#pragma once // standart imports #include #include #include #include // global variables declaration constexpr int null = -1; constexpr double e = 2.718281; constexpr double inf_double = std::numeric_limits::infinity(); constexpr int inf_int32 = std::numeric_limits::max(); constexpr long long inf_int64 = std::numeric_limits::max(); enum class CandidatesSource { KNN, HeatMap }; enum class DistanceType { Int32, Int64, Double }; struct Config { int cities_number; std::string input_path; std::string output_path; bool use_heat_map_as_initial_weights; CandidatesSource candidates_source; int candidates_number; int max_k_opt_depth; bool random_k_opt_depth_after_first_iteration; double min_potential_to_consider; double exploration_coefficient; double weight_delta_coefficient; bool use_sensitivity_decrease; double sensitivity_temperature; int max_k_opt_simulations_without_improve_to_stop; int restarts_number; DistanceType distance_type; double magnify_rate; Config(const json& config) { cities_number = config["cities_number"]; input_path = config["input_path"]; output_path = config["output_path"]; use_heat_map_as_initial_weights = config["use_heat_map_as_initial_weights"]; if (config["candidates_source"].get() == "knn") { candidates_source = CandidatesSource::KNN; } else if (config["candidates_source"].get() == "heat_map") { candidates_source = CandidatesSource::HeatMap; } else { throw std::invalid_argument("Unknown candidates source: '" + config["candidates_source"].get() + "'."); } candidates_number = config["candidates_number"]; max_k_opt_depth = config["max_k_opt_depth"]; random_k_opt_depth_after_first_iteration = config["random_k_opt_depth_after_first_iteration"]; min_potential_to_consider = config["min_potential_to_consider"]; exploration_coefficient = config["exploration_coefficient"]; weight_delta_coefficient = config["weight_delta_coefficient"]; use_sensitivity_decrease = config["use_sensitivity_decrease"]; sensitivity_temperature = config["sensitivity_temperature"]; max_k_opt_simulations_without_improve_to_stop = config["max_k_opt_simulations_without_improve_to_stop"]; restarts_number = config["restarts_number"]; if (config["distance_type"].get() == "int32") { distance_type = DistanceType::Int32; } else if (config["distance_type"].get() == "int64") { distance_type = DistanceType::Int64; } else if (config["distance_type"].get() == "double") { distance_type = DistanceType::Double; } else { throw std::invalid_argument("Unknown distance type: '" + config["distance_type"].get() + "'."); } magnify_rate = config["magnify_rate"]; // warnings if (distance_type == DistanceType::Double) { if (cities_number > 1'000'000) { std::cout << "Warning: `cities_number` is greater than 1'000'000. Try to use with `distance_type` = 'int64' to avoid precision errors.\n"; } } else { if (magnify_rate < 10'000.0) { std::cout << "Warning: `magnify_rate` is better to take more than 10'000 when using with `distance_type` = 'int32' or 'int64'.\n"; } if (distance_type == DistanceType::Int32 && static_cast(cities_number) * magnify_rate > 1'000'000'000) { std::cout << "Warning: distance might be out of bounds for a 32 bit integer. Consider switching to doubles for distance calculation or using 64 bit integers.\n"; } if (distance_type == DistanceType::Int64 && magnify_rate > 1'000'000'000) { std::cout << "Warning: distance might be out of bounds for a 64 bit integer. Consider switching to doubles for distance calculation.\n"; } } } }; struct City { int prev; int next; }; struct Context { // coordinates double* coordinates_double_x = nullptr; double* coordinates_double_y = nullptr; int* coordinates_int32_x = nullptr; int* coordinates_int32_y = nullptr; long long* coordinates_int64_x = nullptr; long long* coordinates_int64_y = nullptr; // distances double* distance_double = nullptr; int* distance_int32 = nullptr; long long* distance_int64 = nullptr; // weights double* heat_map = nullptr; double* weight = nullptr; double* total_weight = nullptr; double* potential = nullptr; // candidates int* candidates = nullptr; // local k opt search int* pairs = nullptr; int* saved_pairs = nullptr; int saved_depth = 0; double current_best_delta_double = -inf_double; int current_best_delta_int32 = -inf_int32; long long