 505,
+ 550
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 461,
+ 505,
+ 474
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 461,
+ 505,
+ 474
+ ],
+ "score": 1.0,
+ "content": "We want Alice and Bob to explore the state (or state-action) space, and we would like Bob to",
+ "type": "text"
+ }
+ ],
+ "index": 16
+ },
+ {
+ "bbox": [
+ 105,
+ 472,
+ 505,
+ 485
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 472,
+ 505,
+ 485
+ ],
+ "score": 1.0,
+ "content": "be exposed to many different tasks. Because of the form of the standard reinforcement learning",
+ "type": "text"
+ }
+ ],
+ "index": 17
+ },
+ {
+ "bbox": [
+ 106,
+ 484,
+ 505,
+ 496
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 484,
+ 505,
+ 496
+ ],
+ "score": 1.0,
+ "content": "objective (expectation over rewards), Alice only wants to find the single hardest thing for Bob, and",
+ "type": "text"
+ }
+ ],
+ "index": 18
+ },
+ {
+ "bbox": [
+ 105,
+ 495,
+ 505,
+ 507
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 495,
+ 505,
+ 507
+ ],
+ "score": 1.0,
+ "content": "is not interested in the space of things that are hard for Bob. In the fully tabular setting, with fully",
+ "type": "text"
+ }
+ ],
+ "index": 19
+ },
+ {
+ "bbox": [
+ 105,
+ 505,
+ 505,
+ 519
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 505,
+ 505,
+ 519
+ ],
+ "score": 1.0,
+ "content": "reversible dynamics or with resetting, and without the constraints of realistic optimization strategies,",
+ "type": "text"
+ }
+ ],
+ "index": 20
+ },
+ {
+ "bbox": [
+ 105,
+ 517,
+ 505,
+ 529
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 517,
+ 505,
+ 529
+ ],
+ "score": 1.0,
+ "content": "we saw in section 2.2 that this ends up forcing Bob and Alice to learn to make any state transition",
+ "type": "text"
+ }
+ ],
+ "index": 21
+ },
+ {
+ "bbox": [
+ 105,
+ 528,
+ 505,
+ 540
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 528,
+ 505,
+ 540
+ ],
+ "score": 1.0,
+ "content": "as efficiently as possible. However, with more realistic optimization methods or environments, and",
+ "type": "text"
+ }
+ ],
+ "index": 22
+ },
+ {
+ "bbox": [
+ 106,
+ 539,
+ 435,
+ 551
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 539,
+ 435,
+ 551
+ ],
+ "score": 1.0,
+ "content": "with function approximation, Bob and Alice can get stuck in sub-optimal minima.",
+ "type": "text"
+ }
+ ],
+ "index": 23
+ }
+ ],
+ "index": 19.5,
+ "bbox_fs": [
+ 105,
+ 461,
+ 505,
+ 551
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 555,
+ 505,
+ 632
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 555,
+ 505,
+ 568
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 555,
+ 505,
+ 568
+ ],
+ "score": 1.0,
+ "content": "For example, let us follow the argument in the third paragraph of Sec. 2.2, and assume that Bob and",
+ "type": "text"
+ }
+ ],
+ "index": 24
+ },
+ {
+ "bbox": [
+ 105,
+ 565,
+ 505,
+ 579
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 565,
+ 505,
+ 579
+ ],
+ "score": 1.0,
+ "content": "Alice are at an equilibrium (and that we are in the tabular, finite, Markovian setting), but now we",
+ "type": "text"
+ }
+ ],
+ "index": 25
+ },
+ {
+ "bbox": [
+ 105,
+ 577,
+ 506,
+ 590
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 577,
+ 506,
+ 590
+ ],
+ "score": 1.0,
+ "content": "can only update Bob’s and Alice’s policy locally. By this we mean that in our search for a better",
+ "type": "text"
+ }
+ ],
+ "index": 26
+ },
+ {
+ "bbox": [
+ 105,
+ 588,
+ 505,
+ 601
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 588,
+ 505,
+ 601
+ ],
+ "score": 1.0,
+ "content": "policy for Bob or Alice, we can only make small perturbations, as in policy gradient algorithms. In",
+ "type": "text"
+ }
+ ],
+ "index": 27
+ },
+ {
+ "bbox": [
+ 105,
+ 599,
+ 505,
+ 612
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 599,
+ 505,
+ 612
+ ],
+ "score": 1.0,
+ "content": "this case, we can only guarantee that Bob runs a fast policy on challenges that Alice has non-zero",
+ "type": "text"
+ }
+ ],
+ "index": 28
+ },
+ {
+ "bbox": [
+ 105,
+ 609,
+ 506,
+ 623
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 609,
+ 506,
+ 623
+ ],
+ "score": 1.0,
+ "content": "probability of giving; but there is no guarantee that Alice will cover all possible challenges. With",
+ "type": "text"
+ }
+ ],
+ "index": 29
+ },
+ {
+ "bbox": [
