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///////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////// Rename a button //
/////////////////////////////////////////////////////////////////////////////
// Rename a button
// @buttonPath: the path of the button to be renamed
// @str: the new button name
[RoutineDef, ZFU_RenameButton,
	[If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]]
	[MemWriteString, ZFU_Mem_Temp, str]
	[FileExecute, [Var, dllPath], RenameButton, buttonPath,, ZFU_Mem_Temp]
	[MemDelete, ZFU_Mem_Temp]
, buttonPath, str]



///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////// Dropdowns //
/////////////////////////////////////////////////////////////////////////////
// Create a new Dropdown data (Dropdown is not shown, it's only the data)
// @resultDropdown: the resulting dropdown (or more exactly dropdown id represented as an integer value)
[RoutineDef, ZFU_DropdownNew,
	[VarSet, resDropdown, [FileExecute, [Var, dllPath], DropdownNew]]
, resDropdown]

// Delete a Dropdown (the Dropdown doesn't exist anymore after deletion)
// @dropdown: the dropdown to delete
[RoutineDef, ZFU_DropdownDelete,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
		[FileExecute, [Var, dllPath], DropdownDelete]
	]
, dropdown]

// Clear a Dropdown (the Dropdown still exists after clearing it, but it's empty)
// @dropdown: the dropdown to clear
[RoutineDef, ZFU_DropdownClear,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
		[FileExecute, [Var, dllPath], DropdownClear]
	]
, dropdown]

// Get the strings count in a Dropdown
// @dropdown: the dropdown
// @resCount: the resulting count
[RoutineDef, ZFU_DropdownGetCount,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],
		[VarSet, resCount, 0]
	,
		[VarSet, resCount, [FileExecute, [Var, dllPath], DropdownGetCount]]
	]
, dropdown, resCount]

// Get a string in a Dropdown
// @dropdown: the dropdown
// @index2: the index2 in the dropdown list
// @resStr: the resulting string
[RoutineDef, ZFU_DropdownGet,
	[VarSet, str, ""]
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
		[If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]]
		[If, [FileExecute, [Var, dllPath], DropdownGet,, index2, ZFU_Mem_Temp],,
			[MemReadString, ZFU_Mem_Temp, str]
		]
		[MemDelete, ZFU_Mem_Temp]
	]
	[VarSet, resStr, str]
, dropdown, index2, resStr]

// Set a string in a Dropdown
// @dropdown: the dropdown
// @index2: the index2 in the dropdown list
// @str: the new string value
[RoutineDef, ZFU_DropdownSet,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
		[FileExecute, [Var, dllPath], DropdownSet, str, index2]
	]
, dropdown, index2, str]

// Search for a string in a Dropdown
// @dropdown: the dropdown
// @str: the string to search for
// @resIndex: the resulting index2 (-1 if not found)
[RoutineDef, ZFU_DropdownFind,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],
		[VarSet, resIndex, -1]
	,
		[VarSet, resIndex, [FileExecute, [Var, dllPath], DropdownFind, str]]
	]
, dropdown, str, resIndex]

// Append a string at the end of a Dropdown
// @dropdown: the dropdown
// @str: the string to add
[RoutineDef, ZFU_DropdownAdd,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
		[FileExecute, [Var, dllPath], DropdownAdd, str]
	]
, dropdown, str]

// Insert a string in a Dropdown
// @dropdown: the dropdown
// @index2: the index2 where to insert the string in the dropdown list (if index2 = list count, then the string is appended at the end)
// @str: the string to insert
[RoutineDef, ZFU_DropdownInsert,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
		[FileExecute, [Var, dllPath], DropdownInsert, str, index2]
	]
, dropdown, index2, str]

// Remove a string from the Dropdown
// @dropdown: the dropdown
// @index2: the index2 in the dropdown list
[RoutineDef, ZFU_DropdownRemove,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
		[FileExecute, [Var, dllPath], DropdownRemove,, index2]
	]
, dropdown, index2]

// Set the selected string in a Dropdown
// @dropdown: the dropdown
// @index2: the index2 in the dropdown list
[RoutineDef, ZFU_DropdownSelect,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
		[FileExecute, [Var, dllPath], DropdownSelect,, index2]
	]
, dropdown, index2]

// Get the selected string in a Dropdown
// @dropdown: the dropdown
// @resIndex: the resulting index2 of the selected string in the dropdown list
[RoutineDef, ZFU_DropdownGetSelected,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],
		[VarSet, resIndex, -1]
	,
		[VarSet, resIndex, [FileExecute, [Var, dllPath], DropdownGetSelected]]
	]
, dropdown, resIndex]

// Show/open a Dropdown and let the user selecting one of its strings
// @dropdown: the dropdown
// @buttonPath: the path to the button where to open the dropdown
// @resIndex: the resulting index2 of the string selected by the user
[RoutineDef, ZFU_DropdownShow,
	[If, [FileExecute, [Var, dllPath], DropdownLoad,, dropdown],,
		[VarSet, resIndex, [FileExecute, [Var, dllPath], DropdownShow, buttonPath]]
	]
, dropdown, buttonPath, resIndex]



///////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////// Bypass renaming user input box //
/////////////////////////////////////////////////////////////////////////////
// Set the name to use instead of asking to the user
// @str: the text/string that will be substituted to the user input
[RoutineDef, ZFU_RenameSetNext,
	[FileExecute, [Var, dllPath], RenameSetNext, str]
, str]

// Rename "something" by giving the path to the button that ask for the rename box
// @buttonPath: the path of the button that asks the user to rename "something"
// @str: the text/string that will be substituted to the user input
[RoutineDef, ZFU_RenameFromButtonPath,
	[If, (([IExists, buttonPath]) && ([IsEnabled, buttonPath])),
		[FileExecute, [Var, dllPath], RenameSetNext, str]
		[IPress, buttonPath]
	]
, buttonPath, str]

