| |
| """ |
| 2D Semantic Map Collision Detector for SAGE-3D Benchmark. |
| |
| Performs collision detection based on 2D semantic maps, |
| avoiding complex 3D physics system issues. |
| """ |
| import os |
| import json |
| import numpy as np |
| from typing import Dict, List, Tuple, Optional |
| from scipy.ndimage import distance_transform_edt |
|
|
|
|
| def _should_print_debug() -> bool: |
| """Check if debug messages should be printed.""" |
| return not os.environ.get('SILENT_LOGGING_MODE', False) |
|
|
|
|
| def _debug_print(msg: str) -> None: |
| """Conditionally print debug messages.""" |
| if _should_print_debug(): |
| print(msg) |
|
|
|
|
| class SemanticMap2DCollisionDetector: |
| """2D semantic map-based collision detector.""" |
|
|
| def __init__(self, map_json_path: str, robot_radius_m: float = 0.1, scale: float = 0.05): |
| """Initialize collision detector. |
| |
| Args: |
| map_json_path: Path to 2D semantic map JSON file |
| robot_radius_m: Robot radius in meters |
| scale: Grid resolution (meters/pixel) |
| """ |
| self.map_json_path = map_json_path |
| self.robot_radius_m = robot_radius_m |
| self.scale = scale |
|
|
| |
| self.min_x = None |
| self.max_x = None |
| self.min_y = None |
| self.max_y = None |
|
|
| |
| self.obstacle_map = None |
| self.map_height = 0 |
| self.map_width = 0 |
|
|
| |
| self._load_map_data() |
|
|
| def _load_map_data(self) -> None: |
| """Load 2D semantic map data and build obstacle map.""" |
| if not os.path.exists(self.map_json_path): |
| _debug_print(f"[COLLISION_2D] Warning: Map file does not exist: {self.map_json_path}") |
| return |
|
|
| try: |
| with open(self.map_json_path, 'r') as f: |
| map_data = json.load(f) |
|
|
| _debug_print(f"[COLLISION_2D] Loaded 2D semantic map: {self.map_json_path}") |
| _debug_print(f"[COLLISION_2D] Map contains {len(map_data)} instances") |
|
|
| |
| all_y = [float(y) for inst in map_data for y, x in inst.get('mask_coords_m', [])] |
| all_x = [float(x) for inst in map_data for y, x in inst.get('mask_coords_m', [])] |
|
|
| if not all_x or not all_y: |
| _debug_print(f"[COLLISION_2D] Error: No valid coordinates in map data") |
| return |
|
|
| self.min_y, self.max_y = min(all_y), max(all_y) |
| self.min_x, self.max_x = min(all_x), max(all_x) |
|
|
| _debug_print(f"[COLLISION_2D] Map bounds: X=[{self.min_x:.2f}, {self.max_x:.2f}], Y=[{self.min_y:.2f}, {self.max_y:.2f}]") |
|
|
| |
| self.map_height = int(np.ceil((self.max_y - self.min_y) / self.scale)) + 1 |
| self.map_width = int(np.ceil((self.max_x - self.min_x) / self.scale)) + 1 |
|
|
| _debug_print(f"[COLLISION_2D] Grid map size: {self.map_height} x {self.map_width} (scale={self.scale}m/pixel)") |
|
|
| |
| self._build_obstacle_map(map_data) |
|
|
| except Exception as e: |
| _debug_print(f"[COLLISION_2D] Error: Failed to load map data: {e}") |
| import traceback |
| traceback.print_exc() |
|
|
| def _build_obstacle_map(self, map_data: List[Dict]) -> None: |
| """Build obstacle map from semantic data.""" |
| |
| obstacle_map = np.zeros((self.map_height, self.map_width), dtype=np.uint8) |
|
|
| |
| obstacle_categories = set() |
|
|
| for inst in map_data: |
| category_label = str(inst.get('category_label', '')).lower() |
|
|
| |
| if category_label in ['unable area', 'wall']: |
| obstacle_categories.add(category_label) |