+ 105,
+ 621,
+ 464,
+ 634
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 621,
+ 464,
+ 634
+ ],
+ "score": 1.0,
+ "content": "function approximation instead of tabular policies, we cannot make any guarantees at all.",
+ "type": "text"
+ }
+ ],
+ "index": 30
+ }
+ ],
+ "index": 27,
+ "bbox_fs": [
+ 105,
+ 555,
+ 506,
+ 634
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 638,
+ 505,
+ 704
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 651
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 637,
+ 505,
+ 651
+ ],
+ "score": 1.0,
+ "content": "Another example with a similar outcome but different mechanism can occur using the reverse game",
+ "type": "text"
+ }
+ ],
+ "index": 31
+ },
+ {
+ "bbox": [
+ 106,
+ 649,
+ 505,
+ 660
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 649,
+ 505,
+ 660
+ ],
+ "score": 1.0,
+ "content": "in an environment without fully reversible dynamics. In that case, it could be that the shortest",
+ "type": "text"
+ }
+ ],
+ "index": 32
+ },
+ {
+ "bbox": [
+ 105,
+ 660,
+ 505,
+ 673
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 660,
+ 307,
+ 673
+ ],
+ "score": 1.0,
+ "content": "expected number of steps to complete a challenge",
+ "type": "text"
+ },
+ {
+ "bbox": [
+ 307,
+ 660,
+ 340,
+ 672
+ ],
+ "score": 0.92,
+ "content": "\\left( { { s } _ { 0 } } , { { s } _ { T } } \\right)",
+ "type": "inline_equation"
+ },
+ {
+ "bbox": [
+ 340,
+ 660,
+ 505,
+ 673
+ ],
+ "score": 1.0,
+ "content": "is longer than the reverse, and indeed, so",
+ "type": "text"
+ }
+ ],
+ "index": 33
+ },
+ {
+ "bbox": [
+ 105,
+ 670,
+ 504,
+ 683
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 670,
+ 504,
+ 683
+ ],
+ "score": 1.0,
+ "content": "much longer that Alice should concentrate all her energy on this challenge to maximize her rewards.",
+ "type": "text"
+ }
+ ],
+ "index": 34
+ },
+ {
+ "bbox": [
+ 105,
+ 681,
+ 505,
+ 694
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 681,
+ 505,
+ 694
+ ],
+ "score": 1.0,
+ "content": "Thus there could be equilibria with Bob matching the fast policy only for a subset of challenges even",
+ "type": "text"
+ }
+ ],
+ "index": 35
+ },
+ {
+ "bbox": [
+ 105,
+ 693,
+ 249,
+ 705
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 693,
+ 249,
+ 705
+ ],
+ "score": 1.0,
+ "content": "if we allow non-local optimization.",
+ "type": "text"
+ }
+ ],
+ "index": 36
+ }
+ ],
+ "index": 33.5,
+ "bbox_fs": [
+ 105,
+ 637,
+ 505,
+ 705
+ ]
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 709,
+ 503,
+ 731
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 709,
+ 505,
+ 722
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 709,
+ 505,
+ 722
+ ],
+ "score": 1.0,
+ "content": "The result is that Alice can end up in a policy that is not ideal for our purposes. In figure 8 we show",
+ "type": "text"
+ }
+ ],
+ "index": 37
+ },
+ {
+ "bbox": [
+ 106,
+ 720,
+ 505,
+ 732
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 720,
+ 505,
+ 732
+ ],
+ "score": 1.0,
+ "content": "the distributions of where Alice cedes control to Bob in the swimmer task. We can see that Alice has",
+ "type": "text"
+ }
+ ],
+ "index": 38
+ },
+ {
+ "bbox": [
+ 105,
+ 82,
+ 505,
+ 96
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 505,
+ 96
+ ],
+ "score": 1.0,
+ "content": "a preferred direction. Ideally, in this environment, Alice would be teaching Bob how to get from any",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 106,
+ 93,
+ 501,
+ 106
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 93,
+ 501,
+ 106
+ ],
+ "score": 1.0,
+ "content": "state to any other efficiently; but instead, she is mostly teaching him how to move in one direction.",
+ "type": "text",
+ "cross_page": true
+ }
+ ],
+ "index": 1
+ }
+ ],
+ "index": 37.5,
+ "bbox_fs": [
+ 106,
+ 709,
+ 505,
+ 732
+ ]
+ }
+ ]
+ },
+ {
+ "preproc_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 82,
+ 504,
+ 105
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 505,
+ 96
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 82,
+ 505,
+ 96
+ ],
+ "score": 1.0,
+ "content": "a preferred direction. Ideally, in this environment, Alice would be teaching Bob how to get from any",
+ "type": "text"
+ }
+ ],
+ "index": 0
+ },
+ {
+ "bbox": [
+ 106,
+ 93,
+ 501,
+ 106
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 93,
+ 501,
+ 106
+ ],