// Rename current SubTool
// @str: the new SubTool name
[RoutineDef, ZFU_RenameCurrentSubTool,
	[RoutineCall, ZFU_RenameFromButtonPath, "Tool:SubTool:Rename", str]
, str]

// Rename current Layer
// @str: the new Layer name
[RoutineDef, ZFU_RenameCurrentLayer,
	[RoutineCall, ZFU_RenameFromButtonPath, "Tool:Layers:Rename", str]
, str]

// Rename Transpose Units
// @str: the new Transpose Units
[RoutineDef, ZFU_RenameTransposeUnits,
	[RoutineCall, ZFU_RenameFromButtonPath, "Preferences:Transpose Units:Set Units", str]
, str]



///////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////// Create blank SubTool //
/////////////////////////////////////////////////////////////////////////////
[RoutineDef, ZFU_AppendNewSubTool,
	[VarSet, resIndex, [FileExecute, [Var, dllPath], AppendNewSubTool, name]]
, name, resIndex]



///////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////// Manage localization //
/////////////////////////////////////////////////////////////////////////////
// Get current language
// @returns the current language index2
[RoutineDef, ZFU_GetCurrentLanguage,
	[VarSet, lang, [FileExecute, [Var, dllPath], GetCurrentLanguage]]
, lang]

// Register localization files for the plugin
// @enFilePath: path to the english xml localization file, must be formated "[name]en.xml"
//				other languages are deduced as being "[name]fr.xml", "[name]jp.xml", etc...
[RoutineDef, ZFU_RegisterLocalizationFile,
	[FileExecute, [Var, dllPath], RegisterLocalizationFile, enFilePath]
, enFilePath]

// Localize a given text, tag or UI path
// @text is in/out:
//	- as an input, it is used to search for the localized item
//	- as an output, it is replaced by the localized string
// @text can refer to a tag, a UI path or be any untranslated text:
//		- a tag:	if it's formated "#[tagname]"
//		- a path:	if it's a valid path to a UI item
//		- any text:	if it's not a tag nor a UI path, then it's considered as an untranslated text
[RoutineDef, ZFU_LocalizeText,
	[If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]]
	[If, [FileExecute, [Var, dllPath], GetLocalizedText, text,, ZFU_Mem_Temp],,
		[MemReadString, ZFU_Mem_Temp, text]
	]
	[MemDelete, ZFU_Mem_Temp]
, text]

// Localize a given title
// @text is in/out:
//	- as an input, it is used to search for the localized item
//	- as an output, it is replaced by the localized string
// @text can refer to a tag, a UI path or be any untranslated title:
//		- a tag:	if it's formated "#[tagname]"
//		- a path:	if it's a valid path to a UI item
//		- a title:	if it's not a tag nor a UI path, then it's considered as an untranslated title
[RoutineDef, ZFU_LocalizeTitle,
	[If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]]
	[If, [FileExecute, [Var, dllPath], GetLocalizedTitle, text,, ZFU_Mem_Temp],,
		[MemReadString, ZFU_Mem_Temp, text]
	]
	[MemDelete, ZFU_Mem_Temp]
, text]

// Localize a given info
// @text is in/out:
//	- as an input, it is used to search for the localized item
//	- as an output, it is replaced by the localized string
// @text can refer to a tag, a UI path or be any untranslated info:
//		- a tag:	if it's formated "#[tagname]"
//		- a path:	if it's a valid path to a UI item
//		- a info:	if it's not a tag nor a UI path, then it's considered as an untranslated info
[RoutineDef, ZFU_LocalizeInfo,
	[If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]]
	[If, [FileExecute, [Var, dllPath], GetLocalizedInfo, text,, ZFU_Mem_Temp],,
		[MemReadString, ZFU_Mem_Temp, text]
	]
	[MemDelete, ZFU_Mem_Temp]
, text]

// Localize a given descr
// @text is in/out:
//	- as an input, it is used to search for the localized item
//	- as an output, it is replaced by the localized string
// @text can refer to a tag, a UI path or be any untranslated descr:
//		- a tag:	if it's formated "#[tagname]"
//		- a path:	if it's a valid path to a UI item
//		- a descr:	if it's not a tag nor a UI path, then it's considered as an untranslated description
[RoutineDef, ZFU_LocalizeDescr,
	[If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]]
	[If, [FileExecute, [Var, dllPath], GetLocalizedDescr, text,, ZFU_Mem_Temp],,
		[MemReadString, ZFU_Mem_Temp, text]
	]
	[MemDelete, ZFU_Mem_Temp]
, text]

// Localize a given descr
// @text is in/out:
//	- as an input, it is used to search for the localized item
//	- as an output, it is replaced by the localized string
// @text can refer to a tag, a UI path or be any untranslated descr:
//		- a tag:	if it's formated "#[tagname]"
//		- a path:	if it's a valid path to a UI item
//		- a descr:	if it's not a tag nor a UI path, then it's considered as an untranslated description
[RoutineDef, ZFU_StrReplaceArg,
	[If, [MemGetSize, ZFU_Mem_Temp],, [MemCreate, ZFU_Mem_Temp, 256]]
	[MemWriteString, ZFU_Mem_Temp, text]
	[If, [FileExecute, [Var, dllPath], StrReplaceArg, argText, argIndex, ZFU_Mem_Temp],,
		[MemReadString, ZFU_Mem_Temp, text]
	]
	[MemDelete, ZFU_Mem_Temp]
, text, argIndex, argText]