import numpy as np import scipy.spatial.transform as st from scipy.spatial.transform import Rotation as R def pos_rot_to_mat(pos, rot): shape = pos.shape[:-1] mat = np.zeros(shape + (4,4), dtype=pos.dtype) mat[...,:3,3] = pos mat[...,:3,:3] = rot.as_matrix() mat[...,3,3] = 1 return mat def mat_to_pos_rot(mat): pos = (mat[...,:3,3].T / mat[...,3,3].T).T rot = st.Rotation.from_matrix(mat[...,:3,:3]) return pos, rot def pos_rot_to_pose(pos, rot): shape = pos.shape[:-1] pose = np.zeros(shape+(6,), dtype=pos.dtype) pose[...,:3] = pos pose[...,3:] = rot.as_rotvec() return pose def pose_to_pos_rot(pose): pos = pose[...,:3] rot = st.Rotation.from_rotvec(pose[...,3:]) return pos, rot def pose_to_mat(pose): return pos_rot_to_mat(*pose_to_pos_rot(pose)) def pose7d_to_mat(pose): return pos_rot_to_mat(pose[..., :3], R.from_quat(pose[..., 3:])) def mat_to_pose(mat): return pos_rot_to_pose(*mat_to_pos_rot(mat)) def transform_pose(tx, pose): """ tx: tx_new_old pose: tx_old_obj result: tx_new_obj """ pose_mat = pose_to_mat(pose) tf_pose_mat = tx @ pose_mat tf_pose = mat_to_pose(tf_pose_mat) return tf_pose def transform_point(tx, point): return point @ tx[:3,:3].T + tx[:3,3] def project_point(k, point): x = point @ k.T uv = x[...,:2] / x[...,[2]] return uv def apply_delta_pose(pose, delta_pose): new_pose = np.zeros_like(pose) # simple add for position new_pose[:3] = pose[:3] + delta_pose[:3] # matrix multiplication for rotation rot = st.Rotation.from_rotvec(pose[3:]) drot = st.Rotation.from_rotvec(delta_pose[3:]) new_pose[3:] = (drot * rot).as_rotvec() return new_pose def normalize(vec, tol=1e-7): return vec / np.maximum(np.linalg.norm(vec), tol) def rot_from_directions(from_vec, to_vec): from_vec = normalize(from_vec) to_vec = normalize(to_vec) axis = np.cross(from_vec, to_vec) axis = normalize(axis) angle = np.arccos(np.dot(from_vec, to_vec)) rotvec = axis * angle rot = st.Rotation.from_rotvec(rotvec) return rot def normalize(vec, eps=1e-12): norm = np.linalg.norm(vec, axis=-1) norm = np.maximum(norm, eps) out = (vec.T / norm).T return out def rot6d_to_mat(d6): a1, a2 = d6[..., :3], d6[..., 3:] b1 = normalize(a1) b2 = a2 - np.sum(b1 * a2, axis=-1, keepdims=True) * b1 b2 = normalize(b2) b3 = np.cross(b1, b2, axis=-1) out = np.stack((b1, b2, b3), axis=-2) return out def mat_to_rot6d(mat): batch_dim = mat.shape[:-2] out = mat[..., :2, :].copy().reshape(batch_dim + (6,)) return out def mat_to_pose10d(mat): pos = mat[...,:3,3] rotmat = mat[...,:3,:3] d6 = mat_to_rot6d(rotmat) d10 = np.concatenate([pos, d6], axis=-1) return d10 def pose10d_to_mat(d10): pos = d10[...,:3] d6 = d10[...,3:] rotmat = rot6d_to_mat(d6) out = np.zeros(d10.shape[:-1]+(4,4), dtype=d10.dtype) out[...,:3,:3] = rotmat out[...,:3,3] = pos out[...,3,3] = 1 return out