+ "score": 1.0,
+ "content": "state to any other efficiently; but instead, she is mostly teaching him how to move in one direction.",
+ "type": "text"
+ }
+ ],
+ "index": 1
+ }
+ ],
+ "index": 0.5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 110,
+ 504,
+ 143
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 110,
+ 506,
+ 123
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 110,
+ 506,
+ 123
+ ],
+ "score": 1.0,
+ "content": "One possible approach to correcting this is to have multiple Alices, regularized so that they do not",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 105,
+ 121,
+ 505,
+ 134
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 121,
+ 505,
+ 134
+ ],
+ "score": 1.0,
+ "content": "implement the same policy. More generally, we can investigate objectives for Alice that encourage",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 106,
+ 132,
+ 291,
+ 144
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 132,
+ 291,
+ 144
+ ],
+ "score": 1.0,
+ "content": "her to cover a wider distribution of behaviors.",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ }
+ ],
+ "index": 3
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 157,
+ 266,
+ 168
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 156,
+ 267,
+ 170
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 156,
+ 267,
+ 170
+ ],
+ "score": 1.0,
+ "content": "F.2 COMMUNICATING VIA ACTIONS",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 177,
+ 505,
+ 266
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 178,
+ 506,
+ 190
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 178,
+ 506,
+ 190
+ ],
+ "score": 1.0,
+ "content": "In this work we have limited Alice to propose tasks for Bob by doing them. This limitation is",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 189,
+ 506,
+ 201
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 189,
+ 506,
+ 201
+ ],
+ "score": 1.0,
+ "content": "practical and effective in restricted environments that allow resetting or are (nearly) reversible. It",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 199,
+ 505,
+ 213
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 199,
+ 505,
+ 213
+ ],
+ "score": 1.0,
+ "content": "allows a solution to three of the key difficulties of implementing the basic idea of “Alice proposes",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 210,
+ 505,
+ 223
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 210,
+ 505,
+ 223
+ ],
+ "score": 1.0,
+ "content": "tasks, Bob does them”: parameterizing the sampling of tasks, representing and communicating the",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 222,
+ 505,
+ 234
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 222,
+ 505,
+ 234
+ ],
+ "score": 1.0,
+ "content": "tasks, and ensuring the appropriate level of difficulty of the tasks. Each of these is interesting in more",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 232,
+ 505,
+ 246
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 232,
+ 505,
+ 246
+ ],
+ "score": 1.0,
+ "content": "general contexts. In this work, the tasks have incentivized efficient transitions. One can imagine",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 244,
+ 505,
+ 256
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 244,
+ 505,
+ 256
+ ],
+ "score": 1.0,
+ "content": "other reward functions and task representations that incentivize discovering statistics of the states",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 254,
+ 499,
+ 267
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 254,
+ 499,
+ 267
+ ],
+ "score": 1.0,
+ "content": "and state-transitions, for example models of their causality or temporal ordering, cluster structure.",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 9.5
+ }
+ ],
+ "page_idx": 15,
+ "page_size": [
+ 612,
+ 792
+ ],
+ "discarded_blocks": [
+ {
+ "type": "discarded",
+ "bbox": [
+ 108,
+ 27,
+ 293,
+ 37
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 25,
+ 294,
+ 38
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 25,
+ 294,
+ 38
+ ],
+ "score": 1.0,
+ "content": "Published as a conference paper at ICLR 2018",
+ "type": "text"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "type": "discarded",
+ "bbox": [
+ 300,
+ 752,
+ 311,
+ 760
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 313,
