# EVOLVE-BLOCK-START import random import numpy as np from env import Action def get_best_move(board: np.ndarray): """ The board is presented as a 4x4 array. Each element is either 0 (empty) or the power of 2 representing the tile value. For example, a tile with value 8 is represented as 3 (2^3), The function should return one of the Action enum values (Action.UP, Action.DOWN, Action.LEFT, Action.RIGHT) indicating which move to make. Args: board: np.ndarray of shape (4, 4) representing the current game state Returns: An Action enum value indicating the chosen move """ # randomly select move return random.choice(list(Action)) # EVOLVE-BLOCK-END # This part remains fixed (not evolved) """ Finding the shortest sequence for a specific seed of the famous 2048 game see discussion on hand-coded heuristic approaches https://stackoverflow.com/questions/22342854/what-is-the-optimal-algorithm-for-the-game-2048 """ from env import play_2048 def run_2048(*args, **kwargs): return play_2048(get_best_move) if __name__ == "__main__": from env import render_str boards, actions, max_val_reached, reached_2048, reached_max_steps, is_timed_out = ( run_2048() ) for board, action in zip(boards, actions): print(action) render_str(board) print("=" * 60) print(f"{len(actions)=}") print(f"{max_val_reached=}") print(f"{reached_max_steps=}") print(f"{reached_2048=}") print(f"{is_timed_out=}")