|
|
| |
| for y, x in inst.get('mask_coords_m', []): |
| py, px = self._world_to_pixel(x, y) |
| if 0 <= py < self.map_height and 0 <= px < self.map_width: |
| obstacle_map[py, px] = 1 |
|
|
| _debug_print(f"[COLLISION_2D] Obstacle categories: {obstacle_categories}") |
| _debug_print(f"[COLLISION_2D] Original obstacle pixels: {np.sum(obstacle_map)}") |
|
|
| |
| if self.robot_radius_m > 0: |
| |
| dist_m = distance_transform_edt(obstacle_map == 0, sampling=self.scale) |
|
|
| |
| inflated_obstacle = (dist_m <= self.robot_radius_m).astype(np.uint8) |
|
|
| obstacle_map = inflated_obstacle |
|
|
| _debug_print(f"[COLLISION_2D] Robot radius inflation: {self.robot_radius_m}m") |
| _debug_print(f"[COLLISION_2D] Inflated obstacle pixels: {np.sum(obstacle_map)}") |
|
|
| self.obstacle_map = obstacle_map |
|
|
| def _world_to_pixel(self, x: float, y: float) -> Tuple[int, int]: |
| """Convert world coordinates to pixel coordinates.""" |
| px = int(round((float(x) - self.min_x) / self.scale)) |
| py = int(round((float(y) - self.min_y) / self.scale)) |
| return py, px |
|
|
| def _pixel_to_world(self, px: int, py: int) -> Tuple[float, float]: |
| """Convert pixel coordinates to world coordinates.""" |
| x = self.min_x + (px + 0.5) * self.scale |
| y = self.min_y + (py + 0.5) * self.scale |
| return x, y |
|
|
| def forward_position_mapping( |
| self, |
| px_3d: float, |
| py_3d: float, |
| flip_x: bool = True, |
| flip_y: bool = True, |
| negate_xy: bool = True |
| ) -> Tuple[float, float]: |
| """Forward position mapping: convert 3D trajectory coordinates to 2D map coordinates. |
| |
| This is the inverse of reverse_position_mapping. |
| |
| Original trajectory transformation process (from Trajectory_trans.py): |
| 1. First mirror flip: flip_x, flip_y |
| 2. Then negate: negate_xy |
| |
| Forward mapping (3D->2D) should be the reverse: |
| 1. First negate (if originally negated) |
| 2. Then inverse mirror flip (flip again) |
| |
| Args: |
| px_3d, py_3d: Coordinates from 3D trajectory |
| flip_x, flip_y, negate_xy: Mapping parameters (should match trajectory transformation) |
| |
| Returns: |
| (px_2d, py_2d): Converted 2D map coordinates |
| """ |
| if self.min_x is None or self.max_x is None or self.min_y is None or self.max_y is None: |
| return px_3d, py_3d |
|
|
| px, py = px_3d, py_3d |
|
|
| |
| if negate_xy: |
| px = -px |
| py = -py |
|
|
| |
| if flip_x: |
| px = (self.min_x + self.max_x) - px |
| if flip_y: |
| py = (self.min_y + self.max_y) - py |
|
|
| return px, py |
|
|
| def check_collision_3d(self, pos_3d: np.ndarray) -> bool: |
| """Check if 3D position has collision. |
| |
| Args: |
| pos_3d: 3D position [x, y, z] |
| |
| Returns: |
| True if collision, False if no collision |
| """ |
| if self.obstacle_map is None: |
| _debug_print(f"[COLLISION_2D] Warning: Obstacle map not initialized, skipping collision detection") |
| return False |
|
|
| try: |
| |
| px_2d, py_2d = self.forward_position_mapping(pos_3d[0], pos_3d[1]) |
|
|
| |
| py, px = self._world_to_pixel(px_2d, py_2d) |
|
|
| |
| if not (0 <= py < self.map_height and 0 <= px < self.map_width): |
| |
| |
| margin = 2 |
| if (-margin <= py < self.map_height + margin and |
| -margin <= px < self.map_width + margin): |
| |
| py = max(0, min(self.map_height - 1, py)) |