current_best_delta_int64 = -inf_int64; long long* chosen_times = nullptr; long long total_simulations = 0; // path City* path = nullptr; double path_distance_double = inf_double; int path_distance_int32 = inf_int32; long long path_distance_int64 = inf_int64; City* best_path = nullptr; double best_path_distance_double = inf_double; int best_path_distance_int32 = inf_int32; long long best_path_distance_int64 = inf_int64; int* solution; std::vector is_city_selected; // other utils/tmp variables std::vector buffer; Context(const Config& config) : buffer(config.cities_number, 0), is_city_selected(config.cities_number, false) { coordinates_double_x = new double[config.cities_number]; coordinates_double_y = new double[config.cities_number]; if (config.distance_type == DistanceType::Int32) { coordinates_int32_x = new int[config.cities_number]; coordinates_int32_y = new int[config.cities_number]; } if (config.distance_type == DistanceType::Int64) { coordinates_int64_x = new long long[config.cities_number]; coordinates_int64_y = new long long[config.cities_number]; } distance_double = new double[config.cities_number * config.cities_number]; if (config.distance_type == DistanceType::Int32) { distance_int32 = new int[config.cities_number * config.cities_number]; } if (config.distance_type == DistanceType::Int64) { distance_int64 = new long long[config.cities_number * config.cities_number]; } if (config.use_heat_map_as_initial_weights) { heat_map = new double[config.cities_number * config.cities_number]; } weight = new double[config.cities_number * config.cities_number]; total_weight = new double[config.cities_number]; potential = new double[config.cities_number * config.cities_number]; candidates = new int[config.cities_number * config.candidates_number]; pairs = new int[config.cities_number]; // because currently we have a random k opt depth change option saved_pairs = new int[config.cities_number]; chosen_times = new long long[config.cities_number * config.cities_number]; for (int i = 0; i < config.cities_number * config.cities_number; ++i) { chosen_times[i] = 0; } path = new City[config.cities_number]; best_path = new City[config.cities_number]; solution = new int[config.cities_number]; } ~Context() { delete[] coordinates_double_x; delete[] coordinates_double_y; if (coordinates_int32_x) { delete[] coordinates_int32_x; } if (coordinates_int32_y) { delete[] coordinates_int32_y; } if (coordinates_int64_x) { delete[] coordinates_int64_x; } if (coordinates_int64_y) { delete[] coordinates_int64_y; } delete[] distance_double; if (distance_int32) { delete[] distance_int32; } if (distance_int64) { delete[] distance_int64; } if (heat_map) { delete[] heat_map; } delete[] weight; delete[] total_weight; delete[] potential; delete[] candidates; delete[] pairs; delete[] saved_pairs; delete[] chosen_times; delete[] path; delete[] best_path; delete[] solution; } }; void convert_solution_to_path(const Config& config, Context& context) { for (int i = 0; i < config.cities_number; ++i) { int current_city = context.solution[i]; context.path[current_city].prev = context.solution[(i + config.cities_number - 1) % config.cities_number]; context.path[current_city].next = context.solution[(i + 1) % config.cities_number]; } } void convert_path_to_solution(const Config& config, Context& context) { int current_city = 0; for (int i = 0; i < config.cities_number; ++i) { context.solution[i] = current_city; current_city = context.path[current_city].next; } } void store_path_as_best(const Config& config, Context& context) { for (int i = 0; i < config.cities_number; ++i) { context.best_path[i].prev = context.path[i].prev; context.best_path[i].next = context.path[i].next; } if (config.distance_type == DistanceType::Double) { context.best_path_distance_double = context.path_distance_double; } if (config.distance_type == DistanceType::Int32) { context.best_path_distance_int32 = context.path_distance_int32; } if (config.distance_type == DistanceType::Int64) { context.best_path_distance_int64 = context.path_distance_int64; } } void restore_best_path(const Config& config, Context& context) { for (int i = 0; i < config.cities_number; ++i) { context.path[i].prev = context.best_path[i].prev; context.path[i].next = context.best_path[i].next; } }