+ 764
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 299,
+ 750,
+ 313,
+ 764
+ ],
+ "score": 1.0,
+ "content": "",
+ "type": "text",
+ "height": 14,
+ "width": 14
+ }
+ ]
+ }
+ ]
+ }
+ ],
+ "para_blocks": [
+ {
+ "type": "text",
+ "bbox": [
+ 106,
+ 82,
+ 504,
+ 105
+ ],
+ "lines": [],
+ "index": 0.5,
+ "bbox_fs": [
+ 105,
+ 82,
+ 505,
+ 106
+ ],
+ "lines_deleted": true
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 108,
+ 110,
+ 504,
+ 143
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 106,
+ 110,
+ 506,
+ 123
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 110,
+ 506,
+ 123
+ ],
+ "score": 1.0,
+ "content": "One possible approach to correcting this is to have multiple Alices, regularized so that they do not",
+ "type": "text"
+ }
+ ],
+ "index": 2
+ },
+ {
+ "bbox": [
+ 105,
+ 121,
+ 505,
+ 134
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 121,
+ 505,
+ 134
+ ],
+ "score": 1.0,
+ "content": "implement the same policy. More generally, we can investigate objectives for Alice that encourage",
+ "type": "text"
+ }
+ ],
+ "index": 3
+ },
+ {
+ "bbox": [
+ 106,
+ 132,
+ 291,
+ 144
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 106,
+ 132,
+ 291,
+ 144
+ ],
+ "score": 1.0,
+ "content": "her to cover a wider distribution of behaviors.",
+ "type": "text"
+ }
+ ],
+ "index": 4
+ }
+ ],
+ "index": 3,
+ "bbox_fs": [
+ 105,
+ 110,
+ 506,
+ 144
+ ]
+ },
+ {
+ "type": "title",
+ "bbox": [
+ 108,
+ 157,
+ 266,
+ 168
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 156,
+ 267,
+ 170
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 156,
+ 267,
+ 170
+ ],
+ "score": 1.0,
+ "content": "F.2 COMMUNICATING VIA ACTIONS",
+ "type": "text"
+ }
+ ],
+ "index": 5
+ }
+ ],
+ "index": 5
+ },
+ {
+ "type": "text",
+ "bbox": [
+ 107,
+ 177,
+ 505,
+ 266
+ ],
+ "lines": [
+ {
+ "bbox": [
+ 105,
+ 178,
+ 506,
+ 190
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 178,
+ 506,
+ 190
+ ],
+ "score": 1.0,
+ "content": "In this work we have limited Alice to propose tasks for Bob by doing them. This limitation is",
+ "type": "text"
+ }
+ ],
+ "index": 6
+ },
+ {
+ "bbox": [
+ 105,
+ 189,
+ 506,
+ 201
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 189,
+ 506,
+ 201
+ ],
+ "score": 1.0,
+ "content": "practical and effective in restricted environments that allow resetting or are (nearly) reversible. It",
+ "type": "text"
+ }
+ ],
+ "index": 7
+ },
+ {
+ "bbox": [
+ 105,
+ 199,
+ 505,
+ 213
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 199,
+ 505,
+ 213
+ ],
+ "score": 1.0,
+ "content": "allows a solution to three of the key difficulties of implementing the basic idea of “Alice proposes",
+ "type": "text"
+ }
+ ],
+ "index": 8
+ },
+ {
+ "bbox": [
+ 105,
+ 210,
+ 505,
+ 223
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 210,
+ 505,
+ 223
+ ],
+ "score": 1.0,
+ "content": "tasks, Bob does them”: parameterizing the sampling of tasks, representing and communicating the",
+ "type": "text"
+ }
+ ],
+ "index": 9
+ },
+ {
+ "bbox": [
+ 105,
+ 222,
+ 505,
+ 234
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 222,
+ 505,
+ 234
+ ],
+ "score": 1.0,
+ "content": "tasks, and ensuring the appropriate level of difficulty of the tasks. Each of these is interesting in more",
+ "type": "text"
+ }
+ ],
+ "index": 10
+ },
+ {
+ "bbox": [
+ 105,
+ 232,
+ 505,
+ 246
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 232,
+ 505,
+ 246
+ ],
+ "score": 1.0,
+ "content": "general contexts. In this work, the tasks have incentivized efficient transitions. One can imagine",
+ "type": "text"
+ }
+ ],
+ "index": 11
+ },
+ {
+ "bbox": [
+ 105,
+ 244,
+ 505,
+ 256
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 244,
+ 505,
+ 256
+ ],
+ "score": 1.0,
+ "content": "other reward functions and task representations that incentivize discovering statistics of the states",
+ "type": "text"
+ }
+ ],
+ "index": 12
+ },
+ {
+ "bbox": [
+ 105,
+ 254,
+ 499,
+ 267
+ ],
+ "spans": [
+ {
+ "bbox": [
+ 105,
+ 254,
+ 499,
+ 267
+ ],
+ "score": 1.0,
+ "content": "and state-transitions, for example models of their causality or temporal ordering, cluster structure.",
+ "type": "text"
+ }
+ ],
+ "index": 13
+ }
+ ],
+ "index": 9.5,
+ "bbox_fs": [
+ 105,
+ 178,
+ 506,
+ 267
+ ]
+ }
+ ]
+ }
+ ],
+ "_backend": "pipeline",
+ "_version_name": "2.2.2"
+}
\ No newline at end of file