| px = max(0, min(self.map_width - 1, px)) |
| _debug_print(f"[COLLISION_2D] Position slightly out of bounds, constrained: pixel({px}, {py})") |
| else: |
| |
| _debug_print(f"[COLLISION_2D] Position severely out of map bounds: 3D{pos_3d[:2]} -> 2D({px_2d:.3f}, {py_2d:.3f}) -> pixel({px}, {py})") |
| return True |
|
|
| |
| is_collision = self.obstacle_map[py, px] == 1 |
|
|
| if is_collision: |
| _debug_print(f"[COLLISION_2D] Collision detected: 3D pos {pos_3d[:2]} -> 2D pos ({px_2d:.3f}, {py_2d:.3f}) -> pixel ({px}, {py}) = obstacle") |
|
|
| return is_collision |
|
|
| except Exception as e: |
| _debug_print(f"[COLLISION_2D] Collision detection error: {e}") |
| return False |
|
|
| def check_path_collision_3d(self, start_pos_3d: np.ndarray, end_pos_3d: np.ndarray, num_samples: int = 10) -> bool: |
| """Check if 3D path has collision. |
| |
| Args: |
| start_pos_3d: Start 3D position |
| end_pos_3d: End 3D position |
| num_samples: Number of sample points along path |
| |
| Returns: |
| True if path has collision, False if collision-free |
| """ |
| if num_samples <= 1: |
| return self.check_collision_3d(end_pos_3d) |
|
|
| |
| for i in range(1, num_samples + 1): |
| t = i / float(num_samples) |
| sample_pos = start_pos_3d * (1 - t) + end_pos_3d * t |
|
|
| if self.check_collision_3d(sample_pos): |
| return True |
|
|
| return False |
|
|
| def check_collision_at_position(self, x: float, y: float) -> bool: |
| """Check collision at 2D position (for object_based_success compatibility). |
| |
| Args: |
| x, y: 2D position coordinates |
| |
| Returns: |
| True if collision, False if no collision |
| """ |
| return self.check_collision_3d(np.array([x, y, 0.0])) |
|
|
| def get_collision_info(self) -> Dict: |
| """Get collision detector information.""" |
| return { |
| "map_path": self.map_json_path, |
| "robot_radius_m": self.robot_radius_m, |
| "scale": self.scale, |
| "map_bounds": { |
| "x": [self.min_x, self.max_x] if self.min_x is not None else None, |
| "y": [self.min_y, self.max_y] if self.min_y is not None else None |
| }, |
| "map_size": [self.map_height, self.map_width], |
| "obstacle_pixels": int(np.sum(self.obstacle_map)) if self.obstacle_map is not None else 0, |
| "total_pixels": self.map_height * self.map_width, |
| "obstacle_ratio": float(np.sum(self.obstacle_map)) / (self.map_height * self.map_width) if self.obstacle_map is not None else 0.0 |
| } |
|
|
|
|
| def test_collision_detector(): |
| """Test collision detector.""" |
| test_map_path = "/path/to/your/semantic_map.json" |
|
|
| if not os.path.exists(test_map_path): |
| _debug_print(f"[TEST] Skipping test: Map file does not exist {test_map_path}") |
| return |
|
|
| detector = SemanticMap2DCollisionDetector(test_map_path, robot_radius_m=0.1) |
|
|
| |
| test_positions = [ |
| np.array([0.0, 0.0, 0.5]), |
| np.array([1.0, 1.0, 0.5]), |
| np.array([-1.0, -1.0, 0.5]), |
| ] |
|
|
| for pos in test_positions: |
| collision = detector.check_collision_3d(pos) |
| _debug_print(f"[TEST] Position {pos[:2]} collision detection: {'collision' if collision else 'no collision'}") |
|
|
| |
| info = detector.get_collision_info() |
| _debug_print(f"[TEST] Collision detector info: {info}") |
|
|
|
|
| if __name__ == "__main__": |
| test_collision_detector() |
|
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